Biohazard Directors Cut

Biohazard Directors Cut

15.10.2013 19:40:49
~B
Biohazard Chris Advanced
By.FAUK@aol.com
website:http://members.aol.com/fauk

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Biohazard Director's Cut
By:FAUK@aol.com
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Finally,I've gotten around to writing this FAQ.Lets get down to buiseness,Chris
can only carry 6 items,so I leave it up to you to decide when to visit a stor.room.
Chris can take more hits than Jill,so its better to take a beating and heal yourself
than to lose ammo.You'll notice some of this FAQ is cut and paste from my Jill FAQ,such
as the enemy and weapon section.But Chris's game varies from Jill's more than you think
so don't think this is all cut and paste when it is 80 percent new.This FAQ is made
so that you can beat it in under 3 hours.So I may leave out something I deam unimportant.
I'll take any questions you may have at FAUK@aol.com...
VERSION 1.5=I've updated alot of the information in this FAQ.
FEEDBACK
Well I must have got a million emails on this FAQ which is to say quite unexpected.
Half those million questions asked where the helmet key was.?!?!?Did they not read this FAQ.
Its in this FAQ so read this time.I also got a ton of emails about me saying the game is called
advanced and there's is called Arrange.?!?My copy says advanced so I stick by that!Yes arrange
and advance are the same game.I also received a few emails on the picture puzzle.Thanx for
telling me guys,I fixed the prob.Oh wait there was no prob.If you don't follow this walkthru
directly expect the game to be a little different.If I feel your questions are answered in
the FAq I WILL NOT RPLY TO YOUR MESSAGE!So if your having trouble check out my web page.



THE ENEMIES
One of the greatest strategies is to know the enemy.
**the zombie**The slowest and easiest of all enemies in the game.These enemies are easier to
dodge rather than fight.
**dogs**Fast and deadly they should be taken out quick before they take out you.
**hunters**even more deadly then the dogs.The hunters is an enemy I hate to encounter.I usually
just dodge them.But its best to kill them using the colt python or acid rounds.
**chimeras**They hang out in the power room deep in the lab.They walk on the ceiling and swoop
down at an enemy.Just fire a shot up to knock them down.Then aim down and kill em.
**crows**Do not bother to kill them,just run.You'll save plenty of ammo.
**snakes**Don't bother to kill them either.
**bees**same here just run.
**Super zombies**They are only found in the lab,their super strong and super naked.It only
takes about 3 attacks for them to kill you so beware.

THE WEAPONS
Every enemy has a weak spot.Even the bully down the street.
**The Beretta**You start with this.Its best at taking out dogs and zombies earlier in the game.
if you like to save ammo use this alot.
**The Shotgun**The best for killing zombies.Wait until the zombies are in close range and blow
there heads off.
**The Combat Knife**The weakest weapon in the entire game.I don't even bother to use it.Its only
good when you have no ammo.
**The bazooka**Only Jill will get this.It has 3 different kinds of ammo.Acid,Explosive,and Flame
each good for taking out certain enemies.
**The Colt Python**The strongest weapon in the game(except for the rocket launcher)Its specialty
is killin Hunters in 1 or 2 shots.
**The Rocket Launcher**It claims to kill any enemy in one shot.I'll tell you now that thats a
total lie.It takes plenty of shots to kill the snake with it.And plenty of shots to kill all
the other bosses.Except for Tyrant this is the only boss it kills in one shot.But don't get
me wrong its still the strongest weapon.
**Flame Thrower**Only Chris can get the flame thrower.Its not a good weapon because you can only
use it underground and there is no refill.

**THE BEGINNING**
Pick Chris and watch the cool beginning.Well it ain't all that cool,its filmed like
a B movie.

CHAPTER 1:THE MANSION
The team will arrive at the mansion and relize that Barry is missing.Chris will go on his
own to the Dining Room.Equip the knife and head to the next room.Its an L-shaped hall.
Turn to Chris's right and turn at the corner.Slash the zombie once,run,turn and slash again,
repeat this 3 times til the zombie falls.Run to Kenneth's body search it and search it 2 more
times to pick up the 2 clips.Go back to the main hall.

"WHAT HAPPENED TO JILL AND WESKER?!"
You find that Jill and Wesker have disappeared.Take Jill's Beretta off the floor.Go up
to the second floor.Turn to Chris's right an head to the farthest door from you.Search the
painting for a small key and keep going to the next room.Its a balcony.Search Forest's body,
he'll come to life and attack you.Kill him and take the ARMOR KEY.Exit back to the upper
Main Hall.Take the single door you skipped before.You should now be in a red hall.Using the
armor key enter the first door there.Keep going until you see Richard and Rebecca.You'll need
to go get the serum for Richard's snake bite.

SERUM SEARCH
Go to the upper Main Hall and run through the double doors into the upper dining room.
Kill the zombies and push the statue over the ledge.Go through the door at the end of the hall.
You'll be in a yellow hall with 3 zombies.Kill them and run down the stairs.Enter the door
behind the stairs.Drop some items so you only have the beretta,clip,and armor key.Search the
bookcase and grab the serum.Run back to Richard.Its to late to save him.He'll give you the
radio before he passes.Go back to the red hall.Run down the hall and enter the green double
doors.Push the red statues over the grates and push the red button in the middle,take the emblem
it will reveal.Go back to the red hall and go to the last door of the hall.Take the Book and go
through the door.Kill the zombies and take the stairs down.

CREST QUEST
Kill the 2 zombies and take the herb and enter the storage room.Put all items in the box except
the beretta,clip,and armor key.Go back up stairs and enter the door using the armor key,kill
the zombie,and enter the first door you saw here.Push the button in the bug display.Push the
tank out of the way.Then push the cabinet where the tank was.Take the half MOON CREST.If you
want ink ribbons search the lab coat.Exit and go to the room you skipped before.Make sure
you pick up the lighter off the cabinet.I suggest you also take the red herb.Go back to
the storage room.Take the lighter,beretta,clip,and armor key.Go back to the room where you
saw Richard.This time keep going to the next room.Kill the zombies and turn at the corner.
Enter the room.Use the lighter on the candle and search the cabinet for a clip.Push the other
closet away to reveal a doorway.Run in a pick up the SWORD KEY.Go back to the Main Hall.The
lower Main Hall.
Enter the Blue double doors.Push the stair if you want the first floor map.If you want ink
ribbons go through to the red hall.Use the sword key on the door and enter it.Walk slow in this
room because dogs jump through the window,kill the first one and keep on going.Another dog will
jump out another window.Kill it and push the table out of the way and pick up the clip.
Enter the door at the end of the hall.Enter the first door you see with the armor key.Kill the
dogs and take the chemical and leave.Travel to the end of the hall and enter the double doors.
Unlock the first door there after killing the zombies.Enter the door.Go to the stor.room.Take
the broken shotgun.Exit the stor room and go back to the room where you just killed 3 zombies.
Take the first door you can enter.It a room full of paintings.Press the button under the
paintings in this order:
1)New born baby
2)Infant
3)Lively Boy
4)Young man
5)middle aged man
6)Old man
7)The end of life

It will reveal the WIND CREST.Exit the room and go thru the double doors.You'll be back
in the hall you were just in.Go straight ahead and enter the door.Keep going past the next room.
You'll see 3 zombies.Knock them to the ground,and run to grab the shot gun.Put the broken
shotgun in its place and exit back to the long hall.Run down the hall and enter the first door
at the 2nd corner.It the bathroom.Kill the zombie before you try to pick up the clip.Then take
the small key from the tub and clip from the countertop.Go back to the main hall.Enter the
single door next to the blue double doors.Kill the zombies and take the clip.Use the small key
on the desk for some shells.Go back to the main hall and take the stairs upstairs.

ITS A CRUEL WORLD
Enter the upper dining room and enter the door at the end of the hall.In the next room go down
stairs.Enter the stor.room.Take the armor key,small key,sword key,and chemical.
.Travel to the end of the hall
go through the door that needs the armor key.Pick up the clip,magnum,and shells from the desk.
Exit the room and enter the door at the end of the hall.You are in a blue hall.Kill the
zombies and turn to Chris's right,enter the door at the end of the hall.Make sure to use the
sword key on the door before the door you enter.But don't enter yet.You'll be in the room
where you first met a zombie.Run to the end of the hall and enter the red door.Push the book
case out of the way and take the music notes.Use them on the piano.Rebecca will walk in.Let
her practice at the song for a while.Go back to the blue hall and enter the door you unlocked
before.Take the clip off the bed and search the desk.A zombie will come out of the closet.Kill
him and take the shells.Exit and run up the hall and turn at the corner,run down and enter at
the end of the hall.You should be in a room with a fountain and a giant plant.Pour the chemical
into the water pump.Run past it to pick up the SUN CREST.Pick up a few herbs too.But make sure
to leave one spot left in the inventory.

A SNAKE TO CLOSE
Go back to the storage room and pick up the emblem.Go back to Rebecca,if she isn't done yet,
go pick up any item you missed.Come back and she should be ready.She'll play the song and a
doorway will open.Enter and take the gold emblem.Place the emblem in its place.Go back to the
Dining Room.Place the gold emblem above the fire place.Take the blue jewel from the clock.
Make sure to grab the STAR CREST from the statue reckage.Go to the blue hall and enter the only
door you haven't visited.Place the jewel in the tiger's eye.Take the shield key.Go to the stor
room and save it,also take the shotgun,shell,and a healing item.Go to where you met Richard,
go past that room and use the shield key on the door in the next room.

BOSS FIGHT:The Snake
Suggested Item:Shotgun about 7 shells
The snake will come out from his cave.Shoot has fast as you can at the snakes head.Heal
when necesary.The snake will retreat when its defeated,take the shells off the barrels.Follow
the snake to its hole and take the half MOON CREST.Exit the room,if you are poisoned,Chris will
collapse.Rebecca will walk in.When you gain control of her go to the serum room and get the
serum for Chris.When you are Chris again head to the nearest save room and save it.Place all the
crests and beretta in your inventory,SAVE IT!Exit the room and turn at the corner and go thru
the door.Keep going and hang a right at the corner.Exit through the door.Kill the 2 dogs and
place the crests where they belong.

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CHAPTER 2:THE COURTYARD & THE GUARD HOUSE

Enter the door you just unlocked.Push the step ladder and grab the crank.Go thru the door.
Beware of the dogs,its your chose on weather to kill them or not.Be sure to pick up as many
herbs as you can.Continue on.In the next area use the crank at the hole to drain the water.
Run across the runway you just revealed.Dodge the snakes and go down the elevator.Dodge the dogs
and go through the gate.Pick up as many herbs as you can,and dodge the dogs until you reach the
guard house.Once inside push the statue over any hole you wish.Then go thru the red double
doors.Give the spiders the run around until you can grab the red book from the table then exit.
Take the first door on the left,it should be a save room.Its a good time to save the game.
Deposit all items except the red book,clip,beretta,and
something to heal yourself.Exit and go to the room straight ahead.
Kill the zombies and take the small key from the cup,then use it on the desk to pick up shells.
Exit the room and go thru the door you haven't visited yet.Keep going and enter the first door
after the corner.On the door with the electronic lock type in 215 in that order.Don't enter
yet.Just go until you see a bees nest.Grab the 002 on the table behind it.

GETTING TO THE ROOT OF THE PROBLEM
Exit the room and go to 002 down the hall.The 003 key is located in this room.Once you find it
go back to the bee room and enter 003.Take the white book off the shelf and read about V-JOLT.
Place the red book in its place.The book case will move.Enter the door,PLANT 42 will grab you
begin what I call the death hold.Rebecca will walk in at the knick of time.It up to her to make
V-JOLT to save Chris.Go to the room that was electronically locked.Here's the file to help
you make V-JOLT.

"V-Jolt Report"

As I stated in the last report,there are some common features found in the
cells of the plant infected by the Tyrant virus.We also have found another
interesting fact through some experiments.
We found an element that destroys these plant cells rapidly in "UMB no.16"
one of the series of UMB chemicals that we used for that experiment.We named
the "UMB no.16" as "V-JOLT".
In our calculation,it will take less then 5 seconds to destroy Plant42 if
we put the "V-Jolt" directly on the root.You need to mix some of the UMB series
chemicals in a specific order to create "V-Jolt".But the UMB series chemical
may generate a poisonous gas which is harmful to the human body.Extreme caution
should be taken when handling the chemicals.
Following are the types of UMB series chemicals and their brief characteristics.

UMB NO.2 RED NP-003 PURPLE
UMB NO.4 GREEN YELLOW-6 YELLOW
UMB NO.7 WHITE
UMB NO.13 BLUE(stimulating smell)
V-JOLT(UMB NO.16) BROWN

Ok,OK I'll guide you threw it.First take the 4 containers,fill 1 with water and the other with
UMB NO.2.Fill another with UMB NO.4.Mix them in this order:water,no.2,no.4.Fill one container
with UMB NO.2 and one with UMB NO.4.Mix them.Then mix the UMB 6 and 7 to make 13.Get water and
UMB NO.2,mix them to get 3.The mix 3 and 13 to make V-JOLT.Once you have go to 002 and go to the
basement.Push the crates around to make a bridge over the water.Go through the door.Turn to
Rebecca's right immediately.Go through the door and pour V-JOLT on the roots.Exit the room.

BOSS FIGHT:PLANT 42
Suggested Weapon:Beretta w/2-3clips
You'll gain control of Chris right away.Unload about 5 shots into the plant and run,stop,and
fire again.Repeat until the plant shrivels again.Take the C.ROOM KEY from the fire place.
Exit the room.You'll meet Rebecca again.Exit the room.

"WESKER...YOUR ALIVE?!"
Go to 002.And down into the basement.Continue and go through the door.Find the control room
and open it.Drain the water and unlock the room next door.Go to the room next door.Take the
2 clips and 2 shells.Make sure to take the HELMET KEY.Go back to the save room.On the way
you'll meet up with Wesker.Continue to the save room.Take the Shotgun,Shells and Helmet key
with you and go back to the mansion.

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CHAPTER 3:THE MANSION INFESTED
Once you reach the mansion again a visiter will come to see you.Too bad he wants to eat your
flesh.When the Hunter opens the door run and use the helmet key on the first door.Inside grab
the MO DISK and Magnum Rounds.Exit the room and enter the room next door.Kill the 2 hunters
and enter the save room.Save the game and get ready for a boss.

BOSS FIGHT:THE SNAKE
Take the Shotgun,shells,helmet key,and herbs that will cure fully.Exit the save room and go
upstairs.Run as fast as you can to the left all the way to the end of the hall.In the next
room turn right and use the Helmet key on the door.Once inside Search the piano in on the far
side of the room.A familier character will suddenly appears out of the fireplace.He'll snap at
you a miss leaving a hole in the floor.Stand in one place and fire like a maniac.When the snake
falls use your herbs and jump down the hole.

THE BASEMENT
Search the grave and push the button.Then climb down the ladder.Run pass the Hunters and
if you want shells turn at the corner grab them and run to the door.In the next hall Run
straight foward,kill the zombies and continue on.In the kitchen run to the door.A zombie will
come out,kill it and grab the small key off the table.Run to the right until you see a zombie
lying on the floor.Shoot it and proceed to the elevator.Immediately turn right,dodging the
hunters,and go through the blue double doors.You should be in a library.Use the small key on the
desk in the corner,take the magnum rounds from it.Turn left,push the bookcase and go through
the door you just revealed.Pick up the battery and exit the room.Proceed to the other door in
the library,push the statue forward.Search the bust of the statue in the wall to turn on the
light.Push the statue to that light.Pick up the doom book.Go back to the kitchen.Go through
the door the zombie did and travel to the end of the hall.You'll be in the familiar l-shaped
hall where you met the first zombie.

THE RED JEWEL
Go to the nearest stor room.The only items you need are a weapon,ammo,and helmet key.
Exit the room and go upstairs.Turn left and enter the door using the key.Once inside pick up
the shell and magnum rounds.Push the step ladder near the deer's head.Then turn out the lights.
Run to the step ladder and grab the red jewel from the eye.Run back to the Blue hall and then
into the lion head room.Put the red jewel in place and take the 3 magnum rounds.

OUTSIDE AGAIN
Now go to the main hall then upstairs to the red hall.Continue this way to the storage room
by there.Its a good idea to save the game.Take the battery,crank,and magnum.Go back to the
courtyard.Run through the courtyard until you reach the 3rd area(there should be an elevator
with no battery).Put the battery in place.Go up the elevator.Run back to where you used the
crank.Use the crank to stop the water.Then run back to the new elevator and travel down.Where
the water once flowed should be a ladder.Go down it.

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CHAPTER 4:THE UNDERGROUND PASS
Take the first door you see.In the next room,don't pick up the flamethrower its a waste.Pick
a door you want to go in,they both lead to the same room.Anyway,continue til you find the
door and go through it.Run down until you meet Enrico.He tries to kill you but is shot before
he can.Search his body and take the hex.crank.Go back to the first underground room,run down
til the hole in the ground,use the crank to rotate the floor and continue on.In this next room
run to the boulder and run back,it will roll at you,run around the corner.Run to where the
boulder was and grab the magnum rounds.Kill the hunters and grab the flamethrower.

BOSS FIGHT:GIANT SPIDER
Run to the hole in the wall the boulder made and go through the door.The Spider is real easy
if you brought the Colt.3 simple shots will knock it dead.Use the flame thrower on the
webbing on the door and go through it.Turn right and place the flamethrower in its spots.Turn
around and run to the end of the hall and enter the door.Its a save room.Heal up.Be sure to
take the hex.crank and the eagle medal.Exit the room and go to the door at the end of the hall.
Run to the boulder,it will roll again,so dodge it.Run to where it was and take the doom book.
Open the book and get the Wolf medal.Go to the hexagonal hole in the wall and use the crank
twice.Go to the secret room you just revealed.Using the crank push the statue over the panel
and pick up the lab key.Exit and go to the elevator and go up.Pick up the herbs,and put the
medals in their place.The water will drain and enter the lab.

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THE FINAL CHAPTER
Proceed on until you reach the storage box.Drop all items but the lab key and a weapon.Go
through the door.Kill the zombies and go down the stairs into the main hall.Run to the end of
the hall and use the key on the door,but don't enter.Turn to the left and run to the door and
enter it.Pick up the Mo disk in the back of the room.Then log onto the computer.Login using
the name john and password ada.To unlock B2 type in the password mole.Go back to the main hall
and back up stairs.Go to the Visual Data room.Search the grate on the wall and push the button,
grab the mo disk it unvales.Exit and go back downstairs.Enter the first door you see.Then run
straight down and enter that door.Kill all the zombies and use the mo disk on the password input
machine,exit to the main hall.Then run to the door you unlocked with the key.Once inside run to
the door straight ahead.Then save your game.

"YOU CAN'T KILL ME!"
Take all the mo disks you have.Exit the room and go straight ahead and enter the first door
you see.In the sergical room push the boxes over the grates and push the step ladder over the
button and go through the chute.In the autopsy room kill the zombies and use the mo disk to get
the passcode.Exit,turn right and enter the double doors.Run ahead and turn right at the corner.
Run and enter the double doors at the end of the hall.In the power room find the monitor and
turn on the power.Then find the other door and enter it.In the next power room,run straight
ahead and use the mo disk to get the passcode.Then run to the other door and enter the
generator room.Run around til you find the power circiut monitor and reroute the power.Then
continue around and pick up the battery.Exit back to the storage room.Once there save it and
take the colt,battery,and a few healing items.Exit and turn right and run to the elevator.Once
you press the switch Rebecca will go with you.

BOSS FIGHT:TYRANT
You and Rebecca will walk down the hall.You'll see Wesker and hear his plans.He'll shoot
Rebecca and take you to meet Tyrant.Tyrant will bust open the cyro tank and stab Wesker.Then he
aims he site on you.Immediately run turn and shoot.After about 3 or 4 shots Tyrant is dead.
Easy enough right?

THE ESCAPE
Exit the room,you'll see Rebecca is ok because of her vest.Go up the elevator.Rebecca will go
and activate the triggary system,while you exit the room to the main hall.She successfully
activates the bomb.Run to the stairs,but before you go up enter the door there.Run to the end
of the hall,and enter the passcodes in the moniter.Enter the door and run to enter the door to
the jail cell.You'll see Jill.You talk briefly.Now go back to the main hall and go up stairs.
Kill the zombies and proceed to the next room.Go past the box and up the ladder.Enter the double
doors you see right away.Run down the hall and place the battery where it belongs.Rebecca will
catch up with you,Rebecca and Jill decide to let you go first.Go up the elevator.

FINAL BOSS FIGHT:TYRANT
Once on the helipad pick up the flare from the box.Run to the center of the pad and use the
flare.Before the helicopter can land Tyrant bust through the roof.He wants to even the score.
Run and dodge his blade.Quickly turn and fire.Repeat this patter until Brad drops the rocket
launcher.Run and grab it.Equip it and fire it at Tyrant.He'll burst into pieces.The Helicopter
will land and the you all escape safely.
THE END?
This FAQ is a copyright of FAUK 1999.

 
Comments:
Je reactie is bewaard !!!
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