Might and Magic 3 - Isles of Terra

Might and Magic 3 - Isles of Terra

17.10.2013 07:11:41
Miscellaneous Facts and Spoilers
MIGHT & MAGIC III -- ISLES OF TERRA
Miscellaneous Facts and Spoilers v1.1

by Stephen S. Lee (ssjlee@shell.rawbw.com)
You may distribute this freely, so long as you give proper credit to me.
This was derived from the PC version; I make no guarantees about
applicability to other platforms.
Please feel free to e-mail me with corrections or suggestions.


TIPS
----

* EXTENDING THE DAY
Normally, spells expire and hirelings charge you at 5 AM every day.
If you spend this time in a Guild, however, this doesn't happen. You do
need to do something in the Guild; trying to buy spells is sufficient.

* EVADING RANGED ATTACKS
Monsters will not attack you until you are facing them. You can exploit
this by moving around backwards, so that ranged-attack monsters don't attack
until later.

* HOW TO MAKE MONEY
The best way to do this is to obtain the following: the Merchant skill,
a suit of Platinum Plate Armor or a Platinum Amulet, an item that can
cast Duplication, and the Recharge Item spell. You can then endlessly
duplicate the platinum item at almost no cost, and sell them in stores
for 100000 gold each.

* HOW TO MAKE GEMS
Probably the best way to do this is in Castle Bloodreign. If you leave
one of the password-locked chests unlooted, it will generate six Sorcerers
every time you give the password but don't open the chest. Each Sorcerer
is worth 2000 gold, 100 gems, and possibly a level 4 item.


MAJOR POINTS OF INTEREST
------------------------

The number after the coordinates are the maze number that can be used with
the Interspatial Transport Box to teleport (41-64 are the outdoor sectors,
in the order A1, A2 ... F3, F4).

Town of Fountain Head - A1 (9,10), 1 (cavern: 6)
Town of Baywatch - A2 (14,1), 2 (cavern: 7)
Town of Wildabar - B4 (12,3), 3 (cavern: 8)
Town of Swamp Town - E2 (7,1), 4 (cavern: 9)
Town of Blistering Heights - D3 (6,15), 5 (cavern: 10)

Castle Whiteshield - A2 (4,15), 24 (dungeon: 29)
Castle Bloodreign - B4 (4,11), 25 (dungeon: 30)
Castle Dragontooth - E1 (10,5), 26 (dungeon: 31)
Castle Greywind - C4 (5,8), 27 (dungeon: 32)
Castle Blackwind - D4 (6,8), 28 (dungeon: 33)

Cyclops Cavern - B1 (12,10), 11
Arachnoid Cavern - B4 (0,7), 12
Cursed Cold Cavern - D1 (9,5), 13
Dragon Cavern - F1 (10,10), 14
Magic Cavern - E4 (7,7), 15

Ancient Temple of Moo - A1 (6,5), 16
Slithercult Stronghold - B1 (3,1), 17
Fortress of Fear - B2 (10,13), 18
Halls of Insanity - A3 (6,6), 19
Dark Warrior Keep - B3 (0,6), 20
Cathedral of Carnage - B3 (9,7), 21
Tomb of Terror - F2 (0,0), 22
Maze from Hell - F3 (2,6), 23

Forward Storage Sector - A2 (5,2), 39 (Aft Storage Sector: 37)
Alpha Engine Sector - F4 (9,8), 34
Beta Engine Sector - F1 (4,9), 36
Main Engine Sector - F2 (3,4), 35
Central Control Sector - C2 (15,0), 38 (Main Control Sector: 40)


FREE SPELL SCROLL LOCATIONS
---------------------------

ALL SPELLS Castle Blackwind (8,3), one character, cost of 2000000 G
Acid Spray Cathedral of Carnage (28,8)
Acid Stream Cyclops Cavern (19,31)
Blessed Cathedral of Carnage (25,8)
Cold Ray Cathedral of Carnage (27,8)
Create Food B2 (2,15), can be used repeatedly
Create Food Swamp Town Cavern (10,10)
Cure Disease Wildabar (14,1)
Cure Paralysis Swamp Town (9,2)
Cure Poison B2 (11,7), can be used repeatedly
Cure Poison Wildabar (14,2)
Cure Poison Arachnoid Cavern (24,31)
Dancing Sword Magic Cavern (29,2)
Deadly Swarm Arachnoid Cavern (31,3)
Detect Monster Cyclops Cavern (19,17)
Disintegrate Magic Cavern (26,20)
Divine Intervention F2 (3,2)
Divine Intervention Tomb of Terror (22,10)
Dragon Breath A3 (5,15)
Dragon Breath Swamp Town Cavern (13,15)
Dragon Breath Magic Cavern (30,22)
Duplication Magic Cavern (22,15)
Enchant Item B3 (8,2)
Enchant Item Arachnoid Cavern (18,20)
Etherealize B3 (6,6)
Etherealize Magic Cavern (30,12)
Fantastic Freeze Cyclops Cavern (1,10)
Feeble Mind Magic Cavern (16,16)
Fiery Flail Arachnoid Cavern (5,15)
Finger of Death Cyclops Cavern (2,17)
Fireball Ancient Temple of Moo (12,24)
Fireball Cyclops Cavern (18,19)
Fireball Magic Cavern (13,29)
Half for Me Arachnoid Cavern (15,26)
Heroism Swamp Town (12,5)
Holy Bonus Swamp Town (14,14)
Holy Word F3 (6,15)
Holy Word Cathedral of Carnage (18,21)
Identify Monster A1 (13,8)
Immobilize Cathedral of Carnage (26,8)
Implosion Magic Cavern (11,2)
Incinerate Blistering Heights Cavern (5,12)
Inferno Magic Cavern (13,2)
Jump Cyclops Cavern (17,31)
Levitate Baywatch Cavern (15,7)
Light Ancient Temple of Moo (5,1)
Lightning Bolt Baywatch Cavern (3,5)
Lightning Bolt Cyclops Cavern (7,16)
Lloyd's Beacon Baywatch Cavern (15,5)
Mass Distortion Cathedral of Carnage (4,3)
Mega Volts Magic Cavern (5,0)
Moon Ray Cathedral of Carnage (4,11)
Nature's Gate Wildabar (14,10)
Nature's Gate Arachnoid Cavern (23,15)
Pain Ancient Temple of Moo (6,29)
Paralyze Cathedral of Carnage (30,3)
Power Cure Baywatch Cavern (0,10)
Power Shield Cyclops Cavern (18,23)
Raise Dead Blistering Heights Cavern (11,12)
Raise Dead Cathedral of Carnage (30,6)
Recharge Item Arachnoid Cavern (5,31)
Resurrection Cathedral of Carnage (18,20)
Silence Ancient Temple of Moo (31,15)
Star Burst Magic Cavern (2,24)
Stone to Flesh Cathedral of Carnage (30,5)
Sun Ray Tomb of Terror (28,10)
Super Shelter Magic Cavern (5,24)
Suppress Disease Ancient Temple of Moo (9,12)
Suppress Poison Ancient Temple of Moo (2,16)
Teleport B3 (12,7)
Teleport Magic Cavern (3,14)
Time Distortion A3 (8,14)
Time Distortion Cyclops Cavern (3,17)
Time Distortion Magic Cavern (26,23)
Town Portal Cathedral of Carnage (30,4)
Turn Undead Baywatch Cavern (0,8)
Turn Undead Ancient Temple of Moo (26,1)
Walk on Water Wildabar (14,6)
Wizard Eye A1 (13,6)


SKILL LOCATIONS
---------------

ALL SKILLS Halls of Insanity (4,29) 100000 G
Arms Master Wildabar (1,1) 500 G
Astrologer B1 (2,4) 5000 G
Body Builder Wildabar (1,2) 200 G
Cartography Fountain Head (6,14) 25 G
Crusader Ancient Temple of Moo (29,15) free
Danger Sense Fountain Head Cavern (0,5) 500 G
Direction Sense Fountain Head Cavern (2,5) 100 G
Linguist Arachnoid Cavern (22,17) 50 gems
Merchant A1 (14,8) 5000 G
Mountaineer Baywatch (11,11) 5000 G
Navigator Wildabar (1,4) 3000 G
Pathfinder Baywatch (11,14) 2500 G
Prayer Master Arachnoid Cavern (23,13) 500 gems
Prestidigitator Arachnoid Cavern (23,11) 500 gems
Spot Secret Doors Fountain Head Cavern (13,15) 250 G
Swimmer Fountain Head Cavern (15,8) 200 G


TEMPORARY STAT BOOSTER LOCATIONS
--------------------------------

Baywatch (3,5) - pay 1 G -> 1 in 6 chance of +100 luck, party
Blistering Heights (3,8) - +60 Electricity Resistance, Party
Blistering Heights (7,3) - +60 Poison Resistance, party
Blistering Heights (7,12) - +60 Cold Resistance, party
Blistering Heights (11,8) - +60 Fire Resistance, party
A1 (4,7) - +20 AC, party
A1 (7,9) - Might Potions on sale for 100 G each
A1 (11,3) - +50 HP, party
A1 (13,1) - +20 Intellect, party
A1 (14,6) - +20 Personality, party
A2 (14,14) - +100 MP, party
A3 (5,1) - pay 10 gems -> cure insantiy, party
A3 (7,9) - pay 100 gems -> +25 Magic Resistance, party
A3 (12,5) - pay 100 G -> cure poison, party
A4 (14,10) - +50 Poison Resistance, party
B1 (4,9) - +30 Might, party
B1 (7,7) - pay 100 G -> +50 Cold Resistance, party
B1 (8,5) - +20 Levels, party
B1 (9,9) - +30 Speed, party
B1 (10,2) - pay 100 G -> +50 Fire Resistance, party
B2 (5,2) - after raising the island, cures unnatural aging
C4 (6,5) - +60 Endurance, party
C4 (7,10) - +60 Accuracy, party
D1 (0,8) - after destroying werewolf shrine, +100 All Statistics, party
D1 (7,9) - +200 HP, party
E1 (4,10) - pay 15000 G -> +100 Speed, party
E1 (7,11) - pay 5000 G -> +100 Endurance, party
E1 (10,7) - pay 10000 G -> +100 Might, party
E1 (14,8) - pay 20000 G -> +100 Accuracy, party
E4 (6,5) - cures any condition other than Eradicated
F1 (2,5) - pay 10000 G -> +500 HP, party
F4 (3,10) - pay 10000 G -> +500 SP, one
F4 (5,5) - pay 10000 G -> +50 Levels, one
Castle Greywind (12,3) - pay 10000 G -> party cured of all ills


PERMANENT STAT BOOSTER LOCATIONS
--------------------------------

Boosters marked with a * may be used repeatedly. The clue book says that
the boosters in the Forward Storage Sector work once per year, but this
doesn't seem to work.

+5 Might + 200 XP + Sacred Silver Skull - Fountain Head Cavern (6,13)
+5 Intellect + 200 XP + Sacred Silver Skull - Fountain Head Cavern (15,11)
+5 Personality + 200 XP + Sacred Silver Skull - Fountain Head Cavern (14,10)
+5 Endurance + 200 XP + Sacred Silver Skull - Fountain Head Cavern (0,14)
+5 Endurance + 200 XP + Sacred Silver Skull - Fountain Head Cavern (5,5)
+5 Endurance + 200 XP + Sacred Silver Skull - Fountain Head Cavern (7,3)
+5 Endurance + 200 XP + Sacred Silver Skull - Fountain Head Cavern (14,1)
+5 Speed + 200 XP + Sacred Silver Skull - Fountain Head Cavern (15,3)
+5 Accuracy + 200 XP + Sacred Silver Skull - Fountain Head Cavern (7,6)
+5 Luck + 200 XP + Sacred Silver Skull - Fountain Head Cavern (1,2)
+10 Might + 1000 XP - Wildabar Cavern (1,5)
+5 Intellect + 1000 XP - Wildabar Cavern (9,3)
+5 Personality + 1000 XP - Wildabar Cavern (12,7)
+5 Endurance + 1000 XP - Wildabar Cavern (15,3)
+10 Endurance + 1000 XP - Wildabar Cavern (5,15)
+5 Accuracy + 1000 XP - Wildabar Cavern (10,7)
+10 Speed + 1000 XP - Wildabar Cavern (11,15)
+5 Luck + 1000 XP - Wildabar Cavern (10,5)
*+20 Might to all below 50 - Swamp Town Cavern (3,4)
*+25 Endurance to all below 50 - Swamp Town Cavern (11,4)
+25 Fire Resistance to all below 25 - Blistering Heights Cavern (0,15)
+25 Cold Resistance to all below 25 - Blistering Heights Cavern (0,8)
+25 Electr. Resistance to all below 25 - Blistering Heights Cavern (15,15)
+30 Poison Resistance to all below 30 - Blistering Heights Cavern (15,8)
+20 Energy Resistance to all below 20 - Blistering Heights Cavern (0,0)
+25 Magic Resistance to all below 25 - Blistering Heights Cavern (15,0)
*pay 1000 G -> +1 to one character's Accuracy if below 25 - A3 (13,2)
*pay 10000 G -> +10 to Knight's Might and Endurance if below 25 - A3 (13,8)
pay 1000 gems -> +10 to Druid's stats below 25 - B1 (2,3)
*10% chance of +2 Might if below 50 - D4 (3,7)
*10% chance of +2 Poison Resistance if below 50 - D4 (8,11)
+10 All Statistics - Whiteshield Dungeon (9,1)
+10 All Statistics - Whiteshield Dungeon (9,3)
+20 All Resistances - Whiteshield Dungeon (11,7)
+5 Levels - Whiteshield Dungeon (15,1)
+50 Speed - Bloodreign Dungeon (15,15)
+50 Accuracyy - Bloodreign Dungeon (6,15)
+50 Luck - Bloodreign Dungeon (0,5)
+50 Intellect + +10 Age + Alignment to Evil - Bloodreign Dungeon (7,8)
+50 Personality + +10 Age + Alignment to Evil - Bloodreign Dungeon (7,7)
+50 Endurance + +10 Age + Alignment to Evil - Bloodreign Dungeon (5,7)
+5 Levels + +10 Age + Alignment to Evil - Bloodreign Dungeon (5,8)
*+10 All Statistics - day 50 yearly; Castle Greywind (0,0)
+50 Intellect - Cyclops Cavern (23,8)
+50 Personality - Cyclops Cavern (3,12)
+50 Endurance - Cyclops Cavern (28,3)
+50 Accuracy - Cyclops Cavern (29,10)
+20 Electricity Resistance - Cyclops Cavern (2,25)
+20 Electricity Resistance - Cyclops Cavern (27,29)
+30 Energy Resistance - Cyclops Cavern (2,27)
+30 Magic Resistance - Cyclops Cavern (10,30)
*+5 Intellect - Arachnoid Cavern (11,10), pay Lord Might to recharge
*+5 Intellect - Arachnoid Cavern (13,24), pay Lord Might to recharge
*+5 Intellect - Arachnoid Cavern (17,7), pay Lord Might to recharge
*+5 Intellect - Arachnoid Cavern (23,18), pay Lord Might to recharge
*+10 Intellect - Arachnoid Cavern (14,13), pay Lord Might to recharge
*+5 Personality - Arachnoid Cavern (8,18), pay Lord Might to recharge
*+5 Personality - Arachnoid Cavern (13,8), pay Lord Might to recharge
*+5 Personality - Arachnoid Cavern (20,20), pay Lord Might to recharge
*+10 Personality - Arachnoid Cavern (14,17), pay Lord Might to recharge
*+10 Accuracy - Arachnoid Cavern (16,11), pay Lord Might to recharge
*+10 Accuracy - Arachnoid Cavern (16,18), pay Lord Might to recharge
*+10 Luck - Arachnoid Cavern (18,18), pay Lord Might to recharge
*+10 Luck - Arachnoid Cavern (20,16), pay Lord Might to recharge
+20 Magic Resistance + 10000 XP - Cursed Cold Cavern (7,29)
+20 Magic Resistance + 10000 XP - Cursed Cold Cavern (12,2)
+20 Magic Resistance + 10000 XP - Cursed Cold Cavern (22,21)
+1 Level - Cursed Cold Cavern (14,13)
+1 Level - Cursed Cold Cavern (14,15)
+1 Level - Cursed Cold Cavern (16,13)
+1 Level - Cursed Cold Cavern (16,15)
+10 Intellect - Magic Cavern (2,28)
+10 Intellect - Magic Cavern (5,2)
+10 Intellect - Magic Cavern (9,19)
+10 Intellect - Magic Cavern (22,24)
+10 Intellect - Magic Cavern (28,27)
+10 Speed - Magic Cavern (2,19)
+10 Speed - Magic Cavern (8,17)
+10 Speed - Magic Cavern (9,27)
+10 Speed - Magic Cavern (20,5)
+10 Speed - Magic Cavern (20,13)
*pay Quatloo Coin, no Fizbin -> +5 Might - Slithercult Stronghold (9,21)
*pay Quatloo Coin, no Fizbin -> +5 Endurance - Slithercult Stronghold (11,21)
*pay Quatloo Coin, no Fizbin -> +5 Accuracy - Slithercult Stronghold (13,21)
+25 Poison Resistance - Slithercult Stronghold (22,4)
+25 Poison Resistance - Slithercult Stronghold (22,7)
+2 Levels - Slithercult Stronghold (2,8)
+10 Might - Dark Warrior Keep (5,24)
+10 Might - Dark Warrior Keep (23,30)
+25 Might - Dark Warrior Keep (1,1)
+10 Endurance - Dark Warrior Keep (1,10)
+20 Endurance - Dark Warrior Keep (30,22)
+20 Speed - Dark Warrior Keep (30,11)
+2 Levels - Dark Warrior Keep (12,1)
+5 Levels - Cathedral of Carnage (13,3)
+5 Levels - Cathedral of Carnage (13,11)
Ultimate Adv. -> All Stats Set to 3 + +20 Levels - Tomb of Terror (28,2)
Ultimate Adv. -> All Stats Set to 3 + +20 Levels - Tomb of Terror (28,6)
Ultimate Adv. -> All Stats Set to 3 + +20 Levels - Tomb of Terror (29,2)
Ultimate Adv. -> All Stats Set to 3 + +20 Levels - Tomb of Terror (29,6)
+20 Might + 100000 XP - Forward Storage Sector (15,10)
+20 Intellect + 100000 XP - Forward Storage Sector (15,8)
+20 Personality + 100000 XP - Forward Storage Sector (15,6)
+20 Endurance + 100000 XP - Forward Storage Sector (5,3)
+20 Speed + 100000 XP - Forward Storage Sector (5,1)
+20 Accuracy + 100000 XP - Forward Storage Sector (5,2)
+20 Luck + 100000 XP - Forward Storage Sector (14,4)
+2 Levels - Forward Storage Sector (14,3)
+20 Energy Resistance + 5000000 XP - Central Control Sector (11,14)
+25 Energy Resistance + 5000000 XP - Central Control Sector (13,14)
+30 Energy Resistance + 5000000 XP - Central Control Sector (1,11)


MONSTER OUTPOST LOCATIONS
-------------------------

A1 Goblin (12,7) 2500 XP + 2000 G + 5 L1 items
Orc (5,3) 5000 XP + 5000 G + 6 L1 items
A2 Goblin (8,5) 5000 XP + 5000 G + 5 L1 items
Orc (4,7) 10000 XP + 10000 G + 5 L1 items
A3 Screamer (3,9) 10000 XP + 100 gems
Vampire Bat (15,4) 5000 XP
A4 Giant Spider (5,12) 25000 XP + 50 gems
Magic Mantis (15,4) 25000 XP
B1 Oh No Bug (12,8) 25000 XP
Wild Fungus (5,3) 5000 XP
B2 Ogre (11,4) 25000 XP + 5 L2 items
Sprite (6,10) 10000 XP + 5 L2 items
B3 Bugaboo (3,3) 25000 XP + 50 gems
Ghoul (12,10) 100000 XP + 5 L3 items
C1 Cyclops (6,12) 250000 XP + 100000 G + 6 L5 items
Sprite (6,4) 25000 XP + 1000 gems
C2 Major Devil (11,2) 500000 XP + 500000 G + 6 L5 items
C3 Great Hydra (7.9) 2000000 XP + 1000000 G + 10 L6 items
D2 Fire Lizard (10,1) 100000 XP + 50000 G + 5 L3 items
Fire Stalker (5,10) 250000 XP + 100000 G + 6 L4 items
D3 Major Demon (6,8) 500000 XP + 100000 G + 6 L5 items
E2 Death Locust (3,11) 100000 XP
Shadow Rogue (6,11) 50000 XP + 1000 G + 10 L3 items
E4 Barbarian (5,7) 500000 XP + 10 L5 items
Death Locust (9,8) 250000 XP


OTHER TREASURE LOCATIONS
------------------------

Fountain Head (1,12) chest - var. XP + 25000 XP, party + 2500 G + Rope
And Hooks + 3 L1 items + 3 L2 items + "Saved Fountain Head" award
Fountain Head (1,2) chest - var. XP + 900 G + 1 L1 item
Fountain Head (13,14) chest - var. XP + 2500 G + 1 L1 item
Fountain Head (14,14) chest - var. XP + 500 G + 25 gems + 1 L1 item
Fountain Head Cavern (0,7) - 200 XP + 200 G
Fountain Head Cavern (8,7) - 200 XP + 200 G
Fountain Head Cavern (2,7) - 200 XP + 300 G
Fountain Head Cavern (1,15) - 200 XP + 400 G
Fountain Head Cavern (4,14) - 200 XP + 750 G
Fountain Head Cavern (6,7) - 200 XP + 750 G
Fountain Head Cavern (12,15) - 200 XP + 1 L1 item
Fountain Head Cavern (14,14) - 200 XP + 1 L1 item
Fountain Head Cavern (4,2) - 200 XP + 1 L1 item
Fountain Head Cavern (5,1) - 200 XP + 1 L1 item
Baywatch (7,12) - 500 XP + disease + 1000 G
Baywatch (9,12) - 500 XP + disease + 50 gems
Baywatch (10,3) - 500 XP + disease + 1 L2 item
Baywatch (12,3) - 500 XP + insanity + 5 L2 items
Baywatch (12,4) - 500 XP + insanity + 2000 G
Baywatch (12,5) - 500 XP + insanity + 3000 G
Baywatch Cavern (0,12) - Sacred Silver Skull
Baywatch Cavern (0,14) - Sacred Silver Skull
Baywatch Cavern (1,3) - 1 L2 item
Baywatch Cavern (5,5) - Sacred Silver Skull
Baywatch Cavern (6,11) - 1 Jewelry
Baywatch Cavern (7,3) - 1 Jewelry
Baywatch Cavern (7,5) - Sacred Silver Skull
Baywatch Cavern (8,11) - 1 Jewelry
Baywatch Cavern (14,3) - 1 Jewelry
Wildabar (12,4) - 3000 G
Wildabar (12,5) - 120 G + 50 gems
Wildabar (12,9) - 2000 G
Wildabar (13,10) - 2000 G
Wildabar (14,3) - 5000 G
Swamp Town (1,12) - Ancient Jewelry
Swamp Town (8,14) - 5000 G
Swamp Town (9,1) - Ancient Artifact of Evil
Swamp Town (11,1) - Ancient Jewelry
Swamp Town (12,1) - Ancient Jewelry
Swamp Town (12,14) - 200 gems
Swamp Town (14,1) - Ancient Artifact of Evil
Swamp Town (14,4) - Ancient Jewelry
Swamp Town Cavern (1,15) - Ancient Artifact of Evil
Swamp Town Cavern (2,11) - 5 L3 items
Swamp Town Cavern (4,15) - Ancient Artifact of Evil
Swamp Town Cavern (6,14) - 10000 G
Swamp Town Cavern (9,13) - 5 L3 items
Blistering Heights (1,2) chest - 25 G + Ancient Artifact of Evil
Blistering Heights (1,5) chest - 25 G + Ancient Artifact of Neutrality
Blistering Heights (1,14) chest - 250000 G
Blistering Heights (2,1) chest - 25 G + Ancient Artifact of Good
Blistering Heights (2,14) chest - 200 G + 5000 G
Blistering Heights (12,3) chest - 75 G + 5 L5 items
Blistering Heights Cavern (7,13) chest - 1000 G + Precious Pearl of Y&B
Blistering Heights Cavern (8,14) chest - 1000000 G
Blistering Heights Cavern (8,15) chest - 1000 G + 5 L5 items
Blistering Heights Cavern (9,13) chest - 1000 G + Precious Pearl of Y&B
A1 (5,1) - 3000 G + 5 L1 items
A1 (5,6) - 10000 G + 5 L1 items
A1 (6,8) - 5000 G
A1 (7,3) - 2500 G + 100 gems
A2 (4,13) - pay 10000 G -> 5 L2 items
A2 (8,11) - 1 L1 item
A2 (14,2) - 1 L1 item
A2 (14,7) - 1 L2 item
A2 (14,10) - 1 L2 item
A3 (11,9) chest - 1000 G + 100 gems
A4 (8,5) - mass damage -> 6 L3 items
A4 (15,13) - 50+ Might -> Golden Pyramid Key Card
B1 (1,1) - pay 500 gems -> 5000 G + 5 L3 items
B1 (2,11) - pay 2000 gems -> 10000 G + 6 L4 items
B1 (3,10) - 10000 G + 5 L3 items
B1 (6,2) - 7000 G + 70 gems
B1 (8,10) - 5000 G + 5 L3 items
B1 (13,4) - 25000 G + 50 gems
B2 (3,11) - if Blessed By The Forces -> 5 L2 items
B2 (8,5) - 3000 G + 5 L2 items
B2 (9,12) - 5000 G + 50 gems
B4 (3,3) - 2500 G + 1 L3 item
B4 (3,12) - 10000 G + 1 L5 item
B4 (4,8) - 5000 G + 1 L4 item
B4 (8,14) - 1 L6 item
B4 (10,11) - 1 L6 item
B4 (12,9) - 1 L6 item
C1 (4,5) chest - 100 G + 100 gems + 5 L3 items
C1 (7,6) chest - 500 G + 50 gems + 5 L3 items
C1 (14,6) chest - 25000 G
C1 (14,12) chest - 6000 G + 3 L4 items
C2 (2,13) - COMBAT, 4 Dragon Worms + 2 L6 items
C2 (4,6) - COMBAT, 4 Dragon Worms + 2 L6 items
C2 (12,12) - COMBAT, 4 Dragon Worms + 2 L6 items
C3 (2,4) - COMBAT, 3 Kudo Crabs + 1000 G + 2 L6 items
C3 (2,13) - COMBAT, 3 Kudo Crabs + 1000 G + 2 L6 items
C3 (11,2) - COMBAT, 3 Kudo Crabs + 1000 G + 2 L6 items
C4 (2,10) chest - Onesday only; 2000 G + 30 gems + 3 L3 items
C4 (7,3) chest - Onesday only; 500 G + 150 gems + 10 L1 items
C4 (7,8) chest - Onesday only; 2000 G + 50 gems + 3 L3 items
C4 (8,12) chest - Onesday only; 3000 G + 50 gems + 3 L2 items
C4 (15,15) chest - Onesday only; 5000 G + 100 gems
D1 (6,5) chest - 3 L5 items
D1 (11,6) chest - 3 L5 items
D3 (1,4) - COMBAT, 2 Octobeasts + 1000 G + 2 L6 items
D3 (12,3) - COMBAT, 2 Octobeasts + 1000 G + 2 L6 items
D3 (14,7) - COMBAT, 2 Octobeasts + 1000 G + 2 L6 items
D4 (2,4) chest - Onesday only; 500 G + 25 gems + 2 L1 items
D4 (3,11) chest - Onesday only; 500 G + 25 gems + 2 L1 items
D4 (6,10) chest - Onesday only; 1500 G + 100 gems + 3 L3 items
D4 (10,1) - day 99 yearly; Sea Shell of Serenity
D4 (10,11) chest - Onesday only; 1000 G + 50 gems + 3 L2 items
E1 (3,5) - 5000 G + 6 L4 items
E1 (5,12) - 2000 G + 5 L5 items
E1 (13,5) - 7000 G + 5 L4 items
E2 (8,8) - carry Ancient Fizbin of Misfortune -> 10000 G + 5 L6 items
E2 (14,3) - 50000 G + 5 L3 items
E2 (14,11) - 20000 G + 4 L4 items
E3 (6,9) - 4000 G + 200 gems + 1 L6 item
E3 (9,5) - 5000 G + 10 gems + 1 L6 item
E3 (10,11) - 10000 G + 500 gems + 1 L6 item
E3 (12,14) - 25000 G + 5 L3 items
E4 (4,12) - COMBAT, 1 Vulture Roc + 2 L6 items
E4 (8,6) - COMBAT, 2 Vulture Rocs + 2 L6 items
E4 (10,11) - COMBAT, 1 Vulture Roc + 2 L6 items
E4 (13,6) - COMBAT, 3 Vulture Rocs + 2 L6 items
F1 (2,11) - 5000 G + 5 L4 items
F1 (6,12) - 3000 G + 4 L4 items
F1 (9,5) - 6000 G + 6 L4 items
F1 (10,8) - 4000 G + 5 L5 items
F2 (11,2) - COMBAT, 1 Minotaur + 2 L6 items
F3 (0,14) - 100000 G + 5 L5 items
F3 (2,14) - 1 G + 1 gem + 1 L1 item
F4 (2,6) - COMBAT, 3 Vulture Rocs + 2 L6 items
F4 (7,10) - COMBAT, 1 Vulture Roc + 2 L6 items
F4 (13,9) - COMBAT, 1 Vulture Roc + 2 L6 items
F4 (11,5) - remembered by 4 statues -> 10 L6 items
Castle Whiteshield (0,0) chest - 20000 G + 5 L4 items
Castle Whiteshield (0,6) chest - 100000 G + Ancient Artifact of Evil
Castle Whiteshield (0,10) chest - 100000 G + Ancient Artifact of Evil
Castle Whiteshield (2,8) chest - ALARM + 1000 G + 10 L3 items
Castle Whiteshield (5,15) chest - 10000 G + 5 L3 items
Castle Whiteshield (6,7) chest - say SMELLO -> ALARM + 5000000G
Castle Whiteshield (6,9) chest - say SMELLO -> ALARM + 10000 gems
Castle Whiteshield (7,3) chest - ALARM + 25000 G
Castle Whiteshield (7,13) chest - ALARM + 25000 G
Castle Whiteshield (8,3) chest - ALARM + 1000 G + 6 L3 items
Castle Whiteshield (8,13) chest - ALARM + 1000 G + 6 L3 items
Castle Whiteshield (10,15) chest - 10000 G + 5 L3 items
Castle Whiteshield (15,0) chest - 20000 G + 5 L4 items
Castle Bloodreign (0,4) chest - ALARM + 1200 G + 6 L3 items
Castle Bloodreign (0,8) chest - ALARM + 5000 G + 2000 gems
Castle Bloodreign (0,10) chest - ALARM + 25000 G
Castle Bloodreign (4,0) chest - Ancient Artifact of Good
Castle Bloodreign (4,9) chest - say NORTIC -> ALARM + 1000 G + 5000 gems
Castle Bloodreign (4,10) chest - say NORTIC -> ALARM + 2000000 G
Castle Bloodreign (6,0) chest - Ancient Artifact of Good
Castle Bloodreign (8,0) chest - Ancient Artifact of Evil
Castle Bloodreign (10,0) chest - Ancient Artifact of Evil
Castle Bloodreign (10,9) chest - say NORTIC -> ALARM + 1001 G + 5000 gems
Castle Bloodreign (10,10) chest - say NORTIC -> ALARM + 2000000 G
Castle Bloodreign (14,4) chest - ALARM + 999 G + 6 L3 items
Castle Bloodreign (14,6) chest - ALARM + 25000 G
Castle Bloodreign (14,10) chest - ALARM + 15000 G
Castle Dragontooth (5,11) chest - 25000 G + 5 L3 items
Castle Dragontooth (7,11) chest - 10000 G + 1000 gems
Castle Dragontooth (7,15) - 3 Quatloo Coins
Castle Dragontooth (9,14) - 5 Quatloo Coins
Castle Dragontooth (12,12) - Ancient Artifact of Neutrality
Castle Dragontooth (12,15) - 4 L6 items
Castle Dragontooth (13,7) chest - say 11 -> ALARM + 1000000 G + 5 L6 items
Castle Dragontooth (13,9) chest - say 11 -> ALARM + 4000000 G + 5000 gems
Castle Dragontooth (13,14) - 4 Quatloo Coins
Castle Dragontooth (15,15) - Ancient Artifact of Neutrality
Dragontooth Dungeon (10,15) chest - 10000 G
Dragontooth Dungeon (13,0) chest - 10000 G
Dragontooth Dungeon (15,3) chest - 10000 G
Dragontooth Dungeon (15,13) chest - 10000 G
Castle Greywind (0,8) - 5 L5 items
Castle Greywind (0,10) - day 50 yearly; 6 L6 items
Castle Greywind (0,12) - day 50 yearly; 1000000 G + 10000 gems
Castle Greywind (2,2) - 25000 G + 100 gems
Castle Greywind (5,2) - 5 L5 items
Castle Greywind (5,6) - 5 L5 items
Castle Greywind (5,10) - 25000 G + 100 gems
Castle Greywind (5,14) - 25000 G + 100 gems
Castle Greywind (8,0) - 25000 G + 100 gems
Castle Greywind (9,14) - 5 L5 items
Greywind Dungeon (10,2) - 1000000 G + 5 L5 items
Greywind Dungeon (13,10) - 1000000 G + 5 L5 items
Castle Blackwind (0,0) - day 60 yearly; 6 Precious Pearls of Y&B
Castle Blackwind (0,15) - 5 L5 items
Castle Blackwind (15,0) - day 60 yearly; 6 L6 items
Castle Blackwind (15,6) - 5 L5 items
Castle Blackwind (15,15) - 5 L5 items
Cyclops Cavern (0,15) chest - 50000 G + 100 gems
Cyclops Cavern (0,27) chest - 8888 G + 88 gems
Cyclops Cavern (1,20) - ERADICATION + Ancient Fizbin of Misfortune
Cyclops Cavern (2,2) chest - 87 G + Ancient Artifact of Good
Cyclops Cavern (4,2) chest - 175 G + Ancient Artifact of Neutrality
Cyclops Cavern (4,24) - 10000 G
Cyclops Cavern (9,16) - Ancient Jewelry
Cyclops Cavern (9,31) chest - 25000 G + 50 gems
Cyclops Cavern (10,21) - 6 L2 items
Cyclops Cavern (11,8) - Sacred Silver Skull
Cyclops Cavern (12,8) - Sacred Silver Skull
Cyclops Cavern (12,19) chest - 50000 G + 50 gems
Cyclops Cavern (14,5) chest - 50 G + 5000 gems
Cyclops Cavern (14,17) - Red Warriors Key
Cyclops Cavern (14,23) - 6 L2 items
Cyclops Cavern (17,7) chest - 500000 G
Cyclops Cavern (19,4) chest - 240 G + 5 L5 items
Cyclops Cavern (20,19) - 4 L3 items
Cyclops Cavern (21,25) - 3 L2 items
Cyclops Cavern (22,20) - 500 gems
Cyclops Cavern (23,23) - Green Eyeball Key
Cyclops Cavern (24,20) - 10000 G
Cyclops Cavern (25,0) chest - 100 G + Ancient Artifact of Neutrality
Cyclops Cavern (26,15) chest - 225 G + 5 L4 items
Cyclops Cavern (28,27) - Ancient Jewelry
Cyclops Cavern (29,1) chest - 90 G + Ancient Artifact of Good
Cyclops Cavern (31,11) chest - 6666 G + 66 gems
Arachnoid Cavern (3,1) - Yellow Fortress Key
Arachnoid Cavern (9,21) - Blue Unholy Key
Cursed Cold Cavern (2,24) - 10000 XP + Black Terror Key
Cursed Cold Cavern (9,28) - 10000 XP + Precious Pearl of Y&B
Cursed Cold Cavern (12,0) chest - 366 G + Ancient Artifact of Neutrality
Cursed Cold Cavern (12,14) chest - 522 G + Ancient Artifact of Evil
Cursed Cold Cavern (12,15) chest - 355 G + Ancient Artifact of Evil
Cursed Cold Cavern (15,3) - +50 Age + 1 L6 item
Cursed Cold Cavern (20,5) chest - 333 G + Ancient Artifact of Neutrality
Cursed Cold Cavern (21,8) - 10000 XP + Ancient Fizbin of Misfortune
Cursed Cold Cavern (22,19) - 10000 XP + Precious Pearl of Y&B
Cursed Cold Cavern (24,24) chest - 122 G + Ancient Artifact of Good
Cursed Cold Cavern (27,22) chest - 99 G + Ancient Artifact of Good
Cursed Cold Cavern (29,19) chest - 200000 G + 4 L4 items
Cursed Cold Cavern (30,8) chest - 100000 G + 2000 gems + 4 L4 items
Dragon Cavern (2,1) - King's Ultimate Power Orb
Dragon Cavern (3,2) - 250000 G + 5000 gems + 4 L6 items
Dragon Cavern (3,5) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (3,30) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (6,10) - 1000000 G
Dragon Cavern (7,11) - 1000000 G
Dragon Cavern (10,4) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (12,1) - 250000 G + 5000 gems + 4 L6 items
Dragon Cavern (13,3) - King's Ultimate Power Orb
Dragon Cavern (18,10) - 1000000 G
Dragon Cavern (19,11) - 1000000 G
Dragon Cavern (21,5) - King's Ultimate Power Orb
Dragon Cavern (22,4) - 250000 G + 5000 gems + 4 L6 items
Dragon Cavern (23,1) - 5000000 G + 10 L6 items
Dragon Cavern (24,6) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (25,4) - 250000 G + 5000 gems + 4 L6 items
Dragon Cavern (26,29) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (27,5) - King's Ultimate Power Orb
Dragon Cavern (28,16) - 1000000 G
Dragon Cavern (29,15) - 1000000 G
Dragon Cavern (29,16) - 1000000 G
Dragon Cavern (29,17) - 1000000 G
Dragon Cavern (29,25) - 50000 G + 500 gems + 4 L5 items
Dragon Cavern (30,16) - 1000000 G
Magic Cavern (26,3) chest - 500000 G + Gold Master Key
Ancient Temple of Moo (3,28) chest - 141 G + 3 L1 items
Ancient Temple of Moo (4,29) chest - 1000 G
Ancient Temple of Moo (7,4) - Sacred Silver Skull
Ancient Temple of Moo (12,23) chest - 209 G + 5 L2 items
Ancient Temple of Moo (14,23) chest - 6000 G + 60 gems
Ancient Temple of Moo (14,24) - Ancient Jewelry
Ancient Temple of Moo (17,5) chest - 500 G
Ancient Temple of Moo (17,7) - Sacred Silver Skull
Ancient Temple of Moo (22,27) chest - 2000 G
Ancient Temple of Moo (24,27) chest - 143 G + 3 L1 items
Ancient Temple of Moo (26,27) - Ancient Jewelry
Ancient Temple of Moo (27,0) chest - 149 G + 4 L1 items
Ancient Temple of Moo (27,6) - Sacred Silver Skull
Ancient Temple of Moo (27,15) - Sacred Silver Skull
Ancient Temple of Moo (28,7) chest - 3000 G
Ancient Temple of Moo (31,5) chest - 83 G + 100 gems
Slithercult Stronghold (0,17) - 1000 XP + Sacred Silver Skull
Slithercult Stronghold (2,25) chest - 200 G + 500 gems
Slithercult Stronghold (2,27) - 1000 XP + Precial Pearl of Y&B
Slithercult Stronghold (3,9) chest - 5000 G
Slithercult Stronghold (3,15) chest - 10000 G
Slithercult Stronghold (15,15) chest - 1000 XP + 5 Quatloo Coins
Slithercult Stronghold (20,8) chest - 3000 G
Slithercult Stronghold (23,3) chest - 3 L1 items
Slithercult Stronghold (25,13) chest - 45 G + 4 L1 items
Slithercult Stronghold (25,22) - 1000 XP + Ancient Fizbin of Misfortune
Slithercult Stronghold (26,14) - 1000 XP + Sacred Silver Skull
Slithercult Stronghold (27,21) chest - 50000 G
Slithercult Stronghold (28,28) - 1000 XP + Ancient Artifact of Neutrality
Slithercult Stronghold (31,29) chest - 500 G + 4 L2 items
Slithercult Stronghold (31,30) chest - 20000 G
Slithercult Stronghold (31,31) chest - 1000 G + 1000 gems
Fortress of Fear (2,14) chest - 25000 G + Ancient Artifact of Good
Fortress of Fear (4,14) chest - 5 L3 items
Fortress of Fear (5,1) chest - 20000 G + Ancient Artifact of Neutrality
Fortress of Fear (24,1) chest - 2000 gems + Precious Pearl of Y&B
Fortress of Fear (26,11) chest - 4 L5 items
Fortress of Fear (27,11) chest - Hologram Sequencing Card 001
Fortress of Fear (28,30) chest - 15000 G + Ancient Artifact of Good
Fortress of Fear (30,30) chest - 5 L3 items
Halls of Insanity (1,17) chest - 66000 G
Halls of Insanity (3,18) - King's Ultimate Power Orb
Halls of Insanity (5,17) chest - 666 G + 666 gems
Halls of Insanity (7,30) chest - 66 G + 5 L4 items
Halls of Insanity (8,28) chest - 666 G + Hologram Sequencing Card 002
Halls of Insanity (9,6) chest - 1000000 G
Halls of Insanity (10,26) chest - 333 G + Ancient Artifact of Evil
Halls of Insanity (13,29) chest - 333 G + 5 L4 items
Halls of Insanity (16,26) chest - 312 G + Ancient Artifact of Evil
Halls of Insanity (21,29) chest - 101 G + 10 L3 items
Halls of Insanity (26,4) chest - 66000 G
Halls of Insanity (26,30) chest - CURSED + 66 G
Halls of Insanity (28,3) - King's Ultimate Power Orb
Halls of Insanity (30,4) chest - 666 G + 666 gems
Dark Warrior Keep (1,7) chest - 25000 G + 5 L4 items
Dark Warrior Keep (5,10) chest - 8000 G + 5 L3 items
Dark Warrior Keep (5,20) chest - 5000 G + 5 L3 items
Dark Warrior Keep (15,1) chest - 1000 G + Ancient Artifact of Neutrality
Dark Warrior Keep (16,1) chest - 1000 G + Ancient Artifact of Neutrality
Dark Warrior Keep (17,1) chest - 1000 G + Hologram Sequencing Card 003
Dark Warrior Keep (18,8) chest - 100000 G + 6 L5 items
Dark Warrior Keep (30,1) - King's Ultimate Power Orb
Dark Warrior Keep (30,2) - King's Ultimate Power Orb
Dark Warrior Keep (30,6) chest - 15000 G + 5 L4 items
Dark Warrior Keep (30,14) chest - 10000 G + 5 L4 items
Dark Warrior Keep (30,30) chest - 3000 G + 5 L3 items
Cathedral of Carnage (1,26) - say WEEDS -> 1000000 G + 10000 gems +
Hologram Sequencing Card 004
Cathedral of Carnage (25,15) - remove field -> King's Ultimate Power Orb
Cathedral of Carnage (25,17) - remove field -> King's Ultimate Power Orb
Tomb of Terror (5,9) chest - CURSED + Ancient Artifact of Good
Tomb of Terror (8,2) chest - CURSED + Ancient Artifact of Evil
Tomb of Terror (8,6) chest - CURSED + Ancient Artifact of Evil
Tomb of Terror (11,9) chest - CURSED + Ancient Artifact of Good
Tomb of Terror (12,2) - King's Ultimate Power Orb
Tomb of Terror (12,6) - King's Ultimate Power Orb
Tomb of Terror (18,2) chest - CURSED + Hologram Sequencing Card 005
Tomb of Terror (18,6) chest - CURSED + 6 L6 items
Tomb of Terror (18,10) chest - CURSED + 6 L5 items
Tomb of Terror (24,10) chest - CURSED + 6 L5 items
Tomb of Terror (30,4) chest - CURSED + COMBAT, 1 Vampire King + 6 L6 items
Tomb of Terror (30,10) chest - CURSED + 6 L5 items
Maze from Hell (1,1) - King's Ultimate Power Orb
Maze from Hell (1,30) - King's Ultimate Power Orb
Maze from Hell (7,25) chest - 2000 G + 6 L6 items
Maze from Hell (8,15) chest - 2000 G + 6 L6 items
Maze from Hell (15,1) chest - 2000 G + 6 L6 items
Maze from Hell (19,19) - King's Ultimate Power Orb
Maze from Hell (27,23) chest - 1000 G + Hologram Sequencing Card 006
Aft Storage Sector (1,12) - King's Ultimate Power Orb
Aft Storage Sector (1,14) - King's Ultimate Power Orb
Aft Storage Sector (14,8) - King's Ultimate Power Orb
Alpha Engine Sector (0,4) - King's Ultimate Power Orb
Alpha Engine Sector (0,14) - King's Ultimate Power Orb
Alpha Engine Sector (15,1) - King's Ultimate Power Orb
Alpha Engine Sector (15,9) - King's Ultimate Power Orb
Beta Engine Sector (1,7) - King's Ultimate Power Orb
Beta Engine Sector (1,15) - King's Ultimate Power Orb
Beta Engine Sector (10,1) - King's Ultimate Power Orb
Beta Engine Sector (14,7) - King's Ultimate Power Orb
Main Engine Sector (1,8) - King's Ultimate Power Orb
Main Engine Sector (8,8) - King's Ultimate Power Orb
Main Engine Sector (11,8) - King's Ultimate Power Orb
Main Engine Sector (14,8) - King's Ultimate Power Orb
Central Control Sector (1,12) - 5 L6 items + 3000000 XP
Central Control Sector (11,13) - 5 L6 items + 2000000 XP
Central Control Sector (14,14) - Interspatial Transport Box + 4000000 XP


MONSTER CHART
-------------

K - short for "thousand"
M - short for "million"
HP - hit points
AC - armor class
Spd - speed
At - number of attacks; "P" means the monster attacks the whole party at once
Dam - damage done per attack that connects
DT - damage type
R - whether attack is ranged or not
BT - possible inflicted condition
Exp - experience gained
GP - gold gained
Gem - gems gained
I - level of item that monster can drop (incomplete, especially for weak foes)
Resistances - this information from the vague and incomplete hint book
C = Cold damage
E = Electricity damage
F = Fire damage
P = Poison/Acid damage
En = Energy damage
Ma = Magical damage
EL = Fire + Electricity + Cold + Poison/Acid damage
Ph = Physical damage
Hi = High resistance to that type of damage
VHi = Very high resistance to that type of damage
Im = Immune to that type of damage

Name HP AC Spd At Dam DT R BT Exp GP Gem I Resistances
Archer 100 15 35 4 5-30 Ph Y 20K 2000 40 EL (Some)
Barbarian 175 15 30 2 2-60 Ph Y 25K 600 0 Some EL (Some)
Black Knight 375 30 50 7 4-160 Ph Y Wea 100K 8000 0 4 EL (Some)
Bubble Man 15 0 15 1 1-6 Ma Y 750 0 0 P (Im)
Bugaboo 60 15 22 2 2-24 Ma 4000 0 8 EL (Some) Ma(VHi)
Candle Creep 70 5 8 2 2-10 F Y 3000 0 5 E (Im) Ph,P(Some)
Carnage Hand 40 25 20 1 60-120 Ph 10K 0 30 Ma (VHi)
Castle Guard 75 10 12 1 2-80 Ph BrA 10K 0 0
Cleric of Moo 100 10 20 P 2-36 E Y 32K 1500 30
Cobra Fiend 50 15 25 1 2-30 Ph Slp 4000 0 5 Ma (Some)
Cryo Spore 40 3 12 P 4-16 C 6000 0 20 C (Im) E,P (VHi)
Cult Leader 300 15 25 1 5-75 Ph Y Slp 30K 10K 25 Ma (Some)
Cursed Fool 40 8 15 3 3-9 Ph Cur 3500 100 10
Cyclops 500 25 40 2 6-150 Ph Con 150K 10K 0
Cyclops King 1000 25 40 3 6-150 Ph Con 300K 100K 0
Dark Pegasus 125 20 40 4 2-40 Ph Con 40K 0 0
Death Agent 300 15 30 2 10-100 P Poi 70K 0 20
Death Locust 100 20 30 4 4-32 Ph Dis 16K 0 0 Some EL (Low)
Death Snake 500 25 90 1 4-200 Ph Par 150K 0 0
Dino Beetle 70 10 18 6 3-15 Ph 4000 200 0
Dinosaur 500 10 12 2 5-500 Ph 80K 0 0 EL (Some)
Draconi 125 10 20 2 3-60 Ph 20K 800 0 3
Dragon Lord 10000 75 150 P 1000 En Y 10M 250K 1K 6 EL (VHi)
Dragon Worm 400 35 45 P 100 P Poi 150K 5000 60 4
ED-409 400 40 75 3 50-100 En Y 120K 0 100 Ph,EL (Some)
Evil Eye 100 25 35 4 50 Ma Y Ins 60K 0 30
Evil Ranger 100 20 20 3 4-24 Ph Y 12K 1000 25
Eye Master 200 25 35 4 75 Ma Y Ins 200K 0 350 6 Ma (VHi)
Fire Lizard 150 10 30 2 2-50 F Y 25K 0 0 F (Im)
Fire Stalker 75 20 40 3 3-30 F 30K 100 10 Ph,F (Im) E (VHi)
Gargoyle 125 15 30 4 3-45 Ph Par 30K 800 10
Ghost 100 13 25 1 10-100 En Age 32K 0 25 3 Ph (Im)
Ghoul 100 15 16 4 3-18 Ph Wea 16K 250 0 Ph (Some)
Giant Spider 30 14 25 8 2-8 Ph Poi 3000 0 3 Some EL (Some)
Goblin 10 3 14 1 3-9 Ph Y 400 10 0
Great Hydra 5000 60 75 12 12-144 Ph Poi 4M 50K 100 6
Green Dragon 800 40 60 P 250 C Y 500K 25K 500 5 C,E (VHi)
Guardian 250 20 15 1 75-150 Ph 40K 0 10 3 EL (VHi)
Iron Wizard 200 30 50 2 50 En Y 25K 0 30
Jouster 600 35 50 1 20-400 Ph 180K 10K 0
Kudo Crab 2500 80 80 P 8-240 Ph BrA 2M 40K 0 6 EL,Ma (VHi)
Lich 200 12 50 P 5-25 Ma Y Dea 120K 10K 100 5 Ph (VHi)
Mad Dwarf 75 10 16 1 4-20 Ph 2500 100 15 EL (Some)
Magic Mantis 50 12 30 2 2-20 Ph Poi 3500 0 10 Ma (Some)
Major Demon 333 16 33 6 2-40 Ph Par 100K 3333 33 4 F,Ma (VHi)
Major Devil 666 33 66 4 2-80 Ph Unc 250K 6666 66 5 F (Im)
Medusa 1000 40 60 P 8-64 Ma Y Sto 3M 10K 200 6 Ma (VHi)
Mini Dragon 150 20 30 P 50 F Y 18K 2500 100 F (Im)
Minotaur 1000 90 80 2 3-300 Ph Dea 3M 100K 100 6
Minotaur King 2500 90 80 3 3-300 Ph Dea 6M 100K 30K 6 Ma (VHi)
Moo Master 400 20 40 P 5-75 E Y 250K 6000 200 5
Moose Rat 40 4 16 2 2-16 Ph 1200 0 0 EL (Low)
Mummy 250 15 20 2 2-80 Ph Dis 120K 1000 25 4 Ph,E,C,P,En (VHi)
Mummy King 500 15 20 3 2-80 Ph Dis 250K 1000 500 Ph,E,C,P,En (VHi)
Mystic Cloud 50 18 40 P 4-16 Ma Y MP 30K 0 25 Ma (Im)
Ninja 45 15 35 4 2-8 P 3000 30 0 All (Low)
Octobeast 3000 40 100 8 5-250 Ph Wea 3M 50K 50 EL (Hi)
Oh No Bug 40 8 30 3 3-9 Ph 1000 0 0 Some EL (VHi)
Ogre 60 10 15 2 2-32 Ph Y 2500 50 5 EL (Some)
Orc Warrior 25 5 12 1 2-16 Ph Y 600 20 0 EL (Some)
Paladin 175 30 30 5 3-90 Ph Y 50K 4000 25 EL (Some)
Phantom 50 12 20 1 4-16 Ma Age 16K 0 15 Ph (VHi)
Phase Head 20 10 25 1 2-8 Ph Con 4000 0 5 EL (Some)
Pirana 40 20 30 8 3-9 Ph 10K 0 0
Plasmoid 100 5 17 3 4-12 P BrW 8000 500 10
Priest of Moo 200 20 40 P 4-60 E Y 120K 6000 45 EL (Some)
Rat Overlord 250 4 16 4 2-16 Ph 8000 0 0
Reaper 150 15 18 1 4-80 Ma Y 50K 0 20 Ph (VHi)
Scorpia 50 5 10 P 3-12 P Poi 5000 50 10
Screamer 10 10 25 P 2-8 En Ins 1750 0 5 En (Im)
Shadow Rogue 50 15 22 2 3-18 Ph Y Poi 12K 500 50
Skeleton 20 2 18 2 2-12 Ph 1000 0 5 Ph (Hi) EL (Low)
Sonic Ninja 75 20 20 8 3-30 Ph 20K 500 0 En (Hi)
Sorcerer 100 10 40 P 8-80 C Y 50K 2000 100 4
Spirit Shield 100 35 80 2 6-120 Ph 60K 0 0 Ph (VHi)
Sprite 15 13 18 2 2-6 E Cur 2500 40 10 Ph (Hi) Ma (Hi)
Terminator 1000 100 200 1 1K-4K En Y Era 3M 0 200 Ph (Im) EL (VHi)
Top Jouster 1000 35 50 2 20-400 Ph 300K 10K 0 6
Toxic Worm 300 25 60 2 2-60 Ph Poi 90K 0 0 EL (Some)
Tree Golem 150 10 6 2 2-50 Ph 16K 200 10 Ma (VHi)
Troll 125 15 25 3 3-45 Ph 50K 2500 20
Vampire 400 30 45 3 10-100 Ph MP 250K 7500 50 5 Some EL (VHi)
Vampire Bat 5 5 20 2 2-4 Ph Poi 250 0 0
Vampire King 1000 30 45 4 10-100 Ph MP 500K 25K 5K 6 Some EL (VHi)
Vulture Roc 2000 50 100 2 5-250 Ph Par 2M 25K 0 F,E,P (Some)
Werewolf 500 30 40 2 8-120 Ph Dis 150K 0 25
Wicked Witch 50 8 16 P 4-16 Ma Y CuI 16K 300 15 3
Wild Fungus 25 0 5 P 3-12 E 2000 0 10 E,C (Im)
Wizard 250 20 80 1 1000 Ma Y 240K 15K 200 5 EL,En,Ma (VHi)
Zombie 35 2 2 2 3-18 Ph Dis 1800 0 6 Ph,E (Hi)


ARENA FIGHTS
------------

Each arena fight will one of the appropriate feature enemies, plus a random
variety of lower-numbered foes.

<1 Bubble Man, Goblin, Orc Warrior, Skeleton, Vampire Bat
1 Screamer 20 Mini Dragon 39 Gargoyle 58 Priest of Moo
2 Oh No Bug 21 Plasmoid 40 Ghost 59 Toxic Worm
3 Moose Rat 22 Carnage Hand 41 Draconi 60 Dragon Worm
4 Wild Fungus 23 Ghoul 42 Sonic Ninja 61 Cyclops
5 Zombie 24 Castle Guard 43 Evil Eye 62 Major Devil
6 Candle Creep 25 Phantom 44 Guardian 63 Green Dragon
7 Mad Dwarf 26 Pirana 45 Paladin 64 Jouster
8 Ninja 27 Evil Ranger 46 Dark Pegasus 65 Wizard
9 Magic Mantis 28 Shadow Rogue 47 Reaper 66 Death Snake
10 Ogre 29 Tree Golem 48 Sorcerer 67 Vampire
11 Bugaboo 30 Wicked Witch 49 Lich 68 Werewolf
12 Phase Head 31 Iron Wizard 50 Spirit Shield 69 Terminator
13 Giant Spider 32 Death Locust 51 Troll 70 Great Hydra
14 Sprite 33 Archer 52 Major Demon 71 Vulture Roc
15 Dino Beetle 34 Mystic Cloud 53 Dinosaur 72 Kudo Crab
16 Cobra Fiend 35 Barbarian 54 ED-409 73 Medusa
17 Scorpia 36 Cleric of Moo 55 Black Knight 74 Minotaur
18 Cryo Spore 37 Fire Lizard 56 Death Agent 75 Octobeast
19 Cursed Fool 38 Fire Stalker 57 Mummy 76+ Dragon Lord


ITEMS
-----

(This section is incomplete in areas where information was gathered by
experiment.)

Item level corresponds to item levels in the treasure charts above. If an
item has more than one modifier, the material, elemental enchantment, or
attribute enchantment (but not spell) may be of lower level; single-modifier
items are never of lower level. Level 6 items cannot have more than one
modifier; because of this, Level 5 items are actually potentially more
powerful, as they can have all the properties of Level 6 items other than
spells.

ITEM MATERIALS
Items made out of common or rare materials can be duplicated; items made
out of precious materials cannot.

Common Material +To Hit +To Dam +AC Value Multiplier Item Levels
Wooden -3 -3 -3 0.1 1
Leather -4 -6 0 0.25 1
Brass +3 -4 -2 0.5 1-3
Bronze +2 -2 -1 0.75 1-3
Iron +1 +2 +1 2 2-4
Silver +2 +4 +2 5 2-4
Steel +3 +6 +4 10 2-4
Gold +4 +8 +6 20 3-5
Platinum +6 +10 +8 50 4-5

Rare Material +To Hit +To Dam +AC Value Multiplier Item Levels
Glass 0 0 0 2 1
Coral +1 +1 +1 3 1-2
Crystal +1 +1 +1 5 1-2
Lapis +2 +2 +2 10 1-3
Pearl +2 +2 +2 20 2-3
Amber +3 +3 +3 30 2-4
Ebony +4 +4 +4 40 3-4
Quartz +5 +5 +5 50 4

Precious Material +To Hit +To Dam +AC Value Multiplier Item Levels
Ruby +6 +12 +10 60 4-5
Emerald +7 +15 +12 70 4-5
Sapphire +8 +20 +14 80 5
Diamond +9 +30 +16 90 5
Obsidian +10 +50 +20 100 5-6

ITEM ELEMENTAL ENCHANTMENTS

NB: "Power" is both an Energy modifier and a Might modifier.

Fire Name Resistance Damage Item Levels
Burning +5 +2 1
Fiery +7 +3 1-2
Pyric +9 +4 1-3
Fuming +12 +5 2-4
Flaming +15 +10 2-4
Seething +20 +15 3-5
Blazing +25 +20 5 No duplication
Scorching +30 +30 5-6 No duplication

Electrical Name Resistance Damage Item Levels
Flickering +5 +2 1
Sparking +7 +3 1
Static +9 +4 1-3
Flashing +12 +5 2-4
Shocking +15 +10 2-4
Electric +20 +15 3-5 No duplication
Dyna +25 +20 4-6 No duplication

Cold Name Resistance Damage Item Levels
Icy +5 +2 1-2
Frost +10 +4 1-3
Freezing +15 +5 3-4
Cold +20 +10 3-5 No duplication
Cryo +25 +20 4-6 No duplication

Acid/Pois. Name Resistance Damage Item Levels
Acidic +10 +2 1-2
Venemous [sic] +15 +4 1-2
Poisonous +20 +8 2-4
Toxic +25 +16 3-4 No duplication
Noxious +40 +32 5-6 No duplication

Energy Name Resistance Damage Item Levels
Glowing +5 +2 1
Incandescent +7 +3 1-2
Dense +9 +4 1-3
Sonic +11 +5 2-4
Power +13 +10 3-4
Thermal +15 +15 3-5
Radiating +20 +20 4-5 No duplication
Kinetic +25 +30 5-6 No duplication

Magical Name Resistance Damage Item Levels
Mystic +5 +5 1-3
Magical +10 +10 3-4
Ectoplasmic +20 +20 5-6 No duplication

ITEM ATTRIBUTE ENCHANTMENTS

Might Intellect Personality Speed Bonus Item Levels
Might Clever Buddy Quick +2 M1 I1 P1 S1
Strength Mind Friendship Swift +3 M1-2 I1 P2 S1
Warrior Sage Charm Fast +5 M1-2 I2-3 P3 S1-3
Ogre Thought Personality Rapid +8 M2-4 I2-4 P3-4 S2-4
Giant Knowledge Charisma Speed +12 M3-4 I3-5 P2-5 S2-5
Thunder Intellect Leadership Wind +17 M4-5 I3-5 P3-5 S3-5
Force Wisdom Ego Accelerator +23 M4-5 I4-5 P4-5 S4-5
Power Genius Holy Velocity +30 M5 I5-6 P5-6 S5-6
Dragon +38 5
Photon +47 5-6

Accuracy Bonus Item Levels
Sharp +3 1
Accurate +5 1-3
Marksman +10 2-4
Precision +15 3-5
True +20 4-5 No duplication
Exacto +30 5-6 No duplication

Luck Bonus Item Levels
Clover +5 1
Chance +10 1-2
Winners +15 2-3
Lucky +20 3-4
Gamblers +25 4-5 No duplication
Leprechauns +30 5-6 No duplication

Hit Points Bonus Item Levels
Vigor +4 1
Health +6 2
Life +10 2-4
Troll +20 3-5
Vampiric +50 5-6

Magic Pts. Bonus Item Levels
Spell +4 1-2
Castors +8 1-3
Witch +12 2-4
Mage +16 4-5
Archmage +20 5
Arcane +25 5-6

Armor Class Bonus Item Levels
Protection +2
Armored +4 2-3
Defender +6 2-3
Stealth +10 3-5 No duplication
Divine +16 5-6 No duplication

Thievery Bonus Item Levels
Mugger +4 1
Burgler [sic] +6
Looter +8 2-3
Brigand +10 2-3
Filch +12 3-4
Thief +14 4
Rogue +16 4-5
Plunder +18 5
Criminal +20 5
Pirate +25 5-6

SPELLS

Items empowered to cast spells associated with Level 5 or Level 6 items
cannot be duplicated.

Level 1 items - Light, Awaken, First Aid, Flying FIst, Revitalize, Cure Wounds,
Sparks, Protection From Elements, Pain; Detect Magic, Elemental
Arrow, Energy Blast, Sleep, Create Rope, Toxic Cloud
Level 2 items - Turn Undead, Silence, Blessed, Holy Bonus, Power Cure, Heroism;
Jump, Acid Stream, Levitate, Wizard Eye, Identify Monster,
Lightning Bolt, Lloyd's Beacon, Power Shield; Nature's Cure
Level 3 items - Immobilize, Cold Ray, Cure Poison, Acid Spray; Detect Monster,
Fireball, Time Distortion, Feeble Mind; Water Walk, Frost Bite
Level 4 items - Cure Disease, Cure Paralysis, Paralyze, Create Food; Teleport,
Finger of Death, Super Shelter, Dragon Breath; Nature's Gate,
Deadly Swarm
Level 5 items - Town Portal, Stone to Flesh, Half For Me, Raise Dead; Recharge
Item, Fantastic Freeze, Duplication, Disintegration,
Etherealize
Level 6 items - Moon Ray, Mass Distortion, Holy Word, Resurrect, Divine
Intervention; Dancing Sword, Enchant Item, Incinerate, Mega
Volts, Inferno, Implosion, Star Burst; Prismatic Light,
Elemental Storm

HIRELINGS
---------

Allan Bow Male Good Human Archer L3 (4000 XP) Start Cost 180 G/day
Mgt 16 Age 21 Cutlass L1 Sorcerer spells
Int 16 Pathfinder Chain Mail Raven's Guild Member
Per 8 Swimmer Short Bow
End 18
Spd 13
Acy 21
Lck 11

Fineous Male Neutral Human Druid L3 (3000 XP) Start Cost 180 G/day
Mgt 7 Age 22 Mace L3 Druid spells
Int 11 Dir. Sense Leather Armor Raven's Guild Member
Per 19 Swimmer
End 17
Spd 18
Acy 13
Lck 14

Sir Galant Male Good Human Knight L8 (96000 XP) Start Cost 1280 G/day
Mgt 26 Age 26 Halberd 5 Arena Wins
Int 13 Arms Master Plate Mail
Per 13 Crusader Crossbow
End 21 Navigator Iron Helm
Spd 18 Swimmer Silver Boots
Acy 17 Warrior Gauntlets
Lck 16 Yellow Fortress Key

Darlana Female Good Dwarf Cleric L7 (48000 XP) Start Cost 980 G/day
Mgt 13 Age 27 Hammer L7 Cleric spells
Int 14 Crusader Splint Mail Raven's Guild Member
Per 25 Danger Sense Iron Helm Albatross Guild Member
End 16 Swimmer Fast Boots Falcon's Guild Member
Spd 17 Friendship Robes
Acy 14
Lck 19

Wartowsan Male Evil Human Ninja L11 (768000 XP) Start Cost 2420 G/day
Mgt 19 Age 31 Steel Naginata 10 Arena Wins
Int 16 Thievery 37 Silver Ring Mail
Per 16 Arms Master Iron Crossbow
End 23 Body Builder Rogue Gauntlets
Spd 28 Crusader Lucky Charm
Acy 19 Swimmer Life Belt
Lck 23 Blue Unholy Key

Lone Wolf Female Neutral Elf Ranger L12 (2048000 XP) Start Cost 2880 G/day
Mgt 19 Age 36 Silver Grand Axe L12 Druid spells
Int 25 Crusader Gold Chain Mail Raven's Guild Member
Per 25 Merchant Silver Long Bow Albatross Guild Member
End 23 Mountaineer Precision Gauntlets Falcon's Guild Member
Spd 16 Pathfinder Ebony Medal Buzzard's Guild Member
Acy 15 Spot S. Doors Mystic Cape
Lck 21 Red Warriors Key

Charity Female Good Human Paladin L18 (8192000 XP) Start Cost 6480 G/day
Mgt 18 Age 34 Steel Hammer L13 Cleric spells
Int 20 All Skills Steel Plate Armor Raven's Guild Member
Per 30 Sonic Tiara Albatross Guild Member
End 25 Thunder Charm Falcon's Guild Member
Spd 21 Charisma Scarab Buzzard's Guild Member
Acy 20 Friendship Necklace
Lck 26

Son of Abu Male Neutral Gnome Robber L22 (11264000 XP) Start Cost 9680 G/day
Mgt 22 Age 47 Steel Broad Sword 3 Arena Wins
Int 22 Thievery 79 Ruby Chain Mail
Per 22 All Skills Ebony Crossbow
End 30 Steel Shield
Spd 28 Toxic Broach
Acy 33 Cryo Boots
Lck 40 Stealth Scarab
Pirate Ring
Black Terror Key

Lord Bruno Male Evil Human Barbarian L40 (30208000 XP) Start Cost 32000 G/day
Mgt 60 Age 61 Platinum Great Axe 25 Arena Wins
Int 40 All Skills Platinum Scale Armor
Per 50 Sapphire Sling
End 70 Blazing Plat. Helm
Spd 35 Cryo Plat. Gauntlets
Acy 40 Shocking Lead. Cloak
Lck 35 Power Belt

The Raven Male Evil Human Sorcerer L50 (40960000 XP) Start Cost 50000 G/day
Mgt 25 Age 134 Diamond Dagger L17 Sorcerer spells
Int 130 All Skills Plat. Padded Armor Raven's Guild Member
Per 90 Arcane Scarab Albatross Guild Member
End 45 Genius Ring Falcon's Guild Member
Spd 60 Kinetic Cloak Buzzard's Guild Member
Acy 40 Ectoplasmic Amulet Eagle's Guild Member
Lck 55 Vampiric Ring
Gold Master Key
 
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