This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).
This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.
Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going to
try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.
Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.
For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game. Here we go. I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?
ƒ`ƒƒƒNƒ‰-Chakura (Chakra) MP cost: 4.
AP to learn: 30.
One of Salamander's very useful Abilities, about 200 HP and 30 MP will be
restored to a target.
Can be learned by equipping:
Weapons
”L‚Ì’Ü-Neko no Tsume (Cat Claw)
Armor
ƒŒƒU[ƒvƒŒƒCƒg-Rezaapureito (Leather Plate)
-----
‚º‚É‚È‚°-Zeninage (Coin Toss) MP cost: 0.
AP to learn:
Throw Gil at enemies to do a quick high damage attack (if you have that much
Gil).
Can be learned by equipping:
Weapons
ƒ|ƒCƒYƒ“ƒiƒbƒNƒ‹-Poizunnakuru (Poison Knuckle)
-----
ŽG‹›‚¿‚炵-Zatsugyochirashi (Fireball) MP cost: 12.
AP to learn:
The translation I got for this Ability was something like 'Miscellaneous Fish
Flier' so I just used Fireball instead. A la Ken/Ryu/Gouki/Goku, Salamander
charges up and unleashes a flying ball of light at an enemy.
Can be learned by equipping:
Weapons
ƒhƒ‰ƒSƒ“ƒNƒ[-Doragonkuroo (Dragon Claw)
-----
ƒI[ƒ‰-Oora (Aura) MP cost: 12.
AP to learn:
Another great Ability, this one casts Reraise and Regen on one target. Very
nice indeed.
Can be learned by equipping:
Weapons
ƒVƒU[ƒYƒtƒ@ƒ“ƒO-Shizaazufangu (Scissors Fang)
----
Žô‚¢-Noroi (Curse) MP cost: 12.
AP to learn:
Similar to the ƒEƒC[ƒNƒ[ƒJ[-Uiikumeekaa (Weakmaker), aka Debilitator from
FF VI, this Ability will create a new weakness on an enemy to be exploited.
Works just like the ƒŒƒCƒY-Reizu (Raise) spell; revives a fallen comrade with
about 50% HP.
Can be learned by equipping:
Weapons
ƒ‹[ƒ“‚Ì’Ü-Ruun no Tsume (Rune Claw)
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
ƒOƒ‰ƒrƒf‚ÌŒ-Gurabide no Ken (Gravity Fist) MP cost: 20.
AP to learn: 50.
Just like the attack spell, this attack will take away a set % of a target's
Max HP.
Can be learned by equipping:
Weapons
ƒAƒxƒ“ƒWƒƒ[-Abenjaa (Avenger)
ƒ‹[ƒ“‚Ì’Ü-Ruun no Tsume (Rune Claw)
-----
”éEŒ-Himikouken (Secret Fist) MP cost: 16.
AP to learn: 40.
If successful, this will cast Ž€‚Ìé-Shi no Senkoku (Death Sentence) on a
then-doomed target.
Can be learned by equipping:
Weapons
ƒJƒCƒU[ƒiƒbƒNƒ‹-Kaizaanakuru (Kaiser Knuckle)
-----
‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)
Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 HP 10% Up 4
HP 20% Up 8 Give Heart 2
Ninja Teachings 16 MP Consumption Attack 5
Bird Killer 3 Mush Killer 2
Stone Killer 4 Undead Killer 2
Devil Killer 2 Beast Killer 4
Man Eater 2 Healing Touch 2
Added Effect 3 Gamble Defense 1
Better Throw Method 19 Chakra Power Up 3
Full Moon Heart 8 Counter 8
Cover 6 Eye for an Eye 5
No Freeze/Burn 4 Caution 4
Level Up 7 Ability Up 3
Run, earn Gil 3 Sleep Dodging Skill 5
Tasting Skill 4 Darkness Evasion Skill 4
Near Death, HP Recover 8 Hardness Dodging Skill 4
Magic Return 9 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5
‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP: 15.
AP to learn: 85.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.
Can be learned by equipping:
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)
-----
‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: 35.
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.
Can be learned by equipping:
Accessories
ƒtƒFƒU[ƒu[ƒc-Feza-bu-tsu (Feather Boots)
-----
‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 70.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: .
Always have the 'Regen' status in battle. The character will receive about 5%
of their Max HP at regular intervals.
Can be learned by equipping:
Helmets
‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)
Armor
ƒuƒŒƒCƒuƒX[ƒc-Bureibusuutsu (Brave Suit)
-----
‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 140.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life' spell
was automatically cast. Only works one time per battle.
Can be learned by equipping:
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
HP10%ƒAƒbƒv-HP 10% apu (HP 10% Up) CP cost: 4.
AP to learn:
Maximum HP up by 10%.
—^[‚ÌS-Ata- no Kokoro (Give Heart) CP cost: 2.
AP to learn: 30.
Unsure; in help it has something to do with Attack Power.
Can be learned by equipping:
Accessories
ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazuri)
-----
”EŽÒ‚Ì‹³-Ninja no Kyou (Ninja's Teaching) CP cost: 16.
AP to learn: 210.
When equipped with this ability, the character can be put into the back row and
still do the same amount of physical damage. The point of it is to be put into
the back row and still be able to do the same amount of damage, but only
receiving half of the physical damage from enemies.
Can be learned by equipping:
‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)
-----
MPÁ”ïUŒ‚-MP Shouhikougeki (MP Consumption Attack) CP cost: 5.
AP to learn: 60.
In battle, MP are used each time the character attacks to always do a Critical
Hit.
Can be learned by equipping:
Helmets
ƒŒƒbƒhƒLƒƒƒbƒv-Redokyapu (Red Cap)
Accessories
ƒoƒgƒ‹ƒu[ƒc-Batorubu-tsu (Battle Boots)
-----
ƒo[ƒhƒLƒ‰[-Ba-dokira- (Bird Killer) CP cost: 3.
AP to learn: .
When equipped, attack damage done to birds and bird-like enemies increases.
’ljÁŒø‰Ê”“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: .
When some weapons are equipped, they can do an extra attack; usually a status
attack. With this Ability equipped, the extra attacks can be used.
For example, go to Salamander's weapons menu, and hit select while on the
ƒ|ƒCƒYƒ“ƒiƒbƒNƒ‹-Poizunakuru (Poison Knuckle). In the red letters is
“Å-Doku (Poison). When Salamander has the Poison Knuckle equipped, and this
ability, he will randomly do the 'Poison' status effect to an enemy. Whew.
Can be learned by equipping:
Helmets
‚Ë‚¶‚è‚Í‚¿‚Ü‚«-Nejirihachimaki (Twist Headband)
Armlets
ƒLƒ}ƒCƒ‰‚̘r—Ö-Kimaira no Udewa (Chimera Armband)
ƒuƒŒƒCƒT[-Bureisaa (Bracer)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ƒMƒƒƒ“ƒuƒ‹–hŒä-Gyanburubougyo (Gamble Defense) CP cost: 1.
AP to learn: 35.
Random Defense Power in battle. (It IS a gamble, afterall.)
ƒ}ƒJƒƒt“Š–@-Makarofunageruhou (Better Throw Method) CP cost: 19.
AP to learn: 125.
Throwing power up.
Can be learned by equipping:
Armlets
ƒuƒŒƒCƒT[-Bureisaa (Bracer)
-----
–žŒŽ‚ÌS“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: .
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.
Can be learned by equipping:
Helmets
ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)
Armbands
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armlet)
Armor
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: 240.
When attacked in battle, the character will randomly counter attack.
–Ú‚É‚Í–Ú‚ð-Menihamewo (Eye for an Eye) CP cost: 5.
AP to learn: 50.
The likelihood of counter-attacking goes up when this is equipped. Use this
ability and 'Counter'.
Can be learned by equipping:
Helmets
‘MŒõ–‚–X-Senkoumabou (Flash Hat)
Armor
”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)
-----
”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.
Can be learned by equipping:
Armbands
ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armband)
Accessories
ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
Œx‰ú-Keikai (Caution) CP cost: 4.
AP to learn: .
This Ability lessens the chance of getting attacked from behind by enemies.
“¦‚°‚Ä‚àƒMƒ‹-Nigetemogiru (Run, earn Gil) CP cost: 3.
AP to learn: .
If you successfully run (not using the Flee command), you will gain some Gil.
Can be learned by equipping:
Armbands
ƒŠƒXƒg-Risuto (Wrist)
Accessories
ƒfƒU[ƒgƒu[ƒc-Deza-tobu-tsu (Desert Boots)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)
-----
–°‚炸‚Ìp-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
AP to learn: .
Character is immune to sleep attacks and magic.
Can be learned by equipping:
Helmets
ƒoƒ“ƒ_ƒi-Bandana (Bandana)
Armor
‘å’n‚̈ß-Daichi no Gi (Earth Clothes)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
“Å–¡‚Ìp-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: .
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.
Can be learned by equipping:
Helmets
ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)
Armlets
ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armband)
Armor
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ˆÃˆÅ‰ñ”ð‚Ìp-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
AP to learn: .
Character is immune to ˆÃˆÅ-Kurayami (Darkness) status ailments when this
Ability is equipped.
*Ž€HP‰ñ•œ-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
AP to learn: 75.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.
Can be learned by equipping:
Armor
ƒuƒŒƒCƒuƒX[ƒc-Bureibusuutsu (Brave Suit)
Accessories
ƒvƒƒ~ƒXƒgƒŠƒ“ƒO-Puromisutoringu (Promised Ring)
-----
ŒÅ‚܂炸‚Ìp-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.
–‚–@•Ô‚µ-Mahouhanshi (Magic Return) CP cost: 9.
AP to learn: .
When hit by a spell from an enemy, Salamander will automatically cast the same
spell back at them, without any MP loss.
Can be learned by equipping:
Helmets
ƒqƒ…ƒvƒmƒNƒ‰ƒEƒ“-Hyupunokuraun (Hypno Crown)
Armor
ƒuƒŠƒKƒ“ƒ_ƒCƒ“-Burigandain (Brigandine)
-----
ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: 30.
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.
Can be learned by equipping:
Armor
ƒ~ƒXƒŠƒ‹ƒxƒXƒg-Misurirubesuto (Mithril Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)
-----
Ž~‚܂炸‚Ìp-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.
ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)
Accessories
ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)
-----
¬—‰ñ”ð‚Ìp-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: .
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000