Gran Turismo 3

Gran Turismo 3

15.10.2013 14:53:04
~B
GGGGG TTTTT 33333 RRRR AAA L L Y Y Gran
G T 3 * R R A A L L Y Y Turismo
G GG T 333 RRRRR AAAAA L L Y 3
G G T 3 * R R A A L L Y Rally
GGGGG T 33333 R R A A LLLLL LLLLL Y Guide

By

Wolf Feather/Jamie Stafford
FEATHER7@IX.NETCOM.COM

Version: FINAL VERSION
Completed: July 10, 2002

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CONTENTS
Spacing and Length
Permissions
Introduction
Fast Advancement
Dirt Driving
Wet-conditions Driving
'Guaranteed Wins'
Circuit Tips and Warnings
Wish List
Contact

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SPACING AND LENGTH
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Check for appropriate font setting by making sure the numbers
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PERMISSIONS
This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, Games
Domain, InsidePS2Games.com, RedCoupe, CheatPlanet.com, The
Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com,
gamesover.com, vgstrategies.com, ps2fantasy.com, hellzgate,
RobsGaming.com, GT3 High Speed, and neoseeker.com.

Permission is granted to download and print one copy for
personal use.

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INTRODUCTION
Rally racing in the Gran Turismo series is ALMOST exclusively
dirt-based, unlike games exclusively devoted to Rally racing.
Those who have played the Rally Events in Gran Turismo 2 will
certainly recognize almost all the Rally circuits in GT3, and
will certainly appreciate the exquisite detail paid to the
visuals. However, as in the rest of GT3, the new physics
engine makes it virtually impossible to drive the same car
(perhaps a Peugeot 206 Rally Car) the exact same way in both
GT2 and GT3. Also, some of the returning circuits have much
more pavement than before, although the majority of these
circuits are still dirt-covered.

The major change in Rally racing from GT2 to GT3 is in the
actual racing format itself. In Gran Turismo 2, you compete
against a ghost version of a particular vehicle for only one
lap around a circuit, therefore dust is not an issue.
However, GT3's Rally format uses multiple laps per race,
against an actual (non-ghost) opponent. Further, GT3's
maniacal attention to detail includes large clouds of dust
(for dirt-based races) to greatly obscure your vision if you
are not in the lead. Fortunately, the spray issue in the
wet-conditions races is only slightly annoying, and does not
truly obscure your vision.

An important notation used in Gran Turismo 3 is the II
designation. The name of a circuit followed by II means that
the race is actually run in reverse of its standard
direction. For example, Tahiti Challenge of Rally is run
clockwise, while Tahiti Challenge of Rally II is run
counterclockwise.

Unfortunately, GT3 does not include the two Pike's Peak
courses from GT2's Rally mode. However, the Suzuki Escudo
(THE car of cars!!!!!) is still a part of the game - it can
be purchased for 1,000,000 credits, or received as a bonus
car by winning EVERYTHING in Rally Events (so save your money
and work on winning it - details provided later in this
guide). Actually using the Escudo at any venue but Test
Course, however, is extremely difficult, as the Escudo's
handling in Gran Turismo 3 is virtually nonexistent.

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FAST ADVANCEMENT
One of the best tips concerning the Rally Events is actually
part of a larger plan for GT3 as a whole. Winning the Gold
Trophy in ALL tests for a given level in the License Tests
will give you a high-powered car which can then easily win
virtually any race, thus amassing cars and money rather
quickly. However, some people (myself included) are quite
content enough with achieving a Bronze Trophy for each of the
License Tests.

This is where Rally comes in. Take the time to acquire a
(standard) car and keep adding parts, entering the same
vehicle in as many races as you can win. During this
process, as you win cars, sell them, and use the money for
more parts for your dedicated car - unless you win a car
which can give you a much greater horsepower output when
maxed out. In my case, I routinely use a Mitsubishi Lancer
Evolution VII GSR(J), maxed out to 565HP (details below).

Once you have all the horsepower your chosen vehicle can
accommodate, buy dirt tires and head for Rally Events!!! You
will likely need to spend time seriously thinking about
tuning your car (done in the Settings menu), but once you
find the right settings for your vehicle, you can compete on
virtually all the circuits in Rally mode and have a very good
chance at winning each race.

In terms of fast advancement, sweeping Rally Events results
in 350,000Cr total and eleven rally cars, including the
insanely-fast Suzuki Escudo. Here are the rally cars which
can be won (alphabetical by manufacturer), along with their
resale value:

Citroen Xsara Rally Car 87,500 Cr
Ford Escort Rally Car 87,500 Cr
Ford Focus Rally Car 87,000 Cr
Mitsubishi Lancer Evolution VI Rally Car 75,000 Cr
Peugeot 206 Rally Car 87,500 Cr
Subaru Imprezza Rally Car 75,000 Cr
Subaru Imprezza Rally Car Prototype 87,500 Cr
Suzuki Escudo Pikes Peak Version 250,000 Cr
Toyota Celica Rally car 75,000 Cr
Toyota Corolla Rally Car 75,000 Cf

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DIRT DRIVING
After completing a number of races on pavement, driving on
dirt can be a radical change for newcomers to Rally racing.
As in standard pavement racing, speed, braking, and racing
line are all important, but - in my opinion - they all take a
back seat to steering in Rally racing. Dirt is much more
difficult for the tires to accurately grip to povide the
traction necessary to brake, accelerate, and turn cleanly.

Essentially, everything comes down to anticipation, even
moreso than dry-conditions pavement driving because of the
element of severely-reduced traction. Learning to control a
sliding vehicle is key - the direction of the slide, the
speed of the slide, the positioning of the wheels, and other
factors all influence how you can get around a corner or how
you can either hold or get back on the optimal racing line.

Without question, Rally racing can be frustrating at first,
especially the mostly-dirt and all-dirt circuits. Of course,
the Rally License Tests will give you a chance to learn how
to control your vehicle on various Rally circuits in
differing situations. Even after the Rally License has been
acquired, it may be beneficial to complete each Rally License
Test several more times - both to reinforce the driving
techniques, and to become more familiar with these courses.

Dirt Driving Payout:
Race Credits
1 5.000
2 10.000
3 20,000
Winning all three races at a given circuit in the given
direction results in winning a Rally car.

The number of laps per race (varies by circuit):
Circuit Race Laps
Tahiti Challenge of Rally (II) 1 2
2 3
3 5
Tahiti Maze (II) 1 2
2 3
3 5
Smoky Mountain Rally (II) 1 3
2 5
3 7
Swiss Alps (II) 1 3
2 5
3 7

I was able to win ALL the dirt-based Rally competitions using
a Mitsubishi Lancer Evolution VII GSR(J) with these
parameters and parts:
Ride Height 117mm front, 117mm rear
Shock Absorbers Level 9 front, Level 9 rear
Camber Angle 1.0 front, 0.5 rear
Stabilizers Level 3 front, Level 3 rear
Gear Ratio Auto Setting: Level 22
Downforce 0.19 front, 0.41 rear
Active Stability Level 14
Management
TCS Controller Level 7
Parts Acquired Suspension/Semi-racing, Sports
Brakes, Muffler and Air Cleaner/
Racing, Port Polish, Full-engine
Balancing, Racing Chip, Clutch/
Triple Plate, Flywheel/Racing,
Driveshaft/Carbon, Transmission/
Full-racing, Limited-slip/1.5-way,
Turbo Kit Stage 3, Intercooler/
Racing, Sports Tires, Dirt Racing
Tires, Lightweight Stages 1-3

Unfortunately, once you win a dirt-based Rally event, if you
return to the same circuit, you will not have Active
Stability Management or TCS Controller available to you; this
occurs with both Rally-specific cars (such as the Subaru
Imprezza Rally Prototype) and more 'mundane' cars. I prefer
to believe this was deliberate, to keep players from gaining
'easy money' from races already won, but this could well be a
legitimate bug in the game.

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WET-CONDITIONS DRIVING
One (extremely dirty) word: hydroplaning.

The biggest problem in these wet races is sliding. While you
obviously need to put down A LOT of power to try to win the
races, that power constantly risks to slide you out of
control. Should a slide ever make you completely spin
around, you may as well just quit the race and start over,
because you will NEVER be able to catch up with your
opponent.

Fortunately, if you are following closely behind your
opponent, spray from the other vehicle is not such an issue
that your vision is truly obscured. Granted, the spray of
water is rather annoying, but you can still generally see
what is ahead.

If you have a powerful enough car, you can use it for the
dirt AND wet-conditions Rally races. However, take care in
coming out of the slow chicanes, as using too much power can
cause a spin.

A very special thanks goes to PJ Man for pointing out an
oversight to me: Dirt tires are NOT required for wet-
conditions Rally races. Therefore, ANY car in GT3 can be
used for the wet-conditions races.

Wet-conditions Driving Payout:
Race Credits
1 5,000
2 10,000
3 20,000
Winning all three races at a given circuit in the given
direction results in winning a Rally car.

The number of laps per race:
Circuit Race Laps
Super Special Route 5 (Wet) (II) 1 2
2 3
3 5

I was able to win ALL the wet-conditions Rally competitions
using a Mitsubishi Lancer Evolution VII GSR(J) with these
parameters and parts:
Ride Height 117mm front, 117mm rear
Shock Absorbers Level 9 front, Level 9 rear
Camber Angle 1.0 front, 0.5 rear
Stabilizers Level 3 front, Level 3 rear
Gear Ratio Auto Setting: Level 27
Downforce 0.19 front, 0.41 rear
Active Stability Level 14
Management
TCS Controller Level 7
Parts Acquired Suspension/Semi-racing, Sports
Brakes, Muffler and Air Cleaner/
Racing, Port Polish, Full-engine
Balancing, Racing Chip, Clutch/
Triple Plate, Flywheel/Racing,
Driveshaft/Carbon, Transmission/
Full-racing, Limited-slip/1.5-way,
Turbo Kit Stage 3, Intercooler/
Racing, Sports Tires, Dirt Racing
Tires, Lightweight Stages 1-3

Another personal favorite is to use one of the F1 cars in the
game (offered in Formula GT and each of the Endurance Races)
for the wet-conditions races. However, F1 cars put down A
LOT of power and are inherently much more agile than any
other car in the game, which makes controlling the open-wheel
monsters much more difficult in wet conditions.

The TCS/Stability issue mentioned in the Dirt Driving section
(above) does not apply for wet-conditions racing.

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'GUARANTEED WINS'
There is a way to essentially have 'guaranteed wins' in Rally
Events. This concerns BUYING the Suzuki Escudo Pikes Peak
Version, which costs 1,000,000Cr in Gran Turismo 3 (half its
prize in GT2).

Even at stock configuration, the Suzuki Escudo will have a
far higher horsepower output than any competitors in Rally
Events. The problem is that in GT3, the Escudo is absolutely
atrocious in terms of handling. In my opinion, the Escudo is
really only good for use at Super Speedway (by riding the
walls to force cornering) and especially at Test Course, but
some players may wish to buy and use the Escudo in Rally
Events nonetheless. Using the Suzuki Escudo in Rally Events
will require 'riding the walls' to clear corners, although
intense countersteering will likely be required upon corner
exit, especially in the wet-based events (where throttle
management on corner exit will also be key to success).

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CIRCUIT TIPS AND WARNINGS
Tahiti Challenge of Rally: Be careful when transitioning
between pavement and dirt. About halfway around the circuit,
the set of three jumps can easily cause you to find yourself
sideways and smashing against a barrier, so it may be a good
idea to position yourself NEAR a barrier so that if you do
start to go sideways, the barrier will 'tap' you back in the
right direction.

Tahiti Maze: Perhaps the best thing to do here is simply ride
the rails, especially if you are trying to catch up to the
leader. Be careful when transitioning between pavement and
dirt.

Smokey Mountain Rally: In contrast to Gran Turismo 2, the
'front stretch' is now entirely pavement; however, it would
be wise to slow just before cresting the final paved jump.
There are a number of jumps all around the circuit which are
quite likely to send you first airborne, then into a barrier
or mountainside.

Swiss Alps: This long, winding circuit has numerous hairpins
which can either help you to catch up if you are behind, or
can quickly put you behind if you are in the lead. Beware
the transition to and from the bridge.

Tahiti Challenge of Rally II: Be careful when transitioning
between pavement and dirt. About halfway around the circuit,
the set of three jumps can easily cause you to find yourself
sideways and smashing against a barrier, so it may be a good
idea to position yourself NEAR a barrier so that if you do
start to go sideways, the barrier will 'tap' you back in the
right direction.

Tahiti Maze II: Perhaps the best thing to do here is simply
ride the rails, especially if you are trying to catch up to
the leader. Be careful when transitioning between pavement
and dirt.

Smokey Mountain Rally II: In contrast to Gran Turismo 2, the
'front stretch' is now entirely pavement. Especially in this
(clockwise) direction, there are a number of jumps all around
the circuit which are quite likely to send you first
airborne, then into a barrier or mountainside. Take care to
slow down just before cresting the hill in the first turn;
failure to do so will certainly launch you airborne and into
a barrier, allowing your opponent to slip past you and gain a
hefty lead before you can regroup.

Swiss Alps II: This long, winding circuit has numerous
hairpins which can either help you to catch up if you are
behind, or can quickly put you behind if you are in the lead.
The evening sun casts dark shadows over virtually ALL of the
circuit, so intimate knowledge of the course is required to
even have a chance of winning here. Beware the transition to
and from the bridge; on approach, the dark shadows greatly
mask the narrowness of the bridge opening, so a flawless
racing line here is absolutely essential, and it may also be
beneficial to quickly switch to Front Bumper View if
necessary.

Super Special Route 5 (Wet): Of course, the wet conditions
will have you sliding around the circuit at almost all times,
so the real trick is to control your sliding and make the
vehicle slide in a manner conducive to winning. Be careful
coming out of Turn 7 and heading into Turn 8 (the first
timing point), as the vehicle will naturally want to slide
out into the open area to the left on exiting Turn 7, and a
barrier suddenly narrows the entry into Turn 8. To the
extent possible, ride the rails.

Super Special Route 5 (Wet) II: Of course, the wet conditions
will have you sliding around the circuit at almost all times,
so the real trick is to control your sliding and make the
vehicle slide in a manner conducive to winning. To the
extent possible, ride the rails. Do not let yourself get
distracted by the beautiful moon, but please inform me ASAP
if you happen to glimpse the Moon Kingdom!!! As you come out
of the tunnel (the final turn), take care not to slide off
into Pit Lane or ram the Pit Lane barrier on exit.

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WISH LIST
Some of the things I would like to see in future versions of
the Gran Turismo series:

1.) Even MORE Rally cars
2.) Please bring back the Pikes Peak Downhill and Pikes Peak
Hill Climb courses.
3.) Several Rally-based Endurance races, with several more
cars on the circuits
4.) MORE wet-conditions Rally races. For example, how about
driving the Cote d'Azur circuit in wet/raining
conditions?
5.) If the dirt-based TCS/Stability issue mentioned in the
Dirt Driving section truly IS a bug, please fix it!!!!!
6.) Give the Rally Events even more prominence in the game,
specifically with more races on more circuits.
7.) Please add parallel-lane rally racing. This has been
included in other PSX rally games, and provides a rather
unique perspective on rally racing.
8.) Add point-to-point (i.e., stages) racing to Rally Events.

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CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if
you have enjoyed this guide and feel that it has been helpful
to you, I would certainly appreciate a small donation via
PayPal (http://www.paypal.com/) using the above e-mail
address.

To find the latest version of this and all my other PSX/PS2
game guides, please visit FeatherGuides
(http://www.angelcities.com/members/feathersites/). The
latest version will always be posted at FeatherGuides, while
other Web sites may lag behind by several days in their
regularly-scheduled posting updates.

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=======================================================================
Wolf Feather Jamie Stafford
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Just as there are many parts needed to make a human a human, there's a
remarkable number of things needed to make an individual what they are.
- Major Kusanagi, _Ghost in the Shell_
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What isn't remembered never happened. - _Serial Experiments Lain_
=======================================================================




 
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