Dungeon Siege

Dungeon Siege

16.10.2013 22:02:34
Dungeon Siege Character FAQ (What? You were expecting ASCII art?)
By Chickenfingers (My real name is discernable easily enough from my E-mail address, so...)
E-mail:benzeise@hotmail.com
Version 1.6

This FAQ is protected by many laws, and if I were to list them all, they may just be longer
than the FAQ itself. So, to sum it up, if you would like to do anything except read this
FAQ, ask for my permission.

=================
Table of Contents
=================

1.0:Introduction
2.0:Version History
3.0:Character List
3.1:Main Character
3.2:Ulora
3.3:Gyorn
3.4:Stonebridge Mercenaries
3.4.1:Rusk
3.4.2:Naidi
3.4.3:Zed
3.5:Gloern
3.6:Glacern Mercenaries
3.6.1:Kroduk
3.6.2:Lorun
3.7:Merik
3.8:Traveler's Camp Mercenary
3.8.1:Phaedriel
4.0:Packmules
5.0:Teams
6.0:Thanks
7.0:Sites that can use this FAQ


================
1.0:Introduction
================

Welcome to my Dungeon Siege Character FAQ. This FAQ will explain to you where to find every
character in the game, and what you should do with them. Please note that you don't have to
do what I say you should, there may be an even better way to build them. Also, in the
beginning, it isn't terribly important what you make your characters, since they're barely
built any way. It is just later on, you should follow what they're made out to be. Also,
please note that I make all my characters single-class, meaning that they specialize in one
area. For example, I made my main character a melee fighter, so basically all he uses is
melee weapons. But, I do always stick a missile weapon on everyone, just in case there is a
time when you need distance, or for mages when they're out of mana.

===================
2.0:Version History
===================

1.6, Friday, June 14:Wow, it's been a while. I got my LAN set up recently, so StarCraft has
been taking up a lot of my time. And Vagrant Story, and DW7, and Final Fantasy One...oh
well. Since I don't think I'm going to find Andiemus soon, I'm going to list his stats
here, thanks to Tim Fisher. And I might as well stick Rhut's, too, while I'm at it.

1.5, Thursday, May 9:Okay, you can stop e-mailing me. I guess the last version of this FAQ
never made it to GameFAQs, so that's why no one saw the question being off. It's good to
know that people actually read this FAQ, though. But, no one seems to read the version
history... For actual FAQ changes, added a possible character build.

1.4, Sunday, May 5:Actually removed the question about Torg, due to yet another e-mail from
Chris D. Wolf saying that I forgot to remove the question (again). I hate having a bad
memory... Also, added the max # of characters in your party (8), because some people didn't
know. I guess Baldur's Gate was polluting their brain...

1.3, Saturday, May 4:Removed question about Torg, thanks to various people. Updated Thanks
section. Also, because of an e-mail from neoseeker.com, added them to the list of sites
that can use this FAQ.

1.2, Friday, April 26:Added Phaedriel, added characters I haven't gotten, changed a few
things.

1.1, Wednesday, April 24:Added Merik, changed a few things I've already forgotten.

1.0, Sunday, April 21:Thought up the idea in the morning and started in the afternoon.
Posted a message on the GameFAQs message board asking for characters I might have missed.
going to finish with what I have and submit it.

==================
3.0:Character List
==================

3.1:Main Character
This is the main character of the story (duh). You get to create him/her and control
all of his/her growth, so this character can be built any way you want to. I made mine a
melee fighter, but it really doesn't matter. Just as a side note, has anyone else noticed
how much one of the male heads looks like Mister T.? That's why my first character was
named 'Mista T.'

3.2:Ulora
This is the first non-main character you get. You can recruit her near the end of the
first big dungeon, the Crypt of the Sacred Blood. She's basically just standing in a room
full of sarcophagi. Now, since you get her so early, it doesn't take long to build her up
any way you want, so I made her my first archer. I believe she would also make a decent
Nature Mage.

3.3:Gyorn
Gyorn is the guy you were sent to talk to in the beginning of the game. He's right near
the entrance of Stonebridge. So, after you go in, just look a little to the right, and
there he is. He may be a smelly old man, but he makes a good fighter. But, you can still
do whatever.

3.4:Stonebridge Mercenaries
When you finally get to the first town, you have the option of recruiting three
mercenaries: a fighter, an archer, and a Nature Mage. I strongly suggest you get all three,
but you'll probably have to go into the next dungeon to get the gold needed to recruit them.
You see, all characters listed as Mercenaries join you at a price. The three in this town
cost about 1,000 Gold to recruit, give or take 100. I don't exactly remember the prices, if
someone does, e-mail me.

3.4.1:Rusk
I actually missed him the first time through. Rusk is on the second floor of the
inn at Stonebridge. He is sleeping in a bed, and once you get near him, he falls off and
staggers to stand up. He apparently has a drinking problem, and currently has a bar tab the
size of my ego to pay off. I actually don't have much of an ego, and he is very cheap, at
least compared to later characters. If you pay him about 1,000 Gold to pay off his debts,
he'll come with you. He's slightly built as a fighter, so that's what you should use him
for. You still have the option of building him however you want, but I don't advise it.

3.4.2:Naidi
Naidi was defending the town, but was wounded by an arrow. You can find her
recuperating at the temple. She, unfortunately, has a healing bill she needs to have paid
off. So, if you give her about 1,000 Gold to pay off her debts, she'll come with you. She
is built slightly as an archer, so use her like that.

3.4.3:Zed
Zed's bored. Yup. Pretty bored. He needs some excitement. Why he asks for
money, I don't know. But, if you give him 960 Gold he'll come with you and have some fun.
He's built as a Nature Mage, so if you've followed what I've said so far, you should get
him. But, if you made Ulora a Nature Mage, don't bother with him. Unless you want two
Nature Mages, which I don't.

3.5:Gloern
You first meet Gloern outside of the Glitterdelve Mines. There is a small cutscene
showing civilians being cut down by Krug. Then, a dwarf runs out and chops them all up.
That dwarf is Gloern. After the cutscene, walk up and he'll offer to join you. He want to
find his brother, who is within the mines. I've found his brother, so y'all can stop
e-mailing me now. He is already pretty built towards melee fighting, so use him like that.
Now, you're getting to the point where you characters are already quite accomplished in one
trade, so it's pretty stupid to take him off the fighting track. You still can, if you
REALLY REALLY want a certain type of character, but I advise against it.

3.6:Glacern Mercenaries
After you get out of Glitterdelve Mines, when you're walkin' in a winter wonderland, you
have the option of recruiting two new characters: a good fighter and your first (maybe)
Combat Mage. Both of these characters are located right next to each other, on the first
floor of the Lucky Hurggis Inn, near the stairs, so that should be your first stop. This
will be the first time you have more than eight characters, so you will have to replace one.
You should probably replace Kroduk with whomever your worst fighter is. For me, that was
Rusk. But remember, it's your game. You can do whatever. These two cost in the upper
3,000 Gold, so you can see that these people are getting expensive. I recommend getting
Lorun, then later replacing your worst fighter with Kroduk. Unless your worst fighter is
better than Kroduk, which is not likely.

3.6.1:Kroduk
Kroduk is Russian. He likes to smash, bash, and crash into things. Therefore, he
make good fighter, eh? You can find him talking to Lorun near the stairs to the second
level. Like I said before, you should replace your worst fighter with him.

3.6.2:Lorun
You can find Lorun right next to Kroduk. He starts with a high level in Combat
Magic and 16 intelligence, so let's take a poll on what to make him. Combat Mage, anyone?

3.7:Merik
You know who Merik is. He ends Chapter Three and begins Chapter Four. You really can't
miss him. Near the end of the ice caverns, you'll see a big ice thingie-ma-jig that you can
break. Break it, for Pete's sake! Inside, Merik will be released. Now, here's where some
people have trouble getting him to join your party. After he gives you his speech, TALK TO
HIM AGAIN! You'll have to get rid of someone, most likely Zed. Even if you somehow made
your current Nature Mage better than Merik, recruit him anyways! Why? Because his starting
equipment and the stuff in his inventory is great for him!

3.8:Traveler's Camp Mercenary
Yup, there's just one mercenary in the Traveler's Camp. That's okay, though, because
she WILL easily beat out your best archer. Unless you've just been using one, and letting
them get all the experience...

3.8.1:Phaedriel
Phaedriel is waiting for someone to pick her up at the exit of the Traveler's
Camp. She's an awesome archer, starting with 14 Strength and 20 Dexterity! And of course,
her Intelligence is irrelevent, because you don't want to make her a mage, right? RIGHT?
Also, her amazing archer abilities come at a price. 38,000 Gold, to be exact. You heard me
right, THIRTY-EIGHT THOUSAND. Unless you've been transmuting some of that expensive
equipment you've been picking up, you'll have to sell some stuff to get her. It's okay,
though. The stuff you've been collecting so far is more than enough to pay for her alone.

This ends the characters I have personally have gotten. Others I've heard of but not gotten
are:

Andiemus:Middle of Swamps, before Witch shop
Stats:Strength:13
Dexterity:14
Intelligence:26
Nature Magic Skill:24
Fee:98,800 gold.
Comment:A Mage. Of the Nature variety.
Boryev:After Fury Cave, before Fortress Kroth
Rhut:End of Fortress Kroth
Stats:Strength:33
Dexterity:19
Intelligence:13
Melee Skill:37
Comment:A Fighter. Of the Fighting variety.
Sikra:Hall of Skulls
Lord Bolivar:After Kroog Village

=============
4.0:Packmules
=============

When you get to Stonebridge, you have the option of buying a packmule. Packmules barely
fight. Their only good use is that they have triple the inventory space of that of a human
or dwarf character. Personally, I don't use packmules, because I think one person could
turn the tide in a tough battle, and plus you have Transmute (Nature Magic) to turn unwanted
items into Gold, therefore saving space, with little loss, so...

But then again, this is your game. Almost everyone on the GameFAQs Message Board uses
packmules, so it depends. Better battle effectiveness, or jump on the bandwagon?

=========
5.0:Teams
=========

As a note, it seems some people don't know the max number of characters possible to have
in your party is 8. Not 6, 8. Just to clear up some confusion.

The team I use consists of four melee fighters, two archers, one Nature Mage, and one
Combat Mage. The fighters can easily decimate any enemy within seconds, and the archers can
work with the magi to take out any enemy magi or archers.

Also, a team I might use would be the same, except one less fighter and one more archer.
But, I still think the above one is better.

I have also heard that a team of two fighters, two archers, two Nature Mages, and two
Combat Mages works well. That seems right, but what if someone came up on your mages? They
have low HP's, so they will die easily.

Also, if you've beaten the game and want a challenge, just use the main character and
seven packmules. One Character Challenge? It's in every other game, why not this one? Or,
a much easier method would be to use the main character and seven Nature Mages with only
healing spells.

Also, this is quite obvious, but I never actually thought of it... You know all those
Mage staves, that have ridiculously high damage? Well, Zack recently told me that his
Fighter/Mage is extremely effective, since he has a high enough intelligence to equip those
nice, pretty staves. Although, I still think that since most staves are two-handed, and
two-handed weapons are Slower speed (usually) , and one-handed weapons are Fast in speed
(usually), that you could do more damage overall. Plus, higher Strength, easier to manage.
But, then you get MAGIC! Ahh, who knows. It's just another possible build, and all builds
have their advantages and disadvantages.

==========
6.0:Thanks
==========

Thanks to andrewlt and tgeek12, from the GameFAQs message board. They gave me locations
of people in the game starting from Merik.

Thanks to Jacob Robinson, Kenneth Clerebout, Chaotic, and Chris D. Wolf, for telling me
where Torg (Gloern's brother) is. Also, there were some people on the GameFAQs message
boards helping me out, but that topic has been purged, so who knows who they are?

Big big thanks to Tim Fisher and DSSJ for their info on Andiemus and Rhut, respectively.

Thanks to Zack for his Fighter/Mage idea.

And thanks to Ralf Schreivogel, for saying I'm just too good for this world. Peace.

===============================
7.0:Sites that can use this FAQ
===============================

#1.GameFAQs.com
#2.Neoseeker.com
#3.dlh.net
#4.trainerscity.com
#5.morrigu.50megs.com
--------*END OF FAQ*--------


--------*NOW STOP READING AND GO PLAY THE GAME*--------


 
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