Mobile Suit Gundam: Zeonic Front

Mobile Suit Gundam: Zeonic Front

17.10.2013 10:31:07
~B
Mobile Suit Gundam: Zeonic Front
Federation Mobile Suit FAQ
by Zanetsuken
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Section I: Version History
Section II: How this guide is done
Section III: Mobile Suits
Section IV: Weapons
Section V: Support Equipment
Section VI: Questions/Answers
Section VII: Thanks and Copyright
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Section I: Version History

Version 1.2 - May 28th,2002 - Added a another site.

Version 1.1 - May 19th,2002 - Added Clip data
in the Weapons Section,added a new site.

Version 1.0 - Finished May 11th,2002

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Section II: How this guide is done.

The Mobile Suit Data is set up in this format:

Pilots Name
Suit's Idenity Number
Suits Name
Maximum Number of Suits per team.
Weapons
Shield
Support Equipment
Armor Rating:
Speed:
Description of the suit.
Comments on Mobile Suits

Federation Mobile Suits are only avalible on Simulator Missions
27-33.However some characters
can obtain secondary suits during the Federation Missions. The comments on
the suits will be
my personal opinion on the suit and there capabilites.Upon getting Simulator
Mission 33 you
may use Federation suits on any simulator mission you wish.To get the
Federation Missions
you must:

1)Beat Mission 6 Round II
2)Have S ranks on all Sims up to that point

After beating Mission 6 Round II,the Simulator will have Sims 27 and 28.To
get the Federation
Special Characters you must.

1) Beat Mission 10 Round II

After that you will have access to the Federation Special Characters,however
you have to earn them.

1)For Sayla Mass in the RX-78-2 - Get 3 C Ranks on any Federation Sim.
2)For Amuro Ray in the Rx-78-2 - Get 5 S Ranks on any Federation Sim.
3)For Agar in his Guncannon - Beat any Sim mission with any rank.
4)For Agar in his RX-78-6(Incomplete) - Have Agar in your team and get a S
rank on a mission.
5)For Agar in his RX-78-6(Complete) - Increase your kills with Agar in his
Incomplete Mudrock.
6)For Kai Shiden in his RX-77 - 3 S Ranks on any Federation Mission.
7)For Kai Shiden in his RX-75 - Increase your kills with Kai in his Guncannon
8)For Hayato in his RX-75 - 3 S ranks on any Federation Misson.
9)For Hayato in his RX-77 - Increase your kills with Hayato in his Guntank.

This is the complete list of all playable Federation Special Characters. I
have invested alot of time into these characters to make sure the info I have
for them is right.I believe this information is as accurate as possible to
get these special characters.

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Section III : Mobile Suits

Lt.Lou Roher
Suit Number: RX-79(G)
Suit: Gundam (Ground)
Number of Suits in Team: 1
Weapons: Beam Rifle,100mm Machine Gun, Rocket Launcher,Missle Launcher
Close Range Weapon : Beam Saber
Shield: Light
Armor Rating: Normal
Speed: Normal
Support Equipment: Radar Boost I-II,Thermal Boost I-II,Sonar Boost
I-II,Night Scope I-III,
Radar Pod I,Thermal Pod I,Sonar Pod I,Smoke Grenade I-II
Slots for Support Equipment: 8
Description of the suit: Mass-produced Gundam : Ground Combat
Comments on Mobile Suits: The Ground Gundams will be the back bone of your
teams until
you get the special characters.They are faster than the Guncannon and can
fight in close
range combat unlike Guntank and Guncannon.Though it is strong it's draw back
is it's
support equipment,with very few slots you will have to be careful with what
support you
use.

MCPO Matt Austin
Suit Number: RGM-79(G)
Suit: GM (Ground)
Number in Suits in Team: 3
Weapons: R-Launcher , M-Launcher
Close Range Weapon : Beam Saber
Shield: Light
Armor Rating: Normal
Speed: Normal
Support Equipment: Armor A I-II,Bullets,Magazine,Night Scope I-II,Smoke
Grenade I-III,
Stun Grenade I-III,Heat Grenade I-III.
Slots for Support Equipment: 14
Description of the suit: Mass Produced RGM-79 : for ground combat.
Comments on Mobile Suits: The advantage of using a team of GM's is that you
have three suits
to cover your back.However being weaker than the Ground Gundams there also
easier targets.
One good advantage is the amout of slots Austin has.With fourteen slots he
can pack some support equipment to even out the odds.This team is better than
the normal GM because of
the teams long range weaponary. For the most part their one of the worst
Federation suits
in the game. Your Choice though.

En. Niki Roberto
Suit Number: RGM-79
Suit: GM
Number of Suits in Team: 3
Weapons: 90mm Machine Gun,Beam SG
Close Range Weapon : Beam Saber
Shield: Heavy
Armor Rating: Normal
Speed: Normal
Support Equipment: Radar Boost I,Thermal Boost I,Sonar Boost I,Night Scope
I,Radar Cloak I,
Thermal Cloak I,Sonar Cloak I, Tank Decoy I,Mobile Suit Decoy I,Smoke Grenade
I.
Slots for Support Equipment: 12
Description of the suit: Earth Federation's main Mobile Suit.
Comments on Mobile Suits: The advantage of using a team of GM's is that you
have three suits
to cover your back.However being weaker than the Ground Gundams there also
easier targets.
This teams advantage is the Heavy Shield,which can take quiet a bit of damage.
However the
suit has weak weapons which will put in a dangerous situation. Just like the
RGM-79 there one of the worst Federation suits in the game.

En. Niki Roberto
Suit Number: RGM-79G
Suit: GM Command
Number of Suits in Team: 3
Weapons: Beam Gun,90mm Machine Gun.
Close Range Weapon: Beam Saber
Shield: Middle
Armor Rating: Normal
Speed: Normal
Support Equipment: Radar Boost I-II,Thermal Boost I-II,Sonar Boost
I-II,Night Scope I-II,
Radar Cloak I-II,Thermal Cloak I-II,Sonar Cloak I-II,Tank Decoy I-II,Mobile
Suit Decoy I-II,
Smoke Grenade I-II.
Slots for Support Equipment: 14
Description: New RGM-79 : Regional combat.
Comments on Mobile Suit: You get Roberto's Second Mobile Suit by increasing
his kills with
the GM.


En. Charlotte Hepner
Suit Number: RX-75
Suit: Guntank Mass Produced
Number of Suits in Team: 1
Weapons: 120mm Cannon : Long range.
Close Range Weapon : None
Shield: None
Armor Rating: Normal
Speed: Fast
Support Equipment:Radar Boost I-II,Thermal Boost I-II,Sonar Boost I-II
Slots for Support Equipment: 6
Description of the suit: Mass Produced RX-75 :Long Range Support
Comments on Mobile Suits: Guntanks have very strict limitations,while having
very powerful
long range guns,it is extremly vunerable in close quarter combat. One nice
thing is that is faster than your standard Mobile Suit,so you maybe able to
outrun the enemy and get in a position to attack. Used in teams of two with
a Ground Gundam for support Guntanks are
nearly unstopable.

PO. Lee Swaggard
Suit Number: RX-77D
Suit : Guncannon Mass Produced
Number of Suits in Team: 1
Weapons: 100mm Machine Gun,Rifle, and Shoulder Cannons(require shells)
Close Range Weapon: Fist
Shield: None
Armor Rating: Normal
Speed: Slow
Support Equipment: Night Scope I-II,Radar Pod I-II,Thermal Pod I-II,Sonar
Pod I-II,
Smoke Grenade I-II,Stun Grenade I-II,Heat Grenade I-II,Cannon I-II.
Slots for Support Equipment: 8
Description: Mass Produced RX-77 : Shoulder Cannons.
Comments on Mobile Suits: The Guncannon is a extremly useful suit. With long
range cannons,it can takes suits out at long range without even touching your
suit. In close range combat the suit can defend itself with it's fist,however
it will do no damage to the enemy suit. The
real downside to this suit is it's speed, a one legged Zaku II could run faster
than this thing. All in all a good choice in early missions.

CPO Manning
Suit Number: RGM-79SP
Suit: GM Sniper II
Number of Suits in Team: 1
Weapons: 90mm Machine Gun,Rifle,Beam Gun
Close Range Weapon: Beam Saber
Shield: Middle
Armor Rating: Normal
Speed: Normal
Support Equipment: Reloader I-II,Night Scope I-III,Cool Device
I-III,Silencer I-III,
Radar Cloak I-III,Thermal Cloak I-III,Sonar Cloak I-III.
Slots for Support Equipment: 14
Description: For enhanced camera & sonar.
Comments on Mobile Suit: Your good old Sniper unit.While this GM has better
equipment than
his Zaku I counterpart, it is virtually useless in the Federation Sims. Most
of the time you engaging multiple enemys or in close range combat, this suit
simply is not built for either of those.

Lt. Renchef
Suit Number: RX-79(G)
Suit: Gundam (Ground)
Number of Suits in Team: 1
Weapons: 100mm Machine Gun,R-Launcher,Beam Rifle,M-Launcher
Close Range Weapon: Beam Saber
Shield: Light
Armor Rating: Normal
Speed: Normal
Support Equipment: Armor A I-III,Cool Device I-II,Silencer I-II,Smoke
Grenade I-II,
Stun Grenade I-II.
Slots for Support Equipment: 8
Description: Mass-produced Gundam : Ground Combat
Comments on Mobile Suit: Same as Rohers Ground Gundam however this one is
better. Because of
the armor upgrades this suit can take a lot of damage,probably the best of
the Ground Gundams.

Lt. Sophie Fran
Suit Number: RGM-79
Suit: GM S-Armor
Number of Suits in Team: 1
Weapons: Hyper Bazooka,Beam Gun,90mm Machine Gun
Close Range Weapon: Beam Saber
Shield: Light
Armor Rating: Normal
Speed: Fast
Support Equipment: Armor A I,Scope I-III,Reloader I-II,Radar Boost I,Thermal
Boost I,
Sonar Boost I,Night Scope I,Tank Decoy I-II,Mobile Suit Decoy I-II.
Slots for Support Equipment: 12
Description: Assault GM:New Armor & quick.
Comments on Mobile Suit: This suit has the speed of a Dom,the fastest suit
in the game,
so you can surprise the enemy from behind. The downside to this is to fire
the Bazooka,
the suit must stop and then fire. Use it if you have a need for speed, or
a thing with
high powered Bazookas.

Lt. Sophie Fran
Suit Number: RX-75
Suit: Guntank
Number of Suits in Team:1
Weapons: 120mm Cannons
Close Range Weapon: None
Shield: None
Armor Rating:Normal
Speed: Fast
Support Equipment: Armor A I-II,Scope I-II,Reloader I-II.
Slots for Support Equipment: 6
Description: Mass Produced RX-75 : Long Range Support
Comments on Mobile Suit: This is the second suit for Lt. Fran, to acquire
this suit you must increase your kills with her in the GM S-Armor.

Lt. Sandra
Suit Number: RX-79(G)
Suit: Gundam (Ground)
Number of Suits in Team: 1
Weapons: Beam Rifle,100mm Machine Gun,R-Launcher,M-Launcher
Close Range Weapon: Beam Saber
Shield: Light
Armor Rating: Normal
Speed: Normal
Support Equipment: Bullets,Magazine,Scope I,Night Scope I-II,Radar Pod
I-II,Thermal Pod I-II,
Sonar Pod I-II,Smoke Grenade I,Heat Grenade I
Slots for Support Equipment: 8
Description: Mass-produced Gundam : Ground combat.
Comments on Mobile Suit: Same as Rohers, probably the second best Ground
Gundam.Other than
that theres nothing special about this suit.

Lt. Sandra
Suit Number: RX-75
Suit: Guntank Mass Produced
Number of Suits in Team: 1
Weapons: 120mm Cannons
Close Range Weapon: None
Shield: None
Armor Rating: Normal
Speed: Fast
Support Equipment: Bullets,Magazine,Reloader I,Night Scope I-II,Radar Cloak
I-II,
Thermal Cloak I-II,Sonar Cloak I-II
Slots for Support Equipment: 6
Description: Mass Produced RX-75 : Long range support.
Comments on Mobile Suit: This is Sandra's second Federation Mobile Suit, you
acquire it by
increasing you kills with Sandra's Ground Gundam.

(((( Special Characters Mobile Suits ))))

Sayla Mass
Suit Number: RX-78-2
Suit: Gundam
Number of Suits in Team: 1
Weapons: Beam Rifle, Hyper Bazooka
Close Range Weapon: Beam Saber
Shield: G-Shield
Armor Rating: Strong
Speed: Fast
Support Equipment: Armor A I-II,Radar Boost I-III,Thermal Boost I-III,Sonar
Boost I-III,
Night Scope I-III
Slots for Support Equipment: 10
Description: Feddy Mobile Suit for Zeon Mobile Suit Battle
Comments on Mobile Suit: Definitely one of the best suits in the game. The
combination of Speed,Armor,Weaponary, and support equipment make this a
extremly deadly suit. I perfer
this suit over the Gundam Mudrock because this suit has better
manueverability than the Mudrock. The G-Shield can absorb 1 or 2 Magella
Shells, which are probably the strongest projectile weapons in the game.With
the Armor A II upgrade this suit rocks in close range combat. Overall a
extremly good choice for your Mobile Forces.

Lt. Agar
Suit Number: RX-77
Suit: Guncannon
Number of Suits in Team:1
Weapons: 100mm Machine Gun,Rifle, and Shoulder Cannons(require Shells)
Close Range Weapon: Fist
Shield: None
Armor Rating: Normal
Speed: Slow
Support Equipment: Bullets,Magazine,Scope I-II,Reloader I,Silencer I-II,
Smoke Grenade I-II,Cannon I,Stun Grenade I-II,Heat Grenade I-II
Slots for Support Equipment: 10
Description: Mid-range : With 240mm cannons.
Comments on Mobile Suit: It's virtually the same as Lee's version of the
Guncannon.

Lt. Agar
Suit Number: RX-78-6 {Incomplete}
Suit: Mudrock (G-6)
Number of Suits in Team:1
Weapons: 90mm Machine Gun,Rifle,Beam Gun, and Shoulder Cannons(requires
Shells)
Close Range Weapon: Beam Saber
Shield: None
Armor Rating: High
Speed: Fast
Support Equipment: Armor A I,Bullets,Magazine,Cool Device I-II,Smoke
Grenade I-II,
Stun Grenade I-II,Heat Grenade I-II,Cannon I-II
Slots for Support Equipment: 10
Description: RX-78-6 : Has 300mm cannons.
Comments on Mobile Suit: This is the incomplete version of the Mudrock,for
the most part
think of it as a weaker version of Sayla's Gundam.

Lt. Agar
Suit Number: RX-78-6 {Complete}
Suit: Mudrock (G-6)
Number of Suits in Team : 1
Weapons:90mm Machine Gun,Rifle,Beam Rifle
Close Range Weapon: Beam Saber
Shield: Middle
Armor Rating: High
Speed: Fast
Support Equipment:Armor A I-II,Bullets,Magazine,Cool Device I-III,Stun
Grenade I-II,
Smoke Grenade I-II,Heat Grenade I-II,Cannon I-III
Slots for Support Equipment: 12
Description: Number 6 : New armor & high output.
Comments on Mobile Suit: Considered by most to be the best suit of the game
the Complete version of the Mudrock is dangerous. With increased speed and
weaponary she is a dangerous opponent.However the suit is not without it's
faults.Being equiped with a Middle shield
you can not take alot of hard hits.I also find that handling the suit and
maneuvering can be difficult. While definitely one of the best suits in the
game ,I find it lacking compared to the RX-78-2.

Kai Shiden
Suit Number: RX-77
Suit: Guncannon
Number of Suits in Team: 1
Weapons: Beam Rifle
Close Range Weapon: Fist
Shield: None
Armor Rating: Above Normal
Speed: Slow
Support Equipment: Reloader I-II,Night Scope I-III,Stun Grenade I-II,Heat
Grenade I-II,
Cannon I-II,Radar Pod I-II,Thermal Pod I-II,Sonar Pod I-II
Slots for Support Equipment: 10
Description: Mid-range : With 240mm Cannons.
Comments on Mobile Suit: Kai's Guncannon Rules.Having the best weapon in the
game makes
this suit a force to be messed with. Combining the Beam Rifle with
Cannons,nothing should
be able to get near you.The only disadvantage is the Guncannons speed, but
you can overcome that promblem.

Kai Shiden
Suit Number: RX-75
Suit: Guntank
Number of Suits in Team: 1
Weapons: 120mm Cannons
Close Range Weapon: None
Shield: None
Armor Rating: Above Average
Speed: Fast
Support Equipment: Armor A I-II,Reloader I-II,Radar Boost I-II,Thermal Boost
I-II,
Sonar Boost I-II,Radar Cloak I-II,Thermal Cloak I-II,Sonar Cloak I-II
Slots for Support Equipment: 6
Description: Long-range support Mobile Suit.
Comments on Mobile Suit: Same as Hayato's Guntank.

Hayato
Suit Number: RX-75
Suit: Guntank
Number of Suits in Team: 1
Weapons: 120mm Cannons
Close Range Weapon: None
Shield: None
Armor Rating: Above Average
Speed: Fast
Support Equipment: Armor A I-II,Reloader I-II,Radar Boost I-II,Thermal Boost
I-II,
Sonar Boost I-II,Radar Cloak I-II,Thermal Cloak I-II,Sonar Cloak I-II
Slots for Support Equipment: 6
Description: Long-range support Mobile Suit
Comments on Mobile Suit: Definitely the best of the Guntank Class Mobile
Suits.With the Reloader II you should be able to prevent enemy suits form
getting too close to you.

Hayato
Suit Number: RX-77
Suit: Guncannon
Number of Suits in Team: 1
Weapons: Beam Rifle
Close Range Weapon: Fist
Shield: None
Armor Rating: High
Speed: Fast
Support Equipment: Reloader I-II,Night Scope I-II,Radar Cloak I-II,Thermal
Cloak I-II,
Sonar Cloak I-II,Stun Grenade I-II,Heat Grenade I-II,Cannon I-II.
Slots for Support Equipment: 10
Description: Mid-range : With 240mm cannons.
Comments on Mobile Suit: Same as Kai Shidens Guncannon.

Amuro Ray
Suit Number: RX-78-2
Suit: Gundam
Number of Suits in Team: 1
Weapons: Beam Rifle,Hyper Bazooka
Close Range Weapon: Beam Saber
Shield: G-Shield
Armor Rating: High
Speed: Fast
Support Equipment: Armor A I-II,Radar Boost I-III,Thermal Boost I-III,Sonar
Boost I-III,
Night Scope I-III
Slots for Support Equipment: 10
Description: Feddy Mobile Suit for Zeon Mobile Suit battle.
Comments on Mobile Suit: Exactly the same as Sayla's RX-78-2 a excellent
choice for your
Mobile Forces.

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Section IV: Weapons

Machine Guns:

100mm Machine Gun
Range: 150
Description: 100mm Machine Gun : Main Model
Reload Time: Fast
Clip: Roughly 10 shots
Notes: Decent amout of damage.Better than the Beam Guns.

90mm Machine Gun
Range: 150
Description: 90mm Machine Gun : Improved
Reload Time: Fast
Clip: Roughly 10 shots
Notes: Decent amout of damage.Better than the Beam Guns.

Rifles:

Rifle
Range: 249.0
Description: Primer Based Weapon : Mid-range.
Reload Time: Fast
Clip: 1 Shot
Notes: 1 hit kills unless the enemy uses there shield.

Beam Guns:

Beam SG
Range: 170
Description: Small Beam Weapon
Reload Time: Fast
Clip: About 10 shots
Notes: Stay Away from this weapon! It has the lowest accuracy of any weapon
in the game.

Beam Gun
Range: 170
Description: Improved small beam weapon.
Reload Time: Fast
Clip: About 10 shots
Notes: Stay Away from this weapon! It has the lowest accuracy of any weapon
in the game.

Bazookas:

Hyper Bazooka
Range: 200
Description: Feddies' strongest bazooka
Reload Time: Moderate
Clip: 4 Shots
Notes: One hit kills unless blocked by enemy shield. Good choice for a main
weapon.

Rocket Launcher (R-Launcher)
Range: 200
Description: Pre-mass production weapon.
Reload Time: Moderate
Clip: 5 shots
Notes: One hit kills unless blocked by enemy shield. Good choice for a main
weapon.

Missle Launchers:

Missle Launcher (M-Launcher)
Range: 200
Description: Pre-mass production weapon.
Reload Time: Moderate
Clip: 3 Shots
Notes: Fires a Semi-homing missle, can cause one hit kills, you can not
acquire blue kills.

Cannons:

120mm Cannons
Range: As soon as you can get a lock on the target, usually 250-300+
Description: 120mm Cannon : Long Range
Reload Time: Moderate
Clip: 1 shot
Notes: Cause Slash damage, can destroy multiple Mobile Suits in one hit.

240mm Cannons
Range: As soon as you can get a lock on the target, usually around 300
Description:Shoulder Cannons of the Guncannon
Reload Time: Being a support weapon it fires fast however once your out your
out.
Clip: Depends on which Cannon Support you have equiped.
Notes: One hit kills.

300mm Cannons
Range: As soon as you can get a lock on the target, usually around 300
Description: Shoulder Cannons of the Mudrock
Reload Time: Being a support weapon it fires fast however once your out your
out.
Clip: Depends on which Cannon Support you have equiped.
Notes: One hit kills.

Beam Rifles:

Ground Gundam's Beam Rifle
Range: 159.0
Description: Mass produced Beam Rifle.
Reload Time: Slow
Clip: 5 shots
Notes: Can shoot thourgh buildings.One hit kill regardless of Shield.

RX-Series Beam Rifle
Range: 159.0
Description: Beam Weapon of the RX-78
Reload Time: Slow
Clip: 13 Shots
Notes: Can shoot thourgh buildings. One hit kill regardless of Shield.

Guncannon's Beam Rifle
Range: 250
Description: Beam Weapon of the RX-77
Reload Time: Fast Reload to Slow Reload
Clip: 3 Shots
Notes: Can shoot thourgh buildings. One hit kill regardless of Shield.Best
weapon
in the game.

Close Range Weapons:

Beam Saber
Description: Pink Beam of Energy, can cut thourgh anything.
Notes: This is the standard weapon for Federation Mobile Suits of the Gundam
or GM Class.
I find it to be a fast draw weapon.

Fist
Description: Guncannon upper-cuts the enemy.
Notes: This really is not a weapon but it's use is in blocking the enemys
attack.After
doing it the Guncannon will thrust back.

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Section V: Support Equipment

Armor Upgrades:

Name: Armor A I
Use: Increases armor rating by 50%
Slots Needed: 3
Description: Armor is reinforced by factor of 1.5x.

Name: Armor A II
Use: Increases armor rating by 100%
Slots Needed: 5
Description: Armor is reinforced by factor of 2x.

Name: Armor A III
Use: Increases armor rating by 200%
Slots Needed: 7
Description: Armor is reinfroced by factor of 3x.

Magazine Upgrades:

Name: Bullets
Use: Increases shots per weapon
Slots Needed: 2
Description: Increase ammo of main weapon

Name: Magazine
Use: Increases number of clips the weapon has
Slots Needed: 2
Description: Increase magazines of main weapon.

Radar Upgrades:

Name: Radar Boost I
Use: Increases Radar Range by 20%
Slots Needed: 2
Description: Radar Range is increased by 20%.

Name: Radar Boost II
Use: Increases Radar Range by 40%
Slots Needed: 3
Description: Radar Range is increased by 40%

Name: Radar Boost III
Use: Increases Radar Range by 60%
Slots Needed: 4
Description: Radar Range is increased by 60%

Thermal Upgrades:

Name: Thermal Boost I
Use: Increases Thermal Sensor range by 20%
Slots Needed: 2
Description: Thermal Range is increased by 20%

Name: Thermal Boost II
Use: Increases Thermal Sensor range by 40%
Slots Needed: 3
Description: Thermal Range is increased by 40%

Name: Thermal Boost III
Use: Increases Thermal Sensor range by 60%
Slots Needed: 4
Description: Thermal Range is increased by 60%

Sonar Upgrades:

Name: Sonar Boost I
Use: Increases Sonar Radius by 20%
Slots Needed: 2
Description: Sonar Range is increased by 20%

Name: Sonar Boost II
Use: Increases Sonar Radius by 40%
Slots Needed: 3
Description: Sonar Range is increased by 40%

Name: Sonar Boost III
Use: Increases Sonar Radius by 60%
Slots Needed: 4
Description: Sonar Range is increased by 60%


Cooling Upgrades:

Name: Cool Device I
Use: Lowers Heat Detection by 10%
Slots Needed: 1
Description: Heat output lower by 10%. Less Thermal detection.

Name: Cool Device II
Use: Lowers Heat Detection by 20%
Slots Needed: 2
Description: Heat output lower by 20%. Less thermal detection.

Name: Cool Device III
Use: Lowers Heat Detection by 30%
Slots Needed: 3
Description: Heat output lower by 30%. Less thermal detection.

Accuracy Upgrades:

Name: Scope I
Use: Increases main weapons hit rate
Slots Needed: 2
Description: Increase main weapon hit ratio.

Name: Scope II
Use: Increases main weapons hit rate,more than the first scope
Slots Needed: 3
Description: Increases main weapon's hit ratio more than I.

Name: Scope III
Use: Increases main weapons hit rate,more than the second scope
Slots Needed: 4
Description: Increases main weapon's hit ratio more than II.

Reloader Upgrades:

Name: Reloader I
Use: Cut's Main Weapons reload time by 30%
Slots Needed: 2
Description: Main weapon's reload is 30% faster.

Name: Reloader II
Use: Cut's Main Weapons reload time by half
Slots Needed: 3
Description: Main weapon's reload is 50% faster.

Silencer Upgrades:

Name: Silencer I
Use: Decreases Sonar detection by 10%
Slots Needed: 1
Description: Sound output lower by 10%. Less Sonar Detection.

Name: Silencer II
Use: Decreases Sonar detection by 20%
Slots Needed: 2
Description: Sound output lower by 20%. Less Sonar Detection.

Name: Silencer III
Use: Decreases Sonar detection by 30%
Slots Needed: 3
Description: Sound output lower by 30%. Less Sonar Detection.

Night Vision Upgrades:

Name: Night Scope I
Use: Increases night vision
Slots Needed: 2
Description: Increase night vision with Night Scope.

Name: Night Scope II
Use: Increases night vision range by 25%
Slots Needed: 3
Description: Increase Night Scope I power by 25%

Name: Night Scope III
Use: Increases night vision range by 50%
Slots Needed: 4
Description: Increase Night Scope I power by 50%

Vision Impairing Combat Gear:

Name: Smoke Grenade I
Use: Creates a large cloud of smoke,impossible to lock on any target
Slots Needed: 2
Description: Smoke Screen.Can't lock-on with smoke.Grenades x2.

Name: Smoke Grenade II
Use: Creates a large cloud of smoke,impossible to lock on any target
Slots Needed: 4
Description: Smoke Screen.Can't lock-on with smoke.Grenades x4.

Name: Smoke Grenade III
Use: Creates a large cloud of smoke,impossible to lock on any target
Slots Needed: 6
Description: Smoke Screen.Can't lock-on with smoke.Grenades x6.

Sensor/Camera Impairing Combat Gear:

Name: Stun Grenade I
Use: Impairs the enemy's ability to see you and the ability to detect you
Slots Needed: 2
Description: Flash impact disables enemy camera & sensors x2.

Name: Stun Grenade II
Use: Impairs the enemy's ability to see you and the ability to detect you
Slots Needed: 4
Description: Flash impact disables enemy camera & sensors x4.

Name: Stun Grenade III
Use: Impairs the enemy's ability to see you and the ability to detect you
Slots Needed: 6
Description: Flash impact disables enemy camera & sensors x6.

Main Weapon Impairing Combat Gear:

Name: Heat Grenade I
Use: Impairs the enemy's ability to fire their main weapon
Slots Needed: 2
Description: Disables weapons for a short time x2.

Name: Heat Grenade II
Use: Impairs the enemy's ability to fire their main weapon
Slots Needed: 4
Description: Disables weapons for a short time x4.

Name: Heat Grenade III
Use: Impairs the enemy's ability to fire their main weapon
Slots Needed:
Description:

Shoulder Cannon Shells *Combat Gear*

Name: Cannon I
Use: Allows Guncannon type suits to fire 20 rounds form their shoulder cannons
Slots Needed: 2
Description: Loads 20 cannon shots.Needed to use cannons.

Name: Cannon II
Use: Allows Guncannon type suits to fire 40 founds from their shoulder cannons
Slots Needed: 4
Description: Loads 40 cannon shells.Needed to use cannons.

Name: Cannon III
Use: Allows Guncannon type suits to fire 60 rounds from their shoulder cannons
Slots Needed: 6
Description: Loads 60 cannon shells.Needed to use cannons.

Radar Blocking Combat Gear:

Name: Radar Pod I
Use: Blocks enemy radar for a short time,very short range
Slots Needed: 2
Description: Blocks radar for set area & time. Short range x2.

Name: Radar Pod II
Use: Blocks enemy radar for a medium time, medium range
Slots Needed: 4
Description: Blocks radar for set area & time. Medium range x4.

Thermal Blocking Combat Gear:

Name: Thermal Pod I
Use: Blocks enemy Thermal sensors for a short time,very short range
Slots Needed: 2
Description: Blocks thermal for set area & time. Short range x2.

Name: Thermal Pod II
Use: Blocks enemy Thermal sensors for a medium time,medium range
Slots Needed: 4
Description: Blocks thermal for set area & time.Medium range x4.

Sonar Blocking Combat Gear:


Name: Sonar I
Use: Blocks enemy Sonar for a short time,very short range
Slots Needed: 2
Description: Blocks sonar for a set area & time.Short range x2.

Name: Sonar II
Use: Blocks enemy Sonar for a medium time,medium range
Slots Needed: 4
Description: Blocks sonar for a set area & time.Medium range x4.

Radar Cloaking Combat Gear:

Name: Radar Cloak I
Use: Cloaks your team from the enemy's Radar,only good for that team
Slots Needed: 2
Description: Blocks enemy radar.Good only for team that uses it.

Name: Radar Cloak II
Use: Cloaks your team from the enemy's Radar, has a small radius
Slots Needed: 3
Description: Blocks enemy radar around team & small area.

Name: Radar Cloak III
Use: Cloaks your team from the enemy's Radar, has a medium radius
Slots Needed: 4
Description: Blocks enemy radar around team & medium area.

Thermal Cloaking Combat Gear:

Name: Thermal Cloak I
Use: Cloaks your team from the enemy's thermal,only good for that team
Slots Needed: 2
Description: Blocks enemy thermal.Good only for the team that uses it.

Name: Thermal Cloak II
Use: Cloaks your team from the enemy's thermal,has a small radius
Slots Needed: 3
Description: Blocks enemy thermal around team & small area.

Name: Thermal Cloak III
Use: Cloaks your team from the enemy's thermal,has a medium radius
Slots Needed: 4
Description: Blocks enemy thermal around team & medium area.

Sonar Cloaking Combat Gear:

Name: Sonar Cloak I
Use: Cloaks your team from the enemy's sonar,only good for that team
Slots Needed: 2
Description: Blocks enemy sonar.Good only for the team that uses it.

Name: Sonar Cloak II
Use: Cloaks your team from the enemy's sonar, has a small radius
Slots Needed: 3
Description: Blocks enemy sonar around team & small area.

Name: Sonar Cloak III
Use: Cloaks your team from the enemy's sonar, has a medium radius
Slots Needed: 4
Description: Blocks enemy sonar around team & medium area.

Mobile Suit Decoys:

Name: Mobile Suit Decoy I
Use: Pod emits the signature of a Mobile Suit, creates a diversion
Slots Needed: 2
Description: Put enemy on alert with decoy x2.

Name: Moible Suit Decoy II
Use: Pod emits the signature of a Mobile Suit, creates a diversion
Slots Needed: 4
Description: Put enemy on alert with decoy x4.

Tank Decoy:

Name: Tank Decoy I
Use: Pod emits the signature of a Magella Tank, creates a diversion
Slots Needed: 2
Description: Fool enemy with decoy for set time x2.

Name: Tank Decoy I
Use: Pod emits the signature of a Magella Tank, creates a diversion
Slots Needed: 4
Description: Fool enemy with decoy for set time x4.


--------------------------
Section VI: Questions and Answers

Question: Doesn't the GM Command look like the GM Cold Climate seen in
Mobile Suit Gundam 0080:War in the Pocket?

Answer: Yes,the GM Command does look very similar to the Cold Climate,
maybe it is the Cold Climate under a different name.

Question: What is so special about Simulator Mission 33?

Answer: Once you get that mission, you can use any Mobile Suit on any simulator
mission.

Question: Can Federation Suits get more support equipment or new weapons?

Answer: No, The only time a new character gets new support equipment is when
they unlock there second suit.Other than that there is no new support
equipment.

Question: Why do a Federation Mobile Suit FAQ over a Zeon FAQ?

Answer: Because the Federation Suits are easier to do,and I like the
Federation Special Characters a little more than i do the Zeon.

Question: How do i beat [Insert Mission Name},[Insert Round Number]?

Answer: Check Gundamtotoro's FAQ.

Question: Are GM's really as useless as you say they are?

Answer: Yes, however Fran's S-Armor and Austin's RGM-79 are decent suits
to use.

Question: If i find something out where can i reach you at?

Answer: My e-mail is TallgeeseVI@Hotmail.com

Question: Where did you get all this information from?

Answer: Straight from the game.Everything comes straight from the game,
except the Notes/Uses which i added.

One Last Question: Whats your favorite team in the game?

Answer: Sayla in the RX-78-2,Hepners Zaku II,and Fran's DomF team.

--------------------------------
Section VII: Thanks and Copyright

Thanks to:

Bandai: For releasing Mobile Suit Gundam: Zeonic Front
TrowaBarton: For keeping me entertained during the writing of the FAQ
CjayC: For hosting this FAQ.

Sites that have permission to list this FAQ:

GameFAQS - http://www.gamefaqs.com/
NeoSeekers - http://www.neoseeker.com/
Playstation Cheat.net -
http://psxcodez.dlh.net/chtdb/psxdisp.php?lang=eng&doc=home_eng

This FAQ is Copyright 2002 to Robert Lynn "Zanetsuken" and can not be
reproduced
without permission.Mobile Suit Gundam:Zeonic Front is property of
Bandai,Sunrise
and alot of other people.



 
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