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I had taken a look at the various FAQs written on Might & Magic IX on the
net. However, none of them give very details information on the spells in
the game.
In this FAQs, I will attempt to fill in the Magic portion of the game.
Comment: Do not expect your Paladin or Ranger to do well in their spell
casting. The best spell casters are Mage and Lich. Priests are extremely
valuable against undead.
The spell points your get is determined by your Magic attribute. However,
the spell points you get is not really significant. Items that boost the
Magic are:
of Jarb + 5 Magic
of Punjarb +15 Magic
of Jabarb +30 Magic
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Black Potion
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Black Potion will boost your stats by +20 permanently. But there is a
limitation. Your base stats must be less than 40 (unconfirmed) for it
to work. To get them is quite easy, find your way to Yorick, find the
items shop. Set a beacon just infront of the shopkeeper. Quicksave (F5)
before talking to the guy. He sells clover (+1 skill level) and black
potions. If he didn't sell what you like, Quickload (F9) and talk to him
again. The shop seem to replenish the items very frequently, my guess is
daily. So drop by often and you will be rewarded.
of Health doubles hit point regeneration
of Regeneration doubles hit point regeneration
of Meditation doubles mana regeneration
of Everlasting doubles mana regeneration
of Amelioration doubles hit point and mana regeneration
Try to get a mana regeneration items for your spell casters.
of Vampiric 1/3 of damage dealt got to hit points
of Vampiric Meditation 1/3 of damage dealt got to mana
of Vampiric Drain 1/3 of damage dealt got to mana and hit points
The Green Man, amulet given to you when you complete the Druid quest.
+20 SP, +3 Meditation, +5 Light, +5 Spirit, of regeneration
Note: get this for your healers.
Pendant of the Spheres, amulet
+5 to all magic skills, +3 learning, +3 meditation
Note: I found this inside a black chest in the water just underneath the
chest which contains Everstrike (refer to Ranger quest).
Comment: The best item for a the spell casters.
Description: Slow monster. All within the radius are affected.
Elemental
Expert - slow to 75%. last 2 min per skill level.
Master - slow to 50%. last 2 min per skill level.
Grand Master - slow to 25%. 2-12 damage. last 30 + 5 min per skill level.
The range is determined by the highest mastery between Spirit and
Elemental. The Spirit skill improves the actual range.
(E/S)Expert radius +0.3 feet per spirit skill level.
(E/S)Master radius +0.6 feet per spirit skill level.
(E/S)Grand Master radius +0.6 feet per spirit skill level.
7EE 7SE Slow to 75%, , Radius 2 feet, last 14 min, 30 MP
4EE 10SE Slow to 75%, , Radius 3 feet, last 8 min, 30 MP
7EE 10SE Slow to 75%, , Radius 3 feet, last 14 min, 30 MP
12EM 7SM Slow to 50%, , Radius 4 feet, last 24 min, 30 MP
12EM 12SM Slow to 50%, , Radius 7 feet, last 24 min, 30 MP
12EM 15SG Slow to 50%, , Radius 8 feet, last 24 min, 30 MP
10EG 4SE Slow to 25%, 2-12 damage, Radius 2 feet, last 50 min, 30 MP
15EG 9SE Slow to 25%, 2-12 damage, Radius 5 feet, last 1 hr 15 min, 30 MP
Description: Improve the party chances to hit. Work on entire party.
Spirit skill improves duration while Light skill
improves to Hit rating.
Light
Normal 3 + 1 bonus to hit per skill level. party. 5 MP
Expert 5 + 1 bonus to hit per skill level. party. 10 MP
Master 10 + 1 bonus to hit per skill level. party. 10 MP
Grand Master 15 + 1 bonus to hit per skill level. party. 10 MP
Spirit
Normal last 3 min per skill level
Expert last 5 min per skill level
Master last 7 min per skill level
Grand Master last 10 min per skill level
2LN 2SN Bonus 5 to Hit, last 6 min, 5 MP
9LE 9SE Bonus 14 to Hit, last 45 min, 10 MP
12LM 7SM Bonus 22 to Hit, last 49 min, 10 MP
12LM 12SM Bonus 22 to Hit, last 1 hr 24 min, 10 MP
10LG 10SG Bonus 25 to Hit, last 1 hr 40 min, 10 MP
15LG 12SG Bonus 30 to Hit, last 2 hr 0 min, 10 MP
15LG 15SG Bonus 30 to Hit, last 2 hr 30 min, 10 MP
Description: Deal elemental damage to a single target, then hit the
next target within the spell radius, continue for multiple
target. Elemental skill improves damage. Light skill seem
to have no effect.
Elemental skill
Master 1d 8 per skill level. Radius 8 feet
Grand Master 1d10 per skill level. Radius 17 feet
7 EM 12 LM 7- 56 damage, Radius 8 feet, 20 MP
12 EM 12 LM 12- 96 damage, Radius 8 feet, 20 MP
12 EM 15 LG 12- 96 damage, Radius 8 feet, 20 MP
15 EG 9 LE 15-120 damage, Radius 17 feet, 20 MP
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Column of Fire Elemental(Master) Light(Expert)
Description: Deal damage to all creatures with a small radius. Elemental
skill increases damage while Spirit skill increases radius.
Elemental skill
Master 30 + 1d6 per skill level.
Grand Master 30 + 1d6 per skill level.
Light skill
radius +0.5 feet per skill level.
12 EM 7 LM 42-102 damage, radius 4 feet, 30 MP
7 EM 12 LM 37- 72 damage, radius 6 feet, 30 MP
12 EM 12 LM 42-102 damage, radius 6 feet, 30 MP
12 EM 15 LG 42-102 damage, radius 8 feet, 30 MP
15 EG 9 LE 45-120 damage, radius 5 feet, 30 MP
Description: Curse target, give it a penalty to hit. At Dark(E) level,
attack rate is halved. At Dark(M) level, prevent spell
castors from casting. At Dark(GM) level, affects all
visible creatures. Dark skill increases penalty while
Light skill improves duration.
Dark
Normal penalty to hit
Expert all above + attack rate halved
Master all above + prevent spell castors from casting
Grand Master all above + affects all visible creatures
Dark
Normal 20 + 1 penalty to hit per skill level.
Expert 20 + 2 penalty to hit per skill level.
Master 20 + 4 penalty to hit per skill level.
Grand Master 20 + 6 penalty to hit per skill level.
Light
Last 1 min per skill level.
2DN 7LE Penalty 22 to hit, last 7 min, 10 MP
7DE 7LE Penalty 34 to hit, attack rate halved, last 7 min, 10 MP
5DE 12LM Penalty 30 to hit, attack rate halved, last 12 min, 10 MP
5DE 15LG Penalty 30 to hit, attack rate halved, last 15 min, 10 MP
10DG 4LE Penalty 80 to hit, attack rate halved,
prevent spell castors from casting,
affects all visible creatures last 4 min, 10 MP
15DG 9LE Penalty 110 to hit, attack rate halved,
prevent spell castors from casting,
affects all visible creatures last 9 min, 10 MP
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Dark Grasp Dark(Master) Spirit(Expert)
Description: Reduce target movement speed, armor class and melee damage.
Dark
Master movement speed -50%, AC -25%, melee damage -50%. 45 MP
Grand Master movement speed -75%, AC -50%, melee damage -50%. 45 MP
last +15 min per skill level.
15DG 9SE movement speed -75%, armor class -50%,
melee damage -50% last 3 hr 45 min, 45 MP
Dark skill
7 + 1d7 damage per level.
Casting cost = 1 MP per dark skill level.
heal ~0.4-2.15 HP per level.
Where to get this spell: I was searching high and low for this spell. In
the end, I found it inside one of the chest in Verhoffin Ruins. The next
location I found the spell is at the Magic shop at Arslegard.
Description: Diseased target will take damage constantly until the spell
expires.
Dark Skill
Expert 2 damage per min. last 5 min per skill level. 20 MP
Master 4 damage per min. last 7 min per skill level. ?? MP
Grand Master 7 damage per min. last 10 min per skill level. 75 MP
4DE 10EE 2 damage per min, last 20 min, 20 MP
4DE 7EE 2 damage per min, last 20 min, 20 MP
7DE 10EE 2 damage per min, last 35 min, 20 MP
5DE 12EM 2 damage per min, last 25 min, 24 MP
15DG 15EG 7 damage per min, last 2 hr 30 min, 75 MP
Description: Protection from elemental magic. At Spirit(Master) level
work on entire party.
Spirit
Normal +1 Elemental Resist, last 5 min per skill level. player, 5 MP
Expert +2 Elemental Resist, last 7 min per skill level. player, 10 MP
Master +3 Elemental Resist, last 7 min per skill level. party, 15 MP
Grand Master +4 Elemental Resist, last 7 min per skill level. party, 20 MP
2SN 2LN + 2 Elemental Resist, last 10 min, Player, 5 MP
7SE 6LE +14 Elemental Resist, last 49 min, Player, 10 MP
9SE 9LE +18 Elemental Resist, last 1 hr 3 min, Player, 10 MP
10SE 4LE +20 Elemental Resist, last 1 hr 10 min, Player, 10 MP
10SE 6LE +20 Elemental Resist, last 1 hr 10 min, Player, 10 MP
7SM 7LM +21 Elemental Resist, last 49 min, Party , 15 MP
7SM 8LM +21 Elemental Resist, last 49 min, Party , 15 MP
12SM 12LM +36 Elemental Resist, last 1 hr 24 min, Party , 15 MP
12SM 15LG +36 Elemental Resist, last 1 hr 24 min, Party , 15 MP
15SG 15LG +60 Elemental Resist, last 1 hr 45 min, Party , 20 MP
Elemental skill
Normal work on normal items. 5 MP
Expert work on normal items. 10 MP
Master work on good items. 15 MP
Grand Master work on excellent items. 20 MP
Spirit skill
Normal 10% per skill level.
Expert 5% per skill level.
Master 10% per skill level.
Grand Master 20% per skill level.
7EN 10SE Normal Item, 100%, 5 MP
10EE 2SE Normal Item, 10%, 10 MP
7EE 10SE Normal Item, 50%, 10 MP
12EM 7SM Good Item, 70%, 15 MP
12EM 12SM Good Item, 100%, 15 MP
12EM 15SG Good Item, 100%, 15 MP
15EG 9SG Exellent Item, 100%, 20 MP
Description: Target will attack nearest friend or foe.
Spirit skill
Normal last 1 min per skill level.
Expert last 1 min per skill level.
Master last 1 min per skill level.
Grand Master last 1 min per skill level.
9SE 15EG last 9 min, 15 MP
10SE 7EN last 10 min, 15 MP
10SE 4EN last 10 min, 15 MP
10SE 7EE last 10 min, 15 MP
12SM 12EM last 12 min, 15 MP
15SG 12EM last 15 min, 15 MP
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Eye of Legib Dark(Expert) Spirit(Expert)
Description: Allow you to see surroundings area.
Dark skill
Normal range 25 feet per skill level. last 5 min. 20 MP
Expert range 25 feet per skill level. last 5 min. 20 MP
Master range 25 feet per skill level. last 5 min. 20 MP
Grand Master range 25 feet per skill level. last 5 min. 20 MP
4DE 12SM Range 100 feet, last 5 min, 20 MP
5DE 12SM Range 125 feet, last 5 min, 20 MP
5DE 15SG Range 175 feet, last 5 min, 20 MP
15DG 9SG Range 375 feet, last 5 min, 20 MP
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Eye of the Storm Elemental(Grand Master) Spirit(Expert) Light(Expert)
Description: Throw an atomic bomb at the enemies, affect all within range.
Limitation: Can be cast once per day.
Where to find this spell: You have to get a Mage Promotion Quest from
Thjorard. Go to Verhoffin Ruins, get Verhoffin Book. Return to Thjorad,
get the book key. Go to Drangheim Village (not the City). Enter one of
the small house in the village. You will see the message "You have use
a key". Go inside, search the floor. Once you found a crack on the
floor, break it open and get the Book. The Eye of the Storm spell is
along with the book. Note: if i am not wrong, there is ONLY one copy of
this spell in this game.
Elemental Skill
Grand Master 10d2 damage per skill level. Radius 10 feet. 45 MP
Description: Increases damage dealt by party members.
Light skill
Expert bonus 5 + 1 to damage per skill level.
Master bonus 10 + 1 to damage per skill level.
Grand Master bonus 15 + 1 to damage per skill level.
Spirit skill
Normal last 5 + 1 min per skill level.
Expert last 5 + 1 min per skill level.
Master last 5 + 1 min per skill level.
Grand Master last 5 + 1 min per skill level.
4LE 2SN Bonus 9 to damage, last 7 min, player, 10 MP
9LE 7SN Bonus 14 to damage, last 12 min, player, 10 MP
9LE 9SE Bonus 14 to damage, last 14 min, party , 10 MP
7LM 7SM Bonus 17 to damage, last 12 min, party , 15 MP
12LM 12SM Bonus 22 to damage, last 17 min, party , 15 MP
15LG 12SM Bonus 30 to damage, last 17 min, party , 15 MP
15LG 15SG Bonus 30 to damage, last 20 min, party , 15 MP
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Fear Dark(Expert) Spirit(Normal)
Description: Cause on target creature.
Dark skill
Expert last 5 min per skill level.
Master last 10 min per skill level.
Grand Master last 15 min per skill level.
4DE 2SN last 20 min, monster, 10 MP
4DE 12SM last 20 min, monster, 10 MP
5DE 7SM last 25 min, monster, 10 MP
5DE 12SM last 25 min, monster, 10 MP
7DE 2SN last 35 min, monster, 10 MP
7DE 15SG last 35 min, monster, 10 MP
9DE 7SN last 45 min, monster, 10 MP
15DG 9SE last 3 hr 45 min, monster, 10 MP
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Feather Fall Elemental(Normal) Light(Normal)
Description: allow the party to fall from high places safely.
Elemental skill
Normal last 5 min per skill level.
Expert last 5 min per skill level.
Master last 5 min per skill level.
Grand Master last 10 min per skill level.
4EN 6LE last 20 min, 5 MP
7EN 6LE last 35 min, 5 MP
10EN 7LE last 50 min, 5 MP
12EN 7LE last 1hr , 5 MP
12EM 12LM last 1hr , 5 MP
12EM 15LG last 1hr , 5 MP
15EG 9LE last 2hr 30 min, 5 MP
Bug: When there are hostile creatures around, i.e. yellow or red light,
the spell is negated.
Elemental skill
Expert Increase speed 125%, last 15 min per skill level. 15 MP
Master Increase speed 150%, last 30 min per skill level. 15 MP
Grand Master Increase speed 175%, last 60 min per skill level. 15 MP
Description: Increase player/party recovery time. Player/Party is weaken
when spell expires.
Light Skill
Expert Reduce by 1 sec, last 60 + 2 min per skill level.
Master Reduce by 3 sec, last 60 + 3 min per skill level.
Grand Master Reduce by 2 sec, last 60 + 4 min per skill level.
Spirit Skill
Grand Master last extra 4 min per skill level.
4LE 2SN Reduce recovery time by 4 sec, last 1 hr 8 min, player, 15 MP
6LE 10SE Reduce recovery time by 6 sec, last 1 hr 12 min, player, 15 MP
7LE 2SN Reduce recovery time by 7 sec, last 1 hr 14 min, player, 15 MP
9LE 9SE Reduce recovery time by 9 sec, last 1 hr 18 min, player, 15 MP
12LM 12SM Reduce recovery time by 36 sec, last 1 hr 36 min, party , 20 MP
15LM 12SM Reduce recovery time by 45 sec, last 1 hr 45 min, party , 30 MP
15LG 12SM Reduce recovery time by 30 sec, last 2 hr 0 min, party , 30 MP
15LG 15SG Reduce recovery time by 30 sec, last 2 hr 30 min, party , 30 MP
Spirit skill
Normal Heal 5 + 2 HP per skill level. 5 MP
Expert Heal 5 + 3 HP per skill level. 8 MP
Master Heal 5 + 4 HP per skill level. 15 MP
Grand Master Heal 5 + 10 HP per skill level. 20 MP
Description: Set a beacons at the current location. you may return to
the beacon from somewhere else.
Note: Maximum number of beacons for entire party is 5 even if you have
many spell castors.
Elemental skill
Master Set up to 3 beacons, last 1 week, 60 MP
Grand Master Set up to 5 beacons, last 1 week, 45 MP
7EM 7LM 7SM Set up to 3 beacons, last 1 week, 60 MP
12EM 12LM 12SM Set up to 3 beacons, last 1 week, 60 MP
12EM 15LG 12SM Set up to 3 beacons, last 1 week, 60 MP
15EG 9LE 9SE Set up to 5 beacons, last 1 week, 45 MP
Description: Any damage taken is reflected back to the enemies.
Spirit skill
Dark(Expert) last 5 min per spirit skill level.
Dark(Master) last ?? min per spirit skill level.
Dark(Grand Master) last 20 min per spirit skill level.
Dark skill
Expert Reflect 10% damage per skill level. player. 20 MP
Master Reflect 10% damage per skill level. ?? . ?? MP
Grand Master Reflect 10% damage per skill level. party. 40 MP
4DE 2SN Reflect 40% damage, last 10 min, player, 20 MP
4DE 5SN Reflect 40% damage, last 25 min, player, 20 MP
7DE 2SN Reflect 70% damage, last 10 min, player, 20 MP
5DE 12SM Reflect 50% damage, last 1 hr , player, 20 MP
7DE 15SG Reflect 70% damage, last 1 hr 15 min, player, 20 MP
10DG 4SE Reflect 100% damage, last 1 hr 20 min, party , 40 MP
15DG 9SE Reflect 150% damage, last 3 hr 0 min, party , 40 MP
Note: The basic assumption is that a higher dark mastery will grant a
higher sucessful rate against enemies. At grand master dark, the
sucessful should be close to 100%.
Last 1 min per dark skill level.
4DE 10EE last 4 min, 25 MP
5DE 12EM last 5 min, 25 MP
7DE 10EE last 7 min, 25 MP
15DG 15EE last 15 min, 25 MP
Light Skill
Master last 1 min per skill level. 25 MP
Grand Master last 3 min per skill level. 30 MP
regenerate 1 HP per elemental skill level.
12LM 12EM regenerate 12 HP per min, last 12 min, player, 25 MP
15LG 7EM regenerate 7 HP per min, last 45 min, party , 30 MP
15LG 12EM regenerate 12 HP per min, last 45 min, party , 30 MP
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Resist Death Light(Expert) Elemental(Normal)
Description: Protect against Dark spells.
Light Skill
Expert 2 point resist, last 7 min per skill level. player. 15 MP
Master 3 point resist, last 7 min per skill level. player. 20 MP
Grand Master 4 point resist, last 7 min per skill level. party. 25 MP
4LE 12EE 8 point resist, last 28 min, player, 15 MP
6LE 4EN 12 point resist, last 42 min, player, 15 MP
6LE 7EN 12 point resist, last 42 min, player, 15 MP
7LE 12EE 14 point resist, last 49 min, player, 15 MP
9LE 15EG 18 point resist, last 1 hr 3 min, player, 15 MP
12LM 12EM 36 point resist, last 1 hr 24 min, player, 20 MP
15LG 12EM 60 point resist, last 1 hr 45 min, party , 25 MP
Description: A useful light spell when exploring dark places.
Elemental skill
Normal 8 feet. last 1 hr per skill level. 5 MP
Expert 15 feet. last 1 hr per skill level. 7 MP
Master 20 feet. last 1 hr per skill level. 9 MP
Grand Master 30 feet. last 1 hr per skill level. 12 MP
4EN 6LE Radius 8 feet, last 4 hr, 5 MP
5EN 6LE Radius 8 feet, last 5 hr, 5 MP
7EN 6LE Radius 8 feet, last 7 hr, 5 MP
7EE 6LE Radius 15 feet, last 7 hr, 7 MP
7EE 7LE Radius 15 feet, last 7 hr, 7 MP
10EE 7LE Radius 15 feet, last 10 hr, 7 MP
12EE 7LE Radius 15 feet, last 12 hr, 7 MP
12EM 12LM Radius 20 feet, last 12 hr, 9 MP
12EM 15LG Radius 20 feet, last 12 hr, 9 MP
15EG 9LE Radius 30 feet, last 15 hr, 12 MP
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Town Portal Elemental(Expert) Light(Normal)
Description: Teleport to town altar.
Note: you need to cleanse the altar before you can teleport to it.
There are 6 town altar in this game.
Sturmford, Drangheim, Guberland, Thjorgard, Thronheim and Frosgard.
Elemental
Expert Teleport within a region. 10 MP
Master Can teleport to other regions. 15 MP
Grand Master Can teleport to other regions. 20 MP
10EE 7LE Teleport within a region , 10 MP
12EM 12LM Can teleport to other regions, 15 MP
12EM 15LG Can teleport to other regions, 15 MP
15EG 9LE Can teleport to other regions, 20 MP
Description: Past conditions on a player to another target.
Dark
Master condition last remaining period of time.
Grand Master begin condition as if just cast.
e.g. A player had a disease that last 60 min. 20 min had passed, you
cast Transfusion to pass it to an enemy, the enemy will be
diseased for 40 min (60 - 20) at Dark Master level. At Dark Grand
Master level, the enemy will be diseased for 60 min.
Description: Turn undead. Deal damage at higher spirit mastery.
Spirit skill
Normal Last 3 + 1 min per skill level, monster , 5 MP
Expert Last 3 + 3 min per skill level, monster , 10 MP
Master Last 3 + 5 min per skill level, on screen , 20 MP
Grand Master Last 3 + 2 min per skill level, on screen , 25 MP
Light skill
Spirit(Normal) no damage.
Spirit(Expert) no damage.
Spirit(Master) 8 + 1 damage per light skill level.
Spirit(Grand Master) 16 + 1d16 damage per light skill level.
Even though a Druid is able to reach Spirit(Grand Master),
the damage dealt to undead will be much less than a Priest
who have a higher Light skill level.
2SN 2LN Last 5 min, monster , 5 MP
9SE 9LE Last 30 min, monster , 10 MP
10SE 6LE Last 33 min, monster , 10 MP
12SM 12LM 20 damage, Last 1 hr 3 min, on screen, 20 MP
12SM 15LG 23 damage, Last 1 hr 3 min, on screen, 20 MP
10SG 10LG 26-176 damage, Last 23 min, on screen, 25 MP
15SG 15LG 31-256 damage, Last 33 min, on screen, 25 MP
Green - friendly
Yellow - hostile. (most fanatics are yellow)
Red - enemy.
Blue - treasure.
Light skill
Normal Show monster only. Last 5 min per skill level, 5 MP
Expert Show monster only. Last 10 min per skill level, 5 MP
Master Show monster and treasure. Last 10 min per skill level, 10 MP
Grand Master Show monster and treasure. Last 15 min per skill level, 10 MP
2LN 2SN last 10 min, 5 MP
6LE 10SE Show monster only , last 1 hr , 5 MP
7LE 2SN Show monster only , last 1 hr 10 min, 5 MP
9LE 9SE Show monster only , last 1 hr 30 min, 5 MP
12LM 12SM Show monster and treasure, last 2 hr 0 min, 10 MP
15LG 12SM Show monster and treasure, last 3 hr 45 min, 10 MP
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Wrath of the Bugs! Elemental(Master) Spirit(Normal)
Description: Slow down enemies and prevent them from attacking efficiently.
At Elemental Grand Master, prevent enemies from attacking while the bugs
are swarming them.
+(Spirit skill + Elemental skill) to Monster recovery
Spirit skill
+1 to monster recovery per skill level
Elemental skill
Master +1 to monster recovery, last 2 min per skill level, 35 MP
Grand Master +1 to monster recovery, last 3 min per skill level, 40 MP
12EM 12SM +24 to monster recovery, last 24 min, 35MP
7EM 10SG +17 to monster recovery, last 14 min, 35MP
7EM 15SG +22 to monster recovery, last 14 min, 35MP
12EM 15SG +27 to monster recovery, last 24 min, 35MP
15EG 9SE +24 to monster recovery, last 45 min, 40MP
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5. Revision History
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Version 1.2, 19th August 2002
Found the 2 power spell in this game. Eye of the Storm and Death's Touch.
Version 1.1, 6th August 2002
Fill in the rest of the spells.
Version 1.0, 1st August 2002
Draft out document. Fill in first portion of spells.