Biohazard 2

Biohazard 2

15.10.2013 19:40:10
~B
Leon's Scenario One


Table of Contents


(1.) Leon - 1st Scenario

(2.) Hints & Codes

(3.) Cridits

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(1.) Leon - 1st Scenario

From the starting point, clear a path through the zombies and make your
way to the gun shop. There, you'll find two boxes of handgun ammunition.
Once the zombies break through the glass, you can either flee in
terror or kill the zombies and get the shop owner's shotgun. Once in
the alley behind the shop, make your way to the back of the van and
collect the handgun rounds. The zombies will break through the gate;
take care of them and go to the door on the other side of the basketball
court. From this point, run by the zombies and head to the bus. Once
inside, take the handgun bullets out of the bag and take care of the
flesh eaters. Head for the front door of the bus. From here, it's only
a short distance to the police station, but beware - many of the undead
are waiting. In the main hall of the police station, pick up the
handgun bullets and ink ribbon. You can save here at the typewriter.
He will give you a key card. Use the key card on the computer in the
main hall where you first entered the station house. It unlocks the
other door. Now go through it, and you'll find a police memo. Head
through the door next to the window. In the hallway you will come
across an officer who has had a slight problem with his head. If you
double-check him you will find that he has some handgun bullets that
you might need. Further down the hall you'll come across a pool of
blood. Beware of the creature that drops down. Simply aim low and shoot
until it doesn't move anymore. Pick up the green herbs to heal yourself
now or later.
Enter the door at the end of the hall. Go down the hall and through
will find the Operation Report file. Head to the small room to the left
the lighter to reveal the first red jewel. Take it and head out the
door and continue down the hallway. When you reach the room with the
zombies, take care of them quickly and head up the stairs to the left.
Now head down the hall until you reach the statue with the second red
jewel in its hand. Push the smaller gray statue over the square on the
floor to the left of the big statue. Push the reddish statue over the
square on the right side of the statue. The red jewel will be released
and is yours for the taking. Head through the door to the right of the
statue and down the hallway. Enter the first door, which is the S.T.A.R.S.
office. On Chris's desk you will find his diary, and beneath that you
will find the Unicorn Medal. Get the shotgun out of the locker and
exit the room. Take the Unicorn Medal to the fountain in the main
hall of the police station, where you first entered. Place the Unicorn
Medal in the front of the fountain. This will release the spade key.
Go back into the door from which you came and down the hall, and unlock
the door to the file room. There, you'll find the Patrol Report, ink
ribbon, and a crank. To get the crank, push the step stool to the cabinet,
climb up, and get it. Exit the room and head up to the second floor.
Go down the hall past the statues and enter the door. Make your way
to the library. From there, head up the stairs to the right and down
the walkway. You will fall through the floor. Look at the picture clue
the red switches to make the bookcases match the picture clue. Once in
the correct position, the picture will fall away and reveal the bishop
plug. Take the plug and exit the double doors. Then make your way to
the other side of the balcony, past the zombies, and through the door
on the far side. Enter the room and pick up the desk key, ink ribbon,
and the Chief Secretary's Diary A. Then exit through the opposite door
and head down the hallway. Exit through the door straight ahead. Once
outside go down the stairs and enter the door. In the hallway, enter
the open doorway on the left. Enter the small room with the open door
to the right. Inside you will find green herbs behind a desk and a safe
in front. To open the safe, use the combo 2236. Inside you will find
acid rounds and the police station map. Exit double doors at far end of
the room.
Make your way to the burning helicopter outside the police station. Go
down the stairs and enter the door around the corner, where you'll find
a save point, bow darts, and a valve handle. With valve handle in hand,
return to the burning helicopter. Go behind the open fence next to the
door and use the valve handle on the water-pressure valve. Water will
quench the flames and in the smoke you will find handgun bullets. Head
back to hallway inside the house where the helicopter was protruding in.
Now with the flames out you can enter the door on the right.
In this room you will find the diamond key and two stone busts protruding
out of the wall. Place a red jewel in each one of the busts. This will
reveal the king plug. Take the plug and head back to the first floor.
Use the diamond key to enter the evidence room on the first floor to the
right of the main staircase. Dispatch the zombies quickly, and then search
for the film and shotgun shells. Exit through the other door into the room
where the officer gave you the key card at the beginning. This time he
won't be so nice. On the desk in the room where you find him will be
the heart key. If you look around the main room you will find some
handgun bullets in the locker and a memo to Leon on the desk. When
you're done poking around, head to the interrogation room that you can
open with the diamond key. Once inside you'll find the rook plug and
cord. Make your way out of the room quickly....
Now go back to the room where you got the memo to Leon. From there, go
down the short hallway to the door you need the heart key for. Use it
and discard. Now head for the stairs, and look out for the dogs. Take
your first right and run to the first door on your right. Inside, pick
up the green herbs and police B1 map, then head for the reserve power
control panel. Once there press up, down, up, down, up. This will activate
the key card lock door. Now head back out, take a right, and head to
the door at the end of the hallway marked parking.
You will now meet up with Ada Wong. Help Ada move the paddy wagon out
of the way. Follow her in and find the cell that Ben is in. After a
brief conversation, look to the shelf on the right for the manhole
opener. Head to the left of the kennels and look for the manhole. Use
the manhole opener and head down. Once there you will become Ada.
Beware of the dogs! You want to take the first right and head straight
for the door. Inside the room, look to the right to find the sewage-disposal

map hanging on the wall. Hop down to the left of the control panel and
push the boxes in place so they make a bridge. Once they are in place,
hop back up to the water-level control switch and push the button. The
water will raise the boxes and you can walk across and get the club key.
Now head back to the door on the right, where some grenade rounds are
waiting,
and head back to where you first became Ada. She will automatically
give Leon the items. Once you are yourself again, head back up the
stairs, open the door using the diamond key, and discard it. Inside
the room, you'll acquire the Magnum, the night watchman's diary, and
ammo. Now go into the only room on the first-floor map you haven't been
in: the middle room on the upper right side. Use the club key to enter
and discard. With lighter in hand, ignite the furnace on the far side
of the room. Then turn the faucets on the wall in this order: 12, 13,
and 11. This will make the golden cogwheel fall out of the painting.
Take it and head to the third floor via the library on the second
floor.
Enter the only other door on the third floor and use the crank in the
square hole in the wall to lower a staircase. Head up the staircase
and use the golden cogwheel on the gears, then press the button to open
the door to the right. Behind the door you will find the knight plug.
Go down the shaft and pick up the mail to the chief. Keep going and
prepare for a fierce fight with the hideous monster waiting for you.
Once he's defeated, make your way to the door at which you need to place
all of the chess piece plugs to enter. From there you can find the room
that contains the ink ribbon, sewer manager file, and save point.
When you exit, you'll run into Ada again. After a brief conversation,
you will be shot and become Ada again. Follow the woman up the ladder
and on into the vent shaft. After you meet up with her, head down the
ladder. Here you'll once again become Leon. Go down the hallway and
find the wolf coin. Follow the sewer until you reach the equipment.
Use the valve handle on the bridge-lowering mechanism. Once across and
on the other side, use it again to raise the bridge back up (trust me).
Head down the corridor until the alligator attacks. Then run back until
you get to the red light on the left. Push the button to release the
gas canister. Let the alligator take the canister into his mouth, then
shoot it! Head down to the door in the direction the alligator came
from. Head up the ladder, go to the left, and get the eagle medal and
sewer manager's diary.
Head to the right and use the valve handle on the lighted machine to
the left of the spinning fan. This will allow you to climb up the ladder
and through the airshaft. Follow the sewer until you reach the waterfall
and use both of the medals on the water-flow control panel to the right.
This will stop the flow of water and allow you access to the door behind.
Make your way to the right side of the trolley and turn on the power
switch on the control panel. This will activate the trolley. Enter it,
but beware of the monster. When he attacks, shoot up at his arms. Once
on the other side, exit, and to the immediate left, use the lighter on
the flare signal to make the weapon-box key gleam in the light. Pick up
the key and head for the door. Go down the walkway until you reach some
zombies and the first intersection. Go to the left, and search on the
dead guy for shotgun parts, which can be combined with the shotgun to
make a custom shotgun. Head to the right and up the ladder. In the room
above, you'll find ink ribbons, Magnum bullets, shotgun rounds, and a
save point. Once all of the items have been collected, head out the door.
Go into the tractor housing sitting on the platform. Inside, you'll find
more ammo and the key to activate the platform. Take the key out to the
control panel in front of the tractor housing, use it, and press the
button to activate. Once inside, William, the creature (you can't miss
him), will attack. Exit the tractor and get ready for battle!
Once William is defeated, go back in the tractor housing. After Ada is
done talking, explore the room for various items, head to the east area,
and go through the frozen door. Get the fuse case off the cart and use
it at table to have it put together by the mechanical arm. Take the
fuse to the junction in between the east and west area, and use it.
Head to the west area and go in the door to the right. Get the security
memo and temporary-user note. Go to the computer and turn on the anti-B.O.W.

sprinklers. Shoot the plant coming out of the ventilation shaft with
flame rounds or the flamethrower found in the locker. Climb through the
vent shaft and pick up the ammo and ink ribbon. Now go to open the door
to the right, but beware of the fierce plant creatures waiting behind the
one more. Then head down the ladder by the big plant. Enter the door
and search beneath all of the monitors for the map. Go through the
door and use the weapon-box key to get the Magnum parts. These can be
combined to make a custom Magnum. Go in and deal with the zombies and
pick up the red lab card. Take it and head to the door with the huge
eggs out front. Use the card to enter, and kill the giant moth.
Then move over to the computer and clear off the keyboard by killing
all of the little creatures on it. Use the computer and enter in the
password "guest." Then head back up to the east area and use the key
card on the door. Enter and kill the zombies and turn on the light
switch. Pick up the first-aid spray, Magnum rounds, and
most importantly the MO disk. When you go outside you'll run into
Annette and receive the G-virus. Head to the large door to use the
MO disk. Ada will confront you. After this, continue on your way to
the MO disk door. Enter and prepare for the final battle with William.
Just make sure you have a lot of herbs and/or first-aid spray and ammo!

(2.) Hints and Cheats


This has pretty much all of the Hints, Cheats, and cool things I could
find to give you guys, I really don't know anything else other than
what's on here, but if there's something that's not, let me know!!
Anyway, here goes what i've got for you all so far. ** OK! I have recieved
a few E-mails asking if the famous hoax "Akuma" secret character is true,
and it IS NOT! I repeat, it was just a trick by EGM for April Fools,
(go to the site WWW.VIDEOGAMES.COM) and ask, they'll tell you the truth.
So if there's anyone who still thinks he does exist, he doesn't, and
anyone who has stuck with EGM for the past 4-5 years will tell you the
same, they've done it with Street Fighter two times for April Fool's,
saying Sheng Long (Ryu and Ken's master) was in the game, when he
really didn't exist (when we ever WILL see him, we don't know...) but
but EGM and Capcom like playing around like that, and they've done it
before, to test the real gamers from the gullible ones... (although it
would kick ass if Akuma was in it!) But anyways, he DOES NOT EXIST!!!
**
Change of Clothes: To get Leon or Claire to change clothes, Play a Normal
Mode game, and go to the Police Station without picking up any items.
When you get to the alley near the Police Station, (the walkway under
the entrance) there should be a Zombie there. Run past him, go in and
grab the shotgun, then kill him. He’s kind of strong, so aim for the
head. When he’s dead, search him and you should find the Special Key.
That key will open the lockers in the Dark Room. Claire: She has one
costume and a revolver. The revolver shoots and reloads faster than
the pistol. Leon: Leon has two different costumes. If you get one of
the outfits, Leon’s gun handling will upgrade. He’ll now hold it with
one hand.
Kill the Camera: At the area outside of the manhole, where the two
dogs jump down from above to attack you, If you have the shotgun, then
you can aim the shotgun at the screen, and if you shoot it, The screen
will look like you shot the glass out of it. It's a cool trick to show
your friends, try it!
1-hit Gator Kill: Here's a secret trick to kill the Gator boss. When he
starts advancing on you, you'll notice a yellow light on the left wall.
Push the X button and a canister will fall to the ground. When the
Gator chomps down on the gas canister, shoot the canister and the Gator
will blow into bloody chunks!
Play as Hunk: Remember in the cinema with Dr. Birkin getting shot at
by those guys in the SWAT-Team suits? Well, one of them survived, and
he is Hunk. To play as Hunk, go through an A and a B game and get A's
on both missions. When you've completed both missions, a screen should
come up that says Save This Game on it. Hunk is one of the SWAT
team members from Umbrella. His mission is to get to the roof top from
the sewers. Be warned, there are a ton of enemies -- so watch out!
To play as Tofu: Ok, i don't know what's up with this guy.. He's just
a big, gelatinous cube of well, Tofu! All he's got is a knife, and he
shouts weird words when he's in situations in the game, such as getting
hit. What sucks, is he can only use a knife!! Can we say, CHALLENGE!?!?!?
Anyways...If you go through the game six times (A, B, A, B, A, B) and
get all the weapons and costumes, basically all the secrets, a bonus
screen will come up which will let you play as Tofu. Tofu’s scenario
is the same as Hunk’s mission, but instead of all the cool weapons,
Tofu gets a knife--and he can’t use guns. Note: When you’re starting
another A-game, load up your previous B-game save. Hey, it’s just a
reminder.
To get the Gatling gun, Sub-Machine gun, or Rocket Launcher: This isn't
too hard to do.. If you get a B or higer ranking after beating the game,
on NORMAL MODE, using NO HEALTH SPRAYS, and DO NOT SAVE at all, you
can obtain one of these three items. If you beat the second mission,
with a B or higher ranking, in less than 2 and a 1/2 hrs, you can get
all three! (I'm not sure exactly how it determines what weapon you get,
but I got a Rocket Launcher after beating game A, then all three after
I beat game B.) One drawback though... If you use any one of these
three weapons, you will automatically drop one letter grade. (IE: If
you used a Rocket Launcher, in a game, You may get a C ranking instead
of the B rank you may have originally been working at. My thought? Use
the Custom Shotgun, or Custom Magnum for Leon, and try to keep the
grenade launcher filled with ammo, or use the spark shot with Claire.
Both are powerful, and real easy to keep on ya, w/o penalizing your
rank.)
And another trick... : If you'd like to play both game A and B with the
same person, try this: After you beat the game, where you get your
ranking, you will see the save screen. When this comes up, Open the
Playstation. (it won't do anything, don't worry..) then put in the
other disc. It'll then save it as the same person, either a game A or
B. It's a weird trick, but kinda cool.
In the S.T.A.A.R.S. Office, if you go to the desk that is in front of
the Members Picture on the wall, and you search the desk, it'll say it
looks like it's been searched already. If you search it 50 times,
you'll find a film roll. Take it to the dark room and develop it, and
you'll see a nice picture of Rebecca from the original Biohazard!!

(3.) Credits

-Well, me, Solid Shawn, of course. shawn_ahmad@hotmail.com
-And, also to Capcom for there great minds on making the great game
to teach the World hoy to beat. Thanks!!!



 
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