MegaMan Network Transmission

MegaMan Network Transmission

17.10.2013 08:53:59
Version 1.07
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=- MegaMan Network Transmission (GameCube) -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Written By: Ryan "MetroidMoo" Ammerman

GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 274 KB
FIRST RELEASED ..................... August 20, 2003
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.07

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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< TABLE OF CONTENTS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

1) Version History
2) Introduction
3) Story
4) Controls
5) Chip Battle System
[5.1] What Are Chips?
[5.2] Organizing Your Folder
[5.3] Obtaining Chips
[5.4] Program Advances
6) Items
7) Shops
8) Walkthrough
[8.1] Peace At Last...?
[8.2] Where's Roll?
[8.3] We Didn't Start The Fire!
[8.4] Surfin' The Net
[8.5] Suspicious Events Part I
[8.6] Suspicious Events Part II
[8.7] The Zero Account
[8.8] The Dark Side Of The 'Net
[8.9] The Final Destination
9) Boss Strategies
10) Chip Library
11) Chip Locations
12) Power-Up Locations
[12.1] PowerUP
[12.2] HPMemory
[12.3] MemUP
[12.4] RegUp
[12.5] BckupChp
13) Secrets
14) Credits
15) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 1) VERSION HISTORY ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
VERSION 1.07 - SEPTEMBER 26, 2004
Updated e-mail address.

VERSION 1.06 - SEPTEMBER 9, 2003
Tweaked the format of the guide slightly.

VERSION 1.05 - SEPTEMBER 1, 2003
Added more maximum chip limits, chip locations, and information on ExCdHnt2
in the Secrets section.

VERSION 1.0 - AUGUST 20, 2003
First (and complete!) version of the guide. It's still missing a few odds
and ends such as chip locations, but the important parts are finished.


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=~ 2) INTRODUCTION ~=
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The Blue Bomber makes his first appearance on Nintendo's GameCube!

The WWW crime organization has put forth a Zero Virus (care to take a guess
at what it looks like? *cough*Zero*cough*) capable of infecting Net Navis
across the globe. It's now up to Lan and MegaMan.EXE to save the world..again!

MegaMan Network Transmission combines the battle-style of Battle Network
with the classic side-scrolling action of Mega Man games from the past.
Utilizing data called "battle chips," MegaMan.EXE tackles the bad guys on the
Internet with his real world pal Lan, as they try to foil the WWW's plan for
domination of the electronic world.

Part of what makes MMNT so entertaining is all of the nostalgia Capcom has
included from the NES Mega Man games, including the lovable instant-death
beams featured in Quick Man's stage from Mega Man 2. In fact, many of the
bosses that you encounter are from the past! Their appearances might have been
slightly/grossly formatted for the Battle Network universe, but they are still
the same ole 'bot. Unfortunately, if you haven't touched on the NES games,
you will be missing out on a lot of what is inside Network Transmission!

Overall, MegaMan Network Transmission is an excellent game, although I have
a few major complaints with it. At the beginning, MegaMan.EXE's buster is
nigh worthless, requiring you to shoot an enemy 6+ times before it vanishes
into cyberdust. Yes, you do have chips to attack with, but they do not last
forever! But, once you manage to collect a few PowerUPs, enemies become much
more manageable, and that's when MMNT is truly fun!

One more thing...

Why does Capcom insist on using MegaMan.EXE to celebrate the Blue Bomber's
15th anniversary? Why not just use the original Mega Man?


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=~ 3) STORY ~=
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Network Transmission's storyline, from the instruction manual...

EVIL ON THE INTERNET!

BY THE YEAR 200X...
The rapid development of the Internet has brought about the "network era."
Everyone carries personal handheld terminals known as PETs.

PETS AND NET NAVIS
PETs are the evolved version of a cell phone. You can use them to make calls
and send e-mail, and also to load and read books and newspapers. But the most
incredible advancement is that each PET contains an artificial robot, called a
Net Navi, that you can send through cyberspace to explore the Internet and
perform various tasks online.

VIRUS BUSTING
Electronic living makes life very convenient. But it's not all perfect.
Computer viruses spread like wildfire through cyberspace. People must equip
their Net Navis with fighting programs known as battle chips to combat these
evil viruses. Fighting computer viruses is called "virus busting."

ZERO ATTACKS!
It's been a month since MegaMan and Lan foiled the evil plans of the WWW
crime organization. The grateful citizens thought they were at last free of
computer viruses. But in the last few days the Zero virus has run rampant
through cyberspace, causing massive damage!

OUR HEROES GET AN S.O.S.!
Right now, the little hero who stopped WWW is blowing off his homework,
while MegaMan is reminding him to get cracking. Just as it seems there are no
more excuses, Lan gets an urgent e-mail from his friend Mayl. Her Net Navi is
missing! Lan jumps at the chance to escape his homework, and quickly heads out
to search for Roll.

What dangers lurks behind Roll's disappearance? Can Lan and MegaMan stop
its wild rampage?


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=~ 4) CONTROLS ~=
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This section describes the basic controls.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< REAL WORLD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Control Stick -> Move cursor

Control Pad -> Move cursor

Start -> Display PET menu

A Button -> Confirm

B Button -> Cancel

L Button -> Previous page

R Button -> Next Page


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< CYBERSPACE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Control Stick -> Move MegaMan

Control Pad -> Move MegaMan

Start -> Display PET menu

A Button -> Jump

B Button -> Fire MegaBuster (Hold to charge, if applicable)

X Button -> De/Activate Standby mode

Y Button -> Use chip

Z Button -> Open Custom screen

L Button -> Switch to previous chip

R Button -> Switch to next chip


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=~ 5) CHIP BATTLE SYSTEM ~=
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This sections provides an overview of Network Transmission's chip system.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.1] WHAT ARE CHIPS? >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
MegaMan's arm cannon alone doesn't make the grade when it comes to battling
viruses in Cyberspace, so Lan transmits data of weapons and abilities to our
blue hero in the form of "battle chips." Chips can do a colossal variety of
things, including recovering lost health, throwing bombs, or even summoning
Navis to come to your aid!

If you have played any of the Battle Network games on the GBA, you already
know how this works! At the top of the screen is the Custom Gauge, and when
this meter fills up the entire way, press the Z button to open up the Custom
Screen. This is where you choose the chips you want to use.

You can only select up to 5 different chips to send to MegaMan at one time.
However, unlike the Battle Network series, there are no letter codes to keep
track of here, so pick whatever ya like! Once you have confirmed your picks,
the Custom Gauge empties and slowly starts to refill, and when it is full once
again, you can throw together another batch of chips for MegaMan.

After leaving the Custom screen, it's time to put those chips to good use!
You can switch between your current chips with L and R, and use Y to activate
the desired chip. Activating a chip depletes some of MegaMan's MP, and it also
removes one chip from your stockpile. While MP gradually regenerates, the only
way to restore chips is to jack out. Keep that in mind! Use chips when it is
necessary! You will not fare too well against a boss if nearly all of your
chips are gone!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.2] ORGANIZING YOUR FOLDER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
While Lan starts out with his own set of 20 chips at the outset of the game,
you will need to switch out old chips for newer, more powerful ones sooner or
later. You could simply toss any ordinary chip just to fill up space, of
course, but a strategy is crucial for tackling many bosses!

Your chip folder can be thought of as a "deck" of 20 cards. If you've played
a game like Magic: The Gathering, you know that no one deck is completely
unstoppable (perhaps that's debatable, but moving along...), and it must be
edited based on your opponent, assuming you have an idea of what he/she will
use. The same applies here. If you know you are going to battle a fire-element
enemy, you should have some water-element chips, as an example. For those who
don't know, here are the elemental weaknesses:

Fire beats Wood
Wood beats Electricity
Electricity beats Water
Water beats Fire

To make a decent folder, you should include a mix of cannons, bombs, swords,
and support chips. Filling a folder with only a couple types creates problems
for you somewhere down the line. Be sure to have some elemental attacks, too,
as you never know what you might encounter!

An optional strategy is to set a default chip (use the Z button on the
Folder screen), and this default chip always appears on your Custom screen
every time you open it. Some chips, such as Invis3, are invaluable for boss
fights! Collect RegUPs so you can set a more powerful chip as your default!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.3] OBTAINING CHIPS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Chips can be acquired in a variety of ways, including the following...

-----------------
Defeating Enemies
-----------------
Whenever you destroy a virus, it may leave behind energy, Zenny, or a chip.
However, in order for this to happen, you must score a high enough virus
busting level. The game does not tell you what your level is (except for
bosses), so you kinda need to guess at it.

Generally, your virus busting level works off two criteria: how fast you
delete the virus and how much damage (if any) you take from the fight. In
other words, the better you fight, the better your chances are at netting a
chip! Use your own chips to help defeat enemies more quickly.

------------------
Opening Data Cubes
------------------
Throughout your adventures in the Cyberworld, MegaMan encounters types of
Data Cubes that hold items. Some of these may contain chips!

--------
Shopping
--------
Only two shops (Higsby's and NumberMan's) are found in Network Trans-
mission, and both sell a variety of battle chips. Save up your Zenny!

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Slot Machine
------------
In the second part of ColorMan's area (Arcade Comp 2), there is a warp that
takes you to a slot machine, and by paying a fee of 500Z a try, you have the
chance at winning a brand new chip!

--------------
Special Events
--------------
On rare occasions, a chip is handed to you on completing a particular part
of the game (be it defeating a boss, or whatever).


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [5.4] PROGRAM ADVANCES >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Choosing a specific combination of chips activates a "Program Advance," and
you will know you picked the correct combo, as MegaMan will say, "I can feel
an advance coming on!" At that point, you can choose to use the Program
Advance or cancel it.

Program Advances offer powerful and invaluable abilities that you usually
will not find on a single chip. However, the likelihood you will have all 3
chips required on the Custom screen at once is rare, so these attacks should
be reserved when battling bosses or extremely tough enemies.

Remember, the order you select the chips is key! The chips must be chosen
in the order specified here on the Custom screen. Otherwise, nothing happens!

Still don't get it? Follow this example for the Z-Canon PA:

1. Open Custom screen.
2. Select "Cannon," "HiCannon," and "M-Cannon" in that order. As an extra tip,
other chips can be placed before or after them.
3. Choose "OK."
4. Confirm the choice "Activate" when MegaMan asks about the Program Advance.
5. Press the Y button to use the PA, just like any ordinary chip.

------------
01 - Z-Canon
------------
Chips Required: Cannon + HiCannon + M-Cannon
MP Cost: 8
Restrictions: None

Effect: 120 HP damage and temporary invincibility
Element: Neutral

Description: Lets you turn invisible and fire cannons.

------------
02 - Z-Raton
------------
Chips Required: Ratton1 + Ratton2 + Ratton3
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage and temporary invincibility
Element: Neutral

Description: Lets you turn invisible and fire Rattons.

-------------
03 - GigaDeth
-------------
Chips Required: Spreader + BubSprd + HeatSprd
MP Cost: 8
Restrictions: None

Effect: 300 HP damage
Element: Neutral

Description: A devastating shot; explodes on impact.

-----------
04 - Arrows
-----------
Chips Required: DoubNdl + TripNdl + QuadNdl
MP Cost: 8
Restrictions: None

Effect: 100 HP damage
Element: Neutral

Description: A devastating arrow attack. Shoots 10 arrows.

-------------
05 - UltraBmb
-------------
Chips Required: LilBomb + CrosBomb + BigBomb
MP Cost: 8
Restrictions: None

Effect: 200 HP damage
Element: Neutral

Description: Most powerful bomb with a huge explosion.

-------------
06 - LifeSrd1
-------------
Chips Required: Sword + WideSwrd + LongSwrd
MP Cost: 8
Restrictions: None

Effect: 200 HP damage
Element: Neutral

Description: A giant sword with a powerful attack.

-------------
07 - LifeSrd2
-------------
Chips Required: FireSwrd + AquaSwrd + ElecSwrd
MP Cost: 8
Restrictions: None

Effect: 300 HP damage
Element: Neutral

Description: A giant sword with a powerful attack.

-------------
08 - LifeSrd3
-------------
Chips Required: FireBlde + AquaBlde + ElecBlde
MP Cost: 8
Restrictions: None

Effect: 400 HP damage
Element: Neutral

Description: A giant sword with a powerful attack.

----------
09 - Punch
----------
Chips Required: GutPunch + ColdPnch + DashAtk
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 100 HP damage
Element: Neutral

Description: Three forward punches, like a machinegun.

------------
10 - Meteors
------------
Chips Required: SonicBld + GrvtyHld + StrArrow
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Neutral

Description: Zillions of meteors from above.

-------------
11 - BigHeart
-------------
Chips Required: Repair + Recov300 + Roll
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 200 HP damage and restores all HP
Element: Neutral

Description: Roll attacks, then heals you to maximum.

-------------
12 - GtsShoot
-------------
Chips Required: Guard + DashAtk + GutsMan
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 300 HP damage
Element: Neutral

Description: GutsMan throws MegaMan at enemy.

-----------
13 - 2xHero
-----------
Chips Required: CustSwrd + VarSwrd + ProtoMan
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 70 HP damage
Element: Neutral

Description: A wide attack by ProtoMan and MegaMan.

------------
14 - ZerCntr
------------
Chips Required: HiGuard + Z-Saber + Zero
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 300 HP damage
Element: Neutral

Description: Double counter attack by Zero and MegaMan.


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=~ 6) ITEMS ~=
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This section covers the functions of items.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< POWER-UPS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------
PowerUP
-------
Increases one of MegaMan's attributes (Attack, Rapid, and Charge) by one
unit (up to a maximum of 5). I would recommend upgrading Attack, Charge, and
Rapid in that order.

--------
HPMemory
--------
Increases MegaMan's maximum HP by 20 (up to 1,000 HP).

-----
MemUP
-----
Increases MegaMan's maximum MP by 8 (up to 256 MP).

-----
RegUP
-----
Increases the capacity of the default chip by 8 MB (up to 64 MB).

--------
BckupChp
--------
Increases MegaMan's maximum Backups by 1 (up to 9 Backups).

--------
NormArmr
--------
Default armor. Offers no damage reductions.

--------
AquaArmr
--------
Decreases damage taken from water-based atacks by 50%.

--------
ElecArmr
--------
Decreases damage taken from electric-based atacks by 50%.

--------
HeatArmr
--------
Decreases damage taken from fire-based atacks by 50%.

--------
WoodArmr
--------
Decreases damage taken from wood-based atacks by 50%.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SUBCHIPS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
--------
MiniEnrg
--------
Instantly restores ~20% of MegaMan's maximum Hit Points.

--------
HalfEnrg
--------
Instantly restores 50% of MegaMan's maximum Hit Points.

--------
FullEnrg
--------
Instantly restores all of MegaMan's Hit Points.

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MPCharge
--------
Instantly restores all of MegaMan's Memory Points.

--------
FstGauge
--------
Increases the rate at which the Custom Gauge fills for a length of time.

--------
FullCust
--------
Instantly fills the Custom Gauge.

--------
Unlocker
--------
Unlocks valuable items hidden in Purple Data Cubes.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< KEY ITEMS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
---
PET
---
Location: N/A

Lan's handheld terminal with "MegaMan.EXE" installed inside.

--------
Lvl1Code
--------
Location: Den Area 1

A text file with the pass code for releasing security level 1 in Den Area.

--------
Lvl2Code
--------
Location: Den Area 2

A text file with the pass code for releasing security level 2 in Den Area.

--------
Lvl3Code
--------
Location: Dex's E-mail in Outer Net

A text file with the pass code for releasing security level 3 in Global
Area.

--------
Lvl4Code
--------
Location: Higsby's E-mail after defeating ColorMan and ElecMan

A text file with the pass code for releasing security level 4 in Global
Area.

--------
Lvl5Code
--------
Location: Dex's E-mail after talking with ProtoMan in Undernet

A text file with the pass code for releasing security level 5 in Outer Net.

--------
LnkCodeX
--------
Location: Defeat SwordMan in Old Area 2

A text file with the pass code X for connecting the link in Global Area 3.

--------
LnkCodeY
--------
Location: Defeat GravityMan in Strange Grav Area 2

A text file with the pass code Y for connecting the link in Global Area 3.

--------
LnkCodeZ
--------
Location: Defeat StarMan in No Grav Area 2

A text file with the pass code Z for connecting the link in Global Area 3.

--------
WtwkCode
--------
Location: Waterworks Comp 3

A text file with the pass code for releasing security inside the Waterworks.

--------
FireCode
--------
Location: Arcade Comp 1

A text file with the pass code for releasing Fire security in the Arcade.

--------
AquaCode
--------
Location: Arcade Comp 1

A text file with the pass code for releasing Aqua security in the Arcade.

--------
MystData
--------
Location: Global Area 3

The source file for a program with a lot of puzzles.

-------
OldData
-------
Location: Defeat PharaohMan in Legendary WWW Area 2

Data for a mysterious, useless, and old program.

--------
DstrdDat
--------
Location: Defeat ShadowMan in Vacant WWW Comp 2

Data for a partially corrupted, useless program.

--------
AuthCode
--------
Location: Acquire OldData and DstrdDat

Allows you to use a link to the Undernet.

--------
ExCdHnt1
--------
Location: Bank Comp 2

Extra Code Hint: The last place you first went to; Repair from high up.

--------
ExCdHnt2
--------
Location: Zero Account

Extra Code Hint: Area with Roll; Repair on continuous spikes area.

--------
ExCdHnt3
--------
Location: Undernet 1

Extra Code Hint: Where the fire started; Repair after you arrive there.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< MISCELLANEOUS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----
Zenny
-----
Zenny is the unit of currency, as used in Capcom's MegaMan Battle Network
and Breath of Fire series. Collect as much as you can to buy items in Higsby's
and NumberMan's shops! Zenny comes in three delicious varieties: copper (50Z/
100Z), silver (150Z/200Z), and gold (500Z).

---------------
Energy Capsules
---------------
Energy capsules recover some of MegaMan's energy, as with every other game
featuring the Blue Bomber. Of course, larger capsules replenish larger amounts
of energy!

---------------
Green Data Cube
---------------
Even if you already collected it previously, Green Data Cubes always return
to Cyberspace. Their contents are somewhat "random," ranging from Zenny to
different chips.

--------------
Blue Data Cube
--------------
Blue Data Cubes are one-time only item boxes. However, they usually contain
better items compared to the Green Data Cube.

----------------
Purple Data Cube
----------------
While the purple variety have the best items, you can only open it if you
have at least one Unlocker in your Subchip inventory. ALWAYS carry a supply
of them with you when visiting a new area!!

----------------
Yellow Data Cube
----------------
These oversized cubes contain key items necessary to advance the plot.


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=~ 7) SHOPS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the items sold at Higsby's and NumberMan's shops.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< HIGSBY'S SHOP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: ACDC Town

----------------------------
Name Cost
----------------------------
MiniEnrg................500Z
Bubbler.................300Z
MiniBomb................150Z
AquaSwrd..............1,000Z
StoneBod................150Z

(After Defeating FireMan)
HalfEnrg..............1,000Z
AquaArmr..............2,500Z
WoodArmr..............2,500Z
ElecArmr..............2,500Z

(After Defeating GutsMan)
Unlocker..............1,500Z
Spice1..................500Z
ElecBlde..............1,000Z
Heat-V..................700Z

(After Defeating NeedleMan, BrightMan, IceMan, And QuickMan)
FullEnrg..............5,000Z
MPCharge..............5,000Z
ColdPnch................500Z
Barrier.................500Z

(After Defeating Zero Virus)
FstGauge................500Z
FullCust..............3,000Z
CustSwrd..............2,500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NUMBERMAN'S SHOP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Outer Net

----------------------------
Name Cost
----------------------------
HPMemory................500Z*
MemUP.................1,000Z*
PowerUP...............2,000Z*
Recov80.................500Z
BrnzFist................500Z

* - The price doubles for every time you purchase this item.

(After Defeating GutsMan)
Tornado.................500Z
Twister.................500Z
Blower..................500Z
Wrecker.................500Z
Repair..................500Z

(After Defeating NeedleMan, BrightMan, IceMan, And QuickMan)
SilvFist..............1,250Z

(After Defeating Zero Virus)
RockCube..............2,500Z


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 8) WALKTHROUGH ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section guides you through Network Transmission.

NOTE: Check the Boss Strategies section for tips on the bosses! You will not
find them in this walkthrough!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.1] PEACE AT LAST...? >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
In the game's opening cutscene, MegaMan battles the LifeVirus and then
eliminates it from Cyberspace, ruining the WWW's plan for domination. We now
find our two young heroes taking a much needed rest...

During their conversation, Lan is interrupted with 4 E-mails sent by Dex,
Mayl, Higsby, and Mail News. Mayl has somehow lost Roll, so Lan jumps at the
chance to skip his homework and help his best friend! Open up the Map screen,
and jack in at Lan's House!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.2] WHERE'S ROLL? (DEN AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny Lvl1Code None HPMemory
Canodumb
Mettaur


In case you have not played any of the Battle Network games, MegaMan
presents a quick rundown of how chips are used. Follow his instructions to
defeat the three Mettaurs at the beginning of this area! But, before you take
a flying leap down the opening, hop over to the Green Data Cube.

Jump down, and MegaMan alerts Lan of the security cube blocking the path
that leads further into the Den. You need a Lvl1Code to deactivate security,
and it can be found by heading left! At the split, move down and right and
battle through the two Canodumbs to reach another Green Data Cube.

Backtrack, and delete the Mettaur perched up on the lone platform. Take the
high road, continue west, and drop down to find yourself the security code
locked in a Yellow Data Cube. Return to the security block, open it, and
advance to the right.

Watch out for the Mettaur! After that hard hat, MegaMan goes into an expla-
nation of how to slide to pass through narrow spots. Slide through to gain
some Zenny. On the other side, there is a Bunny that shoots paralyzing rings
of electricity. This goes without saying, but DO NOT touch the ring!! If you
do, you are vulnerable to taking even more damage!

Ascend the towering ladder, and leap from platform to platform to reach an
alcove with two Canodumbs and a Blue Data Cube containing an HPMemory. Return
to where the ladder is, and proceed to the cyberbar...

Lan warns his Net Navi of the multiple viruses ahead, and consequently,
MegaMan determines hitching a ride on the bar would be the best solution to
avoid being deleted. Grab the Zenny, if you want; then drop down to the warp.
There is another Green Data Cube located on the far right before you head to
the next area.

Walk over the warp to reach Den Area 2!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.2] WHERE'S ROLL? (DEN AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny Lvl2Code None 002 - HiCannon
Canodumb 025 - LongSwrd
Mettaur BckupChp
MemUP
PowerUP


Spring over the gap to spot another Canodumb waiting for you. If you do not
have it in your current selection, grab the Wrecker chip from the Custom
screen, and use the heavy wrecking ball to demolish the block in the middle of
the column. Proceed to a room with spike traps.

An easy method I have found to avoid taking any damage from the spikes is to
slide and then immediately jump up once MegaMan slides under an opening.
Slide, jump, repeat! Now hop down. If you slide to the left, there is a Purple
Data Cube; however, you do not have any Unlockers at this point, so don't
bother wasting your time! Instead, slide onto the tiny hovering platform,
slide again to the left to reach a PowerUP stashed in a Blue Data Cube.

Drop down on the left side of where the PowerUP was to discover a Mettaur
crouched on a neighboring platform. If you are feeling up to the task, equip
a Sword-type chip, drop onto the platform with the Canodumb, and quickly turn
the turret into scrap with your sword. Then you can bounce up to some extra
Zenny and a HiCannon chip.

There are a few more items you can pick up; however, you would either need
to die or jack out to start at the warp in this area. If you do, fall down the
hole by the warp (instead of going across to the Canodumb), grab onto the bar,
and nab some quick cash. When you jump down into the next gap, hug the right
wall to land on another ledge.

In this alcove, you can collect a LongSwrd and a MemUP from the data cubes.
To reach the one on the left, you must slide underneath that single block and
jump as soon as MegaMan passes through. This gives MegaMan enough air to reach
the LongSwrd chip!

Once you are done with treasure hunting, proceed east, and MegaMan event-
ually comes across another annoying security block, this one requiring the
Lvl2Code. Walk to your left, and climb the ladder. Be careful when dealing
with the Canodumbs here! Wait until their targeting crosshair passes by,
unless you want to be blasted right off the ladder!

Continue past the Mettaur, and then cross over the spikes to acquire a
BckupChp and your security code. Unlock the block, delete the two Bunnies,
and find Roll lying on the ground! Roll warns MegaMan of a fire up ahead,
and it's blocking her way home! Handing over a HeatArmr, she suggests to her
blue buddy to put it on for extra protection from the flames.

Equip the armor, and step on the warp!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.3] WE DIDN'T START THE FIRE! (NET ON FIRE) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny None None FullCust
Canodumb
FireDog
Mettaur


Upon entering the fiery landscape, MegaMan sights FireMan using his flame
cannons to incinerate Cyberspace! Oh, the horror!

On a nostalgic note, the beginning of this area and the music are from Fire
Man's stage from the first Mega Man game. Capcom has included several things
like this in Network Transmission. Try to see how many you can find!

Pass through the ladder segment at the start, and MegaMan notes the ladder
to Mayl's PC has been sealed off with FireMan's reign of flames. Dodge the
fireballs spewing out of the ground, and ascend the ladders guarded by the
Canodumbs. At the top, dropping down the first gap leads you to a cyberbar
residing over some Zenny. The second gap is a bit trickier but offers a Blue
Data Cube. The first portion is composed of a column of four blocks that
alternate spikes on their left and right sides. Dodge a couple more spikes,
and hop (carefully!) to the cube with the FullCust subchip.

Backtrack to the top, bypass the myriad of Canodumbs, and then Lan warns
of an energized fire virus down below. Leap down to discover a FireDog and a
chain of moving platforms. One MiniBomb should be enough to smack down the
hammer on the dog! Descend the ladders; now Lan informs MegaMan of the weak-
ened terrain up ahead. Run forward, don't stop, and you should be all right!

At this point, those fireballs come out of the abyss and start to follow
you around the screen. If things become too dicey, scale the ladder, and hide
until they dissipate. Proceed to the right to find the warp to FireMan!

Defeat FireMan, and Match makes an appearance. He informs Lan that his Navi
went beserk after giving him a vaccine to supposedly protect FireMan from the
rapidly spreading Zero Virus.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.3] WE DIDN'T START THE FIRE! (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
After doing some speedy research, Lan's dad learns that this new vaccine
actually infects Navis with the Zero Virus instead of preventing infection.
As usual, Lan doesn't want to sit around all day and decides to do something
about it! Lan's E-mail notification rings, before he can begin to go off.

Mayl's message includes Roll's chip since you did save her, after all! This
also opens up a gate to the Net from Mayl's house on the Map screen. A note
from the Battle Mailing List informs Lan and MegaMan of a NetBattle Simulator
that has been set up in ACDC Town's Park. You can use this to fight past
bosses to gain their chips, if you so desire. Higsby notifies Lan of new items
he has in stock, and the Mail News offers a tip on default chips.

Flip to the Map screen, and jack in to the Net at Mayl's house.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] SURFIN' THE NET (DEN AREA 3) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny None None None
Canodumb
Ratty


The destructive fire that was previously here has been extinguished, opening
up unexplored areas for you to discover! Head right, take out the Ratty, and
the path ahead splits in two. If you decide to take the high road, you have
less resistance to deal with, but going down below nets you extra Zenny.
Whatever your decision, MegaMan ends up near a warp guarded by viruses, so
work your way around the Ratties and Canodumbs there to reach the Global Area.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] SURFIN' THE NET (GLOBAL AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank None None 018 - CrosBomb
Birdy HPMemory
Canodumb MemUP
Swordy


Immediately fall down to earn some cash and find a Beetank waltzing towards
you on your right. In situations such as these, it's easiest to toss a Bomb
at the enemy, as it is in a lower position than MegaMan is. Fortunately, the
next Beetank is sitting completely exposed on a post, so let him have it!

Continue to reach an unenclosed room. Delete the first Canodumb in your
path, and hitch a ride on the flying platforms to a ledge on the left. Don't
fret about the spikes underneath them; they're simply cosmetic and deal no
damage to MegaMan! By taking this lil' sidetrip, you can open a Green and Blue
Data Cube (with an HPMemory) stashed away up here. There is another cube, if
you continue even further west. Return to the ground floor, and drop down on
your right to a chain of moving spikes. Mosy on through until you enter another
open room with cyberbars.

Traveling on the bars wouldn't be so troubling if wasn't for those birds!
If you see one coming at MegaMan, wait until it dives out of your path before
pressing forward. Scale up to the very top, and ride the lone bar leading to
the right. A MemUP is waiting for you inside a cube! Proceed to the far left,
and leap down the gap.

Walk on to encounter a couple Swordies parked on ledges. Needless to say,
stick to long-range weaponry, as moving in too closely results in some
quick slicin' and dicin'! After the knight duo lies another security cube,
but only Dex has the cube, so let's find something else to do! Ascend the
ladder, hop onto the warp, and off to the Outer Net you go!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] SURFIN' THE NET (OUTER NET) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank None None PowerUP
Birdy
Bunny
Canodumb
FireDog2
Swordy


Fight the group of viruses at the outset of this area, and hang onto to the
bars in the following room. Watch out for the Beetank's MiniBombs! Keep the
joystick held up so MegaMan doesn't take a dive into the abyss after being
blasted. There's Zenny and a Green Data Cube amongst the cyberbars.

Exterminate the 3-way-shooting Mettaur, and continue east to encounter two
Canodumbs and a Swordy above a pit of spikes. Be careful! You might notice
there's a ledge out of your reach; don't be concerned with it now, as later
on you will have the DoubJump chip necessary to leap up there! Down below,
head down the staircase (more Birdies!) to discover StarMan!

It turns out this Net Navi is the one spreading the vaccine! Of course,
before MegaMan can take action, StarMan vanishes and leaves behind a FireDog2
for you to deal with. As with FireMan's dog, one MiniBomb is sufficient to
wipe it out. Continue down, and talk with NumberMan. Mr. Discoball Head offers
nothing useful to Lan and MegaMan; however, Dex sends a message warning about
GutsMan's frantic state and includes the Lvl3Code you needed earlier. Purchase
whatever you need from NumberMan, and enter the warp on the far left to return
to an earlier segment of the Outer Net.

That Blue Data Cube placed in the corner holds another PowerUP! Leap down,
and go onto this warp, leading back to Global Area 1. Unlock the security
cube previously mentioned, opening up an entrance to the second Global Area.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] SURFIN' THE NET (GLOBAL AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank None None 002 - HiCannon
Birdy MemUP
Canodumb
Swordy
GutsMan


Ah, the joy of conveyor belts! Dodge the robotic birds, and head downward.
GutsMan's teleporter is located on the left at the fork, but you can disregard
that for the moment. Walk right, climb the ladder, and press forward to
uncover a room with a couple Swordies. Nab the MemUP sitting all alone on the
ledge (Aww! Poor MemUP!) before deleting the knight rejects, and then take up
the HiCannon chip residing in the other item box. It looks like this is the
end of line, so you know what that means! Fight Hulk...err, GutsMan! I would
recommend running through the Global Areas, etc. again to pick up extra chips
and Zenny before the fight. Even a couple times wouldn't hurt!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] SURFIN' THE NET (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
With his superhuman ability to research in five minutes, Lan's dad gives
Lan the rundown on how this vaccine hacks into Net Navis, causing them to go
haywire. This can only be cured by jacking out the Navi and shutting it off.

After this lil' harangue, our Boy Wonder receives four more E-mails. Read
the messages, and the Map screen opens up four new stages to enter. This is
where it really starts to feel the usual Mega Man game: choose a stage, battle
your way through it, and take out the boss at the end! You might be itching
to get smoked by the lasers in QuickMan's stage, but I would recommend going
after NeedleMan in Yai's computer first...

However, before you hit the road, stop at Higsby's shop, and pick up a few
Unlockers for 1,500Z each. Remember that Purple Data Cube from Den Area 2? Use
your newfound item to unlock the data, and uncover an HPMemory.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (GARDEN COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Birdy None None 026 - FireSwrd
KillPlant HPMemory (x2)
Mettaur
Mushy
Popper


Talking to Lan about her troublesome situation, Yai mentions yet another Net
Navi gone beserk---NeedleMan! Because NeedleMan is of the Wood element, most
of his lackeys are, naturally, Wood, too! Bring along whatever Fire-element
offensive chips you have, and if you happened to purchase the WoodArmr from
Higsby, equip it now!

Take the Green Data Cube to the right, but watch out before you hop on that
ledge! A Mettaur parachutes out of the blue in an attempt to take MegaMan by
surprise. Delete the hard hat, and have MegaMan safely shoot the KillPlant
from the ledge to avoid any unnecessary harm. The next mutant plant guards
Zenny and an additional data cube. Blaze on through until you come across two
wooden ladders...

Descend on the right ladder to discover a Popper with a Blue Data Cube,
which holds an HPMemory power-up. Bombs, as with most foes, are rather effec-
tive at trashing these aggressive pine cones. Backtrack, and drop down the
ladder you passed earlier.

Acquire the FireSwrd chip from the Blue Data Cube. At this point, you have
two options: ride the bar, or take the slightly more dangerous low road. You
can collect yet another HPMemory on the bar; however, do what you want. Pass
over more falling logs, and step on the warp to the next area.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (GARDEN COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
KillPlant None PowerUP 007 - Spreader
KillWeed MemUP
Mushy
Popper2
SpikeDisc
NeedleMan


Thar be 'shrooms in them thar hills!

There's a KillWeed resting on ledge by the start, with a Popper2 hanging
right above it. Much of the beginning here is merely fighting virus after
virus; then eventually you stumble upon a ladder leading downward. Get the
green cube, continue, and use an Unlocker to open up the data cube protected
by the SpikeDisc to gain another PowerUP!

Proceed forward. Ignore the Popper2 (unless you want MegaMan to be trashed),
and pass through the spikes. Watch their movement before you actually attempt
anything! In the room with the logs, wait until AFTER the spike returns, and
then leap from platform to platform.

Battle your way through the KillWeed to finally discover NeedleMan's warp!
Take a walk behind it, and cautiously drop down on the ledges to gain a
Spreader chip and a MemUP. Return up to fight the next boss!

With NeedleMan eliminated, Yai sends a token of her appreciation with a
BrnzFist chip. Stop at Higsby's, buy an ElecArmr, and visit the Shopping Comp
at the ACDC Station!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (SHOPPING COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny None None HPMemory
Magneaker
Sparky
SpikeDisc


Upon entering, Higsby notifies Lan of the disturbance BrightMan is sending
throughout ACDC's shopping district, huh! Better go out and search for Bright-
Man, huh! Break it down now...huh! All right, I'll stop.

Near the outset of this area, the path splits into two, with a green passage
and a purple one. Take the green-tile path to acquire an HPMemory; keep an eye
out for the Magneaker's bombs, because they both damage AND stun MegaMan for
a short time! Despite their annoying attacks, the Magneakers can drop MagBomb
chips, a powerful Electric-element bomb. Definitely get some!

The other option, the purple-tile path, is mostly guarded by Bunnies and
SpikeDiscs. And you will not find any power-ups down here. In either case,
you end up at the warp, which has yet another data cube behind it.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (SHOPPING COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Bunny None HPMemory HPMemory
Magmacker MemUP
Magneaker PowerUP
Sparky
SpikeDisc
TuffBunny
BrightMan


Lights, camera, ACTION!

Before you even hit the road, a TuffBunny attacks you at the teleporter!
Delete it, drop down, and slide through the narrow opening to gain Zenny and
a PowerUP. A SpikeDisc can be found roaming on the next ledge, along with
a bomb-chucking Magneaker. Hop down, and slide into the tight passage (ignore
the opposite path for now). Collect the Zenny; just observe the Sparky, so you
do not accidentally bump into it. There is a short break in the black tiles,
which leads to a MemUP (protected by a Magmacker).

Proceed east, and mantle MegaMan up to the Magmacker on the opposing ledge.
Exterminate the insect! Behind it lies a Purple Data Cube carrying an HPMemory
power-up. Press on to the laser room. The harmful beams, assuming there is a
mirror in their path, bounce off at 45 degrees angles. Take your time, and
time your jumps with caution! There's no sense in running the risk of being
deleted in order to save a second or two, now is there?

After you are through with that, BrightMan's warp is just ahead! An energy
capsule and a second HPMemory can be collected to the rear of it.

The lovable, if annoying, Higsby keeps his promise and sends Lan a Barrier
chip for helping him out in the Shopping District. Not too shabby! Pick up
the last elemental armor, AquaArmr, from his shop, and move on to IceMan's
lair at the Waterworks Comp.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (WATERWORKS COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
IceBirdy None HPMemory 030 - AquaBlde
PolarBear HPMemory
Shellgeek
Shellgeek3
Shrimpy
Shrimpy3
SplitBot


Seeing as how you are in a frigid area, your very first encounter is with
the deadly penguin, IceBirdy! Although they might not seem like much, these
viruses offer a handy chip--DoubJump, which allows MegaMan to access several
places he could not go to previously! You can also find DoubJumps from the
green robot found behind the first Shrimpy. Don't leave the Waterworks without
obtaining a couple!

Open up the Green Data Cube; then, hop down the passage on the floor. The
Shellgeek up ahead shoots off two needles before retreating back to its
impenetrable shell, so, obviously, it's best to attack right before it starts
firing off. Continue down the next break in the ground.

Collect the HPMemory from the cube. Spring down yet another hole to a
Shrimpy. This virus has the advantage here, due to the terrain, so you better
act fast if you do not want to be overun by a bunch o' bubbles! Beyond the
Shrimpy sits a PolarBear, which can be easily beaten by standing on top of one
of its ice cubes and firing away at the robotic bear. Another Blue Data Cube,
this one containing an AquaBlde chip, is located right behind it. And, yes,
you get to fall down ANOTHER hole in the floor...

...onto snow! If you can manage, spring over the gap to the other side (only
activate a DoubJump is absolutely necessary). Higher above reside a Shellgeek3
and a Shrimpy3. They may be tougher than the average bear, but you can deal
with them. By going through them, you gain your second HPMemory here at the
Waterworks! Your next warp is located further down south.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (WATERWORKS COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
PolarBear None None HPMemory
Shellgeek2 RegUP
Shellgeek3
Shrimpy2
IceMan


Why, look! It's MidgetMan! And he's come to create a post-apocalyptic
skating rink! Uh-oh!

Delete the advanced forms of Shellgeek and Shrimpy to come upon another
break that you spring down into. Remember the disappearing blocks? Remember
wasting countless lives watching Mega Man go plummeting into the abyss?
Well...THEY'RE BACK! Here's a map showing you when and where they pop up:

__________________
| _ |
| |7| _ |
| |6| |
| _ |
| _ |5| |
| |3| _ |
| |4| |
| _ _ |
| |1| |2| |
|__________________|


Proceed down to s'more blocks, which work like so:

_____________________________
| __ |
| __ |10| |
||12|__ _ |
| |11| |9|__ |
| |10| |
| _ |
| |8| |
| _ _ _ |
| |6| |7|5| _ |
| _ _ _ |4| |
| |1| |2| |3| |
|___________ |
|_________________|


Now, you take a flying leap in the ensuing hole, aim your jump to the right
so MegaMan ends up on the ledge. Shoot the Shellgeek2, and grab your first
RegUP! Repeat the same sequence to gain an additional HPMemory.

Ignoring the nearby warp leads you to a security block (haven't seen those
in a while!) requiring the WtwkCode. Head back to the teleporter for the third
area at the Waterworks.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (WATERWORKS COMP 3) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
MiniPuffy WtwkCode None None
Puffy
Shellgeek2
Shrimpy2


Descend the ladders, fight through the nasty viruses, and enter an enclosed
area with an overgrown, mutant Puffy. The mega blowfish splits into four
medium-sized blowfish, which THEN divide into four smaller blowfish. Quite a
mess we have here, eh? Take advantage of attack chips with large areas of
effect (NeedleMan, for instance) to help eliminate multiple fish in a single
use. Doing so also increases the chance of you getting some goodies, too!

Beyond the blowfish lies the code you need. Bypass the security lock in the
second area, and this brings you to IceMan's lair...

Since you now finally have DoubJump, return to the Outer Net where the
staircase with the two Birdies is. There is a ledge with two copper Zenny that
is now within your reach. Slide into the narrow opening to gain a BckupChp!

And remember where FireMan's area was? Jack into Mayl's PC at the Map, and
use your DoubJump chips to reach two Blue Data Cubes containing a RegUp and
an HPMemory.

To the Bank, old chum! [insert 1960's Batman-esque transition here]


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (BANK COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Ratty None None 028 - ElecSwrd
RedGuard 097 - Recov150
SniperJoe HPMemory
MemUP
RegUP


Mayl alerts Lan and MegaMan that Roll is still stuck somewhere in the bank,
and the source of the trouble is only right in front of them--QuickMan! And
in case you are wondering, yes, he does move that fast when you battle him...

Hugging the right wall at the first gap leads you to a spiked room. Navigate
your way to the top, and slide across to the HPMemory in the data cube.
Directly underneath that item is another power-up, a MemUP! Escape this place
through the narrow passage in the southwest corner.

You should have some DoubJump chips somewhere in your Folder, so use 'em to
reach that elevated ledge above MegaMan. Proceed west, and you can pick up a
tasty Recov150 battle chip! Drop down and hug left, which leads to a goofy
macaroni-generator virus (well, at least it resembles macaroni...plasma mac-
aroni, perhaps?). That cube near it holds an ElecSwrd chip.

Head down south at the next gap to uncover a room with two RedGuards.
Continuing along the upper floor nets you a RegUP, while the lower floor takes
you further into the level. Roll warns MegaMan of the "security beams" (read:
delete-MegaMan-in-one-hit-and-rip-your-hair-out beams) up ahead. Dive down to
get a taste of what the pretty, pink 'bot was talking about. Then QUICKLY
step on the platform, for if you don't, then MegaMan is gonna be deleted!

After the two Ratties, you can slide through to gain Zenny and open a green
data cube, assuming you pass the security beam, first. Or, if you do not wish
to take any risks, take the high road. No worries there! Onward is a SniperJoe
ready to take on the Blue Bomber; be patient, and gun down the soldier when
he puts his shield behind him. Hop on the teleporter!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] SUSPICIOUS EVENTS PART I (BANK COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
FireDog2 ExCdHnt1 HPMemory 029 - FireBlde
FireSwordy BckupChp
Flappy
Ratty
RedGuard
SniperJoe
QuickMan


Blaze through the two RedGuards and a SniperJoe, and then ascend the ledges
to some cyberbars. The Blue Data Cube in your line of sight possesses a Fire-
Blde. Vault down, delete the trigger-happy SniperJoe, and steal the BckupChp
from behind him.

Press on to receive a warning from Lan regarding those ungodly security
beams. However, this time, Capcom decides to string a whole bunch of the
suckers together, and although it's not nearly as hard as the original Mega
Man 2 stage, they are still a pain in the ass! So, to help you avoid going
nuts over this sequence, here are maps of each "screen." The "X" marks the
beam's origin, while the "-" indicates the beam's path. Hopefully, this will
give you a rough idea of how to maneuver through this area...


Section #1 Section #2 Section #3
__________ __________ __________
| | | | X--------->|
|<---------X X--------->| |___ ___|
| | | _____ | X--------->|
|<---------X | | | | __ |
| | X------>| | X--------->|
| | X--------->| | ______ |
|__________| X--------->| X--------->|
| __ _| |______ __|
|__________| |__________|


Section #4 Section #5
__________ __________
|<---------X X--------->|
| ___| | _|_ |
|<---------X | | |
| _____| X--------->|
|<---------X | _|_ __ |
| _______| | | |
|__________| |<---------X
| |
| |
X--->| |
|____| |
| ___ |
|__________|


There's a Purple Data Cube (with an HPMemory) in the southwest corner of
Section #2 that can be easily reached with a DoubJump. USE CAUTION!! The last
thing you want to do is "accidentally" fry MegaMan...

Seeing as you how you have put with enough trouble already, disregard the
Flappy, and a FireDog2 is waiting after him. This virus, like the other Fire-
Dogs you have fought before, falls to a single MiniBomb! Open up the yellow
cube after deleting the dog for the ExCdHnt1.

Clamber up to QuickMan's warp.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] SUSPICIOUS EVENTS PART II (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
With this fourth Navi defeated, Lan heads home for dinner, and in the mean-
time, StarMan has an ambiguous conversation with an unknown character...

Chaud, with his Navi ProtoMan, shows up and orders Lan to stay out of his
way. Of course, Lan jumps at the chance to put down Chaud's egotistical atti-
tude by deciding to go out and search for clues on the Zero Virus himself.
Two rewards, a FstGauge subchip and another Roll chip, are waiting inside
Lan's incoming E-mails, along with a couple messages revealing two additional
stages on the Map screen. Shove off to the Arcade Comp at the Bus Stop!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] SUSPICIOUS EVENTS PART II (ARCADE COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank2 AquaCode None HPMemory
Buffy FireCode RegUP
Canodumb2
FireBirdy
Mettaur2
Puffy


If you notice in this area, many of the enemies MegaMan tackles are tougher
versions of past viruses, such as the Mettaur and Canodumb. And, while they
may be more difficult, it also means better chips!

Trek past the Beetank2 and Mettaur2 until you reach a vertical passage; then
hop down to discover twin security cubes, each requiring a different passcode.
In the subsequent room, move from platform to platform to the top. Continuing
west leads you to the "Aqua" (blue) area of the Arcade Comp. Slide through
the openings, so you can proceed further to the left.

When you encounter the Canodumb2 in the tunnel, there is an opening leading
upwards. Take that path, and double-jump to reach an HPMemory. Because there
is barely enough space for MegaMan to fit, it's not difficult to fumble up.
Backtrack to the Canodumb2 in the previous tunnel, slide on through, and
climb the ladder, assuming MegaMan isn't skewered by the spikes. To the rear
of the Puffy is one of the security codes you need, the AquaCode.

Proceed east of the ladder to do s'more platform jumping. This sequence
leads you to a Blue Data Cube with a RegUP, again, scrunched in a corner.
Walk to the right of the two security cubes, head up again, but this time take
a right to enter the "Fire" (red) area. There isn't much to this section;
progress downwards, and collect the FireCode. Now you can bypass security,
and enter the second area!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] SUSPICIOUS EVENTS PART II (ARCADE COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
BallRider None HPMemory HPMemory
Beetank2 MemUP
Mettaur2
ColorMan


The starting portion of Arcade Comp 2 involves hopping from platform to
platform across a pit of spikes. Nothin' difficult! Battle the two BallRiders,
and you end up in a giant, open room filled with bumpers and items! Bounce
your way into the northeast corner to obtain another HPMemory. Nearby is a
roaming yellow platform. If you can manage to get on it, slide through the
passage it leads you to. The ensuing room holds a Purple Data Cube (with yet
another HPMemory) and a warp to the slot machine.

Towards the southeast corner lies a MemUP sitting all by itself on a lonely
ledge attached to the right wall. When you are completely finished ransacking
this place, the exit is found underneath that MemUP. Fight through the tunnel
to uncover ColorMan's warp.

Jack in the final area, the Power Plant, following the defeat of ColorMan.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] SUSPICIOUS EVENTS PART II (POWER PLANT COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Birdy2 None MemUP 050 - SilvFist
MegaBunny BckupChp
Mettaur HPMemory
SpikeDisc2 PowerUP


From the starting link, go forward past the Mettaur, and backtrack using the
metallic catwalks. This leads you to your fourth BckupChp! At the two cyber-
bars, the upper trail leads to a Green Data Cube, but you should take the low
road to progress further into the Power Plant. Grab the silver Zenny!

This bar takes MegaMan to an open room and with even more bars! So, work
your way towards, and be sure to open up the Green Data Cube, too! You can
find a few SpikeDisc2s up there---just use bombs to take 'em out. Slide
through the tiny passage to pick up four more silver Zenny coins. If you can
manage to pull it off, have MegaMan jump out of the passage's exit and onto
the metal ledge. This leads to a Purple Data Cube containing a MemUP.

Down below lies a Blue Data Cube that gives you a PowerUP! And right under
that is a SilvFist chip! Huzzah! We're not done yet! Double-jump up to the
catwalk, proceed east, and enter to a spacious room with an HPMemory! The
chamber directly underneath this HPMemory possesses your next warp.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] SUSPICIOUS EVENTS PART II (POWER PLANT COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Birdy2 None None 097 - Recov150
Magnoid HPMemory
Sparkler PowerUP
SpikeDisc2
Stomper
WallGun
ElecMan


To your right is the Stomper, an oldschool enemy from the original Mega Man
game on the NES. Bomb chips work nicely to score multiple hits and eliminate
it quickly! Clamber up the ladder attached to the wall, and then, if you want,
double-jump onto the platform with an HPMemory. Keep on going west and up a
second ladder.

Here, you face SpikeDisc2s on rather cramped ledges. I would sticking to
your MegaBuster to deal with them, as you will going back through this section
again in a short while! There's no point in wasting valuable chips right now!
At the top, look to your right to see a sidepath with a spiked ceiling, and
going that route nets you a Recov150 and whatever's inside the green cube.
You can also collect that HPMemory, if you did not do so already, anyway.
Retreat back to where you first saw that sidepath.

Ascend the ladder, and hop left. These ladders are booby-trapped with elec-
tric currents that jet out at regular intervals (which is, yet another piece
of Mega Man nostalgia!). You must time your climbing precisely, as you are
given barely enough time between each current's appearance. Once you pass
that, there's more disappearing blocks...but don't fret! They only form a
simple line!

The following is another high-voltage current sequence---with a new twist!
This time, MegaMan must fall off a ladder and be able to grab onto the nearby
ladder! Always wait for the electricity to disappear before you even attempt
to do anything. Of course, if you want to "cheat" around this, activate a
couple DoubJump chips to reach your destination. The uppermost point of this
area carries an additional PowerUP and ElecMan's link.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Before Lan and MegaMan can learn anything from ElecMan, he jacks out and
exits without a trace, leaving the duo with no leads on the Zero Virus.
Returning home, Lan discovers his Navi is behaving abnormally, and his dad
informs him MegaMan is infected with the virus but can be temporarily cured.

The all-knowing Mr. Hikari divulges information on the so-called "Zero
Account," an area in Cyberworld where Dr. Wily manufactured the Zero Virus.
Despite the fact this account was abandoned, the destructive virus still man-
aged to wreak havoc around the electronic world, so Lan sends a message to
the ex-WWW member, Higsby!

Higsby is not too well versed in the Zero Account; however, he does offer
a Lvl4Code that allows Lan access to an lesser known area of the Net, which
can be reached from Dex's PC. Enter Global Area 2, proceed east, ascend the
ladder, and continue until you reach the security block...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (GLOBAL AREA 3) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank MystData None HPMemory
Bunny
FireDog3
Mettaur


The clever MegaMan "bookmarks" this place, so you can now enter Global Area
3 anytime through Lan's house on the Map screen! Blow up the FireDog3 with a
bomb to discover ProtoMan analyzing the place with Chaud. Ignore the red 'bot
for the moment, and head south to the "data graveyard." Hop, skip, and jump
your way across the speedy conveyor belts, and be sure to fetch the HPMemory
from the Blue Data Cube!

Up above resides the MystData in the Yellow Data Cube, after you work
through the rotating platform bit. Retreat to the corridor ProtoMan ran down
previously, and step on the link leading to Old Area 1, SwordMan's domain.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (OLD AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank2 None None HPMemory (x2)
CanDevil
Canodumb2
FireSwordy
MegalianA
Swordy


The initial section of this stage is battling a few viruses, including a
brand new one, CanDevil! After you clear them out, MegaMan comes upon a series
of swords that poke out of the ground, and an HPMemory is stashed in a corner
that can be easily reached with DoubJump. Continue to battle a couple enemies,
and collect the green cube on the ledge by the CanDevil, if you so desire.

Towards the end of the line, you are forced to move up and then left. This
part is more of the same spike-dodging material you saw earlier; keep the
rhythm going, and MegaMan won't get hurt! Be forewarned, as it is very easy
to drop down at the area's start due to some tight jumps (a couple DoubJumps
can fix that, though). Right before the MegalianA sits a second HPMemory!
A simple method to delete the water head is with Electric elemental chips.
If you can inflict enough harm, its protective barrier falls and leaves the
head completely vulnerable (or kill the entire thing altogether)! Proceed
forward to the warp...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (OLD AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
AquaSwordy None HPMemory HPMemory
Beetank2 MemUP
Canodumb2 PowerUP
FireSwordy
MegalianA
Mettaur2
Swordy
SwordMan


Attack the viruses until you encounter a Canodumb2 positioned between two
mini sets of spikes. See that data cube up there? Double-jump up to gain a
MemUP! Fall down through the spiked walls, tackle the FireSwordy, and look...
more swords! As before, they move alternatively every second or so, so keep
the beat to pass through with being deleted.

If you take a gander behind the Canodumb2, there is a narrow spot MegaMan
can slide to, leading to an AquaSwordy. Spring over to the Blue Data Cube (for
an HPMemory), and spring yet again for a PowerUP! Backtrack, and clamber up
the ladder surrounded by spikes on both sides.

This next sequence is mostly jumping from column to column without being
knocked off by any viruses' attacks. At the end, MegaMan finds a crippled
ProtoMan, who has just battled a mysterious Navi, kneeling on the ground.
Once he jacks out, continue on, grab the HPMemory from the locked cube, and
challenge SwordMan.

With the newly acquired code, unlock the security block below the link to
Old Area 1. This takes you to your next destination...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (STRANGE GRAV AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Canodumb3 None 051 - GoldFist HPMemory
HammerJoe HPMemory RegUP
MegaBunny
Mettaur3
Sparkler


Being GravityMan's lair and all, portions of this area have abnormal gravity
that affect MegaMan by limiting his jumping power or flipping his sense of
direction upside-down! Keep an eye out on your surroundings to anticipate
these tricky obstacles.

East of the starting link shows a Purple Data Cube, this one holding a Gold-
Fist battle chip. Take note that the purple floor panel greatly restricts
MegaMan's jump! After tackling the Canodumb3, hop from platform to platform
to reach an additional purple cube, but this contains an HPMemory this time.
Continue on through the viruses until you come upon a ladder...

Ascend the cyberladder to the HammerJoe, an enemy that has not been seen
since Mega Man 3 on the NES! Ambush him in between his hammer attacks, and
add a second HPMemory to your inventory from the data cube. Fall back down,
slip past the moving sawblades, and proceed east to the next warp. Before you
mosey on, be sure to nab the RegUP behind the teleporter!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (STRANGE GRAV AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank3 None None 096 - Recov80
Canodumb3 HPMemory
HammerJoe MemUP
MegaBunny
MegalianH
Mettaur3
Sparkler
GravityMan


There's more silver Zenny for the taking! Behind the cash lies another
ball-and-chain-chucking HammerJoe, who guards two columns of arrows. The way
this gravity changer works is simple: whenever MegaMan jumps into an arrow
column, he travels in the direction the arrows are pointing. If the arrows
point upward, MegaMan flips upside-down and attaches himself to the ceiling,
and vice versa for down arrows. However, of course, this is not as easy
as it may sound! It takes VERY little effort to screw things up!

To bypass this first gravity hazard, let MegaMan freefall *A LITTLE* before
sending him into the up arrow column. If you do this correctly, MegaMan is
given enough space to safely land on the ceiling without being thrown into the
unknown. Take the time now to practice controlling MegaMan in his...unusual
orientation! Jump up (or down, in this case) from the Canodumb3 to gain your
third HPMemory in this area.

Here's another hazard! Vault from the ceiling slightly, and land on the
floor to continue on. To the rear of this Canodumb3 is a Recov80 chip. Slide
through the narrow opening right of the HammerJoe, collect a MemUP and another
item from the data cubes in this room, and pass through another opening!

In an attempt to test your ability to withstand extreme pain, Capcom places
a whole series of arrow columns! It's not much different from their earlier
appearances, so just take your time with your jumping when you try to cross
the columns. If you do manage to reach the end, you find GravityMan's warp.

As before with SwordMan, open the next security block in Global Area 3 with
your newly acquired code.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (NO GRAV AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
MegalianW None 051 - GoldFist 029 - FireBlde
Sparknoid BckupChp
SpikeDisc3 HPMemory
Yort MemUP
Yurt


As the area name suggests, this place has no gravity, allowing MegaMan to
jump MUCH higher than ever before! Head left beyond the warp to collect two
data cubes, one of which has a FireBlde. Past the several Sparknoids is a
MegalianW guarding a hole MegaMan needs to enter. Battle with it, if you wish,
and drop down.

The odd spaceship enemy you encounter here tosses a spinning blade that arcs
back towards the virus. You will find two other variants of it in this No Grav
area, so get used to 'em! Above the first Yort is an HPMemory stuck inside a
Blue Data Cube, and you can grab it after landing on the first column. Skip
by another Yort to dive down another gap.

This straightaway is mostly viruses; however, there is a hidden cache that
can be found if you pay attention to the floor and look for a break. Your
rewards for this sidetrip include a BckupChp and a MemUP! Climb up up the
platforms found beyond the MegalianW.

Considering you are dealing with spikes here, WATCH YOUR JUMPS!! Ride the
hovering platforms, and spring over any spike traps in your path. If you
successfully live through this sequence, you can unlock the data cube on the
ledge to gain another GoldFist chip! Ride the cyberbar to the No Grav Area 2
link (again, watch the spikes!).


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (NO GRAV AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
MegalianW None None HPMemory
MegaYort
Sparknoid
Yart
Yort
Yurt
StarMan


Passing the Sparknoids, you should notice the silver Zenny placed in between
the columns, so hop down to uncover a few items and viruses. If you want to
gain an additional HPMemory (and just make things easier for yourself), climb
back out to the top, vault from column to column, ride the spinning star
wheels, and collect the power-up from the Blue Data Cube. Tackle the annoying
Yart, and proceed to a mini-boss!

This oversized virus is protected by three spinning metal blades and always
has two homing rockets flying around the room. Be sure to destroy one missile,
and let the other one alone! While avoiding the rocket, concentrate your
offensive moves at the central "core" of the virus; aim carefully since the
opening is incredibly narrow! You make this battle easier by using chips such
as BubCross and BigBomb that do their damage over a larger area. Once the
virus has been deleted, drop down to the warp leading to the next boss fight!

Defeat StarMan, and deactivate the final security block to the Zero Account!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (ZERO ACCOUNT) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
CanDevil2 ExCdHnt2 HPMemory BckupChp
FireBirdy RegUP HPMemory (x2)
MegalianA MemUP
MegalianE PowerUP
MegalianH
MegalianW
Popper3
WallGun
Zero Virus


Dig the groovy grid background, man! Before you even start doing anything,
I would recommend having the DoubJump chip in your current inventory because
you will be needin' it for a few extras in this area. Drop down, and head
right onto the conveyor belt.

Leap over the spikes, grab the Green Data Cube, and tackle the CanDevil2 in
your path. Double-jump up into a secluded room guarded by two WallGuns. Rob
them of the HPMemory and PowerUP stashed in the data cubes! Proceed to a gap;
yet, do not hop down! Instead, jump over (another DoubJump may be required)
the hole and into a room with a FireBirdy. Carefully travel through the spiked
floors to a Purple Data Cube hording a RegUP, and press on to a yellow cube
with ExCdHnt2 and another locked cube, this one containing a second HPMemory!

Now, rather than wasting any more DoubJump chips, you could send MegaMan
on a suidical mission, but the choice is yours! Whatever you do, return to
that gap in the floor, and go down to the MeglianA (there's a green cube west
of the virus). Continue on to encounter a Fire-element Megalian. Take it out
with a powerful chip, and vault onto the block platform.

If you have not jacked out already, chances are your DoubJump stockpile is
beginning to run low. So, at this part in the stage, it would in your best
interest to avoid enemy fire, preventing MegaMan from falling 50 feet.
Following the two WallGuns is another hidden cache with a MemUP and a random
item from a green cube. Backtrack a bit, and dive down to s'more conveyor
belts!

Pay attention above MegaMan's head after the belts, as there is a ledge you
can double-jump up to. It takes you to a BckupChp, Popper3, and the third
HPMemory! The Popper3 virus is prone to dropping the DropDown chip, which
grants our blue hero invincibility for 7 seconds (very valuable!). Return west
slightly, and plop down to the boss warp.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.7] THE ZERO ACCOUNT (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
With the Zero Virus now rendered as an ordinary Navi, the Cyberworld is
safe--that is until the Professor decides to make a mysterious appearance.
The mad man announces he has revived the LifeVirus, the powerful final boss
from MegaMan Battle Network (as shown in Network Transmission's opening
movie). As always, Lan believes there's something he can do...

Check Lan's E-mail inbox for a few messages regarding the Professor and the
"Undernet," an area of the Cyberworld where the LifeVirus is being stored.
Showing his gratitude for the help, Zero also includes his other chip that you
did not receive from the tough battle with him shortly ago.

Access the Map screen, and jack into Global Area 3 at Lan's house!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (GLOBAL AREA 3) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank None None None
Bunny
FireDog3
Mettaur


Deviate from the same ol' path to the Zero Account, and head south to the
two Navis (a green one and a purple/black one). Talk to the more evil looking
Navi. MegaMan makes a half-assed attempt at being mean and nasty, but the
guard lets the Blue Bomber on through to the UnderNet. Enter the link!

You encounter ProtoMan in this bizarre environment, and after listening to
Lan and Chaud's ramblings, the next crucial item you need to locate is the
AuthCode, a key to the Undernet. Lan returns to his bedroom and is interrupted
with a message from Dex containing a Lvl5Code, and with some thinking, Lan
believes other clues might be found at the Vacant WWW Comp at ACDC School and
at the Legendary WWW Area in the Outer Net.

Shove off to the Outer Net!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (OUTER NET) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Beetank None 040 - Slasher None
Birdy
Bunny
Canodumb
FireDog2
Swordy


Trek all the way to NumberMan's shop, head left, and unlock the security
block near the Swordy. The Legendary WWW Area's link is in this room, but if
only getting there was that easy! Guarding the myriad of ladders are invin-
cible robots that snap shut, knocking MegaMan back down to the ground floor
and thus forcing him to start all over again. If you don't mind a little
cheating, just double-jump you way to the top! You can take the Slasher battle
chip from the Purple Data Cube stashed high above the warp.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (LEGENDARY WWW AREA 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
DrillBit None 040 - Slasher BckupChp
Spooky2 051 - GoldFist HPMemory
KillFleur
Mole
Mole2
Ratty
Ratty3


Ah, my favorite stage! Naturally, being an Egyptian pyramid, you can expect
to find various traps placed around the area. Ascend the ladders past the
Ratty, and MegaMan encounters a collapseable bridge--which sends you into a
pit of spikes if you stride too slowly, obviously. And above is everyone's
favorite obstacle: vanishing blocks! Fortunately, their path is rather
straightforward this time around. The Purple Data Cube on the left contains
another Slasher chip.

Drop down into the low tunnel guarded by a DrillBit. You must strike hard
and fast; otherwise, MegaMan is going to be skewered! Hop down again, open up
the green cube in the western end of the tunnel, and proceed east. A second
DrillBit and two KillFleurs are your enemies in this next room. The plant
viruses may leave behind TreeBom3s, so pick up a couple! Clamber up the
ladder by the Green Data Cube.

Slide into the hideaway underneath the couple of Ratty3s to gain an HPMemory
power-up. Backtrack, and advance through the rat enemies again until you
come across a group of platforms levitating leisurely up and down. Ride the
central spiked platform up to a cache concealing a GoldFist and BckupChp.
See that ladder? In that room, you encounter either a Mole (brown) or a Mole2
(pink). While receiving a Recov300 from a Mole may sound all well and good to
you, the REAL prize is netting a PopUp chip from its pink counterpart. The
only catch (of course there's a catch!) is that defeating the virus takes a
*long* time to do, and if you do not hit quickly enough, it runs away! Keep in
mind all of your attacks do the same amount of damage, so don't think the
fight will be over faster because you used M-Cannons, or whatever it may be.
If the Mole2 does not appear, simply step on the link leading to the second
area, warp back, and backtrack to the room. Repeat, if necessary.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (LEGENDARY WWW AREA 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Flappy None MemUP 022 - TreeBom3
KillFleur HPMemory
Ratty RegUP
Ratty3
Stomper
PharaohMan


Ascend the ladder located above the Ratty to uncover a room containing a
collapseable bridge over spikes. Because you have to return using this same
bridge, have MegaMan jump from coin to coin instead of simply running straight
across, and then nab the RegUP at the end. If you followed my suggestion,
MegaMan can safely return without having to land on the spikes!

Beyond the Ratty3 is the ever-so-annoying Stomper. Defeat it, if you so
desire, and hop onto the ledge. This tricky puzzle requires incredibly precise
timing with your jumps! What you are to do here is slide through the opening,
and then jump out of the end and onto the next ledge. And repeat until you
manage to reach the top, which has a MemUP. If you wish to bend the rules,
use up some DoubJumps!

Proceed on to s'more viruses, collect the TreeBom3 from the data cube, and
next, MegaMan comes upon a Flappy. Once you are finished dealing with that
monster, descend the ladder to enter a large, open area filled with viruses.
Towards the right lies gold Zenny and a treasure from a green cube, but you
should head left if you want to continue further into the stage.

After the several tiny cyberbars, double-jump up the blocks to collect the
HPMemory from the Blue Data Cube. And PharaohMan's link is down below!

Visit ACDC School from the Map screen once PharaohMan is out of commission.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (VACANT WWW COMP 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
CanDevil3 None HPMemory 097 - Recov150
Canodumb3
Mashy


Immediately drop down through the nut, and head past the two Canodumb3s.
Spring from bolt to bolt to encounter a CanDevil3 along with some gold Zenny.
You gotta hit this virus hard; otherwise, all of the CanDevil3's HP will be
restored with its damn candle! Finish him off, and then descend the ladder
located by the 'shroom virus, Mashy.

Carefully hop onto the conveyor belt with the Purple Data Cube holding an
HPMemory. Now, proceed forward until you encounter several more floating bolts
placed above spiked balls. If you want to take the quick route, ride a bolt
down; if not, continue to the other side, and rob the data cube of its
Recov150 battle chip. Step onto the link to end this rather short area...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.8] THE DARK SIDE OF THE 'NET (VACANT WWW COMP 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
CanDevil3 None MemUP BckupChp
Mashy HPMemory
Moshy PowerUP
Ratty2
Snapper
Snapper2
Snapper3
Spooky3
ShadowMan


Take a ride on the SSSSOOOOUUUULLLLLL train!

Your first encounter is with the green, midget-ninja Snapper. It can be
easily deleted with weapons that arc (bombs, etc.) over his kunais. At this
next portion, you notice two subway gates: one with a right arrow and the
other with a left arrow. If MegaMan passes through a gate correctly (for
example, if you are going right, enter the gate with the right arrow), a
pretty chime is emitted, and if you decide to disregard the arrows, a Spooky3
pops out and attacks MegaMan. Not too fun, eh?

Following this first set of gates is a traveling rail cart, which is homage
to Guts Man's stage from the first Mega Man game. Like the original, the cart
tilts downward everytime it rolls over a break in the railroad, sending our
blue man into whatever lies down below! Double-jump to the purple cube placed
above the next gate to gain a MemUP.

Further east is more cart-riding! Have your DoubJump handy as a safety net
incase MegaMan takes an accidental fall. After the cart sequence, delete the
Snapper3, and unlock the data cube for a PowerUP! Head east, and when you
come across the Snapper2 by the gate, double-jump into the tight opening, and
grab the final BckupChp! Slide to the right after the gate to acquire another
power-up, an HPMemory. ShadowMan's teleporter is found to the far right...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.9] THE FINAL DESTINATION (LAN'S ROOM) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Dr. Hikari manages to salvage the AuthCode from the pieces of data Lan and
MegaMan acquired from PharaohMan and ShadowMan, and now the gate to the Under-
net is open at last!

Trek to the Undernet warp in Global Area 3. There, Lan gives you the choice
to tango with ProtoMan, or shove off to the Undernet. It wouldn't hurt to
challenge him; besides, if you want to fight the hidden boss, you need Proto-
Man's Navi chip anyway! Enter the Undernet through the same warp after that
Net Battle.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.9] THE FINAL DESTINATION (UNDERNET 1) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
Scuttle ExCdHnt3 051 - GoldFist 040 - Slasher
Scuttler MemUP (x2) 061 - Hammer
Scuttlest 097 - Recov150
Scuttzer HPMemory (x3)
Scutz MemUP


This is it, folks! The final area! And, while you may notice there is not
too many enemies here, the Scut-type viruses are protected by a 100 HP aura,
meaning MegaMan needs to bust out some powerful moves to even defeat one.
But, these guys drop the LifeAur chips that cannot be found anywhere else!

Walk to your right to encounter a Scutz (Fire-element). If MegaMan is
forced to battle enemies like these, stick to plentiful chips such as TreeBom3
that deal enough harm to disrupt their auras. There's another Scutz up above
the ladder.

Continue west, and watch out for the Scuttlers (Electric-element) guarding
the ladder! Evade their attacks, collect the Recov150 from the data cube,
and head skyward. And here is another powerful virus, Scuttzer (Wood-element)!
Delete the dynamic duo by launching your attacks in between their wood wave
charges.

The fourth Scut-type enemy, Scuttlest, is found further right. This foe,
unlike its brothers, has no elemental weaknesses and also possesses a VERY
damaging hyper beam! Either fight or flee the enemies, and proceed eastward
to a Scuttle (Water-element) dropping ice cubes down a shaft. Cautiously
jump off one of its cubes onto the ledge containing an HPMemory and a MemUP.

If you are feeling slightly adventurous, hitch a ride on an ice block,
and travel down the shaft until you spy a Blue Data Cube (MemUP). Ascend the
ladder to MegaMan's left (don't fall in the pit!) to uncover a total of FOUR
data cubes! Yummay! Opening all of them nets you the following: ExCdHnt3,
HPMemory, Hammer, and Slasher. Unfortunately, the only way out from here is
to double-jump, or fall into a pit.

Take notice of another Scuttle dropping cubes down the right side of the
purple warp, and double-jump on top of the ledge above it. Just like that
other ledge you visited earlier, this one holds another HPMemory and MemUP!
Clamber up the ladder to acquire a GoldFist battle chip. I think Capcom
decided to stuff as many items as they possibly could in this area!

Anyhow, when you attempt to step onto the purple warp, Lan and MegaMan warn
you that if you enter, you cannot jack out. So, if you wish to save all of the
goodies you have collected so far, exit, and save the game now! Activate the
link when you feel are you are ready to engage with the Firewall...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.9] THE FINAL DESTINATION (UNDERNET 2) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
None None None None


Upon entering the second area, MegaMan executes a "system recovery,"
restoring all of his health and battle chips. Continue right to an orange
link leading to a series of skirmishes against past bosses (Yeah, you probably
see that one comin', didn't you?). This is the fight order:

1. FireMan
2. GutsMan
3. NeedleMan
4. BrightMan
5. IceMan
6. QuickMan
7. ColorMan
8. ElecMan


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.9] THE FINAL DESTINATION (UNDERNET 3) >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Enemies Yellow Data Cube Purple Data Cube Blue Data Cube
------- ---------------- ---------------- --------------
None None None None


After strolling along the catwalk, MegaMan is ambushed by a gang of Scutt-
lests, but, as always, his friends show up out of nowhere and save his sorry
butt. Roll fully restores Mega's health and chips, allowing you to now travel
down the shaft, and fight the final boss, LifeVirus... Have fun!


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 9) BOSS STRATEGIES ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section contains tips for the bosses.

NOTE: If the game does not give a boss's HP value, I did my best to estimate
the amount. It might not be exact, but it will give you a rough idea.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FIREMAN.EXE - "Hahaha! I'm gonna burn you up!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Net on Fire
HP: 400
Element: Fire

---------
Abilities
---------
1. FireArm (50 HP) - FireMan uses his arm cannons to shoot a lengthy stream
of fire.
2. FireAura (50 HP) - Standing too close to FireMan results in him unleash-
ing a limited explosion of flames around him.
3. FireBlast (120 HP) - After losing much of his HP, FireMan releases a huge
column of fire into the air.

--------
Strategy
--------
Burn, Mega, burn! FireMan inferno!

Considering how weak MegaMan is at the beginning of the game, FireMan may
prove to be a tough cookie to beat. However, Lan is given a couple Bubbler
chips (which can also be bought at Higsby's), which do double damage to
FireMan (that makes it 100 HP a shot!). I would recommend sticking to both
Bubbler and Cannon chips to attack FireMan and also pitch in Recov chips when
Mega's life starts to take a beating. It wouldn't hurt to purchase some Mini-
Enrgs and AquaSwrds from Higsby, too.

This boss's FireArm is probably where most of your damage comes from, as
the stream of flame is enormous. You can evade it by sliding, but you must do
so at the VERY last second! Otherwise, you're burned! Blast FireMan with your
Bubbler and Cannon chips in between attacks.

If FireMan manages to corner MegaMan, remember you can slide between his
legs without taking any damage! Once you do that, retreat to the far side of
the arena, and continue shooting the virus.

Timing your slides is what this Net Battle is all about! If you can pull off
slides and not take any hits from his FireArm, this fight is not that hard.
Just remember to use any recovery items when things get tough!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GUTSMAN.EXE - "Yeaahh! GutsMan is here!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Global Area 2
HP: 600
Element: Neutral


---------
Abilities
---------
1. GutsQuake (0 HP) - After executing a jump, GutsMan sends out an earthquake
once he returns to the ground. Stuns MegaMan.
2. GutsPunch (50 HP) - If MegaMan gets in GutsMan's face, he punches Mega's
lights out with a massive fist.
3. GutsSlam (40 HP) - GutsMan slams his fist into the ground, creating
another quake.

--------
Strategy
--------
AAAAHHHHH!! HULK CRUSH MEGAMAN INTO MEGA BITS!!!

Although it may appear as though GutsMan failed English class too many times
for him to count, his sheer size and immense strength are to his advantage.
But, as we all know, muscle power comes at a price: speed! GutsMan is insanely
slow; unfortunately, this battle is difficult enough as it is, so you probably
won't even pay that much attention to it.

For your first-time skirmish against GutsMan, I found shot-type chips
(Bubbler, etc.) are quite helpful, even if they do not cause as much as damage
when compared to other chips like AquaSwrd. Naturally, you should have plenty
of those chips since running out in the middle of battle would kinda hurt, no?

Staying as far away as possible from GutsMan is crucial here. As mentioned
earlier here, this Navi is rather sluggish, so you do have SOME time to react
to whatever his attack may be. You can evade his earthquake abilities by
jumping into the air right before GutsMan's fist or body comes in contact with
the ground, and dodging his fist is easy enough: keep your distance from him!

Despite his leisurely pace, GutsMan often corners MegaMan, which allows
Gutsy to knock MegaMan into next week without breakin' a sweat. To counteract
this, shoot GutsMan with a shot-type chip. Enough damage should be inflicted
to him so he is stunned temporarily, giving you sufficient time to slide
underneath this oversized muscleman. After you cleared GutsMan, continue
blasting with those chips, and repeat!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NEEDLEMAN.EXE - "Hehehe! Care for some needles?" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Garden Comp 2
HP: 600
Element: Wood

---------
Abilities
---------
1. NeedleCannon (60 HP) - NeedleMan fires off a set of six needles at MegaMan.
2. NeedleSpin (60 HP) - The Navi spins into the air, releasing six or so
needles in the direction he is facing.
3. NeedleSkewer (60 HP) - This melee attack juts out the needles on the Navi's
armor.
4. NeedleGeddon (80 HP) - NeedleMan flips out and sends a firestorm of needles
everywhere on the screen.

--------
Strategy
--------
Well, it's look like SOMEONE forgot to take his Ritalin today! Just look at
the way he shakes when he walks! "Heh heh! Chop! Slice! Sharper! SHARPER!"

In comparison to FireMan and GutsMan, NeedleMan is a piece of cake, as he
often spends the fight walking back and forth instead of beating you into
oblivion. NeedleMan, being of the Wood element, takes severe damage from Fire
chips, such as Heat-V and FireArm. Using them makes this Net Battle even
quicker!

MegaMan can avoid the NeedleCannon in one of ways: jumping or sliding. In
both cases, timing is everything because either method is effective, as long
as you jump/slide at the last possible moment. His melee attack is nothing to
be concerned with, due to the fact its range doesn't come close to GutsMan's
fist. Step up to Mr. Needles in between his attacks, and scorch him with your
Fire-element chips (Heat-V works best; you can buy them from Higsby for 700Z
each, and they deal 120 HP damage at the low cost of 8 MP!).

The real kicker here is NeedleMan's homemade recipie for Armageddon.
Flipping around in the air, this boss unleashes an ungodly firestorm of spikes
all over the screen! But, convienently for you, NeedleMan leaves an area under
him completely devoid of needles. Simply scurry over there when he starts
shooting off.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< BRIGHTMAN.EXE - "Heyyy! Aren't I just shining?" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Shopping Comp 2
HP: 500
Element: Electric

---------
Abilities
---------
1. BrightShield (0 HP) - This barrier guards the Navi from any incoming
attack.
2. BrightBeam (80 HP) - BrightMan launches a laser whose angle can be
adjusted.
3. BrightSpark (60 HP) - BrightMan deploys a spark that slowly follows
MegaMan.

--------
Strategy
--------
I wish I had a neon sign with MY name on it!

The self-centered Navi with volleyball-sized eyes focuses much of his
difficulty in his BrightShield, which blocks nearly everything and also stops
you from sliding underneath him at the same time. But, once you discover how
to bypass his protection, defeating BrightMan is effortless!

Utilize whatever Wood-element attack chips you may have in this battle.
TreeBom2s are fantastic, inflicting 240 HP damage a hit! That translates into
only using *3* bombs to delete BrightMan! NeedleMan's Navi chip also works out
nicely here, too.

Simply fire a single MegaBuster round above BrightMan (DO NOT HIT HIM!),
and BrightMan does his own taunt at MegaMan. Wait at least one second before
you toss a TreeBom in the boss's direction. His BrightShield will not block
it, causing him fatal harm. Repeat this until Light Bulb is out of juice. If
you intend to make use of NeedleMan's chip, there is no need to fire your
buster! Just activate it whenever you want, and watch him do all the work for
ya! Like many fights in Network Transmission, this one appears more trouble-
some than it actually is.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ICEMAN.EXE - "And now, you shall behold IceMan's power!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Waterworks Comp 2
HP: 500
Element: Water

---------
Abilities
---------
1. IceSlasher (100 HP) - IceMan throws a bolt of ice forward.
2. IceCube (80 HP) - IceMan creates, on occasion, a block of ice if you
engage him too closely.
3. IceSpikes (160 HP) - Throwing snowflakes into the air, IceMan creates
spikes that rise from the ground.

--------
Strategy
--------
EskimoMan is, well, pitiful, despite the "power" he tells MegaMan to behold.

Contrasting with GutsMan, IceMan is tiny, yet somewhat speedy. For at least
half of the Net Battle, this icy Navi constantly runs back and forth while
firing his IceSlasher on occasion. Yep, that's it! Wait, he also......jumps!
Can't forget that!

Once he loses the majority of his HP, IceMan busts a move with IceSpikes,
pointy icicles that pop out of the floor after a snowflakes lands. Simply
direct MegaMan in between two flakes, and he'll be all right. This ability
is surprisingly harmful, so do NOT get hit!

IceMan is a Water-element boss, making him susceptible to Electricity.
Dealing 160+ HP damage a pop, those Magneakers/Magmackers' MagBombs from
BrightMan's area are perfect here for dealing with IceMan. This boss is
effortless enough already, so why not make it even easier?


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< QUICKMAN.EXE - "Think you can keep up with me?" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Bank Comp 2
HP: 500
Element: Neutral

---------
Abilities
---------
1. QuickShield (0 HP) - This defensive barrier blocks all attacks, inclu-
ding those from Navi chips.
2. QuickBoomerang (40 HP) - QuickMan throws a boomerang that arcs back to him.

--------
Strategy
--------
QuickMan is one speedy Net Navi, and that's no joke!

Unfortunately, his insane speed is not going to be your main problem--his
shield is, because, unlike the barrier used by BrightMan, this one also guards
QuickMan from assaults by Navi chips! The only possible way to damage QuickMan
is to smack him while he is attacking with his boomerangs.

Recall that MegaMan can slide between boss's legs, so take advantage of that
to avoid absorbing any damage from QuickMan's dashes across the room. Every so
often the boss tosses a QuickBoomerang (while on the ground or in the air) in
MegaMan's direction. Try to position yourself as far away from him as you can
so you are not within striking distance of the boomerang.

From my experiences, shot-type chips, such as HiCannon, are an excellent
choice of weaponry here. QuickMan is too fast for bombs, and there probably
will not be too many opportunities to use any swords, either. Bring along
recovery chips and subchips because it is very easy to make fatal mistakes
in this particular Net Battle!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< COLORMAN.EXE - "Heheee!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Arcade Comp 2
HP: 700
Element: Neutral

---------
Abilities
---------
1. ColorBall (60 HP) - ColorMan either rolls or bounces his polka-dot ball at
MegaMan.
2. ColorFire (80 HP) - ColorMan sends out multiple columns of fire that slowly
appear out of the ground one by one.

--------
Strategy
--------
Definitely the wittiest opening taunt. Ever.

While slightly more challenging in comparison to IceMan, this Navi turns out
to be another pushover. ColorMan almost never moves from his starting position
and when he does, it's only a couple feet. And considering how he is usually
on that polka-dot ball, ColorMan is an incredibly easy target for your chips.

This boss switches between two techniques through the battle. To evade his
ColorBall, put MegaMan at the far left side of the screen, and then jump when
the ball reaches that point. This works regardless if ColorMan bounces or
rolls it! His ColorFire is not quite as simple. There is a slight delay
between the appearance of each fire column, so you barely have adequate time
to hop above the flames. Sliding *might* work, but you run a great risk of
being burned.

As mentioned earlier, ColorMan is a sitting duck, so utilize whatever
offensive chips you want! It doesn't really matter!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ELECMAN.EXE - "The power of electricity is the greatest power!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Power Plant Comp 2
HP: 700
Element: Electric

---------
Abilities
---------
1. ElecHold (120 HP) - ElecMan stuns MegaMan with an electric field.
2. ElecStorm (120 HP) - ElecMan summons a batch of clouds that strike down
lightning.

--------
Strategy
--------
Pure annoyance!

For every time MegaMan hits ElecMan, the boss teleports behind the Blue
Bomber and shocks him with ElecHold, which is very damaging to say the least!
All is not lost, for, as always, there is a simple solution to a problem! To
counter the ElecHold, shoot ElecMan with a single buster shot, and then slide
in the direction you are currently facing. This safely puts MegaMan away from
any harm!

At various times, ElecMan summons a few dusky clouds to send down lightning
in hopes of electrocuting MegaMan. Just avoid ElecMan for the time being, and
slide your way out of any lightning bolts until the clouds finally dissipate.

Remember using TreeBom chips against BrightMan? Do the same here! However,
for them to actually score a hit against this boss, you should throw the bomb
after you position MegaMan up close and personal with ElecMan; otherwise, your
bomb goes sailing into the air, and chances are ElecMan will run over it and
shock MegaMan afterwards. Spice chips are a superb (and more fun) alternate
method of disposal against ElecMan.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SWORDMAN.EXE - "Come and see if you can defeat my sword!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Old Area 2
HP: 700
Element: Neutral

---------
Abilities
---------
1. SwordQuake (100 HP) - SwordMan hovers in the air and strikes down on Mega-
Man's head.
2. SwordSpin (80 HP) - Two colossal swords are sent spinning at MegaMan.
3. SwordWave (50 HP) - SwordMan's weapon hurls a wave of energy.

--------
Strategy
--------
En garde!

While his attacks may be somewhat difficult to evade, much of SwordMan's
offensive power leaves a bit to be desired. Stick with shot-type chips, or
use charged MegaBuster shots, as moving up too close would not be the
smartest thing to do against someone named SWORDMan. Besides, you need time
to react to this SwordWave technique!

To dodge his SwordQuake, have MegaMan slide back and forth, and try to
jump right before the boss makes contact with the ground. If you fail to do
that, the resulting shockwave temporarily stuns MegaMan, and SwordMan then
slashes with his oversized knife. His SwordSpin is not quite as easy... The
Navi summons the two huge blades off his back and sends them one at a time at
MegaMan in a twirling motion. SwordMan gives a signal when he does this, so
get ready to slide, slide, slide! And to deal with his third maneuver, simply
slide underneath the energy wave. It is way too towering to just hop over it!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< GRAVITYMAN.EXE - "Now commencing extermination sequence." >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Strange Grav Area 2
HP: 700
Element: Neutral

---------
Abilities
---------
1. GravityHold (100 HP) - GravityMan sends a slow-moving gravity bolt (or
bolts) that home in on MegaMan.
2. GravityHole (90 HP) - GravityMan deploys a black hole-like effect, sucking
in MegaMan.

--------
Strategy
--------
Typically, this fight takes a lot more time to complete than other Navi
battles, due to the fact GravityMan's circling arms often block any attack you
try to throw at him. So, you may face some difficulty in trying to earn his
Navi chip, unless you bust out with powerful attacks that knock off large
chunks of his HP.

Throughout the entire Net Battle, MegaMan can switch between the floor and
the ceiling simply by jumping high enough into the air. Take advantage of this
abnormal gravity to evade the bolts this Navi releases! GravityMan can some-
times sends out multiple bolts in the room, and things do become kinda dicey
if you just stick to one piece of ground. His GravityHole is not something to
be concerned about, as sliding is enough to keep MegaMan away from danger.

Ambush GravityMan with your attacks once his arms circle away from his head.
M-Cannons are an excellent choice for this, but remember to jump accordingly
so your shot actually hits the correct spot! Chips with large areas of effect,
such as BigBomb, can possibly score a hit against GravityMan, regardless if
his arms are shielding him or not. Go that route if you are encountering great
trouble harming the boss.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< STARMAN.EXE - "Haha. And you think you can beat me?" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: No Grav Area 2
HP: 700
Element: Neutral

---------
Abilities
---------
1. StarArrow (90 HP) - StarMan shoots out 8 arrows that travel in multiple
directions.
2. StarCrash (120 HP) - StarMan summons a meteor shower. Can appear in small
or large swarms, depending on the boss's HP.

--------
Strategy
--------
SparklyFairyMan is a [insert expletive here].

This Net Navi is always found flying in the air, so do not bother going into
battle with chips like DynaWave 'cause they don't serve any purpose here.
StarMan, who enjoys making your life a pain, also frequently teleports in ran-
dom spots around the room, which then in turn makes it rather difficult for
you to hit him!

As he floats, StarMan uses his signature weapon, the StarArrow. Simply po-
sition MegaMan in between two arrows, and he will be all right. However, the
real kicker in this Net Battle is his StarCrash. Now, at first, only a few
star meteors come crashing down to Earth, and it's rather easy to avoid taking
any hits, but... When StarMan has lost much of his HP, the StarCrash can bring
down several DOZEN meteors! And the worst part is it's nearly impossible (take
note of the word "nearly") to dodge it, unless you are lucky enough that the
shower dissipates before it reaches MegaMan's feet.

What I have noticed about StarMan is he tends to teleport if MegaMan and
him cross "paths," so to speak. In other words, when MegaMan jumps into Star-
Man's line of sight, he warps away! By trying to remain on the ground as much
as possible, the boss might not attack with StarCrash as often! Granted, this
does not guarantee MegaMan will not be blown away with meteors, but a lesser
chance can mean the difference between winning and losing this match.

If you decide to stick to the floor, utilize bomb chips, and throw them
at StarMan AFTER he executes a teleport to help avoid missing and wasting a
chip or two. Another effective strategy is to use M-Cannons. Do the same thing
as you would with the bombs; attack StarMan once he warps back into the room!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ZERO VIRUS - "My name...is Zero." >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Zero Account
HP: 750
Element: Neutral

---------
Abilities
---------
1. ZeroShield (0 HP) - This barrier protects Zero from all attacks.
2. ZeroSaber (100 HP) - Zero slices with his sword; usually in a three-hit
combo.
3. ZeroStrike (300 HP) - When his HP runs low, Zero unleashes an incredible
wave of energy that cannot be avoided.

--------
Strategy
--------
Geez, Capcom! Maybe we should throw in Vile or Sigma while we're at it!

This blantant rip-off of a Navi is comparable to ElecMan, with his tendency
to teleport behind MegaMan each time he blocks a hit with his shield. While
you may try the previous strategy of shoot, slide, and shoot, Zero's saber
can sometimes put a hole in that plan, as it can be very challenging to dodge.

Program Advances are helpful aids here, so it would be a good idea to pre-
pare a LifeSrd3 or Z-Canon PA ahead of time before the fight. Considering its
temporary invincibility and 120 HP damage a pop, Z-Canon is beyond awesome
here! And if you let the Custom Gauge refill again right before you battle,
you may be able to pull off 2 Z-Canon PAs against Zero!

If the Program Advances are no longer available to you in the heat of battle
MegaMan should stick to attacking with M-Cannons, or some other quick, hard-
hitting chip. DropDown chips from the Zero Account's Popper3 virus allow you
to stay in the ring a little bit longer, though at a steep cost of 64 MP per
use. Ouch!

Deciding to up the ante considerably, Zero may initiate his ZeroStrike after
losing much of his health. No matter what you try to do, there is NO way to
avoid the energy wave!! So, MegaMan will need to be able to withstand 300 HP
damage and not die from it. Typically, Zero's HP is almost gone at this point,
meaning you should act quickly unless you want Zero to do it again!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PHARAOHMAN.EXE - "All those who disturb my sleep...must pay!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Legendary WWW Area 2
HP: 1,000
Element: Neutral

---------
Abilities
---------
1. PharaohLaser (120 HP) - PharaohMan drops a coffin that fires a laser.
2. PharaohAnubis (40 HP) - PharaohMan summons a statue that slowly damages
MegaMan for a length of time.
3. PharaohSummon (0 HP) - The Navi drops a coffin, releasing a Ratty.

--------
Strategy
--------
1,000 HP! Ouch!

Despite his insane amount of health, PharaohMan is not incredibly difficult,
although things can become hectic later in the fight. Again, as with StarMan,
this Navi floats constantly, so ShockWav-esque chips are not of any use
against him! M-Cannons and BigBombs are the right sort of weaponry here.

While he flies around the room, PharaohMan summons coffins that do either
one of two things; however, because they always look exactly the same, there
is no way of knowing the attack ahead of time! These ancient coffins may shoot
a laser at MegaMan, dealing 120 HP damage, or drop a feeble Ratty virus.
Although a single Ratty is nothing to be concerned about, PharaohMan can bring
out multiple viruses, creating a huge problem for you! Toss BigBombs to help
quickly eliminate the rodents.

As if that wasn't enough, this boss has another trick up his sleeve...an
Anubis statue! This legendary figurine gradually harms MegaMan, causing an HP
loss of 40 for about every second. So, if you fail to destroy it soon enough,
MegaMan's done for! Simply firing your MegaBuster at the statue seems to be
effective in deleting it.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< SHADOWMAN.EXE - "Ha ha ha. ShadowMan is on the scene!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Vacant WWW Comp 2
HP: 700
Element: Neutral

---------
Abilities
---------
1. ShadowStrike (140 HP) - ShadowMan creates two copies of himself; the
"real" one attacks MegaMan with his sword.
2. ShadowShuriken (120 HP) - The Navi tosses a small ninja star.
3. ShadowShuriken2 (140 HP) - The Navi tosses a gigantic ninja star.

--------
Strategy
--------
C'mon, can't we have a Ninja Turtle boss? Please? Maybe...?

Similarly to the Shadow Man from the olden days, this boss is no slowpoke!
ShadowMan starts things off by warping out and then returning with two copies
of himself. The fake ones are slightly lighter, while the real ShadowMan is
his usual colorful self. And the real boss attempts to chop at MegaMan with
his sword, regardless of where he might be at the time. Stick towards the
center of the room, and slide away from ShadowMan, if it's necessary.

Upon landing on the ground, this boss tosses two small shurikens and backs
off to the other side. At this point, ShadowMan throws more ninja stars--but
he may pitch an oversized one that homes in on MegaMan! You can evade it by
jumping into the air (causing the star to travel upwards), and then imme-
diately sliding underneath it.

By this stage in the game, you should have plenty of chips and Program
Advances to choose from, so use whatever you want!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< PROTOMAN.EXE - "ProtoMan is on the prowl!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Global Area 3
HP: 800
Element: Neutral

---------
Abilities
---------
1. ProtoShield (40 HP) - ProtoMan deflects any incoming attacks and sends a
shockwave in return.
2. ProtoSword (60/70 HP) - ProtoMan slashes at MegaMan with his sword.
3. ProtoStrike (120 HP) - The Navi attacks with a LifeSwrd-esque technique,
unleashing an airborne energy wave and another wave
along the ground.

--------
Strategy
--------
Unless you plan to bring Invis/DropDown/PopUp chips to this fight, you are
practically doomed from the very beginning. The devious ProtoMan instantly
warps near MegaMan and swipes his sword at him, leaving you nearly no time at
all to dodge his attacks! Sliding does not help at all here, as this boss is
too damn fast for that.

However, another area of concern is his ProtoShield, a barrier that blocks
anything you throw at it. The resulting shockwave deals 40 HP damage, if
MegaMan just so happens to be in its path. Remember, you must assault the
boss RIGHT BEFORE or DURING his attacks; any other time your efforts are
crushed!

And just to turn up the heat later in the battle, ProtoMan busts out a
destructive sword strike, similarly to Zero, that cannot be avoided!
So, if you cannot tell already, invincibility chips are an absolutely must
here, even if the effect only lasts for a brief moment. If you use chips such
as PopUp, stick to attacking ProtoMan with MegaMan's arm cannon to help
conserve any MP you may need to activate another chip when it runs out.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< FIREWALL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Undernet 1
HP: ???
Element: Neutral

---------
Abilities
---------
1. WallSpikes (1,000 HP) - The spiked cylinders on the back wall instantly
send MegaMan into cyberheaven.
2. WallLaser (120 HP) - One of the Firewall's cannons shoots laser that can
adjust its path.
3. WallGun (70 HP) - The Firewall's other cannon fires a tiny pellet.
4. WallBlast (150 HP) - The central cannon charges up and deploys a huge
blast across the screen.
5. WallMissile (80 HP) - Once a cannon is destroyed, the remaining one fires
a series of homing missiles.

--------
Strategy
--------
There's a lot going on here, so ya gotta pay close attention! The immediate
danger are the two rotating cylinders laced with spikes behind MegaMan. Couple
that with the always-moving conveyor belt, and you have got yourself an easy
deathtrap! Thankfully, MegaMan's normal walking speed is enough to overcome
the conveyor belt.

Take notice of the two cannons around the central eye: the top one attacks
with a laser, while the bottom prefers small pellets. Concentrate your heavy
attacks on the upper cannon, as its attack does more damage and is more diffi-
cult to evade. M-Cannons, Hammers, whatever! Destroying one causes the other
to start firing a line of homing missiles, which can be simply eliminated with
an arm cannon shot.

Now, while all of THAT is going on, you have to put up with the center
cannon's humongous beam that it charges up and fires every so often. Just keep
your eye on that eye, and move out of the way when its energy starts to build
up. Once MegaMan has destroyed the Firewall's two cannons, shoot the eye when
it reveals itself, and if you have Mega's Charge attribute at the maximum,
you can pop in about 3 fully charged shots before it closes. Repeat this 3
more times.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< LIFEVIRUS - "Look closely, for this is LifeVirusR!" >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Undernet 3
HP: 1,000 (First Form) / 800 (Second Form)
Element: Neutral

----------------------
Abilities (First Form)
----------------------
1. LifeAura (0 HP) - This aura negates attacks less than 100 HP damage.
2. LifeIce (150 HP) - A wave of icicles approaches MegaMan.
3. LifeFire (150 HP) - A flamethrower spews out of LifeVirus's mouth.
4. LifeWood (150 HP) - Wooden towers jut from the ground.
5. LifeElec (150 HP) - The LifeVirus summons thunderstorm clouds to send
down lightning strikes.

---------------------
Strategy (First Form)
---------------------
Hey, look! It's Godzilla!

Needless to say, the LifeVirus is a HUGE boss! And considering he is com-
posed of all elements, this monster possesses various elemental attacks at
his disposal, which all deal the same amount of harm to MegaMan. You have
seen these abilities before in one form or another (ElecMan's ElecStorm,
for example), so you should not encounter too much difficult in dodging them.

Though evading his attacks is one thing, the LifeVirus's aura is a whole
other problem! In the same way as his Scutz underlings, this LifeAura can
only be penetrated with powerful assaults that inflict at least 100 HP damage.
Anything less than that is simply negated entirely! Check out the coloring of
his aura, as it indicates its current element (use your own elemental chips to
help bring down the barrier!).

Using the Z-Canon Program Advance, like with every other boss, tears this
virus to shreds, considering you can shoot him once to break the shield and
then fire several more times to knock off his energy meter. If that is not
your cup of tea, TreeBom3s are a helpful alternate.


-----------------------
Abilities (Second Form)
-----------------------
1. LifeBubble (Varies) - This poisonous bubble sets MegaMan's HP to 1,
regardless of his current status.

----------------------
Strategy (Second Form)
----------------------
I mean, really, did you honestly NOT expect to see a second form?

The LifeVirus morphs into a bubble-wielding demon from hell and flies around
the room dropping his destructive bubbles that send Mega's HP all the way
down to 1. Yowza! Obviously, this leaves MegaMan completely vulnerable!
Dodging the LifeVirus's attacks is easy enough since he slowly drops bubbles
one at a time. So, you should certainly have sufficient time to get out of
their path!

Other than his bubbles, there is nothing else to be concerned about in this
final match. Assault the boss with heavier attacks (M-Cannons are always a
fine choice to use), and stay away from the bubbles. There's really not much
else to say...


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< BASS.EXE - "You are nothing..." >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Location: Den Area 3
HP: ???
Element: Neutral

---------
Abilities
---------
1. BassAura (0 HP) - This barrier guards Bass from attacks weaker than
100 HP damage.
2. BassBall (300 HP) - Bass throws a homing ball that explodes upon impact.
Dissipates after a while if it does not hit anything.
3. BassBall2 (300 HP) - Bass tosses two balls at the ground that release an
explosion upwards.
4. BassLaser (300 HP) - Bass fires a laser that can move at 90 degree angles.

--------
Strategy
--------
If there was a god in the Battle Network universe, Bass would be it!

Despite his ungodly powers, Bass is truly not as hard as you might be led
to believe. Before you actually head into battle, I would suggest bringing
the following: Cannon, HiCannon, and M-Cannon. Now, use up all of the chips
you have stashed in your folder when MegaMan is at Bass's warp. By doing this,
you are guaranteed to have those 3 chips in your selection everytime you open
up the Custom screen! Also, purchase several subchips from Higsby, including
FullEnrg, and FullCust. Having these eliminates the need for having any other
support chip. My last tip is to wait for the Custom bar to fill up BEFORE you
enter the fighting ring.

This cape-wearing Navi is protected much in the same way as the LifeVirus,
with an aura negating anything less than 100 HP damage. But, the one thing
you notice in this Net Battle is that anything you throw at Bass seems to
barely put even a dent in his energy meter. Don't be discouraged by that!
It is NOT necessary to completely deplete his life to win!

If you followed my suggestions from earlier, immediately start attacking
Bass with a Z-Canon. Once it runs out, open the Custom Screen, and do the same
thing again! Simply use up a FullCust subchip whenever you need to activate
another Program Advance. And if MegaMan takes a few hits, a FullEnrg is in
order! Keep repeating this pattern...

You will know when MegaMan has won the battle when Bass's cape is torn
apart, and he says, "...how did you withstand my attack..." Being the nice,
evil Navi that he is, Bass decides to spare MegaMan from ultimate destruction
and instead hands over his Navi chip!


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 10) CHIP LIBRARY ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the effects and other data on every chip.

------------
001 - Cannon
------------
Maximum Amount: 20
MP Cost: 8
Restrictions: None

Effect: 40 HP damage
Element: Neutral

Rarity: 1/5

Description: A cannon with a powerful forward attack.

--------------
002 - HiCannon
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 2/5

Description: A cannon with a powerful forward attack.

--------------
003 - M-Cannon
--------------
Maximum Amount: 10
MP Cost: 32
Restrictions: None

Effect: 120 HP damage
Element: Neutral

Rarity: 3/5

Description: A cannon with a powerful forward attack.

-------------
004 - Shotgun
-------------
Maximum Amount: 30
MP Cost: 8
Restrictions: None

Effect: 40 HP damage
Element: Neutral

Rarity: 1/5

Description: Explosion spreads forward after hitting.

-----------
005 - V-Gun
-----------
Maximum Amount: 20
MP Cost: 8
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 1/5

Description: Spreads diagonally in two directions.

--------------
006 - CrossGun
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 60 HP damage
Element: Neutral

Rarity: 1/5

Description: Spreads forward, up, and down.

--------------
007 - Spreader
--------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 70 HP damage
Element: Neutral

Rarity: 2/5

Description: Explosion spreads widely after hitting.

-------------
008 - Bubbler
-------------
Maximum Amount: 30
MP Cost: 8
Restrictions: None

Effect: 50 HP damage
Element: Water

Rarity: 1/5

Description: Explosion spreads forward after hitting.

-----------
009 - Bub-V
-----------
Maximum Amount: 20
MP Cost: 8
Restrictions: None

Effect: 60 HP damage
Element: Water

Rarity: 1/5

Description: Spreads diagonally in two directions.

--------------
010 - BubCross
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 70 HP damage
Element: Water

Rarity: 2/5

Description: Spreads forward, up, and down.

-------------
011 - BubSprd
-------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 80 HP damage
Element: Water

Rarity: 3/5

Description: Explosion spreads widely after hitting.

--------------
012 - HeatShot
--------------
Maximum Amount: ???
MP Cost: 8
Restrictions: None

Effect: 50 HP damage
Element: Fire

Rarity: 1/5

Description: Explosion spreads forward after hitting.

------------
013 - Heat-V
------------
Maximum Amount: 20
MP Cost: 8
Restrictions: None

Effect: 60 HP damage
Element: Fire

Rarity: 1/5

Description: Spreads diagonally in two directions.

--------------
014 - HeatCros
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 70 HP damage
Element: Fire

Rarity: 2/5

Description: Spreads forward, up, and down.

--------------
015 - HeatSprd
--------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 80 HP damage
Element: Fire

Rarity: 3/5

Description: Explosion spreads widely after hitting.

--------------
016 - MiniBomb
--------------
Maximum Amount: 30
MP Cost: 8
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 1/5

Description: Throws bombs forward in a parabola.

-------------
017 - LilBomb
-------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 1/5

Description: Throws bombs forward that explode sideways.

--------------
018 - CrosBomb
--------------
Maximum Amount: 20
MP Cost: 20
Restrictions: None

Effect: 60 HP damage
Element: Neutral

Rarity: 2/5

Description: Throws bombs that explode in a cross pattern.

-------------
019 - BigBomb
-------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 3/5

Description: Throws large bombs forward.

--------------
020 - TreeBom1
--------------
Maximum Amount: 20
MP Cost: 24
Restrictions: None

Effect: 100 HP damage
Element: Wood

Rarity: 1/5

Description: Throws tree seeds forward.

--------------
021 - TreeBom2
--------------
Maximum Amount: 20
MP Cost: 28
Restrictions: None

Effect: 120 HP damage
Element: Wood

Rarity: 2/5

Description: Throws tree seeds forward.

--------------
022 - TreeBom3
--------------
Maximum Amount: 20
MP Cost: 32
Restrictions: None

Effect: 140 HP damage
Element: Wood

Rarity: 3/5

Description: Throws tree seeds forward.

-----------
023 - Sword
-----------
Maximum Amount: 20
MP Cost: 8
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 1/5

Description: Cuts the enemy in front of you.

--------------
024 - WideSwrd
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 1/5

Description: Cuts the enemy in front of you. Vertically wide.

--------------
025 - LongSwrd
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 1/5

Description: Cuts the enemy in front of you. Long to the side.

--------------
026 - FireSwrd
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 100 HP damage
Element: Fire

Rarity: 2/5

Description: A vertically wide flame sword.

--------------
027 - AquaSwrd
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 100 HP damage
Element: Water

Rarity: 2/5

Description: A vertically wide water sword.

--------------
028 - ElecSwrd
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 100 HP damage
Element: Electric

Rarity: 3/5

Description: A vertically wide electric sword.

--------------
029 - FireBlde
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 90 HP damage
Element: Fire

Rarity: 3/5

Description: A horizontally long flame sword.

--------------
030 - AquaBlde
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 90 HP damage
Element: Water

Rarity: 3/5

Description: A horizontally long water sword.

--------------
031 - ElecBlde
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 90 HP damage
Element: Electric

Rarity: 3/5

Description: A horizontally long electric sword.

--------------
032 - SonicBld
--------------
Maximum Amount: ???
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Neutral

Rarity: 4/5

Description: A sword attack with a shockwave to the left and right.

-------------
033 - Z-Saber
-------------
Maximum Amount: 1
MP Cost: 48
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Neutral

Rarity: 4/5

Description: A powerful three stage sword attack.

------------
034 - Kunai1
------------
Maximum Amount: ???
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 50 HP damage
Element: Neutral

Rarity: 1/5

Description: Shoots spinning kunais diagonally and up.

------------
035 - Kunai2
------------
Maximum Amount: ???
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 60 HP damage
Element: Neutral

Rarity: 2/5

Description: Shoots spinning kunais diagonally, up, and down.

------------
036 - Kunai3
------------
Maximum Amount: ???
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 70 HP damage
Element: Neutral

Rarity: 3/5

Description: Shoots spinning kunais in an X pattern.

--------------
037 - CustSwrd
--------------
Maximum Amount: 10
MP Cost: 32
Restrictions: None

Effect: Damage based on how full Custom Gauge is
Element: Neutral

Rarity: 4/5

Description: Attack's power is based on Custom Gauge level.

--------------
038 - Muramasa
--------------
Maximum Amount: ???
MP Cost: 64
Restrictions: None

Effect: Damage based on how much HP lost
Element: Neutral

Rarity: 5/5

Description: Cursed sword that gains power as you lose HP.

-------------
039 - VarSwrd
-------------
Maximum Amount: ???
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: HP damage varies
Element: Neutral

Rarity: 4/5

Description: A kaleidoscopic, technical sword.

-------------
040 - Slasher
-------------
Maximum Amount: ???
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 180 HP damage
Element: Neutral

Rarity: 4/5

Description: Cut the enemy with perfect stance and timing.

--------------
041 - ShockWav
--------------
Maximum Amount: 30
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: 40 HP damage
Element: Neutral

Rarity: 1/5

Description: Smashes blocks with a pickax for a shockwave attack.

--------------
042 - SonicWav
--------------
Maximum Amount: 20
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 70 HP damage
Element: Neutral

Rarity: 2/5

Description: Smashes blocks with a pickax for a shockwave attack.

--------------
043 - DynaWave
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 100 HP damage
Element: Neutral

Rarity: 3/5

Description: Smashes blocks with a pickax for a shockwave attack.

-------------
044 - FireArm
-------------
Maximum Amount: ???
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 30 HP damage
Element: Fire

Rarity: 4/5

Description: Flamethrower attack that pierces obstacles.

--------------
045 - FootStmp
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Neutral

Rarity: 3/5

Description: Jumps onto and crushes the enemy.

--------------
046 - DoubJump
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: Running, Ladder, Bar

Effect: Jump a second time in the air.
Element: Neutral

Rarity: 3/5

Description: Use this in the air to jump even higher.

--------------
047 - GutPunch
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 100 HP damage
Element: Neutral

Rarity: 4/5

Description: Punches what is in front of you to push forward.
(Hooray for Engrish!)

--------------
048 - ColdPnch
--------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Water

Rarity: 2/5

Description: Cold air punch that pushes things forward.

--------------
049 - BrnzFist
--------------
Maximum Amount: 15
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Neutral

Rarity: 2/5

Description: A mystical fist of power.

--------------
050 - SilvFist
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 120 HP damage
Element: Neutral

Rarity: 3/5

Description: A mystical fist of power.

--------------
051 - GoldFist
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 160 HP damage
Element: Neutral

Rarity: 4/5

Description: A mystical fist of power.

--------------
052 - IceSlshr
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 100 HP damage
Element: Water

Rarity: 4/5

Description: Slashes the enemy with a blade of ice.

--------------
053 - QuikBmrg
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 60 HP damage
Element: Neutral

Rarity: 4/5

Description: A boomerang attack that arcs out and returns.

-------------
054 - ClrBall
-------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 4/5

Description: Throws small bouncing balls.

--------------
055 - ThunBeam
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 60 HP damage
Element: Electric

Rarity: 4/5

Description: An electric attack moving in 3 directions.

--------------
056 - GrvtyHld
--------------
Maximum Amount: ???
MP Cost: 20
Restrictions: None

Effect: 20 HP damage
Element: Neutral

Rarity: 4/5

Description: A slow gravity bolt that pierces the terrain.

--------------
057 - StrArrow
--------------
Maximum Amount: ???
MP Cost: 32
Restrictions: None

Effect: 40 HP damage
Element: Neutral

Rarity: 4/5

Description: A shining arrow that you can even ride.

-------------
058 - DashAtk
-------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Neutral

Rarity: 1/5

Description: A dashing attack in the direction you are facing.

-------------
059 - Wrecker
-------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Neutral

Rarity: 2/5

Description: An attack that throws wrecking balls.

--------------
060 - CannBall
--------------
Maximum Amount: ???
MP Cost: 24
Restrictions: None

Effect: 120 HP damage
Element: Neutral

Rarity: 3/5

Description: An attack that throws cannonballs.

------------
061 - Hammer
------------
Maximum Amount: ???
MP Cost: 32
Restrictions: None

Effect: 160 HP damage
Element: Neutral

Rarity: 4/5

Description: An attack that throws hammers.

-------------
062 - DoubNdl
-------------
Maximum Amount: 30
MP Cost: 12
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 1/5

Description: Fires off two needles.

-------------
063 - TripNdl
-------------
Maximum Amount: 20
MP Cost: 16
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 2/5

Description: Fires off three needles.

-------------
064 - QuadNdl
-------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 3/5

Description: Fires off four needles.

---------------
065 - NdlCannon
---------------
Maximum Amount: ???
MP Cost: 20
Restrictions: None

Effect: 20 HP damage
Element: Wood

Rarity: 4/5

Description: Fires off eight needles.

-------------
066 - Ratton1
-------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 70 HP damage
Element: Neutral

Rarity: 1/5

Description: A rat missile that crawls along the ground.

-------------
067 - Ratton2
-------------
Maximum Amount: 10
MP Cost: 18
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Neutral

Rarity: 2/5

Description: A rat missile that crawls along the ground.

-------------
068 - Ratton3
-------------
Maximum Amount: 10
MP Cost: 20
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Neutral

Rarity: 3/5

Description: A rat missile that crawls along the ground.

-----------
069 - 3-Way
-----------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 60 HP damage
Element: Neutral

Rarity: 1/5

Description: Fires busters in three directions.

--------------
070 - RemoPlug
--------------
Maximum Amount: ???
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Electric

Rarity: 4/5

Description: A remote-control plug attack.

-------------
071 - Tornado
-------------
Maximum Amount: 15
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 20 HP damage
Element: Neutral

Rarity: 2/5

Description: Forms a tornado in front of you.

-------------
072 - Twister
-------------
Maximum Amount: 15
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 20 HP damage
Element: Wood

Rarity: 2/5

Description: Forms a tornado in front of you.

------------
073 - Blower
------------
Maximum Amount: 15
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 20 HP damage
Element: Fire

Rarity: 2/5

Description: Forms a tornado in front of you.

------------
074 - Burner
------------
Maximum Amount: ???
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Fire

Rarity: 2/5

Description: Surrounds you in flames.

--------------
075 - ZapRing1
--------------
Maximum Amount: 10
MP Cost: 12
Restrictions: None

Effect: 20 HP damage
Element: Electric

Rarity: 1/5

Description: Electric ring attack that paralyzes.

--------------
076 - ZapRing2
--------------
Maximum Amount: 10
MP Cost: 16
Restrictions: None

Effect: 30 HP damage
Element: Electric

Rarity: 2/5

Description: Electric ring attack that paralyzes.

--------------
077 - ZapRing3
--------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 40 HP damage
Element: Electric

Rarity: 3/5

Description: Electric ring attack that paralyzes.

--------------
078 - Satelit1
--------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 60 HP damage
Element: Electric

Rarity: 2/5

Description: Bobbing satellite, spins off obstacles.

--------------
079 - Satelit2
--------------
Maximum Amount: 10
MP Cost: 26
Restrictions: None

Effect: 80 HP Damage
Element: Electric

Rarity: 2/5

Description: Bobbing satellite, spins off obstacles.

--------------
080 - Satelit3
--------------
Maximum Amount: 10
MP Cost: 32
Restrictions: None

Effect: 100 HP damage
Element: Electric

Rarity: 3/5

Description: Bobbing satellite, spins off obstacles.

------------
081 - Spice1
------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: 40 HP damage
Element: Wood

Rarity: 1/5

Description: Attacks with dangerous powder on body.

------------
082 - Spice2
------------
Maximum Amount: 10
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 60 HP damage
Element: Wood

Rarity: 2/5

Description: Attacks with dangerous powder on body.

------------
083 - Spice3
------------
Maximum Amount: 10
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Wood

Rarity: 3/5

Description: Attacks with dangerous powder on body.

--------------
084 - MagBomb1
--------------
Maximum Amount: 10
MP Cost: 16
Restrictions: None

Effect: 80 HP damage
Element: Electric

Rarity: 1/5

Description: Stops the enemy's attack for a moment.

--------------
085 - MagBomb2
--------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 90 HP damage
Element: Electric

Rarity: 2/5

Description: Stops the enemy's attack for a moment.

--------------
086 - MagBomb3
--------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 100 HP damage
Element: Electric

Rarity: 3/5

Description: Stops the enemy's attack for a moment.

------------
087 - Yo-Yo1
------------
Maximum Amount: 10
MP Cost: 16
Restrictions: None

Effect: 40 HP damage
Element: Neutral

Rarity: 2/5

Description: A yo-yo attack that pierces and returns back.

------------
088 - Yo-Yo2
------------
Maximum Amount: 10
MP Cost: 20
Restrictions: None

Effect: 50 HP damage
Element: Neutral

Rarity: 2/5

Description: A yo-yo attack that pierces and returns back.

------------
089 - Yo-Yo3
------------
Maximum Amount: 10
MP Cost: 24
Restrictions: None

Effect: 60 HP damage
Element: Neutral

Rarity: 3/5

Description: A yo-yo attack that pierces and returns back.

-----------
090 - Guard
-----------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: Shields attack and sends a shockwave in return
Element: Neutral

Rarity: 1/5

Description: Can be used to convert attacks into shockwaves.

--------------
091 - ShldGard
--------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: Shields attack and sends a shockwave in return
Element: Neutral

Rarity: 2/5

Description: Can be used to convert attacks into shockwaves.

-------------
092 - HiGuard
-------------
Maximum Amount: 10
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: Shields attack and sends a shockwave in return.
Element: Neutral

Rarity: 3/5

Description: Can be used to convert attacks into shockwaves.

------------
093 - Repair
------------
Maximum Amount: 5
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: Restores any fallen platforms
Element: Neutral

Rarity: 1/5

Description: Restores terrain. Can save fading footholds.

-------------
094 - Recov10
-------------
Maximum Amount: 15
MP Cost: 8
Restrictions: None

Effect: Restores 10 HP
Element: Neutral

Rarity: 1/5

Description: Replenishes 10 HPs.

-------------
095 - Recov30
-------------
Maximum Amount: 10
MP Cost: 8
Restrictions: None

Effect: Restores 30 HP
Element: Neutral

Rarity: 1/5

Description: Replenishes 30 HPs.

-------------
096 - Recov80
-------------
Maximum Amount: 5
MP Cost: 16
Restrictions: None

Effect: Restores 80 HP
Element: Neutral

Rarity: 2/5

Description: Replenishes 80 HPs.

--------------
097 - Recov150
--------------
Maximum Amount: 5
MP Cost: 20
Restrictions: None

Effect: Restores 150 HP
Element: Neutral

Rarity: 3/5

Description: Replenishes 150 HPs.

--------------
098 - Recov300
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Restores 300 HP
Element: Neutral

Rarity: 4/5

Description: Replenishes 300 HPs.

-------------
099 - Candle1
-------------
Maximum Amount: 5
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: Gradually restores HP (for 10 seconds)
Element: Neutral

Rarity: 2/5

Description: Places a candle that gradually restores HPs.

-------------
100 - Candle2
-------------
Maximum Amount: 5
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: Gradually restores HP (for 10 seconds)
Element: Neutral

Rarity: 3/5

Description: Places a candle that gradually restores HPs.

-------------
101 - Candle3
-------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: Gradually restores HP (for 10 seconds)
Element: Neutral

Rarity: 4/5

Description: Places a candle that gradually restores HPs.

--------------
102 - RockCube
--------------
Maximum Amount: 5
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: Creates block that can withstand 20 HP damage (for 10 seconds)
Element: Neutral

Rarity: 2/5

Description: Places a stone cube in front of you.

-------------
103 - IceCube
-------------
Maximum Amount: 5
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: Creates block that can withstand 20 HP damage (for 10 seconds)
Element: Water

Rarity: 2/5

Description: Places an ice cube in front of you.

------------
104 - Anubis
------------
Maximum Amount: ???
MP Cost: 64
Restrictions: Ladder, Bar, Jump

Effect: 20 HP damage (for 10 seconds)
Element: Neutral

Rarity: 5/5

Description: Places Anubis that steals the enemy's energy.

------------
105 - Invis1
------------
Maximum Amount: 5
MP Cost: 12
Restrictions: None

Effect: Provides temporary invincibility (for 3 seconds)
Element: Neutral

Rarity: 1/5

Description: For a short time, you are invisible and invulnerable.

------------
106 - Invis2
------------
Maximum Amount: 5
MP Cost: 24
Restrictions: None

Effect: Provides temporary invincibility (for 5 seconds)
Element: Neutral

Rarity: 2/5

Description: For a short time, you are invisible and invulnerable.

------------
107 - Invis3
------------
Maximum Amount: 5
MP Cost: 36
Restrictions: None

Effect: Provides temporary invincibility (for 7 seconds)
Element: Neutral

Rarity: 3/5

Description: For a short time, you are invisible and invulnerable.

--------------
108 - DropDown
--------------
Maximum Amount: 5
MP Cost: 64
Restrictions: None

Effect: Provides temporary invincibility (for 7 seconds)
Element: Neutral

Rarity: 4/5

Description: For a set time, you are invisible and invulnerable.

-----------
109 - PopUp
-----------
Maximum Amount: 5
MP Cost: 64
Restrictions: None

Effect: Provides temporary invincibility (for 20 seconds)
Element: Neutral

Rarity: 5/5

Description: For a set time, you are invisible and invulnerable.

--------------
110 - StoneBod
--------------
Maximum Amount: 5
MP Cost: 8
Restrictions: Ladder, Bar, Jump

Effect: Cannot move, jump, attack, or be attacked (for 6 seconds)
Element: Neutral

Rarity: 1/5

Description: For a set time, you can't move or be attacked.

--------------
111 - IronBody
--------------
Maximum Amount: 5
MP Cost: 12
Restrictions: Ladder, Bar, Jump

Effect: Cannot jump, attack, or be attacked (for 6 seconds)
Element: Neutral

Rarity: 2/5

Description: You can't shoot, but the enemy can't hurt you.

--------------
112 - MetalBdy
--------------
Maximum Amount: 5
MP Cost: 16
Restrictions: Ladder, Bar, Jump

Effect: Cannot jump, attack, or be attacked (for 6 seconds)
Element: Neutral

Rarity: 3/5

Description: You can't shoot, but the enemy can't hurt you.

-------------
113 - Barrier
-------------
Maximum Amount: 5
MP Cost: 16
Restrictions: None

Effect: Generates a shield that can withstand one attack
Element: Neutral

Rarity: 2/5

Description: You take no damage from one attack.

--------------
114 - AquaAura
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 40 HP damage (for 10 seconds)
Element: Water

Rarity: 4/5

Description: Attacks under 40 have no effect; weak vs. electric.

--------------
115 - FireAura
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 40 HP damage (for 10 seconds)
Element: Fire

Rarity: 4/5

Description: Attacks under 40 have no effect; weak vs. aqua.

--------------
116 - WoodAura
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 80 HP damage (for 10 seconds)
Element: Wood

Rarity: 4/5

Description: Attacks under 80 have no effect; weak vs. fire.

--------------
117 - ElecAura
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 80 HP damage (for 10 seconds)
Element:

Rarity: 4/5

Description: Attacks under 80 have no effect; weak vs. wood.

--------------
118 - LifeAur1
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 80 HP damage (for 10 seconds)
Element: Neutral

Rarity: 5/5

Description: Repels attacks less than 80; has no weaknesses.

--------------
119 - LifeAur2
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 100 HP damage (for 10 seconds)
Element: Neutral

Rarity: 5/5

Description: Repels attacks less than 100; has no weaknesses.

--------------
120 - LifeAur3
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: None

Effect: Blocks all attacks under 150 HP damage (for 10 seconds)
Element: Neutral

Rarity: 5/5

Description: Repels attacks less than 150; has no weaknesses.

----------
121 - Roll
----------
Maximum Amount: 5
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage and restores HP
Element: Neutral

Rarity: 2/5

Description: Attacks one enemy and replenishes HPs.

-------------
122 - GutsMan
-------------
Maximum Amount: 5
MP Cost: 24
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Neutral

Rarity: 4/5

Description: Smashes the ground, causing a shockwave.

--------------
123 - ProtoMan
--------------
Maximum Amount: 5
MP Cost: 48
Restrictions: Ladder, Bar, Jump

Effect: 160 HP damage
Element: Neutral

Rarity: 5/5

Description: Hunts the enemy down and cuts it.

-------------
124 - FireMan
-------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 40 HP damage
Element: Fire

Rarity: 4/5

Description: Emits flames that pierce walls horizontally.

---------------
125 - NeedleMan
---------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 80 HP damage
Element: Wood

Rarity: 4/5

Description: Fires needle cannon all over from air.

---------------
126 - BrightMan
---------------
Maximum Amount: 5
MP Cost:
Restrictions: Ladder, Bar, Jump

Effect: 20 HP damage
Element: Electric

Rarity: 4/5

Description: Emits blinding flash of light to stun enemies.

------------
127 - IceMan
------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Water

Rarity: 4/5

Description: Grows pillars of ice to attack the enemy.

--------------
128 - QuickMan
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 60 HP damage
Element: Neutral

Rarity: 4/5

Description: Throws a Quick Boomerang that pierces terrain.

--------------
129 - ColorMan
--------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 100 HP damage
Element: Neutral

Rarity: 4/5

Description: Generates large balls to throw at enemy.

-------------
130 - ElecMan
-------------
Maximum Amount: 5
MP Cost: 32
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Electric

Rarity: 4/5

Description: Calls storm clouds to shoot off lightning.

--------------
131 - SwordMan
--------------
Maximum Amount: 5
MP Cost: 48
Restrictions: Ladder, Bar, Jump

Effect: 60 HP damage
Element: Neutral

Rarity: 4/5

Description: Unleashes a devastating sword attack.

----------------
132 - GravityMan
----------------
Maximum Amount: 5
MP Cost: 48
Restrictions: Ladder, Bar, Jump

Effect: Instantly destroys all weak enemies
Element: Neutral

Rarity: 4/5

Description: Uses gravity to wipe out small viruses.

-------------
133 - StarMan
-------------
Maximum Amount: 5
MP Cost: 48
Restrictions: Ladder, Bar, Jump

Effect: 50 HP damage
Element: Neutral

Rarity: 4/5

Description: Calls a swarm of meteors from outer space.

----------
134 - Zero
----------
Maximum Amount: 1
MP Cost: 64
Restrictions: Ladder, Bar, Jump

Effect: 100 HP damage
Element: Neutral

Rarity: 5/5

Description: A three-stage attack using the Z-Saber.

----------------
135 - PharaohMan
----------------
Maximum Amount: 5
MP Cost: 56
Restrictions: Ladder, Bar, Jump

Effect: 30 HP damage
Element: Neutral

Rarity: 5/5

Description: Calls forth a laser coffin; adjusts angle.

---------------
136 - ShadowMan
---------------
Maximum Amount: 5
MP Cost: 56
Restrictions: Ladder, Bar, Jump

Effect: 90 HP damage
Element: Neutral

Rarity: 5/5

Description: Appears out of the darkness to throw shurikens.

----------
137 - Bass
----------
Maximum Amount: 1
MP Cost: 64
Restrictions: Ladder, Bar, Jump

Effect: 60 HP damage
Element: Neutral

Rarity: 5/5

Description: Covers whole screen with an air burst.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 11) CHIP LOCATIONS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the locations of the chips.

NOTE: Since I do not know all of the official enemy names, a short description
of each enemy is included so you actually know what I am referring to.
If I do not have the official name for an enemy, I made one up!

Each time you see quotation marks, it means "same as above." I'm sure
most of you already know what they mean, but I know SOMEONE out there
will e-mail me asking about it!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 001 - CANNON >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 1 Green Data Cube
Den Area 1 Canodumb Green turret
Den Area 2 " "
Den Area 3 " "
Net on Fire " "
Global Area 1 " "
Global Area 2 " "
Outer Net " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 002 - HICANNON >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Blue Data Cube
Arcade Comp 1 Green Data Cube
Global Area 2 "
Arcade Comp 1 Canodumb2 Blue turret
Old Area 1 " "
Old Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 003 - M-CANNON >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 3 Green Data Cube
Strange Grav Area 1 Canodumb3 Red turret
Strange Grav Area 2 " "
Vacant WWW Comp 1 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 004 - SHOTGUN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 1 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 005 - V-GUN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 1 Green Data Cube
Den Area 2 "
Outer Net "
Garden Comp 1 "
Arcade Comp 2 "
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 006 - CROSSGUN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 1 Green Data Cube
Bank Comp 2 "
Arcade Comp 1 "
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 007 - SPREADER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 2 Blue Data Cube
Strange Grav Area 2 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 008 - BUBBLER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 300Z
Garden Comp 1 Green Data Cube
Waterworks Comp 1 "
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Waterworks Comp 3 MiniPuffy Small, red blowfish


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 009 - BUB-V >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 Shrimpy Red, blue shrimp
Waterworks Comp 3 MiniPuffy Small, red blowfish
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 010 - BUBCROSS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 2 Shrimpy2 Yellow, green shrimp
Waterworks Comp 3 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 011 - BUBSPRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 Shrimpy3 Purple shrimp
Waterworks Comp 3 Puffy Blue blowfish
Arcade Comp 1 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 012 - HEATSHOT >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 2 Green Data Cube
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Bank Comp 2 FireDog2 Large, purple dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 013 - HEAT-V >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 700Z
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Global Area 3 FireDog3 Large, yellow dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 014 - HEATCROS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 3 FireDog3 Large, yellow dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 015 - HEATSPRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 1 Buffy Red blowfish
Global Area 3 FireDog3 Large, yellow dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 016 - MINIBOMB >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 150Z
Den Area 1 Green Data Cube
Den Area 2 "
Global Area 1 Beetank Red, peach tank
Global Area 3 " "
Outer Net " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 017 - LILBOMB >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net Green Data Cube
Shopping Comp 1 "
Global Area 1 Beetank Red, peach tank
Global Area 3 " "
Outer Net " "
Strange Grav Area 2 Beetank3 Black, gray tank


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 018 - CROSBOMB >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 1 Blue Data Cube
Power Plant Comp 1 Green Data Cube
Arcade Comp 1 Beetank2 Blue tank
Arcade Comp 2 " "
Old Area 1 " "
Old Area 2 " "
Strange Grav Area 2 Beetank3 Black, gray tank


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 019 - BIGBOMB >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 2 Beetank3 Black, gray tank


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 020 - TREEBOM1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 1 KillPlant Green, red plant


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 021 - TREEBOM2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 1 Green Data Cube
Garden Comp 2 KillWeed Blue plant


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 022 - TREEBOM3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 2 Blue Data Cube
Legendary WWW Area 1 KillFleur Gray plant
Legendary WWW Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 023 - SWORD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 1 Green Data Cube
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Global Area 1 Swordy Gray knight
Global Area 2 " "
Outer Net " "
Old Area 1 " "
Old Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 024 - WIDESWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 2 Green Data Cube
Arcade Comp 2 "
Global Area 1 Swordy Gray knight
Global Area 2 " "
Outer Net " "
Old Area 1 " "
Old Area 2 " "
Bank Comp 2 FireSwordy Yellow knight
Old Area 1 " "
Old Area 2 " "
Old Area 2 AquaSwordy Blue knight


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 025 - LONGSWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Blue Data Cube
Old Area 2 Green Data Cube
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Global Area 1 Swordy Gray knight
Global Area 2 " "
Outer Net " "
Old Area 1 " "
Old Area 2 " "
Bank Comp 2 FireSwordy Yellow knight
Old Area 1 " "
Old Area 2 " "
Old Area 2 AquaSwordy Blue knight


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 026 - FIRESWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 1 Blue Data Cube
Bank Comp 2 FireSwordy Yellow knight
Old Area 1 " "
Old Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 027 - AQUASWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 1,000Z
Old Area 2 AquaSwordy Blue knight


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 028 - ELECSWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 Blue Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 029 - FIREBLDE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 2 Blue Data Cube
No Grav Area 1 "
Global Area 3 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 030 - AQUABLDE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 Blue Data Cube
Old Area 2 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 031 - ELECBLDE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 1,000Z
Global Area 3 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 032 - SONICBLD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 2 SwordMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 033 - Z-SABER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Zero Account Zero Virus Stage boss


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 034 - KUNAI1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Vacant WWW Comp 2 Snapper Short, green ninja


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 035 - KUNAI2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Snapper2 Short, pink ninja


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 036 - KUNAI3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Snapper3 Short, blue ninja


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 037 - CUSTSWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 2,500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 038 - MURAMASA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 ShadowMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 039 - VARSWRD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 3 ProtoMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 040 - SLASHER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net Purple Data Cube
Legendary WWW Area 1 "
Undernet 1 "
Den Area 3 Blue Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 041 - SHOCKWAV >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 1 Mettaur Yellow hard hat
Den Area 2 " "
Net on Fire " "
Global Area 3 " "
Outer Net " "
Garden Comp 1 " "
Power Plant Comp 1 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 042 - SONICWAV >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 1 Mettaur2 Red hard hat
Arcade Comp 2 " "
Old Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 043 - DYNAWAVE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Green Data Cube
Strange Grav Area 1 Mettaur3 Purple hard hat
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 044 - FIREARM >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Net on Fire FireMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 045 - FOOTSTMP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 2 Flappy Huge, gray weight
Legendary WWW Area 2 " "
Power Plant Comp 2 Stomper Huge, red robot
Legendary WWW Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 046 - DOUBJUMP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 IceBirdy Penguin with propeller
Waterworks Comp 1 SplitBot Green robot


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 047 - GUTPUNCH >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 2 GutsMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 048 - COLDPNCH >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Higsby's Shop Higsby Buy for 500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 049 - BRNZFIST >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net NumberMan Buy for 500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 050 - SILVFIST >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net NumberMan Buy for 1,250Z
Power Plant Comp 1 Blue Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 051 - GOLDFIST >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Purple Data Cube
Strange Grav Area 1 "
No Grav Area 1 "
Legendary WWW Area 1 "
Undernet 1 "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 052 - ICESLSHR >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 2 IceMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 053 - QUIKBMRG >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 2 QuickMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 054 - CLRBALL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 ColorMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 055 - THUNBEAM >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 2 ElecMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 056 - GRVTYHLD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 2 GravityMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 057 - STRARROW >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 2 StarMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 058 - DASHATK >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Global Area 1 Birdy Green, yellow bird
Global Area 2 " "
Outer Net " "
Garden Comp 1 " "
Power Plant Comp 1 Birdy2 Green, purple bird
Power Plant Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 059 - WRECKER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 1 Green Data Cube


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 060 - CANNBALL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 1 HammerJoe Green soldier
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 061 - HAMMER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 1 HammerJoe Green soldier
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 062 - DOUBNDL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 Green Data Cube
Waterworks Comp 2 "
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Waterworks Comp 1 Shellgeek Purple, blue clam


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 063 - TRIPNDL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Green Data Cube
Waterworks Comp 2 Shellgeek2 Yellow, green clam
Waterworks Comp 3 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 064 - QUADNDL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 MegaMan7s
Waterworks Comp 1 Shellgeek3 Purple, orange clam
Waterworks Comp 1 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 065 - NDLCANNON >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 2 NeedleMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 066 - RATTON1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Green Data Cube
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Den Area 3 Ratty Brown rat
Bank Comp 1 " "
Bank Comp 2 " "
Legendary WWW Area 1 " "
Legendary WWW Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 067 - RATTON2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 1 Green Data Cube
Vacant WWW Comp 2 Ratty2 Blue, brown rat


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 068 - RATTON3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 2 Green Data Cube
Legendary WWW Area 1 Ratty3 Gray rat
Legendary WWW Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 069 - 3-WAY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Green Data Cube
Garden Comp 1 Popper Brown pine cone
Garden Comp 2 Popper2 Green pine cone
Power Plant Comp 2 WallGun Turret attached to wall
Zero Account " "
Zero Account Popper3 Red pine cone


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 070 - REMOPLUG >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 2 BrightMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 071 - TORNADO >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net NumberMan Buy for 500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 072 - TWISTER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net NumberMan Buy for 500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 073 - BLOWER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Rolls
Outer Net NumberMan Buy for 500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 074 - BURNER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 1 FireBirdy Bird engulfed in flames
Zero Account " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 075 - ZAPRING1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 1 Bunny Red, white bunny
Den Area 2 " "
Den Area 3 " "
Net on Fire " "
Global Area 1 " "
Global Area 2 " "
Outer Net " "
Shopping Comp 1 " "
Shopping Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 076 - ZAPRING2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 1 Green Data Cube
Legendary WWW Area 1 "
Shopping Comp 2 TuffBunny Blue, white bunny


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 077 - ZAPRING3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 1 Green Data Cube
Power Plant Comp 1 MegaBunny Yellow, white bunny
Strange Grav Area 1 " "
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 078 - SATELIT1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 1 Green Data Cube
Shopping Comp 2 "
Shopping Comp 1 Sparky Green, white ball
Shopping Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 079 - SATELIT2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 2 Sparkler Purple, yellow ball
Strange Grav Area 1 " "
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 080 - SATELIT3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 1 Sparknoid Orange, blue ball
No Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 081 - SPICE1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 1 Mushy Red mushroom
Garden Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 082 - SPICE2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 1 Mashy Yellow mushroom
Vacant WWW Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 083 - SPICE3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Moshy Purple mushroom


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 084 - MAGBOMB1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 2 Green Data Cube
Shopping Comp 1 Magneaker Green, yellow insect
Shopping Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 085 - MAGBOMB2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 2 Magmacker Yellow, purple insect


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 086 - MAGBOMB3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 2 Magnoid Brown, white insect


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 087 - YO-YO1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 1 Yort Purple, white ship
No Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 088 - YO-YO2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 1 Yurt Blue, gold ship
No Grav Area 2 " "
No Grav Area 2 MegaYort Stage mini-boss


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 089 - YO-YO3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 2 Yart Gold, white ship


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 090 - GUARD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Den Area 1 Mettaur Yellow hard hat
Den Area 2 " "
Net on Fire " "
Outer Net " "
Global Area 3 " "
Garden Comp 1 " "
Power Plant Comp 1 " "
Arcade Comp 1 Mettaur2 Red hard hat
Arcade Comp 2 " "
Old Area 2 " "
Strange Grav Area 1 Mettaur3 Purple hard hat
Strange Grav Area 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 091 - SHLDGARD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 RedGuard Red, flying shield
Bank Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 092 - HIGUARD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 SniperJoe Green soldier
Bank Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 093 - REPAIR >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Arcade Comp 2 BallRider Clown on ball


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 094 - RECOV10 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 2 Green Data Cube
Outer Net "
Den Area 3 Spooky Purple, white ghost


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 095 - RECOV30 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 Green Data Cube
Arcade Comp 2 "
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Den Area 3 Spooky Purple, white ghost
Old Area 1 CanDevil Skull monster with white
candle
Zero Account CanDevil2 Skull monster with purple
candle
Vacant WWW Comp 1 CanDevil3 Skull monster with red
candle
Vacant WWW Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 096 - RECOV80 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 2 Blue Data Cube
Bank Comp 1 SniperJoe Green soldier
Bank Comp 2 " "
Bank Comp 2 Flappy Huge, gray weight
Legendary WWW Area 2 " "
Arcade Comp 2 BallRider Clown on ball
Zero Account CanDevil2 Skull monster with purple
candle
Vacant WWW Comp 1 CanDevil3 Skull monster with red
candle
Vacant WWW Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 097 - RECOV150 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 Blue Data Cube
Power Plant Comp 2 "
Vacant WWW Comp 1 "
Undernet 1 "
Power Plant Comp 2 Stomper Huge, red robot
Legendary WWW Area 2 " "
Vacant WWW Comp 2 Spooky3 White ghost


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 098 - RECOV300 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 1 Mole Brown dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 099 - CANDLE1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 1 Green Data Cube
Arcade Comp 1 "
Old Area 1 CanDevil Skull monster with white
candle


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 100 - CANDLE2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Zero Account CanDevil2 Skull monster with purple
candle


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 101 - CANDLE3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 1 CanDevil3 Skull monster with red
candle
Vacant WWW Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 102 - ROCKCUBE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Outer Net NumberMan Buy for 2,500Z


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 103 - ICECUBE >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 1 PolarBear White bear with blue hat
Waterworks Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 104 - ANUBIS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 2 PharaohMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 105 - INVIS1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 3 Spooky Purple, white ghost
Legendary WWW Area 1 Spooky2 Red, white ghost


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 106 - INVIS2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Spooky3 White ghost


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 107 - INVIS3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 Spooky3 White ghost


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 108 - DROPDOWN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Zero Account Popper3 Red pine cone


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 109 - POPUP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 1 Mole2 Pink dog


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 110 - STONEBOD >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 Slot Machine Get 3 Mettaurs/Bunnys
Garden Comp 1 Popper Brown pine cone
Garden Comp 1 SpikeDisc Yellow, white disc
Garden Comp 2 " "
Shopping Comp 1 " "
Shopping Comp 2 " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 111 - IRONBODY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 1 SpikeDisc2 Orange, white disc
Power Plant Comp 2 " "
Legendary WWW Area 1 DrillBit Purple drill


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 112 - METALBDY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 1 SpikeDisc3 Orange, teal disc


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 113 - BARRIER >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 1 MegalianA Head with blue aura
Old Area 2 " "
Zero Account " "
Strange Grav Area 2 MegalianH Head with red aura
Zero Account " "
No Grav Area 1 MegalianW Head with green aura
No Grav Area 2 " "
Zero Account " "
Zero Account MegalianE Head with yellow aura
Zero Account Popper3 Red pine cone


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 114 - AQUAAURA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 1 MegalianA Head with blue aura
Old Area 2 " "
Zero Account " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 115 - FIREAURA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 2 MegalianH Head with red aura
Zero Account " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 116 - WOODAURA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 1 MegalianW Head with green aura
No Grav Area 2 " "
Zero Account " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 117 - ELECAURA >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Zero Account MegalianE Head with yellow aura


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 118 - LIFEAUR1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Undernet 1 Scuttler Spider with yellow aura
Undernet 1 Scuttzer Spider with green aura
Undernet 1 Scutz Spider with red aura


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 119 - LIFEAUR2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Undernet 1 Scuttlest Spider with white aura


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 120 - LIFEAUR3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Undernet 1 Scuttlest Spider with white aura


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 121 - ROLL >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Lan's Room Mayl Defeat FireMan to receive
chip in e-mail
Lan's Room Mayl Defeat NeedleMan, BrightMan,
IceMan, and QuickMan to
receive chip in e-mail


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 122 - GUTSMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 2 GutsMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 123 - PROTOMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Global Area 3 ProtoMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 124 - FIREMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Net on Fire FireMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 125 - NEEDLEMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Garden Comp 2 NeedleMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 126 - BRIGHTMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Shopping Comp 2 BrightMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 127 - ICEMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Waterworks Comp 2 IceMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 128 - QUICKMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Bank Comp 2 QuickMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 129 - COLORMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Arcade Comp 2 ColorMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 130 - ELECMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Power Plant Comp 2 ElecMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 131 - SWORDMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Old Area 2 SwordMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 132 - GRAVITYMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Strange Grav Area 2 GravityMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 133 - STARMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
No Grav Area 2 StarMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 134 - ZERO >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Lan's Room Zero Collect the MystData, and
defeat Zero Virus to receive
chip in e-mail


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 135 - PHARAOHMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Legendary WWW Area 2 PharaohMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 136 - SHADOWMAN >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Vacant WWW Comp 2 ShadowMan Stage boss
Net Battle Simulator " "


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< 137 - BASS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Location Name Description
-----------------------------------------------------------------------------
Den Area 3 Bass Stage boss


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 12) POWER-UP LOCATIONS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the locations of the power-up items.

NOTE: As best as I can figure out, these items are placed in the order that
you can actually access them in the game.

If an item's number is marked with "(Lckd)," that indicates you need an
Unlocker subchip to access it.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [12.1] POWER-UP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Number Stage Location
-----------------------------------------------------------------------------
1 Den Area 2 By the Canodumb at the start, smash the weak
column with a Wrecker or fist chip to destroy it.
Avoid the spike traps, step onto the tiny moving
platform, and slide left.

2 Outer Net From NumberMan's shop, jump over the Swordy, and
enter the warp. You then enter a room with the
PowerUP.

3 (Lckd) Garden Comp 2 Near the beginning. It's in a corner secured by
a SpikeDisc.

4 Shopping Comp 2 A few slides' distance away from the warp, pass
through the narrow opening on the ledge to land
on the PowerUP.

5 Power Plant 1 Southwest of MemUP #8 on a ledge.

6 Power Plant 2 Near ElecMan's link.

7 Old Area 2 Double-jump to the left of HPMemory #22.

8 Zero Account In the room above the CanDevil2 near the start.

9 Vacant WWW 2 Right after the Snapper3.

10-12 Outer Net Buy them from NumberMan's shop.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [12.2] HPMEMORY >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Number Stage Location
-----------------------------------------------------------------------------
1 Den Area 1 Climb the ladder by the Bunny, and jump from
platform to platform to reach a room with the
HPMemory.

2 Global Area 1 Jump on top of the flying chips near the start
warp. Proceed left to come across a cube with the
power-up.

3 (Lckd) Den Area 2 Near PowerUP #1. Slide through a narrow passage
leading to the stash with the HPMemory.

4 Garden Comp 1 At the two ladders, climb down the right one. It
leads to a Popper and the power-up.

5 Garden Comp 1 On top of the cyberbar soon after HPMemory #4.

6 Shopping Comp 1 Walk the green-tile path at the start. The power-
up is on a platform with one Sparky.

7 (Lckd) Shopping Comp 2 East of MemUP #5. Head past the Magmacker sitting
on the extending ledge.

8 Shopping Comp 2 Directly to the right of BrightMan's warp.

9 Waterworks Comp 1 After the first Shellgeek. Drop down the hole to
discover the data cube.

10 Waterworks Comp 1 Once MegaMan lands on the patch of snow, jump
across the gap, and continue upwards to the item.

11 Waterworks Comp 2 Directly beneath RegUP #1 on another ledge.

12 Den Area 3 After FireMan's area is extinguished, head above
the ladder near the green Navi. Double-jump onto
the ledge with the power-up.

13 Bank Comp 1 Drop onto the right ledge down the first hole.
Advance past the spikes to the top where the
HPMemory is located.

14 (Lckd) Bank Comp 2 At the end of the second screen of the beam
sequence. Use a DoubJump, if necessary.

15 Arcade Comp 1 Head northeast of the ladder leading to the
AquaCode. At the end of the tunnel with the Cano-
dumb2 lies the HPMemory stuffed in a corner.

16 Arcade Comp 2 Bounce into the northeast corner of the room
filled with bumpers and Zenny.

17 (Lckd) Arcade Comp 2 Near HPMemory #15. Take the yellow platform lead-
ing to a passage. Slide, and find the data cube.

18 Power Plant 1 Double-jump onto the metal platforms southeast of
PowerUP #5. Walk on to the data cube.

19 Power Plant 2 Climb the ladder beyond the Stomper at the start.
The HPMemory sits on a lone, metal platform.

20 Global Area 3 Take the southern passage behind the FireDog3.
Work through the conveyors to the power-up at the
end of the line.

21 Old Area 1 At the first section of sword spikes, double-
jump to the corner with the HPMemory.

22 Old Area 1 Right before the MegalianA. Can't miss it!

23 Old Area 2 Head left of the AquaSwordy, and double-jump over
to a platform with the power-up.

24 (Lckd) Old Area 2 Directly right of SwordMan's warp.

25 (Lckd) Strange Grav 1 Jump from platform to platform after the first
Canodumb3 to reach the cube.

26 Strange Grav 1 Left of the HammerJoe after climbing the ladder.

27 Strange Grav 2 From the first Canodumb3, jump.

28 No Grav Area 1 Above the first Yort on a short platform.

29 No Grav Area 2 Head directly west of the area's mini-boss.

30 Zero Account In the room above the CanDevil2 near the start.

31 (Lckd) Zero Account Jump over the gap near the CanDevil2, and
continue west until you reach a dead end room
with the Purple Data Cube.

32 Zero Account Soon after the several conveyor belts, double-
jump onto a ledge taking you to the item.

33 Legendary WWW 1 Slide into the tiny stash beneath the Spooky2 and
two Ratty3 viruses.

34 Legendary WWW 2 Double-jump up the blocks near PharaohMan's link.

35 (Lckd) Vacant WWW 1 Descend the ladder by the Mashy.

36 Vacant WWW 2 Near BckupChp #8.

37 Undernet 1 On a ledge above the first Scuttle.

38 Undernet 1 Ascend the ladder near MemUP #16.

39 Undernet 1 On a ledge above the second Scuttle.

40-47 Outer Net Buy them from NumberMan's shop.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [12.3] MEMUP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Number Stage Location
-----------------------------------------------------------------------------
1 Den Area 2 Drop down the gap at the start, and hug the right
wall to land on a ledge. One of the data cubes in
the room above you contains a MemUP.

2 Global Area 1 In the open room with the cyberbars, go up as
high as possible, and you find a bar that leads
right. Follow it.

3 Global Area 2 Climb the ladder at the fork near GutsMan's warp.
The MemUP is found on a ledge by the Swordies.

4 Garden Comp 2 On the second ledge behind NeedleMan's warp.

5 Shopping Comp 2 Slide through the opening on the left at the
first split. Drop through a break in the floor
to find the MemUP.

6 Bank Comp 1 Directly underneath HPMemory #12.

7 Arcade Comp 2 The MemUP can be found on a ledge in the south-
east of the room filled with bumpers and Zenny.

8 (Lckd) Power Plant 1 Go to the end of the narrow passage with the
four silver Zenny coins. Either jump out of the
slide or double-jump to the ledge with the cube.

9 Old Area 2 Trek to the Canodumb2 set between two spiked
patches. Jump to the data cube up above it.

10 Strange Grav 2 In a Blue Data Cube near the second HammerJoe.

11 No Grav Area 1 East of the first Yurt. Look at the floor for an
opening leading to the power-up.

12 Zero Account Follow the block platforms west of the MegalianH
until you come upon a room with the MemUP.

13 Legendary WWW 2 In a high room above the Stomper virus.

14 (Lckd) Vacant WWW 2 After the first rail cart, double-jump onto the
ledge with the data cube.

15 (Lckd) Undernet 1 On a ledge above the first Scuttle.

16 Undernet 1 Ride an ice block down the shaft where the first
Scuttle resides.

17 Undernet 1 On a ledge above the second Scuttle.

18-22 Outer Net Buy them from NumberMan's shop.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [12.4] REGUP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Number Stage Location
-----------------------------------------------------------------------------
1 Waterworks Comp 2 After the second disappearing block sequence.
Jump in a downright fashion to drop onto a ledge.
The opposing side holds the RegUP.

2 Den Area 3 Near some collapseable terrain in FireMan's area
after the flames have been extinguished. Use
DoubJump to reach it easily.

3 Bank Comp 1 Above Roll's location. Use a DoubJump chip to
step up to the ledge.

4 Arcade Comp 1 Head southeast of the ladder leading to the
AquaCode. Vault from block to block until you
reach the data cube.

5 Strange Grav 1 East of the teleporter leading to Strange Grav
Area 2.

6 (Lckd) Zero Account Jump over the gap near the CanDevil2, and
continue west to a Purple Data Cube.

7 Legendary WWW 2 Near the start, climb the ladder by the Ratty.
The RegUP is found at the end of the bridge.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [12.5] BCKUPCHP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------------------------------------------------------------------
Number Stage Location
-----------------------------------------------------------------------------
1 Den Area 2 Take the ladder by the Canodumb when the path
forks. The BckupChp is found right before the
Lvl2Code.

2 Outer Net Head above the staircase with the two Birdies.
Double-jump to the ledge, and slide left.

3 Bank Comp 2 At the first split, ascend the ledges to enter a
room with a SniperJoe and the BckupChp.

4 Power Plant 1 Directly above the starting warp. Take the path
of metal platforms to reach it.

5 No Grav Area 1 East of the first Yurt. Look at the floor for an
opening leading to the power-up.

6 Zero Account Soon after the several conveyor belts, double-
jump onto a ledge taking you to the item.

7 Legendary WWW 1 Ride the middle spiked platform up into a smaller
room with the item.

8 Vacant WWW 2 Double-jump into the opening near the gate with
the Snapper2.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 13) SECRETS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section contains various secrets found in Network Transmission.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< NAVI FIGURINES >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
For every time Lan and MegaMan defeat a boss, his figurine is added to a
particular spot in Lan's room. Although it looks nice at first, Lan's room
turns into an absolute mess with so many statues at the end of the game!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< ZERO'S NAVI CHIP >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
While defeating the Zero Virus automatically gives you his Z-Saber chip,
it is very easy to miss out on Zero's Navi chip. Visit Global Area 3, and take
the MystData from the Yellow Data Cube BEFORE battling Zero. This seemingly
useless item plays a crucial role in his defeat! With this MystData, the Zero
Virus is "transformed" into an ordinary Net Navi, and Zero sends his chip to
Lan as a token of his appreciation. Without the MystData, you do not receive
anything!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< EXTRA CODE HINTS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
There are three ExCdHnts hidden throughout the Cyberworld, and while they
are useless in Network Transmission, the codes you gain from these hints are
for MegaMan Battle Network 3 on the GameBoy Advance (I don't own the game, so
don't ask me what they're exactly for!). Moving along, here are the locations
for the passcodes...

--------
ExCdHnt1
--------
Hint: "The last place you first went to; Repair from high up."

Jack into Den Area 1 through Lan's house, and proceed east until MegaMan
discovers a cyberbar placed above several viruses. Double-jump onto the tiny
block on the right of the bar, and activate the Repair chip.

--------
ExCdHnt2
--------
Hint: "Area with Roll; Repair on continuous spikes area."

In Den Area 2, crush the weakened pillar near the starting link by using a
fist chip. Slide, and then double-jump to the top of the second set of float-
ing spikes. Activate Repair at this spot.

--------
ExCdHnt3
--------
Hint: "Where the fire started; Repair after you arrive there."

Return to Den Area 3 by Mayl's house on the Map screen, and double-jump onto
the ledge by the link leading to Global Area 1. Continue using DoubJump chips
to reach where FireMan's warp was previously at the start of the game. Use
Repair at this spot.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< THE "REAL" FINAL BOSS >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Capcom pitches in another Mega Man character cameo into MMNT! Before you can
even catch a glimpse the true final boss, you must collect all of the Navi
chips, which would be the following...

121 - Roll
122 - GutsMan
123 - ProtoMan
124 - FireMan
125 - NeedleMan
126 - BrightMan
127 - IceMan
128 - QuickMan
129 - ColorMan
130 - ElecMan
131 - SwordMan
132 - GravityMan
133 - StarMan
134 - Zero
135 - PharaohMan
136 - ShadowMan

Whew! Got all of that? If you have actually obtained all of those chips,
Mayl sends Lan a message about a "rumor" in the Den Area. Jack into the Net
at Mayl's house, and proceed east until you reach the link leading to Global
Area 1. Instead of stepping onto the warp, use your DoubJump chips, and hop in
a northeast direction, taking MegaMan to a hidden ledge. Continue double-
jumping upwards to discover a neon green warp.

This link sends MegaMan into battle with...BASS! Have fun! ^_^

(By the way, check the Boss Strategies section for any help you may need!)


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 14) CREDITS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section is here to recognize those who have contributed to this FAQ.

Desdaemona - For most of the enemy names from his MMBN2 Virus FAQ.

MegaBoy - For the Program Advances from his MMNT FAQ.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 15) CONTACT / LEGAL INFORMATION ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
---------------------
Copyright Information
---------------------
(c) Copyright 2003-2004 Ryan "MetroidMoo" Ammerman

This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


--End of Transmission
 
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