Fatal Frame

Fatal Frame

16.10.2013 05:52:14
~B
Fatal Frame - Based on a True Story
(English version of Project Zero)

Fatal Frame - Based on a True Story [PS2]
Ghost List FAQ / Strategy / Information
Version 2.0 (May 13th, 2002)
Unpublished work (c) 2002 by Matt Newmark
Contact: nucon@mindspring.com (Gamefaqs ID: NuConcept)

Fatal Frame - Based on a True Story (c) 2002 Tecmo Inc.
PS2 is a registered trademark of Sony Corporation.

=================
TABLE OF CONTENTS
=================

1. Introduction and Description
2. Ghost List
2-1. Complete Ghost List
2-2. Ghost List - Hatred Spirits
2-3. Ghost List - Ground-Tied Spirits
2-4. Ghost List - Seal Spirits
2-5. Ghost List - Floating Spirits
2-6. Special (Cutscene) Ghost Stats
3. Revision History
4. Credit
5. Legal

==============================================================================
1. INTRODUCTION AND DESCRIPTION
==============================================================================

Fatal Frame is a Ghost story and thus this FAQ will detail all things related
to ghosts in this world.

==============================================================================
2. Ghosts
==============================================================================

Fatal Frame is a Ghost story. Thus, there is a lot of information about the
ghosts that inhabit the Himuro Mansion. In this FAQ I will attempt to give
you all the information you will ever need to become an expert on the subject.
Completing the ghost list is probably the one thing all players will want to
achieve most, because it is a matter of just finding every ghost, and it
unlocks one of the top abilities.

==============================================================================
2-1. Complete Ghost List
==============================================================================

This is the Ghost list as displayed in the game (available once you complete
normal difficulty). I have decided to list it here completely before going
into detail because when I go into detail I list the ghosts in their proper
order, there are a few places in the ghost list that do not follow this.

Bound Man, Bound Man, Female Head, Man w/ LongArms, Broken Neck, Editor's,
Assistant’s, Novelist's, Floating Woman, Wandering Man, Crawling Girl,
Boy Hiding, Girl in Well, LongHair Woman, Wandering Monk, Blinded,
Woman Hanging, Folklorist's, Floating Face, People Killed, People Killed,
People Killed, Shrine Maiden, HeadlessPriest, HeadlessPriest, HeadlessPriest,
HeadlessPriest, Family Master, Kirie, RopeHallWayMan, ManLookingDown,
ManAtPartition, Man On A Beam, Bro's Shadow, Hallway Man, Man at Screen,
Wandering Man, DeadMan's Body, Man at window, Man in Closet, Standing Man,
Man Behind, Woman atMirror, WanderingWoman, Girl Pointing, Woman on Porch,
Woman inAtrium, Woman Turning, WomanWhoJumps, Man Turning, Woman atCorner,
Woman Hanging, Blinded Woman, Female Head, Man inBackyard, Girl Pleading,
Standing Man, Crucified Man, Child on Porch, KidRunningAway, KidRunningAway,
Bro's Shadow, Hanged Woman, Observatory Man, Girl Under Porch, Man Before
Door, Girl Pointing, Kid Hiding, Man in Study, ManBeforeStudy, Observatory
Man, Hall Wanderer, Man in Hall, Man in Atrium, TurningMaskMan, Girl in
White, Child Behind, Angry Man, Woman inKimono, Woman in Pain, Monk Into
Dark, Girl Turning, Warped Man, Monk OutOfDark, Tormented Ones, Burned Man,
Evil Woman, Talking Ghosts, LongHair Woman, Man at Bottom, Six Vengeance,
Ogata, Hirasaka, Takamine, Blind Demon, Yae, Munakata, Family Master,
Kirie's Love, Truth Binder, Burdened Man, Seductress, Woman Pulled In,
Child Onlooker, VengeanceInWall, Vengeance, Girl Hiding, Crushed Woman

==============================================================================
2-2. Ghost List (Hatred Spirits)
==============================================================================

Hatred Spirits
--------------
These ghosts have been turned evil by the Malice. They roam the mansion
trying to spread the pain and suffering that they themselves experience.

In this revision I will simply be listing the Hatred Spirits with minimal
information. In the next revision I will fill in the missing information.
As for completing the Ghost list, it is virtually impossible to complete the
game without capturing all of these spirits.

*The "night" field lists the first night a ghost may appear. Generally all
ghosts can appear in subsequent nights.

*If there is a specific location listed it speaks to the place where the
spirit will always be located.

*Life is the base life of a randomly encountered ghost of this type. When
you encounter ghosts after a cutscene they often have more life than they
would normally.

*Damage is Listed as a % of total life a ghost can remove in normal
difficulty. GHOSTS DO 2X DAMAGE IN NIGHTMARE.

*Difficulties are ranked as a relative 1-10 scale.

*Score potential is a measure of how easy it is to score big on a ghost, my
top score is in (x,xxx).

I filled in all the fields for Bound Man as a preview of what is to come in
future revisions.

-----
Terms
-----
Phasing - Ghost goes from visible to invisible as it moves
Teleport - Ghost teleports, generally listed with direction

------
Ghosts
------

Bound Man
---------
Night: Intro
Location: Fireplace
Life: 150
Damage: Rush(12.5%)
Frequency: Random
Movement: Straight ahead, Backstep, Sidestep (Phasing)
Movement Speed: Slow
Special Attacks: N/A
Attack Speed: slow
Film: Type-14
Strategy: Keep him in your sights, backing away until you have
full charge, then move towards, capture on a Zero.
Difficulty:
Core: 1
Close: 1
Zero: 1
Overall: 1
Score Potential: Maximum (9,999)

Female Head
-----------
Night: 1
Location: Stairway
Life: 150
Damage: Rush(25%)
Frequency: Random
Movement: Circles
Movement Speed: Fast
Special Attacks: N/A
Attack Speed: Fast
Film: Type-14
Strategy: This ghost is very fast and makes keeping your distance very
difficult. So I recommend you stand your ground. At 150 life
she is not very resilient. If need be snap nonperfect photos.
Difficulty:
Core: 3
Close: 2
Zero: 4
Overall: 4
Score Potential: Very High (9,000)

Man w/ Long Arms
----------------
Night: 1
Location: Walkway (Night 2 - Stairway)
Life: 250
Damage: Duck/Grab(40%)
Frequency: Random
Movement: Crawl Ahead
Movement Speed: Medium
Special Attacks: N/A
Attack Speed: Fast
Film: Type-14
Strategy: Ghost has a very long reach. Just open up the distance and power up
when he is about to reach/grapple for you he will duck down low and
to the left. Often this makes for a missed shot when your capture
area is small. So be ready for the quick movements.
Difficulty:
Core: 4
Close: 3
Zero: 2
Overall: 4
Score Potential: High (8,000)

Broken Neck
-----------
Night: 1
Location: Cherry Atrium
Life: 300
Damage: Rush(33%)
Frequency: Random
Movement: Float Ahead(Protected) Float Ahead(Exposed)
Movement Speed: Slow
Special Attacks: N/A
Attack Speed: Fast
Film: Type-14
Strategy:
Difficulty:
Core: 2
Close: 2
Zero: 2
Overall: 3
Score Potential: High (8,250)

Editor's
--------
Night: 1
Location: Kimono Room
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-14
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Assistant’s
------------
Night: 1
Location: Fish Tank Room
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-14
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Novelist's
----------
Night: 1
Location: Narukami Shrine
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-14
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Floating Woman
--------------
Night:
Location:
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film:
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Wandering Man
-------------
Night:
Location:
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film:
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Crawling Girl
-------------
Night: 1
Location: Doll Room
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-14
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Boy Hiding
----------
Night: 2
Location: Fireplace
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-74
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Girl In Well
------------
Night: 2
Location: Backyard
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-74
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Longhair Woman
--------------
Night:
Location:
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film:
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Wandering Monk
--------------
Night: 3
Location: Random
Life:
Damage:
Frequency: Random
Movement: Fly, Phase, Random Teleport
Movement Speed: FAST
Special Attacks: Energy Balls, Spinning Kick, Charge
Attack Speed: FAST
Film: Type-90
Strategy: GET CHASE ASAP :) (heh, real strat coming 2.0)
Difficulty:
Core: 6
Close: 5
Zero: 6
Overall: 10
Score Potential: Low (8,674)

Blinded
-------
Night: 2
Location: Cherry Atrium, Demon Mouth, Mask Room, Staircase
Life: 450
Damage: Rush(50%) Grab(50%)
Frequency: Random
Movement: Blindly Stumble, Teleport Behind
Movement Speed: Very Slow
Special Attacks: Blindness(Extremely rare)
Weakness: Blinded will occasionaly reach out to thin air, giving you a Zero
moment.
Attack Speed: Very Fast
Film: Type-37
Strategy: Blinded CAN NOT SEE. Do not MOVE, period. I used to try to power
up to full then move to make her Rush. With the kind of damage a
blinded can do it is best to just go to camera mode and stop moving.
If she performs her teleport behind and is
right on top of you, do
not panic, do not move. Charge your camera to full and wait for her
moment of weakness. If you snap a non-zero shot of a blinded she
WILL rush you, so be ready to snap a quick shot. Blinded will
perform teleport behind 100% of the time after a Zero shot, so hit
the 180 button.
Difficulty:
Core: 6
Close: 5
Zero: 3
Overall: 6
Score Potential: High (7,500)

Woman Hanging
-------------
Night: 2
Location: Cherry Atrium
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film:
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Folklorist's
------------
Night: 2
Location: Buddha Room, Demon Mouth
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-37
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Floating Face
-------------
Night: 3
Location: Corridor
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-37
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

PeopleKilled
------------
Night: 3
Location: Banned Path
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-37
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Shrine Maiden
-------------
Night: 3
Location: (Final Night - Rope Altar)
Life:
Damage:
Frequency:
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-14
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

HeadlessPriest #1
-----------------
Night: 3
Location: Square Garden
Life:
Damage:
Frequency: Unique
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-74
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

HeadlessPriest #2
-----------------
Night: 3
Location: Abyss
Life:
Damage:
Frequency: Unique
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-90
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

HeadlessPriest #3
-----------------
Night: 3
Location: Backyard
Life:
Damage:
Frequency: Unique
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-90
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

HeadlessPriest #4
-----------------
Night: 3
Location: Cherry Atrium
Life:
Damage:
Frequency: Unique
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-90
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Family Master
-------------
Night: 3
Location: Buddha Room, Grand Hall
Life:
Damage:
Frequency: Twice
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-37
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

Kirie
-----
Night: Final
Location: Hell Gate
Life:
Damage: 100%, instant (Can be saved by stone mirror)
Frequency: Unique
Movement: Slow Approach, Phasing, Teleport
Movement Speed: Slow
Special Attacks: Earthquake, Rush (Instant Kill)
Attack Speed:
Film: Type-74
Strategy: Keep away, charge up, blast her. Kirie is one of the easier ghosts
to deal with overall. It is later in Battle Mode when trying to
get S-Rank that she becomes difficult. Capturing her spirit is
never a problem.
Difficulty:
Core: 4
Close: 10
Zero: 1
Overall: 3
Score Potential: Medium (7,824)


==============================================================================
2-3. Ghost List (Ground-Tied Spirits)
==============================================================================

Ground-Tied Spirits
-------------------
These spirits suffered and end so gruesome that they have been tied to the
location of their deaths, forever cursed to relive the experience.

These spirits are generally easy to find and non-offensive. Most of them are
worth a nice amount of Spirit Points. So do them a favor and release them
from their pain on this plane while also gaining valuable points to upgrade
your camera with. You will hear static whenever one of these ghosts is near.
When you are pointing at it your radar will shine bright blue.

They are listed in the order that you should find them. This part deviates
from the in-game ghost list. I've listed the ghosts with location and score.

Intro
=====
Child Behind: Score(500) Location: Entrance, to the right of the giant door
Angry Man: Score(500) Location: Fireplace, room next to clock, above books

Night 1
=======
Woman in Kimono: Score(1500) Location: Kimono Room, in the corner
Woman in Pain: Score(750) Location: Cherry Atrium, left corner (facing abyss)
Monk Into Dark: Score(1000) Location: Fish Tank Room, Ceiling
Girl Turning: Score(750) Location: Backyard, behind well
Warped Man: Score(1250) Location: Forest Path, right side trees

Night 2
=======
Monk OutOfDark: Score(1250) Location: Stairway, view from 2F railing
Tormented Ones: Score(2500) Location: Narukami Shrine, mirror
Burned Man: Score(1250) Location: Abyss, back of alley
Evil Woman: Score(1750) Location: Grand Hall, in a nook
Talking Ghosts: Score(2000) Location: Hidden Passage, Ceiling

Night 3
=======
Munakata: Score(3000) Location: Banned Path, near demon mouth
Yae: Score(3000) Location: Cherry Atrium, tree
Hirasaka: Score(3000) Location: Abyss, water wheel
Takamine: Score(3000) Location: Narukami Shrine
Ogata: Score(3000) Location: Library, closet
Blind Demon: Score(3000) Location: Blinding Room
Family Master: Score(3000) Location: Grand Hall, over blood

Final Night
===========
LongHairWoman: Score(3000) Location: Attic, ceiling
Truth Binder: Score(108) Location: Buddha Room, altar
Kirie's Love: Score(4000) Location: Abyss, 1st stone part of dock, over water
Burdened Man: Score(1213) Location: Abyss, farthest point out, over water
Six Vengeance: Score(4000) Location: Rope Altar
Man at Bottom: Score(4000) Location: Hell Bridge


==============================================================================
2-4. Ghost List (Seal Spirits)
==============================================================================

Seal Spirits
------------
These spirits are Ground-Tied spirits that are in some way tied to a door in
the Himuro mansion. Capturing these spirits will unlock a door.

It is literally impossible to complete the game without having captured all
the Seal Spirits. So I will simply list their location, score, and which
door the spirit opens.

Night 1
=======
Seductress: Location(Storehouse) Unlock(Burial Room) Score(500)
Woman Pulled in: Location(Abyss) Unlock(Doll Room) Score(500)
Child Onlooker: Location(Doll Room) Unlock(Stairway) Score(500)

Night 2
=======
Vengeance in Wall: Location(Stairway) Unlock(Fish Tank Room) Score(750)
Vengeance: Location(Rope Hallway) Unlock(Lamp Hallway) Score(750)
Girl Hiding: Location(Walkway) Unlock(Koto Room) Score(750)

Night 3
=======
Crushed Woman: Location(Rubble Room) Unlock(Burial Room) Score(1000)

==============================================================================
2-5. Ghost List (Floating Spirits)
==============================================================================

Floating Spirits
----------------
These spirits are echoes of the past. In some cases visions of death, in some
others visions of people going about their daily lives. These spirits will
aid Miku by showing hey how to proceed. They often offer messages from the
grave as well as the occasional item.

These spirits make up the "meat" of the ghost list. It is very possible to
complete the game having missed many of these. Often you will find that you
need to revert to a previous save in order to capture these ghosts. It is
this section of the ghost list that requires the most skill to complete.

Score varies on Floating Spirits, depending on how fast and how cleanly you
capture the spirit. Most of the ghosts will just have their name, location,
code, and approximate score. Those ghosts that require "special" attention
to capture will have that information listed.

**NOTE**
These ghosts must be captured in the order that I have listed them here. If
you go too far in certain sections, the floating spirit will not appear. I
have listed that information where I know it to be applicable. But if you
follow the list you should be fine.


CODES
-----
(F) FAST - Ghost is fast moving or only appears for a moment
(VF) VERY FAST - Ghost is fast moving AND only appears for a moment
(O) OBSTRUCTED - Ghost appears behind obstructions, must be shot precisely
(N) NOVIEW - Camera does not automatically focus on the ghost's location
(E) EASY - Camera automatically moves to ghost, ghost is slow, can't miss it

Intro
=====

RopeHallWayMan(E): Score(200) Location: Rope Hallway, near mirror
ManLookingDown(E): Score(250) Location: Fireplace, 2F railing

Night 1
=======

ManAtPartition(E): Score(550) Location: Entrance, near save point
NOTE: Ghost cannot be captured until the 2nd go through the game
ManOnABeam(NE): Score(200) Location: Rope Hallway, ceiling near mirror
NOTE: After cutscene, activate camera, do a 180, look up.
Bro's Shadow(OE): Score(600) Location: Fireplace, staircase
Hallway Man(NF): Score(800) Location: Fireplace, 2F near broken staircase
NOTE: If ghost does not appear, go click on 2F door and try again
Man at Screen(F): Score(1650) Location: Fireplace, 1F near screen
Wandering Man(E): Score(275) Location: Library
DeadMan’s Body(NF): Score(1000) Location: Library, in closet
NOTE: Difficult ghost to capture, after cutscene, go to camera mode, go
down and right with the focus and snap. Very short capture time.
Man At Window(O): Score(400) Location: Kimono Room, near window
NOTE: Another hard ghost to capture you must capture him through the
spaces in the kimonos. Find a clean shot to the middle of the
room before activating, then get there fast when the time comes.
Man in Closet(E): Score(400) Location: Lamp Hallway, closet
Standing Man(F): Score(800) Location: Library, doorway (as it opens)
Man Behind(F): Score(1175) Location: Kimono room, 180 behind after cutscene
Woman at Mirror(E): Score(250) Location: Walkway/2F, at mirror
Wandering Woman(E): Score(200) Location: Burial Room
Girl Pointing(E): Score(300) Location: Storehouse
Woman on Porch(E): Score(200) Location: Cherry Atrium
Woman in Atrium(E): Score(300) Location: Cherry Atrium
Woman Turning(OE): Score(300) Location: Doll Room
NOTE: After opening door, go camera, sidestep left, she comes into view.
Woman Who Jumps(NF): Score(500) Location: Cherry Atrium
NOTE: After leaving Doll Room for the first time, as you come around the
corner to the Atrium, she will leap from above. I recommend going
to the corner, entering camera mode, facing the Atrium. Sidestep
to the right until you leave camera mode, re-enter camera mode and
snap the shot as soon as possible.
Man Turning(E): Score(200) Location: Stairway, at mirror
Woman at Corner(E): Score(200) Location: Stairway, past Buddha room door
NOTE: This section of the ghost list requires precise movements in order
to capture the next 3 ghosts. After Woman at Corner, go to the
Fish Tank Room, defeat the ghost, capture Monk Into Dark, then
go to the locations specified for the next 3 ghosts, in order.
Woman Hanging(E): Score(300) Location: Cherry Atrium, tree branch
Blinded Woman(E): Score(1600) Location: Rubble Room, near puzzle door
Female Head(FE): Score(1000) Location: Stairway, rolling down staircase
Man in Backyard(E): Score(300) Location: Backyard
Girl Pleading(NF): Score(1600) Location: Backyard, 3F Window
NOTE: After capturing Man in Backyard, enter camera mode, turn around and
look up so that you can see the 3F window. Do a 180, leave camera
mode, walk forward until the ghost is activated, go camera mode,
do a 180, look up, snap ghost. Do it fast you don't get long. You
can save the game before this ghost if you are worried.
Standing Man(E): Score(250) Location: Forest Path, under Shinto gate
Crucified Man(NF): Score(700) Location: Narukami shrine, ceiling
NOTE: After cutscene, go camera, do 180, look up, snap shot.

Night 2
=======

Child on Porch(VF): Score(1300) Location: Cherry Atrium, outside doll room
KidRunningAway(VFO): Score(1000) Location: Stairway, past stairs
NOTE: This is perhaps the hardest ghost in the game to capture, it may
require many attempts. Best thing I can say is to run a little
bit past the edge of the stairs into the hall, maybe .25 seconds
longer than ghost appearance, go camera and snap as fast as you
can. This ghost has caused a lot of people a lot of problems.
KidRunningAway(F): Score(600) Location: Fish Tank Room
Bro's Shadow(O): Score() Location: Corridor, corner near demon mouth
Hanged Woman(E): Score(700) Location: Cherry Atrium, tree branch
Observatory Man(N): Score(450) Location: Cherry Atrium, 2F Balcony
NOTE: When ghost is activated, go camera, look up, snap.
Girl Under Porch(F): Score() Location: Cherry Atrium, porch to right of steps
Man Before Door(E): Score(450) Location: Demon Mouth
Girl Pointing(E): Score(400) Location: Burial Room
Kid Hiding(FO): Score() Location: Kimono Room
NOTE: Ghost must be captured through the holes in the kimonos. Get a
good aim at the leftmost space, sidestep right till ghost is
activated, then go back to camera mode and snap a shot through that
hole when he gets there.
Man in Study(E): Score() Location: Tatami Room
Man Before Study(E): Score(400) Location: Tatami Room
Observatory Man(E): Score(200) Location: Tatami Room
Hall Wanderer(E): Score(300) Location: Hidden Passage
Man in Hall(E): Score(400) Location: Hidden Passage

Night 3
=======

Man in Atrium(E): Score(1000) Location: Burial Room
TurningMaskMan(E): Score() Location: Cherry Atrium, near stairway door
NOTE: Important to get this spirit from the Atrium side. If you activate
him by going through he stairway door into the atrium, he will be
uncapturable.

Final Night
===========

Girl in White(E): Score(1500) Location: Dungeon


==============================================================================
2-6. Special (Cutscene) Ghost Statistics
==============================================================================

Some of the random ghosts are mini-versions of the real thing. I have listed
below those ghosts that come at a specific time tha trepresent the actual
ghost of the person who has died. You can generally tell when you have faced
one of the unique spirits because of the blue flame that comes to your camera
after the battle. When you recieve a blue flame it means you have cleared
that ghost off the ghost list.

Ogata (Editor's)
----------------
Night: 1
Location: Kimono Room (After Photo/Key)
Life: 300
Damage: Grapple/Rush(25%)
Frequency: Unique
Movement: Walk
Movement Speed:
Special Attacks: N/A
Attack Speed: Medium
Film: Type-14
Strategy: Just keep him in front of you and you will be fine.
Difficulty:
Core: 2
Close: 1
Zero: 2
Overall: 2
Score Potential: 9,999

Hirasaka (Assistant's)
----------------------
Night: 1
Location: Backyard
Life: 450
Damage: Rush(40%)
Frequency: Unique
Movement: Flying(Circling), Phase(Sideways), Teleport Behind
Movement Speed: Medium
Special Attacks: Daze
Attack Speed:
Special Weakness: She will bow her head and laugh a few times
Film: Type-37
Strategy: Try to keep your distance, look for the weakness. If she does a rush
then snap a photo, regardless of power, to knock her off balance
Difficulty:
Core: 4
Close: 3
Zero: 3
Overall: 3
Score Potential: 7,300

Takamine (Novelist's)
---------------------
Night: 1
Location: Nakumari Shrine
Life: 650
Damage: 33%
Frequency: Unique
Movement: Flying(circling), Phase(sideways), Teleport Anywhere
Movement Speed: Fast
Special Attacks: Smash Down, Blind, Grapple
Attack Speed: Fast
Film: Type-37
Strategy: Keep your distance with him, keep him in your sights as he whirls
around you. If he begins to get close, be ready. If he is about to
Smash Down he will raise his hands over his head. This is the time
in which you snap your shot. If he is about to blind, he will bow
and grab his head, screaming. This is the time to snap the shot.
If he gets too close he will grapple.
Difficulty:
Core: 4
Close: 4
Zero: 6
Overall: 6
Score Potential:

Ryozo Munakata (Folklorist)
---------------------------
Night: 2
Location: Demon Mouth
Life: 800
Damage: Rush/Grapple(45%)
Frequency: Unique
Movement: Flying(side to side, circling), Teleport Anywhere
Movement Speed: Fast
Special Attacks: ?
Attack Speed: Fast
Film: Type-74
Strategy: Paralyze is a big help, this fight is extremely difficult due to
its location. There is no retreating through the door you just came
through, you simply have to fight him on the ledge. Running around
to the far side is often helpful, Ryozo is far easier to fight if
you can see him. When he is in those walls he is very difficult to
deal with.
Difficulty:
Core: 5
Close: 5
Zero: 6
Overall: 7
Score Potential: High(8,500)

Yae Munakata (Hanging Woman)
----------------------------
Night: 2
Location: Cherry Atrium
Life:
Damage:
Frequency: Unique
Movement:
Movement Speed:
Special Attacks:
Attack Speed:
Film: Type-37
Strategy:
Difficulty:
Core:
Close:
Zero:
Overall:
Score Potential:

==============================================================================
3. Revision History
==============================================================================

Version 1.0 (March 28th, 2002) - Initial Version
Version 2.0 (May 13th, 2002) - Battle Mode and Camera placed in own FAQs
Ghost information enhanced

==============================================================================
4. Credit
==============================================================================

I'd like to thank JKNVDW(gamefaqs.com message boards) for his help with the
ghost list. I'd also like to thank TECMO for putting out such a great title
and gamefaqs.com for giving me a place to provide this information.

==============================================================================
5. Legal Disclaimer
==============================================================================

This document is for private and personal use only. It can only be reproduced
electronically in its original form, as long as this disclaimer and the above
copyright notice appear in full. This document is NOT to be used for
profitable/promotional purposes without the express written consent of the
author; this includes selling, given as a gift, being used by publishers of
magazines, guides, books, etc. or being incorporated into magazines, etc.
 
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