Twisted Metal 2

Twisted Metal 2

13.10.2013 18:52:35
~B
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_____ ____ ____
| / | / | By Rob White
|_____ | | | | < trebor@argonet.co.uk )
| |_____| | | Finished On 29-10-98.
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| | | |____/ Version 1.01
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0.0 CONTENTS
============

1.0 Credits and Explanation
---------------------------

1.1: FAQ Introduction
1.2: FAQ Contributors
1.3: Game Buttons and Controls Legend
1.4: The Game Introduction FMV
1.5: Contacting me
1.6: Revision History
1.7: Legal Information

2.0 Playing the Game
--------------------

2.1: The Idea of the Game
2.2: The Cars
2.3: The Battlegrounds
2.4: Weapons
2.5: Other Pick-Ups
2.6: Location of the Health
2.7: Undocumented Controls

3.0 General Strategies
----------------------

3.1: Advanced Attacks
3.2: Good Strategies
3.3: Fighting Strategies
3.4: Ambush Points
3.5: Damage Approximation

4.0 Character Profiles and Tactics
----------------------------------

4.1: Specials and Character Info
4.2: Character Quotes From the Game
4.3: Character Stories and Endings
4.4: Weird Things About the Game Characters

5.0 Cheats
----------

5.1: Ingame Cheat Codes
5.2: Secret Characters
5.3: Secret Levels
5.4: Hidden Codes
5.5: What to Destroy
5.6: Pedestrians
5.7: Game Bugs
5.8: Passwords
5.9: Release Information
5.10: PC Cheats

6.0 Goodbye, and Twisted Metal 3
--------------------------------

6.1: Twisted Metal 3 ?!?!?!
6.2: Goodbye...

1.0 Credits and Explanation:
============================

1.1: FAQ Introduction
---------------------

This FAQ is actually intended to be a strategy guide for each of the
different vehicles in TM2. As the new maintainer, I intend to make this
document a full solution to the cheats, hints, tips, solutions and bugs that
are held within Twisted Metal 2. It has been almost a year and a half since
the last version was posted to rec.games.video.sony, I thought it needed a
bigger update than Sporty Spice's wardrobe. Hell, it could even go Official!
In the future I hope to enhance it further by including Twisted Metal 1, but
I cannot at the moment as I have neither the money or the time to master a
new game. If you would like to discuss strategies or add something to this
FAQ, please contact me at trebor@argonet.co.uk

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1.2: FAQ Contributors
---------------------

This bit is by Graham Frederick...
I'm really sorry if I missed someone in the credits section (I'm sure
I'm missing at least one); it seems like sometimes when I tried to
edit the file, it would act like it saved changes but in actuality
did nothing. As a result, some strategies (one using Grasshopper)
are lost in limbo.

A lot of information has also come from Twisted Thinking and Mr. Grimm's
Twisted Metal 2 site.

If you don't want your information in this FAQ, then mail me and it will be
removed immediately on the next update. I've done my best to contact the
contributors, but have only managed to reach Michael R. Baraniecki. The
other emails I sent were sent back by the respective servers :o(

Michael R. Baraniecki
Getting rid of fire, Grasshopper strategies

Jio
Crash and Bash strategy

Charles Raimond
Moscow and Spectre strategies, debunking a hoax

Joel L. Hoffa
Minion special attack

Sean Sullivan
Amazonia ambush points

XvVWVvX@aol.com
Health code

Todd Bangerter
Grasshopper strategies, Roadkill strategies

Jason M Haugh
New York strategies, Hong Kong strategies (?)

Jordan Galloway
Hammerhead strategies

Rverwnd@aol.com
Grasshopper strategies

Graham Frederick (fredga01@holmes.ipfw.indiana.edu)
The Character info, the armour, special, speed and manuavrability
list. Some of the General Strategies, The Advanced Attacks
information.

Tyler Hill (Sarthon@aol.com)
PC Healing Code

Matt Mason (Email Unknown)
PC Hacking cheats to play as Minion, Sweet Tooth and Dark Tooth


And thanks go to the following for posting the FAQ on their pages:

Lawerence F. Mize, Jr.
"http://www.gl.umbc.edu/~lmize1/tm2/"
Also thanks for putting the old FAQ into HTML format

Mark Tseytlin
"http://pw1.netcom.com/~mzt/cheats.html"

Brian L.
"http://members.aol.com/blandel/psx/"

Joel L. Hoffa
"http://www.mindspring.com/~hospcom/PSX/FAQs/"

Jeff Veasey
"http://www.gamefaqs.com/"

James Stevens (jamess@argonet.co.uk)
"http://www.argonet.co.uk/users/jamess/index.html"

Thanks to Graham Frederick for writing the first FAQ in the first place.
Thanks for the inspiration.
Big Thanks to gameFAQs and James Stevens for putting the first FAQ on their
pages.

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1.3 Game Buttons and Controls Legend
------------------------------------

LEGEND

U: Up
D: Down
L: Left
R: Right
X: X Button
S: Square Button
T: Triangle Button
O: Circle Button
L1: Left 1 on shoulder of pad
L2: Left 2 on shoulder of pad
R1: Right 1 on shoulder of pad
R2: Right 2 on shoulder of pad

CONTROLS

U, S: Accelerate forwards
D: Accelerate backwards
L: Turn left
R: Turn Right
T: Turbo
R1, L1: Cycle through weapon inventory
R2: Machine-Gun
L2: Fire selected weapon

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1.4 The Game Introduction FMV
-----------------------------

Upon loading, an FMV showing you a car racing towards the Twisted Metal 2
sign with various things in the way. I'm going to explain what's in it.

DARKSIDE

First off, see that semi-rig on the right? That's Darkside, a now-retired
driver from Twisted Metal 1. As one ass kicking semi rig truck, he was
retired because of lack of interest. Bit of a shame really, as he possessed
the heaviest armour perfect for ramming your enemy.

THE TWISTED METAL 1 SIGN

Next, two missiles fly out and nail a TWISTED METAL sign. What kind of
missiles are they? One's a Power, and the other is a Fire. That way, the
sign is totally demolished and also bursts into flames! Why the destruction
of the sign? Because TWISTED METAL 2 rules the streets now!

ROADKILL

Further up the road, Roadkill (Driver in Twisted Metal 1 & 2) sits idly off
to the side. Loser. Wake up and fight! He looks a bit smashed up, could he
get scrapped in TWISTED METAL 3?

THE TWISTED METAL 2 SIGN

You approach the TM 2 sign which is on a grey brick wall with Twisted Metal
related graffiti sprawled over it. What does it all say? From the upper
left corner clockwise...

"Grasshopper Rules"
"Twisted Metal Rules"
"Mr. Grimm is a big meany"
"Don't take candy from Sweet Tooth"

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1.5 Contacting Me
-----------------

You can contact me at . Failing that, try posting
a Usenet message on comp.sys.acorn.games where I lurk. Failing /that/
you're pretty screwed :oP

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1.6 Revision History
--------------------

1.00: The first release one. A lot of spelling mistakes and grammatical
errors were corrected before....

1.01: This one! I've added a lot more information on TM3 (Thanks Mr. Grimm).
I've also attempted to contact the owners of several FAQ and Cheats
sites to tell them about this document. Still no luck on the Contributor
email addresses though :o(

Added the Radar Bug.
Added Release Information.
Added Information on my future FAQ pursuits.

1.7 Legal Information
---------------------

The names Twisted Metal and Twisted Metal World Tour are trademarks of Sony.
Playstation is a registered trademark of Sony Computer Entertainment
Incorporated. The Games Twisted Metal and Twisted Metal World Tour are both
© 1996 Sony Interactive Entertainment Inc. All Rights reserved. Designed and
Developed by Sony Interactive Studios America and SingleTrac Technologies
Inc. Published by Sony Computer Entertainment Europe. Made in Austria.

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2.0 Playing the Game:
=====================

First off, I suppose I should explain what Twisted Metal actually is. I'll
split this up into various sections to make it as easy to understand as
possible, then you can go on to the advanced tactics, and the Character
information.

2.1 The Idea of the Game
------------------------

The idea of the game is simple. Drive round in a car equipped with a
rapid fire gun and various weapons and kill people that dare attack you.
"Peace of cake!" I hear you say. Well, that would be easy, but who
mentioned incredibly clever computer controlled cars? Right, you can
select a fighter out of 12 cars with 12 different drivers. Many return
from the first installment of the game, others have their own problems.
The first one was based on the idea of self-declared Ruler of the Earth
business man Calypso doing a deal with the council of LA to create
something so terrible that LA would be scared, and crime would stop, and
various other mumbo-jumbo. The result was...Twisted Metal, where
combatants could enter and fight it out around the streets of LA in a
Warehouse, a Park, a Freeway, and other city essentials. The prize was not
money, or power, but anything the winner wanted, no matter how big, how
powerful or strange. This year, with LA totally destroyed from last years
contest, Calypso faces a problem. Where would the next contest take place.
Hmm, why not fight it out around the world? Fighters can fight in the
ruins of LA, Paris and even Hong Kong. Twisted Metal 2 is a /lot/
different from the first, although the idea of fighting vehicles has
stayed intact quite well.

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2.2 The Cars
------------

Each of the 12 cars has different characteristics. It's more or less
the same as any fighting game, with the little guys being fast, but
with little or no armour, and the big guys being well built but slower
than a snail with an iron ball tied round his foot.
For your convenience, I've listed the cars in detail below, but I'll
run through them briefly now.

AXEL

Axel is a human imprisoned between two huge wheels who is fighting for
freedom.

GRASSHOPPER

Krista Sparks is a teenager fighting to be reunited with her Father.

HAMMERHEAD

The big-boy returns, this time as a monster truck van instead of a pickup.
Drivers Mike and Stu are just out for a joyride just like last time.

MINION (L1,U,D,L)

The boss of Twisted Metal 1 (From now on TM1) returns, and this time you can
play as him. Minion is fighting for his powers back, which Calypso took from
him when he won Twisted Metal last year.

MR. GRIMM

The Grim Reaper is back again on his motorcycle, but now he has a sidecar
and a redrawn Screaming Soul. He is fighting for more souls to feed his
addiction.

MR. SLAM

Simon Whittlebone is an Architect fired from his job when he put forward a
plan to build a tower which stretched to the heavens. He is fighting to
build this tower. He drives a front-loading bulldozer with choppers to chew
his opponents.

OUTLAW-2

With Outlaw-1 now lost in space, Capt. Jamie Roberts is fighting to save her
brother Buzz, who was the last good cop in a world gone bad. Buzz Roberts
was fighting to go to a place where no crime existed as his job was too hard
as a straight cop. Calypso bent his words and sent him into Space. Outlaw-2
is now a modern Squad Car, an improvement on the 70s/80s style Cop car from
TM1.

ROADKILL

Marcus Kane (No relation to Charlie or Needles from TM1) is a down and out
with problems. Everybody calls him crazy, but his prize for winning TM2 is
to know the truth. Roadkill has changed quite a bit from his TM1
incarnation. The original was a junkyard car which fired rusty spears as a
Special. Now Roadkill is a maxed up Countach with a Boomerang weapon which
has treble the power if you hit someone with it on it's way back. The good
thing about the weapon is that it goes straight into your stock of weapons
if it does'nt hit anything. Occasionally it can go through walls too!

SHADOW

Driver Mortimer is a Morgue guy whose job it is to avenge the death of his
clients who are Souls. He is out to get revenge on Calypso for the Souls of
all the people that died in Twisted Metal 1. He drives Shadow, a long purple
funeral hearse equipped with Shadow Remote Bomb missiles.

SPECTRE

Ken Masters is an Egotist whose prize is to have everybody know his face.
His ending is possibly the funniest :o) Spectre was one of the best cars in
TM1 as his special was good, and his speed meant good maneuvrability. He
still has the Phantom ghost missiles, and the driver who was a soul in TM1
found his place as a human in the end.

SWEET TOOTH (U,L1,T,R)

Needles Kane returns as the escaped Mental Patient dressed as a clown who
has stolen an ice-cream van. In TM1 he was looking for his best friend who
was his Father, and his Father was looking for him. This year he is fighting
to be something different. when they said Mental Patient they meant Mental
Patient, lets just leave it at that.

THUMPER

Still the same low-riding pink caddy outta the seventies driven by Bruce.
Uneventful in his goal in TM1, he returns to fight for himself, his friends,
his pride and his own survival, plus a bit extra this year. The Flamethrower
weapon now goes a bit further, and is still very powerful.

TWISTER

Another new one, Amanda Watts is an ex-racing driver who is addicted to
speed. She drives an Indycar called Twister which has a tornado spin as a
Special weapon, which flings her opponents about making them take loads of
damage. Her prize for winning TM2 is to drive at the speed of light.

WARTHOG

He returns! The second best vehicle from TM1 returns with the same armour,
special and speed which made him such a hit. For such a small car he is
quite well-built, and can take on the best of 'em. The three homing missiles
are now Patriot Missiles which turn into fireballs at a magic distance. His
prize is to be young again if he wins TM2.

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2.3 The Battlegrounds
---------------------

This year, things have gone global....

LOS ANGELES - Quake Zone Rumble

The ruins of the city from last year. The level sort of has the shape of
Brands Hatch, with a 6 lane freeway track going round the outside of the
level. The middle of the level is a flat bit of land with wrecked buildings
on. To access the middle, the freeway has ramps all the way round leading up
all the way round. Various other decorations include some ice-cream shacks,
two tunnels, a cage, a fire-pit and Lightning Generator.
You take on 6 opponents here.

MOSCOW - Suicide Slide

This level is a Secret Missile Base in the shape of a circular bowl with
criss-crossing ramps. It also has a Lightning Generator in the middle, and
various Russian signs which can be burned. Just like the Arena level(s) in
TM1, hit them first, and hit them /hard/.
You take on 5 opponents.

PARIS - Monumental Disaster

My favourite 1P level, fight it out against 5 opponents around the streets of
Paris. Take a dip in the River Seine, nuke the paintings in the Louvre, burn
across rooftops, and blow up the Eiffel Tower! This level has it all.
Wherever you go, your enemies will follow you, and this creates some great
fights. A true joy :o)


AMAZONIA - Fire Walk

This is a set of rock walkways with temples and another minor detail, LAVA!
Go in it, and it burns you alive, so a sure tactic is to bait your enemies
on to the lava, and freeze 'em. Not bad, but perhaps a bit too big. It also
has some temples, and a teleporter island. After killing your 6 opponents,
you will face Minion. Instead of all the Players Specials he had in the
first, he now has 3 homing missiles (Like Warthog) with a freeze bolted on!
He is well-built like Warthog, and has size like Hammerhead, with the speed
of Mr. Grimm added. This makes him formidable.

NEW YORK - The Big Leap

Like the Rooftops level from TM1 (Included here as a secret level), fall off
the buildings and you fall to your death. It is a lot more complicated than
the Rooftops, with more decoration. Decorations include a Fashion Poster, a
Swimming Pool, A Chrysler style Green-Glass building with a lift shaft and
teleporter, oh, and the Statue of Liberty (Which you can blow up). In 2P,
certain areas cannot be accessed, specifically the green-glass building,
which limits your movement as the teleporter is'nt there, and there's no
where to go on the brown coloured rooftop if you get into trouble (I would
normally fall down the lift-shaft for some Napalm, Missiles and Health).
You can remote bomb your way ontop of the building though in 2P.
Also, look out for the Sweet Tooth code when you fall off one of the
buildings. In 2P, remote bomb or jump ontop of the green glass building and
sit it out.

ANTARCTICA - The Drop Zone

OK, two drop levels in a row, what's going on? Oh, just you being hunted by
7 opponents around an Antarctic island which keeps on falling into the Sea!
The edge from time to time drops in to the sea, which means that the only
safe places on the level is the bit in the middle with the Bridge structure
and the teleport island. Napalming bits of the level makes it drop quicker,
so freezing and richocheting enemies into the sea is a safe bet.
You can see what pieces of the level are going to drop into the sea, as all
of the level has a network of visible cracks, which will flash or light up
when it is going to fall into the sea.

HOLLAND - Field of Screams

This level is the favourite of nearly all the people I know, and rightly so,
it is awesome! A totally flat rectangular level with two windmills and two
teleport pads which put you on the top levels of those windmills. Not many
places to hide. The bet tactic I have is to run laps around the level, which
make for an ideal hit and run situation. Not many places to hide, the only
places are in decreasing order of help - (1) The windmills which are quickly
destroyed by the your opponents, (2) The long grass with a small vehicle,
and (3) the wreckage of one of the windmills, that way, enemies can only come
at you from 2 angles, instead of 6.
This is also one of the hardest levels, as you are being chased by 9 (!) other
enemies.

HONG KONG - Hong Kong Krunch

Not bad at all, the level has the roads of Paris, the Subway acts as
Amazonia's tunnel, and the Temple reminds me of LA kind of. If you get
stuck, quickly run down the subway for weapons, Turbo, and a Health. Use the
Lightning Generator to shock your enemies and leave them open for attack.
After killing all 8 opponents, you face Dark Tooth, who should give you a
bit of a problem. He is described below...

DARK TOOTH - Hong Kong Krunch

OK, so he's not really a level, but the boss is played on the Hong Kong
level. After killing the truck part of Dark Tooth, you take on the Head that
was ontop of the truck. He has less or no armour so he should'nt be too
hard. You get a password to start back on the truck part of him.

JET MOTO (U,D,R,R1) - Suicide Swamp

One of the 3 hidden two player levels only available in Challenge Mode, this
is one of the stages from the SingleTrac developed game Jet Moto. Not at all
bad, but it is a bit small. There are various power-ups, and a wooden
bridge/tunnel structure to hide in the shadows of or on top of. The water
section of the game have very realistic reflections, and the backdrops and
trees also look very realistic. You can hide anywhere with Mr. Grimm and no
one will see you if you have radars turned off. I think the level was
included in TM2 as a stand up fight, as there are little ambush points and
no healths at all. The bridge bit could be quite good for napalm, but thats
about it.

TWISTED METAL 1 LA ROOFTOP (D,L,R1,D) - Rooftop Combat

One of the 3 hidden two player levels only available in Challenge Mode, this
is the rooftop level from TM1 with a few minor structures like the crane/
hanging crate removed. The backgrounds have been simplified, which makes them
look a bit better and more realistic, and the roofs now have noticeably different
colours. The Glass Pyramid is still there, with the 4 shrubs you can destroy
for weapons and a health. Minion is'nt there (Thankfully), and it now seems
a lot more real if you do some roof jumping with Sweet Tooth. A lot of the
background scenery has also gone, but old favourites like the Predator
2-esque 'Western' building with the stone lions and the Mount Rushmore style
carved rock head are still there and looking good as ever. Not bad, with a
lot of weapons, some good ambush points and a couple of places to hide for
surprise attacks, this is one of the best designed TM levels ever, so I'm
glad they included it. All the weapons like Oil and Spikes in TM1 have been
replaced with their replacements. Check out that sun-set sky aswell. Awesome.

TWISTED METAL 1 LA CYBURBIA (D,U,L1,R1) - Assault on Cyburbia

THIS IS THE BEST LEVEL! This has it all, cramped side-streets with a couple
of cute decorations (The dog and the barbecue family are missing though), a
few openings for some fights, some tunnels, a canal with various exits and
the corners you can hide in, the freeway and the little chicanes through the
grass are all there. The health and weapon locations are still there and
have been adjusted accordingly just like the Rooftops. This has to be the
only level where having a car with decent speed does'nt matter. It is
incredibly easy to lose your opponents, especially considering the size of
the level.

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2.4 Weapons
-----------

There are tonnes of weapons to be picked, around each level there are about
20 weapon pickups, and that excludes Turbo and other items. Weapons from TM1
like the Oil Spills, Spikes and Catapults have gone the way of the Dodo. Not
surprising really, cause they were'nt very effective. I'll go through each
weapon pick-up, so here goes.

MACHINE-GUN

This is your only permanent weapon. Each bullet does about ¼ the damage of
a Fire Missile. With the Mega-Guns code, it gives each bullet the power of
1 Fire Missile! Not bad if you want to finish somebody off without any
missiles. A good ram and a machine gun should do it. Hold down
the fire button so you don't have to worry about firing. They don't overheat
like TM1, and it is easier to hold the fire button down to access Minions
Special.

FIRE MISSILES

These look like Yellow missiles with 'FIRE' printed on them in big letters.
They are the weakest of the weapons, and they home slightly. They are only
really effective up close, otherwise your target could just swerve to avoid
it. Always have at least one, so you can access the Reverse Ice in an
Emergency.

HOMING MISSILES

These are Purple Missiles with the word 'HOMING' printed on them in
lettering. They do about double the damage of a Fire Missile, and they home
quite well (duh). Good for Moscow with the bridges destroyed.

POWER MISSILES

The grand Daddy of Missile Technology, these are Blue Missiles with the word
'POWER' printed on them in Red. These can only go in a straight line, and
are about 4 times as powerful as the Homing Missiles. Aim well, otherwise
you'll waste it. Good for freeze attack follow-ups.

LIGHTNING

Only for levels with a Lightning conductor, namely LA, Moscow, and Hong
Kong, these are a lightning flash with 'LIGHTNING' printed on them. Not very
powerful, it's only saving grace is that it pops enemies in the air long
enough for a follow-up attack. Due to the "Distance Bug" it is crap for
delivering the "DAMAGE FROM A DISTANCE" strategy. Just waste it all, it's
not worth the space in your inventory, and I can't tell you how many times
I've forgotten to use Lightning on Moscow and I'm stuck with 4 odd
Lightnings until Hong Kong. Especially bad with Mr. Grimm, who has a small
weapon Inventory space.

NAPALM

Easily the most versatile weapon in the game, these are an Orange flame with
'NAPALM' printed on them. Easy to see, and to use, Simply point the way you
want to fire it, and fire. Whoosh, bingo. Direct hit. It makes your target
burn too, and they lose quite a lot of health. So will you if you go in it.
Luckily, a quick burst of Turbo or a dip in water puts out flames. Homing
Napalm REALLY does it's job, and is extremely powerful. See the code below
for Homing Napalm.

REMOTE BOMB

Easily the Most powerful, these are a little blue and yellow
dynamite with a timer, with 'REMOTE' printed on them. Simply drop it
somewhere, and press fire again to detonate it. It harms you, and flings
loads of enemies in the air at once if they're all caught in the blast. Good
for a follow-up after you freeze someone. When the bounce, get 'em again!
Using Remote Bombs you can do some high jumping of your own, like jumping
the fence around LA, getting ontop of the temples in Amazonia, and even
Remote Bombing your way ontop of the Green Glass building in 2P which is
normally closed.

MINIONS SPECIAL

OK, so it's not really a pick-up, but it is very effective as a CPU killer.

---------------------------------------------------------------------------

2.5 Other Pick-Ups
-------------------

These come in the shape of a wheel with fire coming off them. They have
'TURBO' printed on them in green. Essential for slow fighters to gain a bit
of speed, and excellent for fast fighters to reach their top-speed for a
fast getaway. Turbo also puts out fire, so turboing through it is a safe
bet. A quick burst puts it out, so don't go mad on them. You get 10 units of
turbo for each pick-up, and each unit lasts for about 2 seconds. A quick
burst can also get you up to speed reasonably fast. Use wisely, and don't
risk your neck trying to get more, as your enemies will be forever in your
face if you do.

HEALTH

Sort of like the originals, but now have a blue frame around the red cross.
They are now easier to see, and boy will you need them :o)
There are about 2 to each level, sometimes more, but you need to memorise
their location for them to be truly useful. Their are two kinds, a total
recharge, and a partial one. Again, memory will help you out here.

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2.6 Locations of the Health
---------------------------

The locations of each Health are listed below.

LOS ANGELES

Partial Recharge: Next to tunnels
Next to Pit of Fire
Next to Burnt-out building near the Pit of Fire
Over the area with the 3 small jumps in the road
Total Recharge: In the small caged area across the bridge

MOSCOW

Partial Recharge: In the centre of the pad in the centre of the level
In the centre of the pad in a red beam on the upper-level.
At the top of the bowl
Total Recharge: None

PARIS

Partial Recharge: In one of the corners on the lower level of the Louvre
On top of the roof next to Eiffel Tower ramp
On top of the roof near the Louvre
Above one of the fountains next to the Eiffel Tower
Total Recharge: None

AMAZONIA

Partial Recharge: On the teleport island
On the silver bridge
On the right hand side in temple with two doors
Total Recharge: In the tunnel

NEW YORK

Partial Recharge: In the big yellow lights ontop of the jagged roof
In the swimming pool
Total Recharge: At the bottom of the lift shaft in the green-glass building

ANTARCTICA

Partial Recharge: On one of the red ramps
On one of the ramps in the middle ravine
In the centre of a square hole in an ice structure
On top of the large white bridge structure
Total Recharge: None

HOLLAND

Partial Recharge: In a haystack opposite the windmill in the long grass
In a haystack near a windmill
Next to a windmill
Total Recharge: Inside the windmill in the short grass

HONG KONG

Partial Recharge: In a parked cab near the docks
Down the dead-end near the docks
Down the dead-end on the same road as the above
In the crossroads opposite the temple on the docks
In the subway tunnel
Total Recharge: On top of the upper level that goes around the temple

JET MOTO

Partial Recharge: None
Total Recharge: None

TWISTED METAL 1 LA ROOFTOP

Partial Recharge: None
Total Recharge: In Glass Pyramid (Renews very. quickly)

TWISTED METAL 1 LA CYBURBIA

Partial Recharge: None
Total Recharge: Outside of the First Church of Cyburbia near the school.

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2.7 Undocumented Controls
-------------------------

In the manual to the game, it goes through the basic controls and 3 advance
attacks to get you started. There are quite a lot of undocumented controls
which it does'nt mention, which is what this bit is about.

THE CHARACTER SELECT SCREEN

Pressing R1 on this screen does a 'Random Car Select'. Pretty useless, but
OK if you're bored and want to play with any old player while you wait for
your girlfriend's knock on your door :o)

RADAR

See that big rectangular thing in the top left? That's your Radar. To toggle
it on and off, hold Select and press Left. By default it is turned on.
Every car has a different coloured dot. Roadkill and Minion have a red and a
dark grey dot respectively.

REAR VIEW MIRROR

In the top right there is a big space, so hold Select, and press Right.
This gives you a rear-view mirror, so you can see behind you.
By default it is turned off.

CAR VIEW

Unless your a total donut, you can't fail to notice your car. To change your
perspective of it, hold Select, and press Up to cycle through the views
available....
SingleTrac have got rid of the in-car view from the first, which is a bit of
a shame, as it gave you a real sense of speed.

BEHIND CAR: This is the default, it gives you a close up tailing view of
your car. You can have the rear-view mirror on here.
This is often the first choice of many fighters.

BEHIND CAR IN AIR: Second, we have a a far away tailing view of you car. You
can have the rear-view mirror on here too.

HELICOPTER VIEW: Third, we have a high up view of your car. You can see
almost everything infront of you from a distance. The
rear-view mirror turns itself off as you switch to this.
If you drive into a building, it switches automatically
back to the default view. I've noticed a bug about this
(See 5.7 Game Bugs).

The Helicopter View is now an option, as in Twisted Metal 1 you had to use a
code.

WEAPONS INVENTORY

If you don't like cycling through your weapons you see how many homers you
have, then you can turn it into a little list instead of a cyclic set of
pictures to tell you all the weapons and how much you have. Hold Select and
press Down.

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3.0: General Strategies
=======================

3.1 Advanced Attacks
--------------------

Numbers after the Advance Attack show how much energy is used in
pixels. Your energy bar holds about 47 points, and its color is very
helpful: Green means 19-47 points, Yellow means 6-18 points, and Red
means 0-5 points.

The Advance Attack energy was estimated using pixels, and is for the
most part accurate. Damage, however, was calculated using
quarter-inch units on a light armor character, Mr. Grimm. The
numbers show more of a relative difference between attacks rather
than exact damage amounts. Of course, an attack on Mr. Grimm will
end up causing more energy loss than one on Minion. However, I
didn't want to lose my eye sight counting pixels of damage. Plus it
was really frustrating. Just for reference, Mr. Grimm can sustain
about 20 points of damage.

Attacks are arranged in a general order of usefulness.

ICE (L,R,U, 19 Pixels)

Can be used to stop your opponent and set them up for another attack. They
are completely vulnerable and can't break out of the ice, unlike TM1. It
also causes slight damage. A basic combo is to ice someone and follow up
with your special. Ice will melt after about 4 seconds.

NAPALM (R,L,U, 19 Pixels)

Is helpful if you don't have any Napalm weapons. It explodes on impact for
some good damage and also sets the enemy car on fire, draining even more
energy. A Napalm blast will stay burning for about 5 seconds.

SHEILD (U,U,R, 19 Pixels)

Is very useful since it prevents any damage against you. It only lasts
three seconds and uses a lot of energy, but vehicles with little armor can
use this to be even stronger. Even though the Shield stops actual damage,
you still get knocked away from richocet bombs and some specials. Don't
assume you're safe in New York if you put up a Shield.

REAR ATTACK (L,R,D)

Sends your highlighted weapon shooting out behind you. Unless you have a
good homing weapon, you could easily miss. One benefit is that it doesn't
use ANY advance attack energy.

MINION'S SPECIAL (U,D,U,U,R2 42 Pixels)

Is somewhat useful in 2P mode, and a little more dangerous in a tournament
since it drains all of your Advance Attack energy. This attack gives cars
with weak specials an extra gun for thier arsenal. Use it carefully. It
might be easier in practice to hold down R2 and press U,D,U,U. Something
I've observed in 2P is that most of my opponents lose and use "Damn it,
Minion's special won't work".

THE MINE (R,L,D, 6 Pixels)

Can be useful in tunnels or narrow spaces (Amazonia, Hong Kong) or in places
where you know enemy cars will go (landing places from warps in Paris and
Antarctica). They are also good for enemies on your tail. You can try to
drop them near the edges of cliffs, but enemies probably won't hit them
since they disappear after 15 seconds. When combined with Remote Bombs,
carnage insues. The docks in Hong Kong can be used well with a combo of
mines and specials as anyone fence jumping will end up dead in the water!

JUMP (U,U,L, 6 Pixels)

Is more of a utility than a weapon, although you can get out of some bad
situations with Jump and turbo, since it doesn't cost as much as Shield.
Especially good for reaching 'safe' spots in New York and Paris.

INVISIBILITY (R,D,L,U, 19 Pixels)

Is utterly useless. It lasts for 4 seconds, but anyone with a radar,
including the CPU, still knows where you are. (See Bugs for some strange
gaming effects).

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3.2 Good Tactics
----------------

You can shoot Ice or Napalm backwards by using the Rear Attack followed by
Ice or Napalm. This only works if no weapons are highlighted. This
includes when you run out of weapons *AND* after you run out of one type of
weapon. There is a small window where no weapon is selected. You can enter
the code in there and it will still work. A good idea is to keep only 1
fire missle so you can access the rear-ice in an emergency.

Large characters can be easily punished by Napalm shots. Just stand right
next to them, release the Napalm, and it will hit them on the way up. Homing
Napalm is especially good for this.

The most effective way to get rid of flames on your car is to use a quick
burst of turbo. Activating your Shield and driving into water also puts out
the flames. On the other hand, Ice doesn't put out flames (???). In the
swimming pool in New York, you can Napalm someone under water (???). After
you use Napalm try to Ice the person again and wait for the flames to die
out on thier own before attacking.

To turn around on a slope without moving or getting your directions messed
up, press brake while you turn. This comes in handy in the Hong Kong
subway.

Some CPU cars just love to ram you. Axel, Grasshopper (with her special),
and Mr. Slam are just a few. You can use this behavior to your advantage in
cliff levels. Just wait near an edge, jump and turbo away, and the other car
will often go plummeting over the edge. This can be simpler or faster than
using weapons or mines. Watch out though, as Mr. Slam will excessively
freeze you, and /then/ try to ram you off. On Hard mode, you haven't got a
chance. Also, in Amazonia, you can bait the ramming cars so that they drive
on the lava over the tunnel instead of going in after you. The lava
gradually drains their energy; just make sure you grab the health before you
try it.

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3.3 Fighting Strategies
-----------------------

CRASH AND BASH

All you have to do is just aim for any opponent vehicle's side and keep
pressing the turbo button to crash the vehicle. The opponent's vehicle will
then keep flipping sideways if your crash is successful. Meanwhile in your
crash, keep shooting and using all of your specials and weapons. The
opponent will die in no time. Sweet Tooth rolls excessively, so quickly take
him out.

This is easier to do after you ice someone, but not necessary. It seems
that the lower your armor is, the harder it is to do without taking a lot of
damage yourself. Placement is somewhat tricky when you use smaller cars
because sometimes you will end up being flipped instead. This is really
helpful if you run out of weapons and you can't ice the other car.
Hammerhead or Minion will auto- matically drive on top of your opponent, so
try it with Warthog or Sweet Tooth. Nothing's more fun than a kamikaze
attack!

RUNNING CIRCLES

If you are low on life and you're fighting a CPU car, try setting the view
to Helicopter mode and drive backwards in circles. If you judge correctly
when to turn, the missile will almost always miss you.

HIT 'N RUN

Hide somewhere (LA: the little 'cage' structure with the bridge), watch your
radar, and when somebody comes within close proximity, give 'em hell. This is
good for Mr. Grimm, just like TM1, As he is small, fast and has a very
powerful special. In LA you can hit and then run to the teleporter on top of
the tunnel, beam into the little 'shed' again, and then try again. As long as
you keep moving, you won't have any troubles. New York is'nt bad for this
either.

DAMAGE FROM A DISTANCE

Wait somewhere flat or high, and napalm or home missiles down at your
opponents. Napalm is helpful if it's homing. The little programming bug put
in on purpose that lets your enemies not sustain any damage if they are far
from you stops this quite a lot, and sometimes Lightning in LA fails to work
if you are far away and an enemy is right next to the Conductor. Sometimes
a fast enemy can try and outrun your homing missiles, which is good as you
can bait them into a trap if they head towards you, and the homer will often
hit him anyway!

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3.4 Ambush Points
-----------------

There are certain areas where my car can effectively destroy most opponents
with little risk to themselves. These are ambush points. Always destroy
Spectre first to avoid getting knocked out of place, and also watch for
Warthog and his long range missiles. Generally, cliffs, tunnels and
teleporters are the ideal places.
Specifically:

LOS ANGELES

Useless against the CPU but helpful in 2P battles, you can hide in smoking
buildings and attack while your enemy is puzzled as to where you are. If you
are desperate, you can use the cage with the bridge blown up with a remote
bomb, tunnels, or roofs of tunnels. However, these places offer little
protection. The fire pit with the ramps is quite good too. If your opponent
is sticking to the track, then wait on one side on the ramps. When someone
flies over, fire something at them. A Power missile and Homing missiles
backwards are good for this. You can even turbo over the pit, turn round and
do it again. Keep your rear-view mirror on, and watch your radar just so
nobody tries to attack you from behind.

MOSCOW

Although it's not a perfect ambush point, there are some good spots for
picking off other drivers. In L.A. stock up on Homing missiles and save at
least one remote bomb. When you get to Moscow, set the remote bomb off on
the purple pad to destroy all of the bridges. Then wait on the edge of one
of the destroyed bridges and use the homers to destroy the other cars. You
should notice that most enemy cars stay in the middle and fight each other,
so let fly.

PARIS

There are three good areas in Paris, in order of decreasing help. First
there is the Louvre (the building at the end of the street facing the Eiffel
tower). Enemies will teleport up and drive right off the edge, making easy
targets. Also, you can do it in the Eiffel Tower before it gets blown to
smithereens. Lastly, use the very narrow diagonal side streets as perfect
ambush points. If you wait at the bottom of the Eiffel Ramp, use richochets
to deck your enemy.

AMAZONIA

Get some remote bombs and power missiles and hide in the tunnel or a temple
with a small opening. In the tunnel you can drop the remote at the opening
or use mines, and then follow up with missiles or Napalm since the path is
sloped upward. In the temples, set the remote in front of the entrance and
maneuver to the side so that the polygons disappear and you can see outside.
A third great spot is the temple with the ramp leading to the top. From
there, you can slam anyone coming up the ramps with ice, homing missiles, or
remote bombs. Helicopter view helps you keep track of who is coming up the
ramp. You could even stay in the water facing the silver ramp, and napalm
people from there. If someone tries to Napalm you, the flames go out
automatically. These tactics are perfect against Minion.

NEW YORK

The teleporter that ends up on top of the green glass building is perfect.
Park yourself so that your back is to a barricade and ice and ram/ricochet
anyone who goes up. A more risky spot is the swimming pool. Drop a remote
bomb (from the locker room) right where the cars fall and blast them with
your special.

If you're playing 2P, these areas won't be accessible (Although you can try
and hop ontop of the green glass building). Instead you should collect the
ricochet bombs (grey parking deck, brown ramp, building with signs). Take
the teleporter back to the grey deck and go to the lower level. From there,
you can aim your car at the ramp and use the ricochet bombs to knock off any
cars that drive down the ramp. If you're lucky, some cars will even fall
off of nearby buildings trying to get to you. This strategy is great even
in 1P mode.

ANTARCTICA

The epitome of the perfect ambush is the teleport to the small island.
There you can find ricochet bombs that can be fired on cars exiting the
warp. One well-positioned bomb will put any car into the icy ocean. Plus,
the rest of the level will disintegrate while you wait patiently on the
solid island. (Note: Only CPU cars will appear on the actual teleporter.
The second player will end up nearby, but not close to the edge.)

HOLLAND

Holland has few places to hide. You can use the windmills as bases, but
they are quickly demolished by the enemy cars. You can use the tall crops
if you are using a small vehicle, playing 2P, and the radars are turned off.
The wreckage from the windmill is quite good as you can keep on driving
round it.

HONG KONG

This level is like a cross between Paris, Amazonia and New York. The subway
tunnels act like the Amazon tunnels, the teleporter in the temple is like
the glass building in NY, and the small sidestreet next to the harbor can be
used as a cliff if you have a pop-up weapon. Sometimes you can use the
subway trains to your advantage if any enemies try to chase you down the
track. Just use a Ricochet to knock the car into the path of an oncoming
train. They'll roll long enough for you to freeze them. Just make sure
this doesn't happen to you. Try and sit ontop of the subway trains, various
enemies will come at you from all angles firing their specials, and
attempting to ram you. If their infront of the train, expect them to lose
half their energy at least.

JET MOTO

The ramps on the dead-end dirt track are excellent for fooling your mate into
thinking your not there. Of course, they just have to look at your half of
the screen :o( If you wait ontop of the wooden tunnel structure, this is
perfect. You can fire anything you like as an attack, and your enemy will
not be able to find you if you back up a bit. The bit with the Checkpoint is
great, as you can hide behind the little structure on the island, and watch
for which way you opponent is coming at you, then run, fire, and run! The
dead-end hill curve is exellent for leading your opponent into a trap. You
can drive in, do a hand-brake turn drive back down and kick the ass of your
friend who's following.

TWISTED METAL 1 LA ROOFTOPS

Not many places here. You could wait next to the ramps and try and ricochet
your opponent off. In the Pyramid exit corridor, you can wait there and bait
your opponent into following you. Then use ricochet's to blast your
opponent. Be prepared to turbo backwards to make the jump if you see any
ricochets coming your way. Try and bait your mate into driving towards you
whilst you are on the edge of a roof, then doing a jump and sending them
careering off the roof to their death. Good with Axel, especially if there
are barricades on the rooftop. It is possible to get into the pyramid
without breaking the glass. The first way I have is to try and turbo-hop
into the exit tunnel from another rooftop. The second is to hop and
turbo-reverse and fire a Fire Missile through the green glass. Often you can
reverse straight through the glass without it breaking, which is superb in
making your opponent think your not there. Again, they just have to look at
your half of the screen.

TWISTED METAL 1 LA CYBURBIA

The possibilities are endless. You can wait at the tunnels, behind the
bushes in the canal, in between buildings, behind parked cars, anywhere.
This level is the absolute ultimate in Hit and Run, with anybody following
you, you can lose them instantly. Remote bombs dropped at the exits to the
canal area can be left, and you can chase your enemy straight into a trap.
As this level is so big, certain landmarks, like the Church and the closed
tunnels can be used to jog your memory, so learn the course as fast as
possible.

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3.5 Damage Approximations
-------------------------

Fire Missile less than 2
Homing Missile less than 2
Remote Bomb starts greater than 5, decreases with distance
Power Missile less than 4
Napalm initial blast about 4, fire damage adds up to 8
Lightning two blasts of about 2 each, total around 4
Ricochet Bomb starts near 2, increases with time

Ice Blast less than 2
Land Mine greater than 3

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4.0 Character Profiles and Tactics:
===================================

4.1: Specials and Character Info
--------------------------------

Each special takes a different time to recharge, so I'm guessing that for
every minute or so you have a weapon, another one you get each minute (To
save time I timed each Special Recharge in 2P, and each player got them at
the same time). BUT, if you time each characters special recharge if neither
person has any and they've both been used at the same time, the times are
different, which is tedious to time, but works accurately if you time it. It
would also appear that each character can have a maximum of 5 specials in
their inventory. To make this a fair test in practice, I used Minion and
Mr. Grimm, the biggest and smallest characters, and with varying weapons
inventory space. Sometimes, Sweet Tooth can have up to 7 Specials in stock
(???). Most of the High Speeds are not completely accurate. On occasion, you
can get a few extra miles per hour, although I'm not sure why.

AXEL

Handling: Intermediate
Armor: ***
Special: *** - 3 points, decreases with distance. Recharge Time: 17 secs
Speed: ** - 101 top, 138 turbo


One of the new characters, Axel is the large guy stuck between the two huge
wheels. He is a good all-around large character. His special damages
everyone around him plus makes them jump into the air, somewhat
incapacitating them. Unfortunately his low speed and large size makes him
an easy target.

Strategies as:

1) If there is a group of cars smashing each other, turbo past them and
release your special attack to damage most of the enemies. Also try ramming
the center of the pack and then using the special repeatedly. The cars
won't be able to escape fast enough to avoid all of the attacks. Smaller
cars like Roadkill and Thumper could even flip over, leaving them open for
a good freezing and a follow-up special combo.

2) When you freeze someone, drive up and stop right next to them. Use your
special to pop them up and strike them with Napalm or press (R,L,U) if you
don't have any. This can be followed up with a ricochet bomb, ram, and
another freeze for a very damaging push-back combo. If you use this on a
human, they will probably have enough time to shield themselves.

3) Use your special as a substitute for mines. Wait on an edge in New
York for an enemy to come screaming towards you, activate your Shield to
prevent icing, and use your special as they come towards you. Try to park in
front of a barricade in case the other car uses bombs. In a tunnel, the
bouncing effect causes even more damage.

Strategy against:

In case you didn't notice, every CPU controlled character does something you
would never be able to do. Axel uses his special attack multiple times,
sometimes 3 or 4. Keep your distance and use anything you can that doesn't
require you to get close (Ice, Napalm, Homing Missiles). If you do get
trapped, immediately use Shield and turbo away.

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GRASSHOPPER

Handling: Tight
Armor: *
Special: ** - greater than 4. Recharge Time: 25 secs
Speed: *** - 119 top, 157 turbo

Probably the hardest vehicle to use against the CPU, Grasshopper looks
suspiciously like Pit Viper from TM1, but the special is quite different.
This is Grasshopper's only strong point: her weak armor and mediocre speed
make her hard to use well.

Strategy as:

1) Simply activate your Shield when you use your special attack to
avoid taking any damage. This leaves you some time to retreat or
attack some more.

2) To avoid getting hit out of your special, Jump and then use your
special attack. Drop a mine as you retreat and the car will usually
hit it.

3) For some extra damage, use your special far enough from your
enemy so that you land and are turboing towards them. Now that
you're rocketing straight for them, you can use lots of missiles
before you even hit them.

4) Since the special plants you right next to your target, release
some napalm after you ram for some good damage.

5) Similar to one of Thumper's strategies (explained below), you
can repeatedly use your special and re-freeze your opponents.
Although Grasshopper's special isn't as strong as Thumper's,
the faster recharge plus extra weapons can even up the score.

Strategy against:

Grasshopper can be a nightmare if she's right next to you, so keep a
little distance. If she does her special, drive backwards and hit
her with anything. Homers or napalm usually works well. Avoid her
rear ice and pummel her whenever she's on the ground. Some
characters' specials are very effective at taking her out of the air.
Twister, Axel, and Outlaw-2 can knock her right out of the Leap 'n'
Slam.

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HAMMERHEAD

Handling: Sluggish
Armor: ***
Special: *** - greater than 4. Recharge Time: 1 minute 6 secs
Speed: * - 94 top, 138 turbo

This rather large monster truck has not changed from TM1. He's still
a great up-close fighter, good for ramming and driving over opponents
with his special. Since it is automatic, you can't miss, letting you
concentrate on other attacks. For such a large vehicle, Hammerhead
has light armor.

Strategies as:

1) Whenever you drive over an enemy, drop a mine for extra damage.

2) Try to stay under 75 MPH if you want the special to activate.
Otherwise, you might end up ramming the car. If you go slow enough,
you can stay perched on top of the car; the longer you stay on, the
more specials will be used.

3) With some practice, you can actually turn Hammerhead into
Grasshopper. It takes some practice to do, but you can do the Jump,
use turbo's to navigate to your enemy's position, and hopefully you
can hit them. This can also be applied to any car, similar to the
Crash 'n Bash tecnique.

Strategy against:

Hammerhead is fairly easy to beat. He seems to have plenty of Power
missiles, but is otherwise slow and simple to destroy. No real
strategies are really needed, just avoid the ice that he uses when
he is far away.

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MINION - (L1, U, D, L)

Handling: Intermediate
Armor: *****
Special: ***** - greater than 8. Recharge Time: 10 secs
Speed: **** - 126 top, 168 turbo

Definitely the strongest contender that can be played without a Game
Shark, Minion is a wonderful vehicle. He is somewhat different from
other vehicles, but plays like a cross between Warthog and Hammerhead
with some speed added in. His special is like Warthog's with an ice
attack added on, and he is so large that he can roll over any enemy
with ease. Plus his special builds up quickly. You won't be able
to continue with him, and you'll have trouble convincing your friends
to let you play as him, but he is obviously the most powerful car
in the game.

Strategies as:

1) A simple special combined with a ram should take any car to at
least 50% health or less. Just don't go after too many cars at once
and you'll be fine.

Strategy against:

Since you face Minion on the Amazonia course, use the ambush points
and remote bombs to their fullest. Often, if you hide in a temple
with a narrow opening, Minion will just drive back and forth
mindlessly, leaving you some free shots.
Note: Hammerhead can't usually drive over Minion. Try Jumping to get
on top.

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MR. GRIMM

Handling: Tight
Armor: *
Special: ***** - greater than 8. Recharge Time: 1 minute 8 secs
Speed: **** - 124 top, 166 turbo

Mr. Grimm is the small ghoul riding the fast motorcycle. His special
weapon is probably the most powerful in the game. It is quite large,
moves fast, and can take off nearly 40-50% of a life bar. Another
good thing is that it won't remove the ice from a trapped car.
It doesn't home in on enemies, so make sure you have a clean shot.
Mr. Grimm's downfall is his lack of armor, but a Shield is all you
need. If you want to beat the game quickly, Mr. Grimm is probably
your best choice.

Strategies as:

1) Since the special doesn't free frozen opponents, use it often to
destroy your opponents. Run away and wait until you get another
special and hunt down your next victim. He can be very powerful in
Paris and Hong Kong where you can lose your opponents in the winding
streets.

2) Similar to mines, you can wait at a warp point (especially in
the Louvre at Paris) and ambush your enemies. If the Eiffel Tower
hasn't fallen, almost nobody can hurt you if you wait on the Louvre's
roof.

Strategy against:

Mr. Grimm is probably the least cheesy of all the CPU characters,
but that still doesn't say much. NEVER drive behind or head-on when
facing him, because he can only shoot it straight. He is so small
that any car can ram him and cause major damage. If you can ram his
side, he can get knocked over. Follow this with Ice and your choice
of attacks.

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MR. SLAM

Handling: Sluggish
Armor: ****
Special: ***** - slams add up 9, 4 on big vehicles. Recharge Time: 55 secs
Speed: * - 91 top, 138 turbo

A new character, Mr. Slam is a huge bulldozer with an even larger
pair of chompers, used for slamming (what else?) your enemy multiple
times. He's quite powerful since he has a strong special attack and
thick armor. Unfortunately, he is extremely large and moves slowly,
making him a sitting duck. Watch out for Hammerhead, Minion, and
Dark Tooth; their vehicles are too large to be picked up with the
special.

Strategies as:

1) A great CPU killer is to load up on weapons and grab a car. Use
everything you have (Napalm,Power,Homers) and re-ice or ram and
repeat. Cars are somewhat vulnerable when you slam them since they
get turned sideways. Also try driving against a wall for more
damage. Watch out for human opponents: they CAN use a shield while
getting slammed.

2) Mr. Slam can be brutal on the cliff levels. Even if an enemy
puts up a Shield, you can turbo-ram them right off the edge. Just
be careful you don't drive off the edge, too.

3) Nothing is more fun than picking up a vehicle and using it as a
shield! This is EXTREMELY helpful in Holland. All you have to do
is pick someone up and the CPU characters will blast the car, trying
to get at you.

4) The Crash and Bash move works very well with his special, since
the enemy vehicle is already turned to the side.

Strategy against:

Mr. Slam is one of those characters that just loves to ice you to
death. Whenever his is far to mid range away, he will continually
shoot ice, missiles, and bullets. Either stay close or stay away.
He shouldn't be too hard to take down with Ice. Oddly, sometimes
he will ice you and move in for the kill but turn away at the last
moment. Capitalize on this.

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OUTLAW-2

Handling: Intermediate
Armor: **
Special: *** - two hits, add up to 4. Recharge Time: 45 secs
Speed: **** - 126 top, 168 turbo

Outlaw-2 is slightly different from the TM1 incarnation. The taser
special now pops the enemy up in the air and can be used similar to
Axel's special, since it hits one person near the car. Remember that
it damages when you first hit and when it shuts off. Outlaw's speed
makes ramming a breeze, but the bad handling plus the speed make her
tricky to use on levels like New York.

Strategies as:

1) Outlaw plays very similar to Axel: you can drive by a group of
cars and use your special or pop someone up and Napalm them or set
them up for a combo. Similarly, you can wait by an edge, use the
taser, and the enemy will float right off the edge.

2) Position yourself next to a building or a wall in the course.
When an enemy comes at you, use the special and the enemy will bounce
along the wall, racking up damage.

Strategy against:

Outlaw tends to be the last person on the course because she is
difficult to approach. Treat her like Axel and you should be safe.

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ROADKILL

Handling: Intermediate
Armor: **
Special: *** - greater 2, near 9 on return trip. Recharge Time: 23 secs
Speed: *** - 117 top, 156 turbo

Roadkill has changed quite a bit from TM1. His special is now a
boomerang that becomes extremely powerful on it's return trip and can
take about 1/3 off a life bar. Another good plus is that if the
boomerang makes its way back to the car, it will go back into the
special move stockpile. They also seem to regenerate quickly.
Plus he's the only game character who KNOWS he is a game character!

Strategies as:

1) Above all else, practice using the special on a nice flat course
so you can find out it's range, like with Warthog. Since you can
fire the boomerangs quickly, you can kill opponents with a few well
timed blasts.

2) Like the above strategy, freeze someone and drive up right next
to them. Turn your car slightly and rapidly shoot your special.
This can take down nearly every car.

3) I haven't mastered this yet, but you can get the boomerang to
spin around you, making a powerful offensive Shield. It takes a lot
of practice, but is very useful.

Strategies against:

Roadkill can be the most devastating opponent because he has no
problems with repeatedly freezing you at point blank range. You
might get lucky and he might turn away like Mr. Slam,
but don't count on it. Hit and run tactics are very helpful.

----------------------------------------------------------------------------

SHADOW

Handling: Intermediate
Armor: **
Special: **** - about 5, decreases with distance. Recharge Time: 18 secs
Speed: *** - 112 top, 149 turbo

Another newbie, Shadow takes a little bit of practice to use
effectively. His special attack acts much like a cross between a
ricochet and and a remote bomb: it hugs the ground as it travels
and damages everyone around it when it explodes. Make sure you never
detonate it too close to yourself. It is very damaging and useful
for large groups of cars.

Strategies as:

1) Since the special can't be fired rapidly, you'll need some good
combos. Try freezing someone, shooting a special quickly followed by
a Napalm blast and some more ice. Or, begin by freezing and planting
a remote bomb, back off and do the special/Napalm attack.

2) Since it pops enemies in the air, use it like Axel's and
Outlaw's as a substitute for mine attacks (cliffs and tunnels).
Just remember to stay clear.

3) Always look for unusual shots, especially in 2P mode. Since the
attack is small and dark, it can be a deadly surprise in Holland or
dark colored rooftops.

4) Yes, Shadow has a magic distance like many other cars. In this
case, you can repeatedly use his special to keep your enemies in the
air. Since you can't fire as rapidly as most other weapons, you'll have to
experiment to find a good place to be.

Strategy against:

Like Mr. Grimm, avoid trailing or facing Shadow head-on. He's too
eager to blast you away. Going for his side is easy because of his
average speed, handling, and the length of his frame.

----------------------------------------------------------------------------

SPECTRE

Handling: Tight
Armor: *
Special: **** - less than 3. Recharge Time: 12 secs
Speed: **** - 129 top, 171 turbo

I haven't used Spectre very much, but his special missiles are very
handy since they pass through obstacles. His armor is so weak that
you'll need them often to get out of jams. They also knock a person
slightly backwards, interrupting whatever they were doing.

Strategy as:

1) A great strategy is to hide behind buildings or other obstacles
and aim Spectre towards the dots on your radar. Once you're lined
up, use the special missiles for a sure shot.

Strategy against:

Spectre is one of the most annoying CPU characters in the game, IMHO.
I ALWAYS take him out first to keep him from disrupting my attacks on
other people. Since his armor is so weak, any type of frontal
assault will demolish him quickly.

----------------------------------------------------------------------------

SWEET TOOTH - (U, L1, Tri, R)

Handling: Sluggish
Armor: ****
Special: *** - greater than 3. Recharge Time: 12 secs
Speed: * - 91 top, 138 turbo

Sweet Tooth is the semi-hidden ice-cream truck that sticks out like a
sore thumb. Anybody who can beat the game with this vehicle deserves
an award. He's slow, huge, has a weak special, plus you don't get
any passwords (you have to beat the game without continuing!), plus
he seems to roll over excessively when he gets hit. In addition,
his special wavers up and down, sometimes allowing small cars to
completely avoid damage. Only use him if you want a real challenge.

Strategy as:

1) The only good thing about him is that his special knocks enemies
back a little and it recharges quickly. Use it to pummel your
opponent repeatedly.

Strategy against:

Probably #2 in my book of difficult CPU characters, he uses his
special constantly, making him difficult to approach. Fortunately,
his big frame makes him an easy target from far away.

----------------------------------------------------------------------------

THUMPER

Handling: Intermediate
Armor: **
Special: **** - total fire blast 12, fire damage 18. Recharge Time: 34 secs
Speed: *** - 110 top, 147 turbo

Thumper is a very strong contender: his speed and special are quite
good and don't seem to have changed from his TM1 version. If you can
ice an enemy, his special can take off even more energy than Mr.
Grimm's special! I believe this is caused by the car catching on
fire for extra damage. Thumper is an excellent CPU killer.

Strategy as:

1) Thumper's special is quite straight-forward :). Just ice an
enemy and use your special to eat away their energy bar.

2) If you have more than one Special stored up, you can really
destroy someone by freezing, using the flame thrower, and repeating
the freeze. You can time it so that the other car just cant escape.

3) His Special can go through walls!

Strategy against:

Whatever you do, do NOT get too close to him or you'll eat flames.
He also loves to use rear Napalm and rear special attacks. Ice will
stop his flames in no time.

----------------------------------------------------------------------------

TWISTER

Handling: Ultra Tight
Armor: *
Special: **** - lots of hits adding up 6. Recharge Time: 7 secs
Speed: ***** - 140 top, 178 turbo

The last new challenger, F-1 type Twister has a *DEVASTATING* special
attack, but her armor is so weak that she often takes lots of damage
during it. This is her only downfall. That, and open spaces.

Strategies as:

1) Much like other area specials, (Axel, Outlaw) you can use your
special at ambush points for easy kills. Don't forget to use your
shield.

2) You might think that the enemies swirling above you are getting
plenty of damage, but to maximize this do the special near buildings
and add plenty of Napalm and missiles. Sometimes you can kill
enemies in one special combo!

Strategy against:

Like many opponents, keep your distance. If you feel lucky, use
some ice; unfortunately you'll miss often since she's so speedy.
The best times to hit her with ice are when she does her special
(the car gets flipped up and makes a bigger target) and after a
knock-back attack (mines, ricochet, remote).

----------------------------------------------------------------------------

WARTHOG

Handling: Sluggish
Armor: ****
Special: *** - missiles about 4, fireballs about 5. Recharge Time: 33 secs
Speed: ** - 100 top, 138 turbo

Warthog is slightly different from TM1: his triple-missile special
turns into fireballs if they stay in the air long enough.
His Armor makes him somewhat difficult to destroy. His only real
problem is his turning ability.

Strategies as:

1) Practice using the special to find out the magic range when the
missiles turn into powerful fireballs. Then in battle, ice someone,
back up and shoot Napalm, back up some more and use the special.
Turbo helps in getting to the right distance quickly.

(Note: It seems like the fireballs are not significantly stronger
than the normal missiles. Therefore, you may want to use the
missiles at point-blank range instead of trying to get the perfect
distance.)

Strategy against:

Because of his good speed and armor, he is sometimes a tough customer
to beat. Like many other drivers, try not to tail him and especially
avoid head on confrontations. His speed and armor create the perfect
ramming machine. He doesn't ice excessively, so you won't need to
worry about that.

----------------------------------------------------------------------------

4.2 Character Quotes From the Game
----------------------------------

Each of these was taken from the game and I've explained a couple of them
below as some are quite cryptic.

AXEL

For 20 years I've been stuck in this hellish contraption; hiding and waiting
for the day when I would be brave enough to fight back. If I win, I'm
asking for the strength to confront the man who did this to me. I promise
you, I won't be a freak forever.

GRASSHOPPER

I thought my Dad was dead, but I was wrong, when they told me his name, I
hit the floor. Could hereally be my Father? When I win this contest we're
gonna have a family reunion he'll never forgetfor the rest of his life
(Which won't be for long).

HAMMERHEAD

A Twisted Metal poem by Mike and Stu.

The Clouds are the place we want to be...

Far above where we can see...

Down womens shirts.

THE END

MINION (L1,U,D,L)

You found me. I don't know how but now you and I are linked... We are one...
on a mission to find the man who took our life, our power. Together we shall
bring down Calypso.

MR. GRIMM

You live off food. I live off souls. Souls like yours to be exact. When I
win this contest, you and evryone else are gonna be my seven course meal.
You see, when I win, I'm taking destruction and doom to a whole new level.

MR.SLAM

A man's dreams are all he has, and they tries to take mine from me! When
they fired me from my job as an Architect, they crushed my vision. They
took my tower! When I win the contest, Simon Whittlebone is fighting back!

OUTLAW-2

Last year Calypso banished my brother; sent him spiralling in who knows
where. He broke my heart and disgraced my family. This year, me and the
LAPD have a little surprise for the burnt-faced freak.

ROADKILL

I know the truth you freak! You sit back in your living room with your
little video game console and play, play, play! But I know what's
happening, I can see you! They think I'm crazy but you'll find out I'm the
only one who's sain.

SHADOW

What he took from them can never be forgiven or replaced. What they have
hired me to do is their only hope. They are in the back right now and
resting quite peacefully, but I promise, they will have their revenge.

SPECTRE

I remember back when I was a kid, everyone ignored me. In fact, they still
do. That has to change, right? I can't be a loser forever. I'm gonna get
help from Calypso when I win this contest. I know just what to ask him for.

SWEET TOOTH (U,L1,T,R)

My first home was the circus. My second was a state institution. My third
home will be yours. I will be the man who hides under your bed, in your
closet. When I win, you'll never be too far from me.

THUMPER

For the last ten years I fought on the streets of LA. I fought for my
friends, my pride, my own survival. This year I'm heading outta South
Central and taking on the world. This time I'm fighting for a hell of a lot
more.

TWISTER

They say there's a place you can only get to by driving a certain speed.
It's a place where Time and Space explode into another world. That's my
goal. I want to find that place. When I win Twisted Metal, Calypso's giving
me the road map.

WARTHOG

They used to call me old iron guts, now they just call me old. Well, I may
be old, 105 to be exact, but I can still show these punks a thing or two
about combat. When I win this contest, I'll fulfill the one mission that
has eluded man since the dawn of time.

----------------------------------------------------------------------------

4.3 Character Stories and Endings
---------------------------------

Here they are! Every single ending with continues and explains the Twisted
Metal saga. Each ending has a different prize for each different Character.
All will be revealed in the Stories and Endings bit below. As each
Character in Twisted Metal 2 is fighting for Calypso's limitless prizes,
each has their own prize. Some even continue on the Twisted Metal 1 Endings
too. You know up there under Roadkill where Graham mentioned "He is also
the only character who knows he is a game character!". All will be
revealed....

AXEL - as Himself

Axel is fighting to get the power to confront whoever it was that put him in
the wheels more than20 years ago.

Ending: Surprise, Surprise, Axel asks Calypso for the power to confront his
Father who put him in the wheels. He confronts him, and his Father says
he'll give him another 10 years in the wheels, to which Axel pulls his arms
out of their supports of the wheels, tearing his fore-arms, and then walks
out across the fields of Kansas. He has'nt been seen to this day.

GRASSHOPPER - Krista Sparks

Krista Sparks is fighting to meet her Father who she has'nt seen for ages.
They were split up after a car crash where Krista was supposed to have been
killed. She thought the likewise about her Father, it'll be funny to see who
it is...

Ending: Calypso is her Father. When they meet they both say "I thought you
were dead" and then the camera sort of pans in to her head where you can see
various cogs whirring. Calypso then says "The LAPD, but why?" It turns out
that Krista was rebuilt as a robot by the LAPD after the crash. They want to
stop Calypso as his Twisted Metal tournaments cause so much damage to the
places where everybody fights. The camera pans out, and then Krista sort of
beeps.....and blows both her and her Father up! Definately the best ending,
and the Crash explains Calypso's facial features.


HAMMERHEAD - Mike and Stu

Mike and Stu, just like Twisted Metal 1, are just out for a joyride. They
drive Hammerhead the monster truck. Hammerhead has'nt changed much since
Twisted Metal 1, although it is now a van instead of a pickup.

Ending: Mike and Stu ask Calypso if they can fly. Calypso does that, and
Mike and Stu jump off the skyscraper they are on....and fall to their
deaths. Calypso then says "Well, it's a good thing these aeroplane tickets
are refundable".

MINION (L1,U,D,L) - as Himself

Minion is out to get Calypso who took all his powers after Minion won
Twisted Metal 1 (He was the Boss on the rooftop level of LA).

Ending: Minion has his revenge, and throws Calypso to his death in hell.

MR. GRIMM - as Himself

The Dark Knight returns, and this time he has a sidecar!

Ending: Mr. Grimm is a kind of 'Soul Junkie', who says his job as the Grim
Reaper is too hard, and that people are not dying fast enough for him to
survive. He asks Calypso to accelerate the death process, and a mass world
war engulfs the planet. The Souls come flying in, and Mr. Grimm is happy,
until he grows hungry again. But this time there are no Souls left...

MR. SLAM - Simon Whittlebone

Another newbie, Mr. Slam is a Front Loading bulldozer. Simon is a
disgruntled Architect fired from his job as he wanted to build an insanely
tall sky-scraper.

Ending: He asks Calypso for the tower 'they' took away from him. He gets it,
but goes too close to the edge and falls to his death.

OUTLAW-2 - Capt. Jamie Roberts

Ms. Roberts is on a mission to find her brother and to get revenge on
Calypso. Oulaw has'nt changed much since TM1, but now the Taser works better
when you are above or below someone, and pops people up in the air leaving
them open to attack.

Ending: Capt. Roberts asks Calypso if she can see her brother. He
conveniently misunderstands again, and sends her into Space where her
brother Buzz is working as a Satellite. They meet up, and it would appear
that they are both stuck in Space forever. But, Capt. Roberts had
anticipated Calypso's moves, and has fitted rockets to her Squad Car. Buzz
and Jamie then blast back to Earth with Jamie saying "Next year we'll both
have a little surprise for that burnt faced freak", which is exactly the
same she said in her story...

ROADKILL - Marcus Kane

Marcus is fighting for the truth, which he thinks he knows.

Ending: Marcus asks for Calypso to show him the truth. He does, and Marcus
is knocked out. When he wakes up, he is in a hospital bed, and the Nurse
tells him he was involved in a 25 (!) car pile-up. "The patients next to me
look so familiar" as he looks at Axel, Simon Whittlebone and someone else in
the beds next to him. He then finds out that he has a wife and kids, but
deep down he remembers Calypso.....

SHADOW - Mortimer

Mortimer is an assassin hired to take revenge out on Calypso by the souls of
the people that have died in his demented contest.

Ending: The souls have their revenge. Calypso then tells the story of how he
escaped by grabbing the wing of a passing jet, scaring a little boy in the
process!

SPECTRE - Ken Masters

Ken is an Egotist who is fighting for fame.

Ending: Ken asks Calypso if he can make the whole world know his face.
Calypso does just that, and stretches his face across a skyscraper. Well,
now the whole world does know his face...


SWEET TOOTH (U,L1,T,R) - Needles Kane (No relation to Roadkill)

Needles wants to be the person who hides in your bed and in your closet.

Ending: Needles asks Calypso if he can be turned into his greatest
fantasy.....an insect! Calypso then telles the tale of how "The other
insects did'nt like Sweet Tooth much, well, he did have a tendency to kill
them". He shows Needles standing over the other bleeding insects with his
funny clown face on a bug. Needles is still living happy (and alone) in the
garden of an old lady to this day.

THUMPER - Bruce

Bruce is fighting for everything he knows again, but this time he's added a
bit more to his list.

Ending: Bruce asks Calypso if he can be king of the world, but what Bruce
does'nt know is that the world has now been destroyed by the Twisted Metal
contest, and that everyone is dead. Calypso then explains how he shouts out
orders all day to his restless subjects as he sits on a throne surrounded by
the dead bodies of the world.

TWISTER - Amanda Watts

Amanda Watts is a woman addicted to speed. Her ultimate goal is to travel at
the speed of light.

Ending: She asks Calypso to travel at the speed of light. He does that, and
she finds her self going back through time. First to the 60's, then the Wild
West, then the middle ages, then the Cretacious period. All is going well,
until she runs out of fuel. She gets out of her car...and gets turned into
Prehistoric Street Art by a T-Rex. The only reminder of her Twisted Metal
victory is the fossilised helemt that belonged to her which is now in the
Museum of National History. It baffles Scientists around the world, but only
one man knows the truth....

WARTHOG - Capt. Rogers

Capt. Rogers is a man who just wants to be young again.

Ending: He asks Calypso for the body of a 20 year-old. He does that, and
then says "Maybe next year if you win again, you can ask for the head of
one". Capt. Rogers is now stuck with a muscly body with a shriveled ageing
head.

----------------------------------------------------------------------------

4.4 Weird Things About the Game Characters
------------------------------------------

There are a couple of things about the game characters which just don't make
sense (Unlike this FAQ I hope).

SWEET TOOTH

In the first Twisted Metal there was Sweet Tooth who was fighting to find
his best friend who was his Father. There was also Yellow Jacket who was
looking for his son who disappeared as a young-man 20 years ago. In Twisted
Metal 2, the boss is Dark Tooth who wants his son back as you supposedly
killed him. He had to win the previous TM like Minion did, so should'nt
Sweet Tooth be dead from the first one? Or does he really have two Fathers?

In the second one, his prize for winning is to be a bug, but he has'nt been
reunited with his best friend (ie: His Dad). So what happened to Charlie
Kane? Did he just go back to being a cabby in New York?

OUTLAW

When you complete TM2 with Outlaw-2, it shows Outlaw-1 floating in Space.
That means that Outlaw won the first Twisted Metal, not Minion. You still
fight Minion, so that's wrong. That also means that Outlaw won the first
Twisted Metal. You also fight Dark Tooth, and he would'nt exist would he
'cos Sweet Tooth should be dead?

MR. SLAM

When you complete TM2 with Mr. Slam, it shows Simon Whittlebone with his
tower. He looks like a total dork weed, but speaks with an Arnie-
Austrian-esque accent. Why would a muscly body-builder be an Architect, and
why does he have a Machine-Gun in his hand whilst he is driving his Loader?
Does'nt that qualify as heavy machinery, ie: two hands on the steering
wheel? Why does he have it anyway, I mean he has two mounted on his cab?!

DON

Look on the cast of characters when you complete it which shows who done all
the voices. It says on about the 3rd screen at the top that there is a
character called Don. Who is he? Could the Mona Lisa code be related in any
way?

THE MONA LISA CODE

When you Napalm the painting in the Louvre, you get 'U,D,L1,R1' which
rumours say that it makes a new glitchy FMV appear when you do it on the
SingleTrac screen. Of course, it's just a rumour, so what does the code
/really/ do? It looks suspiciously like the Cyburbia code, but that is
different with the U and the D the other way round.

FENCE JUMPING

How comes it only works on Los Angeles?

CALYPSO

Apart from having more facial scarring sometimes then usual, why do the
endings show him in New York? Twisted Metal 1's manual says that he dwells
beneath the city of Los Angeles, so what's he doing there?

MINION

OK, this is quite complicated. In Twisted Metal 1, Minion supposedly won
it, and had his powers stolen by Calypso. But, Twisted Metal World Tour is
a year later and is only the second contest in the TM series. When you
complete it with Minion, it says his powers were stolen 11 years ago....

TWISTED METAL ENDING WRONG

When you complete a Co-Op Tournament in 2P, it says, "you both survived the
11th Twisted Metal, but there can only be one winner, try again in 1
Player". BUT TWISTED METAL IS ONLY 2 YEARS OLD DAMMIT!

ROADKILL

When you complete it with him, it shows Axel with no arms and Amanda Watts
in Hospital beds. Who is the character next to Twister? I think it's Minion,
but prove me wrong.

RUSSIAN AND JAPANESE SIGNS

Can anybody make out what all the signs say? The one with Sweet Tooth in
Moscow will be interesting to see.

NEW YORK 'FASHION' POSTER

Why does the guy on the poster look like Oscar Harrison, the drummer from
Ocean Colour Scene, with dreadlocks and his trademark shades? Another guy
says he looks like Dennis Rodman. I suppose...

FUNNY DRIVERS FOR OLD CARS

Why do cars like Roadkill, Spectre and Warthog have new drivers with their
own problems. If Spectre got his goal in TM1 to be human again, why is he
back? Why does Marcus Kane have a sporty car if he is a tramp? Why does
Warthog not have good speed like he used to have?

THUMPER'S ENDING

When you complete it with Thumper, it shows the whole world dead as it has
been destroyed by the Twisted Metal World Tour. When you complete it with
Mr. Grimm, everybody dies so he can have a Soul Feast. What's going on? How
can the world be alive when it's dead? How can it be dead when it's alive?
Eh?

ROADKILL AND DARKSIDE ON MENUS

When you go into the options menu from the main menu, on the right you
should see the second incarnation of Roadkill all smashed up just like the
intro FMV. When you go into one of the sub-menus from the main options
screen, on the right where Roadkill was there should be Darkside all smashed
up, like the intro FMV.
Why does SingleTrac have this morbid fixation with both these characters?

AXEL AGAIN

If he's been stuck in those wheels for more than 20 years, he must be
desperate to take a leak. Shame he loses his arms in his ending too,
especially if he has a 20 year-old itch :o)

----------------------------------------------------------------------------

5.0: Cheats
===========

The following is devoted to the various cheats, passwords and bugs held
within TM2.

5.1 Ingame Cheat Codes
----------------------

All of these must be put in whilst you play just like the advanced attacks.
All of these code if put in can be toggled on and off, and a message appears
at the top of the screen with the cheat you've just put in.
A '+' denotes hitting the buttons in succession.
These also assume the standard pad configuration.

GOD MODE

Hold L1,L2,R1 & R2 and press U+D+L+R+R+L+D+U.
This gives you: Infinite Weapons
Infinite Turbo
Infinite Energy, but falls still kill you
Infinite Special Energy Bar
A permanent Special Weapon supply

INFINITE WEAPONS

Hold L2&R2 and press U+D+L+R+R+L+D+U.
This gives you: Infinite Weapons
Infinite Turbo
Infinite Special Energy Bar
A permanent Special Weapon supply

ETERNAL LIFE

Hold L1&R1 and press U+D+L+R+R+L+D+U.
This gives you: Infinite Energy, but falls still kill you

UPGRADED MACHINE-GUN

Hold R2 and press U+D+L+R+R+L+D+U.
This gives you: Each bullet the power of a Fire Missile

POWER RAM

Hold R1 and press U+D+L+R+R+L+D+U.
This gives you: Ramming someone takes a ¼ of your opponents energy off!

This only appears to work with Axel :o(

UPGRADED SPECIAL WEAPON POWER

Hold L1 and press U+D+L+R+R+L+D+U
This gives you: The power to take half a players energy off!

HOMING NAPALM

Fire a Napalm, but press and /hold/ R2 as you fire it and press
U+D+D+L+L+L+R to give you more powerful Homing Napalms.
You need 2 in stock. It also gives you 11.

----------------------------------------------------------------------------

5.2 Secret Characters
---------------------

Both of these must be put in on the 'Select your Fighter' screen.
I've also included the PC cheats.

MINION

PSX: Press L1+U+D+L
PC: Type 'GLORIOUSBIGBOY'

SWEET TOOTH

PSX: Press U+L1+T+R
PC: Type 'GLORIOUSICECREAM'

----------------------------------------------------------------------------

5.3 Secret Levels
-----------------

Only available in 2P Challenge mode.
Input these on the Select Battleground screen.

JET MOTO - Suicide Swamp

Press U+D+R+R1

TWISTED METAL 1 LA ROOFTOP - Rooftop Combat

Press D+L+L1+D

TWISTED METAL 1 LA CYBURBIA - Assault on Cyburbia

Press D+U+L1+R1

----------------------------------------------------------------------------

5.4 Hidden Codes
----------------

LOS ANGELES

If you look at the grey ramp sections on the outer edge of the arena, there
is something looks like "R1,squ,tri"
Maybe it's part of a code, maybe not.
It seems that there are a couple of combinations there too.

MOSCOW

Napalm the Red signs with the russian lettering to reveal 'U+D+L+R1'

PARIS

Napalm the Mona Lisa in the Louvre to reveal 'U,D,L1,R1' I don't actually
know what this does, but to me it looks like the Cyburbia Code.
Rumours say doing it on the second part of the SingleTrac loading screen
makes a hidden Full Motion Video appear. I think I might have done it once,
as upon loading, it played Sweet Tooth's game ending instead of the familiar
car-racing-down-road-towards-TM2-sign video! The sound was shot to pieces,
and it made my PSX lock-up too. It might be the US version anyway :o(

AMAZONIA

No codes, but I'm sure Sweet Tooth is lurking here somewhere. Look at the
head hanging in one of the temples. Napalming them makes it burn, and it
makes the weapon collect sound. Rumours say that you can fight an improved
Sweet Tooth who, like TM1, is looking for his Father.
Again, it might be the US version.

NEW YORK

Fall off one of the buldings to see Sweet Tooth's code U+L1+T+R.

ANTARCTICA

None here, but see Section 5.5 'What to Destroy' about the ice.

HOLLAND

None here either, but see Section 5 'What to Destroy' about the
windmills.

HONG KONG

Look ontop of the Subway cars, the TM1 ROOFTOP code is there.
Even though it has a different combination, it still works!
Unless you can read Japanese, you won't have much luck looking for codes on
the signs.
I'm no expert in Chinese, but I could swear that most of the signs
in Hong Kong are actually in Japanese.

JET MOTO

None here. I thought maybe Napalming the sponsor signs and oil signs might
reveal something.

TM1 ROOFTOP

None here, I though maybe it was like New York with a code at the bottom.

TM1 CYBURBIA

None here at all.

----------------------------------------------------------------------------

5.5 What to Destroy
-------------------

LOS ANGELES

Fire a couple of Missiles at the Hollywood sign to make it explode.
Using the Fence jumping trick, you can even go right next to it and do it!
Destroy the 4 legs of the Lightning Conductor for weapons to appear in the
middle of it in a red-beam.
Drive through or shoot the glass in the tunnels.
Blow up the bridge leading to the cage area with a Remote Bomb.
Destroy the three fountains and the ice-cream shacks for weapons.
Destroy the Twisted Metal boxes in the smoking buldings for weapons.

MOSCOW

Napalm the signs to make them burn.
Plant a Remote Bomb on the pad in the middle to destroy all bridges.
Machine-Gun the Lightning Conductor to destroy it.

PARIS

Plant a Remote Bomb under or in the Eiffel Tower to destroy it, creating a
bridge to the rooftops.
Napalm the paintings in the Louvre to destroy them.
Machine-Gun the Statues and the 2 Venus DiMilo sculptures to destroy them for
weapons that appear in the corners of the building.
Planting a Remote Bomb between the fountains and detonationing it makes the
fountains stop!
Machine-Gun the trees to destroy them.
Destroy the parked cars for weapons to appear.

AMAZONIA

Destroy the statues to get down the tunnel with weapons and health.
Fire at the doors on the temples to gain access to the stuff inside.

NEW YORK

All green-glass on this level can be destroyed, just shoot it or drive
through it.
You can destroy the cooler ontop of the swimming pool building.
Fire anything at the elevator lifts to gain access to the lift shaft.
If you fire a couple of missiles at the Statue of Liberty, look what
happens. The first missiles light her torch, the next blast her clothes off
to reveal a bikini, and then destroy her with the last missiles. There are
two versions of the Bikini clad icon, a Kate Moss and a Vanessa Feltz.

ANTARCTICA

The level destroys itself as it slowly sinks chunk by chunk into the sea!
You can speed up the process using Napalm.
Destroy the towers to reveal weapons.

HOLLAND

Destroy the windmills, if you don't, your opponents will, while your in it!
You can destroy the bails of hay for weapons and health.

HONG KONG

Destroy the Subway cars using missiles. They'll reappear in a minute.
You can shoot away the parked cars around the city for weapons and health.

JET MOTO

You can shoot away the bushes and small trees on the lakes if they're inyour
way. I like to use them for cover.

TM1 ROOFTOP

Shoot away the green glass in the pyramid to gain access to the stuff inside.
You can destroy the vents and satellite dishes for weapons.
Once inside, shoot the plants for weapons.
Unfortuneately, the crane is'nt there so you can't destroy it :o(

TM1 CYBURBIA

Shoot the cars to leave a nice wreckage :o)
Kill the guys in lawn chairs 5 times to get your health back.

----------------------------------------------------------------------------

5.6 Pedestrians
---------------

Just like the first with the innocent bystanders you could run down, this
time there are pedestrians that match your battleground.
If you kill ten Pedestrians you get some health back!

SKATEBOARDER

This guy will be seen in Los Angeles buzzing around at a low speed.

TWISTED METAL GROUPIES

You will see these hanging around Los Angeles with Hot Dogs in their hands.
There are various different ones, about 4 or 5.

MIME

Seen in Paris, he will juggle and walk around the streets.
Run him down and don't worry, no-one will hear him scream.
Die Hard With a Vengeance Quote: "Are you aiming for these people?
No, well, except that mime!"
Said as Samual L. Jackson and Bruce Willis are driving through Central Park
in a cab.

ARTIST

Seen painting the Eiffel Tower on the other side of the River Seine.
Run him into the water.

SWIMMER

You'll find this typical Yank fat-ass in the swimming pool in New York.
He'll come back about a minute later.

ESKIMO

Seen in Antarctica in a yellow snow suit. You might here him scream if your
close enough to the edge when the ice falls with him on.

FATHER CHRISTMAS

It's him all right, with his trademarks, the red suit, the beard, the sack
and the shotgun. Shotgun??? Run him down, and really put him on ice.

BUSINESS MAN

Bill Gates must die! vroom, B-bump, squelch.
He's carrying a briefcase and wears a suit in Hong Kong.

CHEF

Seen in Hong Kong selling stuff on a corner, don't let your enemies get in
the way as you try to ram his ass.

CYBURBIA GUYS

These blokes will be chilling out in Cyburbia drinking lemonade and sitting
in their lawn chairs.

----------------------------------------------------------------------------

5.7 Game Bugs
-------------

Some of these bugs you can take advantage of to help you win, which is why
I've put them here under Cheats.

DARK TOOTH INVISIBILITY BUG

When you fight the truck part and you finish him off, do the invisibility
code 'R+D+L+U'. When you go on to fight the head part, you will be
invisible for the whole level! You can even do this in 2P to really confuse
your opponent. Putting the code in again makes you go back to normal. If
you delay the time you put it in, you can fight someone with just your
wheels or Machine-Gun showing. Total invisibility only works with small
character, and they'll just have a shadow showing. Especially good to use in
Holland or the TM1 Rooftops.

FENCE JUMPING

In Los Angeles, get on top of the tunnel without the teleporter, and lay a
Remote Bomb. Turbo towards the other tunnel and detonate it, and hold right.
If all goes well, you should fly over the fence, and onto the dirt land
outside. You can drive anywhere around, even up to the Hollywood sign and
firing at it to blow it up! To get back into the level, drive through the
barrier on a straight piece of free-way. It might be a good idea to put the
God Mode cheat on, so you don't run out of Remote Bombs, and don't blow
yourself up in the process.

MR. SLAM'S SPECIAL

For an interesting bug, try getting Mr. Slam to use his special on
your car as you teleport. This happened accidentally in New York
and created some wacky moving cameras, with me ending up nowhere
near the drop point for the teleporter and Mr. Slam also very far
away.

THE TURBO BUG
Sometimes in a 2P battle, my friends turbo meter showed 1 unit of
turbo but the car acted like it didn't have any turbo.
Especially annoying when you're on fire.

THE DISTANCE BUG

As many might have noticed, there is also a magic distance away from
you where CPU cars take no damage. I think this was an effort to
keep people from just letting the CPU cars kill each other. My
opinion on this is divided between that, and the strategic placing
of mines and remotes, or using lightning. Since you have to be close
to the actual weapon to give the enemy cars any damage, the
usefulness of these weapons decreases.
Moscow is just about the only place where this does'nt work.

PASSWORDS

Sometimes, the password engine won't accept your passwords!

THE HELICOPTER VIEW BUG

It might have been simpler for the Programmers to code it in this way, but
in Holland after the windmills have been destroyed, if you drive over the
area it used to be, the helicopter mode switches back to the default.
Sometimes also in New York whilst entering the swimming pool from the
corridor, the helicopter mode does'nt change back! This is actually quite
handy as it means you can drive into the swimming pool area, and you have a
great view of any battles going on on the rooftop above. You can get ready
to fire this way, and switch back to the default when you start your attack
for better visibility. Sometimes in Los Angeles you can drive straight
through the tunnels in helicopter mode, other times you can't (???). If you
get hung up or attacked, the view won't change back to the default.

INVISIBLE BARRIERS

In Moscow after destroying all the bridges, and the remains are on fire, try
going into the fire. Anybody firing Napalm at you will be unsuccessful! It's
pretty useless for Missiles and freezes though. It also stops you from
firing back too. Napalm over the invisible barriers.

FALSE FLOORS

Sometimes in Moscow when firing a Napalm or Freeze at someone whilst descending
to the bottom of the bowl, the napalm and freeze miss their intended target and
go into the ground and disappear.

AXEL

Sometimes in LA you can freeze Axel under the tunnel, and he will stay frozen!

ROADKILL

Sometimes in Paris, firing your special when facing the Eiffel Tower on the
upper floor of the Louvre makes it not come back to you. Freezing him sometimes
makes him skid all the way down the road too!

TELEPORTERS

With the big characters, like Mr. Slam, Axel and Hammerhead, going into a
teleporter means you have to be totally in the middle before you can
teleport. Not really a bug, but is get's annoying when you are stuck with an
enemy and try to ricochet him/her into the teleporter.

THE LOADING BUG

Sometimes if you give your Playstation a little knock whilst it loads the
game, it gives you a short view of one of the FMV's. I would'nt recommend
it, and it happened to me by accident. Mine's still in the one-year
guarantee, but this little bug has'nt seemed to cause any damage.

REMOTE BOMB BUG

In the manual under the weapons, it reviews the remote bomb. It says that "a
flashing dot on your HUD will indicate an unexploded bomb". For some reason,
they don't seem to appear on the radar.

THE RADAR BUG

This is only /really/ apparent on Amazonia. If a little dot on your radar
goes off it (and a direction arrow appears accordingly), you can't see that
car in the game, and vice-versa.

----------------------------------------------------------------------------

5.8 Passwords
-------------

Yup, every code for each character in Hard mode. All of these have been
gotten by myself, and I'm not entirely sure the Hammerhead Dark Tooth code
is right as it sometimes does'nt work (???). I've tested all of them.

To make it easier for you to look up, I've changed the legend slightly.
.
The new one is....

X: X Button
[]: Square Button
/\: Triangle Button
O: Circle Button
_: Blank

AXEL

Moscow: X /\ X X _ _
Paris: O /\ [] _ /\ _
Amazonia: /\ /\ [] O O _
New York: _ /\ [] [] X _
Antarctica: X X /\ [] /\ O
Holland: O X O /\ O O
Hong Kong: /\ X O X X O
Dark Tooth: /\ [] /\ [] _ []

GRASSHOPPER

Moscow: /\ X O _ _ _
Paris: X /\ O [] [] O
Amazonia: _ X O O /\ O
New York: O /\ X O _ []
Antarctica: X [] [] O _ /\
Holland: /\ /\ X [] O /\
Hong Kong: O [] [] O X /\
Dark Tooth: X _ X [] [] _

HAMMERHEAD

Moscow: _ /\ X X X _
Paris:_ X /\ [] X /\
Amazonia: /\ _ _ _ X O
New York: /\ /\ X /\ X X
Antarctica: /\ X /\ O X []
Holland: /\ [] [] X [] _
Hong Kong: O /\ O [] [] /\
Dark Tooth: O O O _ /\ X

MR. GRIMM

Moscow: /\ /\ X X O _
Paris: O X /\ O /\ X
Amazonia: X O O /\ /\ /\
New York: /\ _ _ O X O
Antarctica: O /\ X /\ X _
Holland: X X /\ _ O X
Hong Kong: _ X O /\ [] []
Dark Tooth: _ [] /\ O O /\

MR. SLAM

Moscow: X X /\ [] X _
Paris: X _ _ O X []
Amazonia: O /\ [] _ [] X
New York: /\ X O [] _ O
Antarctica: /\ _ /\ O /\ /\
Holland: _ O _ _ O _
Honk Kong: [] _ _ /\ _ /\
Dark Tooth: [] _ [] /\ O X

OUTLAW-2

Moscow: _ X O _ /\ _
Paris: /\ /\ X O /\ _
Amazonia: /\ [] [] [] /\ _
New York: O X /\ /\ /\ _
Antarctica: X /\ O X /\ _
Holland: X [] [] _ /\
Hong Kong: _ /\ X [] X X
Dark Tooth: _ O X _ /\ _

ROADKILL

Moscow: O X /\ [] [] _
Paris: /\ _ /\ _ _ O
Amazonia: X X /\ O [] /\
New York: O _ _ X _ X
Antarctica: _ /\ [] X O _
Holland: X _ _ /\ _ []
Hong Kong: /\ /\ [] /\ O /\
Dark Tooth: /\ O X /\ [] X

SHADOW

Moscow: [] _ _ /\ /\ _
Paris: X /\ X [] O /\
Amazonia: X X O _ /\ X
New York: X _ _ X O []
Antarctica: O X O O X O
Holland: O /\ [] /\ [] _
Hong Kong: O _ /\ _ [] X
Dark Tooth: O /\ _ /\ O _

SPECTRE

Moscow: O /\ X X /\ _
Paris: _ /\ [] O O X
Amazonia: O X /\ [] /\ X
New York: _ X O X X /\
Antarctica: X _ _ _ O /\
Holland: /\ _ _ [] X []
Hong Kong: X /\ X /\ O []
Dark Tooth: X O O O _ /\

THUMPER

Moscow: O _ _ /\ X _
Paris: X [] [] O O /\
Amazonia: /\ X O _ [] _
New York: X X /\ /\ X /\
Antarctica: /\ /\ [] _ _ _
Holland: X /\ X _ [] /\
Hong Kong: /\ _ _ [] /\ _
Dark Tooth: /\ _ [] [] X O

TWISTER

Moscow: X _ _ /\ O _
Paris: /\ X O O X /\
Amazonia: _ /\ [] X [] O
New York: X /\ X O X _
Antarctica: O _ _ X [] /\
Holland: _ X X _ _ O
Hong Kong: X X /\ X [] _
Dark Tooth: X [] _ [] /\ O

WARTHOG

Moscow: /\ _ _ /\ [] _
Paris: /\ [] [] [] X []
Amazonia: O [] [] O X X
New York: X [] [] _ X O
Antarctica: _ X O /\ _ []
Holland: /\ X /\ [] _ X
Hong Kong: O X /\ O _ O
Dark Tooth:O [] _ O O []

----------------------------------------------------------------------------

5.9 Release Information
-----------------------

To my knowledge, there have been 4 releases of Twisted Metal 2 on the PSX and
1 release on the PC (Which has multiple patches and bug-fixes available on
the net). The first release of Twisted Metal 2 on the Playstation was the
demo available on the first demo disk which was US only. I managed to get
hold of this, and the video of it too. It looks quite impressive, but is
almost totally behind Twisted Metal 1. The second release of Twisted Metal 2
on the Playstation ran in a much lower screen mode, and the coour was very
grainy. This was replaced within a few months by a new version, which ran
in a proper TV screen mode, and filled almost the whole screen. A lot of
the cheats were missing in the first release, like the Sell You Soul and
even the Infinite Ammo cheats. This did'nt really matter, as the first
release was discontinued and copies of it are now very rare 2 years on. I
have actually played the first release version, and it is sheer rubbish
compared to the later version. It was slow, almost everything was pixellated
and each character did'nt have the same sense of speed as they do now. It
crashed very often, and napalm used to disappear when uou pick it up. The
collision detection was very bad too. The third release is the one most
widely used. It is speeded up to the max, the teleporters now work
efficiently, it can cope with heights better on Paris, you can't get stuck
in too many buildings on Hong Kong, the fence jump in LA is still there, and
the Hollywood sign now explodes instead of disappearing when you shoot it.
The fourth release is the same as the third, but was widely mass produced
for Rental only. The Compact Disk art depecting Sweet Tooth is now totally
black, with "Rental Only" typed on. The copyright is only based to one
country too, remember that I am in the UK and can't comment on the US
version. One thing I've noticed is that the logo on Hammerhead's side doors
depicting Mr. Grimm's Screaming Soul is'nt there in the rental version, and
the Green Glass building in New York has the same syndrome as the Twisted
Metal 1 Rooftop: You can drive through it backwards without breaking the
glass! On the PC, things are quite a lot different. Only one version was
ever released, and just like the Playstation is now very rare. I myself only
picked up my version on the PSX second or third hand in a games shop. Most
bug-fixes and patches were distributed by third parties.

----------------------------------------------------------------------------

5.10 PC Cheats
--------------

The next bit will comment on the PC cheats available for that version of the
game. I've done my best to test the cheats using a friends PC, so I can't
comment on whether or not these are very reliable. I did'nt have time to
check the hacking cheat, so use that at your own risk. Most of these are
from Game Secrets of the Sages.


Advanced Attacks

To execute these attacks, enter the codes shown below. You must use the
arrow keys to do this.

Napalm: Right, Left, Up
Freezer Burn: Left, Right, Up
Mine: Right, Left, Down
Rear Attack: Left, Right, Down
Shield: Up, Up, Right
High Jump: Up, Up, Left
Invisibility: Right, Down, Left, Up

Cheat Codes
from Tyler Hill (Sarthon@Aol.com)
To enter these codes, type "glorious" while playing, then enter one of the
words below.

CODE EFFECT
divine Invincibility
allyoucaneat Unlimited ammo
holysmokes Unlimited special weapons
2hot 10 homing napalms
slamfest Improves Grasshopper's special attack
cusucka Stronger machine guns
doubledown Stronger special weapons and machine guns
gimmemore More special weapons

HEALING
from Tyler Hill (Sarthon@Aol.com)
While playing, press Down, Up, Right, Left, Up, Up, Down, Down to trade your
weapons for health.

PLAY AS MINION, SWEETTOOTH OR DARKTOOTH
from Matt Mason
Twisted Metal 2 saves your games in the Windows95 system registry so in
order for you to edit your games you will need to go to the Start button on
your task bar, click it then go to Run and click that. Then type in
regedit. This will start the system registry editor.

The first thing you should do is to go to the Registry menu at the top and
export the registry file to a safe location, another hard drive or floppy
disk, just in case you mess something up. This is a good idea to do on a
regular basis in case your registry becomes corrupt which does happen from
time to time. If you need to restore your registry you can start Windows in
safe mode, run regedit and import the registry file from wherever you saved
it.

To edit the saved games click the + sign beside HKEY_LOCAL_MACHINE. Then
click the + sign beside SOFTWARE. Next scroll down to the + beside SONY
INTERACTIVE and click it. Then click the + beside Twisted Metal 2. This
should leave you with a folder that is labeled 1.0.1 (it may be different on
your machine if you downloaded and applied the patch from Sony ). Clicking
on the folder opens up all the information about TM2 in the right hand
window. Down towards the bottom you should see Slot1-Slot6 depending on how
many games you have saved, note you MUST have a game saved in order to edit
it.

Choose the slot that you want to edit, the slots are in the same order as
they appear in the save game/load game screens when TM2 is running. Click
the slot to highlight it then go to the top of the editor and click Edit,
Modify. This should give you a window that looks like this. screen shot 2
Scroll to the bottom of this window to get to the items that you wish to
edit. The things that I have figured out so far are the level you are on,
the car you are driving . To edit the car you are click on the numer and/or
letter just to the right of the number that says 0080.
To edit this value, hit the DELETE key and type in the new value.
Valid numbers are 00-0E, just so you know these values are in hexadecimal
10 comes AFTER 0F, which comes after 0E, and is not included in the valid
range. The corresponding car values are:

00=Hammerhead
01=Outlaw
02=Warthog
03=Mr. Grimm
04=Grasshopper
05=Thumper
06=Spectre
07=Roadkill
08=Twister
09=Axel
0A=Mr. Slam
0B=Shadow
0C=Sweettooth
0D=Minion
0E=Darktooth

To save all of your changes just simply hit the OK button then exit out of
regedit.

For those of you who don't know Minion is the Boss from Twisted Metal 1
which was only available on the Sony Playstation. Darktooth is the Boss
that you have to fight after you defeat all your opponents in the Hong Kong
level, you fight him also there. A hint on how to defeat him, learn to fire
the freeze blast.

Also it is not advisable to play as Darktooth as he is so large the
only way you can see where you are going is to switch to the helicopter
view which, at least on my machine, sometimes washes the screen out with a
grey color that doesn't go away. Minion is by far the BADDEST car to drive
as he can easily destroy any other car.

----------------------------------------------------------------------------

6.0 Goodbye and Twisted Metal 3
===============================

Well it's been swell, and I hoped you enjoyed reading through this. It took
me 3 whole days to update almost all the information! Like I said near the
start, it has been a year and a half since the first version of this was
last posted to rec.games.video.sony, and that was a good year before I
actually /bought/ Twisted Metal 2! Before then I borrowed it off my mate for
6 months, and before I got my Playstation took every oppotunity I could to
rent it out and go round my friends. All in all, I think it was a good
investment, second-hand for 19ukp! I could'nt find it first-hand :o(

Anyway, I suppose your wondering why this is under the title Twisted Metal
3. Well, SingleTrac say they did'nt have any plans for a TM3, BUT, Sony
/DO/! It has been revealed that Twisted Metal 3 will keep the stunning
gameplay of Twisted Metal 2, but only some secrets have been revealed about
the battlegrounds or the cars, and no information has been given as to what
the story line of the game will be. We won't see it until November 1998, so
start saving your pennies now!

This is most of the confirmed information about TM3 from Mr. Grimms TM site:

WEAPONS

Fire Missiles
Power Missiles
Napalm

POWER-UPS
Health
Does this mean an end to Turbo?

LEVELS

Washington DC
Los Angeles
London
Egypt
North Pole
Area 51
Calypso's Blimp
Chicago

VEHICLES

Axel +
Thumper +
Road Kill +
Hammerhead +
Mr. Grimm +
Warthog +
Spectre +
Outlaw +
Firestarter
Club Kid
Auger
Flower Power

Names that have a '+' are vechicles returning from TM2

I am not really impressed with the new names of the vechicles.
However, from the screenshots I have deduced...

Firestarter is the hot rod type car.

I think Club Kid is the purple car.

That leaves Flower Power to be the smiley face car.

Auger is kind of Mr. Slam without a cab, and has some sort of fork
weapon on the front.

BOSSES

Minion +
Dark Tooth +
Head Hunter
**Names
that have a '+' are bosses returning from TM2

MULTIPLAYER

TM3 will be split-screen (horiz or vert) 2-player. Using the link cable, you
can play 4-player. There will be specially made multiplayer levels, also.

© 1998 Grimm Thinking


My own ideas for TM3 are as follows.

I would like to see a level based on London, which there are plans for.
Maybe you could break into Buckingham Palace and drive round the corridors
and in rooms. I'd also like to see a Trafalgar Square with an Eiffel Tower
style teleporter to beam you up the top. How about fighting it out down the
Underground, with real looking subway cars? How about Picadilly Circus with
flashing lights and stuff? The screens I've seen make the lighting look very
impressive over TM2, so is this a possibility.

The Area 51 levels should have an underground bit with incubators with
Aliens in, perhaps a parody of the film Aliens would be good.

I know I've probably stole this from Vigilante 8, but I'd like a School Bus,
which launches children that splat over somebody elses windscreen. Yeah,
call me sick, but I /am/ a kid, so there you go. The little ba****ds I know
/deserve/ to be windscreen fodder.

You should be able to customise your car, ie: Go faster stripes, or Sweet
Tooth style spots.

As somebody else wanted, an ejecter seat, so you can ditch your car and try
to win with a handgun. How about a Grand Theft Auto style steal-a-thon,
where you can get out of your car, and steal somebody elses?

How about visible damage to your car at all times, not just when your
health goes into the yellow or red? Like Colin McRae Rally, you can shatter
the windscreen and windows. On some tracks, perhaps the London one could
have Hyde Park for mud (???), why not have typical english weather and make
it rain? Then you can cover your car in mud and crap. Different ground
textures also make the car behave differently.

How about some special tracks, so that you can race around them for laps,
WipEout style with weapons killing and racing at the same time?

GET RID OF THE BLOODY LIGHTNING, AND MAKE IT POSSIBLE TO LAY MORE THAN ONE
REMOTE BOMB!

Upgrade the sound so your practically television explodes at every gun-shot!

Make the scenery more interactive than TM2, like the London one, you could
have the newly refurbished Odeon Cinema in Leicester Square, you can burn
the movie posters that show future releases!

How about averts hoardings on walls amongst the urban graffiti of London?
How about the original Quadrophenia poster in digitized form?

Bring back the Referee's from TM1 that shoot you if you stop moving for too
long. For each different battleground, have different referee's that suit
that country. For London, you could have a gang of Mr. Grimm-esque Mods
riding scooters that come after you!. The Pedestrians could match too, so
you can run down Punks and Rockers! In the White House in Washington DC,
have it layed out exactly like the one in real life, with the Pentagon and
the Oval Office. Keep Monica Lewinsky out of it!

Have 989 Productions (Formerly SCEA) record today's best acts for the music
soundtrack! Have Ocean Colour Scene, Paul Weller, Oasis and The Who
altogether for the London music. What about a new rock image of our National
Anthem? Best of British and all that.

In Egypt, make it possible to destroy the Sphinx, just like the Statue of Liberty.

Have them scrap plans for Chicago, and include Germany instead.
JUST DON'T MENTION THE WAR!
Have Warthog's driver out for revenge aswell as the head of a 20-year-old.

On Calypso's Blimp, have the soundtrack done by Led Zeppelin (Geddit?). Also
make it so that too many missiles that hit the sides of the blimp blast
holes in the balloon, and that the air pressure makes people fly about.
Hell, have it explode if you take too long to kill your enemies. On the
secret battlegrounds, have the Blimp piloted to the Moon and fight it out
there, with correct gravity and everything.

Bring back the Freeze Missile from TM1.

If you ask me, 8 levels again is just too little, especially as the really
new games cost upwards of £50.

Make the secret weapons harder to find like TM1, like pulling up at the
Cyburbia Convenience Store to get homing missiles. Have impossibly hard to
get weapons as a clever distraction from some sort of secret (like the big
hanging crate in the Arena in TM1 which stopped you killing your enemies).

Include LA, but this time have it as a massive TM1 level, with roads leading
everywhere from the Canal to the Park, to Cyburbia, and have it all fought
out at the bottom of the buildings that suply the rooftops for the rooftop
level. Make it so that teleporters can take you to the top and a lift takes
you back to the bottom . If you fall off any building, make it that you die!
This could also be the level where you fight Minion as a sub-boss.

Bring back all the Twisted Metal players together. That's about 30 vehicles
in the game, which would mean a minimum of 12 one-player levels to persuade
me to buy it.
Cars I'd like to see back in TM3 are the original Roadkill, aswell as the
new incarnation, Pit Viper for being the absolute crappest in the game
(again), Darkside, the original Hammerhead as a pick-up Monster Truck,
Crimson Fury for speed, Sweet Tooth without all the secrecy.

How about a new torpedo weapon, for use under water. Using on ground makes
you suffer a hit for improper use. How about a car that changes into a sub
for a quick geteway 007 style? Oh, and make water effect the way your car
behaves. Make it also that you can run out of oxygen underwater. Perhaps you
could have a time-limit or a pick-up that's an oxygen tank.

Make it possible to have a link-up for up to eight players over two
multi-taps. Make it possible to have a two player linkup too.
How about a 2 Player Challenge with enemy cars aswell?

BRING BACK THE INCAR VIEW!

I'd like another player riding some sort of motorcycle, possibly a scooter.
How about a rival of Mr. Grimm who rides a maxed up white vehicle. His story
could be that he is some sort of angel out to get Grimm for all the souls
he's been stealing lately.

In the story for TM2 (accessed from the options menu), it shows Calypso
piloting his blimp over Los Angeles, and him telling the story of how he
destroyed LA with his contest. In TM3, they should include the same sort of
story, and Calypso could tell us how his contest destroyed cities of the
world. Have images of the Eiffel Tower on it's side burning, and the Statue
of Liberty missing it's headmor something.

PLEASE SCEA, include the simple controls of TM2!

Include a level of Italy, with the Leaning tower of Pisa, and pedestrians
that look like Michaelangelo.

----------------------------------------------------------------------------

6.2 Goodbye...
--------------

If you have any comments about this FAQ, feel free to email me about it. And
do criticise, then I know what I've done wrong. If any info is wrong, mail
me about that too. All the information in this document is reasonably
reliable as I have contributed almost a week's straight play in research,
and I haven't had a chance to test all of Graham Frederick's information
(Although it is reliable, the top speeds and that).

As for /my/ future FAQ pursuits, I'm trying to write an FAQ for the
Asteroids-esque game Spheres Of Chaos. You might not have heard of that as
it is for Acorn Computers. The PC version of TM2 I don't like. The PSX
version rocks better than the PC, so there. I also have a Preview FAQ of the
upcoming action platformer Oddworld: Abe's Exoddus.
Go to http://www.gameFAQs.com/ to download it. This is the first ever FAQ for
this game, so I think I deserve some credit in gathering information ona game
not even released yet! More thanks are due to both the guys at Game FAQ's and
to James Stevens, who was kind enough to put the FAQ on his site.
Go to: http://www.argonet.co.uk/users/jamess/index.html for the main page.
Follow the links to the Playstation section, and also the gargantuan Final
Fantasy VII FAQ pages. I might do a Colin McRae Rally Cheat FAQ, as there are
some truly /unique/ game cheats.

I'm making plans for a Pushy II Solutions FAQ. Pushy is by a guy called R.
Fred Williams and you have to control a purple blob bloke whose job it is to
save purple-blobby kind by pushing crates onto crosses. Pushy, like Spheres
of Chaos, is also originally an Acorn game, and was recently ported to the
Playstation using the programmable Net Yaroze. It is on the Official
Playstation Magazine CD Number 37. Each puzzle is taxing, so it is a good
game if you like that sort of thing. I know I do.

If I have stolen information from your site, please email me and I'll have
it removed. Otherwise I'll keep it and credit you. Any comments and
suggestions, please mail me.

"I am Calypso and I thank you for reading the Twisted Metal FAQ"

Rob White
trebor@argonet.co.uk


--
Rob White, ZFC P trebor@argonet.co.uk Wimbledon London England
Ocean Colour Scene: Retro Rules OK!













 
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