Final Fantasy 9

Final Fantasy 9

17.10.2013 15:11:58
Salamander's Abilities
~B
Final Fantasy IX

Salamander's Abilities Information and Translations-Version 1.2
By: Red Scarlet (akaiscarlet@hotmail.com)

Version 1.0 11/07/00-Created FAQ for Salamander.


I keep getting a ton of emails about it, and how to view the Japanese text
is in the paragraph right below the disclaimer.

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This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).

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This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.

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Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going to
try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.

Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.

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For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game. Here we go. I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?

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ƒAƒrƒŠƒeƒC‚̃Tƒ‰ƒ}ƒ“ƒ_[-Abiriti no Saramandaa (Salamander's Abilities)

‚‚©‚¤-Tsukau (Usable-Battle Commands; signified by a Red Diamond.)


ƒ`ƒƒƒNƒ‰ 4 ‚º‚É‚È‚°
ŽG‹›‚¿‚炵 12 ƒI[ƒ‰ 12
Žô‚¢ 12 ‘h¶ 20
ƒOƒ‰ƒrƒfŒ 20 ”éEŒ 16

Chakra 4 Coin Toss
Fireball 12 Aura 12
Curse 12 Revive 20
Gravity Fist 20 Secret Fist 16

ƒ`ƒƒƒNƒ‰-Chakura (Chakra) MP cost: 4.
AP to learn: 30.
One of Salamander's very useful Abilities, about 200 HP and 30 MP will be
restored to a target.

Can be learned by equipping:

Weapons

”L‚Ì’Ü-Neko no Tsume (Cat Claw)

Armor

ƒŒƒU[ƒvƒŒƒCƒg-Rezaapureito (Leather Plate)

-----

‚º‚É‚È‚°-Zeninage (Coin Toss) MP cost: 0.
AP to learn:
Throw Gil at enemies to do a quick high damage attack (if you have that much
Gil).

Can be learned by equipping:

Weapons

ƒ|ƒCƒYƒ“ƒiƒbƒNƒ‹-Poizunnakuru (Poison Knuckle)

-----

ŽG‹›‚¿‚炵-Zatsugyochirashi (Fireball) MP cost: 12.
AP to learn:
The translation I got for this Ability was something like 'Miscellaneous Fish
Flier' so I just used Fireball instead. A la Ken/Ryu/Gouki/Goku, Salamander
charges up and unleashes a flying ball of light at an enemy.

Can be learned by equipping:

Weapons

ƒhƒ‰ƒSƒ“ƒNƒ[-Doragonkuroo (Dragon Claw)

-----

ƒI[ƒ‰-Oora (Aura) MP cost: 12.
AP to learn:
Another great Ability, this one casts Reraise and Regen on one target. Very
nice indeed.

Can be learned by equipping:

Weapons

ƒVƒU[ƒYƒtƒ@ƒ“ƒO-Shizaazufangu (Scissors Fang)

----

Žô‚¢-Noroi (Curse) MP cost: 12.
AP to learn:
Similar to the ƒEƒC[ƒNƒ[ƒJ[-Uiikumeekaa (Weakmaker), aka Debilitator from
FF VI, this Ability will create a new weakness on an enemy to be exploited.

Can be learned by equipping:

Weapons

ƒ~ƒXƒŠƒ‹ƒNƒ[-Misurirukuroo (Mithril Claw)
ƒJƒCƒU[ƒiƒbƒNƒ‹-Kaizaanakuru (Kaiser Knuckle)

-----

‘h¶-Sosei (Revive) MP cost: 20.
AP to learn:

Works just like the ƒŒƒCƒY-Reizu (Raise) spell; revives a fallen comrade with
about 50% HP.

Can be learned by equipping:

Weapons

ƒ‹[ƒ“‚Ì’Ü-Ruun no Tsume (Rune Claw)

Accessories

“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)

-----

ƒOƒ‰ƒrƒf‚ÌŒ-Gurabide no Ken (Gravity Fist) MP cost: 20.
AP to learn: 50.
Just like the attack spell, this attack will take away a set % of a target's
Max HP.

Can be learned by equipping:

Weapons

ƒAƒxƒ“ƒWƒƒ[-Abenjaa (Avenger)
ƒ‹[ƒ“‚Ì’Ü-Ruun no Tsume (Rune Claw)

-----

”éEŒ-Himikouken (Secret Fist) MP cost: 16.
AP to learn: 40.
If successful, this will cast Ž€‚̐鍐-Shi no Senkoku (Death Sentence) on a
then-doomed target.

Can be learned by equipping:

Weapons

ƒJƒCƒU[ƒiƒbƒNƒ‹-Kaizaanakuru (Kaiser Knuckle)

-----

‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)

Salamander's Equippable Abilities:

‚¢‚Â‚Å‚àƒŠƒtƒŒƒN 15 ‚¢‚Â‚Å‚àƒŒƒrƒeƒg 6
‚¢‚‚łàƒwƒCƒXƒg 9 ‚¢‚Â‚Å‚àƒŠƒWƒFƒl 10
‚¨‚Ü‚¶‚È‚¢ 12 HP10%ƒAƒbƒv 4
HP20%ƒAƒbƒv 8 —^[‚̐S 2
”EŽÒ‚Ì‹³‚¦ 16 MPÁ”ïUŒ‚ 5
ƒo[ƒhƒLƒ‰[ 3 ƒ€ƒVƒLƒ‰[ 2
ƒXƒg[ƒ“ƒLƒ‰[ 4 ƒAƒ“ƒfƒbƒhƒLƒ‰[ 2
ƒfƒrƒ‹ƒLƒ‰[ 2 ƒr[ƒXƒgƒLƒ‰[ 4
ƒ}ƒ“ƒC[ƒ^[ 2 ‚¢‚₵‚Ì 2
’ljÁŒø‰Ê”­“® 3 ƒMƒƒƒ“ƒuƒ‹–hŒä 1
ƒ}ƒJƒƒt“Š–@ 19 ”½ŽË‹æn’m 3
–žŒŽ‚̐S“¾ 8 ƒJƒEƒ“ƒ^[ 8
‚©‚΂¤ 6 –Ú‚É‚Í–Ú‚ð 5
”M‚¹‚¸—â‚Ü‚¹‚¸ 4 Œx‰ú 4
ƒŒƒxƒ‹ƒAƒbƒv 7 ƒAƒrƒŠƒeƒCƒAƒbƒv 3
“¦‚°‚Ä‚àƒMƒ‹ 3 –°‚炸‚̏p 5
“Å–¡‚̏p 4 ˆÃˆÅ‰ñ”ð‚̏p 4
*Ž€HP‰ñ•œ 8 ŒÅ‚܂炸‚̏p 4
–‚–@•Ô‚µ 9 ƒI[ƒgƒ|[ƒVƒ‡ƒ“ 3
Ž~‚܂炸‚̏p 4 ¬—‰ñ”ð‚̏p 5




Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 HP 10% Up 4
HP 20% Up 8 Give Heart 2
Ninja Teachings 16 MP Consumption Attack 5
Bird Killer 3 Mush Killer 2
Stone Killer 4 Undead Killer 2
Devil Killer 2 Beast Killer 4
Man Eater 2 Healing Touch 2
Added Effect 3 Gamble Defense 1
Better Throw Method 19 Chakra Power Up 3
Full Moon Heart 8 Counter 8
Cover 6 Eye for an Eye 5
No Freeze/Burn 4 Caution 4
Level Up 7 Ability Up 3
Run, earn Gil 3 Sleep Dodging Skill 5
Tasting Skill 4 Darkness Evasion Skill 4
Near Death, HP Recover 8 Hardness Dodging Skill 4
Magic Return 9 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5


‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP: 15.
AP to learn: 85.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.

Can be learned by equipping:

Accessories

ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)

-----

‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: 35.
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.

Can be learned by equipping:

Accessories

ƒtƒFƒU[ƒu[ƒc-Feza-bu-tsu (Feather Boots)

-----

‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 70.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.

Can be learned by equipping:

Accessories

ƒGƒ‹ƒƒX‚Ì‚­‚Â-Erumesu no Kutsu (Hermes' Shoes)

-----

‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: .
Always have the 'Regen' status in battle. The character will receive about 5%
of their Max HP at regular intervals.

Can be learned by equipping:

Helmets

‹à‚Ì”¯ü‚è-Kin no Kamikazari (Gold Hairpin)

Armor

ƒuƒŒƒCƒuƒX[ƒc-Bureibusuutsu (Brave Suit)

-----

‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 140.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life' spell
was automatically cast. Only works one time per battle.

Can be learned by equipping:

Accessories

“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)

-----

HP10%ƒAƒbƒv-HP 10% apu (HP 10% Up) CP cost: 4.
AP to learn:
Maximum HP up by 10%.

Can be learned by equipping:

Armor

_p“¹’…-Jujutsu ?

Accessories

ƒAƒNƒAƒ}ƒŠƒ“-Akuamarin (Aquamarine)
ƒQƒ‹ƒ~ƒiƒXƒu[ƒc-Geruminasubuutsu (Germinas Boots)

-----

HP20%ƒAƒbƒv-HP 20% apu (HP 20% Up) CP cost: 8.
AP to learn: 40.

Maximum HP up by 20%.

Can be learned by equipping:

Helmets

ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)
ƒAƒ_ƒ}ƒ“–X-Adamanbou (Adamant Cap)

Accessories

•‘Ñ-Kurobi (Black Sash)
ƒoƒgƒ‹ƒu[ƒc-Batorubu-tsu (Battle Boots)

-----

—^[‚̐S-Ata- no Kokoro (Give Heart) CP cost: 2.
AP to learn: 30.
Unsure; in help it has something to do with Attack Power.

Can be learned by equipping:

Accessories

ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazuri)

-----

”EŽÒ‚Ì‹³-Ninja no Kyou (Ninja's Teaching) CP cost: 16.
AP to learn: 210.
When equipped with this ability, the character can be put into the back row and
still do the same amount of physical damage. The point of it is to be put into
the back row and still be able to do the same amount of damage, but only
receiving half of the physical damage from enemies.

Can be learned by equipping:

‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)

-----

MPÁ”ïUŒ‚-MP Shouhikougeki (MP Consumption Attack) CP cost: 5.
AP to learn: 60.
In battle, MP are used each time the character attacks to always do a Critical
Hit.

Can be learned by equipping:

Helmets

ƒŒƒbƒhƒLƒƒƒbƒv-Redokyapu (Red Cap)

Accessories

ƒoƒgƒ‹ƒu[ƒc-Batorubu-tsu (Battle Boots)

-----

ƒo[ƒhƒLƒ‰[-Ba-dokira- (Bird Killer) CP cost: 3.
AP to learn: .
When equipped, attack damage done to birds and bird-like enemies increases.

Can be learned by equipping:

Armor

ƒAƒ_ƒ}ƒ“ƒxƒXƒg-Adamanbesuto (Adamant Vest)

Accessories

‰©F‚¢ƒXƒJ[ƒt-Kiiroisukaafu (Yellow Scarf)

-----

ƒ€ƒVƒLƒ‰[-Mushikira- (Mush Killer) CP cost: 2.
AP to learn: .
When equipped, attack damage done to insects increases.

Can be learned by equipping:

Armlets

ƒ~ƒXƒŠƒ‹‚̘r—Ö-Misuriru no Udewa (Mithril Armband)

-----

ƒXƒg[ƒ“ƒLƒ‰[-Suto-nkira- (Stone Killer) CP cost: 4.
AP to learn: .
When equipped, attack damage done to monsters made of stone increases.

Can be learned by equipping:

Armor

ƒAƒ_ƒ}ƒ“ƒxƒXƒg-Adamanbesuto (Adamant Vest)
—Í‚¾‚·‚«-Chikara dasuki (Power Suit?)

-----

ƒAƒ“ƒfƒbƒhƒLƒ‰[-Andedokira- (Undead Killer) CP cost: 2.
AP to learn: .
When equipped, attack damage done to undead monsters increases.

Can be learned by equipping:

Helmets

ƒwƒbƒhƒMƒA-Hedogia (Headgear)
‚Ý‚±‚µ‚©‚‚¬–XŽq-Mikoshikatsugiboushi (? Helmet)

Armlets

ƒ“ƒJƒC‚̘r—Ö-Nkai no Udewa (N-Kai Armlet)

-----

ƒfƒrƒ‹ƒLƒ‰[-Debirukira- (Devil Killer) CP cost: 2.
AP to learn: .
When equipped, attack damage done to devils/demon-type characters increases.

Can be learned by equipping:

Armor

ƒ`ƒFƒCƒ“ƒvƒŒƒCƒg-Cheinpureito (Chain Plate)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)

-----

ƒr[ƒXƒgƒLƒ‰[-Bi-sutokira- (Beast Killer) CP cost: 4.
AP to learn: .
When equipped, attack damage done to beast monsters increases.

Can be learned by equipping:

Helmets

‘MŒõ–‚–X-Senkoumabou (Flash Hat)

Armbands

”ç‚̃ŠƒXƒg-Kawa no Risuto (Leather Wrist)
ƒGƒSƒCƒXƒg‚̘r—Ö-Egoisuto no Udewa (? Armband)

Accessories

•‘Ñ-Kruoobi (Black Sash)

-----

ƒ}ƒ“ƒC[ƒ^[-Mani-ta- (Man Eater) CP cost: 2.
AP to learn: .
When equipped, attack damage done to human enemies increases.

Can be learned by equipping:

Helmets

ƒoƒ“ƒ_ƒi-Bandana (Bandana)
ƒqƒ…ƒvƒmƒNƒ‰ƒEƒ“-Hyupunokuraun (Hypno Crown)

Accessories

‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)

-----

‚¢‚₵‚Ì-Iyashino (Healing Touch) CP cost: 2.
AP to learn: 40.
When equipped, physical attacks will heal the target, rather than damage them.

Can be learned by equipping:

Accessories

ƒK[ƒlƒbƒg-Gaaneto (Garnet)
ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)

-----

’ljÁŒø‰Ê”­“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: .
When some weapons are equipped, they can do an extra attack; usually a status
attack. With this Ability equipped, the extra attacks can be used.
For example, go to Salamander's weapons menu, and hit select while on the
ƒ|ƒCƒYƒ“ƒiƒbƒNƒ‹-Poizunakuru (Poison Knuckle). In the red letters is
“Å-Doku (Poison). When Salamander has the Poison Knuckle equipped, and this
ability, he will randomly do the 'Poison' status effect to an enemy. Whew.

Can be learned by equipping:

Helmets

‚Ë‚¶‚è‚Í‚¿‚Ü‚«-Nejirihachimaki (Twist Headband)

Armlets

ƒLƒ}ƒCƒ‰‚̘r—Ö-Kimaira no Udewa (Chimera Armband)
ƒuƒŒƒCƒT[-Bureisaa (Bracer)

Accessories

ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)

-----

ƒMƒƒƒ“ƒuƒ‹–hŒä-Gyanburubougyo (Gamble Defense) CP cost: 1.
AP to learn: 35.
Random Defense Power in battle. (It IS a gamble, afterall.)

Can be learned by equipping:

Helmets

‚Ë‚¶‚è‚Í‚¿‚Ü‚«-Nejirihachimaki (Twist Headband)
ƒAƒ_ƒ}ƒ“–X-Adamanbou (Adamant Cap)

Armor

—Í‚¾‚·‚«-Chikara dasuki (Power Suit?)

-----

ƒ}ƒJƒƒt“Š–@-Makarofunageruhou (Better Throw Method) CP cost: 19.
AP to learn: 125.
Throwing power up.

Can be learned by equipping:

Armlets

ƒuƒŒƒCƒT[-Bureisaa (Bracer)

-----

–žŒŽ‚̐S“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: .
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.

Can be learned by equipping:

Helmets

ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)

Armbands

ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armlet)

Armor

‘å’n‚̈ß-Daichi no Gi (Earth Clothes)

Accessories

ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)

-----

ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: 240.
When attacked in battle, the character will randomly counter attack.

Can be learned by equipping:

Weapons

”L“Û’Ü-Neko no Tsume (Cat Claw)
ƒ|ƒCƒYƒ“ƒiƒbƒNƒ‹-Poizunnakuru (Poison Knuckle)
ƒ~ƒXƒŠƒ‹ƒNƒ[-Misurirukuroo (Mithril Claw)
ƒVƒU[ƒYƒtƒ@ƒ“ƒO-Shizaazufangu (Scissors Fang)
ƒhƒ‰ƒSƒ“ƒNƒ[-Doragonkuroo (Dragon Claw)
ƒAƒxƒ“ƒWƒƒ[-Abenjaa (Avenger)
ƒJƒCƒU[ƒiƒbƒNƒ‹-Kaizaanakuru (Kaiser Knuckle)

Helmets

‚Ý‚±‚µ‚©‚‚¬–XŽq-Mikoshikatsugiboushi (? Helmet)

Armor

—Í‚¾‚·‚«-Chikara Dasuki (Power Suit?)

Accessories

ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)

-----

‚©‚΂¤-Kabau (Cover) CP cost: 6.
AP to learn: 90 AP.
Steiner will get in front of a weak ally at times to take the attack for them.

Can be learned by equipping:

Helmets

ƒŒƒbƒhƒLƒƒƒbƒv-Redokyapu (Red Cap)

-----

–Ú‚É‚Í–Ú‚ð-Menihamewo (Eye for an Eye) CP cost: 5.
AP to learn: 50.
The likelihood of counter-attacking goes up when this is equipped. Use this
ability and 'Counter'.

Can be learned by equipping:

Helmets

‘MŒõ–‚–X-Senkoumabou (Flash Hat)

Armor

”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)

-----

”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.

Can be learned by equipping:

Armbands

ƒqƒXƒC‚̘r—Ö-Hisui no Udewa (Hisui Armband)

Accessories

ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)

-----

Œx‰ú-Keikai (Caution) CP cost: 4.
AP to learn: .
This Ability lessens the chance of getting attacked from behind by enemies.

Can be learned by equipping:

Armor

”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)

Accessories

ƒQƒ‹ƒ~ƒiƒXƒu[ƒc-Geruminasubu-tsu (Germinas Boots)

-----

ƒŒƒxƒ‹ƒAƒbƒv-Reberuapu (Level Up) CP cost: 7.
AP to learn: .
Gain more Experience points from battles. (About 50% extra.)

Can be learned by equipping:

Armbands

ƒGƒSƒCƒXƒg‚̘r—Ö-Egoisuto no Udewa (? Armband)


Accessories

—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒƒ[ƒbƒ^‚ÌŽw—Ö-Rozeta no Yubiwa (Rosetta Ring)

-----

ƒAƒrƒŠƒeƒCƒAƒbƒv-Abiritiapu (Ability Up) CP cost: 3.
AP to learn: .
Gain twice the AP in battles.

Can be learned by equipping:

Helmets

ƒOƒŠ[ƒ“ƒxƒŒ[-Guri-nbere- (Green Beret)

Armor

ƒuƒŠƒKƒ“ƒ_ƒCƒ“-Burigandain (Brigandine)

Accessories

ƒ‰ƒsƒXƒ‰ƒYƒŠ-Rapisurazuri (Lapis Lazari)
ƒŠƒ{ƒ“-Ribon (Ribbon)

-----

“¦‚°‚Ä‚àƒMƒ‹-Nigetemogiru (Run, earn Gil) CP cost: 3.
AP to learn: .
If you successfully run (not using the Flee command), you will gain some Gil.

Can be learned by equipping:

Armbands

ƒŠƒXƒg-Risuto (Wrist)

Accessories

ƒfƒU[ƒgƒu[ƒc-Deza-tobu-tsu (Desert Boots)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)

-----

–°‚炸‚̏p-Nemurazu no Jutsu (Sleep Dodging Skill) CP cost: 5.
AP to learn: .
Character is immune to sleep attacks and magic.

Can be learned by equipping:

Helmets

ƒoƒ“ƒ_ƒi-Bandana (Bandana)

Armor

‘å’n‚̈ß-Daichi no Gi (Earth Clothes)

Accessories

‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)

-----

“Å–¡‚̏p-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: .
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.

Can be learned by equipping:

Helmets

ƒ`ƒƒƒNƒ‰ƒoƒ“ƒh-Chakurabando (Chakra Band)

Armlets

ƒKƒ‰ƒX‚̘r—Ö-Garasu no Udewa (Glass Armband)

Armor

ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)

Accessories

ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)

-----

ˆÃˆÅ‰ñ”ð‚̏p-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
AP to learn: .
Character is immune to ˆÃˆÅ-Kurayami (Darkness) status ailments when this
Ability is equipped.

Can be learned by equipping:

Helmets

‚Ý‚±‚µ‚©‚‚¬–XŽq-Mikoshikatsugiboushi (? Hat)

-----

*Ž€HP‰ñ•œ-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
AP to learn: 75.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.

Can be learned by equipping:

Armor

ƒuƒŒƒCƒuƒX[ƒc-Bureibusuutsu (Brave Suit)

Accessories

ƒvƒƒ~ƒXƒgƒŠƒ“ƒO-Puromisutoringu (Promised Ring)

-----

ŒÅ‚܂炸‚̏p-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.

Can be learned by equipping:

Helmets

ƒ_ƒ‹ƒNƒnƒbƒg-Darukuhato (Dark Hat)
ƒT[ƒNƒŒƒbƒg-Sa-kureto (Circlet)

Armlets

ƒhƒ‰ƒSƒ“ƒŠƒXƒg-Doragonrisuto (Dragon Wrist)

Armor

ƒuƒƒ“ƒY‚Ì‹¹“–‚Ä-Buronzu no Muneate (Bronze Chestplate)
•‘•‘©-Kuroshouzoku (Black Outfit)

-----

–‚–@•Ô‚µ-Mahouhanshi (Magic Return) CP cost: 9.
AP to learn: .
When hit by a spell from an enemy, Salamander will automatically cast the same
spell back at them, without any MP loss.

Can be learned by equipping:

Helmets

ƒqƒ…ƒvƒmƒNƒ‰ƒEƒ“-Hyupunokuraun (Hypno Crown)

Armor

ƒuƒŠƒKƒ“ƒ_ƒCƒ“-Burigandain (Brigandine)

-----

ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: 30.
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.

Can be learned by equipping:

Armor

ƒ~ƒXƒŠƒ‹ƒxƒXƒg-Misurirubesuto (Mithril Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)

Accessories

ƒGƒ‹ƒƒX‚Ì‚­‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)

-----

Ž~‚܂炸‚̏p-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.

Can be learned by equipping:

Helmets

‰©‹à‚̃XƒJƒ‰[-Koukin no Sukaraa (Yellow-Gold Scraa?)

Armor

ƒTƒoƒCƒoƒ‹ƒxƒXƒg-Sabaibarubesuto (Survival Vest)
–‚l‚Ì‹¹“–‚Ä-Majin no Muneate (Mage's Chestplate)
”E‚т̈ß-Shinobi no Gi (Shinobi Clothes)

Accessories

ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)

-----

¬—‰ñ”ð‚̏p-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: .
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.

Can be learned by equipping:

ƒOƒŠ[ƒ“ƒxƒŒ[-Guri-nbere- (Green Beret)
ƒT[ƒNƒŒƒbƒg-Sa-kureto (Circlet)

Armor

•‘•‘©-Kuroshouzoku (Black Outfit)

Accessories

–‚pŽt‚Ì‚­‚Â-Majutsushi no Kutsu (Mage Master's Shoes)

That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000









 
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Complete Game Script
FAQ/Walkthrough

15.October 2013
Ozma FAQ
FAQ/Walkthrough

17.October 2013
Secret Boss Hints
FAQ/Walkthrough

17.October 2013
Character Guide
FAQ/Walkthrough

11.October 2013
PAL Patch for the US NTSC Version (ADR).
GamePatch

15.October 2013
All Characters at Level 99 with all Equipment.
SaveGame

13.October 2013
Tetra Master
FAQ/Walkthrough

13.October 2013
Boss Guide
FAQ/Walkthrough

13.October 2013
Beatrix
FAQ/Walkthrough

16.October 2013
Quina's Blue Magic
FAQ/Walkthrough

17.October 2013
English to Japanese
FAQ/Walkthrough

16.October 2013
Part 1 Guide
FAQ/Walkthrough

17.October 2013
Boss Guide
FAQ/Walkthrough

11.October 2013
PAL Patch for the European French PAL Version (TXC)
GamePatch

16.October 2013
PAL/NTSC Selector and Patch for the European French PAL Version.
GamePatch

15.October 2013
PAL Patch for the European French PAL Version (HYD)
GamePatch

15.October 2013
PAL/NTSC Selector and Patch for the European German PAL Version.
GamePatch

18.October 2013
No Nonsense Guide
FAQ/Walkthrough

13.October 2013
Deutsch
GameShark

18.October 2013
Quina's Abilities
FAQ/Walkthrough

13.October 2013
US Beatrix Guide
FAQ/Walkthrough

13.October 2013
FAQ/Walkthrough

16.October 2013
Chocograph Guide
FAQ/Walkthrough

14.October 2013
Support Ability Gameshark Guides
FAQ/Walkthrough

13.October 2013
Moogles
FAQ/Walkthrough

13.October 2013
Hippaul Racing
FAQ/Walkthrough

17.October 2013
Boss Guide
FAQ/Walkthrough

16.October 2013
Part 2 Guide
FAQ/Walkthrough

16.October 2013
Secrets and Side Quests Guide
FAQ/Walkthrough

17.October 2013
Chocobo
FAQ/Walkthrough

17.October 2013
 
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