All Japan Pro Wrestling

All Japan Pro Wrestling

14.10.2013 14:56:15
King´s Soul
~B
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SECTIONS
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INTRO
OPENING SCREENS
BASIC CONTROLS
OPENING SCREENS
CHARACTER LIST AND OUTFITS
EDIT MODE
MOVE LISTS
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INTRODUCTION
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Thank you to Chris, Mattrlz, Jim Freeman, N Garcia, reganzi@aol.com , Cactus
Smack and whoever else I have quoted or not quoted. If you see something you
are responsible for, please e-mail me at doe138@aol.com and I will add your name
to the list. If you don't want your name and info (and that's what this
pre-release is for) included, also e-mail me and I will remove it. The idea
here isn't to steal away heat or thunder from you, but to make a nonframe text
based FAQ that has all of the info and movelists in one easy to find (albeit
long) file. Thank you for all you help and please, continue to add or subtract
or edit what you will!
V 1.0 changes
right edit slots for Hashimotoh and Yamazaki
music edits
split movesets into seperate FAQs
added web info
5/20/99
What can you do?
There are still edit movesets and regular movesets to write. There are, I'm
sure, various spelling errors. Only together can we pool our knowledge and
create knowledge for others. I wasn't around when Jim and Muka and others were
translating Six Man Scramble, I got in too late, but you can rest assured that I
will be doing all I can to help make FAQ's for All Japan and Fire Pro G. That's
it for my soapbox!
AJPW MESSAGE BOARDS
Mattrlz's message
board:http://www.InsideTheWeb.com/messageboard/mbs.cgi?acct=mb234756&TL=926567356

Tag Team Terror message
board:http://www.InsideTheWeb.com/messageboard/mbs.cgi/mb322247/
All Japan 2 message
board:http://www.InsideTheWeb.com/messageboard/mbs.cgi?acct=mb444439&TL=927047431

AJPW WEBSITES
Mattrlz's site:http://members.xoom.com/mattrlz/ajpw/
Planet Saturn:http://pages.prodigy.com/firepro/
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OPTIONS
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when you start game
square with Misawa on it is the first square
ONE NIGHT MATCH
CHAMPION CARNIVAL
REAL WORLD TAG LEAGUE
BATTLE ROYAL
LOAD EDIT
CREATE EDIT
OPTIONS
DEFEND TITLE (hidden)
MVP SEASON MODE
MATCH OPTIONS
start game
time of match-30/45/60/infinite
ring-all japan 1/all japan 2/us black ring
computer level-1-8
ring count-none/10/20
BABA voice-off/on
ring announcer voice-off/on
(you cannot select Baba without ring announcer)
?-off/on
back to character select
start match
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BASIC CONTROLS
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BASIC CONTROLS
This section is from Mattrlz's awesome FAQ site. Thanks to Mattrlz@aol.com, Jim
Freeman and N Garcia for this section. http://members.xoom.com/mattrlz/ajpw/ is
Mattrlz's site.
* All grapples require Right 1 and one of the buttons at the sames time, from
there moves are determined. R2 is always block for all characters. Your
character is giving a certain number of POWERUP, they are balls located by the
wrestlers name, the are used in either a special move or to kick out if
you feel you are going to be pinned. Each character has a differnt amount.
KEY Index
T = triangle
S = square
O = circle
X = x
R1 = Right 1
R2 = Right 2
L1 = Left 1
L2 = Left 2
Standing
T - run (In Tag Mode, used to tag in/out)
S - weak strike
S + direction- weak strike variation
X - medium strike
X + direction- medium strike variation 2
O - power strike
O + direction- power strike variation 2
L2 - Block (catches strikes, press any button to do move after catch)
Running
T-Stop running
S-Attack 1
X-Attack 2
O-Attack 3

Throw Opponent Off The Ropes
( note; for run counters to work, hold R1 as soon as you irish whip your
opponent. Then just as they collide with you press a face button [hold
R1 for the entire time])
T - run
S ? leapfrog, drop to the mat, etc.
X - med. Counter move
O ? power counter move( spinebuster, powerslam,etc.)

Grapple Moves
R1 + T----- note: if you hold down R1 for the entire time, you will
usually do a different grappling move. Also many of these moves seem to
keep the opponent on the ground longer and serve as a perfect setup to a
move off the top rope.
R1 + T, then
T - Irish Whip*
S ? strike, strike combination
X ? med. ( snapmare, etc.)
O - power move( arm wringer, tombstone, etc.)
*-T (with R1 held)
-press towards opposite direction your character is facing- toss opponent
out of the ring.

R1 + S----- note: if you hold down R1 for the entire time you will usually do a
different Grappling/strike combination. These moves are used to wear
the opponent Down.
R1 + S, then
T - strike combination, strike, or weak grapple move.
S - weakest strike move
X - med. Strike, weak grapple move
O - power strike combo, weak grapple move( press slam, etc.)
R1 + X-----note: note: if you hold down R1 for the entire time you will usually
do a diff. Grappling move or put a move such as a powerbomb into a
pinning combination. These are usually the power moves such as powerbombs,
piledrivers, etc.
R1 + X, then
T - grapple move
S ? strike/ weardown move
X - grapple move
O - grapple move
R1 + C: note: if you hold down R1 for the entire time you will usually do a
diff. Grappling move/ put move into pinning position.
R1 + C, then
T- grapple move
S- strike
X- grapple move
O- grapple move
R1+ S+X: just another set of grappling moves, same as above.
R1+ T+C: just another set of grappling moves, same as above.
Into Buckle
R1 + T: superplex, top rope rana, etc
R1 + S: normal grapple move, no changes because of corner
R1 + X: normal grapple move, no changes because of corner
R1 + O: normal grapple move, no changes because of corner
T: -
S: stomping, shoulders, etc
X: stomping, chops, etc
O: strike combos or strong corner moves.. such as the reverse splash, etc

Running Into Buckle
S: running attack
X: running attack
O: running attack
Top Rope---note: for a move like a Frog Splash, firebird Splash, etc. to work
the opp. Needs to be parallel to the corner.
T- jump down(doesn't perform a move)
S- top rope manuver
X- top rope manuver
O- top rope manuver
NOTE: some wrestlers have moves that can be performed if their opponent Is down
parallel to the corner by pressing X or C when near the corner(
Kawada kneedrop, Kanemura/Kobashi/Mossman moonsault,etc.)
Opponent On Ground (On Stomach)
T - run: stand a short distance away, run and then press X to perform a
running ground move such as a splash, kneedrop, etc.
S- pin. ( at torso) thigh kick( legs)
X- hold, ground move
O- hold, gorund move
R1 + T- pick opponent up
NOTE: Pressing down while hitting x/o will make you do a down strike,
which is different from the normal move.
Opponent On Ground (On Back)
-Same as above-
Opponent On Ground (Getting Up, on knees)
T- run
S- strike
X- hammer blow( standng over opp.), stand at the side of your opponent( a
short distance away) and press X to do a low dropkick, Kobashi's
guillotine legdrop, etc.
O- strike
R1 + T-pick opponent up
R1 + S
R1 + X
R1 + O
DIVES
Run towards far ropes and just as you bounce off, hold either S, X, C to
do a varying dive move( tope, tope con hilo, elbow suicida,etc.)
To do a plancha or quebrada, stand next to the ropes and press either S,
X, C
To do a Springboard to opponent on the outside, stand on apron. Press
towards the ropes and hold C.
You on apron, opp. inside
R1 + T, Then C/T: suplex to the outside
R1 + S, Then X/S: bash opp. Head into the turnbuckle
Opponent on apron, you inside
See above
You Outside
Note: to get back into the ring press T, to ROLL back into the ring HOLD
T.
Moves from behind--- note: hold R1 to do diff. Moves.. or put moves such as
tiger suplexes into pinning combinations
Grapple combos
R1+ S
R1+T
R1+X
R1+C
R1+S+X
R1+T+C

SPECIAL MOVES: note; virtually anything can be performed using the powerballs..
anything from just adding power to a Boston Crab, to
performing special moves off the top rope.
L1 + C Standing--- special strike; cyclone elbow, lariat, etc
L1 + C Running---- special running move; power lariat, etc
L1 + T; (virtually during any grapple combination.)
L1 + C; special corner move..Shiga's off the ropes tornado DDT, etc
R1+T, then L1 + T; ON APRON: tiger driver 91 off the apron, taue's
chokeslam off the apron, etc
L1 + R1 + T: CORNER- special top rope manuverÖ Mossman's top rope reverse
DDT, etc
L1 + X or C: opponent Down (face up) parallel to corner, you by corner..
special top rope move(Sasuke/hayabusa Phoenix Splash, vader's
vadersault.)
The information in this section is thanks to Chris at
http://analogweb.com/ojanotamashii/index.shtmll His efforts are very appreciated
and he is credited for this info at the end of the FAQ. I translated the
Japanese meanings into US terms.
pose: SEL+S,X,C
recover stamina: tap D
kick-out of pin: tap S,X,C,T
kick-out of submission: tap D
pin opp: down opp's side: S (S again stops pin)
turn opp 90: down opp's side: T
pull opp: down opp's head or feet: T
run: T
run to rope direction: D+T
lock up: standing, facing opp: R1+T
german clutch: standing, behind opp: R1+T
whip to ropes: tie-up->D+T
whip to corner: tie-up->D(towards corner)+T
throw out of ring: tie-up->R1+D+T
headlock clutch: tie-up->S
german clutch: tie-up->R1+S
throw into ring: you and opp on floor: tie-up->R1+T
grab rope: after you are hammer thrown: T
ring to apron: D(towards apron)+T
floor to apron: D(towards apron)+T
floor to ring: D(towards ring)+T
apron to floor: D(towards floor)+T
apron to ring: T
apron to top rope: D(towards corner)+T
top rope to ring: T
throw opp into fence: standing on floor: tie-up->T
throw opp into ring post: standing on floor (with back to ring post?):
tie-up->T
go around corner: standing on apron: D(towards corner)+S
grab opp(ring) from apron: R1+T
grab opp(apron) from ring: R1+T
----Tag Controls
come into ring to help partner" SEL+C,X,T
stop pin on partner: C,X,S,T
apron to floor: D(towards floor)+T
floor to apron: D(towards apron)+T
ring to apron: D(towards apron)+T
touch(tag) partner: on apron: T
tag partner: in ring: T
call for tag: on apron: T
hold opp?: german->T
hold opp? (posible lift to shoulders?): german->R1+T
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CHARACTERS AND OUTFITS
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Giant Baba-1.Red tights 2.Orange tights 3.Green tights 4.Beige tights
Mitsuhara Misawa-1.Dark green w/white 2.Light green w/white 3.Green w/white
4.Tiger Mask pants
Toshiaki Kawada - 1.Black/yellow pants 2.Black/yellow pants with kickguard boots
3.Blue/yelow pants 4.Footloose 1980's outfit
Akira Taue - 1.Red with kneepads 2.Red no kneepads 3.Red with reb elbow pad
4.Red no kneepads
Kenta Kobashi - 1.Orange tights, with black kneepad 2.Orange tights, with white
kneepad 3.Orange tights, with black/white boots 4.Red tights
Jun Akiyama - 1.Tan skin with blue tights 2.Light skin with blue tights 3.Blue
tights 4.Purple tights
Takao Omori - 1.Black w/kneepads 2.Black w/kneepads 3.Black no kneepads 4.Orange
no kneepads
Tamon Honda, - 1.Singlet, ponytail 2.Red/black shorts 3.Long hair, red/blue
design 4.Red shorts, long hair
Masa Fuchi - 1.Black 2.Black 3.Purple 4.Pink
Yoshinari Ogawa - 1.Zebra pants 2.Zebra shorts 3.Black/white shorts 4.Red shorts

Hiro Hase-1.Yellow/purple tights, mustache 2.Green tights, mustach 3.Younger
look, short hair 4.Younger look, long hair
Tsuyoshi Kikuchi - 1.Grey long pants 2.Black shorts 3.White/green long pants
4.Japanese flag pants
Satoru Asako - 1.Green 2.Lime, elbow pad 3.Lime 4.Lime
Mighty Inoue - 1.Red/white 2.Black Kurasawa style 3.Purple 4.Blue
Jun Izumida - 1.Black shorts 2.White Kimala 3.White Kimala 2 4.Red shorts
Kentaro Shiga - 1.Red with kneepads 2.Red 3.Black 4.Blue
Yoshinobu Kanemaru - 1.Red tights, blonde hair 2.Red tights, black hair 3.Red
tights, black hair 4.Tiger Mask pants, black hair
Jumbo Tsuruta* - 1.Black 2.Blue 3.Red/blue back 4.Red
Vader - 1.All Japan 2.WWF 3.New Japan 4.WCW
Stan Hansen - 1.Black tights 2.Black tights, blue kneepads, beard 3.Blue tights
4.Black tights, one red knepad, one blue kneepad
Johnny Ace - 1.Black/white ace design 2.Blue/yellow tights 3.Black/blue 4.Black
tights
Gary Albright -1.Red singlet 2.Black singlet 3.Red singlet with kickguard boots
4.Red singlet with Asics westling shoes
Johnny Smith - 1.Blue/red pants 2.Pale blue tights 3.Red Bulldogs 4.White
Bulldogs
Kimala 2 - 1.Singlet 2.Kimala paint 1 3.Kimala paint 2 4.Kimala paint 3
Manneaukea Mossman - 1.Blue tights, blonde hair 2.Blue tights, black hair
3.Black/red tights 4.Red tights
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EDIT MODE
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option 1-name
option three is english
next to last option is save
Option 2 is appearance
Each body has four types of look. Here is the list of the edit wrestlers that do
not already appear as playable characters.
26.American strong
1.Steve Williams
2.Scott Norton
3.Kevin Sullivan
4.Ted DiBiase
27.High fliers
1.Hayabusa
2.Darkside Hayabusa
3.Sabu
4.SASUKE
28.Jinsei Shinzaki
1.White
2.Red
3.Purple
4.Hakushi
29.American brawlers
1.Bruiser Brody
2.Terry Funk
3.Undertaker
4.Terry Gordy
30.Giants
1.Old Andre
2.Young Andre
3.Harley Race
4.Antonio Inoki
31.Yoshiro Takayama
1.Takayama
2.Takayama
3.Bret Hart
4.Umouskaede Ueda
32.Shooters
1.Masahito Kakihara
2.Daisuke Ikeda
3.Nobuhiku Takada
4.Kazuo Yamazaki
33.Jadoh
1.Jadoh
2.?
3.?
4.Mochizuki (Bukoh Dojo)?
34.Gedoh
1.Gedoh
2.?
3?
4.W*ING Kanemura
35.WAR/SWS
1.Genichiro Tenryu
2.?
3.Hitman Hara
4.Ricky Fuyuki
36.Big fat bastards
1.Abdullah
2.Headhunters
3.Yokozuna
4.Big Bubba/Big Bossman
37.Tiger Mask
1.Misawa Tiger Mask
2.Black Tiger
3.Sayama Tiger Mask
4.Gran Naniwa
38.Gaijin
1.Bart Gunn
2.Dynamite Kid
3.Gladiator Mike Awesome
4.Ken Shamrock
39.Masked
1.Patriot
2.Lacrosse (Wolf Hawkfield)
3.Spel Delfin
4.Tudor the Turtle
40.Keiji Mutoh
1.Mutoh
2.Orange tights, beard
3.Mutoh
4.Great Muta
41.Riki Chosyu
1.Chosyu blue
2.Chosyu grey
3.Funaki shooter
4.Atsushi Onita
42.Comedy
1.Haruka Eigen
2.Kengo Kimura
3.Mitsuo Momota
4.Tatsumi Fujinami
43.Gaijin
1.Destroyer
2.Dory Funk, Jr.
3.Animal
4.Hawk
44.Shinya Hashimoto
1.Blue
2.Kuniaki Kobayashi
3.Willie Williams
4.Hashimoto
3.Movesets
1.Giant Baba
2.Mitsuhara Misawa
3.Toshiaki Kawada
4.Akira Taue
5.Kenta Kobashi
6.Jun Akiyama
7.Hiroshi Hase
8.Takao Omori
9.Tamon Honda
10.Jun Izumida
11.Mighty Inoue
12.Masa Fuchi
13.Tsuyoshi Kikuchi
14.Yoshinari Ogawa
15.Satoru Asako
16.Kentaro Shiga
17.Yoshinobu Kanemaru
18.Stan Hansen
19.Gary Albright
20.Johnny Ace
21.Johnny Smith
22.Kimala 2
23.Mannueakea Mossman
24.Jumbo Tsuruta
25.Vader
26.Steve Williams
27.Hayabusa
28.Jinsei Shinzaki
29.Bruiser Brody (english
German
)
30.Andre
31.Yoshihiro Takayama
32.Masahito Kakihara
33.Jadoh
34.Gedoh
35.Tenryu
36.Abdullah
37.Misawa Tiger Mask
38.Bart Gunn
39.Patriot
40.Keiji Mutoh
41.Riki Chosyu
42.Haruka Eigen
43.Destroyer
44.Shinya Hashimoto
45.Scott Norton
46.Sabu
47.SASUKE (english HAYATE)
48.Undertaker
49.Kazuo Yamazaki
50.Headhunter
51.Sayama Tiger Mask
52.Gran Naniwa
53.Gladiator
54.Terry Gordy
55.Tatsumi Fujinami
56.Funk style
57.Dynamite Kid
58.Antonio Inoki

4.Edit mode logic
The information in this section is thanks to Chris at
http://analogweb.com/ojanotamashii/index.shtmll His efforts are very appreciated
and he is credited for this info at the end of the FAQ.
----Edit Mode: Logic(top right option)
Logic: Baba type - unique
Odo - defend as long as possible then attack
Misawa, Kawada, ?Silver, ?Jinsui
Nekezu - constant attack
?Nekezu Kozo, Nekezu
My Pace - balanced
Taue, Akiyama, Hase, My Pace, Luchadore,
Gaijin, ?Lightning Dragon
Rush - mainly high impact moves
High Rush, Rush
Hensoku - gambling, no pattern to moves?
Hensoku
Dageki - strike oriented offense
Dageki
Odo - same as above
Showa
Focus: Counter, Front Throw, Back Throw, Strike,
Ground, Flying
Rhythm (probably means breathing and stamina): Good,
Normal, Bad


5.Entrance music and action
1.Entrance music
1.Holy War
2.Eclipse
3.Thruster
4.Sniper
5.Grand Sword
6.Shadow Explosion
7.Omori's theme
8.Honda's theme
9.Masa Fuchi's theme ("Danger Zone")
10.Never Give Me Up
11.Kikuchi's theme
12.Osaka's theme
13.Inoue's theme
14.Shiga's theme
15.Kanemaru's theme
16.
17.
18.
19.All Japan TV theme
20.J
21.
22.
23.Gary Albright's theme "Thunderstruck"
24.
25.Kimala's theme
26.
27.Vader's theme
28.Brave Heart-Williams/Gordy theme
29.Hayabusa's theme
30.Jinsei's theme
31.Innocence
32.Big Bone
33.Indy Blues
34.Shut Out!
35.
36.Thunder Gate
37.Black Devil
38.Super Flyer
39.The Spy
40.Fighting Spirit
41.Edge
42.Theme of Draw
43.Holy War Eclipse
2.Entrance action
1.Giant Baba
2.Mitsuhara Misawa
3.Toshiaki Kawada
4.Akira Taue
5.Kenta Kobashi
6.Jun Akiyama
7.Hiroshi Hase
8.Takao Omori
9.Tamon Honda
10.Jun Izumida
11.Mighty Inoue
12.Masa Fuchi
13.Tsyoshi Kikuchi
14.Yoshinari Ogawa
15.Satoru Asako
16.Kentaro Shiga
17.Yoshinobu Kanemaru
18.Stan Hansen
19.Gary Albright
20.Johnny Ace
21.Johnny Smith
22.Kimala 2
23.Mannueakea Mossman
24.Jumbo Tsuruta
25.Vader
26.Steve Williams
27.Hayabusa
28.Jinsei Shinzaki
29.Bruiser Brody (english
German
)
30.Andre (over top rope)
31.Takayama (over top rope, jumping)
32.Kakihara (jumping in place)
33.Check shoulders
34.Knee stretches
35.Tenryu
36.Misawa Tiger Mask
37.Sayama Tiger Mask
6.Save entry to memory card.
This comes from Cactus Smack and it may help you put together good edits. Above
all, have fun and try different things!
Here's the stats for the edit's I've done so far.
(# from left to right)
B=Body #(Size small,medium,large/Size2)
M=Moveset #
E-Entrance #
!=If there's more then one choice this one recommended.
I left out theme music since there's only 30 some choices, figure you
can choose which is best. Although there are some re-hashed versions of actual
themes of the edits. Ex. William's is
Braveheart. After that is Haya's, then Shinzaki. There's also a theme
that sounds a lot like Yamazaki's in there, forgot the # though. And the old
Tiger Mask one too. Feel free to put these on the
FAQ if you like Mattrlz, they're all pretty accurate.
DOC DEATH WILLIAMS
B-26 (L/M) M-26 E-26
HAYABUSA
B-27 (M/S) M-27 E-27
SASUKE
B-27/4 (S/M) M-47 E- 27(Haya) 36(Misawa TM!) 37(Sayama TM)
SHINZAKI
B-28 (S/L) M-28 E-28
BRODY
B-29 (L/M) M-29 E-29
GORDY
B-29/4 (L/M) M-54 E-19(Albright)21(Smith)33(Gedoh!)
TAKADA
B-32/3 (L/S) M-32(Kakihara) E-34(Knee Stretches) IKEDA
B-32/2 (M/S) M-31(Takayama) E-32(Kakihara)
YAMAZAKI
B-32/4 (L/S) M-44 E-10(Izumida)11(Inoue)12(Fuchi)
TENRYU
B-35 (L/M) M-35 E-35
TIGER MASK (Sayama)
B-37/3 (S/M) M-37 E-37
GRAN NANIWA
B- 37/4 (S/M) M-52 E- any jr.
DYNAMITE KID
B- 38/2 (M/M) M-57 E-21(Smith)
GLADIATOR (Mike Awesome)
B-38/3 (L/M) M-53 E-30(Andre) 25(Vader!) 4(Taue)
MUTOH
B-40/1 (L/M) M-40 E-6(Akiyama) 7(Hase) 8(Ohmori)
HASHIMOTO
B-44 (L/M) M-49 E-31(Takayama)

 
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