Robotech: Battlecry

Robotech: Battlecry

16.10.2013 20:06:55
Ver 1.0
********************************************
Robotech: Battlecry
Version 1.0
********************************************
By Hunter, September 28, 2002
E-Mail: kevinwhitman@comcast.net
ICQ#: 2161268

This FAQ is only ver.1 and was created in 3 days.
I will update this soon so its perfect.
If you want to help let me know. Also better walkthroughs
will be coming. I just wanted to give everyone a basic idea of how
they could beat the level.
Version 2 will be coming in 1-2 weeks.

Dedicated to the Robotech fans.
This FAQ made by playing the X-Box version of the game!
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


********
CONTENTS
********

1. Game Info/Misc. Notes
2. Basic Help
A)How To Play The Game
B)Basic Controls and Functions
1. Making Menu Selections
2. Common Controls
3. Battloid
4. Guardian
5. Fighter
3. The Story So Far
4. Cast of Characters
5. List of Veritechs/Other
6. List Of Medals
7. Training Mode
1. Battloid
2. Guardian
3. Fighter
8. Story Mode Walkthrough
A)Chapter 1
1. Boobytrap
2. Countdown
3. Bursting Point
4. Force Of Arms
B)Chapter 2
1. Ambush Hills
2. Trouble In Graystone
3. Special Delivery
4. Destroids In Danger
5. Unwanted Guests
6. Dark Skies
7. Flood City
8. Knife's Edge
D)Chapter 3
1. Rebel Revenge
2. Sabotage
3. Call to Arms
4. Power Struggle
5. Cat Scan
6. Trial by Fire
7. Hostage Crisis
8. Daring Rescue
9. Party Crashers
10. Road to Ruin
11. Deadly Storm
12. Graveyard
13. Little Mesa
14. Enemy Within
E)Chapter 4
1. Goodbye Graystone
2. Narrow Escape
3. Burning Bridges
4. Double Agent
5. Hidden Agenda
6. Mutiny
7. Backlash
8. Lightning Strike
9. None Shall Pass
10. Vengeance
11. Cat and Mouse
12. Stormy Friendship
13. Defiance
14. Attrition
F)Chapter 5
1. Besieged
2. Showdown
3. No Escape
4. Warpath
5. Welcome to Zen City
6. To the Death
9. Versus Mode
10. Options
1. Control Setup
2. Video
3. Difficulty
11. Extras
12. Codes/Secrets
13. Credits
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


************************
1. GAME INFO/MISC. NOTES
************************

*Publisher: TDK

*Developer: Vicious Cycle

*Language: Multiple(only English Version released as of making this file)

*Release Date: September 24, 2002

*Cost: CE: $79.99
REG: $49.99

*Contents (CE): Game, Soundtrack, Robotech shirt, Numbered dog tags,
Concept Art, and Lenticular motion card.
(REG): Game

*Difficulty: Easy, Normal, and Hard.

*Number of Save Files: 3

*Number of Players: 1-2

*Game Modes: Training, Versus, Story

*Extras: Interviews with original voice actors
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*************
2. BASIC HELP
*************

A. How to play the game:
------------------------------

Robotech Battlecry is a fast paced action game that requires you to have
a feel for changing your machine to better accommodate you in different
situations. In order to play this game at a high level you will need to
learn what formation to use in certain situations. Without changing the
enemies are going to pick you apart. So, Change or Die.


B. Basic Controls and Functions:
-----------------------------------------------

1. Making Menu Selections

START Button.......................Start Game/Skip Interludes and FMV's
Left Analog Stick..................Select Options
Directional Buttons................Select Options
A Button...........................Confirm/Proceed To Next Menu
B + Back Buttons...................Cancel/Return To Previous Menu


2. Common Controls

START Button.......................Pause
Left Analog Stick..................Movement
Right Analog Stick.................Targeting Switch
A Button...........................Boost
X Button...........................Primary Weapon
B Button...........................Secondary Weapon
Y Button...........................Special Ability
Black Button.......................Switch Weapons
L Trigger..........................Strafe Left
White Button.......................Targeting Switch
R Trigger..........................Strafe Right
Directional Button Up..............Guardian Mode
Directional Button Left............Battloid Mode
Directional Button Right...........Fighter Mode


3. Battloid Mode Special Controls

X Button...........................Fire Gun Pod In Normal Mode/Hold To Increase
Power In Sniper Mode
B Button...........................Fire Gun Pod In Rapid Fire/Anti-Missile Mode
Y Button...........................Enter And Exit Sniper Mode
L Trigger..........................Strafe Left/Sniper Mode Zoom Out
R Trigger..........................Strafe Right/Sniper Mode Zoom In


4. Guardian Mode Special Controls

X Button...........................Fire Gun Pod
B Button...........................Fire Missiles/Hold For Multiple Targeting
Y Button...........................Pick Up/Drop Objects
Directional Button Up..............Throttle Up
Directional Button Down............Throttle Down


5. Fighter Mode Special Controls

X Button...........................Fire Gun Pod
B Button...........................Fire Missiles/Hold For Multiple Targeting
Y Button...........................Launch Decoy Pod
L Trigger..........................Roll Left
R Trigger..........................Roll Right
L Trigger + A Button...............Barrel Roll Left
R Trigger + A Button...............Barrel Roll Right
A Button + Left Analog.............Perform Half Loop
Stick Down
L Trigger + R Trigger..............Perform Split "S"
+ A Button + Left
Analog Stick Down
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*******************
3. THE STORY SO FAR
*******************

Ten years ago, high above macross island in the South Pacific, a
phenomenal event occurred that forever altered the course of human
history. A gigantic alien spaceship broke through the very fabric of
hyperspace, on a collision course with Earth. During its uncontrolled
fall, the plummeting space fortress produced shock waves of incredible
force, causing destruction around the globe.

The craft measured nearly three quarters of a mile in length. There was
no sign of the alien crew. The armored hull had taken the blunt of the
damage, leaving much of the sophisticated techno-systems intact. What
remained of the giant fortress gave evidence of a civilization centuries
ahead of Earth's most advanced technology.

Global war ravaged the world at that time, but even the devastation of
war paled in comparison to the threat of invasion from space. A cease-
fire was ordered, and world leaders banded together to form the United
Earth Government. Under this new government, the Earth's most brilliant
minds formed a research team to study and restore the alien space fortress.
Deciphering parts of documents found aboard, they labored to unravel the
secrets of an incredibly complex technology called Robotech.

The Robotech Defense Force, or RDF, was assembled for the purpose of
safeguarding the planet. Using robotechnology, new weapons and vehicles
were constructed to aid in safeguarding the planet from possible alien
invasion. That was a decade ago. The reconstruction of the alien battle
fortress, now christened the SDF-1, is complete, and the world leaders
have ordered a celebration, until...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*********************
4. CAST OF CHARACTERS
*********************

Jack Archer
Voice: Cam Clarke
Paint: Black and White on Red

The main character of Battlecry. Jack Archer became a mercenary for hire
during the wars before the SDF-1. Thanks to his friend Roy Fokker he is
now in the RDF. Jack is part of the Wolf Squadron.


Izzy Randal
Voice: Rebecca Forstadt
Paint: Black and White on Green

Good friend of Jack and Hiro. Also part of the Wolf Squadron, but not as
good of a pilot as Jack. Izzy is a high spirited young girl who can
actually put up a fight.


Hiro Ishi
Voice: Tony Oliver
Paint: Orange

Hiro is a hotshot destriod pilot. His friendship can be shaky with Jack
from time to time but when all said and done their friends to the end.
Hiro has a deep hatred for the Zentraedi and isn’t afraid to show it.


Helena Chase
Voice: Melora Harte

The boss! She will remind you of Lisa very early on. She can be stubborn
at times but she is really kindhearted and caring. She seems to like
making fun of you when you die.


Roy Fokker
Voice: Dan Woren
Paint: Skull-1

The veritech ace himself. Not many if anyone is as good as this man. The
original veritech pilot. Not many knows more than he does about the machines
or flying itself. His skill is unmatched. He was the original test pilot of
the VF-1.


Lisa Hayes
Voice: Melanie MacQueen

Lisa is an old sourpuss! Although she is very cold at times Lisa cares
about everyone of her crew. Lisa guides you through most of the space
missions.


Rick Hunter
Voice: Tony Oliver
Paint: Red On White

The famous "RICK Hunter." The hero of the Macross Saga. The legend, the
guy we all ran home from school to see, the great acrobat pilot turned
fighter pilot. When you meet him he is matured since we has earlier in
the series. He is now the Skull Leader.


Lynn Minmei
Voice: Rebecca Forstadt

Minmei is legendary singer from the Macross Saga. She was Rick Hunter's
love interest for much of the show. She isn’t in the game very much.


Kiyora
Voice: Melanie MacQueen

A female Zentraedi. She is very stubborn and is very tough. She is very
much like Miriya when she is first encountered in the Macross Saga. In
My opinion the toughest of all the Zentraedi aces.


Skarrde
Voice: Steve Kramer

Skarrde pilots a officer's battle pod much like Kyron's. He is the
easiest of the Zentraedi aces. He seems to be more light hearted than
the others. He always manages to live or get away too. He is an old
veteran fighter.

Gorian
Voice: Does anyone know his definte voice actor?

Gorian pilots the MPA. He is crazed on taking you out. He is ruthless
and will kill anyone and do anything to get what he wants.


Zeraal
Voice: Dan Woren

The big boss. He pilots a Officers with a booster on it. He is very smart
and very tough. He grows to hate you as the game goes on and in the end
just wants you to plain out die. He is very young and vengeful.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


**************************
5. LIST OF VERITECHS/OTHER
**************************

VT-1D

Training model incorporating a second cockpit seat. Although slightly more
robust than a 1A, the 1D is less maneuverable and does not have as
sophisticated of a targeting system.

VF-1A

Standard model veritech flown by the majority of the RDF.

VF-1J

The junior officer version flown by flight leaders. It incorporates a double
head laser design, and is slightly faster and more agile than the 1A.
While it carries a larger missile payload, it has the same targeting sensors
as the 1A.

VF-1S

The squadron leaders' version of the veritech incorporates four head-
mounted lasers with a large missile payload and unsurpassed multi-targeting
ability. It is both robust and fast. This is the veritech the aces fly.

YF-1R

The newest veritech model intended to replace the VF-1A and VF-1J in general
use. It mounts an autocannon in addition to two head-mounted lasers. It
sacrifices some armor protection for increased agility and a greater missile
payload. It has the same targeting suite as the VF-1S.

Super Veritech

This is a common description applied to any of the veritech models when
equipped with super veritech modifications. These add-on boosters and
light armor give any veritech increased speed and armor, and incorporate
additional missile launchers. These packs are only issued for space and
orbital missions.

Armored Veritech

This is an add-on heavy armor system that can only be used in space due
to its massive weight. In addition to extra protection, the armored
veritech incorporates several light missile launchers. Armored Veritechs
are limited to Battloid mode and must jettison the armor pack before
transforming. because of its cumbersome appearance, it has been nicknamed
the "Sumo."

Female Power Armor

Standard type power armor flown by female Zentraedi aces.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*****************
6. LIST OF MEDALS
*****************

Medal: Meritorious Service
Conditions: Clear Force of Arms
Rewards: Unlocks Izzy Paint Scheme
Stages: Force of Arms

Medal: Distinguished Service
Conditions: Clear Enemy Within
Rewards: Unlocks Rick Paint Scheme
Stages: The Enemy Within

Medal: Master Airman
Conditions: Kill 100 Fighter Pods
Rewards: None
Stages: Any

Medal: R.D.F. Flying Ace
Conditions: Complete Master Airman Set
Rewards: Unlocks Debris Field Versus Map and Max Paint Scheme
Stages: Any

Medal: R.D.F. Starburst
Conditions: Clear All Boss Missions Twice
Rewards: Unlocks Flood City Versus Map
Stages: Force of Arms, Knife's Edge, Deadly Storm, Graveyard,
Enemy Within, Vengeance, Showdown, To the Death

Medal: Titanium Medal of Valor
Conditions: Clear Knife's Edge
Rewards: Unlocks VF-1J in Story and Versus Mode
Stages: Knife's Edge

Medal: Bronze Cross
Conditions: Kill 50 Battle Pods
Rewards: None
Stages: Any

Medal: Silver Cross
Conditions: Kill 75 Battle Pods and Complete Bronze Cross Set
Rewards: None
Stages: Any

Medal: Gold Cross
Conditions: Kill 100 Battle Pods and Complete Silver Cross Set
Rewards: None
Stages: Any

Medal: Southern Cross
Conditions: Complete Gold Cross Set
Rewards: Unlocks Factory Versus Map and Armored Veritech in Versus Mode
Stages: Any

Medal: Silver Shield
Conditions: Clear Graveyard using VF-1A
Rewards: Unlocks Graveyard Versus Map and Miriya Paint Scheme
Stages: Graveyard

Medal: Superior Defense
Conditions: Clear Attrition
Rewards: Unlocks Graystone Versus Map
Stages: Attrition

Medal: Gold Nova
Conditions: Clear Vengeance 3 times
Rewards: None
Stages: Vengeance

Medal: R.D.F. Supernova
Conditions: Complete Gold Nova Set
Rewards: Unlocks City in Space Versus Map and Patriot Paint Scheme
Stages: Clear Vengeance 9 times.

Medal: Robotech Marksman
Conditions: Kill 50 MPAs in Sniper Mode
Rewards: Unlocks Stealth Paint Scheme
Stages: Any

Medal: Wolf Leader
Conditions: Clear To the Death
Rewards: Unlocks Wolf Paint Scheme and VF-1R in Story and Versus Mode
Stages: To The Death

Medal: Tuna Head
Conditions: Kill 50 Scout Pods
Rewards: Unlocks Female Armor for Versus Mode
Stages: Zen City, Hidden Agenda, Little Mesa, and Double Agent

Medal: Jolly Roger
Conditions: Clear Party Crashers 3 times
Rewards: Unlocks Skull Leader Paint Scheme
Stages: Party Crashers
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


**************************************************
7. TRAINING MODE
**************************************************

1. Battloid

First thing you do is get a feel for how the veritech moves. So just
simply walk around until Roy tells you to move on. Boost is then enabled
so move around a bit then land on the 3 structures that Roy points out.
Now its time for target practice. The destriod drones help you out for
this one. Target all the drones and Roy will ask you to target the
Tomahawk Drone. So target the white destriod and shoot it until it blows
up. It now moves on to missile targeting. Shoot down the missiles with your
anti-missile attack. Then its to sniper training. Targets will show up.
Go into sniper mode and zoom into the targets and nail the bullseye. This
ends the Battloid training.

2. Guardian

Like the Battloid training the first thing you do is simply move around and
get a feel for the controls. After that a bunch of green blips will show
up. All you need to do is show the game you can control the guardian mode
and fly to each one of these blips and touch it. Now its time to move on
to picking things up. In front of you are 4 things to pick up. Just pick
them up and return them to the area marked by a big green rectangle. Out
come the destriod drones for missile practice. Target them and take em out.
For a better shot hover a bit in the air so that your missiles won't hit the
ground. Also don’t forget to hold the button down to target both at the same
time. This ends the guardian training.

3. Fighter

Like in the 2 training before thus. The first thing you do is basic flying
and getting used to how it feels. It then moves onto simple combat. The
first 2 veritech drones you encounter are harmless. Just lock on with your
missiles and take them out. Now 2 more drones come out but they are equipped.
These are just a little bit harder to take out than the others. If you don’t
kill them with a missile volley then just simple take em out with the gun.
they will die quick. And this ends the Fighter training.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*******************
8. GAME WALKTHROUGH
*******************

A. Chapter 1

1. Boobytrap

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

This level is easy. The best method to take for this level is to use
the fighter. Simply lock onto as many fighters as you can by holding down
the missile button. If they are weak and get close to you quickly change
to Battloid and shoot em as they go by. On the second part of this level
all you have to do is kill the enemies before they kill the helicopters.
If you cant beat this level then go back to training.

2. Countdown

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Not much to this level. Basically you got to fly around and kill
everything that moves. I love these kind of missions. Guardian is what I
found to be the best to use, but if your not used to it then stick to
Battloid mode. When going around the corners it doesn’t lock onto enemies
until you see them so be careful and strafe around the corners ready to
kill. If you encounter groups of battle pods its best to take the ones
with missile launchers out first. If you get lost follow the arrow on
the sensor display. Just kill everything you see and Lisa will tell
you to help out some destriods in trouble. Follow the sensor display
and locate the destriods. Battle pods then come at you from 2 sides at a
very fast pace. Just take them out they are very easy. Be careful of
overheating your gun. A good way to prevent overheating is to do a mixture
of missiles and gun in Guardian mode. Once you help the destriods its
mission complete.

3. Bursting Point

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

In this mission you are to help the other Veritechs defend the SDF-1. A
good start on this level is to fly right to that Zentraedi ship and take
out all of the turrets. Once you have done that continue to take out as
many fighters as you can by lock on missiles and gun. This is also the first
mission that you fly with Izzy. She can actually fight. She doesn’t take
out to many fighters but its better than just flying around and doing
nothing. If your having any problems in this mission then stick to one guy.
Chances are your running out of missiles and not killing enough guys. Once
you target a guy make sure he is dead by firing 1-2 missile volleys and the
gun then move on to the next guy. This should keep your missiles at a good
level as well as killing enough guys. Once you beat the level the barrier
will explode.

4. Force Of Arms

*Type........Space
*Music.......Coming Soon
*Enemies.....Coming Soon

OK, first off...be afraid! Nah just kidding. Like last mission go to the
Zentraedi cruiser and take out all the turrets. Try to dodge all incoming
lasers and DONT stay still. You need to keep as much energy as possible.
If your having trouble taking the turrets out and saving energy use
missiles on them it will take them out faster or get really close in
Battleloid so the lasers cant hit you. Once the turrets are taking
out continue onto the fighters. Again keep moving at all times to avoid
lasers and missiles. The more energy the better. Once you take all the fighters
out and no more come then the fun begins.

BOSS - Kiyora

OK. In my opinion she is the toughest boss in the game. Lucky for you, you
don’t have to kill her just yet. The best strategy I found is to stay in
fight mode and fight her. Get away from her and let your missiles recharge.
Then fly towards her and unload all your missiles. She will either defend
against them or fly away. I found that usually she defends. If she does
then nail her with your gun until you cant shoot anymore then pull up and
as fast as you can get away from her. Since she is busy fending off your
missiles the gun will be able to hit her. Then let your missiles recharge
and fly at her again. This will take a while to kill her but it works
rather well. Once you get her energy to half way its mission Complete.
Chapter 1 Complete.

B. Chapter 2

1. Ambush Hills

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is a nice easy after that last one. Fly through the canyon
taking out all forces in your path until you get to their base camp.
Then use sniper mode to target and destroy their weapon crates. When the
crates blow up don’t stand to close or you will get hurt. There are 4 camps
in all and they are all set up pretty much the same. So repeat what you
did for the first camp 3 more times. After that its mission complete. No
sweat right? Good.

2. Trouble In Graystone

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Civilians have been evacuated to the civic center and its under attack.
This mission can be a pain your first time, but its not to hard. I would
suggest Battloid mode for this one. If you use Guardian mode with missiles
your just going to hit buildings. Make sure you go to the enemies because
they wont go to you. Even when you attack them they still attack the Civic
Center so you got to be quick. Lucky for you that building can take a beaten.
When you kill a group of enemies another one usually come out of the mountains
or the edge of the city. So make a quick run over their as fast as you can
to take them out with no damage done. Once you get to a certain point
Commander Chase will tell you that they are breaking off their attack. You
don’t have to worry about the building anymore so just go and do a quick
clean up job and mission complete.

3. Special Delivery

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

In this mission you have to protect the sea sergeants. Its pretty easy.
When you first start fly ahead to and take out that camp on the right. Make
sure that you get them all sometimes they hide behind the big rocks. After
you finish with that camp head across the canyon on the other side and take
out the second camp. Again don’t forget to get the guys hiding behind the
rocks. Once finished there get back on the main canyon path and the third
camp is straight ahead. Take that out and get on the main path again. The
fourth camp will be on the right. Take that out camp then continue to
escort the sea sergeants down the main canyon path. Almost done. Now 2 more
camps will show up, one on the left and one on the right. Take these out
and continue on. Watch out for a few guys sitting on the hill. They will
pop out as soon as you pass them so just switch to Battloid and make quick
work of them. The next group of guys are on the ground. Take them out and
continue to the base right ahead of them. Its under attack so take out
all the enemies before they take out the base. They only come out of the
canyons are the 2 places so just swing back and forth and take them out
really easily. The sea sergeants wont be able to land and they will get
clear so you can help out the base. Mission Complete.

4. Destriods In Danger

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

Help the destriods fend off the enemy. You see Hiro for the first time
in this mission. Take out all the enemies coming out of the 3 paths in
the canyons. Their isn’t to many of them. Once you do Hiro will tell you
that they need supplies. So its up to you to get them. Pick one of the 2
paths that the arrow points around. Lets take the right one first. Just
fly to the Zentraedi base camp and take out the soldiers their. Then pick
up the item and take it back to the base. Easy enough right? OK, now take
the left path. Fly through the canyon until you get to the camp on the
left. Take it out, but watch out for that missile launcher. Once everything
is taken out take the item back to base and take the left path again. Go
past the base camp you were just at until you reach another camp this time
on your right. Take it out and return the item back to the base. Once all
3 are back at the base then you need to go rescue the Tomahawk pilot. You
need to be quick about this or else he will die and you will fail. The
fastest way to find him is go towards the path with the bridge. That is the
one you didn’t take for the items. Go to the bridge and get on it. Then
turn right and follow that path forward. This will lead you right to the
pilot. Take out the soldiers then pick him up and take him back to the base.
Then just simply take out all the soldiers attacking the base and mission
complete.

5. Unwanted Guests

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is pretty easy and straight forward. As you fly forward you
will find bogeys are in the area. You are asked to shoot them all down.
Use the normal strategies. Lock onto more than 1 with missiles. If they
fly by close change to Battloid and shoot them down as they go by. Once
you kill them all you will find a big reading on your radar. Easy enough
right? Mission complete.

6. Dark Skies

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

In this mission your going up against a Zentraedi cruiser. All you have to
do in this mission is take out all the turrets. An easy was to do this
is to fire a decoy out and missile the turrets. Another way that worked
good for me was to get really close and creep up on the guns. But, if you
do this you got to watch out for the fighters around you. Its not a hard
mission if your quick about it. Don’t worry about the fighters to much
just concentrate on those turrets. Once they are all destroid, mission
complete.

7. Flood City

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

First off, DONT drink the water, just a tip ^_^. OK move forward a bit into
the first open area and take out the battle pods. Once they are taken care
of follow the arrow to the next open area and take out those battle pods.
Once you take out the ones that block your sensors the crew members will
show up. Pick them up and take him back to where you started. Their is
now a drop off area. Repeat this for all 3 crew members. You can pick
them all up at the same place. Watch out for the enemies on your second
trip back. Just take them out real quick. Once you have returned all
3 of them then move on in the city. Instead of going left to pick up the
crew members simply go forward and to the left a big to the next part of
the city. Follow the arrows if you cant find it. Now all you have to do
is take out the rest of the battle pods. Once all the pods are dead. Its
mission complete.

8. Knife's Edge

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission can either be tough or pathetically easy. Here we go!

BOSS - Skarrde

Follow Skarrde to the first open section of the city. Change into Battloid
mode when he shoots at you and hover above him. Make sure you have him
locked on. and simply shoot. He cant hit you. Once you take him down to 1/3
energy he will run away. Kill the pods and follow the arrow and you will
meet up with again. Again turn to Battloid and take him out from above.
Pretty damn easy huh? He cant even hit you. Once you take him down to
2/3 energy he will leave again. Take out the pods and follow him again.
Then again hover above him and take him out. He will escape through a sewer
that gets blocked off by rubble. Mission Complete. Chapter 2 Complete.

C. Chapter 3

1. Rebel Revenge

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Zentraedi are attacking the munitions stockpile. Its your job to make sure
they survive. Battle pods and soldiers come out from 3 different spots here
so set yourself up in a good position in from of the stockpile where you
can hit all 3. Use missiles to take as much as you can but don’t waste all
your missiles. Once you damage them use your gun to take out the rest. Once
you kill everything here you will be giving new objectives. Head back the
way you came in and kill all the enemies on your way. You will come to a
tunnel with enemies coming out. Keep killing them until the Destroids come.
Keep killing the guys here until Commander Chase talks to you then.
Mission complete

2. Sabotage

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Enemies have started the guns in the Zentraedi cruiser! take them out
before they destroy the town. This can be hard. The turrets will aim
for you and can do a lot of damage. Use the buildings as cover and strafe
left and right to take out the guns without being hit. Take your time or
else they will tear you apart. Take out as many as you can with missiles
at once. When your missiles are recharging take them out one by one slowly.
You got to be patient here or you will die fast than you can say "Jack,
the giant killer." Once you kill the guns in the front go around the
ship and take out any that may be behind it. Once all the guns are gone then
take out the soldiers around the sides that show up. Once you kill all of
them mission complete.

3. Call To Arms

*Type........Base
*Music.......Coming Soon
*Enemies.....Coming Soon

Their is a bug in this level that can prevent you from beating the level
but if you follow this walkthrough their will be no problems. First,
change to Battloid or Guardian mode and take out the fighters that are
flying by. I counted 8 of them. Then look down and take out the battle
pods attacking the base. Once you kill those more will show up by the
mountains and behind the base. Just keep taking them out until Hiro
asks you to take him to his new destroid. Hiro is located in the middle
of the base their. pick him up and fly him to the other base that is their.
Follow the arrow if you cant find it. Drop him in the drop off zone and
he will start helping you take out the enemies. Now return to the first
base and take out all the enemies their. Hiro will help you. Once done this
go the third base and take out all the enemies. Once done use Battleloid’s
sniper on the gate and take it out. This will give you the mission complete.

4. Power Struggle


*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

I see a lot of people having trouble with this mission. Its a tough one.
What I like to do is fly in real quick before they take off and nail em
with all my missiles so they get weaker. Then I will chase them down. They
will blow up faster because you already weakened them. Don’t worry about the
guys on the canyons to much unless they are really getting you good.
Usually I can beat the level and not have to worry about them. Make
sure you watch your radar to make sure none got away and if they do just
hunt them down. It might take you a try or two but its not as hard as it
looks. My first time took me 2 tries on normal. Their are 2 paths they
travel down so if you think you missed one just check the paths real quick.
You want to do this as fast as possible so use a lot of Fighter and Guardian
modes. Once you take them all out, mission complete.

5. Cat Scan

*Type........Space
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is a pain if you don’t know how to do it. Don’t bother trying
to fight all the guys it will make it to hard. Just every 5 seconds or so
shoot out a decoy near the Cats Eye and the enemies will aim for that
instead of the Cats Eye. The Cats Eye will eventually arrive at its
destination and do a 2 minute scan. Just keep sending out the decoys until
the scan is done and mission complete. You didn’t even have to fire a laser.

6. Trial By Fire

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

Another Cats Eye mission. Use the same method as the last mission. Drop a lot
of decoys, but this time you will have to take out the fighters also. So
drop a decoy then take out a fighter. the drop another decoy then take out
another fighter. Or drop a bunch of decoys and kill the fighters with your guns.
Always keep an eye on the Cats Eye because a few enemies will sneak over
towards it even with the decoys but not often. Its really not as hard of a
mission as everything thinks. A lot of people are having trouble with this one
but just use those decoys to keep them off the Cats Eye. they will buy the
time you need to beat the level. Just take out as many fighters as possible.
Once the Cats Eye finishes entering the Earth's atmosphere you get the mission
complete.

7. Hostage Crisis

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

In this mission you will have to find and rescue the hostages. This is the
first mission with snipers(MPAs). When you start the mission help the
Destroids take out the first few group of battle pods. Once they thank
you its time to move on through the city. Take it slow and just kill
everything you see. Once you turn the corner and go striaght you will see
the paths split by a building in the middle beyond that is the first sniper.
If you get close he will jump down and start attacking. So just take him
out with as many missiles as you can throw at em and finish him off with
your gun. Watch out for their shoulder laser. It takes out a good chunk
of energy every shot. Once he is taking care of continue down the path
towards the right. You will find the hostages over here. Beyond the
hostages is another sniper. Take out all the pods and the sniper then blow
up the gate door by using sniper mode. Mission Complete.

8. Daring Rescue

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

This is one of the harder missions so far. You will have to take it slow.
Move forward around the first 2 bends until Jack tells the drivers to stop.
Get behind that rubble on the left. and you should be able to see the
sniper. If you square up with him in sniper mode and shoot him you should
be able to him with 2 hits because he wont be able to find you. If he
happens to jump out at you then you were out to far so just change to
Guardian mode and take him out real quick. As you go around the next
bend and move forward another sniper will jump out. If you know where he is
you can hide behind that rubble on the right before you take the bend. If not
that is fine just take him out as quick as possible with missiles then turn
around and take out those pods before they blow up the cars. Once you are
done that move forward and blow up the gate to your right. Enemies will
come out from the forward right path so be ready for them. Once you take
them out go down the left path and hid behind the rubble on the left. Again
square up with him and you should be able to kill him without him even
finding you. Once that sniper is dead move forward and take the left path.
Move forward to the open area and take out the group of pods there. the go
down the right path. A bunch of pods will be coming out now from that way
and behind you where you came from so just take them all out. Be quick
about it because they will try and set up a sneak attack from behind to
kill your trucks. But, if taken out fast enough they have no chance.
Move forward past the bend and take out the group of battle pods. Then
kill the sniper and any other pods that will show up and mission complete.

9. Party Crashers

*Type........Open Wasteland
*Music.......Coming Soon
*Enemies.....Coming Soon

ITS HIM! ITS HIM! ITS HIM! Ahem...sorry. You will get invited to the famous
RICK Hunter's little party. Just take out everything you see and make
sure that Rick doesn’t get pounded. Rick will help take out and hurt a lot
of guys. This mission isn’t to bad. Isn’t Rick awesome! Ahem....sorry.
Just use the normal battle tactics against these guys. If you have any
problems with Rick getting blown up(remember he has been fighting those guys
since before you got their) just fire some decoys to help keep the enemy
off his back. Once you are almost done the mission MPAs and a Cyclops will
come out Just kill them and mission complete.

10. The Road To Ruin

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Move forward with Rick until you get into the open part of the city. Take
out all the pods their. Then you will find, that is right, Minmei! Pick her
up and fly her to the Concert Hall as fast as possible. If you think you
have time then you can kill the guys on the way but I don’t suggest it.
Once you get their you will have to defend the building. just like in
mission 2 circle around the building hurting the enemies with missiles
and killing them with your gun. The Destroids will show up after the
battle, it figures. But, once they do show up its mission complete.

11. Deadly Storm

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

OK here we go. Round 2, Fight!

BOSS - Kiyora

This fight isn’t as bad as its going to be soon. Izzy is with you. You are
supposed to protect her but don’t worry about that. She will stay alive
long enough for you to beat this mission. Use the same tactic as before.
Fire all of your missiles at her so she will defend them and then just
nail her with the gun. She will go after Izzy a lot to so use that chance
to nail her good and make her pay for it. If she is attacking Izzy and
you nail her she will break off the attack and go after you again. Just
keep firing missiles at her and attacking with the gun. Once you do a certain
amount of damage to her Izzy will get hurt bad and start to go down.
Mission complete.(Just a side note, their is no way to prevent Izzy from
getting shot down)

12. Graveyard

*Type........Graveyard
*Music.......Coming Soon
*Enemies.....Coming Soon

this is what I feel is the hardest mission in the game. When the mission
starts you will have to fly down the canyon.

BOSS - Kiyora

Once you get to the open battlefield quickly run and pick Izzy up and move
her to land. Their is a good spot near where you came in at. OK, theirs
not much I can help you with here. it requires a lot of skill. Use the
missile and gun tactics. I just feel that is the easiest way to deal with
her. Try to always stay in fighter mode I found it easiest to dodge her
attacks. So when you run out of missiles just run away and let them recharge.
If the pillars are getting in your way just shoot them down. Good Luck. Its
hard but you will get it. Took me a few tries on normal mode. Once her
energy is gone its mission complete.

13. Little Mesa Massacre

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Thought that last mission was tough? This one isn’t much easier. When the
mission starts get up on the cliff to your right. But, don’t go to far
forward because you don’t want to be seen. Use your sniper and take out the
battle pod that is closest to you. Hiro will then start running up the
mountain so you got to be quick. Next target the battle pod to the left
of the one you just killed. then zoom out a bit and look to the right and
take out that battle pod. Then take out the two battle pods that are to
the left of him. Then quickly turn to fight mode and fly up toward the
base and lock on to all the battle pods and fire your heavy missiles.
Lock on and fire again because you HAVE to make sure you kill them. OK,
that is the first pain in the ass part. Now that Hiro has gotten to the base
you can go ahead and kill some guys. this will make it a bit easier later.
When Hiro calls for help go back and help him their will be pods after him.
Kill those pods and move forward with Hiro and make sure you protect him
because he is pretty weak. Just kill everything you see from here on in.
Once you kill that you will get a cinema scene showing the Zentraedi
blowing up part of the base shelter. Hiro and Jack both get pissed off.
You now have to kill the re-entry pods. But first don’t let those enemies
behind you take out Hiro or more of the base. So attack them first and then
take out all those damn re-entry pads. A lot of firing at you here so be
careful. Its not that hard once you get passed the sniper section.

14. Enemy Within

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

What is this? You got to protect Skarrde? Well, you got to follow the
objectives.

BOSS - Hiro

Hiro is really easy. just change to guardian mode and missile him to death
and when you run out of missiles shoot him to death. The missile him to death
again. Getting the point? just go on the attack and take him out. I never
had him kill me or kill Skarrde. Its an overall easy boss. if for some
reason he does hurt you and bad just hover high and low while you shoot and
you should be able to dodge most his shots. Beat Hiro and mission complete.

D. Chapter 4

1. Goodbye Graystone

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

Help the Destroids, like always. Go to the right a bit and forward and
enemies will start coming out of the mountains. Also re-entry pods will
be flying in. Try to take them out as fast as possible. Use all your
missiles on them and finish them off with your gun. Don’t let them unload
their battle pods. If you do let them unload don’t worry about killing
the re-entry pods just kill the battle pods it lets out. Just stay their
and kill all the enemies until you get the message to help Hiro. the fly
to the other side and start taking out the enemies over there. Hiro will
eventually show up. Stupid destroid pilots(mumbles). Anyway...Just keep
taking out those enemies till their all dead. its a pretty straight
forward mission. The mayor will tell you that more re-entry pods
are coming in. Go pick up the mayor by the big huge tower in the back
of the city and bring him over to the other side of the city. The take out
all the re-entry pods you can. if they let off troops kill the troops.
Kill everything you see as quickly as you can and your good. The Sea Sergeant
will take off and mission complete.

2. Narrow Escape.

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

Just fly through the canyon taking out every enemy you see. Watch out for
the pods that sneak behind the Sea Sergeant and also watch out the for
re-entry pods that will show up behind them. If you are having problems
with the missiles then use the chaff to blow them up. Just take out everything
until you reach the end without having the Sea Sergeants die and mission
complete.

3. Burning Bridges

*Type........Open Canyon With Bridge
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is a pain. At first stay in guardian mode and take out the
fighters that are flying by. A good way to keep the level going is to
use a lot of chaffs. This will stop the missiles from hitting the bridges.
Once the re-entry pods start coming in don’t bother wasting your missiles.
Use the missiles to take out the fighters but when the re-entry pods drop
off the battle pods make sure you take them out as soon as possible. Just
use decoys for the fighters. make sure their are no battle pods in the
river pounding away at the bridge and stay calm. this mission isn’t to easy
but its not that hard. You just got to be quick. The game is fast paced so
the faster you are the better your going to do. If you can beat the
mission take a 5 minute break and come back. Use more decoys and make sure
you kill those damn battle pods in the river! Oh and I wouldn’t drink
the water here either!

4. Double Agent

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

OK giving you guys directions through the canyon would just be crazy. But
here is how you navigate it. Follow the arrow on your sensors. When it goes
fuzzy take out the battle pods. the ones making it go fuzzy are usually
hiding behind the rocks. Once you find them use the arrow to see what path
to take. Keep repeating this until you meet the double agent. once you find
him you find out its Skarrde! he gives u a capsule to take back to where you
came from. You have 3 minutes and 30 seconds to get it back so rush back!
Same method to get back as you used to get there. Make sure you follow the
blue arrows and not the red ones. Once back at the base drop off your capsule
then defend the Sea Sergeants. just take out all the enemies and mission
complete.

5. Hidden Agenda

*Type........Space
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is pretty easy. You need to hunt down the 4 battle pods messing
up your sensor system. You know one is around when the radar gets all
scrambled. Is if you cant find them look for that. Don’t worry about the other
enemies just get the 4 battle pods. they are usually hiding inside debris
and they just kind of sit their. They don’t really move or anything. Its an easy
mission. Should be no problem. Once you kill the pods mission complete.

6. Mutiny

*Type........Space
*Music.......Coming Soon
*Enemies.....Coming Soon

Fly forward and take out those shuttles that are flying away. Commander Chase
will tell you when you have 1 left and when they are killed. This is really
simple. Once they are destroid the Zentraedi battleship starts attacking the
AMRD. You need to take out the turrets like back in chapter 1. Use the same
strategies as before. Missiles and gun, or creep up close. Once all turrets are
gone mission complete.

7. Backlash

*Type........Open Canyons
*Music.......Coming Soon
*Enemies.....Coming Soon

In this mission you need to destroy all the shuttles before they get to
their destination. Its easier than it looks or sounds. Just missile them
to death and when you need a recharge just use that fancy ol gun we are
so used to now. Not to much to this mission. Just watch out for the guys
on the side and the turrets. You should be able to find all the shuttles
no problem. Once they are all destroid its mission complete.

8. Lightning Strike

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

Their are 3 Zentraedi camps. Fly forward and kill the 3 guns along the
path and you will come to a open area with 3 passage ways. Each leading
to 1 of the 3 camps. The left camp as the shuttlecrafts. The camp that
is straight forward is the re-entry pods. The right camp is the
protoculture supply. Simply fly to all of these camps and take them
out. once all 3 camps are destroid you get the mission complete.

9. None Shall Pass

*Type........Dam
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission took me just a little over 2 minutes to beat. No joke.
All you have to do is follow the path and take out the 4 MPAs then
you get the mission complete. Its that easy. Just watch out for
their cannons. They cant hit you with the cannon if you get close
enough though. Remember that.

10. Vengeance

*Type........Base
*Music.......Coming Soon
*Enemies.....Coming Soon

We've seen this guy in the Little Mesa Massacre. And Jack isn’t to
happy about it.

BOSS - Gorian

I didn’t think Gorian was to hard. Their is 2 ways to fight him. Close
combat which will make his laser useless or hiding behind buildings
and sneaking missiles in before he can hit you with the laser. I chose
the second way my first time and beat him no problem. If you get
really stuck use my Kiyora strategy. That will work too. I thought
Gorian was one of the easier bosses as long as you dodge that damn
laser! Kill Gorian and mission complete.

11. Cat and Mouse

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

You need to protect Izzy in the Cats Eye in this mission. You can
fly ahead of her and take the enemies out but they will respawn
behind her so try to stay close, but not that close so you have a
chance to kill the enemy before they attack Izzy. Make sure you
don’t forget about those troops behind Izzy that come up. Once you
make it through the canyon its mission complete.

12. Stormy Friendship

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

Follow the blur arrow that leads you into the canyon. Kill all the
enemies on the way. once you reach Hiro he is in pretty bad shape.
Change to Guardian mode and quickly hover up above Hiro and target
he enemies with missiles and take them out quickly. Watch out for
the one or 2 battle pods that sneak out from behind the mountain.
Just take them out as quickly as possible. if your having problems
with enemies firing missiles use a chaff or 2 so they don’t hit Hiro.
Hiro will eventually get out of the Tomahawk and you will have to
take him back to Izzy. Izzy is slowly traveling down the canyon
on the left. Once you bring Hiro their its mission complete.

13. Defiance

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

Its time for a straight forward 50 on 1 dogfight! I like these odds.
You have to clear a path for the sea sergeants. So basically just
kill everything that comes at you. Its been awhile since we got a
mission like this huh? After you take out a good amount of fights,
MPAs will start to come out. MPAs are a lot easier to fight in the
air than they are the ground. Also a Cyclops will come out. Just 1
so don’t worry. take it out quick though because you don’t want a
load of missiles coming your way right? This mission is easy. Kick
back have some fun and show the enemy what skills you have obtained
so far. Once all enemies are destroid its mission complete.

14. Attrition

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

You have 4 minutes to obtain 4 crates. This mission is easy. Don’t
worry about killing things since they will just regenerate. Just
follow the blue arrow on your sensors and fly to all 4 and bring
them back to the middle where you started. Once you have all 4
crates back to the base the sea sergeants will come and load
themselves up. You will have to defend them for a minute or two
while they load up. So just kill the enemies. Same strategies as
always apply here. Once the Sea Sergeants take off mission is
complete.

E. Chapter 5

1. Besieged

*Type........Open fields
*Music.......Coming Soon
*Enemies.....Coming Soon

This mission is a lot like that burning bridge mission. Use
your missiles on the fighters. Throw out some chaffs in their to
help deal with some of the missiles. try to take out those
re-entry pods but if you cant make sure you take out all the
pods as soon as possible. The Monster Destroids can take a
pretty good beaten and give one at that too. Just try to take
out as many guys as you can and you should be fine. Don’t let
the enemy linger around the Monsters and try to keep your missiles
at a good level. This mission isn’t to hard but it can be a pain.
Also if you weakening the re-entry pods on the way in the Monsters
will take them out for you. When you get a message from Commander
Chase your mission is complete.

2. Showdown

*Type........Base
*Music.......Coming Soon
*Enemies.....Coming Soon

Its time to kill this crazy bitch. Thank god.

BOSS - Kiyora

Do you really need to know how to fight her anymore? Its the
same as back in the graveyard. We got the classic hero Vs psycho
bitch match-up. How come Cam Clarke seems to get all the alien
babes? Anyway... Just use the same tactics as before. Its not
to bad here. Once she is Destroid your mission will be complete.

3. No Escape

*Type........Canyon
*Music.......Coming Soon
*Enemies.....Coming Soon

Time to send those Zentraedi running! Fly through the cannon
and don’t leave one enemy alive. But make sure you hurry to the
end and take out their shuttles. If you want you can just rush to
the end and backtrack. Once you take out the shuttles the timer
will stop and all you have to do is finish killing all the enemies
and mission complete. Easy huh?

4. Warpath

*Type........Atmosphere
*Music.......Coming Soon
*Enemies.....Coming Soon

This one is so easy its almost pathetic. Fly forward and kill any
8 re-entry pods. Just nail them with missiles and finish em off
with your gun. its almost to easy. Once 8 are destroyed then your
mission will be complete.

5. Welcome to Zen City

*Type........City
*Music.......Coming Soon
*Enemies.....Coming Soon

OK this level is a pain. Around the first corner are 2 turrets and
a battle pod. Becareful because u cant target them until you
see them and they will probably see you first. Take them out.
Once you take them out move on. Move forward to where the blue
dot is. Becareful their is going to be a lot of enemies over
their including 2 MPAs so take them all out. You can sit
behind a building and recharge your missiles. Move forward to where
the enemies where but becareful because when you turn the corner
their will be a gun turret. Take that out and move on. Turn
a few corners until you come to the split that is separated by the
building. Strafe right and take out the missile launcher, gun turret,
and MPA. once you take them out you will be giving orders to put
out the fire. So look to the left and destroy that pipe using the
sniper mode and that will put out the fires. then you will have to
rescue the 3 guys and bring them to the drop off point right behind
you. Once done that continue forward and make a left. Their will be
a gun turret after the corner so take that out real quick. Move
forward and turn right their will be 2-3 battle pods just kill them
and move around the buildings. You will have to make a left but don’t
pop out just yet. Their will be a gun turret and 2 MPAs over their.
Take all of those out Then move on. Their will be a battle pod and
2 gun turrets. Take those out. When you go around the corner their
will be another battle pod and 2 MPAs. Take them out. Man this mission
sucks... Anyway proceed down the path to the right and then make a
right again. Their will be a missile launcher and a gun turret over
their. Take them out. Lastly one more gun turret around the corner
on the left. Mission Complete. Thank God.

6. To the Death

*Type........Space
*Music.......Coming Soon
*Enemies.....Coming Soon

Make sure you have the Super veritech for this one.

BOSS - Zeraal

Zeraal isn’t actually to bad. But he is fast and can be hard to square
up for a good hit sometimes. Basically overall use the same strategy
as you did on Kiyora. Fire all your missiles while firing the gun. It
should do a OK amount of damage. Just keep a cool head, take your time,
and show him what a real RDF pilot is made of. I actually beat him my
first try. He was easier than Kiyora I though. But, just use the same
strategy and you should be fine.

Congrads you beat the game. Now you get to watch the depressing ending.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

***************
9. VERSUS MODE
***************

The versus mode isn’t to in depth. While its fun to dogfight your friends
and get some pretty mean hardcore battles going it really lacks what it
could be. You are able to fight to the death in any of 8 levels that you
obtain by getting medals in the story mode. You can use any veritech that
you have obtained and the FPA from getting the Tuna Head medal. In this
mode you can also use any of the super Veritechs or armored Veritechs in
any mission since its kind of its own little fighting game.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


***********
10. OPTIONS
***********

1. Control Setup

Vibration

Enables you to turn the vibration on and off

Movement

Allows you to invert the movement of the analog sticks

Sniper

Allows you to invert the movement of the analog sticks


2. Video

Subtitles

Allows you to turn the subtitles on and off


3. Difficulty

Easy

The least amount of challenge
Normal

A good balance of difficulty. Not to easy and not to hard

Hard

For the greatest of RDF pilots only.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

**********
11. EXTRAS
**********

To get the interviews just simply play through the game. The last one opens
up once you beat the game.

Interview With Dan Woren
Interview With Melora Harte
Interview With Steve Kramer
Interview With Rebecca Forstadt
Interview With Tony Oliver
Interview With Melanie MacQueen
Interview With Cam Clarke
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


*****************
12. CODES/SECRETS
*****************

Codes:

1. Coming Soon


Secrets:

1. Their is a bug in the game once you get the super veritech. If you go
back to an earlier space mission and toggle the super veritech on, once
you beat the level and pick continue. You will start the next level
without changing your veritech and thus have the super veritech on any
kind of mission. Makes the game really easy though.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


***********
13. CREDITS
***********

There's a number of people I wish to thank here. In no particular
order:

-Harmony Gold for giving us this awesome series.

-TDK and Vicious Cycle for finally giving this title what it deserved,
a game and a damn good one.

-Tony Oliver for giving my childhood hero his voice and attitude.

-The rest of the talented voice actors who made this series so great.

-Allan Campbell, a long time friend and also Robotech programmer.

-Jean Valjean for the layout. A very good friend.

-The reader, for getting this far down on the page! It honestly does
warm my heart to realize that someone appreciated something that I
wrote. A deep thanks to you!

That's all for now. If you feel you deserve to be credited in this
section, please contact me:
E-Mail: kevinwhitman@comcast.net
ICQ#: 2161268

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Robotech is a registered trademark of Harmony Gold. This is merely a
fan-written document, and those rights are not intended to be infringed
upon. This document was written by Hunter, in the year two-thousand and
two. Please leave it in its original form for personal use or website use.

 
Comments:
Your comment has been saved!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ

16.October 2013
 
Most Popular
30. December 2013
07.July 2015
07.April 2014
25.September 2015
27.May 2015
19.February 2014
11.June 2014
04.March 2019