Gothic 3

Gothic 3

17.10.2013 11:22:11
Myrtana/Varant Walkthrough
Author: GARR

GOTHIC 3.

This walkthrough is intended for anyone who has never played the game, or who wishes to start a
new game and wants a step by step guidance. You cannot expect to find random answers in this
walkthrough after you've already been playing for some time. This work is point A to point B
and everything is in sequence with as little guesswork as possible.

***If you've already been playing and have a few saves, if you start a new game, some things
already found will not be there in the new game. Things like the King's Sorrel plants. If you want
to keep your saves, move everything out of the save directory and put them in another special
directory. But leave your preferences file so that you don't have to redo the options.

ARDEA.

The game starts during a fight with the Orcs. You won't die but you'll get knocked down a lot.
Just keep getting up and continue helping out in the fighting. When the fighting is over, pause
and carefully read the following three paragraphs.

***Learn how to view and use your compass because many directions in this walkthrough are
mentioned. The main pointer end always points north. When you swivel away from north, you'll
be facing a new direction away from north.

***This walkthrough is based on being against the orcs and liberating towns, but you can switch
sides when it comes time by deciding which of the three methods you use to destroy the 5 Devine
Artifacts of Adanos. In some towns, such as Faring, even though you have at least 75 reputation,
you can't always get permission to see the Orc boss. In Faring, you also have to have political
reputation of 75 with the Orcs by doing a few things for the Orcs in other areas. See the end of
this walkthrough for a quick list.

*** Many items in this game are used in quests. Exploring caves gives all kinds of minerals,
especially Magic Ore and Iron Ore, Gold Veins for nuggets which you need lots of for other
quests, and Sulphur lumps. Pick up all the pieces you find because at least 5 are needed in buying
a slave for someone if you don't have 1100 gold to spare at that time. five pieces of iron ore is
also needed for another quest. You'll need a pickaxe in order to mine different mineral veins and
maybe someone will have to teach you about mining.

***Throughout the game, consider yourself a super scavenger. You have an unlimited inventory
and there is no limit to the weight you can carry. Take all hides, horns, teeth, or whatever any
creature may have. Any type of meat you get, roast part of it at a campfire by simply getting near
the campfire and left clicking, then choose how many pieces you want to roast. After the Orcs are
defeated, search the Orc boss to find a world map. Get all items and the Ardea teleport stone
from the table in front of the main building. Talk to Hamlar standing behind the table. Before
talking to anyone else, look all around the buildings and inside them for items and chests with
items. Everywhere you go, read all lecterns (books) to learn about different skills.

***Another bit of advice, grab all the bread, meat, saws, hammers, pickaxes, and weapon
bundles. When you eventually get inside Vengard, there's at least three side quests that requires
30 bread, 30 roasted meat, 15 saws, 10 hammers, 20 pickaxes, and 20 bundles of weapons.

Go out the east gate and immediately turn left. Stay next to the wall and just past the second large
boulder, find a King's Sorrel plant. They are rare and you need at least four of them as quest
items during the game. Pick all other plants you find because several are also quest items. Some
plants and animal parts are used for making potions. Also, before long, you'll need 10 healing
plants for a quest in Reddock.

Kill all Bloodflies you can and take their stingers, because after learning the make poison spell
from someone and having enough alchemy skill, you can make a poison, at an alchemy table,
with 10 stingers and an empty vial. Five lizard tongues can also be used, or a poison sack. As a
matter of fact, kill everything you can and take their items. Simply put, pick up anything that's
not fastened down. You have an unlimited inventory capacity, and the more junk you have to
sell, the extra gold will pay different npc's to teach you a certain skill.

Go back to the east gate and head southeast past the small rock to find another King's Sorrel out
in the open. Off to the south at the lighthouse, talk to Jack and accept his quest to get rid of the
bilge rats (three bandits). Go east to the cliff edge, then NNE along the cliff edge and kill the
three bandits. Take everything and loot the chest. Go back to the lighthouse and talk to Jack
again for a reward. You can sell him items for gold.

Just up the first section of steps of the lighthouse, on the NE end of the bench you can get a
teleport stone through a hole in the roof of the house.

Go back inside Ardea, to the campfire near the west gate, and talk to Diego. Now talk to Milten.
Finally talk to Gorn. Go out the west gate and head WSW past a small boulder and find another
King's Sorrel in the open field. Be careful of the scavenger nearby. If you can kill it, take it's
inventory by clicking on Take All.

Go back towards the west gate and turn right on the path. Just as you start downhill toward the
pier, at the end of the log on your left is another King's Sorrel. Go on downhill to the two shacks
and talk to Lester. Search inside the shacks for items and chests. Go between the two shacks and
head SE to find another King's Sorrel. You should now have five King's Sorrel which is enough
for the two quests later on.

Back at the two shacks, go down to the beach and head north. Go back uphill and inside Ardea's
west gate and talk to Milten to get a quest to find Xardas.

Now talk to Diego, then talk to Gorn and follow him to Reddock.

REDDOCK.

Talk to Brenton on everything. Go up the steps, turn left and go counterclockwise around the
camp's cliff edge to find 4 Boars and kill them. Be sure to look for some healing plants or any
other kind you may see. Go back and talk to Brenton again. Now talk to Gelford on everything,
agreeing to take the two quests. For now though, enter the cave just to the north from where you
stand.

***Remember, you're on the lookout for Magic Ore and Iron Ore in all caves, etc.

Start down and enter the first room on the left and talk to Sebastian. He wants the healing plants
before agreeing to teach you. He has an alchemy bench.

On down and enter the next room on the left and talk to Marlo. On down to the lower level and
talk to Javier about everything. Now talk to Copper, fight him in the arena but just knock him
out. Once he recovers, talk to him. Talk to Joey, knock him out in the arena, then talk to him
once he recovers.

Just east from where you stand, enter the tunnel. In room with goblins, kill them and any lizard,
take its inventory. One of the two chests has a teleport stone for Reddock. Move through the
tunnel, killing lizards and mine crawlers and take their inventory. Just outside the tunnel exit is a
wagon on the left with several tools scattered around. Over on the right is another King's Sorrel.
Go back through the tunnel and talk to Joey again.

Continue on up and out of the tunnel and up the steps. Just west is a small farm. Ignore the orcs,
but talk to Kliff. Inside the shack, talk to Topork and first challenge him to a duel. When you
win, choose Kliff as the reward.

These orcs are part of Gelford's quest. Kill Topork and the orcs outside. In the shack are three
bundles of weapons. Now lead Kliff the short distance NE back to Reddock and talk to Gelford.
Continue leading Kliff to the bottom level and talk to Javier. Now talk to Kliff. Go back up to the
pit area and up the steps. Go east a little, then NE uphill a bit, then north up a steep hill to four
orcs and kill them. Two bundles of weapons lie near the campfire. Nearby is a King's Sorrel, and
another just south behind the large rock.

Start downhill to the south to the woodcutter's area and get any healing plants you see. There's
several in the area above the Reddock pit. You should soon have 10. Return to Reddock and talk
to Gelford to complete his quests. Go down the ramp to first room on the left and give Sebastian
10 healing plants. Now he will teach you ancient magic and alchemy. The next room down on
the left, sell your scrap items to Marlo. Go on down to the lower level and give Norris 5 bundles
of weapons.

You should now have 90 reputation. The remaining 10 percent involves Cape Dun (who's the
rebel underground). Once you find that out, return here and tell Javier. For now, return to Ardea
and talk to Hamlar. Back out the west gate, go back down to the pier and on down some worn
stone steps to the beach. Head north till the beach ends and go climb around the edge and
continue along the beach. After a long way, you come to a cave on the left with lots of goblins
and two ogres. Lots of experience. Move easily and let them come at you one at a time.

Outside, continue along the beach in a northerly direction to another cave with some giant
lizards. Their tongues are useful. Now return back south on the beach and up the steps to the west
gate of Ardea. in the distance, to the northwest past an old shack, you'll see a circle of standing
stones where Chris is.

He'll teach you about hunting if you kill the 5 shy dear for him, which is a difficult task and they
are dangerously close to lots of orcs that king Rhobar tells you to destroy, much later. Remember
to kill all wolves you see and take their inventory. Just north of Chris is a cave with lots of
bandits and the boss Ortega. There's also 5 crates of lamp oil for a quest. See any magic ore and
iron ore?

*Now for a long side trip to find Xardas. Make sure you have plenty of healing and stamina
potions in two of the quick slots so that you can drink on the run (Shift+W), when you have to
run. Running too long quickly depletes your yellow stamina bar. Once you're ready, go back to
the circle of standing stones where Chris is. Head NNE, run through the orcs, then NNW through
more orcs going towards the water fall. NNE downhill to two bridges and cross them heading
due north.

*Stay near the cliff edge continuing NNE through an abandoned camp. Head east to the edge,
then north through ogres to the snow. Continue north to the mountain, then west till you can
swing back NE. Stay next to the mountain on your left as you continue due north through
goblins, then stay near the edge and through more goblins, continue NNE, then NE past bloody
tracks to a lookout tower and orcs. Quickly swing left at two tree stumps opposite the tower.

*Head up west and continue following the zig zag trail up the mountain. At intersection with ice
golem, go right and continue up NE, eventually going past another ice golem just south of
Xardas' tower. Downstairs and upstairs are several scrolls that can be picked up, even though
they don't show a message. Check out all chests and read all book stands. Upstairs, get
everything from the table, including a teleport stone. Talk to Xardas on everything.

Teleport back to Ardea, turn around and head generally northwest (Chris and standing stones off
to your right) following the road signs, then NW up a long steep path to a fork in the path. Take
the left and on up NW and talk to Lomar on all. If he starts to leave, talk again. Give him the 5
crates of lamp oil. Back south towards the three-way intersection, follow the signs on down to
Cape Dun, eventually moving west to a shack and talk to Jens who'll teach you hunting if you
give him 10 wolf pelts. Roast some meat at the campfire.

All around the area you'll hear wolves. Kill all you can find.

CAPE DUN.

Continue to Cape Dun and talk to Silas just outside the entrance. On the left, talk to the orc
Grobok. On the right, around a wagon, get 3 wolf skins.

Back to the town, just inside the gate, talk to Gamal. He sold the paladin Wenzels' belongings to
Urkrass, and one of his slaves escaped. There's a wolf skin behind him. Back out the gate, go left
into the woods and find Harek. Give him some roasted meat. Tell him that he's coming back
with you and he says "Maybe we can talk about it." Then you should say, "What can you tell
me", "Where are you trying to go", "I'll take you out of here." Lead him back to Jens, talk to
Jens, then talk to Harek.

Back towards the town gate, turn right and go north to climb a hill to a high grassy ledge where
the final 3 hungry wolves are hiding. Once all hungry wolves are killed, you get a quest message.
Go back to the gate and enter. Straight up the street, talk to Esiel the alchemist. Behind him, on a
box, is a wolf skin. On the left two guards to Uruk. You need 75 percent respect to see him. Don't
go up the side steps or the orcs turn against you.

On up on the right, next to a grind wheel, talk to Bufford on all. Next to wheel is a wolf skin.
Across street, in burned out building, is a wolf skin. Another is on the south side of the building.
On up behind some boxes, in front of a plow, is a wolf skin. Up on right is Urkrass's warehouse.
Talk to him to get the quest for his shipment. Then buy the chalice from him. Talk to Bufford
again.

Go back out the gate, go right and travel along the cliff edge to the part that sticks out to the
south. On the tip of this area, destroy the bandits and get the 3 crates of goods. Return them to
Urkrass. Cyrus is sitting on a bench nearby. Talk to him and give him the bottle of booze. Talk to
Deckard, then Seruk. If you want, you can go back to the lighthouse at Ardea and get Jack's gold.
But first you might want a teleport stone for this town so you wouldn't have to walk back. For
now, talk to Phil who's digging nearby. He wants 3 bundles of weapons.

You can sneak, Ctrl, into the warehouse side entrance, while Urkass is outside looking away, and
get the 2 gold goblets, a teleport stone, and a bundle of weapons, but you should save first or
somehow "make yourself invisible" while sneaking! If you manage to do the warehouse without
getting caught, you can teleport to Ardea, get the gold from Jack at the lighthouse, then teleport
back to Cape Dun. On up the steep path, turn right into the graveyard area and collect several
healing plants. The alchemist might want these. Over in the other direction, where orcs are,
carefully approach and talk to the Orc leader Arokkh.

After defeating Fadi, talk to him then talk to the orc boss and get a fight with Darmok. Talk to
him, then talk to the boss again. By this time, you should have at least 75 percent reputation and
you can enter the prison and talk to Wenzel. Do NOT start the liberation at this time. Outside,
next to the grinding wheel, is a bundle of weapons. Go back down to where Gamal stands just
inside the gate. Turn right and go down the steep path all the way to the beach.

Head west to the end and turn north to a cave entrance. In the first area, over by the second
campfire on the ledge are two bundles of weapons. Exit the tunnel and go back to town. Go back
to the west end and around right and talk to Phil the digger, who may be sitting at the campfire.
Also give him the three bundles of weapons.

Now return up to the prison and tell Wenzel to start the liberation. Quickly mop up the lighthouse
area, then rush down and kill Uruk. Remaining opposition will run away. If Wenzel survived the
fighting, he eventually comes down to the gate area. Talk to him and he tells you about his lost
sword, another quest.

Teleport to Reddock, go all the way down and tell Javier that Cape Dun has been liberated. Now
get back on the long uphill path west of Ardea and continue on to the three way intersection.
Take the right path up past glowing crystals, then WSW following signs to Montera. Soon, you
come to a cave on the right with cowardly orcs. After wiping them out, ***don't forget to look
for magic ore and iron ore. You usually find magic ore in chests.

Continue on the path a short way and talk to Armon.

Continue on the path in a southerly direction, following signs to Montera. You come to another
cave on the left with a couple of shadow beasts, lots of vials and bottles, treasures and chests.

***See any magic ore and iron ore? Continue along the path and cross a long footbridge and talk
to Domenik. On both sides of the river, pick all the Stoneroot you can possibly find as you go all
the way to the waterfall area. Stoneroot is usually close to water and swampy areas.

Stoneroot doesn't seem to show in inventory for some strange reason, but 20 are needed for a
quest later on. There's 13 on the south side of the river, and 15 on the north side, one of which is
behind the large rock just south of Domenik. Just east of the falls, go north through the stone
arch. Continue along the road, past an old house, to a camp on the left. Talk to Arakos, and go
Orc hunting, follow Arakos. When the 4 orcs are dead, search them to find a broken druid stone.
Afterwards, be sure the quest is completed by talking again to Arakos.

Return south to the camp, go in the cave and talk to Porgan on everything. Give him the stone,
then give him 20 stone roots. You get the repaired stone. Head back north past the destroyed orc
patrol and at the intersection, go east uphill. When you see a tower in the distance, you soon
come to some wreckage in the road. On the left behind a wagon, get the gold casket, a quest item.
Up ahead, on the right, talk to Otis but don't threaten him. Ask to join. Head east around the big
rock and left uphill to a tower. Talk to Trano, but he refuses to leave. Go back down past Otis
and continue ENE to town and enter the west gate.

MONTERA.

Straight up the steps and straight into the tavern. Talk to Basir on everything and give him the
gold casket.

Exit the tavern, go around right and up the steps. At the next steps, talk to Marik and work for
him. Ask about mercenaries till no options on that are available. Go back down and out the west
gate. Straight ahead to the hill, then left and find a King's Sorrel. Up on the road, go west
through Otis' camp, go east around the rock and left up to Trano and tell him Marik is cutting his
pay, then tell him to leave. Go back down to Otis and talk to him.

Now NE back into town and talk to Marik, at the first house on the left, about mercenaries. Head
south through the slave quarters and downhill. Continue along the path to a cave just south of
Montera. In the cave, destroy all the Stray wolves as part of a quest, and get Wenzel's sword
lying on the ground. At least one of the chests has a piece of magic ore. Now you could have at
least 8 pieces if you've been opening all chests.

Exit the cave and go back north towards the south exit. Go into the trees on the right and talk to
Daryl and say you'll think of something to get rid of the camp guards. Pick up two bundles of
weapons.

Go back up towards south entrance of town, a guard stands on each side of the path. Talk to the
one on the east side of the path and ask him to "Help with a problem." Stay ahead of him going
down the hill. Just as the guard starts back in the woods, knock him out (you must let Daryl kill
him). While he's knocked out, rob his inventory and pick up his weapon. Now Daryl and party
makes quick work of him. Just watch the fight.

Go back up and ask the guard, on the west side of the path, if he can hunt. Again, down at the
bottom, when he starts into the woods, knock him out, rob him and pick up his weapon and just
watch.

When the fight is over, go up to the guard on the west side of the well and tell him "Your boss is
looking for you." At the bottom, when he starts into the woods, knock him out, take his weapon
and rob him, and watch the fight.

Go up and talk to the guard, standing next to the stone steps, and say "One of the slaves ran
away." At the bottom, when he starts into the woods, knock him out, take his weapon and rob
him, then watch the fight. Finally, you can talk to Daryl and get the password that enables you to
find out who is the undercover man in Montera.

Go up the stone strewn path and enter Montera. Continue on the lower level to the west exit and
enter the tavern on the right and talk to the Inkeeper.

At the warehouse platform, across from Marik, talk to Sanford and get the wheat and milk
quests. Say the password "Long Live Okara" and agree to take a message to Okara. That comes a
bit later. Across from Sanford, talk to the frightened slave in the abandoned house. Get a teleport
stone from the table. Don't tell Marik about a traitor, just say that Sanford isn't very fond of him,
and ask him about the house.

Exit west gate, turn slightly right and go to the dairy farm. Look around and pick up 5 containers
of milk. Talk to Dennis and get rewarded for the stray wolves you killed in the cave just south
Montera. Go over towards the town's wall and head NE on the road to the wheat farm. First
you'll come to an old shack on the left. Just inside the fence is a King's Sorrel. Continue to the
wheat farm. Talk to Rufus and agree to help him because he's part of a quest for Okara. Follow
him into the woods, then talk again and continue to Okara, watch out for the large pack of wolves
along the way.

Once there, talk again then follow Rufus down to the entrance. Just before the entrance guards of
Okara, turn left and find a teleport stone on a rock.

For now, the easiest way back to the wheat farm is to teleport to Montera, and make you way NE
on the road to the wheat farm. Look around and pick up 10 sacks of wheat. Talk to Elber but
don't mention the slave contact. Tell him you want to work for him, and ask about everything
else. Directly north past the glowing crystals, all the way towards the mountain, kill the 7 bandits
and pick up 5 wheat sacks, actually 6.

Don't even think of going in the nearby cave at this time. It's full of goblins, mine crawlers, and
dragons. Maybe later. Go back south and talk to Elber.

Go back SW on the road to the west gate and enter. Talk to Marik about Elber. Talk to Sanford
and give the wheat and milk. Now you can teleport to Cape Dun and give Wenzel his sword.

Teleport back to Montera and go talk to Thorek the blacksmith. Go out the south exit to the
intersection, then eastward on the road that eventually turns south. Along the way you come to a
large group of bandits on both sides of the road and a cave. Continue south to Domenik's farm
and get the rent gold from him. Teleport back to Montera and talk to Marik. You get to keep the
gold.

In the south work area, find Bradley in a shack. Agree to help him with the slaves (don't tell him
to do it himself, that breaks the quest). Exit, turn left and up the steps, then right to a hole where
several slaves are digging.

Talk to Osko. Talk to Bengerd. Talk to Bradley again. Now go talk to Dennis at the dairy farm
just out the west gate. Order Kelvin back to town and he will give you information if you let him
stay. Tell Dennis that Kelvin is staying. Talk to Kelvin again and he gives you information. Now
again order Kelvin back to town! Order Leon back to town and he also wants to make a deal with
you. After agreeing just to get the information, again order Leon back to town.

Just a little way north of the dairy farm is a small band of rebels. Talk to Mason and agree to kill
the cows. Pick up the four bundles of weapons. Back at the dairy farm, SAVE. Use only your
bow and get far enough away that no mercenary notices you. With some of the cows, you can
hide on the corner of buildings out of sight. Once all 7 cows are dead, go just north and talk to
Mason again.

Now go back in town to the slave section and talk to Bradley again.

Talk to Marik about mercenaries. Go to Bradley and make sure he's inside the shack. Notice the
scroll on the lower right corner of the table. Knock Bradley out and quickly get the scroll. Take it
to Marik. Then take the list back to Bradley and say "Now you have your list back." go back
towards Marik, go up the east steps then north and east to the arena area.

If Ashton stops you, just say you'll pay later. Go behind the arena and to the SE corner by the
wall. Get everything from the chest. Go back to Marik and give him the list.

Now go up the steps on the side of the warehouse and talk to Sobota to get a quest about 2 slaves.
Inside the smithy Thorek's shop is a slave. Lead him away and you'll have to pay a total of 1100,
or if you have 5 pieces of magic ore, tell Thorek that you don't have the money and he'll want 5
pieces of magic ore. Take the slave back to Sobota.

In the arena area, talk to Dan about everything. He sometimes sits in the shack. Talk to Ashton
on all and pay 500 entry fee. Talk to Dan and knock him out in the arena, talk to him once he
recovers. You get his slave, who's sitting under the roof just north. Lead the slave back to
Sobota. Now return to the arena area.

Talk to Fedor on all, knock him out in the arena, talk again once he recovers.

Talk to Goose on all and repeat the routine in the arena, talking afterwards.

Defeat Ugo on all and talk after he recovers.

Talk to Ashton and defeat him in the arena. Talk to him once he's up and get some experience.
Now go report to Marik about mercenaries, but DON'T tell on Sanford. Now it's time to head
back to Okara, so teleport there.

OKARA.

Okara is a large sinkhole covered by a net. You have to enter on the south side.

Go down the tunnel to the worker using a pick. Take the left tunnel to some workers and there's
some Iron Ore you can get if you have a pick. Go back to the intersection and continue left to a
large cavern. Take the tunnel to the left of the two small rooms. Talk to Roland on all. Exit Okara
and teleport back to Montera and talk to Sanford.

By now you should have at least 80 reputation, so go to the two guards at Varek's castle gate and
get permission to enter the courtyard. Through the door just south of the entrance is Yorik the
weapons dealer. You can deal with him if you want. He has a teleport stone. Since you're inside,
it's not likely any orcs notice if you want to knock out Yorik and take his teleport stone. When he
wakes up, he won't be angry.

Back out in the courtyard, talk to Kor-Shach and tell him you'll make Folleck return to work. Go
up the stone steps to the north, go left and up the wood steps, on the right, to the top of the tower.
Talk to Folleck and say "So this tower...." and "They are looking for you" and finally "Were all
alone...." knock him out.

When he wakes up, order him back to work. Get the bundle of weapons next to the chest. Go
back down and talk to Kor-Shach.

Now go into the courtroom and talk to Varek, but DON'T say you'll crush Okara. Go outside the
courtyard and talk to Sanford at the warehouse. He says he'll get everyone ready and tells you to
kill Varek. When you do, the liberation is underway. After it's over, talk to Sanford. Be sure to
open everything and get all valuables if you want.. Now teleport to Okara and tell Roland about
the liberation. Now go up to the main cavern and talk to Mannig the smithy. He needs more
people. You should have already told him about Rufus. Six more people are needed.

Candela and Fraser are in the ruins north from Okara. Go boar hunting with Fraser, then he
agrees to go to Okara. Candela tells you to first get rid of two shadow beasts. They're directly
south a little way. Get their horns and sell them to Candela. Now he'll go to Okara.

Owen sits at a campfire across the chasm just south of Okara. Give him some booze and send
him off to Okara.

Rakus is hiding in a cave some distance south of Okara and NW of Montera. There's glowing
crystals outside the cave. Help him run out of the cave, then go back in and clear it out. Rakus
will give you a fire chalice, then he will go to Okara.

Randall is at a campfire WSW of Okara and on a flat knoll. Help him clear a part of the mine,
then go and clear out the rest of the mine. He won't leave till every single beast is gone (if you
accidentally hit him during the fighting, he just stands there, but the quest is completed when you
talk to Mannig). Later on, he just shows up at Okara. Before leaving the cave, you can get lots of
iron, gold, sulphur, including nuggets and lumps lying around, and other items. Make sure you
get everything you can. Now he will go to Okara.

Kent is hiding in a cave ENE of Okara, and ripper beasts block the front of the area. Once they're
dealt with, you have to threaten him to make him go to Okara.

Now go to Okara and talk to Mannig about all of them, then ask him if he needs anything else.
Give him 5 pieces of iron ore.

Roland should have already told you about the curse on Gotha. In the room next to Roland'
tunnel, talk to Shawn about everything. Teleport back to Montera and take the northeast road a
good ways toward Gotha. You come to a bunch of orcs on both sides of the road that leave you
alone. Once the rebuilding begins, the orcs leave.

GOTHA.

Potros is in the shack on the left by the path. Don't talk to him just yet. Go on north up the path.
The first house on the right is the old smithy building. In there is a Gotha teleport stone. At the
campfire in the middle of the path, go right and enter the cave with lots of undead. At the end of
a tunnel is the teleport stone to the temple of Vengard. DON'T go up the final stone steps to the
castle courtyard, because Gorn will help you with that.

Back down the path, kill all undead you see and check all the empty shacks for items and chests.
All the way back down to Potros' shack, talk to him but DON'T "I'll show you..... " That should
be saved for the last option the second time you talk later on. Talk on everything else and pay the
2000 for Gorn. Go in the side room and talk to Gorn on all, then when you walk outside, he'll
lead the way up to the castle's first courtyard.

Quick as possible, kill the demon and take all its inventory that includes an Adanos relic, "The
Ring of Life." All demons have to be killed before the quest "Go demon hunting with Gorn" is
completed. Look in all the buildings of the first courtyard, and in the second courtyard, for lots of
items. Once the rebuilding starts later, you're not likely to find very much if you ever come back.
Go back down and talk to Potros. He refuses to believe you defeated the demon. Now you can
tell him "I'll show you.... "

When he attacks, knock him out and rob his inventory. Quickly look in his treasure chest for a
second Gotha teleport stone. Now exit the hut and teleport back to Okara. Talk to Roland. You
get 2000 gold and a quest to rebuild Gotha. In the room next to Roland's tunnel, talk to Shawn
and give him 1000 gold to start rebuilding Gotha. If you teleport back to Gotha, you'll see it has
been occupied by rebels and slaves. If a rebel stops you, tell him "Bite me". When he attacks,
knock him out.

VENGARD.

***This will be the last Myrtana area liberated at this time. In the remaining towns of Trelis,
Silden, Geldern, and Faring you just build up reputation. Doing any of the remaining towns,
before building reputation in Varant, causes problems. One orc in Lago and several orcs in Ben
Sala will consider you hostile and they turn those two towns against you. Total liberation of
Myrtana will have to wait till after building reputation mostly with Hashishin in all of Varant***.

Now teleport to Vengard Temple. Markus greets you and gives you his chalice. Before rushing
through to the castle, you have lots of work to do locating and killing the five orc commanders. If
any rebels venture out into the fighting, try not to accidentally kill any of them in your fury
against the orcs. Take everyone's inventory and open all chests you can. You need lots of saws,
hammers, pickaxes, weapon bundles, bread, and cooked meat for quests inside the castle area.

You will of course have to kill dozens and dozens of other orcs. When this is all done, you'll get
a message about mission success.

There's two paladins you have to escort to the castle. Thordir is at the top of a tower south of the
castle. Georg is in the next room from where you teleported in. When most or all orcs and the
five bosses are dead, take Georg to Cobryn who's standing in front of the castle gate. Then go get
Thordir and follow him. Cobryn and the two paladins will reward you when talking to them
afterwards. Go into the castle and talk to King Rhobar and get a quest to kill four orc leaders and
their minions at the southwest area outside the barrier.

Go through the north side door of the throne room, go up and turn right and go on up to find
Karrypto. Show him the chalice that Markus gave you. After talking about everything, get the
teleport stone from near him. This stone takes you just outside the barrier. Near the window is
another teleport stone which brings you back to the throne room. Now that the 5 orc leaders are
dead and you showed Markus' chalice to Karrypto, return to the temple and talk to Markus for
rewards and reputation increase.

Out in the courtyard, Keldron the smith, wants 20 bundles of weapons. Vandorn wants 15 saws,
10 hammers, and 20 pickaxes.

Outside the castles' courtyard just north of Cobryn, you'll find Abe. He wants 30 bread and 30
roast meat.

When you're ready to leave, teleport through the barrier, head west uphill till you can go south
and start along the high ground leading south and take out all the commanders, at least four, and
their warriors. When you get the quest success message, teleport to Rhobar and talk to him.

You already have the Adanos artifact Ring of Life. The Ring of Magic is held by Akascha in a
cave to the far northeast of Nordmar, along the snowy path on the north side of Xardas's tower
(strangely enough, you cannot use the cheat goto Akascha).

***While traveling through the snowy regions of Nordmar, collect all the Silver Wolf Pelts you
can get because there's more than one quest later on that requires them.

The darker line on the map is actually a river and the path is along its south bank. When you get
to the entrance of the cave, there's a small board fence and a few orc warriors and shamens. One
of them has a key stone which looks like a fat rock in inventory. The key stone is for a secret
treasure in Akascha's throne room.

In the throne room, after killing everyone and Akascha, take the "Divine Ring of Magic" from
him. If you have a torch, use it to see better and over in the right area of the throne and against
the wall, you'll find a sort of rock altar or lock. Use the key stone to open a large amount of coins
and such. Now teleport to Okara, travel west around side of hill, then northwest past the campfire
and see Silden in the distance.

SILDEN.

Continue straight NW and wade the water to where the orc guard Brontobb is standing. Go
around the house on the left and talk to Hatlod on everything to learn his tools are missing. The
Satiated Lurker (dark grey) is south from town on the other side of the river. Once that one's
inventory is taken, continue south along the water looking for Stoneroot plants. You'll find
several of these which are used as quest items much later.

Stoneroots always grow close to water or damp ground. Continue working your way around the
lake collecting Stoneroot. They don't show in inventory but you do have them. When you're west
of town, you'll find two lizards, one is the Constipated Lizard that has one of the tools. Return
Hatlod's tools. You'll find a blueprint for him much later. Head north to the arena, in the middle
of town. Go on past the arena on the right side and make your way to the north gate.

Outside the town's north gate and a little to the right is a stone circle. Inside there is a teleport
stone lying on a rock.

***In these remaining towns of Myrtana: Silden, Trelis, Geldern, and Faring (done last), build up
town reputations till you can see the Orc leaders. Once you've built up at least 75 political
reputation with orcs in all of Myrtana, including Faring, you can see the chief orc of all Myrtana,
who resides in Faring***.

***Remember, DON'T liberate this town at this time. Just build reputation here and in the
remaining towns, then move on to Varant***.

Go back south to the arena and talk to Barrack standing next to the arena. Knock out Jarock.
While he's out, rush into the east cave and get a bundle of weapons. Go talk to Barrack.

Knock out Jaroll. While he's out, rush into the west cave and get Kadok's hammer. Go up and
talk to Barrack. Knock out Trompok in the arena, talk to him when he wakes up. Talk to Barrack.
South of the arena, and around to the right, talk to Frillock and give him 5 pieces of roasted meat.
Northeast, uphill to the steps, talk to Denpok about everything. Go back down SW and talk to
Frillock again, then go back up NE and talk to Denpok again.

Just north, at the house with two wagon wheels over the door, talk to Gambal the cook. He wants
50 pieces of raw meat. Head north out the gate, then NW and start hunting. There's several Bison,
worth about 4 each, and even rabbits for 1 each. Once you have the 50 pieces of raw meat, go
back in the town gate and SE uphill, talk to Gambal again.

Just north of Gambal is Inog in a house. Agree to help him for now. He also needs 5 bundles of
weapons. There's some in the mill (you might get accused of stealing), and in some of the
buildings.

Just SE of Inog's house is a house with skulls over the door. Go in and talk to Grompel.

Directly north in the high woods are 3 slaves at a campfire. To the west of them is a single slave,
and back past the three, to the east, is one more slave. Just go ahead and kill all 5 for an alternate
quest.

Anog, the leader of the rebels, is in the woods ENE of town. Talk to him. Tragak camps
somewhat to the east of Anog, just inside Nordmar. Don't kill Tragak because he has to get back
to town and deliver a message. If he dies, Umbrak will no longer trust you and attack, as well as
all other orcs in town. Then from now on, any town not visited and freed, all towns will be
hostile toward you.

Since Tragak has the Goods Delivery on him, you obviously cannot return them to Anog.
Carefully lead Tragak south towards Okara. Make sure you lead Tragak far enough south of the
Okara entrance so that the guards don't see him. Then west, and northwest past the campfire,
continue northwest towards Silden and cross the water to the fishermen's area where you first
arrived. Then lead Tragak roughly north to Grompel. Talk to Grompel, then to Tragak. The next
shack down, talk to Inog.

On the northwest side of the arena, just out the north gate, then left into the slave area, at or
inside a house is Zapotek. Talk to him about everything. Agree to kill Grompel for him, and
you'll be doing that much later when it's time to liberate the town. For now though, go speak
with Inog again, then kill him.

All the way over on the west side of town, Kadok sits beside the outside steps of a large building
near the water. Learn about his hammer and give it to him if you got it from the arena west cave.
Talk about everything, then follow him back and talk to Denpok. Brontobb stands guard in the
fishermen's section. Talk to him on everything. On the back deck of the building north of
Hatlod's partly built ship, go inside and get Irmak's "Krush Irmak" halberd attached to the wall.
Around the fishing huts and on the boardwalks, collect at least 8 barrels of fish.

In the large building near Brontobb, talk to Temmy. Back at Brontobb, go directly across the
river from him and start killing lurkers till you get the mission success message. Across to the
fishermen's area and talk to Brontobb on everything, then follow him. Talk to Denpok.

Irmak is sleeping in the mill area northwest of the arena. Talk to him on everything, then give
him his halberd, if you got it from the fishing hut wall. Now get him to go into town. Follow him
and talk to Denpok.

Gancka stands guard near the north gate at the prisoner's quarters northwest of the arena. Talk to
him on everything and follow him. Talk to Denpok. Go back to the prison camp again to the NW
of the arena, and look all around for 7 bundles of firewood. There's 2 in Zapotek's hut, but he has
to be outside looking away.

SAVE, or quick save, then walk just in the doorway, then sneak (Ctrl) into the hut and get the
two bundles of firewood. Also get the fire chalice beside the window. Now sneak back out.

Outside the SE gate of the prison camp, get 2 bundles of firewood sitting on a pile of lumber.
You should now have 11 bundles, 10 are actually needed.

North of the arena, go all the way west to the long wood bridge across the water. In the building
there, talk to Givess about everything and give him 10 bundles of firewood and 8 barrels of fish.
Now return to the fishing district and talk to Temmy again.

Just north of the arena, in the slave quarters, Jerek sits at a campfire. He needs 5 bundles of
weapons (some in the mill, don't let anyone see you, and other buildings of the inner section of
town) and 25 roasted meats. If you don't have enough, Gambal the cook, east of the arena, will
give you 10 pieces. If you need more, and you don't have any raw meat to roast, go hunting.

Just southwest of Jerek, then west, Quadir is sitting near a long wooden bridge. Talk to him on
everything. Go across the long bridge, then west up between two large boulders.

One of the workers is Bozep. Talk to him and get a delivery of berries for Stan. Another worker
is usually off by himself. Talk to Will on everything till he attacks you. Knock him out, then
make him come with you. Lead him back across the bridge and talk to Quadir. Now go to the
fishing hut, south of the arena, and give the berries to Stan. Now back across the bridge in the
west section, go talk to Bozep to complete the quest.

Pavel stands just inside the north gate. Go with him up to the hunting cabin, paying attention to
the general direction. Once there, talk to Lukjan about everything. Around the building area are 7
crates of pelts, and 1 on top of the well box. Talk with Falk, but don't tell him he's a coward. Go
snapper hunting with him. Afterwards, return to Lukjan's hunting cabin, then head west to
another hunting cabin and talk to Bram. Go Silver Wolf hunting with him.

Return to town, then to the warehouse on the west end and give the pelt delivery to Givess. Now
return north to the hunting lodge and give the 1500 gold to Lukjan. Now return to Silden. In the
northwest section of town, just NE from the slave quarters, Lars is being held captive in a shack.
Talk to him on everything. Just south to Zapotek and talk to him. Pay the 300 gold for Lars.

Go talk to Lars again and follow him to an area near the pass. He says it's just north, but actually
you have to go SE to the rebel camp, then up the steep path to the snowy region, then roughly
north along the snowy trail, which is guarded with all kinds of opposition. But for now, teleport
back to Silden and get permission to see Umbrak. He will be suspicious of all Moras, but won't
harm you. Talk about everything, but DON'T say "We will fight..... ", instead say "What can I
do.... " He'll order you to kill Anog, but a quest about that is Much later.

For now, teleport to Montera. You're at the west gate, so just turn around and head WSW on the
road. Continue going downhill a long way, continue past a left turn. Continue downhill and
Trelis will show in the distance.

TRELIS.

At the intersection near town, go left and cross a stone arched bridge. Turn right and go check the
chest, behind the shrine, to get a teleport stone. Go to the nearby south gate bridge and talk to
Thorus on everything. Just WSW is a large pit. As you start down, get the King's Sorrel on the
left. Defeat five ogres. In the cave is a bundle of weapons.

Back northeast, talk to Thorus again. Head west to intersection. Nearby is a destroyed farm. Talk
to Kapotth about everything. Just west in a cave are three saber toothed tigers and useful items.
Report back east to Kapotth. On the north side of the house, among the rubble, is a bundle of
weapons.

Go east to the road intersection, then NW and N, cross long wood bridge, just past a white tree
on left, go west to farm. In the house talk to Torn on everything, but no teaching. Kill him, rob
his inventory and loot the shack. The guards outside don't seem to notice. Back down to road,
then south to the wood bridge. On the west side towards the falls, there's 4 or 5 Stoneroots on
each side of the water, a few somewhat back away from the water.

On the east side of the bridge towards more falls are 2 or 3 Stoneroots on each side. Continue
south on the road to the ruined farm, talk to Kapotth on everything. Back at the road intersection,
head east to Trelis' south gate and report to Thorus. Go south to an arched stone bridge and go
across. Go SE through trees to a clearing and notice temple ruins up to the east.

Go there and talk to Tempeck. On the east side of camp are two bundles of weapons. Stuck in the
wagon, get Milok's sword.. Before going down inside the ruins, just inside at the end of the left
ledge, get Ben's Shovel. Kill the temple beast and skeletons as you work your way on down. Talk
to Kamak on everything and follow him out of the temple. Talk to him again, then talk to
Tempeck.

Go back down NW to the road and west across the arched bridge. North and talk with Thorus.
Enter Trelis. Ahead near the west wall, talk to Konrad on everything and get his fire chalice. Go
in the near building, talk to Khabir. Somewhere in town Prank will stop you. Say, "Don't you
have an alchemist", "Alright, I'll get you an alchemist", "Why so few potions", "Here is a
potion." on the east end, talk to Milok the smithy on all and give him his sword.

Go out the SE gate and left around the town wall. Head NW past the large boulders and enter the
cave to the NE. In there, around left, are two bundles of weapons. Jump down and kill the beasts.
Go on outside, head right to the hill behind town and go up to the farm. Talk to Peer on all, then
talk to Josh on all. Finally, talk to Avogadro and DON'T say anything about money, "You're no
farmer", "Why did you run away", "You're going back...." Follow him to town.

Talk to Prank. Follow Avogadro to the lab near the south gate. Talk to him about potions. Go
talk to Prank again. Get in to see Vak. Talk about everything and buy the artifact. Exit, go right
and talk to Khabir in the building. Exit the SE gate and across the arched bridge there. Go east,
and northeast to Derec's farm. Talk to Derec and fight the goblins that appear. Talk to Derec
again, then head north on top of the grass bank between the river and cliff.

Go in the goblin cave and get a bundle of weapons in the first room. Two bundles of weapons in
the second room. Exit and south to Derec and talk to him. Talk to Ben, don't anger him, say
"Relax kid... " and give him his shovel. Head SSW to the temple ruins area and north uphill.
Continue NE uphill to a camp, in front of a cave, and talk to Steve. Enter the cave nearby, talk to
Charles and tell him you know where Nemora is. Go downhill to the temple ruins, kill the orcs
and get Kamak's inventory.

Go back up and talk to Charles in the cave. Exit and go SE uphill to another cave and clear it out.
Back down and talk to Steve. Go SE downhill, then NW to the road and west across the stone
bridge. Head south to Farmon's farm. Talk to Farmon on everything. Hengley is actually in the
next area you will visit.

At the shack door, sneak inside and rob the chest to complete a mini quest. Go back north and
cross the stone arched bridge. Continue along the road to the intersection, go left and cross the
SE bridge, turn right and go around the outside of the town wall and uphill to the farm. Tell Peer
about Farmon's farmhouse.

Now go back down and cross the bridge, continue to the intersection, go west and cross the
bridge, then south to Farmon's farm. Talk to Cole and go with him to Nemora. There's lots of
opposition along the way, so do your best to keep Cole alive.

NEMORA.

Once at Nemora, talk to Cole. Just upslope on the right of the entrance, there's a chest down in
front of the large bones. The chest contains a teleport stone. Just past the entrance guards, talk to
Tyler at the campfire. Talk to Finley. Down in the pit area, talk to Kippler. He talks about
Kapotth that you've already met. In the tunnel first room, talk to Treslott about everything. On
through the tunnel, don't bother anything but talk to Hengley about all and get Farmon's rent.

Exit the tunnel and up out of the pit and out past the exit guards. Go left and up towards the large
bones, and head west killing all snappers and snorting beasts. Look all around the area and find 5
Herbaceous Lobelia. From the Nemora entrance, go downhill to the east and at the farm, kill
Kapotth and the others. The cow is worth 4 pieces of raw meat.

Teleport to Trelis and go south to Farmon and talk. Teleport back to Nemora, talk to Kippler
down in the pit. Go to the first tunnel room and give Treslott the 5 Herbaceous Lobelia. Get the
fire chalice. Go up out of the pit and go immediately left. Take the first right, continue to the
outside and talk to Russel. Continue south on the ledge and talk to Rendell.

Go on up towards the bones and around left. Climb the rock behind the chest. Head ESE directly
towards the left edge of the large distant mountain. You eventually find Karlen sitting at a camp
fire. Talk about everything.

Follow Karlen and you soon come to a tent surrounded by a few beasts. Karlen will wait in a
grove of trees while you rush in and kill the beasts. One is around behind the tent. In the tent, get
the "Goods from the desert." Go back to Karlen and continue following him and fight lots of
bandits.

You eventually arrive where Kurt is. Once he and the bandits are dead, search Kurt for the fire
chalice. Don't ask Karlen about Nemora yet, save that option for last after he leads you to the
edge of the desert. Sometimes, Karlen gets sort of lost, so you might have to look a little to
relocate him. He eventually continues and you arrive at a cliff overlooking the desert. Talk to
Karlen again to make sure he will go to Nemora. Go north a little, then on down the trail. You
eventually arrive just north of Braga.

VARANT: BRAGA. You can talk to the water vender, but don't get involved in anything just
yet. While in the towns and areas of Varant, trade with everyone and buy any magic ore blanks
they have. Sometimes, anyone you knock out or kill will have magic ore blanks in their
inventory. Occasionally you'll find magic ore blanks in chests. You'll need 10 magic ore blanks
for a quest concerning the smithy in Ishtar.

Enter the north gate of town, and talk to Nafalem standing at the biggest house in town. Talk
about everything, accepting all his quests. Back north a bit stands Bernado. Talk on everything
and say you want his tribute. When you threaten him, he attacks so just knock him out and take
his teleport stone. When he wakes up, get his tribute and give it to Nafalem. That's it for Braga
till much later. All you needed for now was the teleport stone.

Now for a long journey side trip for another couple of teleport stones and another quest item.
From the south side of Braga, head eastward on the sandy road to Ben Erai. Just before there, on
your left is a cave and an army of sandcrawlers including at least 6 "Tough sandcrawlers". SAVE
before trying this part. Once all sandcrawlers are dead, you get a "Quest success" message
concerning someone much later.

Once at Ben Erai, don't bother anything and don't go in any of the buildings. Go to the dirt ramp
that leads up to the mines. At the bottom of the ramp, there's a teleport stone lying on a barrel.
Continue south then east on the sandy road that eventually turns back north. Continue on to Lago
and go straight up to the open front store. Talk to the doped out Sibur on everything. You should
have the 5 white wolf pelts to trade for the ship blueprints, a side quest item for Hatlod in Silden.

On the northeast side of town, in a patch of swampweed surrounded by a fence, there's a teleport
stone. Now teleport back to Braga. Now head south on the sandy road quite a way towards Mora
Sul.

MORA SUL.

Once there, walk clockwise around the town and uphill to the south entrance of Mora Sul where
a Hashishi sits in the middle of the entrance area. The ONLY reasons for being here at this time
is to become champion in the arena which is necessary to be allowed to fight in the arena in
Faring (the final town to visit) and to pick up a couple of fire chalices.

Go west through town till you see Bandaro, standing opposite Angar the smithy. Don't talk at
this time. On Bandaro's right is a teleport stone on the table. Just WSW stands Felipe the arena
boss. Get a fight with a paladin, knock him out, and talk to him once he recovers. Talk to Felipe
for the next fight with Anktos, then Oelk, and finally Angar, talking with each after they recover.
Felipe gives you the Moon Blade, another quest item. Head ENE back to the east exit and
straight north a little to Ismael the smithy. Talk to him and give him the Moon Blade.

Return straight south to the lower street in town and go west to find Masil and talk on all. He has
a fire chalice but wants you to do some things. First he wants you to take Orknarok to the temple,
which has you going somewhere else because nobody wants to fool with him. Just lead Orknarok
northeast to the exit and far enough outside of town where no one can see. Tell him to go back to
get him out of the party, then quickly kill him.

Back in town, return southwest to Masil and inform him that there was a problem. When you ask
for the fire chalice, he wants you to sell an ore blank for him and retrieve three promissory notes.
Go west and SW to the big round tower and north to where Felipe stands in front of the arena.
Head north, past the steps, to an open shrine in the right and talk to Ramon only about the
promissory note. He will just give you the note.

Continue north and talk to Ilja and only ask about the promissory note. He will accept the ore
blank and gives you his note. Continue NE and SE in the street to Hector who's sweeping the
stone patio on the east side of his tavern. If it's night, he is inside somewhere. Buy his note for
1400 gold. Now return around town to the arena, and go south to the outer street, then east and
talk to Masil and give the notes for the fire chalice.

Continue NE to the east exit and go out. Work your way left to the north side of Mora Sul. Head
northeast across the sand and rubble and soon catch sight of some ruins. Continue NE through
the ruins and some jackals. Eventually there's a tent in the desert. First talk to Yussuf the slave
and give him water. He tells about the keys for the temple of Mora Sul. He will give you one of
the keys when you order him to. He tells you about Ilja, Gonzales, and Kirk each having a key.

The other Mora Sul temple keys can wait till much later when you return to complete Mora Sul.
At that time, you'll find out that the orc leader Kalesch also has one of the keys.

Talk to Cruz and follow him. Kill the sandcrawlers, and get the fire chalice from the "Injured
Sandcrawler".

Now teleport back to Silden and go to the southeast side to the fishermen's quarters. Talk to
Hatlod and give him the ship plans. Now teleport to Nemora. To the right of the entrance, go up
slope and around left to Russel on the upper level platform. Talk on everything, give the "Goods
from the desert", and ask who's boss. Tell Russel about Hengley, then about Charles. Ask how
you can help. Now teleport to Trelis again.

Just south from the gate bridge, cross the arched bridge, go SE to the temple ruins area, and
uphill to the left side of the ruins. Go NE up to Charles' cave and talk to him. Now teleport back
to Nemora. Go through the cave tunnel to Hengley's room and loot it. There's a ring behind the
stack of boxes. Go up to the second level and talk to Dudley. He needs 10 bundles of weapons.

Finley and Tyler can wait till you're ready to liberate Trelis. Two more towns to build up
reputation. You should now have 10 of the fire chalices, and the next town of Geldern gives you
number 11. Milten at the Nordmar Monastery has number 12. For now, teleport to Trelis, head
west following the signs past the intersection, and head north, cross the long wooden bridge, and
on up to Geldern.

GELDERN.

Outside the southern exit, a little to the southwest is a teleport stone on a rock near a chest. A
little closer to the exit and on the right is a King's Sorrel. After entering, go left then right. Up
ahead is Lares, standing near the drummer. If it's late, he moves around the immediate area. Just
wait around and he'll show up. Talk to Lares on everything.

Barely south, and east between the two buildings Jared is standing on the platform or in the
building with the arch over the door. Don't bother any of his things. After talking, go back west
and north towards the drummer. Lares sometimes wanders about. Talk to him, then back to Jared
and talk again. Go west, then south to the house on the right and talk to Marius on everything.

Go back east a little and out the south gate. Head about WSW uphill, passing near three 3 ogres.
Just up from there is a board fence around a camp and cave. On the south side of the camp is a
King's Sorrel. In the cave you'll fight a Stone Golem in the first room to the south. All around
are gold, sulphur, and ore veins you should mine. On a rock is an amulet. In the last room, Mazin
is digging. After talking to him about everything, on south is one last vein.

Exit and go back NE to town. Go east to the building on the left with a banner and an awning.
Talk to Mirzo on all (later you'll tell Nemrok about him). Outside, go west and out the south
gate. Back WSW to mine and talk to Mazin. Back in town, go east, past the arena, and enter the
mine. Pick axe any veins not being mined by slaves. A slave completely out of sight of any
guards, knock out the slave and mine his vein. Near one guard is a dark tunnel. Light up a torch
and find a fire chalice and a shovel at the end.

You should now have 11 fire chalices.

***After setting up Geldern, and next Faring, the last one, you'll be making the long trek north
to the Monastery in Nordmar to bless the chalices. Then start returning them to the paladins.
Konrad, in Trelis, will be much more powerful in helping during that town's liberation.

Exit the mine, go right and uphill. Talk to Hamil, sometimes in his shack. On past the arena and
south, then west, and north to the front of the temple and talk to Nemrok. Enter his service, and
work for him. He asks for 50 gold nuggets and you should almost have the 50 pieces. Tell on
Mirzo. Return south, then east to Mirzo. Talk and he attacks. Knock him out and rob his
inventory. He has a second teleport stone.

Outside, go all the way west to the last house on the left. Talk to Grimbol and give 5 pieces of
sulphur. North to the house on the right with red carpet. Talk to Renwik. Talk to him again to
give a King's Sorrel. Outside the back of the house, just NE Gunnock sits, sometimes in his
shack. Only tell him Torn is dead, DON'T insult him, yet. That's useful later. From Gunnock,
head just south to the warehouse, and go up the outside steps. Talk to Peratur to find out he's in
league with Hamil. Go tell Nemrok.

Go south, then east to the arena. Talk to Agenak, who sometimes sits in his shack. First you fight
Dimitar, knock him out and talk to him once he recovers. Talk to Agenak again and get a fight
with Gembak. Once he recovers from the knockout, talk to him and follow him. Gembak might
pause 2 or 3 times in front of the temple. Continue following Gembak out the north gate to Ivan's
area. Once Ivan is dead, you must talk to Gembak on the high ledge where Ivan originally was.

Now southeast back down to the road and head north. Just northeast down the road, is an old
mine. Watch out for the stone golem just down the road. In the mine, there's two rooms with
mine crawlers. Once they're all dead, mine all the gold veins you see. In the last room is a
Weathered Stone Tablet lying on a rock. Back southwest and enter town, head west towards the
smithy, then south to the last house on the right. Talk to Marius for a reward.

Head east to the arena and talk to Agenak. Knock out Kulak and talk when he wakes up. Talk to
Agenak and you tell about Mirzo.

Back northwest, then north past Nemrok. Out the north gate. Go left and NW. Kill 8 to 10
snappers, some are west on the side of the hill. When all are dead, you get a quest message.

At the nearby mine, talk to Sulfock and he gives you 9 lumps of sulphur. Outside the mine, look
carefully for 6 more lumps of sulphur. On entering the cave, look carefully for a lump of sulphur
on the right behind some rocks. In the first room are at least 6 lumps and several pieces. Pick any
veins not being worked on. In the second room are several lumps lying around. You might find
altogether, at least 31. 30 are needed for a quest.

Exit the mine and continue north till the road starts down. Continue to a chest. On the side of the
hill just NW is a King's Sorrel. From the chest in the road, go north up slope to the mine with 8
tunnel wolves, 5 outside and 3 inside. In the mine are veins of gold you should pick, and an
amulet on a rock. There's all manner of beasts around the mine area and you should kill all you
can find because later you'll bring four different slaves here for a quest.

Exit the mine and continue north. Watch out for the three trolls. Continue north till you start
uphill on a large overhang. Go past a camp, then down slope a little, gradually turning west and
on up. Keep watching the top of the south mountain and see some ruins, your eventual
destination. Continue south and southeast up the final hill to the old ruins.

There's 4 shadowbeasts. You'll find a shadow scepter and some vials. Back down NW a little
towards the waterfall, then south to the orcs and talk to Ballock on everything. From the camp
fire, go NW to a mine with zombies, skeletons, and a gargoyle. There's a ring on a glowing
coffin.

Just outside the mine entrance, go down NE to a ranger camp. In the hut talk to Runak on
everything, then kill him. Go back up SW, then SE to Ballock and talk. Teleport to Geldern,
enter the gate and go east to the area above the arena and talk to the "particularly eager slave"
and follow him to the wolf mine (watch out for any beasts that might have spawned.

Back south to town and to the north side of the arena, talk to the "eager slave" and follow him to
the wolf mine. He walks really slow and pauses 2 or 3 times. Now you need two more eager
slaves. They are in the mine just SE from the arena. They sometimes wander in and out of the
mine. They also walk slowly and you have to go with them one at a time to make sure they get
there.

The first one in the mine is easy to find. Once you get him safely to the wolf mine, go back to
town and to the SE mine. The fourth eager slave is in the short west tunnel beside the really dark
tunnel. Once he's safely at the wolf mine, the quest is complete.

Now go back south to town. Inside, go south to Gunnock's shack, then to the west side and talk
to Samuel for a reward concerning the old mine. By now you should have more than enough
reputation in order to get in to see Grok in the temple. Go speak to Nemrok on everything and go
in to speak with Grok. You shouldn't give him Torn's druid stone, but you can mention the fire
mages are looking for the fire chalices, and Grok doesn't have one.

Now exit the temple and go over to the west end and talk to Marius in his shack. After
mentioning you have been in the temple, he says he will aid you when you start the revolution.
But that will have to wait for awhile.

You probably have some remaining quests that are just side quests, most of which can probably
wait till after Geldern has been liberated. It's up to you if you think you can sneak and get it. But
save first, if you intend on trying. It's not critical items though, just a side quests.
They are probably;

Find the first paladin's helmet.
It's in Grimbol's building just west of the south gate. It's in view of the other guards, so is pretty
risky trying to sneak and get it.

The seven ancient rings of the Alchemists:
On a stand in Peratur's room.
On Remwik's table.
On a stand in Marius' building.
On the central stand in the building where Grimbol, one of the two shamans there, is.
On a stand in the locked treasure house, west of the north gate.
In Gorock's On the weapon rack to the right, just inside the door.
On a locker in the sleeping quarters over the tavern.

Gold plates for Lares (actually they are gold bowls);
One is on a stand in Grok's throne room.
Five are in the shaman room, just outside the throne room exit.

Liberate Geldern from the orcs. This obviously will be done much later.

TIP: For the ring on Grimbol's stand.
I found out that the ring on Grimbol's stand can be taken from behind of him. Stand behind him
while he's at the stand. If you stand enough to his left, the large post blocks the opposite guard's
view, and the one by the door can't see through his huge sword. When the ring name is showing,
press Ctrl to sneak and grab the ring! Maybe there's some way to also sneak when nobody can
see, and get the other six rings.

Also, if Grimbol is on the other end of the room away from the paladin's lost helmet, and looking
away from it, you can stand there, sneak and grab the helmet. The guards will warn you about
sneaking, but won't actually see you take the helmet.

For now, it's time to move on.

Teleport to the outside of Vengard, using one of the stones that is labeled "No one knows where
this goes to." Then head west up hill, following signs to Faring. The road eventually turns NW.
Off in the distance, on the right, you'll see a high arched bridge to cross. Once across, head NW
up the trail and talk to Mitch. Go troll hunting with him, there's three. Then back NW and up the
trail. Talk to Rocko. If you buy his ring, he says he really doesn't want to let it go and he says, "I
have grown really fond of it" (a pun on Bilbo Baggins in the Lord of The Rings?) and learn about
a cave near a tower.

For right now, enter the nearby cave. Down the right side tunnel at the end is a teleport stone and
some tools. Exit the cave and go on up to the town.

FARING.

Inside the gate, near or in the first house on the left you should see Connor. He has lots of
information at a cost. On the other side at the store is Flint. Learn all you can. The first orc just
standing in the street is Gorok. Give him some booze. Next is Wilson nearby. Talk to him about
everything. The house over on the left, Tom is sitting or walking around. Talk to him. He wants
Ali's artifact.

Watch for Ali as you go a long way up the path. If you're out of sight of any orcs, knock Ali out
and get his key, or with other npcs around, pick pocket the key. Go on up past the elite warrior,
you eventually get to talk to Mojok. He wants a better booze, Nordmar Noggin Fog. Turn right
and go past the lumber pile and wagon. Clear out the cave. Back down to the warrior at the
intersection. Got Ali's key yet? Go south up the other path and talk to Gnar and sell Wilson's hide
for 400 (don't try to get more).

Down in the village, talk to Connor and buy his Nordmar Noggin Fog. Talk to Flint and learn
about Tippler. Exit town and on down the path, talk to Rocko, then on down and talk to Mitch if
he's still there and buy his bottle of Nordmar Noggin Fog. Now, back at the stone bridge, go
southeast to Tippler's shack in the woods. Don't try to buy his booze, it's more interesting to get
him the ingredients to make Nordmar Noggin Fog. He'll teach you if you get rid of 7 goblins in
the ruins just southeast. Then back NW and talk to Tippler again.

After this quest is complete, go back NW to town. Go up the steep trail to Mojok and give him
some Nordmar Noggin Fog. Go back down to town and talk to Gorok. If you pickpocketed Ali's
key, go up the outside stairs of the inn. If nobody is there, get everything out of Ali's chest. Loot
all the other chests. Gorok may suspect you of steeling, but only gives you a warning.

See Tom and give him Ali's artifact.

Talk to Wilson and give him the 400 gold then go lurker hunting with him. Follow him down
over the hill towards the waterfall. At the bridge, talk to him. Run across the bridge and kill as
many lurkers as you can. Once all are dead, talk to Wilson again. Go back up and talk to Tom
again about taking the rune stone to Nordmar. You now have about 72 percent respect. Up the
trail to where the elite warrior is standing at the intersection, turn left from the trail and go just
NW over to the small arena and talk to Curtis.

In the arena, knock Goran out and talk to him after. Talk to Curtis. Knock Moff out in the arena
and talk to him after. Talk to Curtis. Knock out Spike and talk to him after. Finally talk to Curtis.
Now you have about 96 percent respect. Go all the way up the trail past Mojok and continue
going up till you see Rathgar. Talk about everything and give him the stone. Agree to go with
him. Don't lose sight of him and keep him alive if necessary. You'll go through ripper beasts,
wooly rhinos, and wolves.

At Ejnar's tomb, go in and kill lots of skeletons. Toward the end of the cave you'll find more
skeletons and Ejnar. He has the helmet that Rathgar mentioned. Behind the throne and to the
right is a rune altar. Examine it to find a rune receptacle. Exit the cave, go around right till you
can climb an icy path to the west and find Rathgar and Pedar at a cabin.

***You cannot ask for the rune stone back till you've talked to Kerth at the Fire Clan, north of
the Monastery. Since you'll be going to the Monastery after setting up Faring, you can make the
side trip to the Fire Clan to speak with Kerth.

Pedar will offer some work for you if you want more experience. When you're ready, teleport
back to back to Faring.

FARING.

Talk to Gorok, then go up the path to the elite warrior and turn back south. Walk directly up to
the castle gate keeper and get permission to enter. Find Koraz and ask about everybody. Find
Tarok. Sometimes he's dancing near the drummer, and if it's dark, he might be sleeping in a hut.
Other times he could be sitting near the arena. Speak with Tarok and he wants you to prove
yourself in the Mora Sul arena, which you've already done. Get your knockout bouts first with
Vigo. Second with Tukash.

Tarok sometimes wonders off, either dancing at the drummer or in one of the shacks to the left of
the castle steps leading to Kan.

Third fight with Mortis, and fourth with Rozhov. After all fights, talk to Tarok for the reward.

Talk to Zakosh the smithy. If it's dark, he also might be dancing, or sleeping in his shack. Since
you've already taken care of the three trolls, he'll recognize you as a good fighter. He will train
you in smithing if you can lift the millstone wheel.

Talk to Ur-Gosh at the boiling pot. He too might be dancing, or in his shack near the boiling pot.
Give him 3 King's Sorrel and he will train you. Since you probably don't have 75 reputation with
orcs all over Myrtana, you can't get in to see Kan. That doesn't matter if you're for the rebels
because much later you'll get to kill him during the liberation.

***Normally, if you chose side with the orcs and agree to Kan's orders, you would be killing the
five human leaders King Rhobar, Javier, Roland, Anog, and Russel. Then report to Kan for the
reward.

***For right now, Faring should not be liberated. First you'll be making the long trek northeast
of Silden to Nordmar and make your way to the Fire Clan (to talk to Kerth and pick up at least
one of the two teleport stones there), then the Monastery to pick up a teleport stone and bless the
chalices. Milten there has the last one you're looking for. Make sure you have a ton of healing
potions and wear your best protective armor and jewelry.

Teleport to Silden, then turn around and cross the short foot bridge. Head directly northeast to the
second woodpile, then north to a rebel camp. Continue ENE to the left of the tall standing rock to
another camp, then NE to a third camp and cross a foot bridge. At the large rebel camp, find
Anog and tell him that Umbrak wants him dead, then kill him and his men. Take everyone's
inventory and the chests.

On the north side of the camp, continue quite a way due east past an orc outpost. Don't bother
them, they're harmless. Go up the long mountain trail. At the snow, straight ahead east to the
snowy path. While traveling throughout Nordmar, collect lots of sabre tiger teeth. Some can be
use for at least one quest much later.

Head down north, swinging around right. At the sign, head down due north on the path. At two
signs, head down SW towards Hammer Clan. Go past some wood cutters and past some ripper
beasts, sabre tooths, and wolves to a sign lying in the snow. Go NNW on the path, past wooly
bison, swing east at the sign to the Hammer Clan.

Continue east a good ways. If you see a bunch of goblins with a big guy called Ugluz Potbelly,
killing him gives and completes a quest at the same time. Continue due east to a T intersection
with goblins and 2 signs, turn left and go north up a long steep path, swinging west on the path
and back northwest.

At 2 signs, go north towards Fire Clan and down past ice golems. Continue north. At an
intersection with 3 piles of sign rocks, follow the sign pointing NW to the Fire Clan. Past a troll,
go west then up SW, swing around right to an intersection, then east.

Cross the bridge and talk to Sivert and say "Foe." He attacks, so only knock him out and you get
experience and reputation points. Once he wakes up, talk about everything. Cross the next
bridge. In the shack there, get a teleport stone. Back across the bridge, swing right and go uphill.
Swing right and left and go on up to the big house to the west. Talk to Kerth, sometimes outside
and sometimes inside sitting. Talk on everything and agree to get the powers of the stones. While
in the big house, at the shelf on the left of the throne, get a teleport stone.

Go back down past Sivert at the first bridge. Continue west a ways, then north past orcs on the
left. Continue west up a steep path, gradually swinging south past a couple of ogres. Continue SE
past wolves and up to a wood platform and talk to Pyran during the daytime. He sometimes
wanders around some. Give him 5 mana plants if you have them. On up and up the icy steps, talk
to Kilian. Back down and go up the wood steps.

In the library cave, go right and all the way down to the lower level. In a side room, read the
Chronicles of Dominance to get the quest to find Akascha's tomb. Exit the room and kill the
demon that spawned, and several goblins. Read all the books. On one side of the stairs, get a
teleport stone from the chest.

Go all the way back up and outside. If it's night, go left and up the wood stairs to the sleeping
quarters. Talk to Altus (he's not usually here during the daytime) on everything. Exit from the
sleeping quarters and down the steps. Go up the icy steps and talk to Kilian again. Go on up to
Milten and talk on everything and get the last chalice. Look at the small burning pot on the
pedestal and choose "Throw the chalices in the fire." get the twelve chalices that have been
blessed. Talk to Milten.

If it's still night, Olivier is one of the chalice owners and he's usually in the sleeping quarters. 1.

Teleport to Okara and give Roland his blessed chalice. 2 down.

Now teleport to the Vengard Temple where you first arrived there. Give Markus his blessed
chalice. Cobryn stands on the steps to the throne room. Georg and Thordir are at a campfire
beside the steps where Cobryn stands. Go up over the courtroom, to the tower, and talk to
Karrypto about the chalices.

Teleport to Reddock and give Javier his blessed chalice. 7 down.

Teleport to Cape Dun and give a blessed chalice to Wenzel. 8 down.

Teleport to Nemora and give Karlen a blessed chalice. 9 down.

Teleport to Trelis and give Konrad a blessed chalice. 10 down.

Teleport Mora Sul, then go to Cruz who's still at a tent in the desert NE of town. Give him a
blessed chalice. 11 down.

The final chalice will have to stay with you because there's a bug in the game.


Now teleport to Braga.

BRAGA.

***In the towns of Varant, you'll mostly be working to build up at least 75 reputation with the
Hashishin, which will allow you entry into Ishtar.

North of town, talk to Abbas the water vendor and ask for his tribute. His chalice is missing. Talk
to Tufail and tell him "alright". Follow him a little west of town, kill Malir and his bandits.
Maybe talk to Tufail again. Get the chalice from the chest, and pick up 3 bundles of weapons.
Back in town, talk to Nafalem on everything. North of town, talk to Abbas. Back in town, talk to
Jose, who willfully pays his tribute. Tell him about Malir, and learn about Taklar.

Talk to Nafalem again. Talk to Luca and say "I suppose I don't have any choice." Diego is sitting
along the side of Nafalem's house. Go dark snapper hunting with him, but he doesn't fight. You
can collect at least 12 dark snapper skins. Afterwards, talk to Diego to complete his quest.

Kill any jackals in the area, because later you'll be escorting a woman back to town.

Go back to town and talk to Luca. Now talk to Nafalem on everything. Taklar is directly south a
ways from town. After killing him and his men, his inventory has a letter click it before anything
else, then take the rest. In your inventory documents section, look at the letter.

***There occasionally seems to be a glitch concerning the letter and its quest isn't always
activated.

Return to town and talk to Jose. Just south of town, in the first small bit of ruins on the left, sits
Riordian. Talk on everything till the only option left is "I'll accompany you." He leads you south
around the side of a mountain, through a pack of sand crawlers that needs to be killed. Then
through a narrow gap in the rocks, past two blood flies to a cave on the right.

Talk to Asaru and say "What exactly do you mean", and "Alright let us cooperate." talk to Marus
and give him 3 bundles of weapons. Talk to Ayitos and say "We will attack", then tell him "The
fields are now secure." Now talk to Aila and slowly lead her back to town. Talk to Nafalem. Go
out the south gate and back south around the side of the mountain to the dead sand crawlers.
Through the narrow gap and on SE up to the cave on the right.

Tell Asaru that Aila is back in town. No attacking town, just go ahead and kill everyone in the
cave and take their inventories. Empty the two chests and read the tall stone tablet. Teleport back
to Braga and talk to Jose. Now teleport to Ben Erai.


BEN ERAI.

You arrive on the west end of town. Remember, don't enter any building unless told to by this
walkthrough. Go northeast a little and left to talk to Sancho on the stone porch. Talk about
everything. Instead of teleporting to Lago this time, it's best to walk there and kill any jackals
along the road. Later, you'll take 5 slaves to the mine just southeast outside of Lago. Leave south
out of Ben Erai and follow the road as it turns west and eventually back north.

LAGO.

When you get near Lago, to the right of it you'll see a mine entrance. Go there and kill any
jackals hanging around. Enter the mine and pickaxe all the veins. Exit the mine and go just right
to Lago. Fabio usually stands on the high wood platform just north of Sibur's store. Talk to Fabio
on everything. Get an arena fight with Mamuk, who sits under an awning just west of the arena.
You have to threaten him to make him enter the arena. Knock him out and talk afterwards.

Talk to Fabio again and get a fight with Grubuz, the orc smithy, just south of the arena. Go talk
to Grubuz and get him to enter the arena. After knocking him out. Go to the outside of Sibur's
store, then around behind and west a ways to find Shakyor and his lion at a cave. You can talk if
you want, but ultimately, just go ahead and kill Shakyor and his lion for a quest here and Ben
Erai.

Go talk to Fabio about Shakyor and tell about beating Grubuz. You get a package of
swampweed. Now teleport back to Ben Erai.

BEN ERAI.

Talk to Sancho again on everything. Head northeast past the large metal cage, to the large round
tent and talk to Vasco on everything and give him a package of swampweed. He offers you a
shady deal. If you haven't killed the nearby sand crawlers on the first visit quite awhile back,
leave town heading northwest a bit, then north to the large open area and kill many sand
crawlers, and several "Really tough sand crawlers", 5 or 6 are in the cave.

When they're all dead, you get a success message. Pick any cactus flowers you see in the area.
Go back to Vasco at the large round tent and talk to him. Now go to Sancho and only tell about
the "Vasco's shady deal."

In the southeast part of town, talk to the "Emaciated slave" and lead him and 4 tired slaves on the
road to Lago. The tired slaves know the way, so you and the emaciated slave should just follow.
If you get ahead of the tired slaves, sometimes one of them will start back the other way.

LAGO.

Sometimes one of the tired slaves gets stuck up on the cliff over the mine. Just go up there and
walk against him some, then go back down to the mine. The slave eventually shows up in the
mine. Once the 4 tired slaves are in the Lago mine working, tell the emaciated slave "Here we
are" and "Get to work now." Teleport back to Ben Erai.

BEN ERAI.

Talk to Sancho and report on everything. You get a letter for Sigmor in Bakaresh, somewhat
later. Just north of Sancho's porch, talk to Lukar on everything. Now go tell Sancho everything
and what Lukar is up to. SAVE game before this next part, it sometimes goes wrong.

Now go talk to Lukar again. He attacks, knock him out and kill him with the finishing blow. Rob
him. Navaras stands guard on the ramp up to the mine. You can't get past him till your reputation
is at least 75. When you get permission, in the mines you can pick axe several veins, and in a
tunnel on the top level is another teleport stone.

Eusebio the alchemist, just south of Sancho, will tell you that he needs 10 cactus flower plants.
There's plenty all around the outside of town. Once that's taken care of, talk to Campa on
everything at his tent just outside of town. Tell him about Shakyor. Yespas and his men are just
SW from Campa. Kill them and tell Campa.

Now head directly south quite a way, past some ruins on the left with 3 ogres. You eventually
come to some scattered ruins on the side of the hill where Hurit and his men are. Kill them.
Down hill, just WSW a bit is Sugut's camp at an oasis. Inform him about Hurit. Now knock
Sugut out, finish him with the killing blow and you get a quest message. Rob his inventory and
take the ore blanks. Keep the ore blanks safe, they're for another quest.

Go back NE a little to Hurit's remains, then north back towards Ben Erai and report to Campa.
Finally ask if he has anything else. You might now have 100 percent for Ben Erai.

If you haven't been up to the mine yet, get permission from Navaras on the ramp. Mine all
unoccupied veins and check out baskets and chests. In the top mine tunnel is a second teleport
stone. That's it for Ben Erai. Teleport to Lago.

LAGO.

Talk to the "Dismissive Guard" standing in front of the jail and he won't tell you anything about
the prisoner. Go talk to Sibur at his store near the entrance. He doesn't know anything about the
prisoner. Go talk to Grubuz the smithy about the prisoner. Talk to Rasul just north of the arena.
Talk on everything and learn about his blood fly problem.

Exit town, go around to your left and go northeast up on the cliff over the swampweed garden.
You only have to kill 10 blood flies, but there are more. There's also 5 or 6 lurkers you should
kill and take their inventories. Further up on the cliff, in the woods, are several mor lurkers you
should kill and take their claws and skins. You need to rob at least 10 lurkers.

Go back down to Rasul, the swampweed gardener, and get your reward, a package of
swampweed. Talk to Mamuk. If it's night, he's in the building in front of Fabio. You can
eventually get the prisoner's name out of him by giving him claws and skins from 10 of the
lurkers. Now go and tell Fabio you know the prisoner's name and tell him Mamuk told you.
Fabio has the key to the jail, but you have to get him alone.

Go sleep in Grubuz's bed till midnight, then wait till Fabio goes to bed. SAVE now. Go into his
house, kill him, and take the key. Someone may accuse you but you automatically tell them "No"
you don't know anything.

Go to the Jail, open it and go in. Kill Vatras. Make sure he's dead by using the killing blow after
he's knocked out. You'll get a success message connected to a quest in Mora Sul.

Now leave town and head southeast on the road towards Ben Sala. Along the way, fight off many
zombies.

BEN SALA.

When you get near Ben Sala, head west towards the big temple and kill more mummies and
zombies, but don't go all the way to the temple. You'll be bringing help from Ben Sala later on.
Head back east to Ben Sala, killing all opposition in the immediate area of town.

Enter the town's west gate and talk to Enzo the smithy on everything. Talk to Giores sitting
nearby on everything and learn about his stolen goods. At the nearby open front store, get a
teleport stone from the table. Head north a bit and talk to Daro on everything. In the open front
building, talk to Julio on everything and learn about Basir, who should have already died in the
liberation of Montera. And Sugut you've already taken care of far to the WSW.

Go back towards Giores, then east a little, then northeast into the mine tunnel, killing zombies
and skeletons. In the back of the mine, get 3 heavy chests. Mine any veins you see. Exit the mine,
go around to your left and east uphill killing zombies, and more to the south, then continue NE
up to the ruins. Kill all undead and restless scouts to get the quest success message. Go back to
town, then north a good ways to a cave. Kill robbers and pick up 8 crates of goods.

Return south to town and give the crates to Giores. Give the 3 chests to Enzo. Exit town and head
around to your left to another mine. Kill zombies outside and inside. Before talking to Miguel,
mine all veins you see. In a side room of the tunnel, pick up 2 crates. Talk to Miguel and ask
about crates. He gives you a crate. Take Miguel north back to town. Talk to Enzo on everything
and give him the rest of the crates.

Now talk to Daro on everything. One of the orcs is Dolok. Talk to him on everything, then follow
him and his two soldiers to the old temple. They only help clear the outside and just in the
entrance. They finally stand guard outside while you work your way down dark passages to the
lowest level. There, kill Yugul the undead mage. Return outside and talk to Dolok. Don't forget
to clear out the cave in back of the temple.
Further up on the hill, behind the temple, is a fire golem just for experience. From the temple,
return east to Ben Sala and talk to Daro. Then nearby talk to Julio. By now you could be as much
as 100 reputation for Ben Sala. Time to move on. Exit town and head SW on the road, past the
mine, to where you can head briefly south, then back NE through a narrow passage leading to
Bakaresh.

BAKARESH.

Continue past the guards under an awning. If you see Benito wandering around, tell him "I
belong to no one." Talk to him on everything. From the guards under the awning, continue on
and NNW around the wall to a cave on your left. Get a teleport stone from Sigmor's chest. The
gold is for part of a quest much later in Ishtar. Exit the cave and go back right along the wall.
Continue south on the path and up to the SE entrance area and talk to Silvio on everything.

On a well box near Silvio is another teleport stone. If you missed Benito, go back on the path
towards where the guards under the awning is.

Talk to Benito on everything, then go back to Silvio and report. From Silvio, east a little, then
north to a speaker, then ENE through ruins to a cave. Kill at least 10 sandcrawlers to get a
success message. Exit the cave and continue due NW and talk to Akrabor on everything.
Continue WNW down the path to a cave on your left. Kill 3 robbers and leader Rosarus. Go back
east and talk to Akrabor on all.

Return to the south side of town and report all to Silvio. Back north to the speaker, then east to
Hernando the arena boss. Your first three fights are against individuals. The fourth fight is
against two guards at the same time. After Hernando declares you arena champion, go south to
Aschnu, who stands near or is sitting on a large stone patio of a building on your right. Talk to
him on everything, then talk to Carlos nearby. You learn about the ruins overrun with beasts.

Continue on SW and talk to Jaffar on everything. Tell him about Nafalem. Go just SE and talk to
Aldo on everything. Among the ruins south, southeast, and east just outside town, find 3 old
caskets. One is just southeast of Aldo, beside some steps. Another is south of the arena, up some
small steps in the ruins, and a third one is in a small nook, south of the arena, on the outside of
the ruins wall.

Kill all lions and jackals till you get the quest success message. Now talk to Aldo, and Carlos
again. Talk to Aschnu again also. Now go to the speaker, Amul, and talk on everything.

Just NW of Amul, go up past the two guards and on through the tunnel. When you see Murak the
slave, continue past a fighter to a covered walkway, turn right and continue north through the
room to a guard. Turn left and start going down till you reach the bottom level at the treasure
room. In the last room, take teleport stone and anything else you want. No one will see you since
you're alone in the room. In the other room, a guard will suspect something, but you
automatically say "No." Go all the way back up past the guard to the outer upper level walkway
and continue south across the covered walkway.

Turn right to another covered walkway, and continue into the temple and speak with Tizgar on
everything to learn about some nomad raiders. Go out to the other building and around it's
walkway and talk to Sigmor on everything and give Sancho's letter. Tell about Aldo. On the final
choice, say that Aldo is a loser.

Go back down through the tunnel and to Aldo on the south side of town. When he walks south
towards the digging slaves and stops. Draw your weapon while facing him. He warns you, then
starts coming towards you. Start backing up to the southeast down towards the water outside of
town. When he won't follow you any further, kill him. No one notices because you're outside of
town. Quest success "So much for Aldo."

Go back up to town and exit to the south. Head west on the path, then SW past the two guards
under an awning. Continue SW through the narrow pass and continue SW a little way to a large
camp at an oasis.

Kill Knut, Redge, Ateras, and everyone else. Rob everyone's inventory, and check all baskets
and chests. Don't forget the tent off by itself. Head northeast back to Bakaresh. If you see Benito
along the way, talk to him again. Go back up to the temple, cross the other covered walkway, and
talk to Tizgar on everything. You may now have 100 reputation.

Go back down through town to the south area and talk to Silvio, then maybe talk to Benito if you
see him. This should be all concerning Bakaresh. Now go south out of town. Continue west, then
SW back out the narrow passage.

Continue SW on the path, and continue SW through the raider camp you destroyed. Continue
SW towards some ruins and through a large group of Ogres and lurkers. Continue on the path to
the right of the ruins and across the side of the slope.

AL SHEDIM.

Continue towards a large old temple, to the right of it, follow the ditch north and you
automatically talk to Saturas. He has one of the five temple keys. He might give it now, or later
after the orcs are done away with. Now talk to Wutras on everything. You now have a map
showing the location of the keys. Go back along the ditch to the central area and you'll see Lester
digging. Talk to him and he should give you the second key. On the edge of the ruins, east of
Lester, you'll find Onatas. Talk to him on everything. To back to Lester's location, then go SSE
to find Pakwan. Talk to him on everything.

Now go back to Lester's location, then NW along the ditch part way and talk to Wutras, who
often wanders along the ditch. Now go to the large group of tents and find Tamkosch the orc
leader. Provoke him till he attacks, then kill him with the final blow. Now the nomads start
fighting the orcs. Help out and it's soon over. Now you have to find the other keys. Just use the
ruins map to find them.

Once you have all five keys, go to the north side of the temple, inspect the door, them open it.
Fight many skeletons on your way down the dark passages to the lowest level. There, kill an
undead priest in one room, and two undead priests in the last room. Get the robe relic from the
basket. Now go back up the NW ditch and talk to Saturas on everything. That should be it for the
critical quests for Al Shedim. Now teleport to Mora Sul.

MORA SUL.

If you didn't talk to Kaffu, the water vendor outside of town, you need to do so now. Go out the
exit area near where you teleported in. Go down the path, around left till you can go down some
steps on your left. Talk to Kaffu on everything. Go back up the steps, back uphill and continue
past the town entrance. Continue beside the high cliffs on your right and you gradually swing
west. Just past a bunch of giant lizards, go directly west.

You come to a T-Rex near some wide steps. To the right, on top of the last structure to the right
you might see someone standing watch. Go between the two buildings and go up small steps on
your right and kill the three guards. Rob all their inventories. Head back east along the cliffs to
town, killing everything you see, including the group of lizards. You'll be leading a couple of
women to town at different times some time later.

Back past the town south entrance and on to Kaffu. Talk on everything and return his 700 gold.
Now go back up into town. Head west a good way through town and talk to Bandaro on the right
about everything. Agree to kill Yussuf. More on that later. Go just W to Felipe the arena boss,
then south to the slave quarters, and east in the outer street till you see Hamid the merchant. Talk
to him on everything. Go back west to the arena, then N past Felipe and continue north till you
find Faesul on your left.

Talk to him on everything. Continue up the street and talk to Ilja. He'll tell you about the temple
keys, for the excavation to the south. Ask what he wants for his key, and agree to get the vase.
Don't say anything about Hamid. Say "Look again", then say "I want to increase my magic" and
you pay just 500 for the amulet. Continue east to Hector's tavern on your left. Go inside and talk
to Kirk on everything, then agree to follow him.

Out in the desert he'll attack you. Kill him and take a temple key from him. Continue NW to the
tent where Cruz and Yussuf are. First tell Cruz to follow you and take him north till the ground
lowers and the camp can't be seen. Tell Cruz to wait, then go back south to the camp and kill
Yussuf. Now return north and tell Cruz to go back.

Teleport to town, then go west and talk to Bandaro. Continue west to Felipe the arena boss, then
south to the slave quarters, then east and talk to Hamid on everything and say "Alright, I'm in."

Now go up to the central building entrance and talk to Nasib on everything and give gifts of 1000
gold, a package of swampweed (from Rasul the gardener in Lago), then ask what would
Gonzales especially like. Gonzales would like a woman. Now leave town out the east exit. The
hashishin sitting there might pose a problem later when you lead the women back to town.

Look at your map to see the temple excavation is south of town, but you can't go over the cliff.
Head SW some till you see the temple in the distance. Go towards the temple and go into the
excavation and talk to Kalesch the orc at the temple door. Talk about everything and learn about
the other temple keys. You don't actually have to get rid of the beasts for him. Go back up to the
east side of the temple excavation and go west up the steps to the right of the temple.

In front of a small tent to your right, or somewhere near, stands "The fat man",. Ask "What's
your job." Then say "Faesul wants to keep doing business."

Ask the fat man what he wants. Give 8 endurance potions if you have them. Finally threaten the
fat man. He attacks, so knock him out, then talk again when he wakes up. Go past the cooking
pot and head west up the wide avenue between the ruins. Mezir is digging on the left side of the
avenue. SAVE before talking to him because you'll follow him through some pretty nasty beasts.

Talk to Mezir about Ramirez, then agree to follow him. You'll likely encounter several giant
lizards. At the chamber, enter it to get a success message. Talk to Mezir again and follow him to
Murat's oasis. Talk to Mezir a final time. Talk to Murat and offer the amulet. (Say nothing) on
the first offer, and (Say nothing on the second cash offer). Accept Yasmin as payment. Talk to
Yasmin.

Now talk to Alima, then talk to Murat, then talk to Alima again. Lead the women close to the
cliff and back to town. Don't get very far ahead or the women will stop. Back in town, go down
the slave quarters street and talk to Hamid, then talk to Yasmin a final time. Go over to the main
building and talk to Nasib, then talk to Alima a final time. Continue west and talk to Bandaro.
Continue west to the arena, then north and talk to Faesul.

At this point you should have 3 Mora Sul temple keys (from Yussuf, Ilja, and Kirk). You should
now have at least 75 reputation that enables you to speak with Gonzales. He has a key. Go talk to
Nasib and get permission to go inside. First talk to Ningal on everything. Next talk to Gonzales
on everything and buy his key for 10,000 gold. You now should have 4 temple keys. The temple
can wait for awhile longer.

Right now you need to find Ramirez' killer. Leave Gonzales' building and go to the east side of
the tent. Find and talk to Ismael the smithy. Ask to see his goods so that you can see an ore blank
in his inventory and buy it.

Ask Ismael about the ore blanks and pay him 400 gold to learn about Hassan. Now exit the
town's SE exit and look at your world map to see the temple excavation is due south.

Go southwest till you see the temple in the distance. Go along the rim of the excavation to the
left of the temple. Go down a long set of stone steps and straight past the tents. Head west uphill
and to the left of the black tent. Continue west along the ruin walls till you arrive at a tent. Talk
to Hassan and threaten him. He attacks, so knock him out and finish him off with the killing
blow.

Take all his inventory, including the note. Click on the note in your inventory to activate the note.
Teleport back to town and go inside Gonzales' building and talk to Ningal on everything. You
learn about Nerusul in Ishtar. Remember Julio in Ben Sala wanting to know about his ore
shipment? Teleport to Ben Sala and go talk to Julio for a reward.

Teleport back to Mora Sul and exit town. Go to the temple excavation entrance and tell Kalesch
that you have four keys. Refuse his offer and he attacks. Knock him out and take his key.
Another orc may attack, so you have no choice but to kill him and Kalesch. No other orcs seem
to notice. Open the temple door and start fighting skeletons as you make your way to the lowest
level with a couple of undead priests. Be on the lookout for the urn that Ilja wants. It has a lot of
writing on it.

In the last room on the bottom level, get the relic from a basket. Go back outside and help the
orcs defeat all the undead all around the temple excavation. Go back north to Mora Sul, go to Ilja
and give him the urn you found. You should already have killed Vatras in Lago, and Riordian
after he led you to Asaru's cave due west of Braga. Now for the rest of the water mages.

Leave town and go to your right. Go along the cliffs and eventually west towards Murat's oasis.
At the skeleton remains of a huge beast, head as straight west as possible through the ruins and
find Sanuyem. Talk to him and follow him to a cave where Merdarion is. First talk to Sanuyem.
You can talk to Merdarion, but all you need to do is just kill Merdarion.

To the far southwest of Braga, or directly north of Ishtar you'll find Nefarius at a small camp.
Lead him directly north till you're out of sight of the camp then kill him. Sometimes there's a
bug in the game where you can't kill him normally, so you'll have to cheat and kill him.

Cronos is at a cave NNW of Murat's oasis. Cronos is fairly easy to kill.

Saturas is still at the far end of the NW trench of the Al Shedim ruins. Myxir is at his tent just
SE of Saturas. Now that all 7 water mages are dead, teleport back to Mora Sul and talk to
Gonzales on everything. Now that you probably have hashishin reputation in the 90's, you can
take the shortest route and head directly west, from the west side of Mora Sul, till you get near
Ishtar.

ISHTAR.

You enter Ishtar on the north side by going south up a steep hill to the entrance. There's a
teleport stone on the table to the left of the entrance guards. Just inside the entrance, go down the
ramp to your right and Nerusul is in the open front house with wooden steps. Surus is also there.
Don't bother the chest or the guards will attack.

Make sure your back is to the open front and Nerusul is toward the back wall when you talk to
him (if he's backed up to the outside when you fight him, the other npc's will attack you). Refuse
any gold offer from Nerusul, instead tell him that he will pay with his blood. Nerusul will attack,
so just knock him out and kill him with the finishing blow. Take his inventory. If Ugrasal is
talking to three guards outside, talk to him.

If he's not there, cross under the main walkway and up the nearby steps to the balcony where
three guards stand and talk to Ugrasal. Now go back up to the main walkway, go SW on the main
walkway a short distance, then down north into a slave section. Talk to Delazar, in his house,
about Nerusul. Since there's only slaves outside, they don't mind if you want to knock out
Delazar and take his teleport stone. When he wakes up, he's not mad at you.

Back up on the main walkway, go on into the castle. Talk to Zuben on everything. Go past the
throne right or left into the womens' bedroom. Continue west into Zubens' bedroom. There's a
teleport stone for the throne room, lying by the bed but a guard is near on the other side of a
screen.

Just go ahead and take the teleport stone. The guard will attack, knock him out and he will leave
you alone. Go back out the north exit and talk to Asam on everything. Head downhill directly
north. You eventually meet three killers. After killing them, take all their inventories. The elite
killer had a note. Click on it in your documents section to activate it.

Go back up to the camp and continue directly north on the upper plateau to another camp and
talk to Zarkos on everything. He attacks, knock him out and kill him with the finishing blow. The
other fighters won't bother you.

Teleport to Mora Sul and talk to Ningal, in the main building, on everything about Nerusul.
Teleport to Ben Sala and talk to Julio about everything. Now teleport to Lago on a matter that
concerns someone in Ishtar. Go to Rasul the swampweed gardener. Stand close to him and face
him while your back is to the waterfall and lake. Knock him out and take his 5 packages of
swampweed.

Now teleport back to the Ishtar and give Asam his bowl. Find Ugrasal, either on the south
balcony or north of the main walkway. Talk to Ugrasal about the note. Go to Surus, in the open
front house north of the main walkway, talk and knock him out, then kill him for the success
message. Now tell Ugrasal about it.

Go into the throne room and talk to Zuben on everything, and ask to be tested. Out near the town
exit, go down the south ramp to Kasim and his pipe under the awning. Get a fight with Makas
and knock him out. When Makas wakes up, talk on all to get a quest helping Kafa at the wells.

The second fight is with Musan. When he wakes up, talk about everything and learn about rotten
beasts.

The third fight is with Emet, it takes him awhile to get there. After he wakes up from his
knockout, talk on everything and give him a packet of swampweed. Talk about test again to get
rewarded. Talk to Kasim a final time about testing.

Just southwest of the arena is Sven the smithy. Talk to him on everything and give him 10
magical ore blanks. Just on the north side of the main walkway, talk to Muntasir on everything.

Check your quest log to see if Zuben has given you the task of a tribute from three mages in
Bakaresh. Teleport there and go to Amul the speaker in the north of town and get his tribute. Go
up the tunnel to the temple area. Go across the covered walkway, go right and across another
walkway to the temple. Get a tribute from Tizgar. Go back across and around the big tower and
ask Sigmor for his tribute. He says to get it from his chest in a cave (you should have already
been there, the cave was to the left of the big structure before entering town.

Teleport back to Ishtar and turn in the tributes to Zuben.

Now it's time to go rotten beast hunting. Leave town and head north past the sign, then NW to
the first camp, and continue directly north quite a way on the upper plateau. Continue through the
camp where you killed Zarkos. Once you're in a clear area of sand, head west through trees, then
SW through a mountain pass. Lions will start to show up. Kill any you see. You'll go through a
valley of giant bones and dead trees. You soon find a cave on your right.

Some lions are named Rotten Beast. One is outside the cave, and 4 or 5 more are in the cave.
You need 5 rotten beasts. Once you have them, teleport back to town. On the south side of the
main walkway, give the rotten beasts to Musan.

Leave town again, north past the sign, and head northwest to the first camp, talk to Giacomo on
everything. Then go uphill to the other camp and talk to Kafa on everything. 5 jackals appear, so
kill them. Talk to Kafa again and 7 more appear at the lower well. Hurry and kill them before
they harm the slaves. After the killing, talk to Giacomo on everything. Now go talk to Kafa on
everything.

Head west up the hill, killing all jackals you see. One pack leader is inside a cave to your right.
Two pack leaders wander around, often a good ways south of the cave area, even as far south as
the great body of water. Once you kill all three pack leaders, you get the success message. Go
back north and NE to the two wells and talk to Kafa and Giacomo.

Return to town and talk to Makas on the south side of the main walkway. Now go talk to Ugrasal
again. By now you could have as much as 100 reputation in Ishtar. Go talk to zuben and tell
about Xardas if you've been there before. Tell him you have the 5 relics of Adanos. He'll give
you his Staff and tell you to go to the temple shrine in Bakaresh and destroy the artifacts. Don't
do it, yet. First you want to get set up for the other two endings so you can make a special save
that will enable you to experience all three endings.

Right now, you have the remaining towns in Myrtana to liberate, then you still have most of
Nordmar to complete. Hopefully you have been to Xardas before. Teleport there and tell him you
have the 5 relics. He gives you a Focus Stone and instructs you to go to the furnace in Nordmar
and destroy the relics. Not yet though. One more area to set up and the remaining towns of
Myrtana to liberate.

Finally, the liberation of the remaining towns in Myrtana. Teleport to Nemora.

NEMORA/TRELIS..

In Nemora, SAVE before talking to Finley. You don't always have the option to tell Tyler to
come with you.

Pick up Finley and he says don't forget Tyler. Talk to Tyler and tell him to follow you. Follow
Finley east to the woods near Trelis. Finley says he will wait till you're ready. Tell Tyler to wait.
Enter Trelis and talk to Konrad and give him his blessed chalice if not already and make sure you
asked him to help. He should have already said that when you start, he'll start helping.

Then go back out and tell Tyler to follow, and tell Finley to attack. Once it's all over, be sure to
loot the town. In the castle basement are piles of stuff. Now find and talk to Tyler, Finley, and
Konrad. Go out the SE gate, then around left and up to Josh's farm north of town and talk to
Peer. Teleport to Silden.


SILDEN.

Grompel is in a shack south of Denpok. Speak to Grompel about everything. Once Grompel
leads you away from town and across the bridge, quickly kill him before he crosses back over the
bridge. Now report back to Zapotek. Now go attack Umbrak and the liberation fighting will
begin. After it's all over, be sure to search all around for all you can find, especially bundles of
weapons.


GELDERN.

Teleport to Geldern and start fighting. Marius and his following will automatically help. Once
the fighting is over, be sure to check out the treasure room just left of the north gate. Also the
treasure room under Grimbol's building in the SW of town. You can still collect the 6 gold plates
and 7 alchemists rings to complete those quests. Talk to everyone about Geldern being free,
especially Marius.

FARING.

When you look at your log page L, on the lower left is reputation with different factions. If you
don't have 75 with orcs (all previous areas combined), you cannot get permission to see Kan. But
since this is the final area with reputation buildup for all Myrtana towns, go ahead and kill the
two guards in front of Kan's building. Once most all enemies in Faring are dead, the rest will run
away and the liberation was a success. Be sure to check out the treasury on the south end of the
courtyard and all other chests, because once the town is repopulated, most everything will have
been looted.

Teleport to Rhobar's throne room and inform him that all of Myrtana is free and tell him you
have the 5 artifacts. Now teleport to the Fire Clan.

Before doing anything else, you'll first be going after the teleport stones for the Wolf Clan and
the Hammer Clan. From where you teleported into the Fire Clan, turn around and go back down,
past Sivert, and cross the bridge. Be sure you've been collecting all the saber tiger teeth. You
need at least 10 for a later quest.

At the bottom of the broken branches and hanging ice icicles, head south and southeast a short
way, then east uphill, and continue east downhill. Eventually pass a troll, the path swings south
past standing stones and a cabin on your right. Continue up to three piles of stones with signs.
One pile has two signs. Follow the one pointing to the south path, past ice golems, goblins,
continue on up past another ice golem and wooly rhinos.

At two signs, head east for the Hammer Clan, then SE downhill to a Y intersection. Head left to
signs for the Hammer Clan and Wolf Clan. Go SW then W towards the Wolf Clan and continue
west. Pass the old cabin on your right and up south through woolly bison to the sign lying in the
snow. It points in the wrong direction. Head up SW on the path, continue around left past the
wood cutters and follow the path around and up north to a sign.

Continue up NE to a bridge. Across it, don't bother any golems or wolves in the Wolf Clan.
Garik will probably stop you. Talk to him on everything. Continue on up to the Clan. Go to the
northwest side where Rune stands near the steps to his warehouse. Talk to Rune on everything.
Get at least 5 hams from the warehouse. In there is a teleport stone in a locked chest. Back on the
southeast side of the Clan, leave back down past Garik and cross the bridge.

Head down SW back to the wood cutters. Talk to Corwyn on everything. Give the other four
woodcutters some ham. On the path again, continue south, west, north and northeast bo the sign
lying in the snow. Head north to the old cabin, then east and northeast to the two road signs.
Follow the Hammer Clan sign south and east, then NE to two signs. Head north and cross the
bridge.

Up in the lower camp, continue up west and NW. Don't talk to Hauke yet, just continue on up to
the main building on the east side. It has wide steps in front. Talk to Tjalf if you want, but it's not
important right now. In the building, get a teleport stone from the dining table. Now teleport back
to the Fire Clan.

FIRE CLAN.

FIRE CLAN.

From where you teleport in, go back down to the nearest bridge. Go across and talk to Kaelin on
everything. Follow him and destroy a camp of orcs, then talk to him again to complete the quest.
Teleport back to the Fire Clan and straight ahead to Thorald's house. Sometimes he's outside at
his grind wheel. Talk on everything. Later you can use him to help clear the Hammer Clan mine.


Teleport to the Hammer Clan, then go a little NE and talk to Hauke on everything. Follow him to
a mine. Inside, kill the mine crawler, then talk to Volkar. Outside, talk to Hauke again. Teleport
to the Hammer Clan again, go NE into the next section, then SE to find Stejnar and buy armor
from him. Find and talk to Ketil on everything and give him 12 buffalo hides if you have them.
Talk to Ugolf on everything. Teleport to the Wolf Clan. At the top level, talk to Grim on all.

Find and talk to Hogar on everything, then go with him. Follow him back to the bridge leading
up to the Clan. Head down past the woodcutters. Follow the road, and NW to an old cabin. Go
into the woods behind and talk to Jorn on everything. Talk to Lisk on everything. Jensgar
sometimes sits very close to Jorn and it's difficult to select him. Talk to Jensgar on everything. If
you don't have all the proper hides, there's plenty around the area.

Once you turn over the hides, two of the three will go with you, but just tell them to go to the
meeting point. Teleport back to the Fire Clan and give the armor to Thorald. He will not go to the
meeting point even if you tell him. He will only follow you when you tell him to come with you.
Don't use him right now. If you should talk to Lee, don't give him a teleport stone because he
wants to kill King Rhobar. In the upper most area of the clan, Kalan the smithy will teach you if
you have your own hammer and 30 pieces of raw ore.

Teleport back to the Hammer Clan. Down at the mine entrance area, talk to Reto on everything.
Talk to Mort on everything and ask him to lead you to the Fire Clan. Once you follow him there,
tell him to wait. Talk to Thorald and tell him to follow you. Go talk to Mort and tell him to lead
you to the lower mine entrance. Once there, there should be 5 in your party. Tell each party
member to attack. You have the option of giving each potions, especially during pauses in the orc
attacks.

After telling everyone to attack, head into the mine entrance and fight your way up to the top
entrance. Once enough mine orcs are dead, the rest will run away. Outside the upper entrance,
talk to Reto. There's more to do elsewhere before using the mine furnace, if that's the ending you
want. For now though, the main objective is to liberate Nordmar by killing the rest of the main
orc camps and their leaders, and of course completing the ancestor tombs for stat increases.

Before liberating Nordmar, you can do some more quests remaining in the three clans and even
do some quests in the monastery to build your more. The ancestor tombs and orc camps have
plenty of action. It's entirely up to you. If you feel that you have good enough stats, then teleport
to the Fire Clan and continue following this walkthrough.

Once back in the Fire Clan, down in the middle area, Leif is near the campfire. Talk to him on
everything and go hunting with him. Be sure to collect all the sabre teeth you can because Leif
would like to have 10 sabre teeth. He can teach about hunting. After the fighting, Leif will stand
in a certain spot till you talk to him. Then, from where Leif was standing, Baldar's tomb is just
NE as shown on your tomb map.

To get there though, start by going ESE, past a troll, follow the bloody tracks ENE to a cave and
kill the shadow beast. Get the ancestor stone from it's inventory. Go back to the tomb and clear it
out, then use the stone on the altar in the last room.

Just SW of the tomb is an orc camp. Make sure you kill the leader as soon as possible, then the
others. Go east to the road signs, then south past two ice golems, head SE through a small goblin
camp to the orc camp and kill the leader and the others till they run away. In the camp area, to the
right of a steep upgrade, is a narrow path leading to some orcs hiding in a cave behind some
wood posts.

Leave the camp back to the road. Go back north to the signs in the road, then up the steep ESE
hill directly to two large trees, then southwest to the bridge and cross. Continue west to the cliff
side, then south directly towards a large hanging ice cycle. To your right is Berek's tomb. To
your left are some orcs performing a ceremony. Kill the demon and boss, and the rest. Get the
ancestor stone form the corpse on the altar.

Go across to the tomb and clear it out, then use the stone on the altar. Outside, go back down
north a ways and east back across the bridge and continue east to the road. Go north to three orc
guards, then NE downhill to another orc camp. Kill the leader and the others. Outside the camp,
go NE to the road, continue NE on the road, then east on road past a troll, and goblins, to a group
of orcs in front of Akascha's tomb.

If you haven't been here before, one of the shamen has an ancestor stone for the altar in the back
of the tomb. Also, Akascha has one of the five artifacts of Adanos, Devine Ring of Magic. Back
out in the road, go back west and follow the sign south towards the Hammer Clan. Past ice
golems, on uphill, follow Hammer Clan sign east on the road. Continue south part way down,
then head east past sabre tooth tigers, then east up a short steep grade to Snore's tomb. Inside, an
orc shaman has the ancestor stone. There's also one lying in front of the throne in the first room.
Use a stone on the altar in the last room.

Head south from Snore's tomb to the road. Go SE through a foggy area, to lots of goblins and kill
all of them for a quest message. Now go ENE along a narrow ledge. At an intersection, Xardas is
up to the NE if you haven't been there already. At the intersection, go down SW and make a left
turn, and up NE to another orc camp. Hurry NE over to the main area of the camp and kill the orc
leader as soon as possible, then the others. There's a cave in the area with a couple of giant mine
crawlers.

Just south of camp, head west back up the switch back trail to the intersection just south of
Xardas. Continue up west to the previous goblin camp, then NW down through the foggy area.
Continue NNW some distance, gradually heading west past bloody tracks and a cave on your
right, till you can head south past the Hammer Clan sign to a goblin camp and wolves, then east
to a cabin.

On the cliff above the cabin, head east, then south a good way through the forest to Ejnar's tomb
area and go up the icy slope to Pedar's cabin and get the ancestor stone from Rathgar by telling
him "Kerth sent me." Go down to the tomb and use the stone on the altar. Now teleport with the
stone labeled "No one knows where it goes." cross the bridge and go up the wooden ramp.

Continue northeast and north along the barrier of Vengard and cliff edge. At the snow, head NW
to the mountain side, then go to your left along the mountain side quite a way till you arrive at
Angir's tomb. Talk to Osmund on everything and follow him SW to the orcs. Go quickly to the
shaman's tent on the west side and kill him. Take the ancestor stone from him.

After all the fighting, talk to Osmund to complete the quest. Go back NE and clear out the tomb,
then use the stone at the altar in back.

Teleport to the Fire Clan, go up to the main building and talk to Kerth on everything to get quest
success for all the tombs and for liberating Nordmar. Now make a special save so that you can try
all three endings Which are "For Ennos", "For Beliar", and "Destroy the five Relics" (the Xardas
ending).



DESTROY THE FIVE RELICS (for Xardas path).

Teleport to the Hammer Clan. Go downhill one level and enter the mine. Go down the inside a
long way to the furnace and talk to it. Now teleport to Xardas and talk on everything. Then
teleport to Zuben's palace, talk to him, then kill him. Now teleport to King Rhobar, talk, then kill
him. Finally, teleport to Xardas, talk, follow him and try to keep up. At first he doesn't wait. At
your destination, talk to Xardas, then activate, and open the gate.


FOR BELIAR.

Teleport to the great temple of Beliar in Bakaresh. Go over to the temple and talk to the shrine.
Teleport to Zuben's palace, talk to him, then kill him. Teleport to Rhobar's throne room, talk to
him, then kill him. Teleport to Xardas, talk to him, then kill him (he's really tough). Teleport
back to the Bakaresh temple, go to the shrine and talk to it.


FOR ENOS.

Teleport to the monastery, go up the ice steps and past Kilian. Go on up to the shrine and destroy
the artifacts and talk to the shrine. Teleport to Zuben's palace, talk, then kill him. Teleport to
King Rhobar's throne room and report the news. Finally, teleport back to the monastery, go up to
the shrine and talk to it.


BUILDING REPUTATION WITH THE ORCS IN MYRTANA.

If you are siding with the humans, most of these should not be done because your reputation with
the orcs is not important in order to liberate towns. After building town reputations to at least 75
and if you side with the orcs, do all of them possible but you only need 75 to see Kan in Faring.

REDDOCK.
Destroy the rebel camp Reddock. (Uruk in Cape Dun). +7

CAPE DUN.
A plague of bandits in the coastal region. +1
Destroy the rebel underground in Cape Dun (Phil) +2

MONTERA.
Eliminate the rebel positions around Montera. +3
Yorik needs old weapons (20 bundles). +3
Make Folleck go back to work in the castle yard. +1
Do away with Sanford. +3

VENGARD.
Destroy Vengard, the capital of the humans. +7

SILDEN.
The warlord Umbrak wants Anog the rebel leader dead. +7
Kill the undercover rebel (Inog). +3
Kill the slaves who escaped from Silden (5). +1
Inog secretly helps slaves escape (tell Zapotek) +1
Improve your reputation in Silden (when town reputation is 75, ask Denpok permission). +1
A delivery from Nordmar (given by Grompel). +1

TRELIS.
Vak needs fifty thousand gold coins for the Hashishin. +7

NEMORA.
Destroy the rebel camp Nemora (Trelis orc leader gives this). +7

GELDERN.
The orc shaman Grok wants all the fire chalices. +7
Discover the secret of the Druid Runak. +2
Kill the Druid Runak (Ballock give this). +4
Kill the Druid Torn (Gunack gives this). +4
Kill the unholy mercenary Ivan. +2

FARING.
Break the last resistance of the Morras!
Kan, the leader of the orcs in Faring castle, tells you that it's up to you to finalize the orcs' victory
by killing all rebel leaders. If you decide to help him, kill Javier in Reddock, Roland in Okara,
Russel in Nemora, Anog near Silden and king Rhobar himself. Now, return to Kan to receive the
orcs' highest commendations. +7

Forging in Faring.
Talk to Zakosh the blacksmith in Faring castle. Once completing the Kill the three trolls in the
hills near Faring, task for him, ask him if he would be willing to train your smithing skills. He is,
if you can prove that you're strong enough. He wants you to lift the millstone lying in the
courtyard to prove your worth. You'll require 250 strength for doing so. Once succeeding, Zakosh
will train you. +1

Defeat Vigo, Tukash, Mortis, and Rozhov in the arena. +8

Bring Ur-Gosh three king's sorrel plants. +2

Total. 92 of which you only need 75 in order to see Kan, leader of all world orcs, in Faring.


BUILDING REPUTATION WITH HASHISHIN.

Main story.

Kill King Rhobar. +5

Cape Dun.

Take Harek the slave back to Gamal.
Gamal the hashishin tells you of Harek, a run-away slave, whom you're supposed to recapture.
Leave Cape Dun through the main gate and turn left immediately. At the end of the palisade, turn
left again. Shortly, you'll run into Harek. He'll follow you to Gamal without second thoughts. +1

Montera.

Basir wants his gold casket.
Basir the hashishin in the tavern of Montera lost his wares in a rebel ambush. You are supposed
to retrieve his casket for him. Leave Monetra through the west gate and follow the path past the
decayed tower and the rebel camp. The remains of Basir's caravan are lying right at the fork,
including the casket. +1

Sobota wants Dan's slave back.
The hashishin wants Dan's slave back. After defeating Dan in the arena, you'll be given the slave
as a price and you'll be able to return him to Sobota. +1

Sobota wants Thorek's slave back.
The slave is being held in Thorek's smithy. Simply talk to the slave and request him to follow
you to Sobota. Thorek is not overly pleased with that decision though. It is, however, possible, to
buy out the slave by talking to him and completing the Thorek wants magic ore for his smithy.
By using a different dialog option, it's also possible to simply buy the slave for a total of 1100
gold coins. +1

Silden.

Kill Grompel.
You can attack Grompel inside his hut without anybody interfering. Killing him there doesn't
work that way, though. Therefore, provoke him by attacking and lure him out of the town to take
him out without interference. Even more subtle, you could also wait until you receive the
Grompel knows the way to the rebels at the Nordmar pass, quest, during which it is even more
easier to dispatch him. Zapotek will reward you. +1

Quadir's hunt for a new Silden slave.
The Hashishin wants to get hold of new slaves for Silden. He gives you the task to retrieve a new
slave from the woods. There's a small rebel camp to the west, where you'll find Will. "Convince"
him to go to Silden with your sword. Quadir will reward you. +1

Bakaresh.

A lesson in hospitality.
Tizgar, the mage inside the temple of Bakaresh, wants you to take care of the nomads in the oasis
between Bakaresh and Mora Sul. Kill them all to complete the quest. Afterwards, visit Tizgar for
your reward. +20

Ben Erai.

An unexpected message for Sigmor in Bakaresh.
After escorting the slaves into the Lago tunnel, Sancho will be very pleased. Therefore he'll give
you a recommendatory letter for Bakaresh. Once arriving there, give it to Sigmor, the dark mage.
This is not entirely trivial though, as you'll have to get to him first. He's inside the temple and
you'll only be allowed to enter after gaining a reputation of 75% in Bakaresh. +15

Braga.

Tribute from Braga.
Nafalem wants you to bring the Braga traders' tributes to him. You won't get Bernado's tribute
without beating him up first. Jose is willing to pay. Luca is out of gold, but offers you a trade: a
Hashishin armor for settling his debt. That's 500 gold out of your own pocket. A good deal.
Abbas doesn't have any gold either, but he was supposed to bring a chalice to Nafalem. When
finding the chalice, the debt is settled.

The chalice can be found during the Chalice of the water vendors, quest. So only Tufail's left,
who doesn't have any gold either. But he's offering you to help cleaning out a nearby desert
raiders' cave to gather the money. In the end, you'll have to pay Tufail's debt of 800 gold coins
from your own pocket to Nafalem. +10

Lago.

Bounty hunting, Shakyor and the desert lion.
Fabio in Lago wants you to make out and kill the raider who freed the slaves from Lago. He's
talking about Shakyor, who is located just a few feet to the east of the town next to a cave. After
he and his lion are dead, you can collect the bounty from Fabio. Campa in Ben Erai will also
reward you. +4

Mora Sul.

Kill all water mages.
After having been allowed to chat with Gonzales, he'll tell you about his small water mage
problem. You're supposed to take the mages out for him: Saturas and Myxir at the temple of Al
Shedim, Cronos in the Varant desert, Merdarion at the nomads to the north west, Nefarius to the
north west of the desert, Riordian south of Braga and Vatras, who is locked up in Lago. Once
having completed your killing spree, return to Gonzales for your reward. +4

Kill Saturas, head of all water mages.
Saturas can be found in the northern parts of the ruins of Al Shedim, studying ancient stone
tablets. You can ambush him without expecting much resistance. +3

Vatras is locked up in a cell in Lago. Fabio has got the key. You'll have to take him out to
retrieve it. Either execute Vatras where he stands or escort him to Hurit first. +3

Myxir is standing in front of his tent in the northern parts of the ruin fields of Al Shedim. As he's
on his own, he is an easy target. +3

When first meeting him, Riordian is on his own, sitting next to a path south of Braga. However,
during the course of a quest it's possible to escort him to Asaru, the nomad leader. He won't be
that easy to defeat there, as the nomads will come to his aid. +3

Merdarion is with a band of nomads inside a cave north west of Mora Sul near the border of the
ruin fields. As he's on his own in a secluded part of the cave system, killing him does not pose a
real problem. +3

Nefarius can be found in a camp to the very north west of Varant. You should not attack him
there, though, as there are a few nomads hiding out with him. Accept his quest first, instead, so
that he'll travel into a distant cave with you, where you can take him out with no interference. +3

Cronos is located outside a cave north-north-west of the oasis between Bakaresh and Mora Sul.
Defeating him is not particularly hard, since he is on his own. +3

After discovering Ramirez' remains during the Ramirez the missing Hashishi, quest, report your
findings to Ningal in Gonzales' house. He will give you the task to find the man who killed
Ramirez. Your only lead is, that Ramirez had something to do with ore blanks. So, talk to
everybody dealing with ore blanks as well. Masil and Mezir don't have anything of interest to
tell. Ismael the blacksmith will be able to remember a name for 400 gold: Hassan. He can be
found in the south western parts of the Mora Sul ruin fields. He'll attack after provoking him.
Once he's unconscious, you'll find a note in his inventory. Show it to Ningal to complete the
quest. +15

Total 100.


Author: GARR
 
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Myrtana/Varant Walkthrough
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