THE DIABLO II + DIABLO II LOD PREFIX AND ITEM GUIDE Henry Chong
=================================================== V1.1
23.10.02
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1. History
2. Magic Item Properties
2.1 Prefixes
2.11 Character Statistic Modifiers
2.12 Character Attack Modifiers
2.13 Other Modifiers
2.2 Suffixes
2.21 Character Statistic Modifiers
2.22 Character Modifiers
2.23 Other Modifiers
2.24 Prefixes and Suffixes Determined By Level
2.241 Prefixes
2.242 Suffixes
2.25 Charges
2.251 Prefix Charges
2.252 Suffix Charges
3. Rare Item Words
3.1 First Word
3.2 Second Word
4. Unique Items
5. Property Explanation
6. Credits
7. Contact Info
8. Legal Stuff
___________________________________________________________________
|Please do not copy, in any way or form, this guide, as it has been |
|put together by the hard work of me and other individuals. IF you |
|do decide to steal it, I know where you live, and I will hunt you |
|down. Please ask for permission to put this guide up before you do.|
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|and update regularly from GameFAQS. Thank you. (See "Legal Stuff") |
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Just a warning - I am updating this ALL the time, i.e. every time I play
DII: LOD, so when I say *update* it's when I feel there has been enough work
to warrant a new version number or some major change I decide to do.
V 0.1 - Started this guide when I noticed the prefixes and suffixes do give
certain set properties. (26 Nov 2001)
V 0.2 - Hah! Update on the same day! I decided to add unique items.
(26 Nov 2001)
V 0.3 - Visual update, added about 20. (Working on this!) (27 Nov 2001)
V 0.4 - Lots of new prefix/suffixes added. (29 Nov 2001)
V 0.5 - Ditto. (2 Dec 2001)
V 0.6 - I have now included some from Diablo II: Lord of Destruction after
actually getting LoD. (30 Jan 2002)
V 0.7 - Rearranged the Unique and Rare Items, a few more prefixes,
increased range, etc. (8 Feb 2002)
V 0.8 - More stuff. Yadayadayada. You get the idea. (26 Feb 2002)
V 0.9 - Probably the largest update I've done. Added lots of stuff, property
explanation, prefixes and suffixes that are determined by level,
and the list goes on. (6 Apr 2002)
V 1.0 - Added examples, went into a more extended explanation and got a number
of new prefixes. There won't be an update for quite some time because I
have exams coming up. (22 May 2002)
v 1.1 - Finally got back into playing D2 after other random RPGs. A lot of new
information too, thanks to a regular contributor, Creeping Death.
Enjoy.
(23 October 2002)
Yes, you can tell what unique properties magic items give you by looking at
just the name. Properties are listed in alphabetical order of their effect.
The values here are just the range that I have gotten - the values you can
get may vary in up to ten points/percent/whatever. Magic item names appear
in blue. Also, magic prefixes/suffixes that give things like warcries and
shadow disciplines only work for the specific class - i.e. warcries are
Barbarian Only and so on. And a final note, magical properties are also used on
determining the properties of charms, and some of the properties in here are
charm specific as well.
Note (where applicable) : AR = Attack Rating
Lv = Level
Res = Resistance
s = Seconds
Enh = Enhanced
EXAMPLE (Not a real prefix):
Damage To Angels modifiers: -Blak Omen's +13-666% Damage and
+13-666% To AR Against Angels
This means that the prefix "Blak Omen's" will give +13-666% Damage and +13-666
To AR Against Angels - but in reality it may actually be +702% + 10 AR because
I may not have the entire range for the prefix/suffix. Also a range within a
range is possible - for example the lightning damage prefix "Static" could
come up with 1-70 Lightning Damage.
Another thing that has come up is prefixes and suffixes on charms. In this
guide
I have put both the values of the charms and normal items together - however,
as a general rule charms usually have a lot less of an effect.
2.1 Prefixes
============
2.11 Character Statistic Modifiers
----------------------------------
All Resistances modifiers: -Shimmering All Res 3-12%
-Rainbow All Res 8-11%
-Scintillating All Res 12-15%
-Prismatic All Res 16-20%
-Chromatic All Res 22%
Cold Resistance modifiers: -Azure Cold Res 5-10%
-Lapis Cold Res 12-20%
-Lapis Lazuli Cold Res 12%
-Cobalt Cold Res 21-28%
-Sapphire Cold Res 25-49%
Defense modifiers: -Stout +1-7 To Defense
-Blanched +8 To Defense
-Burly +14-30 To Defense
-Ivory +14 To Defense
-Bone +20-39 To Defense
-Stalwart +23-45 To Defense
-Faithful +xxx To Def (Based On Chr Lv)
Fire Resistance modifiers: -Crimson Fire Res 5-10%
-Burgundy Fire Res 11-19%
-Garnet Fire Res 12-28%
-Russet Fire Res 13-20%
-Ruby Fire Res 40%
Lightning Resistance modifiers: -Camphor Lightning Res 5-15%
-Ocher Lightning Res 5-16%
-Tangerine Lightning Res 5-17%
-Coral Lightning Res 22-30%
-Ambergris Lightning Res 26%
-Amber Lightning Res 37-38%
Life modifiers: -Sparking +17 To Life
Mana modifiers: -Lizard's +1-13 To Mana
-Snake's +6-10 To Mana
-Zircon +8 To Mana
-Jacinth +11 To Mana
-Serpent's +13-19 To Mana
-Turquoise +19-20 To Mana
-Drake's +21-27 To Mana
-Dragon's +31-38 To Mana
-Wyrm's +41-59 To Mana
-Great Wyrm's +66-75 To Mana
-Bahamut's +92-106 To Mana
-Mnemonic +xxx To Mana (Based On Chr
Lv)
Poison Resistance modifiers: -Beryl Poison Res 8-9%
-Jade Poison Res 9-30%
-Viridian Poison Res 15-29%
-Emerald Poison Res 34-49%
Stamina modifiers: -Rugged +6-39 Maximum Stamina
-Chestnut +11 Maximum Stamina
-Maroon +21 Maximum Stamina
-Vigorous +26-30 Maximum Stamina
2.12 Character Attack Modifiers
-------------------------------
Attack Rating modifiers: -Bronze +3-20 To AR
-Bright +10 To AR and
+1 To Light Radius
-Nickel +10-14 To AR
-Sharp +11-19 To AR and
10-19% Enhanced Damage or
+1 ???? Damage
-Iron +22-39 To AR
-Fine +24-40 To AR and
22-29% Enhanced Damage
-Tin +25-34 To AR
-Steel +42-60 To AR
-Warrior's +42-59 To AR and
35-40% Enhanced Damage
-Silver +61-78 To AR
-Soldier's +62-77 To AR and
43-45% Enhanced Damage
-Argent +81 To AR
-Gold +83-100 To AR
-Knight's +83-99 To AR and
Enhanced Damage
-Platinum +102-119 To AR
-Lord's +111-113 To AR and
66-70% Enhanced Damage
-Meteoric +123-150 To AR
-Strange +161-256 To AR
-Weird +357-404 To AR
-Hawkeye +xxx To AR (Based on Char Lv)
-Visionary +xx% To AR (Based on Char Lv)
Damage To Demon modifiers: -Lunar +10-24% Damage and
+39-48 To AR Against Demons
-Arcadian +28-40% Damage and
+60-84 To AR Against Demons
-Unearthly +93% Damage and
+129 To AR Against Demons
-Celestial +137% Damage and
+394 To AR Against Demons
-Elysian +158-189% Damage and
+239-261 To AR Against Demons
Damage To Undead modifiers: -Consecrated +27-124% Damage and
+36-74 To AR Against Undead
-Pure +91-115% Damage and
+93-159 To AR Against Undead
-Sacred +144-191% Damage and
+202-236 To AR Against Undead
-Hallowed +221-225% Damage and
+267-268 To AR Against Undead
Enhanced Damage modifiers: -Cinnabar 5-8% Enhanced Damage
-Sharp 10-19% Enhanced Damage or
+1 Maximum Damage and
+11-19 To AR
-Jagged 14-19% Enhanced Damage or
+1 Maximum Damage
-Deadly 23-30% Enhanced Damage
-Fine 22-29% Enhanced Damage and
+24-40 To AR
-Vicious 31-40% Enhanced Damage
-Warrior's 35-40% Enhanced Damage and
+42-59 To AR
-Brutal 42-49% Enhanced Damage
-Soldier's 43-45% Enhanced Damage and
+62-77 To AR
-Massive 51-64% Enhanced Damage
-Lord's 66-70% Enhanced Damage and
+111-113 To AR
-Savage 73-79% Enhanced Damage
-Merciless 84-97% Enhanced Damage
-Ferocious +101-159% Enhanced Damage
-Knight's Enhanced Damage and
+83-99 To AR
-Cruel 215-289% Enhanced Damage
Fire Damage modifiers: -Fiery Adds 1-55 Fire Damage
-Smoldering Adds 26-86 Fire Damage
-Condensing Adds 135-235 Fire Damage
Flee modifiers: -Screaming Hit Monster Flee 12-25%
-Howling Hit Monster Flee 18-50%
-Wailing Hit Monster Flee 100%
Mana After Kill modifiers: -Triumphant +1 To Mana After Each Kill
-Aureolic +2 To Mana After Each Kill
-Victorious +4-5 To Mana After Each Kill
Minimum Damage modifiers: -Red +1 To Minimum Damage
-Scarlet +2-4 To Minimum Damage
Maximum Damage modifiers: -Jagged +1 To Maximum Damage or
14-19% Enhanced Damage
-Sharp +1 To Maximum Damage or
+11-19 To AR and
10-19% Enhanced Damage
-Carbuncle +4 To Maximum Damage
-Vermilion +15 Maximum Damage
-Screaming +xx To Maximum Damage
-Fool's +xx To MD (Bsd On Chr Lv) and
+xxx To AR (Bsd On Chr Lv)
Poison Damage modifiers: -Septic +6-10 Poison Dmg Over 2-3 s
-Foul +12-15 Poison Dmg Over 2-3 s
-Pestilent +50-275 Poison Dmg Over 5-6
s
-Corrosive +80-202 Poison Dmg Over 4-8 s
-Toxic +150 Poison Dmg Over 5 s
2.13 Other Modifiers
--------------------
A special mention to Fernando Lee (see the Credits) for about 75% of the info
in this section. Thanks a lot!
Amazon Skill modifiers: -Maiden's +1 To Amazon Skills
Assassin Skill modifiers: -Magekiller's +1 To Assassin Skills
-Witch-Hunter's +2 To Assassin Skills
Barbarian Skill modifiers: -Slayer's +1 To Barbarian Skills
-Beserker's +2 To Barbarian Skills
Bow and Crossbow modifiers: -Fletcher's +1 To Bow And Crossbow Skills
-Bowyer's +2 To Bow And Crossbow Skills
Cold Skill modifiers: -Chilling +1 To Cold Skills
-Freezing +2 To Cold Skills
-Glacial +3 To Cold Skills
Combat Mastery modifiers: -Fanatic +1 To Masteries
-Raging +2 To Masteries
-Furious +3 To Masteries
Combat Skill (Barb) modifiers: -Expert's +1 To Combat Skills
-Veteran's +2 To Combat Skills
-Master's +3 To Combat Skills
Combat Skill (Pal) modifiers: -Lion Branded +1 To Combat Skills
-Hawk Branded +2 To Combat Skills
-Rose Branded +3 To Combat Skills
Damage to Mana: -Vulpine 7-12% Dmg Taken Goes To Mana
-Dun 10-11% Dmg Taken Goes To Mana
Damage Recieved Modifiers: -Amicae Damage Reduced By 9-14
Defensive Aura modifiers: -Preserver's +1 To Defensive Auras
-Warden's +2 To Defensive Auras
-Guardian's +3 To Defensive Auras
Druid Skill modifiers: -Shaman's +1 To Druid Skills
-Heirophant's +2 To Druid Skills
Elemental Skill modifiers: -Natural +1 To Elemental Skills
-Terrene +2 To Elemental Skills
-Gaean +3 To Elemental Skills
Finding Magic Items modifiers: -Lucky 1-2% Btr Chnc M. Item Find
-Emerald 5% Btr Chnc M. Item Find
-Felicitious 8-9% Btr Chnc M. Item Find
-Fortuitous 11-13% Btr Chnc M. Item Find
Fire Skill modifiers: -Burning +1 To Fire Skills
-Blazing +2 To Fire Skills
-Volcanic +3 To Fire Skills
2.21 Character Statistic Modifiers
----------------------------------
Dexterity modifiers: -Dexterity +1-3 To Dexterity
-Daring +1-6 To Dexterity
-Skill +4-5 To Dexterity
-Accuracy +7-8 To Dexterity
-Precision +10-13 To Dexterity
-Perfection +16 To Dexterity
-Nirvana +22-30 To Dexterity
Energy modifiers: -Knowledge +5 To Energy
-Brilliance +7-10 To Energy
-Sorcery +11-14 To Energy
-Wizardry +16-20 To Energy
-Enlightenment +22-27 To Energy
Life modifiers: -the Jackal +1-4 To Life
-Spirit +3-8 To Life
-the Fox +6-9 To Life
-Life +7-18 To Life
-the Wolf +11-20 To Life
-Hope +14 To Life
-Sustenance +17-35 To Life
-the Tiger +21-28 To Life
-the Mammoth +31-40 To Life
-Vita +32 To Life
-the Colossus +44-59 To Life
-the Squid +61-80 To Life
-the Whale +81 To Life
-the Elephant +xx To Life and
+xx To Mana (Based On Chr Lv)
-the Centaur +xx To Life (Based On Chr Lv)
Mana modifiers: -Energy +2-4 To Mana
-the Mind +4-8 To Mana
-Sorcery +14-18 To Mana
-the Elephant +xx To Mana and
+xx To Life (Based On Chr Lv)
-Memory +xx To Mana (Based On Chr Lv)
Poison Length modifiers: -Remedy Poison Length Reduced by 25%
-Amelioration Poison Length Reduced by 50%
-Defiance Poison Length Reduced by 75%
Strength modifiers: -Virility +1-4 To Strength
-Strength +2-3 To Strength
-Might +4-5 To Strength
-the Ox +6-9 To Strength
-the Giant +11-13 To Strength
-the Titan +17 To Strength
-Atlas +25-29 To Strength
Firebolt modifiers: -Firebolts 5-10% Chance To Cast Lv 3-8
Firebolt On Attack/Striking
Fire Damage modifiers: -Flame Adds 1-6 Fire Damage
-Fire Adds 1-11 Fire Damage
-Passion Adds 2-9 Fire Damage
-Burning Adds 5-18 Fire Damage
-Incineration Adds 7-53 Fire Damage
Ice Bolt modifiers: -Ice Bolt 5% Chance To Cast Lv 3
Ice Bolt On Attack
Knockback modifiers: -the Bear Knockback
Life Steal modifiers: -Leech 4-6% Life Stolen Per Hit
-Locust 6-7% Life Stolen Per Hit
-Lamprey 8% Life Stolen Per Hit
Lightning modifiers: -Lightning 5% Chance To Cast Lv 3
Lightning On Attack
Mana Steal modifiers: -the Bat 4-7% Mana Stolen Per Hit
-the Wraith 6-7% Mana Stolen Per Hit
-the Vampire 8-9% Mana Stolen Per Hit
Maximum Damage modifiers: -Craftsmanship +1 To Maximum Damage
-Ire +2-5 To Maximum Damage
-Quality +2-11 To Maximum Damage
-Maiming +3-4 To Maximum Damage
-Slaying +6-7 To Maximum Damage
-Wrath +6-8 To Maximum Damage
-Gore +8-10 To Maximum Damage
-Carnage +11-15 To Maximum Damage
-Slaughter +15-20 To Maximum Damage
-Butchery +24-40 To Maximum Damage
-Evisceration +44-52 To Maximum Damage
Minimum Damage modifiers: -Worth +1-2 To Minimum Damage
-Measure +2 To Minimum Damage
-Joyfulness +2-4 To Minimum Damage
-Excellence +3 To Minimum Damage
-Performance +4-12 To Minimum Damage
Monster Defense modifiers: -Puncturing -16-19 To Monster Def Per Hit
-Bashing -27 To Monster Def Per Hit
Nova modifiers: -Nova 10% Chance To Cast Level 3
Nova On Striking
-Nova Shield 12% Chance To Cast Level 4
Nova On Striking
Poison Damage modifiers: -Blight Adds 2-7 Pois Dmg Over 2-3 s
-Venom Adds 4-21 Pois Dmg Over 3-4 s
-Pestilence Adds 12-50 Pois Dmg Over 4-5
s
-Envy Adds 20 Pois Dmg Over 2 s
-Anthrax Adds 100 Pois Dmg Over 6 s
Attacker Damaged modifiers: -Thorns Attacker Takes Damage Of 1-2
-Malice Attacker Takes Damage Of 2
-Spikes Attacker Takes Damage Of 2-6
-Razors Attacker Takes Damage Of 7-9
-Swords Attacker Takes Damage Of
12-20
Block modifiers: -Blocking 15% Faster Block Rate and
10% Incr Chance Of Blocking
-Deflecting 30% Faster Block Rate and
20% Incr Chance Of Blocking
Charged Bolt modifiers: -Charged Bolt 10-14% Chance To Cast Lv 3-5
Charged Bolt When Struck
Damage Received modifiers: -Health Damage Reduced By 1
-Absorption Damage Reduced By 2-3
-Protection Damage Reduced By 2
-Life Damage Reduced By 4-7
-Life Everlasting Damage Reduced By 15-24
Finding Magic Items modifiers: -Prosperity 5-10% Btr Chnc M. Item Find
-Chance 6-13% Btr Chnc M. Item Find
-Fortune 20-25% Btr Chnc M. Item Find
-Luck 26-35% Btr Chnc M. Item Find
Frost Shield modifiers: -Frost Shield 5% Chance To Cast Lv 3
Frost Nova When Struck
Gold Received modifiers: -Greed 5-59% Extra Gold From Mnstrs
-Avarice 10-26% Extra Gold From Mnstrs
-Wealth 73-118% Extra Gold From
Mnstrs
Hit Recovery modifiers: -Truth 7% Faster Hit Recovery
-Balance 8-12% Faster Hit Recovery
-Equilibrium 17% Faster Hit Recovery
-Stability 24% Faster Hit Recovery
2.24 Prefixes and Suffixes Determined By Level
----------------------------------------------
Some of the prefixes and suffixes increase in potency as you level up. Here is
a listing of how much they do at each level, which is rather incomplete but
it'll get there. Some day. The equations listed are my calculation from the
data
that I have gathered so far - it might be wrong, so for definite results look
at
the listing.
EQUATION EXAMPLE
Sumo's (+Life)
_____________________
|Armour - +600 Life/Lv| <- Every level the character is, he/she will gain 600
HP
|Other - +200 Life/Lv| <- Every level the character is, he/she will gain 200
HP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If a Level 56 barbarian with a base HP of 600 equips a Sumo's Ancient Armour:
New HP = Base HP + (600*LV)
New HP = 600 + 33600
New HP = 34200
However, if the same character equip's a Sumo's Light Belt:
New HP = Base HP + (200*LV)
New HP = 600 + 11200
New HP = 11800
This entire section is only for Diablo II: Lord of Destruction, as it is one
of the new features.
Charges are a way of using skills that would normally be outside the scope of
your character. The number of charges indicates how many times you can use the
skill before all the charges are depleted and you cannot use the skill until
the item is 'recharged' by repairing it. The higher the level of the skill and
the more charges you have used, the more expensive it becomes to recharge an
item.
2.251 Prefix Charges
--------------------
I don't think there are any but this is here just in case.
Rare items are always two word items, and their names appear in a light yellow.
A quick explanation - string together a first word and a last word and you will
get a likely name for a rare item. For example, Grim Knuckle could be a rare
ring. However, I do not have every single suffix relation, so Knuckle could
also refer to something like a Circlet. (If you are aware of any not listed
here please contact me.)
The properties of these items are randomly selected, so even if a rare object
has the same name as another one, it may not have the same properties.
The odds of getting two exact identical copies of a rare object without
duping are very depressing but nevertheless, it is possible.
3.1 First Word
--------------
Armageddon
Beast
Bitter
Blackhorn
Blood
Bone
Bramble
Brimstone
Carrion
Chaos
Corpse
Corruption
Cruel
Dire
Death
Demon
Doom
Dread
Eagle
Entropy
Fiend
Gale
Ghoul
Glyph
Grim
Hailstone
Havoc
Imp
Loath
Order
Pain
Plague
Raven
Rule
Rune
Shadow
Skull
Stone
Storm
Soul
Spirit
Viper
Wraith
3.2 Second Word
---------------
Aegis - Gothic Shield, Kite Shield, Tower Shield, Unraveller Head,
Zombie Head
Badge - Kite Shield
Band - Ring
Bar - Brandistock, Glaive, Halberd, Mace, Morning Star, Pilum, Voulge
Barb - Battle Axe, Bardiche, Broad Axe, Hatchet Hands, Maiden Spear, Pilum,
Sabre, Scissors Katar, Scythe, Shamshir, Short Spear, Spear,
Throwing Knife, Quhab, Zweihander
Beads - Amulet
Bite - Claws, Dirk, Flamberge, Poleaxe, Scimitar, Scissors Katar,
Throwing Axe
Blazer - Greaves
Blow - Flail, Maul
Bludgeon - Flail, Grand Scepter, Grave Wand
Bolt - Crossbow, Javelin, Heavy Crossbow
Branch - Hunter's Bow, Long Staff, Short Spear, Short Staff, Short War Bow
Brand - Battle Axe, Great Maul, Short Staff
Breaker - Grand Scepter
Brogues - Chain Boots, Greaves, Light Plated Boots
Brow - Circlet, Crown, Full Helm, Jawbone Cap, Helm, Skull Cap
Buckle - Belt, Demonhide Sash, Light Belt
Carapace - Ancient Armor, Ring Mail, Studded Leather
Casque - Crown, Full Helm, Mask
Circle - Ring
Circlet - Antlers, Bone Helm, Full Helm, Great Helm, Skull Cap
Chain - Heavy Belt, Plated Belt
Clasp - Amulet, Belt, Sash
Claw - Heavy Gloves, Leather Gloves, Light Gauntlets, Katar, Scissors
Katar,
War Gauntlets, Wrist Blade
Cleaver - Axe, Flamberge, Giant Sword, Gothic Sword
Cloak - Breast Plate, Chain Mail, Plate Mail, Studded Leather
Clutches - Light Gauntlets
Coat - Full Plate Mail
Coil - Ring
Collar - Amulet
Cord - Demonhide Sash, Heavy Belt, Sash
Cowl - Crown, Full Helm
Crack - Flail, Tomb Wand
Crest - Antlers, Bone Helm, Cap, Great Helm, Helm, Horned Helm, Spirit Mask,
Winged Helm
Crusher - Club, Grim Wand, Flail, Morning Star
Cry - Grave Wand
Dart - Crossbow, Short Spear, Trident
Edge - Dirk
Emblem - Ancient Shield, Amulet, Bone Shield, Demon Head, Gothic Shield,
Small Shield, Targe, Unraveller Head, Zombie Head
Eye - Ring
Fang - Falchion, Giant Sword, Lochaber Axe, Short Sword
Flange - Club, Leather Armour, Gothic Plate
Fletch - Reflex Bow, Repeating Crossbow, Short Battle Bow, Stag Bow
Flight - Composite Bow, Light Crossbow, Short Battle Bow
Finger - Chain Gloves, Leather Gloves, Ring
Fist - Gauntlets, Quhab
Fringe - Belt, Light Belt
Gnarl - Cudgel
Gnash - Axe, Battle Axe, Club, Cudgel, Hand Axe
Goad - Pike, Rune Staff, Spear
Gorget - Amulet
Grasp - Leather Gloves, Ring, Sharkskin Gloves
Greaves - Boots, Greaves, Light Plated Boots
Grinder - War Hammer
Grip - Heavy Gloves, Ring
Guard - Buckler, Grim Shield, Heraldic Shield, Small Shield, Spiked Shield
Gutter - Balanced Knife, Dagger, Gladius, Glaive, Great Sword, Falchion,
Scythe
Gyre - Eagle Orb, Ring
Hand - Gauntlets, Leather Gloves
Harness - Belt, Sash
Harp - Crossbow, Reflex Bow
Hide - Breast Plate, Chain Mail
Heart - Clasped Orb, Eagle Orb, Jewel, Smoked Sphere
Hew - Axe, Bastard Sword, Broad Axe, Falchion, Shamshir
Hold - Chain Gloves, Ring
Hood - Cap
Horn - Balanced Knife, Crossbow, Dirk, Falcon Mask, Helm, Horned Helm,
Long Battle Bow, Short Bow, Skull Cap
Impaler - Short Sword, War Fork
Jack - Quilted Armour
Knell - War Scepter
Knot - Ring
Knuckle - Chain Gloves, Ring
Lance - Poleaxe, Spear
Lash - Sash
Lock - Belt, Plated Belt, Sash
Loom - Crossbow
Loop - Ring
Mallet - Club, Maul, War Hammer
Mangler - Hand Axe, Mace, Morning Star
Mantle - Breast Plate, Leather Armour
Mar - Battle Sword, Broad Axe, Executioner Sword, Sabre, Two Handed Sword,
War Spear
Mark - Amulet, Kite Shield, Spiked Shield, Tower Shield, Unraveller Head
Mask - Cap, Circlet, Mask
Master - Ring
Nails - Battle Scythe, Greaves, Light Plated Boots, Pike, Throwing Spear
Needle - Double Bow, Kris, Large Siege Bow, Pilum, Short Battle Bow,
Short Spear, Two Handed Sword
Nock - Short Battle Bow, Short Bow, Short Siege Bow
Noose - Amulet
Pale - Bardiche, Glaive, Trident
Pelt - Ring Mail, Quilted Armour
Picket - Lochaber Axe, Pilum
Prod - Brandistock, Pilum, Short Spear
Quarrel - Chu-Ko-Nu, Heavy Crossbow, Hunter's Bow, Long Battle Bow
Quill - Blade, Crossbow, Gothic Bow, Heavy Crossbow, Long Battle Bow,
Long Bow, Repeating Crossbow, Short Bow
Razor - Cestus, Great Sword, Hatchet Hands, Katar, Large Axe, Long Sword,
Sabre, Short Sword, Throwing Axe, Two Handed Sword, Wrist Blade,
Wrist Spike
Reaver - Balanced Axe, Large Axe
Rend - Broad Axe
Rock - Kite Shield, Tower Shield
Saw - Great Sword
Scalpel - Battle Dart, Broad Sword, Cinquedeas, Great Sword
Scarab - Amulet, Jewel
Scourge - Spetum
Scratch - Blade, Dirk, Glaive, Javelin, Scissors Katar, War Scythe
Scythe - Broad Axe, Double Axe, Two Handed Sword, Voulge
Sever - Dagger, Falchion
Shank - Chain Boots, Light Plated Boots
Shell - Bone Shield, Circlet, Crown, Heraldic Shield, Great Helm, Hawk Helm,
Helm, Horned Helm, Leather Armour, Kite Shield, Ring Mail, Skull
Cap,
Tower Shield, Quilted Armour
Shield - Buckler, Heraldic Shield
Shroud - Breast Plate, Field Plate, Leather Armour, Ornate Plate
Skewer - Balrog Blade, Bardiche, Broad Sword, Kris, Sabre, Throwing Knife,
Throwing Spear, Two-Handed Sword
Slayer - Ancient Axe, Crowbill, Gothic Axe, Military Axe, Throwing Axe
Smasher - Club, Mace, Maul, Wirt's Leg
Song - Axe, Balanced Knife, Blade, Crossbow, Dimensional Blade, Dirk,
Fascia, Giant Sword, Jared's Stone, Long Battle Bow, Long Bow,
Long Sword, Military Axe, Katar, Scimitar, Spear, Spetum,
Throwing Axe, Trident, War Sword
Spawn - Balanced Axe, Double Axe
Spike - Bastard Sword, Executioner Sword, Short Sword, Spear, Stiletto,
Two Handed Sword
Spiral - Ring
Splitter - Throwing Axe
Spur - Chain Boots, Greaves, Light Plated Boots
Stake - Ghost Glaive, Lochaber Axe, Maiden Pike, Pike, War Javelin, Voulge
Stalker - Boots, Chain Boots, Greaves
Star - Grim Wand, Maul, Morning Star
Stinger - Broad Sword, Champion Sword, Composite Bow, Crossbow, Dagger,
Flying Knife, Long War Bow, Repeating Crossbow
Strap - Demonhide Sash, War Belt
Suit - Breast Plate, Chain Mail, Ghost Armour, Leather Armour,
Studded Leather
Sunder - Broad Axe, Francisca, Military Axe, Military Pick, Small Crescent,
Throwing Axe
Talisman - Amulet, Jewel
Thirst - Broad Axe, Cestus, Executioner Sword, Military Pick, Partizan,
Short Battle Bow, Short Spear, Voulge
Tooth - Balrog Blade
Torc - Amulet
Touch - Gauntlets, Ring, War Gauntlets
Tower - Akaran Targe, Buckler, Gothic Shield, Large Shield, Tower Shield
Track - Light Plated Boots
Trample - Battle Boots, Boots, Greaves, Sharkskin Boots
Tread - Heavy Boots, War Boots
Turn - Ring
Veil - Bone Helm, Circlet, Fanged Helm, Great Helm, Skull Cap
Visage - Avenger Guard, Horned Helm
Visor - Antlers, Bone Helm, Circlet, Crown, Great Helm, Helm
Wand - Grim Wand
Ward - Buckler
Weaver - Short Staff, War Staff
Winding - Belt, Sash
Wing - Amulet, Buckler, Gothic Shield, Heraldic Shield, Tower Shield,
Zombie Head
Whorl - Eagle Orb, Ring, Smoked Sphere
Wood - Bill, Javelin, Short Spear, Spetum
Wrack - Lochaber Axe, Spetum, Trident, War Javelin
Wrap - Ancient's Armour, Gothic Plate, Leather Armour, Scale Mail
These items usually have unique images and are very rare or are only available
in quests. Their names appear in a gold colour that is darker than rare items.
Here they are listed in alphabetical order, and items with an asterisk (*) are
quest items.
Unique items may have a range, so even though two unique items might be the
same
they may have different values.
(*)AMULET OF THE VIPER
+10 To Life
+10 To Mana
Poison Resist 25%
Combines with the "Staff Of Kings" to make the "Horadric Staff".
BIGGIN'S BONNET
Cap
Defense - 18
Durability - 12
Required Level - 3
+30% Enhanced Damage
+30 To Attack Rating
+14 Defense
+15 To Life
+15 To Mana
BLADEBUCKLE
Plated Belt
Defense - 52
Durability - 24
Required Strength - 60
Required Level - 29
30% Faster Hit Recovery
+88% Enhanced Defense
+30 To Defense
+5 To Strength
+10 To Dexterity
Damage Reduced By 3
Attacker Takes Damage Of 8
BLINKBAT'S FORM
Leather Armor
Defense - 20
Required Strength - 15
Durability - 120
Fast Run/Walk
Adds 3-6 Fire Damage
+16 To Defense Vs. Missile
+25 Defense
BLOOD CRESCENT
Scimitar
One Handed Damage - 5 to 12
Durability - 22
Required Dexterity - 21
Required Level - 7
Sword Class - Very Fast Attack Speed
15% Increased Attack Speed
+25% Enhanced Damage
15% Life Stolen Per Hit
33% Chance Of Open Wounds
+15 To Life
All Resistances +15
+4 To Light Radius
BLOOD FIST
Heavy Gloves
Defense - 5
Durability - 70
Fastest Hit Recovery
+40 To Life
+5 To Minimum Damage
BLOODRISE
Morning Star
One Handed Damage - 17 to 37
Durability - 72
Required Strength - 35
Required Level - 15
Mace Class - Fast Attack Speed
10% Increased Attack Speed
120% Enhanced Damage
50% Bonus To Attack Rating
5% Life Stolen Per Hit
25% Chance Of Open Wounds
+2 To Light Radius
+50% Damage To Undead
+3 To Sacrifice (Paladin Only)
Uh, another version...
BLOODRISE
Morning Star
One Handed Damage - 12 to 26
Durability - 255
Required Strength - 36
Mace Class - Fast Attack Speed
50% Bonus To Attack Rating
+2 To Light Radius
Enhanced Damage
Slightly Increased Attack Speed
150% Damage To Undead
I believe this is from an earlier version.
BLOODTHIEF
Brandistock
Two Handed Damage - 12 to 27
Durability - 28
Required Dexterity - 50
Required Strength - 40
Required Level - 17
Spear Class - Fast Attack Speed
+54% Enhanced Damage
8% Life Stolen Per Hit
35% Chance Of Open Wounds
+10 To Strength
+26 To Life
BRAINHEW
Great Axe
Two Handed Damage - 22 to 26
Durability - 250
Required Strength - 63
Required Dexterity - 39
Axe Class - Normal Attack Speed
+4 To Light Radius
10% Mana Stolen Per Hit
+25 To Mana
+14 To Minimum Damage
BUTCHER'S PUPIL
Cleaver
One Handed Damage - 57 to 136
Required Strength - 68
Required Level - 39
Axe Class - Very Fast Attack Speed
Indestructible
30% Increased Attack Speed
+154% Enhanced Damage
Adds 30-50 Damage
35% Deadly Strike
25% Chance Of Open Wounds
BVERRIT KEEP
Tower Shield
Defense – 43
Successful Blocking – 49%
Durability - 255
Required Strength - 75
Magic Damage Reduced By 4
Fire Resist 25%
+20 To Defense
+5 To Strength
CAIN SHARD
Petrified Wand
One Handed Damage - 8 to 24
Durability - 15
Required Strength - 25
Required Level - 35
Staff Class - Normal Attack Speed
+1 To Necomancer Skill Levels
10% Faster Cast Rate
30% Faster Hit Recovery
+71 To Life at Level 57 (Based On Character Level)
Replenish Life +5
+71 To Mana at Level 57 (Based On Character Level)
150% Damage To Undead
+2 To Summoning Skills (Necromancer Only)
CHANCE GUARDS
Chain Gloves
Defense - 27
Durability - 16
Required Strength - 25
Required Level - 15
+25 To Attack Rating
+28% Enhanced Defense
+15 Defense
200% Extra Gold From Monsters
35% Better Chance Of Getting Magic Items
+2 To Light Radius
COLDSTEEL EYE
Cutlass
One Handed Damage - 31 to 75
Durability - 72
Required Dexterity - 52
Required Strength - 25
Required Level - 31
Sword Class - Very Fast Attack Speed
20% Increased Attack Speed
+245% Enhanced Damage
6% Mana Stolen Per Hit
50% Deadly Strike
Hit Blinds Target
Slows Target By 30%
CULWEN'S POINT
War Sword
One Handed Damage - 16 to 37
Durability - 44
Required Dexterity - 45
Required Strength - 71
Required Level - 29
Sword Class - Very Fast Attack Speed
+1 To All Skill Levels
20% Increased Attack Speed
20% Faster Hit Recovery
80% Enhanced Damage
+60 To Attack Rating
Poison Length Reduced By 50%
DARK CLAN CRUSHER
Cudgel
One Handed Damage - 20 to 64
Durability - 24
Required Strength - 25
Required Level - 25
Mace Class - Fast Attack Speed
+2 To Druid Skills
+195% Enhanced Damage
23% Bonus To Attack Rating
200% Damage To Demons
+200 To Attack Rating Against Demons
+15 Life After Each Demon Kill
150% Damage To Undead
DEATHSPADE
Axe
One Handed Damage - 16 to 19
Durability - 24
Required Strength - 32
Required Level - 9
Axe Class - Normal Attack Speed
+60% Enhanced Damage
+8 To Minimum Damage
15% Bonus To Attack Rating
Hit Blinds Target
+4 To Mana After Each Kill
GLEAMSCYTHE
Falchion
One Handed Damage - 7 to 15
Required strength - 33
Sword Class - Fast Attack Speed
Durability - 160
+3 To Light Radius
+20 Defense
+30 To Mana
GOLDSKIN
Full Plate Mail
Defense - 333
Durability - 70
Required Strength - 80
Required Level - 28
+120% Enhanced Defense
All Resistances +35
Attacker Takes Damage Of 10
+2 To Light Radius
100% Extra Gold From Monsters
GOREFOOT
Heavy Boots
Defense – 5
Durability – 70
Required Strength – 18
Faster Run/Walk
2% Mana Stolen Per Hit
Attacker Takes Damage Of 2
GORESHOVEL
Broad Axe
Two Handed Damage – 10 to 18
Durability - 175
Required Strength – 48
Axe Class - Fast Attack Speed
60% Chance Of Open Wounds
+25 To Strength
Greatly Increased Attack Speed
GRISWOLD'S EDGE
Broad Sword
One Handed Damage - 16 to 30
Durability - 32
Required Strength - 48
Sword Class - Very Fast Attack Speed
10% Increased Attack Speed
+101% Enhanced Damage
+100 To Attack Rating
Adds 10-19 Fire Damage
Knockback
+12 To Strength
HEART CARVER
Rondel
One Handed Damage
Durability - 20
Required Dexterity - 58
Required Strength - 25
Required Level - 36
Dagger Class - Fast Attack Speed
199% Enhanced Damage
Adds 15-35 Damage
Ignore Target's Defense
35% Deadly Strike
+4 To Grim Ward (Barbarian Only)
+4 To Find Item (Barbarian Only)
+4 To Find Potion (Barbarian Only)
(*)HELL FORGE HAMMER
One Handed Damage - 6 to 15
Durability - 55
Mace Class - Fast Attack Speed
Adds 5-20 Fire Damage
+35 Defense
Fire Resist 40%
150% Damage To Undead
HELLCLAP
Short War Bow
Two Handed Damage - 12-13 to 25-28
Required Dexterity - 55
Required Strength - 35
Required Level - 18-27
Bow Class - Fast Attack Speed-Very Fast Attack Speed
+1 To Fire Skills
10% Increased Attack Speed
72-87% Enhanced Damage
+62-74 To Attack Rating
Adds 15-46 Fire Damage
+12 To Dexterity
Fire Resist 40%
HELLPLAGUE
Long Sword
One Handed Damage - 3 to 19
Durability - 220
Required Dexterity - 39
Required Strength - 55
Sword Class - Fast Attack Speed
5% Life Stolen Per Hit
5% Mana Stolen Per Hit
Adds 28-56 Poison Damage Over 6 Seconds
HONE SUNDAN
Yari
Two Handed Damage - 104 to 209
Durability - 28
Required Strength - 101
Required Level - 37
Spear Class - Slow Attack Speed
+183% Enhanced Damage
Adds 20-40 Damage
45% Chance Of Crushing Blow
Repairs 1 Durability In 10 Seconds
Socketed (3)
(*)HORADRIC CUBE
Right-Click To Open
This "unique" item is special because it takes the space of a 2 by 2 square in
the inventory but can hold 3 by 4 squares. It can also "transmute" items and
create new items from existing ones, provided you have the correct items in
the cube.
(*)HORADRIC MALUS
One Handed Damage - 6 to 15
Durability - 55
Required Dexterity - 15
Required Strength - 15
Mace Class - Slow Attack Class
150% Damage To Undead
(*)HORADRIC STAFF
Two Handed Damage - 12 to 20
Durability - 50
Required Strength - 30
Staff Class - Very Fast Attack Speed
50% Increased Attack Speed
+10 To Life
+10 To Mana
Fire Resist 10%
Cold Resist 10%
Lightning Resist 10%
Poison Resist 35%
150% Damage To Undead
HOTSPUR
Boots
Defense - 10
Druability - 12
Required Level - 5
Adds 3-6 Fire Damage
+15% Enhanced Defense
+6 Defense
+15 To Life
+15% To Maximum Fire Resist
Fire Resist +45%
ICHORSTING
Crossbow
Two Handed Damage - 15 to 25
Required Dexterity - 33
Required Strength - 40
Required Level - 18
Crossbow Class - Normal Attack Speed
20% Increased Attack Speed
Piercing Attack
50% Enhanced damage
+50 To Attack Rating
+30 Poison Damage Over 3 Seconds
+20 To Dexterity
(*)KHALIM'S FLAIL
One Handed Damage - 1 to 15
Durability - 150
Required Dexterity - 35
Required Strength - 41
Mace Class - Very Fast Attack Speed
Adds 1-20 Lightning Damage
+40 To Attack Rating
Greatly Increased Attack Speed
150% Damage To Undead
(*)KHALIM'S WILL
One Handed Damage - 1 to 15
Durability - 150
Mace Class - Very Fast Attack Speed
6% Mana Stolen Per Hit
Adds 1-40 Lightning Damage
+40 To Attack Rating
Greatly Increased Attack Speed
150% Damage To Undead
KUKO SHAKUKU
Cedar Bow
Two Handed Damage - 28 to 77
Required Dexterity - 49
Required Strength - 53
Required Level - 33
Bow Class - Fast Attack Speed
Fires Explosive Arrows Or Bolts
Piercing Attack
+157% Enhanced Damage
Adds 40-180 Fire Damage
+3 To Bow And Crossbow Skills (Amazon Only)
+3 To Immolation Arrow (Amazon Only)
Although it does say "fires explosive arrows or bolts", it doesn't seem to fire
bolts (considering it's a bow). This is one of the best bows to combat those
pesky physical immunes in the later difficulties for an amazon as not only does
it have a good amount of elemental damage, but also adds to Immolation Arrow.
LANGER BRISER
Arbalest
Two Handed Damage - 42 to 107
Required Dexterity - 61
Required Strength - 52
Required Level - 32
Crossbow Class - Normal Attack Speed
+186% Enhanced Damage
+27 To Maximum Damage
Adds 1-212 Lightning Damage
33% Chance Of Open Wounds
Knockback
+30 To Life
56% Better Chance Of Getting Magic Items
LEADCROW
Light Crossbow
Two Handed Damage - 10 to 15
Required Dexterity - 27
Required Strength - 21
Crossbow Class - Normal Attack Speed
25% Deadly Strike
Enhanced Damage
Poison Resist 30%
+40 To Attack Rating
+10 To Life
+10 To Dexterity
LENYMO
Sash
Defense - 2
Durability - 12
+15 To Mana
Regenerate Mana 30%
All Resistances +5
+1 To Light Radius
(*)MEPHISTO'S SOULSTONE
Absolutely useless except to smash it for gems/runes and to finish a quest.
NAGELRING
Ring
Required Level - 7
+57-58 To Attack Rating
Magic Damage Reduced By 3
Attacker Takes Damage Of 3
15-16% Better Chance Of Getting Magic Items
NIGHTSMOKE
Belt
Defense – 5
Durability – 80
Required Strength – 25
50% Damage Taken Goes To Mana
Damage Reduced By 2
All Resistances +10
+20 To Mana
NOKOZAN RELIC
Amulet
Required Level - 10
20% Faster Hit Recovery
Adds 3-6 Fire Damage
+10% Maximum Fire Resist
Fire Resist +50%
+3 To Light Radius
PELTA LUNATA
Buckler
Defense - 39
Chance To Block - 45%
Durability - 21
Required Strength - 12
Required Level - 2
40% Faster Block Rate
20% Increased Chance Of Blocking
37% Enhanced Defense
+30 Defense
+2 To Strength
+10 To Vitality
+10 To Energy
PLUCKEYE
Short Bow
Two Handed Damage - 4 to 10
Required Dexterity - 15
Bow Class - Fast Attack Speed
+2 To Light radius
3% Mana Stolen Per Hit
Enhanced Damage
+28 To Attack Rating
+10 To Life
RAKESCAR
War Axe
One Handed Damage - 25-43
Durability - 26
Required Strength - 67
Required Level - 18
Axe Class - Very Fast Attack Speed
30% Increased Attack Speed
+131% Enhanced Damage
+50 To Attack Rating
+38 Poison Damage Over 3 Seconds
Poison Resist +50%
RATTLECAGE
Gothic Plate
Defense - 177
Durability - 255
Required Strength - 70
25% Chance Of Crushing Blow
Hit Causes Monster To Flee
+45 Defense
+45 To Attack Rating
RIPSAW
Flamberge
??? Handed Damage - 18 to 20
Durability - 50
Required Strength - 70
Required Dexterity - 49
Required Level - 26
???? Class - ???? Attack Speed
80% Chance Of Open Wounds
+15 To Maximum Damage
8% Mana Stolen Per Hit
80% Enhanced Damage
RIXOT'S KEEN
Short Sword
One Hand Damage - 7 to 8
Durability - 120
Sword Class - Fast Attack Speed
25% Chance Of Crushing Blow
20% Bonus To Attack Rating
+2 To Light Radius
+25 Defense
+5 To Minimum Damage
SERPENT LORD
Long Staff
Two Handed Damage - 4 to 12
Durability - 30
Required Level - 9
Staff Class - Normal Attack Speed
+37% Enhanced Damage
50% Target Defense
+12 Poison Damage Over 3 Seconds
100% Mana Stolen Per Hit
+10 To Mana
Poison Resist +50%
-1 To Light Radius
150% Damage To Undead
SKULL SPLITTER
Military Pick
One Handed Damage - 6 to 10
Durability - 130
Required Dexterity - 30
Required Strength - 49
Axe Class - Fast Attack Speed
Hit Blinds Target
Regenerate Mana 20%
Adds 1-12 Lightning Damage
+50 To Attack Rating
SNAKECORD
Light Belt
Defense - 14
Durability - 14
Required Level - 12
+12 Poison Damage Over 3 Seconds
+24% Enhanced Defense
+10 Defense
Replenish Life +5
Poison Resist + 25%
Poison Length Reduced By 50%
SOULFLAY
Claymore
One Handed Damage - 11 to 25 (Barbarian Only)
Two Handed Damage - 27 to 60
Durability - 50
Required Strength - 47
Required Level - 19
Sword Class - Fast Attack Speed
10% Increased Attack Speed
+195% Enhanced Damage
10% Mana Stolen/Hit
4% Life Stolen/Hit
All Resistances +5%
SOUL HARVEST
Scythe
Two Handed Damage – 8 to 20
Durability - 225
Required Strength – 41
Required Dexterity – 41
???? Class - Normal Attack Speed
30% Chance Of Open Wounds
Adds 12-23 Poison Damage Over 5 Seconds
All Resistances +20%
+45 To Attack Rating
SPIRE OF HONOR
Lance
Two Handed Damage - 95 to 351
Durability - 25
Required Dexterity - 88
Required Strength - 110
Required Level - 39
Spear Class - Slow Attack Speed
20% Faster Hit Recovery
+171% Enhanced Damage
Adds 20-40 Damage
25% Bonus To Attack Rating
+84% Damage To Demons at Level 56 (Based On Character Level)
+25% Enhanced Defense
Replenish Life +20
+3 To Light Radius
+3 To Combat Skills (Paladin Only)
(*)STAFF OF KINGS
Two Handed Damage - 10 to 15
Durability - 45
Required Strength - 25
Staff Class - Very Fast Attack Speed
All Resistances +10%
150% Damage To Undead
Combines with the "Amulet Of The Viper" to create the "Horadric Staff".
STEELCLASH
Kite Shield
Defense - 17
Successful Block - 63%
Smite Damage - 2 to 5
Durability - 150
Required Strength - 47
Increased Chance Of Blocking
+3 To Light Radius
+15 To All Resistances
+1 To Paladin Skill Levels
Damage Reduced By 3
STEELDRIVER
Great Maul
Two Handed Damage - 35 to 55
Durability - 255
Required Strength - 50
???? Class - Normal Attack Speed
Requirements -50%
Heal Stamina +25%
Greatly Increased Attack Speed
150% Damage To Undead
SURESHRILL FROST
Flanged Mace
One Handed Damage - 46 to 71
Durability - 60
Required Strength - 61
Required Level - 39
Mace Class - Fast Attack Speed
Level 9 Frozen Orb (50 Charges)
+157% Enhanced Damage
Adds 5-10 Damage
Adds 63-112 Cold Damage
Freezes Target +3
Cannot Be Frozen
150% Damage To Undead
Beware - the Frozen Orb costs a heck of a lot to recharge so use it sparingly!
TARNHELM
Skull Cap
Defense - 9
Durability - 18
Required Strength - 15
+1 To All Skill Levels
75% Extra Gold From Monsters
30-44% Better Chance Of Getting Magic Items
TEARHAUNCH
Greaves
Defense - 62
Required Strength - 70
Required Level - 29
20% Faster Run/Walk
+71% Enhanced Defense
+35 Defense
+5 To Strength
+5 To Defense
All Resistances +10
+2 To Vigor (Paladin Only)
TITAN'S REVENGE
Ceremonial Javelin
Throw Damage - 80 to 210
One Handed Damage - 80 to 155
Quantity - 140
(Amazon Only)
Required Dexterity - 109
Required Strength - 25
Required Level - 42
Javelin Class - Very Fast Attack Speed
+2 To Amazon Skill Levels
30% Faster Run/Walk
+192% Enhanced Damage
Adds 25-50 Damage
8% Life Stolen Per Hit
+20 To Strength
+20 To Dexterity
Increased Stack Size
Replenishes Quantity
+2 To Javelin And Spear Skills (Amazon Only)
The most sought after weapon for Javazons as it gives an increase to Skills,
steals life and increases Run/Walk speed.
THE BATTLEBRANCH
Poleaxe
Two Handed Damage - 32 to 67
Durability - 65
Required Strength - 65
Required Level - 25
Polearm Class - Fast Attack Speed
30% Increased Attack Speed
+69% Enhanced Damage
+57 To Attack Rating
7% Life Stolen Per Hit
+10 To Dexterity
THE CHIEFTAIN
Battle Axe
Two Handed Damage - 26 to 66
Durability - 40
Required Strength - 54
Required Level - 19
Axe Class - Normal Attack Speed
20% Increased Attack Speed
100% Enhanced Damage
Adds 1-40 Lightning Damage
All Resistances +15
+6 To Mana After Each Kill
THE DIGGLER
Dirk
One Handed Damage - 6 to 15
Durability - 20
Required Dexterity - 25
Required Level - 11
Dagger Class - Very Fast Attack Speed
30% Increased Attack Speed
+50% Enhanced Damage
Ignore Target's Defense
+10 To Dexterity
Fire Resist 25%
Cold Resist 25%
(*)THE GIDBINN
One Handed Damage - 3 to 7
Durability - 30
Required Dexterity - 25
Required Strength - 15
Dagger Class - Very Fast Attack Speed
THE DRAGON CHANG
Spear
Two Handed Damage - 13 to 15
Durability - 30
Required Dexterity - 20
Required Level - 8
???? Class - Slow-Normal Attack Speed
+10 To Minimum Damage
+35 To Attack Rating
100% Damage To Undead
Adds 3-6 Fire Damage
+2 To Light Radius
THE HAND OF BROC
Leather Gloves
Defense - 14
Durability - 12
Required Level - 5
3% Mana Stolen Per Hit
3% Life Stolen Per Hit
17% Enhanced Defense
+10 Defense
+20 To Mana
Poison Resist +10%
Two versions...the one below is the initial version.
THE HAND OF BROC
Leather Gloves
Defense - 2
Durability - 60
3% Life Stolen Per Hit
3% Mana Stolen Per Hit
Poison Resist 10%
+20 To Mana
This version has much less defense. Much less.
THE JADE TAN DO
Kris
One Handed Damage - 2 to 11
Required Level - 19
Required Dexterity - 45
Durability - 24
Dagger Class - ????
+120 To Attack Rating
+180 Poison Damage Over 4 Seconds
Poison Resist 95%
+20% To Max Poison Resist
Cannot Be Frozen
THE STONE OF JORDAN
Ring
Required Level - 29
+1 To All Skill Levels
Adds 1-12 Lightning Damage
+20 To Mana
Increased Max Mana 25%
Not only is this quite a good ring on its own (+1 To All Skill Levels) but an
"economy" has developed around it and on battle.net this is currency for
trading - for example a cracked sash could be worth two Stones Of Jordans or
SOJ's for short (though highly unlikely). It is a good ring for magic users due
to the "Increased Max Mana" and +20 To Mana.
THE TANNR GOREROD
Pike
Two Handed Damage - 14 to 63
Durability - 125
Required Dexterity - 45
Required Strength - 60
???? Class - Very Slow Attack Speed
+3 To Light Radius
15% To Maximum Fire Resist
Fire Resist 15%
Adds 12-18 Fire Damage
+60 To Attack Rating
+30 To Life
TREADS OF CTHON
Chain Boots
Defense - 26
Durability - 16
Required Strength - 30
30% Faster Run/Walk
+36-40% Enhanced Defense
+12 Defense
+50 Defense Vs Missile
+10 To Life
50% Slower Stamina Drain
UMBRAL DISK
Small Shield
Defense - 27
Chance To Block - 30%
Required strength - 22
Hit Blinds Target
-2 To Light Radius
+18 Defense
+20 To Life
+10 To Dexterity
UNDEAD CROWN
Crown
Defense - 51
Druability - 250
Required Strength - 55
Half Freeze Duration
4% Life Stolen Per Hit
Poison Resist 50%
+8 Defense
VENOM WARD
Breast Plate
Defense - 131
Durability - 50
Required Strength - 30
Required Level - 20
+90% Enhanced Defense
+15 To Maximum Poison Resistance
Poison Resist +90%
Poison Length Reduced By 50%
+2 To Light Radius
WALL OF THE EYELESS
Bone Shield
Required Strength - 25
Defense - 31
One Handed Damage - 3 to 6
Durability - 40
+39% Enhanced Defense
+10 Defense
Poison Resist 20%
3% Mana Stolen Per Hit
20% Faster Cast Rate
+5 Mana After Each Kill
WITCHWILD STRING
Short Siege Bow
Two Handed Damage - 35 to 77
2% Chance To Cast Level 5 Amplify Damage On Striking
Fires Magic Arrows
+150% Enhanced Damage
xx% Deadly Strike (Based On Character Level, 1% Per Level)
All Resistances +40
WIZENDRAW
Long Battle Bow
Two Handed Damage - 3 to 18
Required Dexterity - 50
Required Strength - 40
Bow Class - Fast Attack Speed
Fires Magic Arrows
Cold Resist 26%
+36 To Attack Rating
+30 To Mana
Increased Attack Speed
WOESTAVE
Halberd
Two Handed Damage - 16 to 57
Durability - 55
Required Dexterity - 47
Required Strength - 75
Required Level - 28
Polearm Class - Slow Attack Speed
24% Enhanced Damage
50% Chance Of Open Wounds
Prevent Monster Heal
Hit Blinds Target +3
Freezes Target
Slows Target By 50%
-50 To Monster Defense
+3 To Light Radius
Well, we have a discrepancy. Either there are two versions of the Woestave from
different versions of Diablo or this is a bug, but Creeping Death swears that
he
saw different properties for the Woestave. I suspect it is the versions.
WOESTAVE
Halberd
Two Handed Damage - 12 to 45
Durability - 255
Required Strength - 75
Required Dexterity - 47
Polearm Class - Normal attack speed
Slows target by 50%
+2 To Light Radius
15% To Maximum Poison Resist
Poison Resist 15%
Adds 7-28 Poison Damage Over 3 Seconds
Anyone who has any information on this, please tell me - contact details at the
bottom of the FAQ. Thanks. ^^"
WORMSKULL
Bone Helm
Defense - 35
Durability - 200
Required Strength - 25
+1 To Necromancer Skill Levels
5% Life Stolen Per Hit
Poison Resist 25%
+10 To Mana
5. PROPERTY EXPLANATION
=======================
To the request of those who are totally confused with some of the properties
that you can get with special items.
Better Chance - This increases the chance (in a percentage) of getting a magic,
of Getting rare or unique item. However there is a common misconception
Magic Items that getting 100% will mean that you will always get a special
item. Bad news here - you DON'T. It increases the chance as a
multiplier, that is, if you had a 10% chance to get a special
item from a Fallen Shaman and you have items that give you 100%
better chance of getting magic items, you do not get a 110%
chance of getting a magic item - rather, you get 10 times 2 -
20% chance. Note that the effect is cumulative, if you have two
items that both give a chance, you add the chance together then
multiply by the monster's base chance.
This works on Bosses, Chests, Barrels, Hollow Logs, Loose
Rocks,
and things like that. It works on hirelings too (but in that
case the %MF is added, ie your chance + mercenary chance if the
hireling makes the final kill).
EXAMPLE
Camel
Chance of Magic Item Drop - 5% For Monster
Amazon with Tarnhelm and Langer Briser equipped kills a camel.
Tarnhelm - 30% Better Chance of Getting Magic Items
Langer Briser - 56% Better Chance of Getting Magic Items
30 + 56 = 86%
Original Monster Chance * Added Chance --> 5 * 1.86
New Chance Of Getting Magic Items --> 9.3%
Crushing Blow - Crushing Blow gives the chance that you will make the monster
you hit lose 50% of its current life. This does not work on
special monsters (super uniques, uniques, champions, etc.), is
at half effectiveness on bows and the probability for Crushing
Blow stacks.
EXAMPLE
Camel 150/200 HP
Barbarian with Hone Sundan equipped hits the Camel.
Deadly Strike - This functions much like the Amazon's Critical Strike or with
a Barbarian's weapon mastery - if it is successful, you will
deal double damage. For example, a club that gives +50% Deadly
Strike means that there is a 50% chance for you to do double
damage. Note that this is cumulative with the Amazon's Critical
Strike so Amazons with Critical Strike and Deadly Strike can
get a whopping 400% damage bonus - and so can Barbarians with
weapon masteries.
EXAMPLE
Barbarian with Coldsteel Eye equipped and Lv 16 Sword Mastery
Normal Damage - 31-75
Sword Mastery - 62.93-152.25
Chance to do Deadly Strike - 50% (Damage 125.86-304.5)
Chance to do Critical Strike - 20% (Damage 125.86-304.5)
Chance to do both together - 0.5 * 0.2 ==> 10%
Damage when done together - Base Damage * 2 * 2
Damage done in this example - 251.72-609
Therefore there is a 10% chance that this Barbarian will do
252-609 damage and a 70% chance to do 126-305 damage.
Hit Causes - The monster runs away very fast - you will know that this has
Monster Flee worked if you see some weird things dangling over its head when
you hit it.
On Attack - When you just attack, regardless of whether you hit or not.
On Striking - This means when you actually damage (hit) the monster.
Open Wounds - Open Wounds gives a percentage that on a successful hit, a
monster will bleed uncontrollably and gradually lose HP. It
looks really great, and sometimes when the monster dies it will
keep bleeding (think spurting blood fountain).
William C. (the_next_willennium@hotmail.com) - Various
§*Néô-Knitéôwl*§ (kniteowl_55699@hotmail.com) - Various
Kyosuke (volarath34@hotmail.com) - Unique - Goldskin, Ripsaw
Hunter - Rare - Song (War Sword)
Heliogabolus (al.sim@tinternet.com) - Suffix (Regrowth +8)
BigWillie (santahasreindeersthatcanfly@hotmail.com) - D2:LoD Help, Uniques
Fernando Lee (blood_s3m@yahoo.co.uk) - Various, an insane amount
Creeping Death (marian_dumitrache@fx.ro) - Lots of uniques/rares
*Help
*Money
*Criticism - not flames
*Money
*Suggestions for improvement
*Corrections (just because I wrote this guide doesn't mean I'm perfect)
*Questions, as long as they are relevant and politely asked
*Random Questions, as long as they are politely asked
You can ask for help in Diablo II, but I won't guarantee I'll know the answer.
I got up to Act I Hell with my Bowazon, but I will endeavour to help. Take note
that I DO use an Amazon, so I may not be able to answer in-depth questions
about assassins or whatever as such. Perhaps try asking on the GameFAQS boards
instead, or reading some other faqs from GameFAQS.
Also as a final note - things with ???? are required fields that I do not know.
If you have the answer please email/contact me. Thanks. (Note that I need a lot
of help with the level dependent prefix/suffix). I also need some information
on diminishing returns and any formulas/equations related to that.
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