Power Stone

Power Stone

17.10.2013 06:32:47
english FAQ for Power Stone
~B
POWER STONE FAQ
For Sega Dreamcast
By Chris Murdock
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Version 2.1
March 11, 1999
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IN THIS UPDATE:

How to get the Bosses.
VMS mini-games
Extra Weapons and Items.
Advanced Strategy.
Additions to the Power Stone Collection.
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Power Stone is Copyright 1999 Capcom.
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I don't mind you using this FAQ, but if you're gonna use it for
anything else other than personal use, please give credit to the author
and the source.
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This is a FAQ for the awesome fighting game Power Stone for the
Dreamcast. Please E-mail me at the E-mail address at the bottom of
this document if you have questions or comments.

CONTENTS:

1. Basic Operation
2. Menu Translations
3. Basic Gameplay Operation
4. Basic Moves
5. Weapons
6. Combo System
7. Special Moves
8. Characters and Specials
9. Strategy
10. VMS Mini-Games
11. Power Stone Collection
12. Secrets
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The Dreamcast Virtual Memory card is recommended for this game to save
character endings and game data. This game uses up four blocks of
memory.
-----
1. BASIC OPERATION

NOTE: TO RESET ANY DREAMCAST GAME AT ANY TIME HOLD DOWN A, B, X, AND Y,
AND THEN PRESS START!

This game can be played with either the digital pad OR the analog pad.
There is no real preference as to which one to use, just pick the one
that feels more comfortable.

X BUTTON = PUNCH
Y BUTTON = KICK
A BUTTON = JUMP
B BUTTON = PUNCH + KICK
L BUTTON = PUNCH + JUMP
R BUTTON = KICK + JUMP
START = PAUSE
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2. MENU TRANSLATIONS

On the title screen are the following choices:

Arcade: This is the standard arcade mode.

Versus: Two-player mode. Note that this option will NOT be highlighted
if there is not a controller plugged into port B.

Power Stone Collection: This is where all the extras that you find in
the game are stored. This includes Character endings and so forth.

Option: This is the options screen:

Game Level: less stars, easier, more stars, harder. Default is 4.

Time Limit: how long each round lasts, up to infinite (no Time
Limit). Default is 99 seconds.

Round: How many rounds each match lasts (default is 3).

Damage: How much damage attacks do. The more stars, the more
damage is done. This goes for the CPU player as well. Default is
2.

Sound: Choose from Stereo (default) or Mono.

Vibration: On or Off. NOTE: you will need to purchase the
Purupuru pack (force feedback cartridge) for the Dreamcast for
this option to be turned on.

Button Setup: Change your button setup.

Default Settings (IN BLUE) change everything back to default.

PRESS START TO RETURN TO MAIN MENU.

Load/Save: You can Load and Save the game on this screen.
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3. BASIC GAMEPLAY OPERATION

This is unlike any other fighting game. You cannot block. You must
successfully dodge attacks if you are on the defensive, and dish out
attacks when you are on the offensive.

Here is the basic gameplay:
There are THREE colored gems, red, blue and yellow. These gems are
called the Power Stones. Player One (on the left) will always start
out with the red gem, and Player Two (on the right) will always start
out with the blue gem. As you start fighting, you will sometimes knock
out the gem out of the person, and visa-versa, you can have your gem
knocked out. About five to ten seconds into the round, the yellow gem
will appear. Whoever collects all three gems will transform into a
more powerful form of themselves. This is known as the POWER DRIVE.
At this time, a power gauge will appear showing how much energy is left
in your Power Drive. As you do attacks, your Power Drive meter will go
down. At anytime during the Power Drive, you can do a super attack
called the POWER FUSION. The Power Fusion move will always use up the
remainder of what is left from the power gauge (whether it is full or
almost empty).

Most of the time your attacks will "home in" on the opponent. This
means that even if you are in a different spot and angle from your
opponent, all attacks are directed toward wherever your opponent is.

Your energy bar is made up of five jewels, each with a vertical yellow
bar in it. As you take damage, the yellow bar will disappear revealing
a blue bar. The blue bar will slowly regenerate if you do not take any
damage during this time. When the entire yellow bar is gone from one
of the five jewels, the jewel will disappear. When all the jewels from
one person are gone, the round is over. The default is best two out of
three rounds.

On the lower left and lower right side of the screen is a graphical
representation of which Power Stones you have in your possession. When
you have all three gems, this is where your power gauge appears. In
the bottom center of the screen, there is a green grid which will show
the approximate location of the Power Stones when they reappear onto
the playing field, with the bottom of the grid referring to the bottom
of the playing field, and so on.
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4. BASIC MOVES

X BUTTON = PUNCH
This is a basic punch.

Y BUTTON = KICK
This is your standard kick.

A BUTTON = JUMP
This is your jump button. You can jump at anytime, and it is necessary
to do so to reach higher areas. You can jump and then go into an
attack such as a punch or a kick. Some characters also have a double
jump by pressing "A" in the middle of a jump.

B BUTTON = PUNCH AND KICK
This button has many uses:

Throw: When close to your opponent, press "B" to perform a throw.

Grab: On a vertical post, you can use this button to grab the post.
You can also use it on a hanging post to grab the ceiling (only on
certain stages). You can also use it to grab onto things on the
ceiling such as a net, or a series of rafters on the ceiling. Once you
grab the object, use the controller to move around freely. You only
need to press "B" once to grab, you do not need to hold down the
button.

Grab (objects): You can use this button to pick up most any object on
the stage. A circle will appear on an object you can grab and use as a
weapon, such as chairs, tables, benches, and so on. Once you grab the
object, you can throw it, either upward by pressing KICK after you grab
it, or throw/slide it on the ground by pressing PUNCH. You can also
grab an object, JUMP, and throw it in the air. With some big
characters such as Gunrock or Galuda, lampposts and other vertical
beams can be grabbed and used as weapons! Big characters can also
throw objects that the smaller characters can't, like a huge circular
table! Some characters when in Power Drive mode, can grab larger
objects.

Catch: pressing the "B" button can catch any object that is sent to
you. However, the timing is fairly precise, so be careful. This does
not work with larger objects.

Grab (weapon): When you reach a treasure chest, you can find a weapon.
Simply walk by the chest to open it. Grab the weapon with the "B"
button. Once you have the weapon, you can use it with the punch or
kick button.

Dodge: If an enemy is about to attack you, and they are close range,
you can dodge an oncoming attack by HOLDING "B", and then pressing a
direction on the controller. This works better if you use the analog
controller.
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5. WEAPONS

There are eight main weapons (the instruction manual refers to them as
"Special" Items) in the game. To use these items, pick them up with
the "B" button. Weapons show up randomly, usually in treasure chests.
Each weapon except for the Bomb and the Molitov Cocktail will have a
energy meter showing how "much" of the weapon is left before it is used
up (this prevents people from using weapons indefinitely). If you are
hit while you have a weapon in your hand, you will lose the weapon
regardless of how much was left. For the Bomb and the Molitov
Cocktail, if you are hit with these in your possession, you will drop
the weapon, causing an explosion! The bomb will continue to tick down
to zero. You can still pick it up, but be careful! You can use any of
these weapons in the air, however they will fire usually in a straight
line, as opposed to a downward angle. All weapons if it hits the
opponent will ALWAYS relinquish a Power Stone (sometimes two), so use
them wisely!

BOMB:
This weapon has a timer (usually starting at seven). At zero, it will
explode (even if it is still in your hands). A bomb will explode
whether it has been picked up or not!
PROS: very powerful.
CONS: short timer, and it attacks anything. If you get caught in the
explosion, you'll take heavy damage.

MOLITOV COCKTAIL:
This is a liquor bottle with a flame out of it. It has a small range,
but unlike the bomb, it has no timer.
PROS: will hit the enemy for multiple hits if connected.
CONS: small range and blast radius. It can hit you too.

SWORD:
A long one-handed sword.
PROS: Powerful with great range.
CONS: A little slow, and hard to use effectively.

(There are two different types of swords. They look different from
each other, but both do the same thing.)

PIPE:
Strong steel pipe.
PROS: Very good damage.
CONS: Medium range, and a little slow.

GIANT HAMMER:
A large wooden hammer (or is it a mallet?).
PROS: Very good damage and the character you hit becomes flat like a
pancake!
CONS: Slow, and very close range.

GUN:
A standard gun. It has six shots.
PROS: a fast weapon.
CONS: hard to aim, and your speed slows down a little when you have
one.

FLAME THROWER:
A very nice weapon. You can hold down the button to shoot out a steady
stream of flames.
PROS: Powerful and a wide range.
CONS: Hard to aim, and your speed slows down when you have it.

BAZOOKA:
One of the most powerful weapons, it does HEAVY damage.
PROS: very lethal.
CONS: your speed slows down A LOT, and you only get FOUR shots.
-----
6. COMBO SYSTEM

The combo system is fairly simple. For most characters you can string
a chain of attacks together with minimal effort. Most characters
usually have these strings:

P = PUNCH
K = KICK
T = THROW

P, P, P, [P, P] (some characters can go up to five punches)
K, K, K, [K, K] (same here, some have up to five kicks)
P, P, P, [T] (some characters can add a throw at the end)
K, K, K, [T] (same here)

You can also mix, such as P, P, K, K, although each character has a
string of their own combos. The best advice for combo mastering is to
experiment with different strings.

For most characters, a Power Stone will be relinquished from the
opponent after a successful combo.
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7. SPECIAL MOVES
When you are in Power Drive mode, your normal attacks like your punches
and kicks change, and become more powerful versions. These attacks
usually do heavy damage.

Once you are also in Power Drive mode, you can perform a special attack
known as Power Fusion. To do a Power Fusion, you mush hit either

PUNCH + JUMP (L BUTTON)
OR
KICK + JUMP (R BUTTON)

Most characters have two different Power Fusion moves. All Power
Fusion moves can be done while in the air.

Some characters have an additional Power Fusion move by pressing L or R
in the AIR!
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8. CHARACTERS AND SPECIALS

FOKKER:
Power Drive:
PUNCH = Power Missile
KICK = Power Hariken
Power Fusion:
PUNCH + JUMP = Power Explosion
KICK + JUMP = Power Rocket

ROUGE:
Power Drive:
PUNCH = Flames
KICK = Magic Carpet
Power Fusion:
PUNCH + JUMP = Great Fire
KICK + JUMP = Love Dance
Power Fusion in air:
PUNCH + JUMP OR KICK + JUMP = Skull Fire

WANGTANG:
Power Drive:
PUNCH = Dragon Rays
KICK = Dragon's Wind
Power Fusion:
PUNCH + JUMP = Big Dragon Flash
KICK + JUMP = Mutenryuubu

RYOMA:
Power Drive:
PUNCH = Reijinken
KICK = Iaizan
Power Fusion:
PUNCH + JUMP = Mitarezantou
KICK + JUMP = Tenchiryuudan

AYAME:
Power Drive:
PUNCH = Hanashuriken (Flower Shuriken)
KICK = Oukagakure
Power Fusion:
PUNCH + JUMP = Hyakkaryuuran
KICK + JUMP = Ouka no Mai

GUNROCK:
Power Drive:
PUNCH = Gun Gun Rock
KICK = Rock the Crash
Power Fusion:
PUNCH + JUMP = Rock 'n Roll
KICK + JUMP = Ass Kick (?!)

JACK:
Power Drive:
PUNCH = Rolling Slash
KICK = Round Slash
Power Fusion:
PUNCH + JUMP = Killer Dance
KICK + JUMP = Misery Rain

GALUDA:
Power Drive:
PUNCH = Sabaki's Light
KICK = Tenkuu no Sakebi
Power Fusion:
PUNCH + JUMP = Tenbatsu's Light
KICK + JUMP = Tenkuu no Otakebi
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9. STRATEGY

Basic Strategy:
Since you cannot block, you must move around constantly. One thing is
to use your surroundings to your advantage. A lot of strategy is using
objects to your advantage. You can throw or slide most anything, and
if your back is to an opponent, if you grab an object and try and throw
it, your character will jump over the object and slide it behind
him/her!

The all powerful Jump Kick:
One of the best moves in the game is, when you jump, press kick, and
you'll do a diving kick. Not only does every character have it, but
also it aims toward the enemy, and ALWAYS relinquishes a Power Stone!
This move works great on the CPU, but not so much on human opponents.
However, it is a good way to get a Power Stone.

The power of the Jump:
You can do any most attacks in the air, but a good attack is to jump,
then press the "B" button to grab. You'll stomp your opponent, and get
a Power Stone or two!

Advanced Strategy:
OFFENSIVE STRATEGY:
The number one thing to realize is that getting all the Power Stones
does not necessarily guarantee a win. Although you have the potential
to do lots of damage with the stone's power, you cannot rely on the
stones at all times, especially since you cannot move for a second or
two after you have used up the Power Drive. Concentrate on using a
wide range of attacks and changing your tactics to keep your opponent
guessing. Also move around A LOT, and use the surroundings to your
advantage.

Objects, such as chairs, tables, posts, etc., regenerate after a while,
so you will never run out of stuff to throw!

DEFENSIVE STRATEGY:
You must defend the Power Stones, as they can turn the tide of battle
very quickly. By keeping an opponent from getting a Power stone, you
leave them no choice but for them to come at you, and try to attack
you. Then they will be prone to mistakes, and you can use this to your
advantage. You must also constantly keep moving, and never get
cornered or stay stationary. If a special comes at you jump around and
move around (sometimes erratically) so you can avoid getting hit. This
works about 75% of the time.

Weapons, except for the Bomb, have no time limit. Try to keep
opponents at bay with a weapon. It may not always work, but it's a
good deterrent if you're walking around with a Bazooka!
-----
10. VMS MINI GAMES

The mini games use up ALL 128 blocks of the Mini-Game memory in the
Dreamcast Virtual Memory Card!

As you finish the game with the eight starting characters, you can
download VMS games to your Dreamcast Virtual Memory Card. There are
three games that you can download via the Power Stone Collection. You
will receive Fokker's mini game, then Ayame's, then Gunrock's. If you
download Fokker's mini game, you will only receive Fokker's mini game,
but if you download Gunrock's mini game, you will receive all three.
The coins you receive in each mini game is put in a grand total (So, if
you get 30 coins in Fokker's mini game, then 150 coins in Ayame's mini
game, you will have 180 coins total toward the hidden options). These
games are essential as they open up more things in the Power Stone
Collection. Each mini game will award you with a coins, and with 1000,
and then 2000 coins, you can open more secret options in the Power
Stone Collection. There are three mini games for the Dreamcast Virtual
Memory Card:

Fokker's Air Race:
Controls:
A = Speed up
B = Slow down

You must use your Biplane to get three Power Stones while avoiding the
bombs, and the birds. When you get all three Power Stones, you will
transform, and every bomb will turn into a coin. Every coin you get
will be added to your grand total.

Ayame's Shuriken Toss:
Controls:
A = Use 1 Shuriken
B = Use Super Shuriken (gets everything on screen)

Use your shurikens to take out the ninjas. You get 1 coin per ninja.
You can also take out other targets for more coins. As you get into
the game, you will see the Power Stones. As you take out the Power
Stones, you will get 5 coins per Stone. When you get three Power
Stones, you will earn another Super Shuriken (you only start off with
one). When you are done, your coins are added to your grand total.

Gunrock's Slot Machine:
Controls:
A or B = spin slots

You can bet your coins in a slot machine. This acts like a real slot
machine as you can lose money. Highlight how many combinations of
slots you want (up to five, and one coin per line), and use either the
"A" button OR the controller to stop the slots. When you get three in
a row, it will ask you if you want to go Double or Nothing. If you
decide, you will have to match one slot.
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11. POWER STONE COLLECTION

As you clear the game and get coins in the mini games, pages will be
added to the Power Stone Collection. Here are the pages, and the
requirements to get each one.

Page 1/15: Extending Staff
Requirements: Beat the game once on any level with anyone.
You will get a new weapon, the extending staff. It extends itself to
the opponent!

Page 2/15: Gattling Gun
Requirements: Beat the game a second time on any level with a different
character.
You will get another new weapon, the gattling gun! It has a ton of
ammo, but each shot is relatively weak.

Page 3/15: Ray Gun
Requirements: Beat the game a third time on any level with a different
character.
You will get another weapon, the ray gun, which has very decent power
and range, and will hit the opponent multiple times.

Page 4/15: Shield
Requirements: Beat the game a fourth time on any level with a different
character.
You will get the shield. It will block EVERYTHING, including specials.
The shield has a meter showing its durability. When the meter is gone,
the shield is used up. You CANNOT attack when you are equipped with
the shield.

Page 5/15: Virtual Battle
Requirements: Beat the game with Kraken.
You will get the option to play the Arcade game in first person mode
(behind the back).

Page 6/15: Dual Battle
Requirements: Beat the game with Valgas.
You will get a two player version of the Virtual Battle. It is split
screen.

Page 7/15: Fokker's Mini Game
Requirements: Beat the game a fifth time on any level with a different
character.
This allows you to download this game on the VMS.

Page 8/15: Ayame's Mini Game
Requirements: Beat the game a sixth time on any level with a different
character.
This allows you to download this game and Fokker's game on the VMS.

Page 9/15: Gunrock's Mini Game
Requirements: Beat the game a seventh time on any level with a
different character.
This allows you to download this game and the other two mini games on
the VMS.

Page 10/15: Play as Kraken
Requirements: Beat the game with all eight characters.

Page 11/15: Play as Valgas
Requirements: Beat the game with Kraken.

Page 12/15: Play as Final Valgas in Versus Mode
Requirements: Beat the game with Valgas on LEVEL 8. I did it the first
time without continuing, however, I am not sure if the game will give
you Final Valgas if you continue.

Page 13/15: Art Collection
Requirements: Get over 1000 coins in the VMS mini games.
This shows character and concept artwork, as well as arcade artwork.

Page 14/15: Ending Collection
Requirements: Beat the game with any character(s).
This shows what endings you have.

Page 15/15: Sound and Music Test
Requirements: Get over 2000 coins in the VMS mini games.
This allows you to play all sound effects and music from the game.
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12. SECRETS

When you finish arcade mode on any difficulty level, with any
character, you will open up a new options screen called Extra Options.
Here is the translation of the Extra Options screen:

Power Stone: How many Power Stones are on the field. Either, 3,
4, or 5. Since you only need three to change, playing with five
Stones makes the game more interesting!

Power Gauge Timer: Toggles whether the Power Gauge is shown or
not.

Extra Item: This option (default is OFF), will add new items into
the game! The new items include food, which refill health, and a
new weapon, an extending staff. As you finish the game three more
times, you will get the gattling gun, the shield, and the ray gun.

Extra Damage: This toggles whether multiple hits do more damage
than normal.

Round Display: Toggles the Round Display on or off.

Normal Damage: What each normal attack does in a damage percent.
Default is 50%.

Special Damage: What percent of damage special attacks do.
Default is 100%.

DEFAULT SETTINGS (in blue): Changes everything back to default.

ALTERNATE COSTUMES: Press L + R and then press "B".

FREE CAMERA MODE: Hold down "A" after you win and you can move the
camera freely. Pressing "A" will automatically zoom in on the
character, so let go of "A" to zoom out.
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SPECIAL THANKS:
I got so much positive feedback on this FAQ, that there are too many
people I want to thank. In particular, I want to thank Duy Le and Jae
Austria for giving me the boss information and other information to
help me finish this FAQ. I also want to thank Trey Morita for some of
the secrets in the game. Thanks guys, you're the best! I also want to
thank Mike Cottrell, who gave me the information on the VMS mini games.
Thanks Mike!
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Well, that's it. E-mail me at murdockl@hotmail.com if you have any
comments, suggestions, or complaints.


Patrick Hofmann

 
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