Star Wars: Rogue Squadron

Star Wars: Rogue Squadron

13.10.2013 07:37:20
Solution for Star Wars: Rogue Squadron
S O L U T I O N


Contents
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1) Basics
2) Ships & Weapons
3) Missions
4) Enemies
5) Tips
6) Secrets

Note:
The most updated version can ALWAYS be found at www.gamefaqs.com.
Now, most other sites also have the most updated version, but if
you're going to ask a question, be 100% sure you're not viewing
a way outdated version. In other words - if you're not sure,
check out Gamefaqs. All other two dozen or so of my FAQs can
also be found there. Enjoy! Or not...

2nd Note:
This FAQ will work for both the N64 and PC versions,
as far as I know.


---------
1) Basics
---------

ON-SCREEN:
Damage Indicator
In the upper left hand of your screen is a small icon of your
ship, this is your damage indicator. If your vehicle is in perfect
condition it will be green. As you get hit, it will turn to yellow,
then orange, red, then when you're about to be killed, flashing red.

Cross Hairs
Naturally, this is what you use to aim with. =) To get a perfect
shot, align the smaller circle so your target is right inside of
it. Fire at will!

Radar
In the upper right hand corner of your screen is the radar, which
works a lot like the PC Star Wars Series. You are the green square
in the middle, friendly craft are green dots, and enemy craft are
the red dots. Sometimes there will be blue dots, these are neutral.
Each level is very, very large, so it's easy to get lost. Well,
see the large pie shape that is flashing orange? Fly to it (get
it in the 12 'o clock position...that is, at the very top of the
radar) and it will get larger, then disappear when you're over it...
This is where you must complete your objectives!

LIVES:
You start each mission with three ships. Die and you will be
returned 'near' where you were destroyed. If you lose all of
your ships you get a game over and go back to the level select
screen. You will automatically lose a life when you fail a
mission, as well.

CONTROLS:
Although there are several different control styles, there are
"buttons" that guide you along. i.e. "Shot Button" means to
shoot...duh! Anyways, here are a few buttons that you should
know about:

Boost
Pressing this will make your craft accelerate, allowing you
to speed away from danger or get to a critical situation
faster, or catch up to enemy craft. Whatever it may be,
remember to hold this button for maximum benifit. Though,
be careful, you'll go into turns a lot wider...but of course,
that can be a plus in certain situations.

Brake
This will, naturally, stop your craft. Well, ok, not totally
stop, you'll still be moving, but not very fast. This is VERY
useful. Especially if there are people behind you, or you're
trying to kill something in front of you.

Secondary Weapon
Hitting this will shoot your secondary weapon, whatever it
may be.

Special Button
Some craft have special moves.

Roll
With this you can...roll =)

------------------
2) Ships & Weapons
------------------

X-WING*:
Named for it's uniquly shaped wings when deployed, the X-Wing is
the main vehicle used by the Rebellion. During normal flight the
wings (read: They are called S-Foils) are usually closed, causung
the craft to be more aerodynamic, making it go much faster. You go
even faster, since when they open your Rocket Engines will fire
100%, making it VERY useful for catching up to the opposition.
However, during this mode you can not fire any weapons. To open
them, use the Special Button. When opend, you can fire to your
heart's content. With it's four laser cannons (you can fire all
four at once, three at once, two at once, or one, depending on
when you use the Firing Mode Button) you can easily shred through
oppenents, plus you can carry a small payload of rockets! It's
shields are average at best, but it more than makes up for that
in it's great handling.

A-WING:
This is the fastest ship in the entire fleet! The A-Wing can
easily out- run a Tie Intercepter, turn on a dime, and is very
easy to handle. However, what the A-Wing wins in speed it loses
in shields. Do not count on shields, instead use it's speed to
dodge laser fire and other projectiles. It also has twin lasers,
they are quite powerful, but no where near the calibar of the
X-Wings'. The A-Wing gets it's name because it looks like a
capital "A" from a distance. Using a boost, you can outrun a
Missile with this!

SNOW SPEEDER:
Not a true spacecraft, the Snow Speeder was built for ground
based missions, and it passes with flying colors. It can hug
the ground quite nicely, since it has special engines that fire
when it gets a few feet off the ground, allowing it to go very
low. It has two large lasers mounted at the front, and a tow-cable
at the back, for the second gunner. The tow-cable's main function
is to defeat the feared AT-AT Walkers, which the Empire loves to
deploy alongside it's fighters.

Y-WING*:
One of the most useful crafts for the Rebellion, the Y-Wing was
named for the fact that is looks like a giant Y. This baby can
do just about anything...It can disable ships with its twin ion
cannons, then other craft can come in and take it away. It has
another set of lasers, which are very potent. A large portion of
the space is used for it's gigantic payloud of missiles, bombs,
and torpedos, making it famed for bombing missions. As for shields,
well, it's safer to be in this than anything else! It's armor is
quite strong, and will protect you from just about anything,
which is good, since you won't be going anywhere fast (like the
game said about it) :)

V-WING:
A newbie to the Rebel Force, the V-Wing is named that because...
Yeah, because it's shaped like a V. It's rockets are
state-of-the-art, and a special feature will allow you to
supply an incredible amount of power to it, which will allow
you to rocket out of an area in seconds. During this time it
is faster than the A-Wing! This is great, since it carries very
little shields. That said, it is very easy to handle, highly
manueverable, and nimble. It has two laser cannons, and you can
fire them rapidly, which is great for ground based targets.
However, Rapid Fire Mode will quickly burn out the entire gun
if used for too long. Use with caution.

* - R2D2 is in this and will help you by slowly replenishing your
shields!



WEAPONS:
PROTON TORPEDO - Fast and light, the Proton Torpedo will take
out just about any craft. Very powerful, and there is even a
version that will track oppenents!

CONCUSSION MISSILE - Weaker than the Proton Torpedo, this missile
is very fast, but does not cause a great deal of damage. Try to
fire a barrage of them at larger targets, like tanks.

CLUSTER MISSILE - When fired, it will open up and five smaller
rockets will burst from it's shell and spray everywhere. Chances
of hitting your foe are increased, but it's not exactly the most
powerful weapon.

BOMBS - Only used in the Y-Wing, these powerful
projectiles will fall to the ground and cause
a devastating explosion. Very powerful! If you drop these at a
low alititude, chances are you'll kill yourself!

-----------
3) Missions
-----------


***********
CHAPTER I
***********


STAGE 1 - AMBUSH AT MOS EISLEY.

Briefing:
It seems the Empire has it's eyes set on destroying Mos Eisley
on Luke Skywalker's (that is you, BTW) home planet, Tatooine.
Let's see what happens...

Default Craft: X-Wing with 6 Proton Torpedos

Guide:
This is the first stage so naturally, it's not very difficult.
In fact, you'll probably beat this on your first try! Really
simple stuff here...There are a lot of Probe Droids floating
around the area, shooting at houses and such. Go blow 'em up!
After they are all destroyed a cinema will show some Tie Bombers
heading towards Mos Eisley! Well, get over there! There are only
about four or five, and their patterns are predicable. Then watch
the cinema, then it's on to the next level...


STAGE 2 - RENDEZVOUS ON BARKESH

Briefing:
The Rebellion is in dire need of supplies, and these cargo
carrying machines are here to the rescue! Problem is, the
path is through an Impirial Zone. There's bound to be trouble,
so it's your job to make sure they make it across intact.

Default Craft: X-Wing with 6 Proton Torpedos

Guide:
When you first appear there will be a fleet of Probe Droids in
front of you, be sure to take these out. Follow the trail of
cargo vehicles (all 20 or so of them) to another pair, after
which the vehicles will start moving along their way. Along
the path will be many AT-STs, Tie Bombers, and Tie Fighters.
Be sure to take out the Bombers first, as they will go straight
for your craft! The Ties will go after you, so be careful. The
AT-STs are stationary, for some reason or another, and will open
fire on anything on the Rebellion side. They are quite strong,
so I advise missiles. Explore the entire level when nothing is
happening, as there are several Cannons on the hills that can
be easily missed. Rocket back to the convoy by closing your
S-Foils. At the end of the mission the Rebellion will get their
supplies. Hooray!


STAGE 3 - THE SEARCH FOR THE NONNAH

Briefing:
Do'h! A top secret craft breached into an Imperial Base and has
stolen several pieces of information and weapons for us. Now it
has crashed in this mucky planet. Well, go rescue it before the
Empire comes here...which should be soon.

Default Craft: A-Wing with 8 Concussion Missiles

Guide:
There are Probe Droids, Tie Fights, and Bombers EVERYWHERE!
Destroy as many Bombers as you can, it'll make your job later
MUCH easier. Scan the landscape, particulary near the river,
since that's where it is. If you don't find it first, one of
your wingmen will, then it will appear on your map and you can
get to it. A Rebel Shuttle will come in and dock with it,
rescueing all supplies and soliders. Oh- oh...An Imperial
Shuttle has landed on the shore and is deploying AT-STs,
Tanks, and Bombers! Destroy them ALL! After that the Shuttle
will remain on the beach, doing nothing. Now, you see the
large hill in front of the downed craft, out in the water?
Bombers will start coming in from that side; so circle 'round
and be ready, you can't let them get near the Nonnah! After
a few minutes the Shuttle will lift off the Nonnah, ready to
leave. Not before about a dozen Intercepters and Bombers come
out from behind! If you're lucky, you should be able to destroy
them all before they damage the Shuttle too much. If not, it's
Game Over for you!


STAGE 4 - DEFECTION AT CORELLIA

Briefing:
Imperial Officer Crix Madine wants to join our side, but it
seems the Empire is sending large amounts of ships, AT-AT Walkers,
and Bombers to stop him. Save Corellia from destruction, or
countless numbers of innocent lives will be lost!

Default Craft: Snow Speeder

Guide:
Follow your wingmen to a crater, destroy all the Probe Droids.
Now Bombers will start flooding into the city! Go over there
and kick their metallic rear ends. After they're all gone,
Mr. Madine is stuck inside of a building which is under heavy
fire. Go over there and save his hide, it's not too hard. Then
Han Solo and Chewbacca come in to save the day from more
Bombers, yah! They'll be here the entire mission, helping you
out. Now Bombers will come from every which way, Waveskimmers
will hit the beach, Ties will come, and AT-AT walkers will be
deployed! The first one is right behind the giant building...
it's hard to miss, being 500 feet tall and everything. Carefully
wrap the Tow Cable around it, then it will fall and be destroyed.
This does take some practice, though. After that some AT-STs
will be let loose near the other part of the city, as will
another AT-AT walker. Finish them off, then take care of ALL
the Tie Bombers in the area. Chewbacca will ask for Shuttles
to come in and rescue the townspeople, then they will. But now
more Bombers are coming in, as well are some Tie Fighters! Fend
them off with a big stick of lasers, then the Shuttle will carry
everyone away to safety...
Whew!


STAGE 5 - LIBERATION OF GERRAD V

Briefing:
Stop the awful govenor from fleeing the city with valueable
treasure that he STOLE from it. The Empire is also making a
little visit.

Default Craft: X-Wing with 8 Concussion Missiles

Guide:
Lay off the floating ships in mid-air, these are the Y-Wings'
targets. You are flying escort. To defend them, destroy the
guns and Ties flying all around, and it's easy to miss the
little AT-PTs, isn't it? After awhile the yachts in this city
will be destroyed, then we will move on to the next. This town
has the BIG Gun. It's gigantic...save your missiles for it.
There are also several Missile Turrets on the edges of the
desert, so if you're wondering where the missiles are coming
from... :) After a bit of this a cinema will play out. Very
interesting indeed! The leader of the 128th Tie Intercepter
Squad (the best of the best) will give you secret plans to a
Moon Base in...



************
CHAPTER II
************


STAGE 6 - THE JADE MOON

Briefing:
With the help of Lt. Kasan, we have found this secret base on
the moon. General Madine will lead the ground assult, but the
installation is blocked off by a shield.

Default Craft: X-Wing with 6 Advanced Proton Torpedos

Guide:
Destroy all the AT-PTs you can, since they'll annoy you later
if you don't. Keep going forward and you'll find several Laser
Turrets, destroy them all and clear out the area. Turn left to
find a field of Missile Turrets, quickly destroy these before
they kill everyone, including you! Using your radar, make your
way through the canyon, you'll soon find yourself at the Shield
Generator! Defeat all the nasties there, then shoot eveything
you have at it (it's the long worm thing that looks like a bunch
of gears connected together). When it's gone for good the shield
will disappear, allowing General Madine to quickly go in and
gather supplies, then leave. However, they will be bombed by
Bombers and Tie Interceptors! You HAVE to kill them all! The
Bombers are easy enough, but the Interceptors are a different
story entirely. Hold down the Rocket Button and shoot at them
the best you can.


STAGE 7 - IMPERIAL CONTSRUCTION YARDS

Briefing:
Lt. Kasan's information is again proving useful, now we know
the location of the main factory that manufactures Imperial
Walkers!

Default Craft: Snow Speeder

Guide:
There's a lot of stuff to blow up here, and a lot of AT-ATs
to trip...but it's not necessary. Just follow my directions.
First you have to go through a canyon with your wingmates,
shooting at Scanners. If they detect you, it's a mission failure.
Here's the perfect way to get past this: Simply hold your break
most of the time! Let your wingman do all the work! =)

Ok, after the canyon turn to your left and you'll find the
AT-AT factory. Ignore the lasers, just get behind them all
and them blow up all the large buildings. Now return to the
entrance of the canyon and keep going, you'll find a Shuttle
taking off from a platform. Behind it is a Missile Turret,
destroy this and go into the path behind it, it's a side
route that will let you avoid a lot of dangers. When you exit
you'll be at the AT-ST Factory. Simply blow everything up,
including the Laser and Missile Turrets since they can quickly
kill you. This stage takes a lot of practice, it's all about
skill. There are so many ships, it's easy to get disorientated
and get killed. Keep at it!


STAGE 8 - ASSAULT ON KILE II

Briefing:
The Empire is again clutching another helpless planet in it's
iron fist. Go in and clean the place out! Bwahaha!

Default Craft: Y-Wing with 20 Bombs


Guide:
Go through the canyons, good thing you're in your Y-Wing...this
place is CRAWLING with Ties! Use your Rocket Button constantly
to get out of here. When you get to a place with four satellite
dishes, bomb it into the ground. Then cinema will show some
boxes nearby, go destroy them with lasers, save your bombs.
Now you have to go to an Airport-like place. Bomb it all! Kill
all the Laser & Missile Turrets on the outside, too (you have
to). After all of this, it's over. You might die a few times,
though...


STAGE 9 - RESCUE ON KESSEL

Briefing:
Find Wedge, who was captured at the end of the last mission.

Default Vehicle: X-Wing fitted with one Ion Cannon

Guide:
Go forward and take out any Missile Turrets you can! They're
EVERYWHERE! Ignore the Laser Turrets, since they don't really
pose a threat. After a bit you should see the Hover Train.
Shoot your Ion Cannons at it (same as firing a Missile) and
it will start to shoot out electricity. The Train is divided
into sections, so you have to disable EACH INDIVIDUAL piece
before the entire thing will stop. This is very difficult
since the Train Itself is armed with Missile and Laser Turrets.
After the Train is stopped a Shuttle will come in and pick him
up and put him in his X-Wing!


STAGE 10 - PRISONS OF KESSEL

Briefing:
Help free other Rebellion Prisoners from the planet before
they are killed!

Default Craft: X-Wing with 6 Advanced Proton Torpedos

Guide:
Ooh! This level is just plain mean. You have to protect a
Shuttle as it picks up prisoners at four different prisons.
Sounds easy...But there are tons of Ties, Half a Dozen Walkers,
and a lot of Laser Turrets, plus one Rocket Turret. First, turn
around and just speed ahead (Close S-Foils when I say "speed
ahead", it's faster than the Rocket Boost) to the first place,
the Shuttle will be right behind you. Quickly take out the four
Laser Turrets and any ties that even dare to enter the sector.
If you do not destroy the Laser Turrets before the Shuttle lands,
they will shoot at it and damage it a lot. After it lands you
have to go destroy the Shield Generator, it's not far away
(check radar). On the way there, try to destroy as many Laser
Turrets as you can, but don't go out of your way. Keep going,
brake, and fire lasers at the Shield Generator. If it's not
destroyed by the time you get there, use a Rocket, that will do
it. Now speed up and return to the Shuttle, some 'buddies' will
be waiting.

The best way to destroy the different Ties is to use the Rocket
Button, especially on the Intercepters. Take them out QUICKLY!
They will fire at the Shuttle. After they have the prisoners
the Shuttle will lift and go to the next place. You pretty much
have to repeat the same process, except this time you have to
follow the Shuttle a bit so you don't get lost. Again, shoot
the Laser Turrets and Ties. This time, however, a single AT-ST
Walker will enter the area. Kill him with LASERS! Save your
Torpedos, you'll need them later. Ok, after this you'll go to
the next prison. Same thing, except with TWO AT-ST Walkers! You
should have about five rockets...I say fire one at each then
finish them off with lasers. However, do not focus on them! If
you do the Ties will quickly destroy the Shuttle, which is
helpless on the ground. In the final prison there will be a
long line of AT-ST Walkers, good thing they're far away. You
should still destroy them, however, with your remaining Torpedos
(if you don't they'll form a circle around the Shuttle and blow
it to smithereens). Now, when the Shuttle lifts from the last
prison it will be badly damaged, so make sure NOTHING is
following it! Congratulations, you just finished one of the
most draining missions in the game!


*************
CHAPTER III
*************

C H A P T E R I I I



STAGE 11 - BATTLE ABOVE TALORAAN

Briefing:
Destroy the Imperial canisters of Tibanna Gas, but be careful
not to harm the civilain operations there!

Default Craft: A-Wing with 8 Advanced Missiles

Guide:
This level is pretty simple...Just destroy all the canisters on
the air-platforms. Well, all the cans that have a little star on
them. Ignore the ones with a blue stripe, these are civilain...
things...Just don't shoot those =) After a few platforms there
will be Guns attached to the platform. Just use your Missiles if
you're panicky, but a few laser shots is all it takes. At the
very end a huge starship will come up from under you. Ignore it
and fly underneathe to find another platform...with quad Missile
Launchers! This is a good time to use those Missiles of yours,
since lasers are too slow. After that the level is done!


STAGE 12 - ESCAPE FROM FEST

Briefing:
During your last mission a team of Rebellions snuck into this
top secret base and stole a squadron of AT-PTs. Unfortunately,
their escape has been hindered...go save 'em!

Default Craft: Snowspeeder

Guide:
Oh yes, this is my favorite level! Nice and snowy, like Hoth.
I'm sure it'll be yours, too. First off, in this level you are
REALLY pressured for time. If you screw up it usually means
you'll fail your mission. Here's the most efficient way to do
it...

Rocket forward and destroy the first AT-AT Walker with your Tow
Cable, then get away. See those Laser Turrets on the ridge?
Destroy them all, then turn left to find a trio of AT-PTs, these
are on your side! But they won't be for long, there's another
AT-AT Walker behind them. Quickly destroy it before it has a
chance to shoot at any of the AT-PTs. Your wingmen are working
on the wall, but it would be a good idea to shoot at it a bit
while you pass it. After passing it you'll notice another AT-AT
Walker. Go past this and defeat the two Turbo Lasers behind it,
now go kill the AT-AT Walker. By now the wall has been destroyed
by your wingmen and they're in the path. You don't have time to
breath yet!

Dozens of Tank Droids will be let out. Although they pose little
threat to the AT-PTs (it's the other way around!) it's usually a
good idea to destroy them...just in case. Now a squadron of Tie
Bombers will be deployed from the base. You know, the one with
the shield around it. Quickly destroy these! Just ONE Bomber
could destroy the entire fleet of AT-PTs. After that Bombers
will come from all over the place. When the AT-PTs board the
shuttle you can sigh in relief...but there's still more to do.

Go destroy the Shield Generator (it's near the last AT-AT you
killed) and then go to the building and blow it up! Hooray!


STAGE 13 - BLOCKADE ON CHANDRILA

Briefing:
Moff Seerdon has decided to hold this peaceful city hostage to
make the Rebellion pay for what it did in Fest.

Default Craft: X-Wing with 6 Advanced Proton Torpedos

Guide:
Nice music at the beginning! :) First you have to protect a Hover
Train from Tie Intercepters, Bombers, and Fighters. Easy enough!
Seriously, this is nothing new. After the Train is safe you'll
have to go protect some buildings...Again, shouldn't be a problem.
Then some Shuttles will land to pick up some people, then four
AT-STs will be deployed right next to them. This is the best
time to use those Advanced Proton Torpedos! Then you get to shoot
down some more Ties, then it's all over.


STAGE 14 - RAID ON SULLUST

Briefing:
In retalation to the raid on Chandrila, the Rebellion is doing
the same, except on a base inside of a volcano.

Default Craft: Y-Wing with 20 Bombs

Guide:
This level is very large, but the first thing you probably
notice is how quickly you die. 20 seconds at the most...then
you discover that there are Missile Turrets all over the place.
Solution? Take out the Missile Turrets! Unfortuantely, that's
easier said than done. What I always do is simply go around
the permiter of the level, then when I spot a Turret, I get
over it and drop a Bomb! You might think there are 500 Missile
Turrets, since you hear the little "wheewhee!" Sound every .
1 seconds (that sound only happens when a missile is locked
onto you). In reality, there is only about six or so, they
fire two at once, constantly. Even I die at least once when
doing this...

Ok, now it's time to start doing something towards beating
the level! See those little machines that resemble the
Plungers in Iggy's Reckin' Balls? Bomb 'em! Bomb 'em all!
If you run out of Bombs you're screwed, since that's the
only way to destroy them. When they are all gone the shield
surrounding the large machine in the center will disappear.
And what a machine it is! It's HUGE! Get right up at the
top and wait awhile...Ties will come. You have to defeat
them...in a Y-Wing! I know, it sounds ludicrus, but it's
not that difficult, since the Ties in this level seem to
be a little tipsy (if you know what I mean). Now, see those
white things at the top? Not the giant lights, the other
white things. Shoot those! When they're all gone thelevel
is done!


STAGE 15 - MOFF SEERDON'S REVENGE

Briefing:
NO! That idiot Moff Seerdon has captured our local Bacta
supplies! Get in there, save our supplies, and kill that
commie! :)

Default Craft: X-Wing with 6 Proton Torpedos

Guide:
NOTE: This level is much easier with the Seeker Torpedos
[See "Secrets" Section]. I suggest you go get these before
coming to this level. The Extra Shield will also do quite
nicely...

Time's a wastin' and you don't have very much of it! Your
first goal should be to take out the half-dozen or so Missile
Turrets around here. Remember, when your S-Foils are locked
you CAN outrun Missiles, so use this when you hear the little
"wheewhee!" sound. Next, take out all the Ties! After doing
this for awhile you will notice someone is shooting you from
behind. If you slow down, they slow down. If you turn right,
they turn left and shoot you point blank. They follow you
EVERYWHERE! Here's how to take him out - Lock your S-Foils
are go to the other side of the level. Take out your Seekers,
turn around, and watch the radar for a rapidly moving red dot.
When you see him, get a lock, and FIRE! He'll be killed the
second the Torpedo hits him, which is a guranteed hit. Now
another one will come. Do it again. A third will come, take
care of him as well. Now you can do whatever you want in
relative peace...

Unless you're on the verge of dieing and you're on your second
life, save your Seeker Torpedos for later use. Now you have to
destroy all of the Ties, this is actually pretty easy. The
AT-STs go next, these are also prety simple. Then the Laser
Turrets go, then the little boxes. After all of this, Moff
Seerdon will come down in his Shuttle. Get ready to RUMBLE!...

This Shuttle is FAST! Way faster than your X-Wing, but it still
turns enough that you can catch up to it. When he has a clear
shot of you he will lock on and fire a Torpedo, when you hear
that sound ("boosh", when he fires it) lock your S-Foils and
get out of there, you WILL be able to get away. However, you
will not hear a "wheewhee" sound if you are real close, so listen
for the "boosh." His lasers don't come any where near you, so
that shouldn't be a problem. If you have at least five Seeker
Torpedos, this guy will be EASY! Just aim, lock, and fire! That
should do it. However, if you only have lasers this will border
on the impossible. Just get in close, hit the brakes, look
around, and attempt to shoot lasers. This will take a LONG time,
however.

Oh, and if you're damaged badly, lock your S-Foils and fly
around the level until your energy gets back into the green
(That R2 unit is useful!).


STAGE 16 - THE BATTLE OF CALAMARI

Briefing:
The World Devastaters are coming, the World Devastaters are
coming!! Go save the planet Mon Calamari, they are our main
supplier of Battle Ships.

Default Craft: V-Wing with 6 Cluster Missiles

Guide:
To destroy the World Devastaters you'll first have to knock
out their shield. This can be done by destroying their SHield
Generator, which is located at the top, it looks like a little
Ball on some towers. Then you have to take out their legs...
This is pretty easy, just shoot Missiles/Lasers at the little
rockets. HOWEVER! You must be careful not to be under it when
it falls, you have to be careful of the Rockets it shoots, and
it's vcauum at the back. Oh, exercise caution when near it,
even when it's down, there are A LOT of guns on these things.

Then you have to save a city from Tie Intercepters. It sounds
easy, but it's actually very hard...unless you have Seeker
Missiles :) You do this sequence three times, then it's over!
WOOHOO! GAME OVER BABY! Well, there are secret missions...but
I haven't gotten to them yet :)


----------
4) Enemies
----------

AT-AT:
Short for "All Terrain Armored Transport." This four legged
behemoth strikes fear into the souls of fighters everywhere,
as it's armor is imprenatrable to everything short of a
nuclear blast. This beast has two strong guns under it's
chin and two weaker ones to the side of it's head. The best
way to take this thing down is to use the Snow Speeder's Tow
Cable to wrap it's legs up, then it will fall and explode.
Woohoo!

AT-PT:
Short for "All Terrain Personal Transport." These things are
rare, which is a good thing. They have thick armor, can climb
very steep slopes, and have twin lasers mounted on it's 'face.'

AT-ST:
Short for "All Terain Scout Transport." This thing has very,
very thick armor, can move rather quickly, and has a moveable
head, which is armed with twin lasers. Although they are not
as powerful as the AT-PT's, they are still dangerous.
Missiles, anyone?

Probe Droid:
These are usually the first wave of an attack, as they scout
the area and look for things of interest to the Empire. They
are very numerous, being un-manned and very cheap. It can float
in mid-air and move quickly, it will fire it's weak laser at
the sign of danger (or the Rebels...). One shot should put it
down for good.

Shuttle Craft:
Since it devotes an un-imaginable 2/3 of it's power soley to
it's shields, this thing is very hard to destroy. It can carry
troops, weapons, and other things of importance. They are often
dressed up and used as escorts for people of importance.

Tank Droid:
Although slow, their aim is unpeccable.

Tie Fighter:
The grunt of the Imperial Force, the Tie Fighter is very
manuevarable, is fast, and it's small profile makes it a
difficult target to peg. However, these come at a steep
price, as it has no other weapons besides it's weak cannons,
no hyperdrive, and NO shields! One shot is all it takes to
kill 'em.

Tie Bomber:
Besides it's twin lasers, it almost always has a huge
payload of bombs, concussion missiles, mines, and other
annoying projectiles. When they come, focus ll of your
attention on them, as they will destroy the craft you are
trying to protect! They are slow and quite large, so hitting
them shouldn't be very difficult.

Tie Intercepter:
The best the Empire has to offer their troops, the Tie Intercepter
is almost as fast as the A-Wing, more manueverable than the
X-Wing, has four cannons, and yes, room for missiles. However,
like the other Ties, it has little shields, so a few hits is
all it takes. But it can be difficult to get a direct hit, since
it turns everywhere and is so fast.

Waveskimmer:
These deliver troops to the beach, then fire at flying craft.
Annoying, but nothing deadly.

Shield Generator:
If you need to knock out a shield of some kind, look for this, a
long string of box like objects. Usually heavily guarded.

Radar Dish:
If you spot one of these, blow it up! Well, unless it's on your
side. With this, your enemy can call for re-enforcements!

Turbolaser:
The most common cannon of all, these are mounted on high places
and fire at you. Nothing new here...

Missile Turret:
This guy should never be underestiminated, as he fires homing
missiles using state-of-the-art aiming software that almost
gurantees a direct hit. Take these out as quickly as possible!

-------
5) Tips
-------

Use the Brake and Rocket Buttons to catch up or get behind your
oppenents. For example, say someone is shooting at you from behind.
Simply hit the brakes and all the sudden they're in front of you!
Too far away to hit? Slam on the Rocket Button and get there
within seconds!

If you're having trouble defending your craft this if for you...
Don't go for Tie Fighters and the like! Focus on the Bombers;
these are what are blowing up everything!

The most effective way to attack is to come in a straight line
and just tap the attack button. I know it's tempting to just turn
around, but this isn't as good since your target will just be
out of range.

Use your brake to follow your oppenents, this way they'll never
be out of your sight!

If you don't know it by now, the radar is like a clock. When a
member says "Hey! Enemy craft at 11!" look at the radar like you
would a clock! It works...trust me...

When you're trying to grapple a AT-AT Walker with the Snow Speeder,
get directly in front of it, hit the Tow Cable, then use the Rocket
Button to make tight turns around the legs. With practice, AT-AT
Walkers won't look so dangerous! Of course, later you have to do
it under enemy fire. Oh boy...

When in doubt, look at your radar for the triangle. If you're
still confused, listen to your wingmates.

Shoot everything that isn't on the Rebellion side! =)

___________________
(Robert J.'s Tips)

Cockpit view with cockpit turned off is best for most missions,
except those that require tight manuevering or bombing.
Behind-the-ship view is better for those, in particular for
roping AT-ATs

To rope the AT-ATs, mash down the boost button to go faster,
and steer mostly with the brakes. Lighter touch on the
joystick helps damp out vertical movements, which are the
main reason for failure.

[Mini-Guide - Ed]

Assault on Kile. Use behind-the-ship view. Fly high, this lets
you dodge incoming flak and missiles much more easily. Just keep
jinking right/left and up/down to avoid them and the shots from
the TIEs. Ignore the TIEs totally, just keep jinking. Take out
the communication dishes first. To get to them, just bear left
at every fork. You will eventually get to the area with the
dishes (to the left) and the barracks (to the right). To finish
off the dishes, you need to take out the missile and gun
batteries, the dishes, and the central building, but not the
long buildings. Missiles and guns first, of course. Stay a bit
high when bombing to prevent killing yourself.

You know you've got the dishes when you get the inflight movie
(grin). Next go take out the barracks. Use blasters on this,
don't waste bombs. Then, to get to the spaceport, go back to
to where you entered the dish/barracks area, but instead of
going back the way you came (the right fork) go down the left
fork and again always bear left. The last left you take is a
sharp turn that is hard to see except on the radar.

When you get to the spaceport run around the perimeter once
taking out all the batteries, then pound the base. If you run
out of bombs, suicide into something and keep on bombing.

Silver is easy to get on this level. The trick is to avoid going
after the TIEs which just wastes time and lowers your shot
percentage. Getting a 70% percentage isn't all that tough.

----------
6) Secrets
----------

ADVANCED SHIELD TECHNOLOGY:
Go to "The Jademoon." Fly through the canyon rifts, sooner or
later you'll spot a a building guarded by a Missile Turret.
Shoot the building and a small, yellow object will appear.
Collect it! This will add another color to your Deflector
Shields, allowing you to survive under heavy fire for a lot
longer.

SEEKER PROTON TORPEDOS:
Go to "Raid On Sullest." One of the bunkers on the far side
of your starting point has this, it's up against a wall. The
Seeker Torpedos are very useful. When you press the Secondary
Weapon Button a yellow cursor will appear, get this over an
enemy for a few seconds and it will turn red. Fire at will!
However, you must keep the lock.

SEEKER CLUSTER MISSILES:
Go to "Prisons of Kessel." Near the SECOND prison is a ledge
with a Missile Launcher. It's very well hidden, so you may
have to search around. In front of the Turret (still on the
ledge) is a building, blow it up! Now when a Cluster Missile
breaks into five smaller missiles, each missile will
automatically target something and go there! Very useful
against multiple oppenents.

SMART BOMBS:
Go to the "Imperial Construction Yards." As soon as you get
out of the canyon with the sensor arrays turn right toward
the AT-AT. Behind the walker is a small installment with a
bunch of tie-bombers. On the hill above the platform is a
laser turret. Take it out and fly through the canyon to your
left. I try to hug the ground in this canyon because 3 TIE's
will be coming at you head on and take can take you out
pretty easy immediately on the other side of the canyon is
another platform, this one has a carrier on it instead of
ties. On the hill above is a missile turret kill it and then
the carrier, on the other side of the platform is a laser
turret (he's kinda low) kill him and do a quick U- turn back
to the installment. There is a variety of buildings, the one
to focus on is at the back and to the left corner. (Right
below the former missile turret) The round dome shaped building.
Blow it up and collect your reward!!

JOHN BRADY SAYS:
The explosions of the Smart Bomb are bigger. I tried a normal
bomb on two Turrets, it hit one, then I tried the Smart Bomb
(same targets same place) and the both blew up and I think,
THINK it does more damage, but probably not.

SEEKER MISSILES:
Go to "Escape from Fest." Fly towards the Lab, but keep going
and you'll find a ledge with Laser Turrets. Blow the building
away, behold! Seeker Missiles for the A-Wing!

ADVANCED PROTON TORPEDOS:
Go to "Defection at Corellia." After the Millenium Falcon
cut-scene, when going toward the yellow thingy cone on your
radar, the first sub- city you see you should see a yelllow
thing. Hold down break, navigate toward it, and fly through
it.

AN OTHER SECRET:
Now, you have to do this quick because there are AT-At's
attacking a city. Make a run over the city so you know
exactly where they are. Approach the city from the opposite
side. (moving away from your next objective) There will be
one long, skinny fairly tall building right in front of it.
(ride your brakes the rest of the way) Fly as low as you can
over this building, and dive as soon as you get over the other
side. The torpedo's should be right in front of you. As soon
as you get them (it will be kinda tough because the speeder
doesn't dive real well) turn right hard and fly out of the
city to your next objective.

ADVANCED LASERS:
Go to "Battle Above Taloraan" This one is pretty simple, fly
through the level achieving all objectives. When you get to
the last platform of imperial tanks, there will be a city
floating in front of it. Carefully navigate through the
buildings on top, behind one of them is an upgrade of your
lasers. Don't worry about destroying buildings this one is
in the open.

I didn't have time to verify their locations, but each of the
above levels does have a Bonus, and the location of it is exact,
I'm just not sure what goes where.


Secret Levels:

Level How to get it
==================================================
Beggar's Canyon Get Bronze on all Stages
Death Star Trench Get Silvers on all Stages
Hoth Get Gold on all Stages

 
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Solution for Star Wars: Rogue Squadron
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