Final Fantasy 9

Final Fantasy 9

13.10.2013 12:52:30
Quina's Abilities
~B
Final Fantasy IX

Quina's Abilities Information and Translations-Version 1.2
By: Red Scarlet (akaiscarlet@hotmail.com)

Version 1.0 11/08/00-Created FAQ for Quina.


I keep getting a ton of emails about it, and how to view the Japanese text
is in the paragraph right below the disclaimer.

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This FAQ is for personal use only. It cannot be altered without the consent of the
FAQ's owner (me), nor published in any magazines or any reproduced form. This FAQ is not meant for
sale and is copyright 2000 Red Scarlet. If you want to use this FAQ on your Website or page, please
email me for permission (akaiscarlet@hotmail.com).

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This FAQ was created using NJSTAR, and to view it properly, I would suggest right clicking the page,
then choose 'encoding' and choose Japanese Auto-Select. That is to view it on a PC with Windows, and
since I don't have a Mac, I have no idea how to do that with them. So, sorry.

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Although there are a couple of Menued versions of the ability lists and the like, I have yet to see
anything actually explaining what all of them do. Usually, there is just a name for them, and I
guess you simply have to know what they do by only the name. Well, some people do not know, so I am
going to try to throw out a helping hand again. Hopefully this'll help y'all out somewhat.

Note that most of my lists are not at 100%; I apologize, as I am only going through the game for my
2nd time at the time of writing this. Thank you.

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For the Abilities, they will be listed as they look on the ability screen first, so their placement
on the actual screen of the TV/monitor will look similar. Then the same list with their English
translations follows. After that list, each ability will be translated (to the best of my ability),
then the info about it will be displayed. Lastly, the actual equipment that must be equipped to
learn the Ability will be in there too, but note that I have nowhere near every item, so these lists
go by what I have encountered on my own way through the game. Here we go. I am sorry for the huge
delay in posting this, and the US version comes out in a few weeks, but hey, its better late than
never, right?

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ƒAƒrƒŠƒeƒC‚̃NƒCƒi-Abiriti no Kuina (Quina's Abilities)

‚‚©‚¤-Tsukau (Usable-- Â–‚–@-Aomahou (Blue Magic). Learned by Eating certain enemies. I have yet
to really use this character, so please forgive me for the incompleteness of Quina's Blue Magic.

ƒSƒuƒŠƒ“ƒpƒ“ƒ` 4
ƒŒƒxƒ‹4ƒz[ƒŠ 22 ƒŒƒxƒ‹3ƒfƒtƒŒƒX 12
Ž€‚̐鍐 12
ƒAƒNƒAƒuƒŒƒX 14 ƒ}ƒCƒeƒC[ƒK[ƒh 64
ƒ}ƒgƒ‰ƒ}ƒWƒbƒN 8
‚͂肹‚ñ‚Ú‚ñ 8
ƒpƒ“ƒvƒLƒ“ƒwƒbƒh 12 –é 14

“VŽg‚Ì‚¨‚â‚ 4 ƒJƒGƒ‹‚¨‚Æ‚µ 10
ƒzƒƒCƒgƒEƒCƒ“ƒh 14 ƒoƒjƒVƒ… 8

ƒ}ƒWƒbƒNƒnƒ“ƒ}[ 2 ƒŠƒŒƒCƒY 14

Goblin Punch 4
Level 4 Holy 22 Level 3 Defenseless 12
Death Sentence 12
Aqua Breath 14 Mighty Guard 64
Matra Magic 8
1000 Needles 8
Pumpkin Head 12 Night 14

Eight Angels 4 Frog Smash 10
White Wind 14 Vanish 8

Magic Hammer 2 Reraise 14

Included with the description of each spell, I've also included the FIRST monster that I got the
spell from by eating. After the monster's name, I have included which disc I got the spell on as
well.

ƒSƒuƒŠƒ“ƒpƒ“ƒ`-Goburinpanchi (Goblin Punch) MP cost: 4.
Can be learned by eating: ƒSƒuƒŠƒ“ƒƒCƒW-Goburinmeiji (Goblin Mage). D2

Non-elemental damage attack to one target.

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?

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ƒŒƒxƒ‹4ƒz[ƒŠ-Reberu4hoorii (Level 4 Holy) MP cost: 22.
Can be learned by eating: ƒtƒFƒU[ƒT[ƒNƒ‹-Fezaasaakuru (Feather Circle). D 2

When used on enemies whose Exp. Level is a multiple of 4, they are attacked by the Holy spell.

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ƒŒƒxƒ‹3ƒfƒtƒŒƒX-Reberu3defuresu (Level 3 Defenseless) MP cost: 12.
Can be learned by eating: ƒ‰ƒ~ƒA-Ramia (Lamia). D1

When used on enemies whose Exp. Level is a multiple of 3, it brings down their defensive power.

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Ž€‚̐鍐-Shi no Senkoku (Death Sentence) MP cost: 12.
Can be learned by eating: ƒA[ƒŠƒ}ƒ“-Aariman (Airman). D3

If successful, the target has 10 seconds to live. Then dies instantly.

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?

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ƒAƒNƒAƒuƒŒƒX-Akuaburesu (Aqua Breath) MP cost: 14.
Can be learned by eating: ƒAƒNƒ\ƒƒgƒ‹-Akusorotoru. D1

Water damage attack to all enemies.

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ƒ}ƒCƒeƒC[ƒK[ƒh-Maitiigaado (Mighty Guard) MP cost: 64.
Can be learned by eating: ƒ€ƒVƒ…ƒtƒVƒ…-Mushufushu. D1

Casts Shell and Protect on all party members. Does not last very long, though.

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ƒ}ƒgƒ‰ƒ}ƒWƒbƒN-Matoramajiku (Matra Magic) MP cost: 8. D2
Can be learned by eating: ƒhƒ‰ƒSƒ“ƒtƒ‰ƒC-Doragonfurai (Dragonfly).

Attempts to lower a target's HP to 1.

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?

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?

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‚͂肹‚ñ‚Ú‚ñ-Harisenbon (1000 Needles) MP cost: 8.
Can be learned by eating: ƒTƒ{ƒeƒ“ƒ_-Sabotenda (Sabotender). D2

Always does 1000 points of damage to any enemy.

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ƒpƒ“ƒvƒLƒ“ƒwƒbƒh-Panpukinhedo (Pumpkin Head) MP cost: 12.
Can be learned by eating: ƒwƒbƒWƒzƒbƒOƒpƒC-Hejihogupai (Hedgehog Pie). D1

The amount of damage in this spell is Quina's Max HP - Quina's current HP. So if Quina was at
500/2000 HP, the spell would do 1500 damage.

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–é-Yoru (Night) MP cost: 14.
Can be learned by eating: ƒjƒ“ƒt-Ninfu (Nymph). D1

Puts all enemies and party members to sleep.

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?

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?

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“VŽg‚Ì‚¨‚â‚Â-Tenshi no Oyatsu (8 Angels) MP cost: 4.
Can be learned by eating: ƒAƒCƒƒl[ƒg-Aironeeto ( ? ). D2

Just like using a Remedy on all four party members at once.

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ƒJƒGƒ‹‚¨‚Æ‚µ-Kaeruotoshi (Frog Smash) MP cost: 10.
Can be learned by eating: ƒMƒKƒ“ƒg[ƒh-Gigantoodo (Gigan Toad). D1

Non-elemental damage to all enemies. As Quina eats more frogs at the various Qu's Marshes, the
damage goes up.

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ƒzƒƒCƒgƒEƒCƒ“ƒh-Howaitouindo (White Wind) MP cost: 14.
Can be learned by eating: ƒY[-Zuu. D2

Heals all party members by an unknown (to me) variant.

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ƒoƒjƒVƒ…-Banishu (Vanish) MP cost: 8.
Can be learned by eating: ƒ”ƒ@ƒCƒX-Vaisu (Vice). D1

Causes the target to disappear, usually about 3 physical hits miss until the target reappears.

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?

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?

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ƒ}ƒWƒbƒNƒnƒ“ƒ}[-Majikuhanmaa (Magic Hammer) MP cost: 2.
Can be learned by eating: ƒ}ƒWƒbƒNƒ”ƒ@ƒCƒX-Majikuvaisu (Magic Vice). D1

Destroys a random amount of MP from a target.

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ƒŠƒŒƒCƒY-Rireizu (Reraise) MP cost: 14.
Can be learned by eating: ƒPƒ‹ƒxƒƒX-Keruberosu (Cerebus). D3

Cast on a living party member; if they die in battle they will be instantly revived. Works just
like the ‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) Ability.

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‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)

Quina's Equippable Abilities:

‚¢‚Â‚Å‚àƒŠƒtƒŒƒN 15 ‚¢‚Â‚Å‚àƒŒƒrƒeƒg 6
‚¢‚‚łàƒwƒCƒXƒg 9 ‚¢‚Â‚Å‚àƒŠƒWƒFƒl 10
‚¨‚Ü‚¶‚È‚¢ 12 MP10%ƒAƒbƒv 4
‚¢‚₵‚Ì 2 ’ljÁŒø‰Ê”­“® 3
ƒMƒƒƒ“ƒuƒ‹–hŒä 1 Á”ïMP”¼Œ¸ 11
–žŒŽ‚̐S“¾ 8 ƒJƒEƒ“ƒ^[ 8
”M‚¹‚¸—â‚Ü‚¹‚¸ 4 ƒŒƒxƒ‹ƒAƒbƒv 7
ƒAƒrƒŠƒeƒCƒAƒbƒv 3 Žæ“¾ƒMƒ‹ƒAƒbƒv 5
–°‚炸‚̏p 5 “Å–¡‚̏p 4
’¾–Ù‰ñ”ð‚̏p 4 ŒÅ‚܂炸‚̏p 4
Žg—pMP‹zŽû 6 ƒI[ƒgƒ|[ƒVƒ‡ƒ“ 3
Ž~‚܂炸‚̏p 4 ¬—‰ñ”ð‚̏p 5




Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 MP 10% Up 4
Healing Touch 2 Added Effect 3
Gamble Defense 1 Consume Half MP 11
Full Moon Heart 8 Counter 8
No Freeze/Burn 4 Level Up 7
Ability Up 3 Acquired Gil Up 5
Sleep Dodging Skill 5 Tasting Skill 4
Silence Dodging Skill 4 Hardness Dodging Skill 4
Used MP Absorb 6 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5


‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP cost: 15.
AP to learn: 75.
Always have the 'Reflect' status in battle. Spells will bounce off the Reflected character onto an
opponent.

Can be learned by equipping:

Accessories

ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)

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‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: .
Always have the 'Levitate' status in battle. The character will float; thus being a defense against
Earthquake attacks and spells.

Can be learned by equipping:

Accessories

ƒtƒFƒU[ƒu[ƒc-Feza-bu-tsu (Feather Boots)

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‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 70.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and the 'Slow' spell will
be innefective against a character with Always Haste.

Can be learned by equipping:

Accessories

ƒGƒ‹ƒƒX‚Ì‚­‚Â-Erumesu no Kutsu (Hermes' Shoes)

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‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: 30.
Always have the 'Regen' status in battle. The character will receive about 5% of their Max HP at
regular intervals.

Can be learned by equipping:

Helmets

‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)

Armor

**‚̃[ƒu-?? no Roobu (? Robe)
Œõ‚̃[ƒu-Hikari no Roobu (Light Robe)

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‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 165.
Always start with the 'Reraise' status in battle. When fallen in battle for the first time, the
character will be instantly revived as if the 'Life' spell was automatically cast. Only works one
time per battle.

Can be learned by equipping:

Accessories

“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)

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MP10%ƒAƒbƒv-MP 10% apu (MP 10% Up) CP cost: 4.
AP to learn:
Maximum MP up by 10%.

Can be learned by equipping:

Armor

–‚pŽt‚Ì•ž-Majutsushi no Fuku (Mage Master's Cloth)
–‚pŽt‚̃[ƒu-Majutsushi no Roobu (Mage Master's Robe)

Accessories

ƒGƒƒ‰ƒ‹ƒh-Emerarudo (Emerald)
–‚pŽt‚Ì‚­‚Â-Majutsushi no Kutsu (Mage Master's Shoes)

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‚¢‚₵‚Ì-Iyashino (Healing Touch) CP cost: 2.
AP to learn: 60.
When equipped, physical attacks will heal the target, rather than damage them.

Can be learned by equipping:

Accessories

ƒK[ƒlƒbƒg-Gaaneto (Garnet)

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’ljÁŒø‰Ê”­“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: .
When some weapons are equipped, they can do an extra attack; usually a status attack. With this
Ability equipped, the extra attacks can be used.
For example, go to Quina's weapons menu, and hit select while on the
‹â‚̃tƒH[ƒN-Gin no Fooku (Silver Fork). In the red letters is
ƒXƒƒE-Surou (Slow). When Quina has the Silver Fork equipped, and this ability, he/shi/it will
randomly do the 'Slow' status effect to an enemy. Whew.

Can be learned by equipping:

Helmets

‰Hª•t‚«–XŽq-Hanetsukiboushi (Feather Cap)
‚Ë‚¶‚è‚Í‚¿‚Ü‚«-Nejirihachimaki (Twist Headband)

Armlets

ƒLƒ}ƒCƒ‰‚̘r—Ö-Kimaira no Udewa (Chimera Armband)
ƒuƒŒƒCƒT[-Bureisaa (Bracer)

Accessories

ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)

-----

ƒMƒƒƒ“ƒuƒ‹–hŒä-Gyanburubougyo (Gamble Defense) CP cost: 1.
AP to learn: .
Random Defense Power in battle. (It IS a gamble, afterall.)

Can be learned by equipping:

Helmets

‚Ë‚¶‚è‚Í‚¿‚Ü‚«-Nejirihachimaki (Twist Headband)
ƒAƒ_ƒ}ƒ“–X-Adamanbou (Adamant Cap)

Armor

—Í‚¾‚·‚«-Chikara dasuki (Power Suit?)

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Á”ïMP”¼Œ¸-Shouhi MP Hangen (Consume Half MP) CP cost: 11.
AP to learn: 90.
MP cost of spells in battle is reduced by 50%.

Can be learned by equipping:

Armor

Œõ‚̃[ƒu-Hikari no Roobu (Light Robe)

Accessories

‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)

-----

–žŒŽ‚̐S“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: 250.
The 'Trance' meter fills up faster when this ability is equipped, so the character will get into
Trance mode more often.

Can be learned by equipping:

Weapons

ƒtƒH[ƒN-Fooku (Fork)
ƒj[ƒhƒ‹ƒtƒH[ƒN-Niidorufooku (Needle Fork)
ƒ~ƒXƒŠƒ‹ƒtƒH[ƒN-Misurirufooku (Mithril Fork)
‹â‚̃tƒH[ƒN-Gin no Fooku (Silver Fork)
ƒrƒXƒgƒƒtƒH[ƒN-Bisutorofooku (Bistro Fork)

Helmets

ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)

Armbands

ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Jade Armlet)

Armor

‘å’n‚̈ß-Daichi no Gi (Earth Clothes)

Accessories

ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)

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ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: .
When attacked in battle, the character will randomly counter attack.

Can be learned by equipping:

Helmets

‚Ý‚±‚µ‚©‚‚¬–XŽq-Mikoshikatsugiboushi (? Helmet)

Armor

—Í‚¾‚·‚«-Chikara Dasuki (Power Suit?)

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”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped with this Ability.

Can be learned by equipping:

Helmets

ŽiÕ‚Ì–XŽq-Shisai no Boushi (Priest Hat)

Armbands

ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Jade Armband)

Armor

**‚̃[ƒu-?? no Roobu (? Robe)

Accessories

ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)

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ƒŒƒxƒ‹ƒAƒbƒv-Reberuapu (Level Up) CP cost: 7.
AP to learn: .
Gain more Experience points from battles. (About 50% extra.)

Can be learned by equipping:

Armbands

ƒGƒSƒCƒXƒg‚̘r—Ö-Egoisuto no Udewa (? Armband)


Accessories

—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒƒ[ƒbƒ^‚ÌŽw—Ö-Rozeta no Yubiwa (Rosetta Ring)

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ƒAƒrƒŠƒeƒCƒAƒbƒv-Abiritiapu (Ability Up) CP cost: 3.
AP to learn: .
Gain twice the AP in battles.

Can be learned by equipping:

Helmets

ƒOƒŠ[ƒ“ƒxƒŒ[-Guri-nbere- (Green Beret)

Armor

ƒVƒ‹ƒN‚̃[ƒu-Shiruku no Roobu (Silk Robe)

Accessories

ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazari)
ƒŠƒ{ƒ“-Ribon (Ribbon)

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Žæ“¾ƒMƒ‹ƒAƒbƒv-Shutokugiruapu (Acquired Gil Up) CP cost: 5.
AP to learn: .
Earned Gil after a battle is won is increased.

Can be learned by equipping:

Accessories

‰©F‚¢ƒXƒJ[ƒt-Kiiroisukaafu (Yellow Scarf)

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–°‚炸‚̏p-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
AP to learn: .
Character is immune to sleep attacks and magic.

Can be learned by equipping:

Helmets

ƒoƒ“ƒ_ƒi-Bandana (Bandana)
ŽiÕ‚Ì–XŽq-Shisai no Boushi (Priest Hat)

Armor

–‚pŽt‚Ì•ž-Majutsushi no Fuku (Mage Master's Cloth)
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)

Accessories

‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)

-----

“Å–¡‚̏p-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: .
Character is immune to “Å-Doku (Poison) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)

Armlets

ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armband)

Armor

ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
**‚̃[ƒu-?? no Roobu (? Robe)

Accessories

ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)

-----

’¾–Ù‰ñ”ð‚̏p-Chinmokukaihi no Jutsu (Silence Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to ’¾–Ù-Chinmoku (Silence) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

–‚pŽt‚Ì–XŽq-Majutsu no Boushi (Mage Master's Hat)
‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)

Armor

ƒVƒ‹ƒN‚̃[ƒu-Shiruku no Roobu (Silk Robe)

-----

ŒÅ‚܂炸‚̏p-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to Î-Ishi (Stone) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)
ƒT[ƒNƒŒƒbƒg-Sa-kureto (Circlet)

Armlets

ƒhƒ‰ƒSƒ“ƒŠƒXƒg-Doragonrisuto (Dragon Wrist)

Armor

ƒuƒƒ“ƒY‚Ì‹¹“–‚Ä-Buronzu no Muneate (Bronze Chestplate)
•‘•‘©-Kuroshouzoku (Black Outfit)

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Žg—pMP‹zŽû-Shiyou MP Kyuushuu (Used MP Absorb) CP cost: 6.
AP to learn: .
When Quina is missing MP and gets attacked by a spell from an enemy, the amount of MP used for the
spell gets added to his/her/its MP. Quina still gets damaged though.

Can be learned by equipping:

Accessories

ƒvƒƒ~ƒXƒgƒŠƒ“ƒO-Puromisutoringu (Promised Ring)

-----

ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: .
Use a potion in your inventory whenever attacked. Always uses the weakest potion, so it is more
effective if the regular weak potions are disposed of, and High Potions are used instead.

Can be learned by equipping:

Armor

ƒ~ƒXƒŠƒ‹ƒxƒXƒg-Misurirubesuto (Mithril Vest)
–‚pŽt‚̃[ƒu-Majutsushi no Roobu (Mage Master's Robe)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)

Accessories

ƒGƒ‹ƒƒX‚Ì‚­‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)

-----

Ž~‚܂炸‚̏p-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.

Can be learned by equipping:

Helmets

•“ª‹Ð-Kurozukin (Black Headtowel)
‰©‹à‚̃XƒJƒ‰[-Koukin no Sukaraa (Yellow-Gold Scraa?)

Armor

ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)

-----

¬—‰ñ”ð‚̏p-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: .
Character is immune to ¬—-Konran (Confusion) status ailments when this Ability is equipped.

Can be learned by equipping:

Helmets

ƒ‰ƒ~ƒA‚̃eƒCƒAƒ‰-Ramia no Tiara (Lamia Tiara)
ƒOƒŠ[ƒ“ƒxƒŒ[-Guri-nbere- (Green Beret)
ƒT[ƒNƒŒƒbƒg-Sa-kureto (Circlet)

Armlets

–‚–@‚̘r—Ö-Mahou no Udewa (Magic Armlet)

Armor

•‘•‘©-Kuroshouzoku (Black Outfit)

Accessories

–‚pŽt‚Ì‚­‚Â-Majutsushi no Kutsu (Mage Master's Shoes)

That's it for now, unless I get enough emails about anything else or any additions/changes. Thank
you for reading my FAQ and email with any questions (akaiscarlet@hotmail.com). Copyright Red Scarlet
2000



 
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Complete Game Script
FAQ/Walkthrough

15.October 2013
Ozma FAQ
FAQ/Walkthrough

17.October 2013
Secret Boss Hints
FAQ/Walkthrough

17.October 2013
Character Guide
FAQ/Walkthrough

11.October 2013
PAL Patch for the US NTSC Version (ADR).
GamePatch

15.October 2013
All Characters at Level 99 with all Equipment.
SaveGame

13.October 2013
Tetra Master
FAQ/Walkthrough

13.October 2013
Boss Guide
FAQ/Walkthrough

13.October 2013
Beatrix
FAQ/Walkthrough

16.October 2013
Quina's Blue Magic
FAQ/Walkthrough

17.October 2013
English to Japanese
FAQ/Walkthrough

16.October 2013
Part 1 Guide
FAQ/Walkthrough

17.October 2013
Boss Guide
FAQ/Walkthrough

11.October 2013
PAL Patch for the European French PAL Version (TXC)
GamePatch

16.October 2013
PAL/NTSC Selector and Patch for the European French PAL Version.
GamePatch

15.October 2013
PAL Patch for the European French PAL Version (HYD)
GamePatch

15.October 2013
PAL/NTSC Selector and Patch for the European German PAL Version.
GamePatch

18.October 2013
No Nonsense Guide
FAQ/Walkthrough

13.October 2013
Deutsch
GameShark

18.October 2013
Quina's Abilities
FAQ/Walkthrough

13.October 2013
US Beatrix Guide
FAQ/Walkthrough

13.October 2013
FAQ/Walkthrough

16.October 2013
Chocograph Guide
FAQ/Walkthrough

14.October 2013
Support Ability Gameshark Guides
FAQ/Walkthrough

13.October 2013
Moogles
FAQ/Walkthrough

13.October 2013
Hippaul Racing
FAQ/Walkthrough

17.October 2013
Boss Guide
FAQ/Walkthrough

16.October 2013
Part 2 Guide
FAQ/Walkthrough

16.October 2013
Secrets and Side Quests Guide
FAQ/Walkthrough

17.October 2013
Chocobo
FAQ/Walkthrough

17.October 2013
 
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