THE DIABLO II + DIABLO II LOD PREFIX AND ITEM GUIDE Henry Chong
=================================================== V0.8
26.2.02
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1. History
2. Magic Item Properties
2.1 Prefixes
2.11 Character Statistic Modifiers
2.12 Character Attack Modifiers
2.13 Other Modifiers
2.2 Suffixes
2.11 Character Statistic Modifiers
2.12 Character Modifiers
2.13 Other Modifiers
2.14 Charges
2.141 Prefix Charges
2.142 Suffix Charges
3. Rare Item Words
3.1 First Word
3.2 Second Word
4. Unique Items
5. Credits
6. Contact Info
___________________________________________________________________
|Please do not copy, in any way or form, this guide, as it has been |
|put together by the hard work of me and other individuals. IF you |
|do decide to steal it, I know where you live, and I will hunt you |
|down. Please ask for permission to put this guide up before you do.|
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* - Just a warning - I am updating this ALL the time, i.e. every time I play
DII: LOD, so when I say *update* it's when I feel there has been enough work
to warrant a new version number or some major change I decide to do.
V 0.1 - Started this guide when I noticed the prefixes and suffixes do give
certain set properties. (26 Nov 2001)
V 0.2 - Hah! Update on the same day! I decided to add unique items.
(26 Nov 2001)
V 0.3 - Visual update, added about 20. (Working on this!) (27 Nov 2001)
V 0.4 - Lots of new prefix/suffixes added. (29 Nov 2001)
V 0.5 - Ditto. (2 Dec 2001)
V 0.6 - I have now included some from Diablo II: Lord of Destruction after
actually getting LoD. (30 Jan 2002)
V 0.7 - Rearranged the Unique and Rare Items, a few more prefixes,
increased range, etc. (8 Feb 2002)
V 0.8 - More stuff. Yadayadayada. You get the idea. (26 Feb 2002)
Yes, you can tell what unique properties magic items give you by looking at
just the name. Properties are listed in alphabetical order of their effect.
The values here are just the range that I have gotten - the values you can
get may vary in up to ten points/percent/whatever. Magic item names appear
in blue. Also, magic prefixes/suffixes that give things like warcries and
shadow disciplines only work for the specific class - i.e. warcries are
Barbarian Only and so on.
Note (where applicable) : AR = Attack Rating
Lv = Level
Res = Resistance
s = Seconds
On Striking is if you actually HIT the enemy.
On Attack is when you just attack, regardless of whether you hit the
enemy or not.
EXAMPLE:
Damage To Demon modifiers: -Lunar +13-16% Damage and
+43-47 To AR Against Demons
This means that the prefix "Lunar" will give +13-16% Damage and +43-47 To AR
Against Demons - but in reality it may actually be +25% + 10 AR.
2.1 Prefixes
============
2.11 Character Statistic Modifiers
----------------------------------
All Resistances modifiers: -Shimmering All Res 5%
-Rainbow All Res 8-11%
-Scintillating All Res 12-15%
-Prismatic All Res 17-20%
Cold Resistance modifiers: -Azure Cold Res 5-10%
-Lapis Cold Res 12-20%
-Lapis Lazuli Cold Res 12%
-Cobalt Cold Res 22-28%
-Sapphire Cold Res 25-49%
Defense modifiers: -Stout +1-3 To Defense
-Blanched +8 To Defense
-Burly +30 To Defense
-Faithful +xxx To Def (Based On Chr LV)
Fire Resistance modifiers: -Crimson Fire Res 5-10%
-Burgundy Fire Res 11-19%
-Russet Fire Res 13-17%
-Garnet Fire Res 24-28%
-Ruby Fire Res 40%
Lightning Resistance modifiers: -Ocher Lightning Res 5-16%
-Tangerine Lightning Res 5-17%
-Coral Lightning Res 22-29%
-Amber Lightning Res 37%
Life modifiers: -Sparking +17 To Life
Mana modifiers: -Lizard's +1-13 To Mana
-Snake's +6-10 To Mana
-Serpent's +14-19 To Mana
-Drake's +23-27 To Mana
-Dragon's +32-34 To Mana
-Wyrm's +59 To Mana
Poison Resistance modifiers: -Beryl Poison Res 8-9%
-Jade Poison Res 11-30%
-Viridian Poison Res 15-29%
-Emerald Poison Res 40-49%
Stamina modifiers: -Rugged +6-39 Maximum Stamina
-Chestnut +11 Maximum Stamina
-Vigorous +30 Maximum Stamina
2.12 Character Attack Modifiers
-------------------------------
Attack Rating modifiers: -Bronze +3-20 To AR
-Nickel +10 To AR
-Sharp +11-19 To AR and
10-13% Enhanced Damage
-Iron +22-39 To AR
-Fine +24-37 To AR and
22-27% Enhanced Damage
-Tin +25 To AR
-Steel +45-59 To AR
-Warrior's +50-59 To AR and
Enhanced Damage
-Silver +61-78 To AR
-Soldier's +62-77 To AR and
45% Enhanced Damage
-Gold +88-99 To AR
-Knight's +99 To AR and
Enhanced Damage
-Platinum +102-117 To AR
-Meteoric +123-147 To AR
-Strange +180-184 To AR
-Hawkeye +xxx To AR (Based on Char Lv)
Damage To Demon modifiers: -Lunar +13-16% Damage and
+43-47 To AR Against Demons
-Arcadian +28-39% Damage and
+60-84 To AR Against Demons
-Unearthly +93% Damage and
+129 To AR Against Demons
Damage To Undead modifiers: -Consecrated +27-124% Damage and
+36-69 To AR Against Undead
-Hallowed +225% Damage and
+268 To AR Against Undead
Enhanced Damage modifiers: -Sharp 10-13% Enhanced Damage and
+11-19 To AR
-Jagged 14-19% Enhanced Damage
-Deadly 23-30% Enhanced Damage
-Fine 22-27% Enhanced Damage and
+24-37 To AR
-Vicious 33-40% Enhanced Damage
-Brutal 42% Enhanced Damage
-Soldier's 45% Enhanced Damage and
+62-77 To AR
-Massive 64% Enhanced Damage
-Savage 73-79% Enhanced Damage
-Merciless 94-97% Enhanced Damage
-Warrior's Enhanced Damage and
+50-59 To AR
-Knight's Enhanced Damage and
+99 To AR
Fire Damage modifiers: -Fiery Adds 17-43 Fire Damage
Flee modifiers: -Screaming Hit Monster Flee 12-25%
-Howling Hit Monster Flee 50%
-Wailing Hit Monster Flee 100%
Mana After Kill modifiers: -Triumphant +1 To Mana After Each Kill
-Aureolic +2 To Mana After Each Kill
-Victorious +4 To Mana After Each Kill
Minimum Damage modifiers: -Scarlet +2 To Minimum Damage
Maximum Damage modifiers: -Jagged +1 To Maximum Damage
-Sharp +1 To Maximum Damage and
+11-19 To AR
-Carbuncle +4 To Maximum Damage
Poison Damage modifiers: -Septic +6-10 Poison Dmg Over 2-3 s
-Foul +12-15 Poison Dmg Over 2-3 s
2.13 Other Modifiers
--------------------
Bow and Crossbow modifiers: -Fletcher's +1 To Bow And Crossbow Skills
-Bowyer's +2 To Bow And Crossbow Skills
Cold Skill modifiers: -Chilling +1 To Cold Skills
Combat Skill modifiers: -Expert's +1 To Combat Skills
Damage to Mana: -Vulpine 7-11% Dmg Taken Goes To Mana
Defensive Aura modifiers: -Preserver's +1 To Defensive Auras
Druid Skill modifiers: -Shaman's +1 To Druid Skills
Finding Magic Items modifiers: -Emerald 5% Btr Chnc M. Item Find
-Felicitous 9% Btr Chnc M. Item Find
-Fortuitous 11-13% Btr Chnc M. Item Find
2.2 Suffixes
============
All the Suffixes have "of" before them.
2.21 Character Statistic Modifiers
----------------------------------
Dexterity modifiers: -Dexterity +1-3 To Dexterity
-Daring +1-6 To Dexterity
-Skill +4-5 To Dexterity
-Accuracy +7-8 To Dexterity
-Precision +11-13 To Dexterity
Energy modifiers: -Brilliance +7-10 To Energy
-Sorcery +13 To Energy
-Wizardry +16-20 To Energy
Life modifiers: -the Jackal +1-4 To Life
-Spirit +3 To Life
-the Fox +6-9 To Life
-Life +10 To Life
-the Wolf +11-20 To Life
-the Tiger +21-28 To Life
-the Mammoth +32 To Life
-the Centaur +xx To Life (Based On Chr Lv)
Mana modifiers: -Energy +2-4 To Mana
-the Mind +4-8 To Mana
-Sorcery +14-18 To Mana
Poison Length modifiers: -Remedy Poison Length Reduced by 25%
-Amelioration Poison Length Reduced by 50%
-Defiance Poison Length Reduced by 75%
Strength modifiers: -Virility +1 To Strength
-Strength +2-3 To Strength
-Might +4-5 To Strength
-the Ox +6-9 To Strength
-the Giant +11-13 To Strength
Mana Steal modifiers: -the Bat 4-7% Mana Stolen Per Hit
-the Wraith 6-7% Mana Stolen Per Hit
-the Vampire 9% Mana Stolen Per Hit
Maximum Damage modifiers: -Craftsmanship +1 To Maximum Damage
-Quality +2-11 To Maximum Damage
-Maiming +3-4 To Maximum Damage
-Slaying +6-7 To Maximum Damage
-Gore +8-10 To Maximum Damage
-Carnage +11-15 To Maximum Damage
-Slaughter +15-19 To Maximum Damage
-Butchery +28 To Maximum Damage
Minimum Damage modifiers: -Worth +1-2 To Minimum Damage
-Measure +2 To Minimum Damage
-Joyfullness +2-4 To Minimum Damage
-Excellence +3 To Minimum Damage
-Performance +4 To Minimum Damage
Monster Defense modifiers: -Puncturing -16-19 To Monster Def Per Hit
-Bashing -27 To Monster Def Per Hit
Rare items are always two word items, and their names appear in a bright yellow.
3.1 First Word
--------------
Armageddon
Beast
Bitter
Blood
Bone
Bramble
Brimstone
Chaos
Corpse
Cruel
Dire
Death
Demon
Doom
Dread
Eagle
Gale
Ghoul
Glyph
Grim
Hailstone
Havoc
Imp
Loath
Order
Pain
Plague
Raven
Shadow
Skull
Stone
Storm
Soul
Viper
3.2 Second Word
---------------
Barb - Battle Axe, Scissors Katar
Bite - Throwing Axe
Blazer - Greaves
Blow - Flail
Bolt - Crossbow
Breaker - Grand Scepter
Brogues - Chain Boots
Buckle - Belt
Carapace - Studded Leather
Circlet - Great Helm
Chain - Heavy Belt
Clasp - Amulet, Sash
Claw - Leather Gloves, Light Gauntlets, Katar
Cord - Heavy Belt
Cowl - Full Helm
Crest - Cap
Crusher - Club
Emblem - Zombie Head
Fang - Lochaber Axe
Flange - Leather Armour
Fletch - Stag Bow
Finger - Ring
Greaves - Boots
Guard - Heraldic Shield, Spiked Shield
Gutter - Glaive
Harp - Reflex Bow
Hew - Axe, Bastard Sword
Hood - Cap
Impaler - Short Sword
Jack - Quilted Armour
Knell - War Scepter
Knuckle - Ring
Lock - Belt
Mallet - Club
Mark - Spiked Shield, Tower Shield
Mask - Mask
Needle - Short Battle Bow
Pelt - Ring Mail, Quilted Armour
Razor - Cestus, Katar, Short Sword
Scalpel - Broad Sword
Scratch - Dirk, War Scythe
Scythe - Double Axe
Shank - Chain Boots
Shell - Leather Armour, Quilted Armour
Shroud - Field Plate
Skewer - Two-Handed Sword
Song - Axe
Spawn - Balanced Axe
Spike - Spear
Spiral - Ring
Spur - Light Plated Boots
Stake - Maiden Pike, Pike
Stalker - Boots, Chain Boots
Stinger - Composite Bow, Crossbow
Suit - Leather Armour
Thirst - ????
Tread - Heavy Boots
Turn - Ring
Visage - Avenger Guard
Winding - Belt, Sash
Wing - Buckler, Heraldic Shield, Zombie Head
Whorl - Eagle Orb, Smoked Sphere
The properties of items are random, so even if a rare object has the same name
as another, it may not have the same properties. The odds of getting two
exact identical copies of a rare object are very depressing.
These items usually have unique images and are very rare or are only available
in quests. Their names appear in a gold colour that is darker than rare items.
Here they are listed in alphabetical order, and items with an asterisk (*) are
quest items.
(*)AMULET OF THE VIPER
+10 To Life
+10 To Mana
Poison Resist 25%
BIGGINS'S BONNET
Cap
Defense - 18
Durability - 12
Required Level - 3
+30% Enhanced Damage
+30 To Attack Rating
+14 Defense
+15 To Life
+15 To Mana
BLOOD CRESCENT
Scimitar
One Handed Damage - 5 to 12
Durability - 22
Required Dexterity - 21
Required Level - 7
Sword Class - Very Fast Attack Speed
15% Increased Attack Speed
+25% Enhanced Damage
15% Life Stolen Per Hit
33% Chance Of Open Wounds
+15 To Life
All Resistances =15
+4 To Light Radius
BLOODRISE
Morning Star
One Handed Damage - 17 to 37
Durability - 72
Required Strength - 35
Required Level - 15
Mace Class - Fast Attack Speed
10% Increased Attack Speed
120% Enhanced Damage
50% Bonus To Attack Rating
5% Life Stolen Per Hit
25% Chance Of Open Wounds
+2 To Light Radius
+50% Damage To Undead
+3 To Sacrifice (Paladin Only)
CULWEN'S POINT
War Sword
One Handed Damage - 16 to 37
Durability - 44
Required Dexterity - 45
Required Strength - 71
Required Level - 29
Sword Class - Very Fast Attack Speed
+1 To All Skill Levels
20% Increased Attack Speed
20% Faster Hit Recovery
80% Enhanced Damage
+60 To Attack Rating
Poison Length Reduced By 50%
(*)HELL FORGE HAMMER
One Handed Damage - 6 to 15
Durability - 55
Mace Class - Fast Attack Speed
Adds 5-20 Fire Damage
+35 Defense
Fire Resist 40%
150% Damage To Undead
HELLCLAP
Short War Bow
Two Handed Damage - 12 to 25
Required Dexterity - 55
Required Strength - 35
Required Level - 27
Bow Class - Fast Attack Speed
+1 To Fire Skills
10% Increased Attack Speed
72% Enhanced Damage
+62 To Attack Rating
Adds 15-41 Fire Damage
Fire Resist 40%
HELLPLAGUE
Long Sword
One Handed Damage - 3 to 19
Durability - 220
Required Dexterity - 39
Required Strength - 55
Sword Class - Fast Attack Speed
5% Life Stolen Per Hit
5% Mana Stolen per hit
Adds 28-56 Poison Damage Over 6 Seconds
(*)HORADRIC MALUS
One Handed Damage - 6 to 15
Durability - 55
Required Dexterity - 15
Required Strength - 15
Mace Class - Slow Attack Class
150% Damage To Undead
(*)HORADRIC STAFF
Two Handed Damage - 12 to 20
Durability - 50
Required Strength - 30
Staff Class - Very Fast Attack Speed
50% Increased Attack Speed
+10 To Life
+10 To Mana
Fire Resist 10%
Cold Resist 10%
Lightning Resist 10%
Poison Resist 35%
150% Damage To Undead
ICHORSTING
Crossbow
Two Handed Damage - 15 to 25
Required Dexterity - 33
Required Strength - 40
Required Level - 18
Crossbow Class - Normal Attack Speed
20% Increased Attack Speed
Piercing Attack
50% Enhanced damage
+50 To Attack Rating
+30 Poison Damage Over 3 Seconds
+20 To Dexterity
(*)KHALIM'S FLAIL
One Handed Damage - 1 to 15
Durability - 150
Required Dexterity - 35
Required Strength - 41
Mace Class - Very Fast Attack Speed
Adds 1-20 Lightning Damage
+40 To Attack Rating
Greatly Increased Attack Speed
150% Damage To Undead
(*)KHALIM'S WILL
One Handed Damage - 1 to 15
Durability - 150
Mace Class - Very Fast Attack Speed
6% Mana Stolen Per Hit
Adds 1-40 Lightning Damage
+40 To Attack Rating
Greatly Increased Attack Speed
150% Damage To Undead
NAGELRING
Ring
Required Level - 7
+58 To Attack Rating
Magic Damage Reduced By 3
Attacker Takes Damage Of 3
15% Better Chance Of Getting Magic Items
SERPENT LORD
Long Staff
Two Handed Damage - 4 to 12
Durability - 30
Required Level - 9
Staff Class - Normal Attack Speed
+37% Enhanced Damage
50% Target Defense
+12 Poison Damage Over 3 Seconds
100% Mana Stolen Per Hit
+10 To Mana
Poison Resist +50%
-1 To Light Radius
150% Damage To Undead
(*)STAFF OF KINGS
Two Handed Damage - 10 to 15
Durability - 45
Required Strength - 25
Staff Class - Very Fast Attack Speed
All Resistances +10%
150% Damage To Undead
STEELCLASH
Kite Shield
Defense - 17
Successful Block - 63%
Smite Damage - 2 to 5
Durability - 150
Required Strength - 47
Increased Chance Of Blocking
+3 To Light Radius
+1 To Paladin Skill Levels
Damage Reduced By 3
(*)THE GIDBINN
One Handed Damage - 3 to 7
Durability - 30
Required Dexterity - 25
Required Strength - 15
Dagger Class - Very Fast Attack Speed
THE DRAGON CHANG
Spear
Two Handed Damage - 13 to 15
Durability - 30
Required Dexterity - 20
Required Level - 8
Spear - Slow Attack Speed
+10 To Minimum Damage
+35 To Attack Rating
100% Damage To Undead
Adds 3-6 Fire Damage
+2 To Light Radius
THE JADE TAN DO
????
One Handed Damage - 2 to 11
Required Level - 19
Required Dexterity - 45
Durability - 24
Dagger Class - ????
+120 To Attack Rating
+180 Poison Damage Over 4 Seconds
Poison Resist 95%
+20% To Max Poison Resist
Cannot Be Frozen
WIZENDRAW
Long Battle Bow
Two Handed Damage - 3 to 18
Required Dexterity - 50
Required Strength - 40
Bow Class - Fast Attack Speed
Fires Magic Arrows
Cold Resist 26%
+36 To Attack Rating
+30 To Mana
Increased Attack Speed
*Help
*Money
*Criticism - not flames.
*Money
*Suggestions for improvement.
You can ask for help in Diablo II, but I won't guarantee I'll know the answer.
I'm only up to Act I Nightmare with my Bowazon, but I will endeavour to help.
Here goes!
Gamehack table: All Attributes (Dexterity, Energy, Strength, Vitality), Character Level, Experience (Next, Now), Gold (in your stash, on hand), Life (Max, Now), Mana (Max, Now), Skill Choices Remaining, Stamina (Max, Now), Stat Points Remaining (for v.1.0