Omega Boost

Omega Boost

14.10.2013 12:07:55
~B
ARE YOU READY?













1.0a




//. o m e g a b o o s t F A Q 0 0 0 1 //.

(c) johan henriksson 1999

use the font called Courier
to read this FAQ, please.




---------------------------------------------------------.
.0001 introduction :
--------------------------------------------------------=|
I imported this awesome game called Omega Boost and |
well, I thought it ruled so I decided to provide people |
with a decent FAQ for it. I have previously written |
FAQs for high profile games like Metal Gear Solid and |
Cool Boarders 3 and I've gotten alot of very very |
positive feedback on those (sorry to the people who |
have kept e-mailing me but not gotten a reply, I have |
decided to leave my old work behind me, so sorry). |
|
Anyway, I hope this helps and you better go enjoy this |
game cause it completely rocks! |
|
Johan Henriksson >> hson@hotmail.com >> |
:
.

---------------------------------------------------------.
.0002 table of contents :
--------------------------------------------------------=|
.0001 introduction _ |
.0002 table of contens _ |
.0003 controls _ |
.0004 the screen _ |
.0005 zone // boss strategies _ |
.0006 secrets && rankings _ |
.0007 additional information _ |
.0008 hints // tips _ |
.0009 gameshark codes _ |
.0010 credits // thanks _ |
:
.

---------------------------------------------------------.
.0003 controls :: :
--------------------------------------------------------=|
the controls in this game are pretty simple, you can |
get the hang of them really quickly (which you will |
need cause this is a pretty fast-paced game). |
|
these are the default controls. if you change the Type |
setting to B, up//down will be switched to normal (ie |
up == up and down == down instead of vice versa). and |
if you switch Control to B you will start the engines |
instead of stopping them when you press L1. |
|
d/pad :: use this to control Omega Boost, left//right |
are what you'd expect them to be but up//down |
have been reversed, sort of like a flight-sim. |
/\ :: uses Omega Boost's nice boosters, good for |
dodging an attack or such. pressing left or |
right while boosting causes OB to do a rolling |
boost. |
O :: same as triangle. |
X :: fires the laser. while held down it fires a |
pretty short burst and then stops, so if you |
want more rapid fire you're going to have to |
keep pressing the button. |
[] :: same as X. |
R1 :: hold this down to lock onto the nearest enemy |
or enemies and hold it down to keep following |
him//them. if your opponent boosts past you |
or teleports, it's a better idea to press R1 |
again instead of holding it. holding this |
button also makes you fly straight, a very |
good idea for tunnel flying! |
R2 :: fires the viper blaster. cannot be used before |
you reach level XX. |
L1 :: stops Omega Boosts engines. helpful while |
fighting bosses if you don't want to be moved |
around as much (it's annoying sometimes). you |
should know that it doesn't always work though |
and the camera keeps moving if it's supposed |
to. |
L2 :: switches camera-view to a fixed camera right |
in front of you. completely useless unless you |
want to see what's behind you. which in turn |
is.....useless. |
Select:: changes view to first person mode, like in |
Quake or such. helpful when you have to fly |
tricky stuff like the timeshaft [zone XX]. |
Start :: pauses the game. simple. |
|
can't think of any more tips to give you concerning the |
controls, let me know if i'm missing something. |
:
.

---------------------------------------------------------.
.0004 the screen :: :
--------------------------------------------------------=|
.-----------------------------------. |
| **************** 1 5 0000000000 | 1 == Viper Boost |
| ================ 2 6 level 1 | 2 == Energy |
| //////////////// 3 | 3 == Missiles |
| | 4 == Closest |
| | Enemy |
| playing area :) | Direction |
| __ | 5 == Score |
| /<<\ 4 | 6 == Boost Level |
'-----------------------------------' |
|
1 == displays your viper boost energy, it refills |
(slowly!!) as you hit more enemies. damaging |
bosses also adds to the refilling. |
2 == the omega boosts energy. grows smaller as you get |
hit, like in any other game. refills after each |
boss and after each zone. |
3 == missile energy. instead of having a limited amount |
of missiles you have a set few you can fire until |
it refills the bar. goes very quickly so you never |
have any worries, really. |
4 == shows in which direction the nearest enemy is |
attacking you from, very good for when the game |
doesn't warn you (usually it shouts "caution!" |
when something is closing in, sometimes it doesnt) |
5 == your score, simple as that. you get higher scores |
from killing enemies and beating bosses. you also |
get bonus points after you beat a zone, depending |
on how well you do. |
6 == shows the omega boosts level, ranges from level 1 |
to level E. levels 1 through 9 are given to you |
automatically after you beat a level. the other |
few are bonus levels that you use in Zone Play, |
as far as i know anyway! |
:
.

---------------------------------------------------------.
.0005 zone // boss strategies :: :
--------------------------------------------------------=|
typically, a normal zone consists of a minute or so of |
shooting smaller enemies. then comes a miniboss or two |
and after that you fight the final boss of the zone. |
|
good time signifies a time i have gotten that has |
scored me 100 pts (ie a perfect time). |
|
>> training :: |
|
lesson 01 :: scan search mission |
the point here is to just press R1 and then fire a |
missile. simple as hell, not really that much practice. |
|
lesson 02 :: circular flight mission |
all you have to do here is almost the same as the first |
lesson, except you have to circle around the little |
meteor while doing it. not too advanced. |
|
lesson 03 :: lock-on laser mission |
here you're supposed to learn how to quickly follow |
an enemy using the lock on feature. all you have to do |
while he's boosting around you is press R1 when he has |
boosted past you and keep blasting him with your laser. |
easy, but good practice. |
|
lesson 04 :: pseudo timeshaft mission |
the object of this lesson is for you to learn how to |
navigate through the timeshaft. since the timeshaft has |
alot of tricky obstacles, this one is a good help. all |
you have to do is fly into the red balls and fly into |
as many as you possibly can along the way. i recommend |
you at least master this one before you play the game, |
it really helps. |
|
>> zone campaign :: |
|
// 1st zone // space // >>>>>>>|
this one's easy, it's sort of a combination of the |
first three training lessons. just keep locking onto |
the different enemies and shooting them, missiles is |
the fast and easy way out. |
|
1st miniboss :: |
this is a little meteor with a gun in the middle and |
two rings of metal balls that don't do anything around |
it. you don't have to destroy all the balls to kill |
the boss, but it earns you points! you can kill it |
easily by staying out of the cannons way while blasting |
all the balls, and then when they're gone you go for |
the cannon. here you should keep just under it, so it |
misses when you fire it. when it shoots, you blast it |
with your laser and when it closes the hatch you wait |
and let the missiles lock on and then fire when it |
opens. repeat a few times. |
|
1st boss :: |
simple. just keep yourself in a low enough position |
under the red "eye" for you to be able to hit it but so |
it can't fire it's circle-attacks. if it does fire, |
just move to the middle of the rings it shoots. but if |
you stay out of it's line of sight and shoot all the |
smaller baddies that come at you while shooting the |
boss, you'll do fine. |
|
// 2nd zone // space // >>>>>>>|
another really simple zone, just keep taking out the |
pesky little enemies in the beginning with your |
missiles (don't forget to dodge their shots!) and then |
when the rockets start coming, take them out with even |
more missiles. take out the small satellites that come |
out of the rockets using your laser, it's quicker. |
|
1st miniboss :: |
just keep firing at it using either missiles or lasers |
and watch out for it's shots and the enemies it throws |
at you. |
|
1st boss :: mecha 01 :: |
this is training lesson 03 all over again. he'll boost |
past you alot and you just have to keep following him. |
shoot him using either lasers or missiles, both work |
well enough. one thing to look out for is that when he |
boosts far away, he is going to boost right into you |
unless you move out of the way. he can teleport to |
right behind you when he does this, keep your eyes open |
|
good time :: |
2:12.40 == 100 pts. |
|
// 3rd zone // orbit // |
the beginning of this zone is pretty much the same as |
the last one. keep hitting the fighter jets using |
missiles and lasers and watch out for their shots. |
after a few hundred or so jets three-four robots will |
come at you from below, they're easy though. |
|
1st miniboss :: mecha 02 :: |
a mecha. all you have to do is lock onto him, and fire |
some missiles, dodge his missiles and his boosting |
attacks and you're set. |
|
1st boss :: |
this one is tricky. if you're dead ahead of him, he'll |
fire with the four cannons on the front end. watch out |
for those. if you're below him he'll release a huge |
amount of bombs right onto you, they're sort of hard to |
dodge, so don't get under him. if you stay above or |
behind him he will either fire loads and loads of shots |
at you or follow you with the nasty red lasers, you'll |
know if he's using the lasers by checking to see if the |
hatches on top are open or not (they're green when open |
and the same color as the rest of the ship when closed) |
if he uses the red lasers i suggest you just boost |
around until he stops. besides that, all you have to do |
is shoot. missiles or lasers both work fine, by now you |
should also be able to use viper boost, so if he's too |
much for you just give him a big ol' viper boosting. |
|
good time :: |
2:37.86 == 100 pts |
|
// 4th zone // the surface // >>>>>>>|
at first you'll be flying right on the surface, but the |
first things that attack you are airborne. they're big |
spider-like droids that fall down upon you and grab |
ahold of you. so when the game gives the "caution!" |
warning just hold the lock and stop buttons (R1+L1) and |
take the spiders out with your missiles. there will be |
four or five batches of spiders. after that you fight |
little isz looking creatures (isz, didn't you read the |
maxx? :). they come crawling underground, just follow |
them by holding the lock key (R1) and when they've just |
gone past you, they will jump up, so lock onto them and |
take them out with missiles or lasers. missiles is |
quicker and easier. |
|
1st miniboss :: spider droid 01 :: |
this is a bigger spider. one thing to watch out for is |
the laser-whip of sorts that he has, if it turns yellow |
it means that it has locked onto you and will grab you. |
when it does, just dodge. a really simple technique is |
to get really really close to the head and then just |
circle it while shooting. lasers are to prefer here. |
|
2nd miniboss :: worm 01 :: |
a big worm. it's only real attack is to run into you, |
so it poses no real threat if you get the right |
techniques in. when he's above ground all you have to |
do is keep shooting missiles//lasers at him, but when |
he goes underground you should just left//right-boost |
away until he comes up again, because he aims to |
re-emerge right on you, causing you some damage. |
|
1st boss :: big truck :: |
this was the first boss that ever gave me real trouble. |
it's a big truck-looking thing that has alot of attacks |
and can cause you real damage. at first you should just |
lock+hold (R1+L1) and keep hitting him with missiles, |
he will most likely attack you with the orange balls |
they're really easy to dodge so just keep doing the |
missile thing. when he starts getting to close or using |
other attacks, he can shoot orange fire-bars and do |
big bombs as well, just boost around to dodge them. |
having control of your boosting is needed here. |
|
good time :: |
2:40.46 == 100 pts |
3:44.00 == 100 pts |
4:04.10 == 100 pts [hard] |
|
// 5th zone // timeshaft // >>>>>>>|
you better have mastered controlling the omega boost by |
now, cause you're gonna need good control. first you'll |
be confronted by smaller enemies situated or running |
along the edges. just lock onto them and take them out. |
whenever something comes along that looks like an |
obstacle, it is so dodge it. training lesson 04 helps! |
|
1st mini boss :: |
this one will attack you from behind, right after the |
tricky dodging part where the music slows down and all |
that. he's VERY simple, so if you die here i will make |
fun of you! :) ok, he'll attack you from behind and the |
first thing he does is try to zap you with his electro |
ray thingie, just dodge it, fly around in circles is |
good. do this while shooting him and that part of him |
will eventually blow up. now all he does is spin that |
bar in the middle (watch out for it, it hurts) and go |
back and forth, so just shoot him and watch out for |
the bar. simple & fast. you don't even HAVE to kill |
him, all you have to do is survive for long enough. |
but hey, higher points are nice. |
|
1st boss :: spider droid 02 :: |
a spider. again. i like using missiles for this one, |
just keep going around in circles (to dodge missiles) |
while shooting him. he is pretty simple, if you beat |
him up enough he will stop doing the same thing with |
the missiles, he will start going around the shaft |
shooting balls of light or something, just watch |
where he's going and go the other way. one last thing |
he does is stop in the middle of the shaft and start |
loading up this really big laser-beam, it will be very |
apparent when he does this, so when he does it just |
stay close to the shaft's edges to not be hit by it. |
|
good time(s) :: |
3:17.76 == 100 pts |
3:36.16 == 100 pts |
3:47.03 == 100 pts |
|
// 6th zone // >>>>>>>|
this one's short. you've traveled in time but ended up |
somewhere you shouldn't have. at first legions of |
smaller ships will attack you, and later mechas will be |
there too. really simple. just take them out as you |
would any other enemies. |
|
1st miniboss :: armada :: |
first off i cound the smaller ships of this armada as |
part of the boss. to take them out perfectly all you |
have to do is lock onto one, fire missiles and let go |
of the lock (as to not fly right into the ships). |
repeat this until they're all gone. simple and easy, |
i've *never* been hit by these guys. the bigger ship |
on the other hand is a problem. i must admit i don't |
really have a good technique to beat him. all i do is |
either use viper boost to take him out, or i just |
systematically take out all the weapons on one side |
and then just keep shooting at that side to slowly |
destroy him. |
|
1st boss :: worm 02 :: |
another worm. all you have to do is keep circling |
around him while shooting. this technique also applies |
to when he goes crazy and starts shooting, circling |
around him works whatever he does. missiles//lasers |
are equally as good on this one. |
|
good time :: |
4:16.83 == 97 pts |
|
// 7th zone // planet surface // >>>>>>>|
first off you will face big ships that drop off robots, |
just quickly take them out, they're easy. then you have |
to fight small planes, to take them out all you have to |
do is lock in their general direction, manually search |
the darkness by pressing left//right and then hittting |
them with two missiles. after this you get to fight a |
few more drop-off ships and loose robots. easy. |
|
1st midboss :: bike :: |
this is a two-wheeled bike doing a wheelie basically. |
on each side he has bars sticking out. fly straight |
towards him, lock on and fire missiles, then dodge the |
bars. when killed he will instantly split into midboss |
number two. |
|
2nd midboss :: double mechas :: |
the wheels of the bike will transform into mechas that |
fly around above you shooting laser beams straight down |
really pathetic. just....dodge and shoot. |
|
1st boss :: mecha 01 -- again :: |
this is the mecha from the 2nd zone, and this time he's |
pissed! or something :) the technique from training |
lesson 03 and the 2nd zone boss applies here as well. |
except now he has a few new attacks. when he stops and |
starts shooting a shitload of shots, just circle around |
him as a matter of fact just circle around him whatever |
he does and keep in mind that survival = more important |
than taking him out quickly! when he's beaten he will |
do a viper boost, so watch out! this part is really |
tricky and i can't really give you any other tips than; |
watch out! |
|
good time :: |
3:51.23 + 100% + Rank S == perfect score :) |
|
// 8th zone // >>>>>>>|
from this zone on, it's all just bosses, no levels. |
|
1st midboss :: |
ok, this is a tricky one at first, but once you get the |
hang of it it's easy. the only part of his body that |
you can permanently damage is the red cone on his back, |
to access shooting it, just keep blasting him with |
missiles and lasers while dodging his attacks. he has |
two attacks; one where he loads of something in front |
of his chest and let's loose a seeking laser beam, |
which is ridiculously easy to avoid. and another attack |
where he shoots a bunch of shots, also easy to avoid. |
when you've hit him some, he will fall apart for a few |
seconds, you have to spin around him and do as much |
damage as you can to the red cone to kill him, you only |
have 90 seconds to do it on! |
|
1st boss :: jello blob (alpha core blob :) :: |
yeah, this one's REAL tricky. shoot him. missiles rock. |
you have 45 seconds. |
|
good time :: |
1:28.23 == 95 pts |
|
// 9th zone // last zone // >>>>>>>|
|
1st midboss :: |
the trick here is to have at least a little in your |
boost energy and right when the boss' energy bar |
starts filling up you have to use the viper boost. this |
takes him out instantly and you don't have to worry |
about doing anything. viper boost is the only thing |
i've found that hurts him! |
|
2nd midboss :: worm 03 :: |
this guy will come at you from behind, and the trick is |
easy. circle around the shaft while shooting until you |
have destroyed all the parts of him, then you will spin |
around and he will start attacking using his head. when |
he opens his mouth to attack, he will reveal his |
vulnerable spot, the cube in the middle, shoot it. he |
has three attacks; 1) shooting loads of shots, the |
trick here is to go up the farthest you can in the |
shaft's roof and there dodge the few shots that can |
reach you. 2) shooting a combination of purple and |
yellow shots. the purple shots go in the middle of the |
shaft so naturally you have to stay close to the edges |
when he fires. the yellow shots on the other hand |
follow the edges so you have to stay in the middle, his |
mouth will change colors depending on what attack he |
uses. 3) he can lunge forward and try to hit you with |
the energy balls he has on his lips, just go between |
them on both the way ahead and back. |
|
keep in mind that viper boost has no effect on worm 03! |
|
1st boss :: final boss :: alpha core :: |
the cube will go out into space and release the final |
boss, a jello angel. she has two normal attacks, one |
where she shoots loads of shots straight at you. these |
are easily dodged by boosting left//right. the other is |
where she shoots shots that follow after you, the trick |
here is to, yet again, boost left//right to dodge them. |
keep in mind that you have to boost for a while for the |
seekers to give up. to hurt her i suggest you use |
missiles and the viper boost. oh yeah, she has the mega |
attack thing all final bosses have. she will disappear |
for a brief moment and that's your cue for boosting |
like hell, cause she's going to reappear and shoot one |
hell of a large laser beam that will instantly kill you |
so get the hell out of her way! |
|
>> bonus zones :: >>>>>>>|
|
// U1 zone // >>>>>>>|
|
// U2 zone // >>>>>>>|
the point of this level is to quickly beat three mechas |
that generally behave like the mechas do, they boost |
around and shoot at you. |
|
1:32.66 + 100% + Rank S == perfect score |
|
// U3 zone // >>>>>>>|
here, the object is to quickly destroy 201 fighter jets |
it's fun and chaotic. just shoot like hell ;) |
|
1:18.83 + 100% + Rank S == perfect score |
|
// U4 zone // >>>>>>>|
|
// U5 zone // >>>>>>>|
this one is TRICKY as hell! you have to be pretty slick |
with controlling the 'boost if you wanna beat this |
one. the object of it is to manouver through the time |
shaft, with moving obstacles. hard, very hard. |
|
0:55.20 == 100 pts |
|
// U6 zone // >>>>>>>|
|
// U7 zone // >>>>>>>|
|
// U8 zone // >>>>>>>|
the object here is to destroy the big head. he doesn't |
even fight back. |
|
good time :: |
0:59.50 == 100 pts |
|
// U9 zone // >>>>>>>|
you're in a shaft, the final shaft, and you're golden |
(like alpha core). why, i have no idea, but you're |
supposed to fight mecha 01 again. isn't that hard. |
|
1:27.73 == 100 pts |
|
// V5 zone // >>>>>>>|
this one is like U2, except harder. the obstacles don't |
move, but not only do you have a shitload of them to |
navigate through; you have to gather yellow balls too. |
|
0:47.33 == 100 pts |
:
.

---------------------------------------------------------.
.0006 secrets && rankings :: :
--------------------------------------------------------=|
you can unlock new levels to play in the Zone Play area |
I am not sure of how you do this yet, but i believe it |
has something to do with how well you play the missions |
in the campaign mode. |
|
my current guess is that new zones are opened up if you |
meet the requirements for beating the corresponding |
campaign zone. like if you beat zone 01 perfectly it |
will open up zone U1. that's what it seems like anyway. |
but that doesn't explain zone V5. |
|
well, ok.. doesn't really seem like it since i achieved |
a rank S on the 7th zone, but i didn't open up U7 :( |
|
i'm pretty sure that beating the game on hard enables |
you to use the level E boost, cause when i beat it on |
hard the first time, it was there. |
|
|
rankings :: >>>>>>>|
when you beat the game, or get a game over, you are |
awarded with a ranking. these are the ones i've come |
across :: |
|
drunkard march (0 - 9 pts) |
pixy rook abyss (038 pts) |
pixy galactic maestro (??? pts) |
pixy eniac mania (084 pts) |
pixy omega hades (088 pts) |
:
.

---------------------------------------------------------.
.0007 additional info :: :
--------------------------------------------------------=|
the intro, main theme and final boss song is a song |
by feeder called 'shade'. it was previously featured in |
the european version of gran turismo. |
|
the sign on the ENIAC says "Computor" instead of |
"Computer". |
|
did you notice that the couple in the ending movie are |
driving to philadelphia? no doubt a nice little tribute |
to the philadelphia experiment movies, which are also |
about time travel. |
:
.

---------------------------------------------------------.
.0008 hints // tips :: :
--------------------------------------------------------=|
use the training mode. it helps. |
|
have at least an inch of viper boost energy when going |
into the fight with the first midboss in last zone. |
|
you can spin the camera around left and right when you |
pause the game. |
:
.

---------------------------------------------------------.
.0009 gameshark codes :: :
--------------------------------------------------------=|
now I didn't test these codes out very thoroughly, but |
i put most of them in and i was invincible and Level E |
and stuff, but i couldn't get Viper Boost. And the game |
hung up in Zone 5. |
|
don't really feel like spending hours making out what |
each code does either, if you're a cheater you're |
welcome to figure it all out yourself :) |
|
ENABLE CODE (MUST BE ON) D0120876 1040 |
80120876 1000 |
|
infinite time 1 80146BBC 1770 |
|
infinite time 2 D00299D8 0001 |
[makes it so you beat levels at 0:00.00] 800299D8 0000 |
|
infinite power boost 800A34B4 1000 |
|
infinite energy 800A34A8 03E8 |
[for the missiles] 800A34AC 03E8 |
|
infinite continues D0053F3A FFFF |
[unlimited amount of continues, duh] 80053F3A 0000 |
|
no damage D002ED42 0050 |
[makes you invincible] 8002ED42 0040 |
|
vb gauge 1 D00364EC 0004 |
800364EC 1000 |
D0062264 0001 |
80062264 1000 |
|
vb gauge always max D005F43C FFF4 |
[unlimited viper boosting] 8005F43C 0000 |
D005FE30 FC00 |
8005FE30 0000 |
|
rk maximum 800A34C0 0010 |
[rk? i have no idea what that is] 800A34C8 0010 |
800A34D0 000D |
|
stage 1 - 1 D012B01A AE63 |
[unlock zones i guess, i didn't try 'em] 8012B01A AE60 |
|
stage 1 - 2 D0125786 AE43 |
80125786 AE40 |
|
stage 2 - 1 D0126146 AEA3 |
80126146 AEA0 |
|
stage 2 - 2 D0129A2E AE42 |
80129A2E AE40 |
|
stage 3 - 1 D012627A AE43 |
8012627A AE40 |
|
stage 3 - 2 D012D01A AE63 |
8012D01A AE60 |
|
stage 4 - 1 D0129846 AE43 |
80129846 AE40 |
|
stage 4 - 2 D012B4CE AE42 |
8012B4CE AE40 |
|
stage 4 - 3 D0133626 AE62 |
80133626 AE60 |
|
all stage selectable (caetla only) 8009703C 4F4A |
8009703E 454B |
30097040 0052 |
B0110002 00000000 |
800A3410 0101 |
|
these codes were taken without permission from GSCCC, |
but i'm sure they don't mind. visit them at |
http://www.cmgsccc.com for TONS of good GS/PAR codes! |
:
.

---------------------------------------------------------.
.0010 credits // thanks :: :
--------------------------------------------------------=|
this entire file and all the information it contains |
was gathered and written by johan henriksson and johan |
henriksson only. noone else. so if someone else claims |
he wrote it or co-wrote it he//she is lying. |
|
this file may be put on archives, either on the web or |
on a commercially pressed CD. with my consent that is, |
and in a completely unaltered format of course. ie |
touch this and die. |
|
omega boost is (c) and (r) and whatever Sony Computer |
Entertainment Inc. and Polyphony Digital 1999. |
|
this file is (c) and (r) and whatever Johan Henriksson |
1999. |
|
>>> thanks: |
|
martin//gloone x( for getting me the game )x |
|
sony//polyphony x( for making it )x |
|
all the people who x( you make these damn things )x |
liked my other FAQs x( worth writing )x |
|
www.gamefaqs.com x( best FAQ storage ever, go! )x |
|
www.cmgsccc.com x( best GS/PAR code archive there is)x |
:
.
 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ/Lösung

14.Oktober 2013
GameShark

15.Oktober 2013
engl. Cheats

17.Oktober 2013
NTSC Patch
GamePatch

11.Oktober 2013
engl. Hinweise
10.Oktober 2008
 
Meest populair
04.Maart 2019
30.December 2013
07.Juli 2015
07.April 2014
25.September 2015
19.Februari 2014
27.Mei 2015
11.Juni 2014