Shrek

Shrek

17.10.2013 21:25:29
FAQ / Walkthrough Ver 1.0
WordDoc: ShrekFaq.doc
Text File: ShrekFaq.txt
Authors: Harold Zatorski (hzatorsk)
Email: harold_zatorski@yahoo.com
Revision: 1.0
Revision Date: January 23, 2002
For updates: See gamefaqs.com / xbox / Shrek forum –

This FAQ is about 98% complete. I am missing a few eggs and someone may wish to
hint on the fairies. If you'd like to donate tips… Drop me an email and I'll add
them.

Credits

Copyright © 2002, By Harold Zatorski - No commercial publication. Cannot be
offered for sale, printed, or offered in commercial publication without express
permission. Personal use is permitted as long as you do not charge a fee, and
provide it ENTIRELY UNMODIFIED with appropriate credits and copyright in place.

Special thanks to: agghyson (formerly: MonsterManiac). Agghyson contributes
help in the Gamefaqs.com/Xbox/Shrek forum and helped me several times where I
have been stuck. All of the race mode information, many of the tips and
shortcuts and finding my mistakes are his work. We all should especially thank
him for the how-to on the tough egg in the top of the Red Dragon castle and the
final Merlin encounter.

Check out gamefaqs.com for the latest version.


Getting Started

Okay everyone that is just getting started! You are going to need to learn to
jump. That'll make all the difference in your play.

When you jump, you can only get so high. By jumping off an object, you can jump
again and get higher. Many of the jumps you will jump at a different object than
what you are really aiming for. While in the air, you can control to some degree
which way you move. This will get you the height necessary to jump off yet
another wall or object.

This entire game is pretty much coordination in jumping and running. We all
spent quite a bit of time practicing and getting better at the jumps. This game
starts out HARD!! But I find I can now do this jump almost every time with
little effort. Keep at it... it does come to you. It will get easier. :)

Rating yourself

This game starts out hard! Very hard. Unless you already possess that magic
touch you will probably need several hours to develop the skills to jump
properly. It really does get easier as it goes. Expect to jump a lot and
master multiple wall jumps for greater heights. Keep at it.

N – Newbie – You've played the less than an hour and sometimes forget you can
run with the trigger. Bouncing off one wall is easy, two walls tricky and three
very difficult to impossible. You catch fairies by accident and run from the
area with hearts in a panic looking for more hearts.

S – Skilled – You've played several hours and mastered most jumps. You run most
of the time and can balance precariously in the strangest spots. You know where
all the hearts are! You catch fairies with ease and are no longer humored by
burps and farts.

M – Master – You've put ten hours into this game and think it is too easy, you
are upset because you want to solve all six missions at the same time with one
guy. You don't need hearts.

Read the mission carefully

If you don't know what to do… Did you read the mission book entry for that
mission? Since the mission book is built into the game, you should really take
a look at it from time to time.

Cheats

To date, there are no known hidden cheats. Saying this will most likely cause
someone to discover one. The game has a built in cheat mode where you can 'buy'
cheats by earning coins in the 'race' mode. See the race mode for more
information.

Solve only one mission at a time

Don't collect fairies and eggs and try to solve other missions at the same time.
If you accidentally solve another mission, instead of finishing the one you are
attempting the game forces you to lose your progress on the partial completed
missions. Only the 'solved' missions are saved. I spent quite a while working
on an egg in the Red Dragon castle and once I got it… and after forgetting this
little tidbit I managed upon the dancing cow and gassed her (solving that
puzzle) and lost my egg.

Missions

Each of these levels are sorted by world and then the individual mission. Each
mission has a 'story' mode and a 'race' mode.

You must complete the swamp to open up Mother Goose World and Sweetville
Industrial Park. Once you start solving missions (i.e. good deeds), other
worlds will open up. The required number of deeds are listed with each world
throughout the FAQ.

What'll you get if you finish all the story mode missions. Well… we won't spoil
that for you. Let's just say... There are no secret or bonus worlds.

Fairies

Run! – Also, if you miss fairies, or can't get a fairy at a certain location
because it moves too fast or too soon. Watch where they go. They only have a few
spots that the stop at and they alternate between them. It is not uncommon to
run back and forth between two locations to catch one. Also, watch where they
are low to the ground. The fairies muck about throughout the worlds and they
are not hidden. We did not document their exact locations, as they are easy to
spot.

Race Mode

Race mode is used to earn coins to buy cheats with. You race against time to
solve the same puzzles over again. While we think all of the race mode missions
are possible, you'll probably find most to have very limited time and are quite
difficult. The race mode is rated by how hard we found them to do and the
amount of time you are given. It will appear with the mission hints as:

(Race Mode: ### seconds / Difficulty - Special comments)

If we have not successfully accomplished the 'race' mode for a given mission,
there will be 'unknown' rating or comment. That means we may have not tried it…
or we may have tried it a hundred times and were not successful.

By the way… Buying the cheats prevents you from progressing in the game, but you
do need to complete all the race modes to finish the game. We listed the cheats
at the end of this FAQ.

What do you get for finishing all the race modes… …we don't know!

Shrek DVD Movie Game Hints

First... be sure to get the right DVD if you are renting. Our video store split
the DVD 2 disk set into a fullscreen and a widescreen Disk 2 rental. (They may
not give you both disks when you rent Shrek.) I had to harass them into letting
me swap the disk 1 rental for a disk 2 rental when I discovered this minor
issue. Disk 2 has the hints!

Second... They really suck. If you have already watched Shrek before and don't
really want to shell out the $4 or so your video rental store wants to see it
again... save your money. It consists of the Ogre's sign painted with a
question and the next button on your remote displays a sign with a picture
painted on it.

Here is the text of the hints from the DVD:

"How do I help a six foot knight over a thirty foot wall?"
Picture: Ogre kicking night

"How do I knock out a knight if I don't have a giant hammer?"
Picture: Ogre farting on knight

"How do I cook a chicken?"
Picture: Ogre burping through a torch on a chicken

"How do I cook three chickens?"
Picture: Ogre farting through a torch on a chicken

"How do I knock out a knight?"
Picture: Ogre with hammer hitting a knight

"How do a pick up a spare on a seven ten split?"
Picture: Ogre throwing knight at two other knights on a wood plank"



The Swamp

This is not a 'real' level. It is a training area that teaches you to run,
fart, burp, jump and fight, jump down into the pit and follow the mirror's
instructions.

You must complete the swamp to open up Mother Goose and Sweetsville Industrial
Worlds.


Mother Goose World

(Requires: The Swamp – in other words… you must do the swamp first)

A couple of missions can only be done at night. You must punch the clock face
on the tower to change it to night. You do not have a lot of time before it
returns to day.

1 – Corral the Sheep

Story Mode:
Pick up the little sheep and throw, drop or kick them into the corral. The wolf
will remove them. Beat the wolf unconscious then kick him through the tunnel
out of the farm.

Race Mode: 44 seconds / Fair
There are four sheep on the farmland and one hiding behind the barn. On your
first try just try to find the last sheep so that you won't search for it when
you have no time. You must kick them in, it will save you time. Kick them on
the hill just a little past the fence. Try to find out where is the best for
you to kick them in. Now you are ready to do it. In addition, even if you miss
(a little short) the wolf might kick them in if you are lucky.

2 – Put the Eggs into the nest.

Story Mode:
You must pick up and carry the small egglings to the nest while avoiding being
beat up by the big Humpty character. A little skill kicking and tossing is
required. Once they are in the nest, they will stay there and not escape.

Race Mode: 39 Seconds / Hard
Same thing as the sheep only tougher. You can't miss this time. Also you must
get the egg on the wall first or it'll fall behind and will be almost impossible
to get (time consuming). You must kick them a little past the tree and don't
miss.

3 – Gas the Cow

Story Mode:
Punch the clock face and it will turn to night. Run over to the farm side and
chase down the cow, you must fart on the cow. I run in circles and fart many
times quickly (then I sit back down and continue playing Shrek:)

Race Mode: 14 Seconds / Easy - Fair
RUN! You should also know to jump off the clock tower and run straight to the
tunnel to save time. Practice the path in the daytime so you know it cold!
Don't aim straight for the cow… run around her and she'll cross your farts.

4 – Wake the Guards

Story Mode:
Nighttime, punch the clock and the guards go to sleep. Punch them several times
and they will wake up. Two guards are usually near the two watchtowers and the
third inside the gate.

Race Mode: 14 seconds / Fair to Hard
Wake up the guard punch each of the guard 4 times and go toward the gateway so
you do not lose too much time to get the last one. You must try to have at least
3 second to wake up the last guard.


5 – Eggs

(Race Mode: 64 Seconds)

1. Egg in Pink shoe - Door in heel of shoe. Jump and perhaps bounce off a wall
and go towards back of shoe.
2. Farm Barn/Tower - Tough to find at first, Get between tree and barn facing
tree. Jump off tree to barn and go around to other side of barn. A lined up
running jump will make it to the tower and egg.
3. Egg on top of Arch – Some claim to jump from clock tower, Most have either
jump and bounced off the tree or beat up the big humpty dumpty on the grassy
hill and jumped off of him to the Arch.
4. On top of porch awning. – Inside the gate go around to right side of the
porch. This is a two wall jump. Jump off the right hand wall and aim towards
the wall next to the porch awning. Jumping again should put you on the top.
5. Inside the lookout tower – Near the Porch Awning jump on the wall and run
into the tower. You may need to stop and jump at the correct place instead of
falling into the tower bottom to keep from missing the egg.
6. Above the 'horsemen' between the watchtowers – Beat up the horsemen and jump
off the horsemen to get the additional height. Some have used humpty here as
well.

6 – Fairies

(Race Mode: 70 Seconds)




Sweetsville Industrial Factory

(Requires: The Swamp)

1 – Shut off the Whistles

Story Mode:
Shut the Whistle punch the middle one first so they become busy re lighting
them you go to the back. Redo the middle and go for the front. Finish in the
middle. Then only try the closest to them so there will always be on the
middle.

Race Mode: 39 seconds / Easy

2 – Frankendrop

Story Mode:
Punch and kick to get him out of the ring. Some like to punch continuously
while running in circles around him. Get him out of the ring 3 times without
leaving yourself.

Race Mode: 31 seconds / Fair - Defeat him if you find him easy, you should do it
without a sweat. The difficulty is the timer. You must not fall out or you'll
have to start over and you don't have time for that.

3 – Stop the Machine

Story Mode:
Stop the machine. The machine is inside the factory. Kick the 2 workers out of
the room and guard the door.

Race Mode: 49 seconds / Very Easy
This is easy but you cannot allow them to restart it. Just kick them out and be
sure that when you start the machine, you have enough them left to do the
objectives. Stop them before they enter the factory.

4 – Flush the Slingshot Kids

Story Mode:
You must catch these little slingshot guys (you can carry them safely), carry
them to the yellow plates and drop kick them into the pipes. There is one guy
at the start of the level Catch him quickly or he'll jump into the river. The
kick point is easy to find and you kick him across the river into the pipe. If
you miss… you have to get him back and try again. The second is down on the
main ground area at one end of the level. It is easy too. The third is tricky.
You must kick the slingshot kid up to the fighting rink area, jump up there
yourself, catch him, then take him over to the elevated pipe on the far side of
the rink and carefully carry him to the kick point. You'll see the place to
kick him to when you get near the kick point.

Race Mode: 47 seconds / unknown

5 – Fairies

Race Mode: 74 Seconds / unknown

6 – Eggs

(Race Mode: 48 Seconds / unknown)

1. Way up - Go to the other side of the river and then near the edge, the are
to metal pipes up pointing to the other side of the rive. You must run up the
big one and catch the egg
2. On the fence - you could try to walk on the fence or go in the river at the
bottom and run up the red metal floor. If you aim right you should go over the
fence with the egg in your possession.
3. On the boiler : near the stock piled barrel to the right of the level is a
boiler like item with a clearly visible egg on it. Jump on the barrel and land
on it. Push up to not slip and jump to the egg.
4. Pipes : near the boiler (see 3) there is a pipe going up, walk on it until
you reach the egg.
5. Hi Frakendrop !!! : go to where the ring is and walk the plant where you
must throw the 3rd slingshot kid. Continue on the pipes to the egg.
6. Factory : It is on top of the door there is a arch way where it is. There
are to way, either enter the factory and climp up to a walkway. Or head back
for 5 and jump through the archway.



The Crypt

(Requires: 5 Good Deeds)

1 – Witches

Story Mode:
You can't attack the witch until she is gassed. Fart on the witch and then
punch her. Another neat little trick… since the witches bump you a lot, I find
that beating up on most (but not all) of them before starting other missions
reduces the damage I take when chasing skeletons and fairies as the stunned
witches stay down permanently… unless you accidentally punch them all.

Race Mode: 59 seconds / Hard
No real secret here just beat them fast. There are four on the main level, one
on the hill and one near the entrance of the crypt. There are onions on the
corner of the house where there is the skeleton and the spider mom. You must
hurry and try to use your fart intelligently.

2 – Get the bats

Story Mode:
You simply need to touch the bats, They will fly off and you'll have to find
them and touch them again. They hang out in the top of the crypt. This is not
real hard… but it took some multi-walled jumps. Tip: They are where there is
RED light. Look up for the red light spot.

Race Mode: 47 seconds / unknown

3 – Skeletons / Music

Story Mode:
Pickup and carry the skeletons all the way to the bottom of the crypt. down
there you'll find a speaker horn on a pole. It is actually in a room one level
up from the floor. You must kick the skeletons up to that room and 'help' them
into the speaker room. Get all three in there and let them dance. Look for a
low spot where the skeletons can be kicked to. You may need to jump up quickly
and give them another drop kick to make it all the way.

Race Mode: 157 / unknown

4 – Spiders

Story Mode:
Collect the baby spiders and take them to the big mommy spider. Pick them up and
carry them. This is too easy!

Race Mode: 76 seconds / unknown

5 – Fairies

(Race Mode: 67 seconds / unknown)

6 – Eggs

Race Mode: 75 seconds / unknown

1. In crypt in cubbyhole on floor - Just walk around on the floor look into
holes, you'll find it.
2. In crypt on top of awning – About two stories up… this egg is tough to get.
I finally balanced on curved awning and jump carefully as high as I could.
You'll need to keep forward pressure to keep from sliding off.
3. On top off walls near the cemetery - Work your way along the tops of the
roofs.
4. On top of the church – Simple wall jump off of the right wall.
5. ?
6. ?




Prince Charmings Castle

1 – Burn the Jesters

Story Mode:
Push this guy around and get him cornered by a torch. Turn, jump and fart on
the torch to burn him. If you find them near the thrown room, use the chili
pepper in the next room (wall jump to get it) to light a fart on them.

Race Mode: 98 seconds / unknown

2 – Prince Charming

Story Mode:
You need to kick and punch this guy all the way up to the princess' bedroom
where you (and he) will score. If you let him get around you… he returns back
to his throne.

Race Mode: 44 seconds / unknown

3 – Kill the Rats

Story Mode:
Kick the rats around and kick them up into a source of fire (torch or
fireplace). You may also stun them and pick them up (momentarily) for a drop
kick.

Race Mode: 56 seconds / unknown

4 – Kick the Prisoners out the Window.

Story Mode:
Pick up the prisoners and carry them. The window in question is the dungeon
window. I find a drop kick about where the light hits the floor does the trick.
Not very hard once you know where to take them.

Race Mode: 122 seconds / unknown

5 – Fairies

(Race Mode: 69 seconds / unknown)

6 – Eggs

1. Dungeon #1 - One is easily found in a small room off of the dungeon
2. Dungeon #2 - The other is difficult! It is in the very center of the room
above your jump height. Stand in the center facing the way you did when
entering the room, turn 90 degrees to the right, bounce off of that wall, then
the wall 45 degrees to the left, then the back all. Jump each time and you
should hit the back wall above the ledge. From there you jump back and touch
the egg. …on about your 50th try. Above your head where you start: bounce off
the back walls and you should be able to jump to this egg.
3. Above the catwalk - Run across the bridge, around to the right and jump up on
the platforms. You can bounce/jump to the egg from the catwalk.
4. Above your head – When you start the level. One is directly above you. Jump
off the walls to get up there.
5.
6.


Race Mode: 74 seconds / Fair

Get the first one over your head and then speed dash to the dungeon. Get the
one in the cell and do a double wall jump to get the one high up. If you tried
more than 2-3 times to get either the first or the third, you had better restart
to be safe. Now go inside the princess chamber and get the one in the
fireplace. Last is the one over the planks. Jump to your left while exiting
the chamber and go on the wood plank there. Go on the top on and jump on the
first plank. Jump past the chili to the second one and then do a wall jump at
the end to get the last egg.


Sewers

(Requires: 15 good deeds)

1 – Shut off the red valves

Story Mode:
One red valve that was tough for me to find was in a small room at the very top.
This room also leads via a tunnel to the egg in the cage above a steam leak.

Race Mode: 187 seconds / unknown

2 – Flame the guards.

Story Mode:
Pretty easy. There are plenty of chili peppers where you need them and these
guys follow you well. Fart, turn and burp to burn them.

Race Mode: 180 seconds / unknown

3 – Save the Engineers

Story Mode:
Pretty straight forward. Grab the guys and bring them to the control room. A
couple were found up high on pipes. You have to climb up after them to get them
down.

Race Mode: 177 seconds / unknown

4 – Ice cream queen

Story Mode:
You'll find her by finding the small room with the engineer, the guard and the
slingshot kid that requires you to jump up and traverse along horizontal narrow
pipes. The room also has a chili pepper in the two steam jets up on a platform
by the back wall. Sneak past the steam to enter a hidden room. Along the left
wall of 'her' room, there is a chili pepper. Burp on her (fire) three times and
she's toast!. There are hearts close by so don't risk it. You can leave the
room and come back!

Race Mode: 99 seconds / unknown

5 – Fairies

(Race Mode: ??? seconds / unknown)

6 – Eggs

(Race Mode: 119 seconds / unknown)

1. On fan with a belt. You can climb up onto the belt and jump around the left
side of the top blade.
2. In cage above the steam jet. There is also another way to get to the egg
from the tunnel that leads from a small round room. In that room, jump to the
platform and jump backwards from the signboard into the tunnel.
3. One egg in the room before the Ice cream queen. On the floor around the left
side.
4. ?
5. ?
6. ?


Red Dragon Castle

(Requires: 20 Good Deeds)

1 – Light the torches

Story Mode:
You'll need a source of ignition…perhaps those arrows that keep hitting you!
Take an arrow in the back and fart while standing over the torches. Only the
large yellow torches will light.

Race Mode: 120 seconds / Easy - Fair
Move toward the castle to get the first one. Do the 2 ones on the sides. Then
go to the right of the castle and to a wall jump inside a balcony to enter the
castle. Jump up and you will see another one nested in twigs. The last one is
on the upper left of the castle wall. So continue to the tower and jump forward
until you find the last one. You have plenty of time if you don't waste it.

2 – Put out the baby dragon's fire

Story Mode:
Notice how the little dragons are breathing fire on the knights, run up and grab
a knight, then take him to the fishy pool. If you run up the ramp properly, the
little dragon should follow you.

Race Mode: 79 seconds / Fair – Hard
Head backward to the first dragon. run down with the guy, and go to the pool.
Be careful sometimes they get stuck so you must wait for them. The second one
is on the right of the castle. You MUST catch the guy before he falls down. If
not restart, it will take to much time. You need at least 30 seconds for him.
Grab a guy away from a previous dragon and fall down with him. Drag the dragon
in the moat all the way up. That's it.

3 – Fish to the pool

Story Mode:
Fish are slippery, pick one up, run, go back and grab it, run, go back and grab
it. If you pay some attention to the timing, you can mentally gauge when you
should regrab it. This keeps them from escaping.

Race Mode: 342 seconds / unknown

4 – Gas the Cow (again)

Story Mode:
Yep… pretty easy, you have done it before in Mother Goose land, but this time
you don't have to do it at night. She is at the top of the Red Dragon Castle.
Getting there is much harder than actually gassing her. At least now, you can
get a good look at her dance.

Race Mode: 110 seconds / Easy
Too easy, I did with 20 seconds to spare, I didn't fall down. You must hurry
to the left of the castle fall down and go to the chamber. You know all that if
you did it once… so go over the fence and to the left do a wall jump on the
platform and another one. Take the heart if you need and go to the right tower
(not the completely top one, the middle one) and do a wall jump on the edge of
the up one to land on the balcony with a huge door. Do a wall jump on the side
and hold right to land on the edge on the right side. Wall jump to the bridge
and cross it then go right and do a double wall jump to land near the stair way
to the cow. You know what to do to get your prize, so do it.

5 - Fairies

(Race Mode: 139 seconds / unknown)

6 – Eggs

(Race Mode: 149 seconds / unknown)

1. Top of Red Castle - The egg is in the center of the room at the top of the
Red Dragon Castle. You fart on a torch and move closer to the egg, you should
have fart at least 3, maybe 4 times (stepping forward each time) before the fire
comes to you should be thrown at the egg. Timing is important. DO NOT FART ON
THE COW WHILE COLLECTING THE EGGS!!!
2. Near Top of Red Castle - There is another egg on the dragon shaped candelabra
hanging in the same castle area. From the bridge with the onions, jump to the
small platform just under the balcony with the hearts. Turn and look at the
right side of the candelabra. Jump. On the Roof Awning. The corner (opposite
end of map from castle) you can jump up on a small shelf and then to the white
wall, walk around to the end and jump on the awning.
3. Under the bridge - This is easy, drop down into the moat and get it.
4. In the castle window - You need to go around to the right side of the castle
and jump (using the wall) into the window (near the flag). Run around and fall
down through the trellis and your only exit will net you the egg.
5. Inside the white wall (round corner section): Kinda tough to explain, but
there is a round section of the white wall near where you start the level that
has a doorway in it. If you bounce and jump you can make it up to the higher
walk area. Turn around and look inside of it.
6.


Merlin Dark Tower Fortress of Pure Evil

(Requires: 25 good deeds)

(Race Mode: 221 Seconds / unknown )

You start with no intro, but you know you want to get to Merlin. There are three
doors you must pass you can meet him.

Door number 1 : The first room where the TNT kegs appear. They look like
basketballs with legs. If the keg gets hit by a flame, it will light up (start
smoking) and you only have 2 seconds before it explodes. In addition, if you
let it by the door, eventually (usually) it will blow up on its own. On this
level, there are onions on the right side of the room up in a little tower (wall
jumps). There is also a fireknight. Ignore him and go behind the fence area
where a keg appears. You must grab the keg and kick him over the fence to where
the door is. Jump over there and grab it again, stand by the door, Jump and
fart to make it explode. It is possible to hold the keg inside fence and when
the fireknight hits it with a flaming arrow… kick it to the door and let it
explode in one step.

Door number 2 : In the next room there is another fireknight, and a walking
table and chair (really!). Before doing anything I knock out the monsters and
drag them to room one! It makes harder to get the keg but once you know how to
kick it, they are a lot less of a nuisance here. However, it is time consuming,
so not a good idea for race mode.

This room has the only available Hearts. You need to do wall jumps to get up to
the catwalks and you'll see them in a cubbyhole. Do a wall jump to land on one
of the small floors and do another one to a longer small pass way. Here is the
cunning part: Wall jump on the opposite wall side (from the hearts) and you'll
land on another platform/catwalk above. Then, it is long jump to the hearts.

Just go back, get a keg and blow the second door. Get more hearts if you need
them.

Door number 3 : There is only one fire knight so drag his carcass to room number
one. There are onions on the higher arch. To get to the door, you must go down
and wall jump on the farthest side of the metal bars. You want to land where the
knight is. Get a keg and (and more hearts if you need them) and blast that door
silly. Also, if you jump near the door something will fire at you, what I don't
know (perhaps a fireknight), so just be careful.

Antichambre (French for room before the master room) : There is a fireknight and
Merlin. First kick the fireknight to the first room, he starts just next to the
door and heal yourself again. Then do a wall jump on the pillar then on the wall
to land on top of the pillar. Jump on the edgeway and go kick or punch Merlin
until he disappear.

Go heal yourself, Merlin won't be back here, This is the point of no return
after you proceed there is no way back to the hearts, Go get some hearts.

The library : Once you enter a gate will close. Merlin up there but first you
should get rid of the monster creating box (it's already tough without having to
worry about knights and furniture). Hit the monster and they will eventually
disappear. After a couple, A keg will appear take it and stand near the orb.
Merlin will shoot, the Keg exploded and the box is gone. Now for the big cheese.
Double jump on the sides of the fire place to get where Merlin his. Your goal
his to hit him. What I did was to hold right shoulder (run and go in circle and
every times I get near him punch. Because I run fast he almost never it me and I
hit him. I will disappear to appear elsewhere and shoot 3 pink fire ball. After
a while he will appear only down near the fire place. Jump down and finish him.
Pray you have enough energy left, but you should. After a loads of punch he'll
collapse and Victory is yours.

I won't tell you how it will 'finish' so "enjoy" and do your best :)


Other Tidbits

Spotted Merlins:

We don't know what these are for, so if you figure out a use for them…
Please let me know!

There are Red Merlins that pop up in places and they quickly disappear in pink
smoke. If you stay a certain distance back from them, they'll hang around for a
few seconds so you can see them. We haven't been able to do anything like catch
them or punch them.

There is also a Merlin in the prince charming castle. Where you boot Prisoners,
if you quickly do wall jump to either get the egg or try to get inside the
window, You will see pink smoke.


Fun things to do:

On the giant map. There is a chili. Just eat the chili run a little then turn
around and burb. You'll see quite an explosion.


The Cheater's Guide

Race Mode Earns Cheat tokens

The game does have a cheat feature built in where you can use the 'race' mode to
solve the same missions you have already seen against the clock. If you do
manage to solve a mission in race mode, you get a dollar! Three bucks will buy
you a cheat.

You must first complete four regular missions. Then on the select level map,
press start. Only level completed in regular mode are available in race mode.

Tip: Using the XBOX memory functions, copy the Shrek Saved game from the hard
drive to a memory unit. Then, buy the cheat and play with it. Then you can later
copy the memory unit saved game back and put the Shrek game back to its 'non
-cheating' mode (and restore your three coins) and buy another cheat.

Play with the cheats if you must… However, expect the game to label you a
cheater! You should know the cheat, is just for the moment, as it will lock up
the game. Once a cheat is on, you cannot progress. Cheat only for fun or to
practice a mission. (If anyone finds a way around this, please let us know!)

Also, let us know which ones are cool and which ones suck!

Cheats we've experimented with have comments:

Invincibility: Nothing can hurt you!
Infinite flame: You always burp fire.
$ For Merlin: Does not seem to do anything.
Fast Mode: You move faster, but so does the other characters.
Slow Mode: ?
Chalk Mode: ?
Cyber Shadows: ?
Infinite Flame: ?
Infinite Gas: ?
Leak Mode: ?
Low Gravity: ?
Plastic Mode: ?
Super Flatulence:?
Super Strength: ?


 
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FAQ / Walkthrough Ver 1.0
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