Castlevania 64

Castlevania 64

17.10.2013 13:28:10
Frequently Asked Questions and Walkthrough
_________________________ 03/02/1999 7:26 PM ______________________________
____________________ Castlevania (64/3D) FAQ/Walkthru _____________________
____________________________ Version 1.4__________________________________
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_____ _____ __ _____ _ ____ __ _ _____ _ _ _ _____
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| | | |\ | / / | | | | | |__ \ \ / / | |\ || \| || || |\ |
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| |___ | | | | _\ \ | | | |___ | |__ \ / | | | || | \ || || | | |
|_____||_| |_||___| |_| |_____||____| \/ |_| |_||_| \_||_||_| |_|
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_______________________ Only For The Nintendo 64 __________________________
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"This Place Swarms With Demons! You Have Entered The Castle Of Hell !!"
- Villager

Written By Anthony Hartley (Antookis)

ICQ: 5838229

WebSite http://wulf.8m.com
======== Sentinel Entertainment ========
Home For All My Works And A Few Good Lynx, Not Updated Often

WebSite #2 http://eva64.8m.com
===== Neon Genesis Evangelion Online =====
A Info Center For The Upcoming Eva N64 Game, Not Updated Much Either

The most recent version of this FAQ
is available at www.Gamefaqs.com
Also Check Out My MegaMan Legends FAQ/Walkthru
Both In English & Spanish !!


SYSTEM: Nintendo 64
TITLE: Castlevania
GENRE: Action/Adventure/RPG
PUBLISHER:Konami
DEVELOPER: KCEK (Konami Computer Entertainment Kobe)
AVAILABILITY: Japan & North America
ESRB Rating: Teen
MSRP: $49.95


========================================================
)))))))))))))))) Table Of Contents (((((((((((((((((((
========================================================

(1). Introduction
(2). Version Updates
(3). Official History
(4). Cast Of Castlevania
(5). Options
(6). Location Guide
(7). Frequently Asked Question (FAQ)
(8). Getting Started
(9). Beginning: Forest Of Silence
(10). Castle Wall
(11). Villa
(12). Garden Maze
(13). Tunnels
(14). Underground Waterway
(15). Castle Center
(16). Duel Towers
(17). Tower Of Science
(18). Tower Of Execution
(19). Tower Of Scorcery
(20). Room Of Clocks
(21). Clock Tower
(22). Castle Keep
(23). Normal Items
(24). Special Weapons
(25). GameShark / Pro Action Replay Codes
(26). Enemy Glossary
(27). Multimedia
(28). Disclaimer / Thanx

========================================================
[1] )))))))))))))))) Introduction (((((((((((((((((((
========================================================

First off I would like to thank anyone who reads this walkthru and uses
it to the fullest. Second, this walkthru is NOT 100% complete, nor will
it EVER be. However, it does cover almost everything that is in the
game.

Second, as with many FAQs you find in this format, this document should
be viewed in Courier New (Baltic) or (Western) at size 10 or this
document will be well out of whack.

Third, let me make this very clear from the start. This is a
FAQ/Walkthru for the NEW Castlevania game for the Nintendo 64, not the
classic NES version. Konami has simply named it Castlevania instead of
Castlevania 64 or 3D just to confuse people and plus the 64 and 3D
endings just plain sound bad. After writing my first walkthru for
MegaMan Legends I discovered two things about writing a FAQ.
1) If you devote enough time to it, it can be a breeze.
2) You become the center of attention on that one game. Any and Every
question goes to you.

After getting well over 300 e-mails and having a 90 plus contact list
for ICQ, I decided it was time to move on. I checked some games out, but
they just went bad. Tenchu: Stealth Assassins had too little to write
about and Zelda: Ocarina of Time had too much to write about, not to
mention it was done by around thirty other people. Castlevania is
another matter. It involves everything I like. Death, Role Playing, More
Death and Big Bosses. Being the 17th in it's series, Castlevania has
plenty to live up to, especially Castlevania Symphony of the Night, one
of the PSX's best games. Castlevania is a straight out action game at
most moments, but exploring and moving back to previous areas is most
common. Dracula has once again risen from his one hundred year sleep and
now it is up to two vampire killers to manage the evil that is his
castle and then finish off the dark lord himself. Castlevania
incorperates multiple endings, new cast members through every play and
plenty to keep you coming back for just one more time. It is also the
first Castlevania to be in the third dimension, which some welcome,
others have scorned (however, most of those have not played the entire
game). Well on with the guide!

-Antookis


========================================================
[2] )))))))))))))))) Version Updates (((((((((((((((((((
========================================================

Version 1.4 3/2/99

- Fifth edition of FAQ/Walkthru.
- More info of Game in Introduction.
- Six more sections added to actual Walkthru.
- More Gameshark / Pro Action Replay Codes added.
- Slight changes and editions made to Enemy Glossary and Cast Guide.


Version 1.3 2/12/99

- Fourth edition of FAQ/Walkthru.
- Changed Main ACSII Art Title.
- More levels added for Walkthru.
- Cast section updated with better look, more characters and more info.
- Enemy Glossary IMPROVED

Version 1.2 2/1/99

- Third edition of FAQ/Walkthru.
- Added Endings and Replay features.
- Enemy list section added.
- GameShark Codes section added.
- Minor changes made to Walkthru, Thanx, History and Multimedia.

Version 1.1 1/27/99

- Second edition of FAQ/Walkthru.
- Early version of Walkthru included.
- More Background info on the cast.
- Info of multimedia such as Box Art and Television airing and Contents.

Version 1.0 1/19/99

- First edition of FAQ/Walkthru. Walkthru Not Available.
- Contains Two cast members with full background.
- Full History of EVERY Castlevania game included with info, plot, title
and release.
- All Special Weapons listed and explained.
- All Normal Items listed and explained.
- Also includes the sly Disclaimer and Thanx section.


========================================================
[3] )))))))))))))))) Official History ((((((((((((((((((
========================================================

_____________________________________
[ Haunted Castle (1986) | Arcade Only ]
-------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| The first in the series, it | Simon just got married, but |
| was not released on any | Drac comes and ,of course, |
| console but only in the | takes the bride away. Simon |
| arcades. For a decade old | now goes after Drac to |
| game, this one holds up | secure the Belmont family |
| with excellent hand drawn | and save his wife! |
| art and original gameplay. | |
--------------------------------------------------------------


_____________________________________
[ Vampire Killer (1986) | MSX Home PC ]
-------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Boy, do I wish I had a MSX. | Simon Belmont is out to |
| With the cooler version of | kill the Count. Why? |
| Solid Snake, Snatcher and | Probley because he has |
| now this. Pretty much an | nothing better to do! |
| early version of the NES | |
| Castlevania. | |
--------------------------------------------------------------


____________________________________________________
[ Castlevania (1987) | Nintendo Entertainment System ]
[ | IBM PC ]
[ | Amiga Home Computer ]
[ | Commodore 64 ]
----------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| The first one every released | Dracula now rises every 100 |
| in the United States. Very | years so it is still up to |
| classic gameplay and old the | Simon to take him down |
| good stuff you know so well. | hard! |
--------------------------------------------------------------


__________________________________________________________________
[Castlevania 2 Simon's Quest (1988) | Nintendo Entertainment System]
------------------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Quest offered much different | It turns out that Drac put |
| gameplay, allowing Simon to | a curse on poor Simon. |
| venture from town to town | Now Simon must find all of |
| while dusk and dawn came | Dracs body parts and burn |
| often. Good music and | them. Good 'ol family fun! |
| improved look for the NES. | |
--------------------------------------------------------------


________________________________________
[ Konami World (1988) | Nintendo Famicom ]
----------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| By heart, this is not really | Konami Man and Konami Girl |
| a Castlevania game at all. | warp from Konami game to |
| It is a collection of Konami | Konami game trying to set |
| games that you get to play | things right. Very odd |
| each level of a Konami game | stuff. |
| with a hero or heroine. | |
| Castlevania is one of those | |
| levels. | |
--------------------------------------------------------------


_________________________________________________
[ Castlevania Adventure (1989) | Nintendo GameBoy ]
-------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Castlevania for the GameBoy | Take the plot description |
| Long, slow, boring and HARD. | from the first Castlevania |
| | and replace the name Simon |
| | with Christopher. Easy. |
--------------------------------------------------------------


____________________________________________________________________
[Castlevania 3 Dracula's Curse (1990) | Nintendo Entertainment System]
--------------------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Very cool stuff here. Not | Trevor Belmont is Simon's |
| do you get to play as Trevor | Great Grandfather and he has|
| but also three other players | a bone to pick with Drac. |
| more layers, music and all | Alucard and the rest are |
| classic gameplay returns! | here! |
--------------------------------------------------------------


________________________________________
[ Super Castlevania 4 (1991) | Super NES ]
----------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Castlevania 16 bit style. | Simon is back once again |
| Lots of new whip styles and | and this is simply seen by |
| very cool levels plus the | some as a 16 bit remake of |
| great bosses and well | the original. |
| rounded play. | |
--------------------------------------------------------------


___________________________________________________________
[ Castlevania 2 Belmont's Revenge (1991) | Nintendo GameBoy ]
-----------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| All around better GameBoy | Solieyu Belmont , the son |
| conversion. Better jumping | of Christopher is kidnapped |
| and sound as well as better | by Dracula before the turn |
| graphics. | of adulthood so now |
| | Christopher is on the hunt |
| | once again. |
--------------------------------------------------------------


______________________________________________________
[ Vampire Killer Dracula X | PC Engine Super CD-ROM 2]
[ The Circle Of Blood (1993) | ]
------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| My favorite of them all! | Richter's girlfriend, Anette|
| Anime cut-scenes, the best | and her sister Maria were |
| bosses and the better | kidnapped so it's off for |
| version of Richter! | everyone's favorite vampire |
| | Dracula. |
--------------------------------------------------------------


___________________________________________________
[ Kid Dracula (1993) | Nintendo Entertainment System]
[ | Nintendo GameBoy ]
---------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Big characters and whacky | Alucard wants to be a good |
| gameplay, but too off and | guy so he goes off as a kid |
| too simplistic to actually | and beats up ugly looking |
| be called a Castlevania | monsters. |
| game. | |
--------------------------------------------------------------


________________________________________________
[ Castlevania: Bloodlines (1994) | Sega Genesis ]
[ Castlevania: The Next Generation| ]
------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Back to old school | Countess Bartley (Drac's |
| (I love saying that) action | niece) has arisen and now |
| and nice boss design. | the new vampire slayers, |
| Nice to see the Castlevania | John and Eric are off to |
| series expand onto other | stop here from bringing |
| systems. | Drac back. |
-------------------------------------------------------------

_____________________________________________________________________
[ Castlevania: Dracula X (1995) | Super Nintendo Entertainment System ]
[ Castlevania: Vampire's Kiss | ]
---------------------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Dracula X is a chopped up | Follows the same storyline |
| version of the PC Engine | as the PC Engine version. |
| game. It is not as detailed | |
| but does offer good gameplay.| |
-------------------------------------------------------------

______________________________________________________________
[ Castlevania: Symphony Of The Night (1997) | Sony Playstation ]
[ Sega Saturn ]
--------------------------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| Possibly the best Castlevania| Richter is gone, Maria is |
| game ever. With RPG elements,| on the hunt and Alucard |
| good storyline, great 2D | has awakened to finish the |
| effects and plenty of classic| bloodline. Plenty to go |
| gameplay, this one tops many | around here. |
| others. | |
-------------------------------------------------------------


________________________________________________
[ Castlevania Legends (1998) | Nintendo Gameboy ]
-----------------------------------------------
[INFO]________________________ [PLOT]________________________
| | |
| The third installment for | An interesting twist here, |
| the Gameboy. Not half bad | it starts with the mother |
| but nothing really new to | of Trevor, Sonia Belmont. |
| offer. | She begins it all here. |
| | Time for Drac to experience|
| | something new... Death. |
-------------------------------------------------------------


========================================================
[4] )))))))))))) The Cast Of Castlevania ((((((((((((((
========================================================


----------------------------------------------------------------------
| REINHARDT SCHNEIDER |
----------------------------------------------------------------------

Occupation: Vampire Killer
Age: 25
Height: 183 cm
Weight: 78 kg
Likes: Whip-Dagger-Axe-Holy~Water-Cross Training......
Dislikes: Vampires, Zombies, Vampire~Zombies
Main Weapon: Whip
Second Weapon: Dagger


Say this one seven times fast. The male role of the game goes to
Schneider, a fur wearing, whip cracking, knife slashing all around
vampire hunter. Schneider himself is actually a calm fellow, taking time
to understand problems but something else resides within him.

The most recent in line from the long line of Belmonts who have devoted
their lives to be vampire killer. However, the memories of these heroes,
Ralph, Simon and Richter, who have helped these blighted lands has faded
with time. He receives a warning from his father,

"Some day, you may have no choice except to fight."

After Reihnhardt's father, Michael passes away, Reihnhardt accepts his
destiny to be a vampire hunter, and trains daily in the mountains of his
homeland of Vallakia

As the 10th year in the mountains approaches the end, incidents of
monsters attacking children lost in the woods increase. Reihnhardt
senses the increased activity in a sign of the return of the dark lord
and emerges from the mountain. He seeks out Priest Samuel, the only one
that remembers the past, to undo the seal on the symbol of the Vampire
Killer, the holy whip, heirloom of the Belmont clan.

With weapon in hand, he is a figure of justice from the Belmont family.
Many find this individual to be dark and unapproachable, however the
reality of the man is a individual of deep responsibility, silent and
cool, where underneath a heart burns with fighting spirit.


----------------------------------------------------------------------
| CARRIE FERNANDEZ |
----------------------------------------------------------------------

Occupation: Magican
Age: 12
Height: 142 cm
Weight: 35 kg
Likes: Cool Costumes, Speaking Spanish
Dislikes: The undead, Dracula, Bad Doggies
Main Weapon: Energy Blast
Second Weapon: Razor Rings

Carrie Fernandez is one of the last known descendants from a Spanish
family travelling throughout Europe. The family was rumored to have
great magic in the form of a magic orb, however this could never be
proven. Though, there were stories of a travelling group that had great
success in repelling marauding of their wagon train, human and
otherwise.

This success was not to last however, when the Patriarchal figurehead of
the Fernadez family came under the curse of Dracula and virtually
obliterated the family. The survivors fled and were thought to have
disappeared.

Years later, an orphaned child was found to have a talent for magic. She
was a gentle, fragile looking child. Her adopted mother traced her
origin back to a travelling band that had thought to have been
destroyed. Along with tracing Carrie's heritage, it was discovered that
her real parents were condemned as evil by villagers frightened by
anything that they could not understand. These memories of her mother
being burned by the villagers haunt her to the point that she suspends
her belief in a god that did not seem to care and also mistrusting of
adults.

Tragedy strikes again in Carrie's life when a demonic forces come to
ravage their village. Her foster mother is killed while diving to save
her. Her grief and terror unlock a greater power within Carrie, a power
to create an orb, which she unleashes at the demon that bears down upon
her. The orb strikes the beast the writhes in agony as it is banished
back to the pit. She vows to stop the terror and heads to the castle.


----------------------------------------------------------------------
| COUNT VLAD "Dracula" TEPES |
----------------------------------------------------------------------

Occupation: BloodSucker
Likes: Blood, His Pal Death
Dislikes: Belmonts, Wannabe Vampire Killers
Main Weapon: Teleport
Second Weapon: Homing Flames

Ruler of Transylvania and all vampires, he rises again every one
hundred years, only to be killed by a member of the Belmont line of
vampire hunters. The only exception to this was when he arose without
warning in the late 1800s by the dark priest Shaft, only to be put back
down by his own son, Adrian Fahrenheit "Alucard" Tepes

----------------------------------------------------------------------
| MICHEAL GELHART |
----------------------------------------------------------------------

The father of Reinhart, he also practiced and trained in the art of
vampire killing (sounds kinda fun, huh?). While not much is known of his
past, Gelhart raised his son to understand what he would become. Gelhart
is no longer, but he has left the legacy of the Belmont to Schneider.


----------------------------------------------------------------------
| PRIEST SAMUEL |
----------------------------------------------------------------------

The only one who knows of the lands past. He is the only one who can
reveal the symbol of the vampire hunter, unleashing the holy whip.


----------------------------------------------------------------------
| CHARLIE VINCENT |
----------------------------------------------------------------------

Occupation: Vampire Killer/Hunter
Likes: Crosses, Telling How Great He Is
Dislikes: Other Vampire Hunters
Main Weapon: Holy Water
Second Weapon: Large Cross

A very cocky vampire hunter who thinks he can take Dracula on all by
himself. He may be very surprised in the end... Vincent is an older
vampire killer, who often calls others by the name of "youth". He
carries around every anti-vampire weapon in the book, even a giant cross
is strapped to his back.


----------------------------------------------------------------------
| MALUS |
----------------------------------------------------------------------

Occupation: Villager
Likes: Playing The Violin
Dislikes: Most Dangerous Elements


A young boy who became lost in the castle after his parents were
killed. Malus is skilled with the violin but during the time of events,
seems to turn into more of a for then friend.


----------------------------------------------------------------------
| RENON |
----------------------------------------------------------------------

Occupation: Businessman
Likes: Profit, profit, profit!!!
Dislikes: Cheapskates

A businessman who sets up shop wherever death and destruction are
prevalent. He often is gentle and kind, but his prices say otherwise.
Did we mention that he's a demon?


----------------------------------------------------------------------
| ROSA |
----------------------------------------------------------------------

Occupation: Flourist
Likes: Tending To The Rose Garden
Dislikes: Careless Visitors

A young woman tainted by the curse of the vampire. She is employed by
Dracula to water his roses. Schneider and her pick up quickly, but that
may not last for long because of her cursed blood.


----------------------------------------------------------------------
| ACTRISE |
----------------------------------------------------------------------

Occupation: Witch
Likes: Turning People To Vampires, Doing off with Children
Dislikes: Anything More Powerful Then Her

An evil servent of Dracula, she seeks to find a better way of making
Dracula use his FULL power. She often holds meetings with Carrie, all of
which turn sour. In her past, she actually killed her own child, hoping
to reach her goal of killing one hundred children.

----------------------------------------------------------------------
| DEATH |
----------------------------------------------------------------------

Occupation: ....um.... well....
Likes: Rosa, Sharpening His Blades
Dislikes: Any And All Belmonts

The Grim Reaper himself. Death often appears in Castlevania games, and
this is no exception. He holds Rosa agains't her will to be a vampire
and stay with her curse.


========================================================
[5] ))))))))))))))))))) Options (((((((((((((((((((((((
========================================================

Here are the options Castlevania offers from the start screen. Nothing
much to tell the truth, but it is the standard fair. To choose the
button Config. or Sound Mode, Just hit A and the scroll up or down for
more options. Some directions taken from the manual.

/////\\\ Button Config. /////\\\

Type A (Default)

Control Stick ------- Move, Walk, Run, Turn
Press the Control Stick in the direction you want to go to walk. Press
it further down to run. Press it quickly in the opposite direction when
walking to turn around.

Z ------------------- Crouch
Your normal duck motion.

Z + Control Stick --- Lower Walk
This is your duck position movement.

Control Stick + Z --- Slide
While running hit Z, some enemies can be injured this way.

A -------------------- Vertical Jump

Control Stick + A --- Moving Jump
While moving, press A and the character will perform a jump in the
direction they were facing.

B --------------------- Main Attack
The use of the whip or energy balls.

Upward C ------------- Camera Position Change
This makes the camera change it's angle. This action is not available at
all times.
Normal View = Basic behind character position
Battle View = Focuses more on enemies
Action View = Best used for hard jumps

Upward C + Control Stick -- 1st Person
This moves the camera into 1st person view, use the control stick to
look around.

Right C --------------- Talk, Pick up, Unlock, Open Door
Your basic all around action button.

Left C ---------------- Short Range Weapon
This will use Schneider's Dagger or Carrie's Ring for attack.

Down C ---------------- Special Item Use
To use Crosses, Knives, Holy Water and Axes.

R --------------------- Lock-On
This will lock-on to your nearest enemy.

L --------------------- No Use

Start ----------------- Menu
This allows you to pause the game, the game clock, you can use your
items, Change the Options or even Quit.


Type B

Control Stick --------- Run, Walk, Turn, Stop
Z --------------------- Crouch
Z + Control Stick ----- Lower Walk
A --------------------- Vertical Jump
Control Stick + A ----- Moving Jump
Control Stick + Z ---- Slide
Right C --------------- Action
Start ----------------- Menu
R --------------------- Lock-On
B --------------------- Main Attack
Left C ---------------- 2nd Attack
Downward C ------------ Special Item

Type C

Control Stick --------- Run, Walk, Turn, Stop
R --------------------- Crouch
R + Control Stick ----- Lower Walk
A --------------------- Vertical Jump
Control Stick + A ----- Moving Jump
Control Stick + R ----- Slide
Right C --------------- Action
Start ----------------- Menu
Downward C ------------ Lock-On
z --------------------- Main Attack
B --------------------- 2nd Attack
Left C ---------------- Special Item


/////\\\ Sound Mode /////\\\

Stereo (Default)

Most Television sets support Stereo (2 channel sound) well, and I even
believe that Castlevania supports the sub-woofer!

Mono

A few sets (like mine at the moment) only support mono, which only uses
on channel of sound. A few Capcom games actually did sound better on
Mono in my opinion.


/////\\ Default /////\\\

Takes all changes back to the original positions.


========================================================
[6] )))))))))))))))) Location Guide (((((((((((((((((((
========================================================


________________________________________________________
| |Carrie | Schneider|
---------------------------------------------------------
|Forest Of Silence ------------------- Yes --- Yes ---|
|Castle Wall ------------------------- Yes --- Yes ---|
|Villa ------------------------------- Yes --- Yes ---|
|Garden ------------------------------ Yes --- Yes ---|
|Caves ------------------------------- No --- Yes ---|
|Underground Waterway ---------------- Yes --- No ---|
|Castle Main ------------------------- Yes --- Yes ---|
|Duel Tower -------------------------- No --- Yes ---|
|Tower Of Science -------------------- Yes --- No ---|
|Tower Of Execution ------------------ No --- Yes ---|
|Tower Of Sorcery -------------------- Yes --- No ---|
|Room Of Clocks ---------------------- Yes --- Yes ---|
|Clock Tower ------------------------- Yes --- Yes ---|
|Castle Keep ------------------------- Yes --- Yes ---|
----------------------------------------------------------



========================================================
[7])))))))) Frequently Asked Question (FAQ) ((((((((((((
========================================================

Q. Where is Reinhardt's Second Costume?
A. During the Tower of Execution, in one of the iron maidens on the
third level for the Execution key. Go back down to level two and open
the iron gate. Look over the ledge to see a floating platform. Inside
the iron maiden is the Purple Jewel which will give you access to his
second costume after finishing the game.

Q. What is Reinhardt's Second Costume?
A. The second costume is mostly made of the traditional Belmont outfit,
with more armor but no pants *shudder*. It really does make Reinhardt
look different in almost every aspect.

Q. Where is Carrie's Second Costume?
A. At the very top of the Tower of Sorcery, right before the exit, look
outward and in the distance is a torch. Use Holy Water to guide your way
on the invisible walkway. Once across you can obtain the Purple Jewel,
which after finishing the game, allows Carrie 2nd Outfit to be used.

Q. What is Carrie's Second Costume?
A. It is like a pink Sunday school outfit, I like it much better then
the original but it doesn't look like something someone would use to go
kill vampires with =)

Q. How can I get to the HARD Difficulty?
A. Before the werewolf, there is a floating platform and a flame. Walk
across to get the Green Jewel. After beating the game with any
character, watching the ending, credits and save game option you can now
play in HARD mode.

Q. Why can't I get gold in EASY mode?
A. You have unlimited gold in EASY mode.

Q. How do I get a Good/Bad ending?
A. If you use to many Sun/Moon cards, Charlie Vincent will have tried to
reach Dracula before you. He this happens he will be bitten and then
become a vampire himself. You will have to fight Charlie and then end up
seeing the bad ending. Move fast enough and the good ending is yours.

Q. Does Renon really fight you?
A. Yes, if you spend over 30,000 in gold then Renon will fight you.

Q. Can I hold more then one special weapon?
A. No, you must use the last one you picked up.

Q. Was this game released in Japan before?
A. No, it was released in North America well before the Japanese
release. Changes between the two versions such as more characters and
expansion pak support are unknown at this time.

Q. What happened to the other cast members?
A. Due to time restraints, Konami booted both Cornel and Coller, who
were to also be playable vampire hunters. Cornel used his fists and
kicks to kill and also could turn into a werewolf. Coller was to carry
either a chainsaw or powerful shotgun. Why they dumped either one of
these characters for Carrie is well beyond me.

Q. What is the code for the Goddess Statues?
A. The code to align the Goddesses in the Castle Center is 2, 4 and 8 in
that order.

Q. What does the Engagement Ring do?
A. No purpose of this item has yet been found. Sorry.


========================================================
[8] )))))))))))))))) Getting Started (((((((((((((((((((
========================================================

From the very start you will get one of two messages. The first reads
that you don't have a Controller Pak inserted and gives you the option
to proceed without the save feature or the chance to re-connect your
Controller Pak. A normal Pak carries 123 pages of memory, Castlevania
takes up 9 pages for each save, a small amount compared to Turok 2's 70
pages and Mario Kart's insane amount of 121 pages.

The Second message will read that you have a Controller Pak. Choose the
option to make a Castlevania file. Once this out of the way, the Konami
and KCEK logs will appear. Then on with the game...

It begins with a sweeping shot of the forbidden castle (with so-so
keyboard music) and then the blood red moon appears along with Malus
playing the violin (EXCELLENT music here). You then get the chance to
start the game or go to the options menu. Just start the game, you can
change the options later.

At the Data screen select Game Start. The four slots available should
be empty at the moment, unless you have saved a previous time. Pick a
slot and then choose your difficulty (Normal is HIGHLY recommended).

*********************** WARNING WARNING **************************

CASTLEVANIA CANNOT BE COMPLETED ON EASY MODE !!! Konami has made it
official, stating that the game with end on level five for if the game
is set on EASY mode. I suggest not even trying it unless you are not
getting a long amount of time to play this game, and if you aren't then
why are you even reading this FAQ?

*********************** WARNING WARNING **************************

After the this you can choose for either Reinhardt or Carrie. The pages
begin to turn and reveals it to be the Necronomicon, the book of the
dead (hey, The Evil Dead was educational you know). Then the narration
(N64 audio is getting much better, no?) begins. The camera then centers
on Schneider or Carrie in an open area. Schneider makes a sign of the
cross over his heart and speaks "Courage... Don't leave me..." and
Carrie makes a quick vow "Whatever awaits.. I have no regrets..". Now
the game truly begins....


========================================================
[9] ))))))))))))))) Forest Of Silence ((((((((((((((((((
========================================================

You begin with no special weapons but you do have your trusty
Dagger/Rings more than enough for now. Forge ahead a bit and get ready
for some cool effects (which can hurt you if you are not careful). Head
past the trees (don't go to the right yet) and hit the two classic
candles. You will get the knife and a large Red Jewel. If you jump upon
the left pillar, hang on, pull yourself up and then look to the right
pillar, you will see another candle. Time your jump and go for the
candle for a Roast beef. Now go towards the right path and past the
skeleton lying on the ground.

Cut Scene Time! When investigating the corpse you are soon interrupted
as three rotting bone dudes get up on their own!! Wow, these buggers
are fast! A good two hits at the right places should finish them, just
back up a little and get a cracking! Pick up any items on the ground
with right C. Go upward to the gate and you will find that a seal is
over it. If you want, you can walk back and see the trees once again
burn down, but the candles will not hold anything new. Now jump and use
your secondary weapon to hit the blue seal on the large gate till it
breaks off.

!!!!!!!!!!!
BOSS: Silverback Skeleton
!!!!!!!!!!!

Once the seal breaks MOVE BACK! Didn't expect this so soon, huh? The
boss carries a large club that when hit on the ground will resurrect
other demon skeleton warriors. Take out some of the pests and then go in
under the legs of the beast and hit it from behind. After a few hits it
will retreat back behind the gate. Don't worry the Club often has a low
chance of hitting you, but the boss with often move around hurting you
and killing the other skeletons! Don't use you knives yet. Once you get
the boss retreats for a second time one of the skeletons should leave
behind a axe. Pick up the axe and go up to the boss once more. After
enough hits, it will roar into the air and jump off the back cliff. Two
platforms will raise and the boss will fall to the depths below, maybe
to return later (if you look to the right and down, try to look for a
small white object, it's the bosses head! He didn't go anywhere!).

Jump across the broken "bridge". Hopefully the fight provided you with
a power up so all the baddies should only take one hit to kill. At the
intersection, take the left way to the gate. Check the white crystal to
save. If you check the sign, I'm sure you will get a good idea of how
well checking every item will help you along your quest =) Now take the
right path to the small housings. Destroy the flames in both for the Sun
and Moon card. To the left of the housings is a small platform, you can
jump onto the housings from here and continue on the roofs to get a red
jewel and a roast chicken. This place is crawling with baddies so hurry
to the next broken bridge and make some heavy jumps.

On the other side, take out the bats with your dagger/rings. Now hit
the switch to open the gate where the save point was.

!!!!!!!!!!!
Mini-BOSS: WereTiger
!!!!!!!!!!!

The bridge is out and there is a big stripped baddie! This guy does his
best Terminator parody by walking slowly around and then hitting you
swiftly. Just hit him from a distance and use the middle pillar as
defense. After about two fully charged blasts or seven cracks from the
whip, he should burn to death.

Now go back and through the gate. Notice if you stay in the middle of
the bridge, the skeletons will jump over to get you! On the way you will
encounter explosive skeletons and bone throwing skeletons, but they go
down quickly too. To the right of the now open gate is a torch with a
helpful power up. Now jump atop the pillar in the center and hit the
torch for the cross, a powerful special weapon. Check around the bottom
of the pillar for a roast. In the back you can see a large ravine, just
before the cliff is a odd stone. Duck and hit it with your dagger/rings
to reveal 2500 gold! Beyond is another save point and a tomb. Don't
bother trying tomb, it only offers minimal items and leaves you open to
attacks, plus it can be hard to jump up on.

To the far right is another out bridge. Jump over and hit the torch for
a roast beef, then hit the switch for the other gate to open. No mini-
boss this time, but HURRY and jump onto the lowering bridge and then
jump over to the cliff. It is very difficult to climb from the very
bottom. Yes, the water can and will drown you. Now pass through the gate
and if you wish, the torch to the right has the axe, but the cross is
actually a bit better. Check the three tombs for some more health.

Beyond, try to kill the bone boy from afar, jump over and the look to
the left. Here you can see a floating platform and a torch. Simply walk
over to it, the walkway is invisible. Here you get the Green Jewel
(Special1) which is used to get HARD mode. Jump across once more to the
other side. Now prepare for a group of vampire bats to fly out. Once
they have been swatted down, hit the rock to the left of the entrance to
get a power-up, Roast Chicken and some money. Onward you will face a
werewolf and the bone heads. Use your crosses on the wolf, jump above
his dashes, remember to have the camera in battle view, stay in the
clearing not the center and try to use the save point to the right just
in case. Check around the statue in the middle for a roast and the tomb
holds a sun card. Continue on and once at the corpse-on-a-stick stand,
use the narrow steps to go down to the lever. The gate by the three
tombs is now open so return.

This part is TRICKY, getting the hang on method is a matter of skill.
Just keep practicing with the other ledges before you go down. Once back
at the gate, hit the red torch to get a roast and hit the last lever.
Now go back to the werewolf area and through the final gate.

!!!!!!!!!!!
BOSS: Silverback Skeleton
!!!!!!!!!!!

Round 2 !! This time, expect a fight to the death. The beginning is the
hardest. He will lure you into a ring of motorcycle riding skeletons
(.......) and then make some very long sweep attacks. Going under him is
not as easy, and more skeletons rise all the time. Special weapons are
near to worthless here so just stick to the whip/blasts. Make sure to be
carrying some extra supplies to revive your health. The boss will
retreat, so head up to him, let him swing will you are running around
him in circles and jump when the club comes close. Then he is all yours,
the arm comes of then the bottom half and the he will crawl almost
helplessly on the ground, finish him off and exit. Now you face the
massive drawbridge as it folds down, after entering, it rises back up,
trapping you inside...

========================================================
[10] ))))))))))))))) Castle Wall ((((((((((((((((((
========================================================

First off I just want to say this is one of my least favorite levels.
With that out of the way, lets move on. After the gate closes behind
you, save at the white crystal and open the door to the right (the other
is locked at the moment). Here you must trek up the winding staircase of
death. Begin upward and jump across the gap. Now you will face the
dreaded Bone Pillar. Do your best to use special weapons here and don't
get too close, you don't want to end up like a roasted marshmallow. Jump
on the moving platform and onto the next set or jump down to the lower
ledge for a sun card. Defeat the pillar and time your jump to the
platform, staying clear of the edge and the bloody guillotines. A bat or
Medusa head often comes out of no where and knocks you out of the sky,
so try to stay to the right here. At the next jump, get on the platform
and make a leap to the other side. The guillotine should not be able to
hit you since you will probley come up short.

After another set of the blades and jumps, swat down the four bats and
then you will come upon and door. Enter and prepare for

!!!!!!!!!!!
Mini-BOSS: White Dragon Twins
!!!!!!!!!!!

The twins can be difficult, so try to have some reserve energy in hand.
Try to run to the outside of the wall and lure one away from the other,
make sure both are not facing you. Once it spits the flame out, move and
then stop and then swat away, if you get the chance to pick up any holy
water here is the place to use it. Sooner or later one will burn to a
black crisp form. Once in black form, it will fire a long stream of blue
flames that is often hard to miss. Repeat this process and if needed,
use the stone entrance for cover.

Later, jump up on the side (not the small broken part) of the entrance
to grab on and pull yourself up to the torch with the roast inside. Now
go to the center of the room and pull the switch. After the gate is
lowered, look down and check for the platform with the save crystal.
Fall down and save as you see fit, but beware the skeletons, they come
back sooner then normal. Whack the small pillar in the middle for a
powerup and many red jewels.

On the lower platform is a waiting bone pillar and a slew of skeletons.
Hit the torch for the moon card and drop down to the final level. Go
back by the shelf, jump up and grab the powerup. In one of the corners
is a crack, fall down it and you will be back at the very beginning. Go
inside the new place and hit the center torch for the Red Left Tower
Key.


This tower is worse then the first! make the first jumps then climb the
staircase. Careful around the solid walkway, it will soon break in two
so move back or jump forward quickly. Next beware of incoming bats and
try to go just beyond the blade so your jump can be pulled off at the
desired time. The rotating spikes mean serious damage and often death.
The next set involves a pillar, and 4 rotating spikes. When the 2nd and
4th spikes are safe, that is the time to go, careful of the blade at the
end. Make the steep jump on the stairs and whip back the pillar and it's
flames. Things are getting complicated but you are almost done here.
Time your jumps on the next spikes and RUN when on the next set of
"stairs". Make a few short jumps and try to take out the pillar early so
it will not interfere.

At the top is a moon crested door. If needed, you may use a moon card
at your will. For all your hard work you will receive an excellent cut
scene with the big man himself DRACULA. I must say, the voice acting is
suited well for this game. After the taunting, go back to the brick
entrance and hit the pillar in the back with your dagger/rings for 2500
gold again! Jump upon the entrance (you will hang on and climb up) to
save and get a roast. Now carefully make your way back down to the very
beginning and enter through the now opened gate.


========================================================
[11] ))))))))))))))))))) Villa (((((((((((((((((((((((
========================================================

This music is starting to grow on me. After the quick cut scene it is
back to business with the hell hounds. The cross works wonders here and
holy water is also effective. Once the three dogs are slain the first
gate will open, two other doggies will jump out and freely use the fire
attack. After the slaying of these comes the final blood hound. Nice
effects here, eh? Move toward the gate and pick up the roast, then
carefully slay the dog, making sure it is always in your site. If you
wish, return to the beginning and jump around the right torch for more
red jewels on an invisible ledge.

In the next area, be aware of the time. At midnight the platform in the
fountain will rise and allow access to the items above. Save with the
crystal to the right and beware the Lost Souls and Lost Specters. To the
right of the gate is a grave cross, whack it for a powerup. Beyond the
save crystal is also a cross, hit it for a roast. Once you are done
here, move on into the Mansion.

Once inside, your might be thinking "Haven't I been here before?" Well
if you ever played the original Resident Evil, you have, this almost a
replica of sorts of the mansion. Continue onto the stairway and prepare
to meet the infamous zombie vampire! Head up onto the stairs, turn
around and kill! This narrows the vampires ability to run around
circles. After it's death (if you were bitten, a cure is coming up) go
and break the upstairs and downstairs candles and vases for red jewels.
Check the first upstairs sofa for a purifying which cures the vamp
status. Take the door on the upstairs to the outdoor hallway (I almost
expected some killer ravens at this point) and onto the Rose Garden.

Check the time. If it is near 3:00 AM, then STAY in the room. If you
have to some time to kill, continue on and come back just before 3:00
AM. Once it does turn to 3:00 AM, Rosa comes out sprays some blood on
the flowers tells you not to die too soon and then vanishes.... Creepy.
Anyhow, now is the time to continue on. Through the other door leads to
a stair way. Climb it and take the axe or knife if needed. Enter the
first door to the left, check the chairs for a purifying then open the
next door in the room.

You will meet Vincent (who looks a bit like a certin Metal Gear Solid
character) another vampire killer. He pretty much takes you as a nobody
and then walks around a bit. Talk to him after the cut scene to get the
key to the archives. Examine the room beyond for the cross weapon and
some gold. Leave and open the 3rd door to enter a long room filled with
specters and souls. To the left, jump up on the chimney and check the
lion head for a roast. In the main room, hit the vases for the store
room key and another roast. Check the painting above the chimney for a
purifying. Jump up and hit the red chandler for another purifying.

Exit through the double doors and go down the stairs to meet Renon, the
Demon Salesman. You can now pick up the contract lying on the floor and
purchase items. Buy what you need and check the golden knight for a
purifying.


---- Price List ----
| Roast Chicken 1500 |
| Roast Beef 2000 |
| Healing Kit 3000 |
| Purifying 500 |
| Cure Ampoule 200 |
| Sun Card 500 |
| Moon Card 500 |
--------------------

Return upstairs and check the storage room for two roasts and a save
crystal. Onward to the last door you will see a interesting cut scene
with a villager. Where did the table go? Do you best to avoid him, he
has the advantage here. Afterwards check the roses for a purifying and
move onto the other door in the room. Here you can us the archives key.
Check the table for a purifying and go to the end corner for the Garden
Key. Saving once more is well worth it. Return to where you met Renon
and exit through the double doors to the garden.


========================================================
[12] )))))))))))))))) Garden Maze ((((((((((((((((((((((
========================================================

Open the gate (those statue dogs don't look helpful) and continue on
until the first left, then go on past the bridge. Here you will meet
Malus, who *sniff* lost his *sob* parents earlier... What the?? OH NO
THERE ARE TWO DOGS WHO KEEP COMING BACK AND MAKING MY LEGS TURN TO
STONE!! Exit the dead end and follow Malus, open the door to the left
and then take a left, right, right, left... THE DOGS ARE BACK AND THEY
HAVE A BIG FRANKENSTEIN CHAINSAW HACKING GUY WHO CAN'T BE HURT WITH
THEM! AAAAAAAAAHHHHHHHHHHHHHHHHHHH!!! Now is a good time to take a
reality check or just enjoy the insanity. Run left, right, right, left,
left, left, right, right and then enter the gate. Whew, time for a quick
rest here. Check the torches for some red jewels and a roast. When the
coast is clear, exit, make a right, left, right, left, left, right and
meet Malus at the door. After you let Malus go free turn around and walk
down the long walk stopping at the torch to get the copper key.

Open the gate and go inside the door to get a save point and a roast in
the candle. Unlock the door beyond and you will be back in the mansion
entrance. Make your way ALL THE WAY back to where you first met Renon,
and go back to the garden entrance. Run directly toward the lookout
tower area and make a right and open the door with the copper key. Run
down the stream, jump on the bridge and take a left. Hit the torch for a
purify and save if you like at the white crystal.

Now enter the door next to the crystal. Walk down the steps and walk up
to the Casket.

!!!!!!!!!!!
BOSS: Vampire Duo
!!!!!!!!!!!

The casket is empty but soon a body falls from the ceiling, it seems a
vampire was feasting on woman the entire time. This vampire is a bit
different then before. This time he takes many more hits and remains in
the air more often. When he is chasing you, stop and then move out of
the way before he attacks, after he hits air turn and use a special
weapon. Once you send him to his grave, the woman comes alive as a vamp
(Evil Dead Style)! She crawls on the floor and often spits bats at you.
A few times she may turn into fog, but she is really just a pushover.
After the fight walk up to the coffin and jump in.


========================================================
[13] )))))))))) Tunnels (Schneider Only) (((((((((((((((
========================================================

Once in the caverns, you may just go forward hitting bats and timing
your jumps from the double rock crushers. At the end is a orange lift,
take it down and walk toward the poison river for a surprising cut
scene, make 100% sure you do not stay in front of the spiderwomen or you
are bound to be poisoned. Jump over to the left rocks and cross to the
other side with the save crystal. Forward and to the right is another
rock hop over to two torches that contain holy water and a roast. Back
at the intersection, go on toward the signs and take a right. Hit the
stone with the dagger to reveal cures, purifyies and roasts. Back on the
left path, take he lift up and at the intersection. If you go to far
left, there will be a moon crest door, inside is the contract and the
knife. Clear to the right of the intersection is a ledge with burning
fires.

Make your way across the odd stone and poison water to the other side
with a torch directly to the left. At the intersection, if you take a
right you will come upon a sun door and inside is the cross and two
roasts. The left way takes you to more rock crushers. Before the
crushers is a torch containing a powerup. After the caskets, rock
crushers and treadmills is another save crystal. Toward the end is a
slew of bats and a red gondola. Hop on and prepare for some bone pillars
on the ride, crosses work all too well here. Once you get the chance to
get off, look back from where you came, those yellow bars that you saw
moving past you earlier can come and knock you off, so when you so one,
just jump over it. Wait of the platform and fend yourself from the
specters until a blue gondola arrives and get on, making sure not to
fall onto the bloody spikes below. Bone pillars and lost souls will
distract you and try to push you off so do your best to see ahead. At
the end of the ride, walk off and use the save crystal to the right.

Go up the orange lift and once at the top take out the bats. Manage
your way across the poison, making sure to kill all bats before jumping.
More spiderwomen await you on the other side. To the left of the
intersection is a moon crest door with holy water and a sun card. To the
right of the intersection and straight ahead is the sun door, the exit
to the level.

In the following room, Rosa tries to kill herself. Schneider stops her,
and then is left in the room with the silence of the fans. Leave.


========================================================
[14] )))))))) Underground Waterway (Carrie Only) ((((((((
========================================================

TAKE CAUTION RIGHT AWAY!!! When you fall down into this level, look to
the left hallway but do not enter, move up a little and jump back as the
floor crumbles away underneath you. If you fall and die here, you will
have to face the vampires once again clear back at the Garden Maze. Now
you must jump across and hang onto the ledge barely sticking out of the
wall, DO NOT climb up because there is no footing left for you to walk
on meaning you will fall off almost instantly. Instead, while hanging on
move over to the right, it's slow but safe. After the cut scene (you
didn't expect clean water did you?), take the right path and onward to
the next bridge.

!!!!!!!!!!!
Mini-BOSS: Poison Lizard Men
!!!!!!!!!!!

Three lizard men will climb out from the scum and attack. The blue
lizards are weak and can be knock down with special weapons. After they
are out of the way, move onward to the left to see a darkened lizard
guarding a floor switch. Kill from a distance and slide out of the
poison spews way. Now walk onto the switch to deativate the flowing
waterfall earlier. You now have three choices, you can go back to the
left path and jump on the wall ledges to obtain a cure ampoule from the
lantern at the end, or go on and save at the crystal beyond the
waterfall OR go on to the corridor leading to the next area. The
corridor has two trick floors, some before entering the brick floor
area, wait for the camera to get a good overhead view of the floor, you
can see now where the floor will crumble away at.

A fun thing to do hear is to go into first person mode and watch the
lizard men beyond crumble the second floor and fall to their death!
Bucket full of laughs I tell you. Up the stairs lies the arch way you
saw from below, cross this and once on the other side, attempt the
ledges to the left for a prize. Back at the archway, make your way
carefullly into the next corridor, more trick floors await. Down the
stairs lies flame lizards and normal grunt lizards. Once to the bottem
take a left and continue to look at the left wall to see a under pass
that you can slide under. Make the jump to the small middle platform,
then on the bottem brick platform jump to the next to hang on and pull
yourself up. To the first left hallway is a moon card and to the second
is a roast. Now go back and continue on until the next hallway to the
left. In here the lizards will try to trap you but continue on to the
dead end, grap the powerup and then save. Kill your way back out and
down the stairs and the then onto the small walkway across the poisoned
water.

Take a left and carefully make your way across the five brick
platforms, making sure not to attempt any knid of shortcuts. After the
brick platforms is a switch, time you jumps on the wall ledges, hit the
switch and return to the main bridge (once again having to use the brick
platforms again) on the poison water. I suggest you attempt to save at
this point and after go on to the stairway and once over the archway
(the one with the spiked cielings falling at the end) you can hang on to
the left ledge sticking out of the wall to get a roast. Skeletons will
drop down endlessly so make it quick. Now wait till the spikes have
fully landed then jump over them and the next for another switch. This
has turned off the waterfall you could see in the distance from the
brick platfroms. Return and go onward to open the Sun sealed door and
exit the level.

Carrie know meets Actrise, a strange witch who looks to fully power
Dracula. After the scene, leave the fan room to enter the Castle Center.

========================================================
[15] )))))))))))))))) Castle Center ((((((((((((((((((((
========================================================

At the beginning, go forward and use the save crystal. Now take the
right path (while hitting the moto skeletons) and then take the door to
the right which leads to a cage and vent room full vampires. Long range
weapons do wonders because sometimes the vampires will not even move,
and just take the hits! Now climb up the stairs and open up the caged
doorway, and continue upward. Check the angelic statue to the left of
the room for a cut scene involving much blood. Kill the Bloodborn and
then move on to the next set of stairs and trek upward.

When in the upper hallway, check the knight and take the door to the
north. Check the knight here as well for a good item and try to to kill
two to four sword lizards in order to exit the room. The torch at the
end of the room holds a helpful moon card. In the following room check
the knight for a roast and then jump up to the save crystal. Continue on
to the room with glass knights and many red jewels. Beyond that room is
the dreaded butler vampire room, which contains many things that get in
your way and make it hard to see the vamps. Do your best to get out of
the submissions and kill'em to exit, make sure to search the torch for a
purify.

The next section holds many fire walls, but many can just be avoided by
jumping through. Take the left way to get the cure ampoule and then take
a right and another right for a roast. Past the door is friendly lizard
man, talk to him to get the torture room key, then open the door to the
left of the room. Here you will see a cut scene with... MALUS?? I tell
ya, that boy just ain't right. Pick up the nitro on the shelf here, but
do not jump or get hit in any way, the result is instant death. Go to
the lion fire spitting hallway and check around for a cracked wall.
Place the nitro here and continue on. The broken stairs below prevent
you from taking the nitro elsewhere. Now return to the very beginning of
the level and after the cage and vent room, take a left then a right to
the torture room. Defeat the vampires (use that control stick!!) and get
the Mandragora in the jar on the shelf in the back.

Go back to the moto skeleton area and continue far down the hall and
enter through the large double doors. Here you will find a large
sleeping bull and a large crack in the back of the arena. Go all the way
up to the crack and search it. Place the Mandragora down, hit the box to
the right for 2500 in gold and now return back to the torture room for
MORE Mandragora. Return to the crack in the wall by the friendly lizard
man and set the Mandragora on the wall. Watch the cut scene and then
when the sparks and smoke settle whip the torch for the roast. Enter
through the right door and use the contract if needed. Beyond is the
library, climb one of the shelves and crab the sun card, then on the
second level jump up on the box mechanism to open the ceiling right
above you, jump up to the third level and hit the box again on this
level to open the ceiling above you again.

Once in the observatory, go over to the machine near the middle and
enter 2,4,8 to activate the amazing cut scene. The seal is now broken on
the arena wall, allowing you to blow it up now. You should now save at
the save crystal on the other side of the observatory. Return to the red
carpeted hallway with the gold knight and take the eastern door this
time to enter the clockwork room. Make your way to the across the gears
and then past the "bridge" to the stairs and upward. A guardian knight
to the right will come alive and challanage you, dispose of him from a
distance and enter the next door. Careful not to rush into this cafe,
two maid vampires await. If you have any distance weapons, use them. The
vampires will not move and take the hits without putting up a fight.
Check the tables for a cure and purify. Beyond this room is the
invention area, jump upon the small model of the three towers and then
on the blimp hanging from the center of the room for a roast. Check the
torch near the exit for a sun card. In the next room you will face a
ceiling of spikes. Wait till the ones in front of you rise and time the
next one after it to see if it rises slightly after the ones directly in
front of you. Here lies another fire spitter hallway, if you brave the
fires you can get a roast. In the final room lies the other side where
Malus was earlier. Save at the crystal and then pick up the nitro.

Ok, now for one of the most difficult parts of the game. You have to
get back to the arena and place the nitro without jumping or getting hit
once. Cute. Brave the spiked ceiling and then beware of the two
guardians knights that come alive in the invention area. Beyond, make
careful steps and make your way across the small bridge and don't slow
down to much at the corners, many of them fall below. The fire spitters
often miss so try not to freak out if you here a fireball being
launched. Onward is the gears, move into the first one and then at the
junction of the two gears, wait till one of the gears goes into the
socket of the first gear and then walk closely to get out. The only real
danger after this are the motor skeletons, so use the pillars for
defense. Now plant the nitro at the crack in the wall in the arena and
after the explosion go into the next room and SAVE. Use the crystals
magic power and use the contract in the other corner if needed. Walk
back out into the arena and encounter a predictable surprise.

!!!!!!!!!!!
BOSS: Bull Of Fury
!!!!!!!!!!!

When the bull stands on it's hind legs LOOK OUT! He will fire a yellow
beam and make a massive gun blade style explosion. The bull will also
try to thrust and ram you, but if you remain jumping to the left and
right or even in circles, he often will miss. The blue beam is a danger
because of the range so make sure to jump when you see the blue
extending. Long range weapons are your salvation here since the bull
often runs far away into the arena and then back. Try to concentrate on
the head area, the bull will die much quicker this way and leave roasts
behind as well. After the battle save and head back to the vent room.
Here if you are playing with Schneider, Rosa introduces Death (who
appears in many Castlevania games before this) and then begins a battle.

!!!!!!!!!!!
BOSS: Rosa (Schneider)
!!!!!!!!!!!

You knew it would happen sooner or later, at the beginning jump back
and out of the middle to avoid the shockwave attack. Move close to avoid
the flaming arrows by moving FAR back. Keep moving during the entire
fight. Thankfully Rosa does not have a high hit rate, so taking here
down with few hits is common. If you are far away enough, the sword
attack can be seen a mile away, so move to Rosa side to avoid a
slashing. After the fight, Death will intervene and take Rosa away.


!!!!!!!!!!!
BOSS: Fernandez Warrior (Carrie)
!!!!!!!!!!!

If you are fighting with Carrie, then you meet one of her "cousins" an
older woman who has fully become a vampire, which was earlier part of
the Fernandez bloodline. Actrise will leave you two to finish each other
off. The woman only has two main attacks, but they are effective. One is
a three way blast that homes in and usually draws you closer to her. The
other attack is a wide freeze wave, Carrie will be trapped and has no
way of getting out until hit. Keep your distance at all times and used
powered blasts. Some damge will be taken, so make sure to have some
health supplies ready.

Head upstairs and hit the red switch in the middle to activate the
elevator in the center. Climb on and at the top use the save crystal.
Now use the only available bridge left and enter the next stage, fending
off the Medusa Heads/Lost Specters just before.


========================================================
[16] ))))))))) Dual Towers (Schneider Only) ((((((((((((
========================================================

From the beginning it starts out as beautiful, river flowing below,
candles burning in the distance and colors changing nicely. Move to the
center of the area and prepare to get jumped by a Dark Cheetah.

!!!!!!!!!!!
Mid-BOSS: Dark Cheetah
!!!!!!!!!!!

The Cheetah moves much like a werewolf, but this time you have no were
to run because of the caged area. Try to get close to him, and move to
the side when he rears up for an attack. Take whatever opening you can
get on him. The ceiling is dropping during the fight so kill as quick as
possible and run to the right side and jump onto the emerging platforms.
Make your way upward and jump onto the roof. Make a far jump and then
another to the spinning saws. Duck when needed and quickly move to the
next bout.

!!!!!!!!!!!
Mid-BOSS: Werewolf
!!!!!!!!!!!

One odd tactic I used was to smack it with crosses close to it and it
would just make a sweep kick which always missed. Hurry along on this
fight as well and when it is over move to the left side and jump on the
new platforms. Once on the top platform, make sure you are high above
the earlier arena and that you can see torches in the distance. Make a
leap of faith forward to grab onto an invisible walkway to the side.
Walk over to the torches for a roast and a powerup. Look over the edge
and check out where the platforms to the die of one of the towers leads
down to the river. Take this way down, or try your luck making it in a
complete square. If you take the lower path, you will come across
platforms that lower into the river but make easy jumps. On the other
side make your way up the tower and if you decide to, you can go back
and fight a green minotaur mini boss or go on through the next platforms
and fight a WereTiger.

!!!!!!!!!!!
Mid-BOSS: Aqua Minotaur
!!!!!!!!!!!

This mini-boss is a bit slow compared to the others and often charges
up his attacks. Take advantage of this and never stand in his way. Not a
difficult fight.

!!!!!!!!!!!
Mid-BOSS: WereTiger
!!!!!!!!!!!

Back from the dead comes the first mid-boss, the WereTiger. Avoid
running in circles, like the camera wants you to, and use your whip on
the beast. If you get to close, he will pick you up and throw you across
the arena. After the battle jump onto the platforms and onto the roof.
Make the jumps onward and time them so you are not caught in the saws.
Now make one last jump and head to the left for the (apply applause
here) EXIT !!! Good riddance you non-saving-insane-jumping-son-of-a-gun
level!


========================================================
[17] )))))))) Tower Of Science (Carrie Only) (((((((((((
========================================================

From the beginning, just look up and around to see what you are up
again'st. Begin by jumping the right ledge, of course timing your jumps
so the bio squares that shoot out from the holes do not knock you clear
off. Now continue on to the lasers, these are actually little worry
about, jump and duck or slide or time it all out. Onward you will come
upon spiked cubes and conveyor belts. When the belts change, make sure
to jump over the gap inbetween. The spiked cubes will even slide down
stairs, so beware and when turning coners, take caution. At the end lies
a high lift, board it. At the top, save if you wish and then enter the
center column.

Once inside you can take the right side for a quick prize then continue
through the double doors. I think you will get the idea of how THIS
tower got it's name by now. Quickly hit the moving cylinders, they carry
heavy machine guns that have a high range. Also look out for the mounted
guns on the ceiling. The camera does an awful change in the middle,
making the doors and steps hard to see beyond the green casings. Use the
upward C button to look around for the first door to the right. Enter
and to the left corner is a torch which hold the Science Key1. Now go
back out and continue onto the steps and upward. You now have a clean
shot of two of the mounted guns. Take them out at all costs and then
head toward the small platforms, making small jumps. You can jump from
the second platfrom onto the floor below for more safety. The door here
is for the second key so go up the steps and take out the remaining
guns. Over the ledge is a few more guns and a single door. Jump down, do
your business and proceed.

Here run around and whack the gun into srapnel. Now on the other side
open the MIDDLE door (the others are bare rooms filled with guns). Here
hit the torch for the Science Key 2. Return back to the main room and
brave the small platforms and the other set of platforms on the other
side to reach the door that uses the second key. After the first set of
small platforms, going back out to save is a good idea. Now once through
the second key door you can save again at the crystal to the far left.
Now head outside and start climbing the platforms. When you get a
chance, jump off one of the higher platforms to the torch in the
distance, you will land on an invisible path. This leads to lots of gold
and roasts in the torch and box. Careful when heading back, the
beginning/end of the pathway does not connect to the viewalbe platform.
Now head to the top and enter then enter again through the next door.

The door across the way can only be opened with the Science Key3, so go
on and jump across the spikes conveyor belt then on to the next set.
Make sure to destroy all the guns, you can use the passing blocks as
cover or blow them away yourself. The next set goes fast and is narrow
inbetween each belt, but still offers little challenge. You may save at
the crystal past these and then enter through the single door. To the
far right is a torch which contains the Science Key3. You now have two
choices, go back and unlock the third key door for a cross and a little
bit of gold or continue on through the door and into the darkness to the
next level, the Tower of Sorcery.


========================================================
[18] )))))) Tower Of Execution (Schneider Only) ((((((((
========================================================

Look a save crystal! Haven't seen one of those for awhile! From the
very start you can probley see how this level got it's name. Walk
forward and clear the blades, and beware of the blades that drop down by
the bloody slits in floor in the center. Take the right side and jump on
past through the platforms. Kill the bone pillars and then time your
jumps on the moving platforms, staying at the end and fending off the
flying creatures.

At the end, get on what look to be a lift and jump up to the next
level. Move on and kill the bats and bone pillar to get back to the
center. Take the right path and avoid the blades. After the simple
jumping on the moving platforms, you will come up to a save crystal.
In the back of the save crystal are some more "lifts" that you can jump
up from to get to a higher level and see the locked gate. Move to the
center avoiding the blades, go around and hit the blood skeleton and the
take a right. Now here are some challenging moving platforms, so stay at
the ends and keep jumping non-stop, taking time to kill the bone pillar.
Once at the next blood skeleton, continue on to the iron maiden and
whack it to get the Execution Key. Making your way back down to the gate
is not an easy task, but if you want the second costume, you must
attempt it. Once you unlock the gate, go down and hit both iron maidens
for a roast and cross. Jump down to the right on the ledge below to get
to the iron maiden containing the second special jewel. Now just walk
off to the left of the platform on the invisible pathway. Make your way
clear to the top and up the stairs to the Room Of Clocks.


========================================================
[19] )))))))) Tower Of Sorcery (Carrie Only) ((((((((((
========================================================

Besides the jumps, this is what a Ice/Crystal level should look like.
The beginning is very linear, carefully jog onto the turn, face the
Hydroborns and then make some jumping onto the floating crystals. You
may want to wait till they are fully at the top, which is hard to tell
because they don't move much or often. You come to a central tower, the
jumps can be made is you just jump from the closest ends of the
platforms to the other platforms. Once at the top, hit the center green
crystal for a prize and then look upward. This gives you a chance to see
what you will soon face.

Now jump across to the green platforms, waiting for the purple ones to
reappear, if a purple one begins to turn red, and you are still on it,
GET OFF at all costs. At the last green platform you will see you need
to time your jumps on the entire set of purple shards. Take the right
path of shards, which begins to the one closest to the green plaform.
This path only consist of three shards, all which require quick hanging
tactics, but the jumps are more forgiving then the left path. Once on
the next green shard, make 100% sure that you SAVE. Now just cross the
next four shards, which timing doesn't really matter on and then drop
down to the glowing green platform. You will now see a floating yellow
orb, hit it until it breaks. Then jump over to the center yellow
platform just ahead, it will raise, allowing you to jump to the two
purple shards to the left and onto the remote green platform. Time this
so that when you bust the blue orb, you will also have enough time to
get across onto the last platform. If you miss your chance, quickly head
back to the yellow orb, bust it open, then run onto the center yellow
platform. It will raise and allow you to reach the last yellow platform
and the green platfrom above it.

Now you may see a few purple shards to the right, but that way is
worthless. Even though it may seem far away, the small blude platforms
are actually close enough to jump up to. Make your way up, keeping in
mind you should be well lined up with the platform before you jump, the
ledge is small so STOP right when you get on and that not all jumps
involve hanging. Now at the top of the green platfrom you can see a far
off platform in the distance. DO NOT try to get to it from here. The
invisbile bridge is further down. Cross the two Purple shards, kill off
the hydroborn and then take the invisible bridge from that side, to
reach the crystal that holds Special2. Now head back across the bridge
and exit the level.



========================================================
[20] )))))))))))) Room Of Clocks ((((((((((((((((
========================================================

This level is not really a level, just a nice fighting stage. From the
beginning room, whack all the candles for special items and roasts, buy
what you need from Renon and save at the crystal. Go through the hallway
and up the lift. After the dramatic cut scene, you will begin the fight.

!!!!!!!!!!!
BOSS: Death (Schneider)
!!!!!!!!!!!

From the beginning use your whip and not your special items, the whip
can hit death and his flying sickles. If you continue to move out of
pattern and do not stopo the blades have a low chance of hitting you.
When Death takes a certin amount of damage he will go clear to the end
of the tower and then make a charge attack. This leads to three seperate
attacks. He may use his scythe as a boomerang, which if close is almost
guaranuteed to hit, but leaves death open. Another is a blind attack
which takes away some health, keep those chickens in handy. The last
attack (and one of the best in the game) is an odd Fianl Fantasy like
summon spell where a giant putrid looking fish will jump up from the
ground or the wide open air. Continue to move and JUMP out of the way
when this happens. When you see Death going for a charge, use a long
range weapon.

The fight should not take long if you do not let up on Death for a
moment. Once Death returns to the 900th level of hell, return to the
middle lift and go down, save if you wish and then enter through the new
gate.

!!!!!!!!!!!
BOSS: Actrise (Carrie)
!!!!!!!!!!!

Actrise has two main attacks, the first is an easy to avoid but
annoying ground crystal attack, where shards of huge crystal erupt right
from the ground and damage Carrie. They can be avoided just by jumping
around in circles. The second attack is a crystal matrix which protects
the evil witch. Most special weapons can crack and then smash into
Actrise herself, unlike power blasts, which don't often work in this
case. The fight lasts for awhile because it takes time to avoid the
crystals and trying to break away the defense Actrise continues to
setup. Thankfully she stays in one spot, unlike Death who often backs
away and attacks with charges. Once Actrise shows her true form *barf*
return to the middle lift and go down, save if you wish and then enter
through the new gate.


========================================================
[21] )))))))))))))))) Clock Tower (((((((((((((((((((
========================================================

At the start, looking upward is nice thing to do, just to see what you
will be facing. This is one of the last stages so keep that in mind if
you feel like giving up at this point. Now jump onto one of the
platforms sticking out and jump up on the ledge to the right of the
tower. By now you should get the idea of what to expect. Now jump on the
gears and move over to the last. You have two choices, you can take the
easy way up, with the gears, or you can try to use the rusty platforms
to go upward, here is the way to use the gears to go upward. SLOWLY walk
over to the other side, whipping the medusa heads in the way. Once on
the other side, jump up on the large gear and then time your jump onto
the moving platform. Some simple jumps over later, whip the torch to get
the clock tower key1. Now continue on to the top and use the key on the
green marked door. Inside you will get a chance to save and onward is
room filled with Bone pillars. Most are in easy range of the cross, so
taking them all out is very helpful toward the end of the room.

To the right at the end, kill the bone pillar and move into the small
aclove to pick up the clock tower key2. Jump back over and hang onto the
nearest gear, then exit to the grey marked door using the key. Onward
through the rusty hallway to the next tower area. At the start, whack
the metallic pillar to your left for 1000 in gold. Now take the right
gears and fall down to the ground, if you jump or do this to soon you
could get hurt. A few bone pillars line-up on the floor, but offer no
real challange.

Jump up onto one of the vertical gears to the right of the room, then
onto the spinning platform just above it. You must make you way through
the left side on the gears avoiding the spikes to your best and making
odd landings to hit the torch which reveals the clock tower key3, the
last of it's kind. Now return to the spinning platforms and carefully
make your way up. Once through the first set, things begin to heat up.
Make you way to the second set, slowly walking agains't the gears
movement.

When past the second installment of spinning platforms, jump onto the
nearest ledge and then turn around and jump onto the ledge behind you.
The contract is now visible. The exit and the save point are in the
other direction. Do what you need, the contract is in a hard place to
reach but may be needed at this point. Save at the crystal and exit to
the Final Level.


========================================================
[22] )))))))))))))))) Castle Keep (((((((((((((((((((
========================================================

...And what an odd castle it has been. This is it, the after effects of
what you did earlier such as how long you took to reach this point and
how much you spent with Renon (30,000 and over means trouble) will be
placed here. Go up the stairs and enter the first set of doors. Walk
toward the next set of doors and have a quick meeting with Renon.

!!!!!!!!!!!
Mini-BOSS: Renon
!!!!!!!!!!!

It seems that the contract was written in demon script, impossible to
read for any human. If you spent over thirty thousand in gold, then your
soul is to go to the devil himself. Renon is here to enforce this, he
will soon transform into a hovering demon complete with pitchfork,
leather wings and horns. You will be transported to a castle top and
then the fight begins. Renon will start off with a quad flame attack. It
is hard to avoid and Renon will stay FAR away from the fight. Do your
best to hit him, any projectile will work. After awhile, Renon turns
into a cheap copy of Death. Just wear him down and destroy him while the
red fish is being made.


Onward through the next set of doors. Climb even more stairs and
continue on through the doors. If you had taken to long to get to the
keep, then you will fight Vincent and later receive a bad ending.

!!!!!!!!!!!
Mini-BOSS: Vincent Ex Mortus
!!!!!!!!!!!

Well it seems that our old boy has been bitten and now it is time for
you to take him out. Vincent holds two attacks, the regualr bloodsucker
attack, which you can free yourself of 90% of the time, and a poison
water attack. This is a long range attack, so stay around him, trying
not to get poisoned. Vincent is slow so keep behind him and hitting him
should be of no trouble. After the battle, continue up the stairs, now
you will see these doors are much different. You can hop over to the
right flame, hug the wall and go to the back of the doors, then walk
across an invisible bridge to the powerup in the torch. Now go back and
prepare for the final battle(s).

Enter the lair and save for the last time. The Dark Lord himself
awaits....

!!!!!!!!!!!
BOSS: DRACULA
!!!!!!!!!!!

Watch that lid fly! Dracula first appears in his mist form, but gives
that up soon. Make everything ready, battle view, plenty of health items
and keep your hand on the Lock-on button because he will be darting all
over the room! Drac has plenty of moves to keep you busy, most of the
time starting with the classic fireball/firebat attack from his cape,
strafe out of the way and keep holding the lock-on. The only way to kill
Drac is to jump up and hit his head, which can be hard for Schneider
since Drac is pretty durn tall. At any moment he may attempt a shockwave
attack, one low, another at waist level, make sure to back up and do
what you can to take advantage of this opening. The worst attack Drac
holds is his bloodsucker attack. He will try to draw you in, pick you
up, bite and suck suck suck away at your neck then throw you as his
health returns! When he does this, keep jumping away and if you have
enough distance, go back and hit him in the face! Drac teleports like a
madman, and if seen will go away (much like a boss in Zelda TOoT). This
fight can be mastered and then the count will go down for the...
Count...

If you fought Vincent, you will now see the "bad" ending (Actually I
found all the endings to be VERY cool and easy to watch). If not, the
Castle will begin to crumble away. Run down the stairs, jump to gain
speed. Once through the doors another cut scene will come in.. If you
did not see this one coming...Well... Anyways head toward the end where
you entered the level and now jump on the lift to the left at the end to
raise to the top of the Castle. Here you once again fight "another"
Dracula.


!!!!!!!!!!!
BOSS: DRACULA BITES BACK!!
!!!!!!!!!!!

Now that is the kind of Dracula I expect. This one can actually be made
easier then the last if you just concentrate on projectiles. He will use
double teleports, so use the lock-on to track him. The flames can be
swatted away, then leaving Drac fully open for an all out attack. Making
sure it is daytime makes many of these fights easier by all means. His
second attack is a more powerful shockwave, nothing to be afraid of.
After swatting down this version, all should be over... Correct? Not by
a long shot. Prepare to meet oner of coolest and most insane end bosses
of all video game history.

!!!!!!!!!!!
BOSS: D R A C U L A Form Type True
!!!!!!!!!!!

Where is a dragon slayer when you need one?!!?!? This boss lives up to
it's looks, turning a simple battle into an all out WAR! Running away is
just a bad mistake since it can shoot mini H-Bombs from any distance,
and trying to head back just makes it hard to find it again. Getting
close never turns out good, since the boss has the power to send a
tremor through the ground, throwing your character back a mile or so.
The key tactic here is to never stop and always attack with whatever
else you have. Spare no expense, this is the last battle! Once you
inflict a good amount of damage into him, two fire dragons will be
summoned and make this fight more of a pain then it was before. The
dragons often come out of nowhere and knock your person down for a long
while. Jumping and moving in circles confuses the boss and sometimes the
dragons. Good Luck!!!

Once the battle is over, it is time to watch the true ending. Great
job, you have finished Castlevania! Bragging rights, those reserved
parking spaces, new costumes and plenty of replay is now all yours!


========================================================
[23] ))))))))))))))))) Normal Items (((((((((((((((((((((
========================================================

-----------------------------------------------------------------
Sun and Moon Cards
-----------------------------------------------------------------

Much like the Sun song for Zelda, the Moon and Sun cards can change the
game from dusk to dawn at your own will.

-----------------------------------------------------------------
Roast Chicken
-----------------------------------------------------------------

It's rotten, it's diseased, it's your dinner. The Roast Chicken
replenishes over 50% of your health. Hey, it's better than KFC!

-----------------------------------------------------------------
Roast Beef
-----------------------------------------------------------------

Where this came from, we just don't want to know. Roast Beef replenishes
over 80% of your health. Hey, it's better than Arby's!

-----------------------------------------------------------------
Med Kit
-----------------------------------------------------------------

Good luck finding one of these. If do stumble upon one, however, expect
your health to be fully recovered.

-----------------------------------------------------------------
Cure Ampules
-----------------------------------------------------------------

These cure any poison effects that your character runs into. Expect
yourself to be poisoned often.

-----------------------------------------------------------------
Purify Crystal
-----------------------------------------------------------------

Say a vampire BITES you. Your doomed to wonder the earth, roaming around
looking for blood, right? Not with these. After being bit, and then
using one of these, the curse is lifted!

-----------------------------------------------------------------
Red Jewels
-----------------------------------------------------------------

Unless your working on easy mode, red jewels are used for the use of
Special weapons. Make sure to always have a good supply handy.

-----------------------------------------------------------------
White Jewels
-----------------------------------------------------------------

While you would think it is just a bigger version of the red jewel, the
white jewel actually lets you save your game on the controller pak.

-----------------------------------------------------------------
Green Jewel (Special1)
-----------------------------------------------------------------

Used to access HARD mode.

-----------------------------------------------------------------
Left Tower Key
-----------------------------------------------------------------

Found in the middle torch in the newly opened section of the Castle
Wall. To be used on the locked door at the entrance to the Castle Wall.

-----------------------------------------------------------------
Archive Key
-----------------------------------------------------------------

Obtained from talking to Vincent twice after meeting Rosa. Used to open
the archives behind a dining room in the Mansion.

-----------------------------------------------------------------
Storage Room Key
-----------------------------------------------------------------

Obtained from a vase in the hunters room in the Mansion. Used to open
the Storage Room down the hall.

-----------------------------------------------------------------
Garden Key
-----------------------------------------------------------------

Obtained from the Archives. Used to open the gate to the hedge maze.

-----------------------------------------------------------------
Copper Key
-----------------------------------------------------------------

Obtained at the end of the Garden Maze. Use it on the door near the
first look-out in the Garden Maze.

-----------------------------------------------------------------
Chamber Key
-----------------------------------------------------------------

Obtained from lizard man in Castle Center. Used to open door near
entrance to torture room.

-----------------------------------------------------------------
Mandragora Root
-----------------------------------------------------------------

Found in the Torture Chamber, the Mandragora when matched with Nitro,
will cause an explosive reaction.

-----------------------------------------------------------------
Explosive Nitro
-----------------------------------------------------------------

Found in the back of the Castle Center, the Nitro when matched with
Mandragora, will cause an explosive reaction.

-----------------------------------------------------------------
Science Key1
-----------------------------------------------------------------

Found in a torch near the Gun packed lab.

-----------------------------------------------------------------
Science Key2
-----------------------------------------------------------------

Found in the middle room of the three door hallway. Used to proceed up
the tower.

-----------------------------------------------------------------
Science Key3
-----------------------------------------------------------------

Found near the exit of the tower, used to obtain gold and a cross.

-----------------------------------------------------------------
Execution Key
-----------------------------------------------------------------

Found on the highest level of the Exectution Tower to open the gate on
the third level.

-----------------------------------------------------------------
Clock Tower Key1
-----------------------------------------------------------------

This allows you to proceed through the door at the top of the first area
in the Clock Tower.

-----------------------------------------------------------------
Clock Tower Key2
-----------------------------------------------------------------

Used to open the door next to the space where it is found.

-----------------------------------------------------------------
Clock Tower Key3
-----------------------------------------------------------------

The final key, used to exit the level to the Castle Keep.


========================================================
[24] ))))))))))))))) Special Weapons (((((((((((((((((((
========================================================


Special Weapons work in the way of Red Jewels. The number of jewels you
have, the more you can use the special weapons.


================= Knife ====================
========== Cost 1 Red Jewel Per Use ==========

The Knife can actually be thrown farther than the whip can reach, but of
course is not as powerful.


================= Axe ====================
========== Cost 2 Red Jewel Per Use ==========

Also a good projectile weapon, it can be more well controlled than the
knife, being able to be thrown far and short.


================ Holy Water ==================
========== Cost 3 Red Jewel Per Use ==========

More of a close range attack, where is a super soaker when you need it?


================ Cross ===================
========== Cost 5 Red Jewel Per Use ==========

While it is a VERY powerful weapon, the cross sucks up a good 5 Jewels
every time per use. Ouch. It mostly functions as a boomerang type
projectile.



========================================================
[25] )))))) GameShark / Pro Action Replay Codes ((((((((
========================================================

Codes made and tested on GameShark Version 2.2


-----------------------------------------------------------
| NAME | CODE |
=============================================================
| Infinite Health | 81389C3E 0064 |
| Infinite Special Weapons | 81389C48 000A |
| Character Switch Schneider To Carrie | 81389C3C 0001 |
| Character Switch Carrie To Schneider | 81389C3C 0000 |
| | |
| Weapon Modifier | 81389C42 000x |
| | |
| #'s with Modifier | |
| | |
| 1 - Knives | |
| 2 - Holy Water | |
| 3 - Crosses | |
| 4 - Axes | |
| | |
| Item Modifier | |
| | |
| Cure Ampule | 81389C50 00xx* |
| Purifying | 81389C50 xx00 |
| Always have 1 Mandragora | 81389C5C 0001 |
| Edits Money | 81389C44 0001 |
| Special1 | 81389C4A 0001 |
| Special2 | 81389C4C 0100 |
| Roast Chicken | 81389C4C 00xx |
| Roast Beef | 81389C4E xx00 |
| Healing Kit | 81389C4E 00xx |
| Sun Card | 81389C5E xx00 |
| Moon Card | 81389C5E 00xx |
| Engagement Ring | 81389c5A 0001 |
-----------------------------------------------------------


*Input the amount you want for the xx.


========================================================
[26] ))))))))))))))) Enemy Glossary ((((((((((((((((((((
========================================================

Castlevania incorporates many of it's classic enemies with all new
baddies. Heads roll, blood flies and seeing someone on fire is common.
Here is some descriptions of a few of the horrors so far.

Rating System:

Peon - The weakest and easiest of the enemies.

Grunt - The norm for the common enemy.

Ogre - It is Godzilla! We must flee the city!


------------
|| Skeleton ||
------------
Level: Peon
The classic bone man.

The skeletons come in a few more forms for this installment, alone they
are easy as pie, in numbers they can become a problem.

Common Death: Top torso is ripped in half, ashes to ashes.


---------------------
|| Explosive Skeleton ||
---------------------
Level: Grunt
A blue version of the common skeleton that hisses with a fuse.

This ones for the Alamo! These bone heads often just run into you
causing a massive explosion and serious damage. Keep your distance and
fire!

Common Death: Look at the purdy fireworks!


----------------
|| Vampire Bats ||
----------------
Level: Peon
Small Black and red bats that go down in one hit.

These little ones are simple to take out with the dagger (and sorta fun)
but they maneuver fast and come in numbers at times.

Common Death: A large spray of blood will fill the air.


------------
|| Werewolf ||
-----------
Level: Ogre
One Bad@$$ mother. Has blue pants and bandanna.

This one is tricky. The werewolf can unleash multiple combo from the air
and ground, avoid a fight with this one is often wise. Still it is
beatable.

Common Death: Howls and turns into a purple fire.


-----------------------
|| Motorcycle Skeletons ||
-----------------------
Level: Grunt
Name says it all, born to be wild baby.

Well this confuses many people but it almost makes since to me... At
least it was closer a time then in, say, the 14th century. Anyhow, these
skeletons move swiftly and often come at your at odd angles.

Common Death: Lets just say wearing his helmet wouldn't have helped
much.


--------------
|| Bone Pillar ||
--------------
Level: Grunt
A dragons bone head on a stick.... What more could you want?

The pillar has two attacks. The first is the long range flame attack,
the other is the close range toasting. Long range attacks are your best
bet here, hopefully you are also somewhat powered up. It is worth
killing them at most areas.

Common Death: Turns a DARK red and is engulfed in flames.


--------------
|| Hell Hound ||
--------------
Level: Grunt
A large K-9 with three heads.

The Hell Hound often moves in packs, not a good thing. Most just pounce
you but a few use a fire attack similar to around three holy waters
combined. the Cross is the ideal weapon here.

Common Death: Roll over! Speak! Stay! PLAY DEAD! Good Boy!


--------------
|| Lost Souls ||
--------------
Level: Peon
Small blue flaming floating skulls, every game should have them.

Not much to mention of these except that they often have the ability to
sneak up on you. If you played the clock tower in the PSX Castlevania,
you will have noticed they were MUCH bigger.

Common Death: The normal fade away death...


----------------
|| Lost Specters ||
----------------
Level: Peon
Mindless ghosts that float high above.

Mostly these are harmless but they mostly come in big numbers. Try to
keep the camera focused on them, they often run and disappear.

Common Death: Also another fade away death...


-----------
|| Vampires ||
-----------
Level: Ogre
The crazy zombies vampires from mars. The bloodsucking stops here!

"LET GO OF MMMMMEEEE!!!" Vampires come in many forms from villagers to
servants, they all are blood suckers in the end. If you are caught in a
suck grip, move the control stick around and hope you get out. You can
cure your status with Purifying.

Common Death: Burns and turns into a bat to fly away. Love that scream!


----------------
|| Glass Knights ||
----------------
Level: Grunt
Stain glass creations, flat and sneaky.

While the glass knights are not powerful, they are silent. They may rise
from the ground and attack you from behind. Not a difficult task to
kill.

Common Death: Glass + Whip/Blast = shards everywhere!


----------------
|| Stone Hounds ||
----------------
Level: Ogre ++
Think the evil dogs from the original ghostbusters.

Well these guys are just no fun. Defeating them is impossible and if
they catch up to you (which they will) they can turn your legs to stone.
Jump often to avoid them and move faster, then if stoned use your dagger
or rings to swipe them away.

Common Death: N/A


------------------
|| Chainsaw Franky ||
------------------
Level Orge +++
Frankenstein is back, and now he has a chainsaw!

It just does not get get any worse then this. Frank cannot be killed, so
trying to hit him is not a good idea unless you are just trying to
escape. Holy water is your best bet here. Run, Vampire Killer, Run!

Common Death: N/A


--------------
|| Spiderwomen ||
--------------
Level: Grunt
Half top woman body, lower legs of a spider.

Some spit out acid and poison, other swipe with a spear. No matter how
many you kill, they mostly will keep coming. Running away is often the
best choice since no award is given.

Common Death: Chokes on own poison and then the lower body turns red.


------------
|| Bloodborn ||
------------
Level: Peon
A T-1000 blood edition.

The bloodborn rises from a puddle of blood and unleashes acid, you
guessed it, blood. Nothing hard at all since it carries a low hit rate.

Common Death: Soaks back into darkened pool of blood.


----------------
|| Sword Lizards ||
----------------
Level: Grunt
A grey/green lizard that carries a small sword.

The lizard man comes in separate forms, this one involves shields and
swords. It also tends to spit acid out of it's mouth so try to stay
close, not provoking the spit attack.

Common Death: Is thrown onto it's back and squeals it's last breath.


---------------
|| Fire Lizards ||
---------------
Level: Grunt +
A deep red lizard man that spits fire and carries a sword.

In the Castle Center these lizard men often stay in one place, but spit
out fire in ALL directions so beware if taking any chances while holding
nitro. They cannot be killed so dropping down to kill them is worthless.
However, in the underground waterway, they can be defeated, keep your
distance the fire is quick.

Common Death: Lands on it's back screaming to get up.


-----------------
|| Poison Lizards ||
-----------------
Level: Grunt
A red and green mixture lizard man that spits heavy poison.

These often come from the depths of the poisoned water. They are fast
but don't use the poison attack that much.

Common Death: If near poison, will fall directly back into it making a
large splash.


------------------
|| Guardian Knight ||
------------------
Level: Grunt
Large gold, grey or reddish knights that come alive.

Often most guardian knights will not come alive but when they do, stay
back because they hold a powerful reach.

Common Death: Head flies back as body turns to ashes.


--------------
|| Medusa Head ||
--------------
Level: Peon
Small dumb looking floating heads of the snake haired Medusa.

Easy foe but often comes out fast and from the fog. Use the cross to hit
multiple targets.

Common Death: Turns into small pieces and vanishes.


-----------------
|| Blood Skeleton ||
-----------------
Level: Peon +
A deep red skeleton who hurls bones toward you.

This one mostly stays in it's place and hurls bone after bone toward
you. Hit it twice or so and run past it, it cannot be defeated since it
will get back up after a short time.

Common Death: N/A


----------------
|| D-60 Auto Gun ||
----------------
Level: Grunt
A metallic cylinder with a powerful gun attached.

The thing to worry about the D-60 is the range. Some are mounted on
ceilings, others are rotated on the floor, but they go off in your
direction if found. It is wise to be powered up or to use special
weapons to take out the majority of these, and take another route from
them if possible.

Common Death: Gun explodes almost as good as a Gasoline Barrel...


------------
|| HydroBorn ||
------------
Level: Peon
A lite blue version of the BloodBorn.

Mostly the only threat that it holds is pushing you off the side into
the levels giant pit. Running past them may be risky, but it is not
worth the effort to put up a fight.

Common Death: Water + Smack Down = slip n' slide


------------
|| PussBorn ||
------------
Level: Peon
A dark green version of the BloodBorn

This enemy is RARE but does appear mostly with a helper. The same
tactics can mostly be used here, wait till they come up and break in to
the attack before they can pull it off.

Common Death: Reminds me of that old 16-bit game.... Boogerman....


========================================================
[27] ))))))))))))))))) Multimedia ((((((((((((((((((((((
========================================================

++++++++ Castlevania Commercial ++++++++

Running Time: 14 Seconds
Aired On: MTV & FOX

The spot begins with a gritty shot of someone sharpening a crude stake.
The Stake is then slid into the belt of a man in a long trench coat. A
quick shot of a Vail of Holy water appears and is also slid into the
belt. Without warning a metal cross (I love the sound it makes) is
flipped and slid into the side of the belt. Then we get a quick shot of
Schneider (the actors face is in the shadows) and then the womans
narration begins "Killer Outfit..." The Metal cross shines and moves the
shot to an actual gameplay shot of a coffin lid blowing off and then
Schneider meeting a zombie/vampire "too bad the night life sucks..."
Shot of the first skeleton boss "Castlevania..." Shot of dying dragon
"for the Nintendo 64, from Konami." Shot of the Castlevania title and
Schneider taking a nice whiff *spew* of a bag of garlic.

++++++++ Castlevania Poster ++++++++

Available At: Most Video Game Outlets

The poster mostly goes over the speech the woman made in the commercial
spot. It has a few good screenshots posted to it and uses an old looking
font for the lettering. You do actually get to see the actors face (he
almost looks like Dennis Quaid!!) but he looks nothing like Schneider.


++++++++ North American Box Art ++++++++

\Front//

The very front features the Castlevania Logo, The Blood Red moon,
Dracula's Castle and Schneider wielding a whip.

\Bottom (Green Side)//

A shot of the Castle and Carrie

\Right Side (Red Side)//

A shot of a single skeleton. His skull is cracked open.

\Left Side (Yellow Side)//

A non-rendered picture of Schneider and the castle.

\Top Side (Blue Side)//

A Merman just showing off his six-pack and the castle.

\Back//

Shots of a vampire, Schneider, Carrie, Giant Goat Boss, Silverback
Skeleton Boss, some death knights and a pendulum pathway.

Text:

DRAC'S BACK AND THIS TIME HE WANTS TO STAY!
Take control of Reinhardt Schneider, a whip toting Vampire killer who
has waited his whole life to meet the ultimate destiny, or Carrie
Fernandez, a young girl with strong magical presence who is mysteriously
drawn to Dracula's evil Castlevania. It is their duty to seek out
Castlevania and put an end to the residents plans. Whats your destiny?

* The first fully 3D Castlevania adventure.

* 2 characters with different routes through the game, different boss
encounters and different endings!

* Amazing graphic effects! Transparency, dynamic lighting, and awesome
special effects!

* Huge Bosses! Giant ape skeletons, Death, and the dreaded Behimos!

* Over 10 stages ranging from the Transylvania forest to the soaring
turrets of Castlevania.

* Atmosphere music and sound.

* 3-D cinematics.

++ Included North American Contents ++

- Castlevania 96 Megabit Cartridge
- Konami Question Card
- N64 Consumer Information Booklet
- Castlevania Instruction Booklet


========================================================
[28] )))))))))))))) Disclaimer/Thanx (((((((((((((((((((
========================================================

Disclaimer & Legal Notice

This electronically published document is a trademark (tm) and copyright
(c) 1999 Anthony Hartley. All Rights Reserved.
This electronically published document was intended for free circulation
throughout the use of IRC, HTTP, FTP, Telnet, Usenet, Newsgroups, and if
used for HTML at the website, may be "broken up into pieces" as long as
the contents are unmutilated, unpirated, unmodified, and as long as this
fine print is included provided that the content of this document
remains original. In NO EVENT shall this document be used for any
monetary compensation via selling printouts, gaming magazine publishing,
video game guides, and any other non-electronical forms that exist as
this constitutes a direct violation of the Byrne Internet Copyright Law,
United States Title 107, and all other forms of Internet Copyright Laws
that exist. Stealing any of this work, rewording this work, or any
forms of plagiarism constitutes a serious violation of all applicable
Internet Copyright Laws and a severe criminal act. Violators of all
Internet Copyright Laws and International Treaties face severe monetary
fines as well as time in jail as well as dishonorable shutdown from the
ISP hosting the violator's access. Any copyright that is not listed in
this document is acknowledge and respected by Anthony Hartley as no
infringement was acknowledged. This document was created by Anthony
Hartley under compliance with all applicable Internet Copyright Laws and
International Treaties, with the addition of United States Code 107 and
the Byrne Internet Copyright Bill, constituting "fair use" under US Code
107.


Castlevania is copyright 1999 by Konami. This walkthrough is not
associated or indorsed by Konami in any way. You may freely distribute
this Walkthru for noncommercial purposes if it is not altered in
anyway and we are credited. This Faq may not be used as a source of
material for any other transcript without permission. Please do NOT
use walkthrough while driving, operating heavy machinery or performing
open heart surgery.

//////////////////////////// Thanx \\\\\\\\\\\\\\\\\

-----------------------------------------------------------
- Konami
-----------------------------------------------------------
- I believe they had something to do with the game.....

-----------------------------------------------------------
- Nintendo
-----------------------------------------------------------
- For getting on the roll again!

-----------------------------------------------------------
- The Castlevania Dungeon
-----------------------------------------------------------
- The Best Castlevania Database out. Go here NOW.

-----------------------------------------------------------
- GameShark Code Creators Club
-----------------------------------------------------------
- For the GameShark codes and everything else in the past.

-----------------------------------------------------------
- David Dayton
-----------------------------------------------------------
- For info on the Cross motion and correction.

-----------------------------------------------------------
- Kao Megura & Mark Kim
-----------------------------------------------------------
- For the great legal information!

-----------------------------------------------------------
- Sutaz
-----------------------------------------------------------
- For info on Renon, Vincent and the second costumes.

-----------------------------------------------------------
- Deshalius
-----------------------------------------------------------
- For countless additions to walkthru.

-----------------------------------------------------------
- marshmallow
-----------------------------------------------------------
- For the effective enemy rating system.


Thank YOU for reading (and playing). I hope this walkthru helps in any
way it can. If you would like to improve this walkthru in any way send
suggestions, changes and comments to one of us:


Written By Anthony Hartley (Antookis)

ICQ: 5838229
WebSite: http://wulf.8m.com
http://eva64.8m.com

______________________________________________________
_ _ _ _____ ___ ___ _ _ _ ___
/ \ / | / /|_ _| / _ \ / _ \ | |/ /| |/ _|
/ \ / |/ / | | / / \ \/ / \ \| / | |\ \
/ ___ \ / /| / | | \ \_/ /\ \_/ /| \ | | \ \
/_/ \_\/_/ |_/ |_| \___/ \___/ |_|\_\|_||__/
_______________________________________________________

 
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