Final Fantasy Tactics

Final Fantasy Tactics

17.10.2013 07:33:54
Straight Character Challenge
~B
____________________________________________________________________________
F I N A L F A N T A S Y T A C T I C S | Straight Character Challenge
[presented in THX surround sound]
||=== ||=== ====== written by MunkiBleedsGreen
||== ||== || <==Bad Ascii (linoleummunki@hotmail.com) ©2002
|| || || At It's Worst {best viewed at full screen}
____________________________________________________________________________

Foreword: This FAQ has been compiled by me through an on running post of
mine on the FFT message board at GameFAQs.com. While I did my fair share
of the research, much of this document came from a large group of people
whom I will thank later on. While I am the creator of this challenge,
I do not claim to be the originator of much of the information present
in this document, but the suppliers have given me full consent to present
it here. Without further ado, I present to you the Final Fantasy Tactics
Straight Character Challenge...
______________________________________________________________________

-_-_-_-_-_-_-_-_-_
|Table of Contents\______________
|1. FAQ Information \ * Denotes Updated Section
| 1.1 Updates/Version* / ! Denotes New Section
| 1.2 Information! \
| 1.3 Upcoming/News* /
|2. The Challenge Basics \
| 2.1 Introduction /
| 2.2 Rules and Regulations \
| 2.3 Comments on Classes* /
|3. The Strategies \
| 3.1 Generic Strategies* /
| 3.2 Job Class Specific* \
|4. Miscellaneous /
| 4.1 FAQ* \
| 4.2 The Thanks* /
| 4.3 Random Stuff* \
|_________________________________/


-_-_-_-_-_-_ ________________
|Section 1 \_____/ FAQ Information\___________________________________

-1.1- Updates/Version

V.FINAL - June 2nd, 2002- Version Final?! Yes, you did read that correctly.
This is in fact the final update I'll be making to the
FAQ. Sad but true. This FAQ was first created on
May 1st, 2001, and now, one year and one month later,
I'm closing shop. All future SCC updates will be made
on the official site, http://scc.inferiority.org. As
of this day, though, it's still totally under
construction, but in the coming weeks, I'll be
transferring all data onto the site. I'll keep you
guys updated on the SCC's board and on the news post
at the SCC site. By the end of the month, latest,
everything should be completed and I'll be taking
strategical input once more.

In actual SCC news, in this final update, there's quite
a load of new information. Ultimaterializer has once
again contributed a ton of information, and we've
got new strats from oo7rules and Qalfie as well. Also,
most notable otherwise is that I've finally given in on
all the arguements over the Calculator SCC, which has
so far proven impossible under the current terms.
Thanks to some powerful debating by Master Daravon
and the constant attrition on my spirit by many other
posters, the new Crystal Method has been added to the
Calculator section, designating it as a 100% official
SCC, which for some reason or another, a lot of people
care about it being. In any case, the Impossible Method
is still in the FAQ as well, in hopes that one day,
someone may finally prove everyone else wrong. In total,
this final update brings in about 20k of new info.

That's all for now folks. Be sure to check out the SCC
site and the official board for updates and discussion.
Big thanks to all the supporters, all the players,
and all the inspiration. Be seeing you on the 'site.

-Munki


-1.2- Information

-Munki's E-mail
munki@inferiority.org or linoleummunki@hotmail.com

-SCC's Webpage
http://scc.inferiority.org

-Munki's Webpage
http://www.inferiority.org

-The Official SCC GameFAQs Board
http://cgi.gamefaqs.com/boards/gentopic.asp?board=4694

-Strategy Input?
Check the SCC site to find out if I'm currently accepting any

-Hall of Fame Addition?
E-mail me your alias and completed SCC's

-1.3- Upcoming/News

-Check out http://scc.inferiority.org for all the current updates
and information on the Straight Character Challenge.
_________________________________________________________________________


-_-_-_-_-_-_ _________________
|Section 2 \____________________/ Challenge Basics\____________________

-2.1- Introduction

Well now, surely many of you are familiar with the Squaresoft game,
Final Fantasy Tactics. If you're not, are you really that bored and dull
of a person to go checking out FAQs for games that you don't know about?
Shame, shame on you! Well, for the rest of you, it has always been a
common complaint that this game is, with the exception of a few battles,
too easy. However, the job system of Tactics keeps us all addicted to its'
gameplay and in love with the game itself.

Another complaint is the uselessness of certain job classes, and the
abuse of more powerful ones. As a supporter of the less popular classes,
and someone who adamantly believes this game should be harder, I went out
and did something. I devised a bit of a challenge for us all. Perhaps I
didn't devise it, but I definitely popularized it.

The basic idea of this challenge: play with only one job class. This,
ultimately, creates new challenges abound. Old battles, once thought easy,
suddenly smack you in the face. Old skills you once ignored suddenly find
reborn usage. Most importantly, you find a new appreciation for job classes
you may have not regarded so highly.

Does this interest you? If it does, read on, young warrior, and enter
the Straight Job Class world.


-2.2- Rules and Regulations

>>1. Party must consist of 5 Characters, all set to the same job class.
Characters must attain Job before Dorter Trade City, and remain in
that class.

>>2. Characters can not use any other abilities of any other class at all.
Any Support, Movement, and Reaction skills must come from their own
Job Class.

>>Sub-Rule:

In a Squire challenge, I recommend Ramza to be treated as if he were
a regular Squire (ie. Ignore benefits not given to other Squires,
like his Guts ability and extra equips) GS'ing Ramz. into a normal
Squire may be the best solution. Again, this is nothing more than a
recommendation.

>>3. Special Characters are not allowed, as their enhanced growth can
dilute the challenge.

>>4. High leveling up is not allowed either. The following Level Caps have
been set as maximums for all job classes:
-Chapter 1: 20
-Chapter 2: 35
-Chapter 3: 50
-Chapter 4: 70 - Before Murond Death City
However, remember to use your judgement. These levels shouldn't be
approached with most classes. The stronger your class, the lower your
levels should accordingly be. Also, because sqpat17 pointed it out,
if you take on Mime (and perhaps Calculator), and go _over_ the level
cap just to get to the class, don't worry about it and carry on, of
course don't level up after that until you're below the cap.

>>5. Again, you may not use Gained JP Up, Secret Hunt, Move-Find Item, etc.
unless your character naturally has it in their class. This is the
same as rule #2, but I need to state it twice because this is the most
common mistake.

>>6. Guest Characters can become whatever you wish. A strong Algus and
Delita are pretty much required to beat early battles for many
classes. Guest Characters may be stripped of their equipment.

>>7. Monsters can NOT be recruited. If a Human is recruited through
Invite, he may be stripped of equipment and then kicked out. Any
Special Character can also be stripped and then removed.

>>8. If you have a problem in the game (Wiegraf, Balk II) use your better
judgement. Depending on how much of a purist you are, judge whether
to give yourself some leniency for a battle or not. To this date,
it has proven possible to win any fight with just about any class,
but anyone who thinks they're superior to you for completing this
fight without any changes is an arse.

>>9. Later in the game, at Chapter 4, you may use a full party of Special
Characters in a few random battles, just for the sake of your sanity.
This applies mostly to people with very tedious jobs like Summoners,
Mediators, and Bard/Dancers. Special Characters may NEVER be used in
Story Battles or in the Deep Dungeon. [Mucho Gracias Dr Goofy]

>>10. You may not Dupe Weapons or use the Level Up/Down cheat. Neither of
these is technically possible if you stick to the challenge, but it
should be said anyway. [Thanks to Cyrus Viruz for pointing this out]

>>11. At no time may Ramza or any other character change the Brave or
Faith of any character unless this ability comes from the selected
Job Class (in other words, only Mediator).

>>12. You may not rise over the level cap to get better weapons from
boxilized enemies and then level down to finish under the cap. Shame
on you if you say you didn't but really did. You're going to hell,
liar.

>>13. Gameshark Rules: Gamesharks can be used in the following scenarios:

A)The Dancer SCC: You may use the GS to create a team of 5 Dancers,
instead of using Ramza as a Bard. I'm a GS idiot, so don't ask
me about the codes for this.
B)Easy Advancement: Too lazy to get to Bard, Dancer, or Mime? You
may use the GS to open up any classes instead.
C)Not Benefitial: You may use GS codes which make the game or the
SCC more difficult, such as using the Hard Mode code.
D)GS Classes: While not all of them will present the same challenge
as the regular set, I'm now allowing GS class SCCs. I may even begin
to take some strategies for this...

>>14. Side Quests: This arguement is still in development. Some say that
if a class can make use of the Chapter 4 side quest, they should
use it: Others think it's not staying true to the SCC if they do
go through it. In truth, only Chemists and Thieves can really benefit
from it. Personally, I don't see a problem with it... but there are
a lot of purists out there...

>>15. If you don't like the regulations placed on the SCC, then do it your
way. You won't be doing an SCC, you won't get any credit in this
FAQ, but bloody hell, don't complain about a video game challenge.
You can go your own way .

>>16. The sixteenth rule of the Straight Character challenge is... don't
tell anyone about the Straight Character challenge... and judging
from how many new faces I see around this room, many of you have
been breaking this rule. ¬_¬



-2.3- Comments On Classes

General comments on each class are listed here. This is intended to
interest you into playing different classes and trying as many
challenges as possible.

The Basic Squire, left alone in the world to their own
meddlings. I recommend you ignore Ramza's additional Squire abilities,
like Guts and the additional Equips, to keep this SCC true. With
basic abilities, basic equipment, and mediocre stats, you'll have
to be a bit more patient with these battles.

Perhaps the "safest" of all classes. Their healing and
reviving is quite nice and comes in handy in ALL situations. However,
their battle power is horrible throughout most of the game, and their
mediocre stats can hold you back.

The slow, powerful warrior. High battle power will make early
fights easier than most. However, a complete lack of long range attacks
causes them to rely on melee fighting, and evasion. Handy ability set,
but vulnerable.

The first class I ever tried this challenge with. Their attacks
are crap early on. However, their long range superiority makes most
random battles a breeze. There are some story battles which give them
advantages, but there are many more which totally handicap them.

A real conundrum of possibilities here. Waiting for enemies to
come to you and then unloading with powerful spells seems pretty
effective, but when enemies with low Faith or better Speed come around,
you could find yourself in a lot of trouble.

The second job class I know to have been started in this
Straight Challenge campaign (Maligant did it, go Mal...). They have
healing, revival, auto-revival, protection, and even one of the
strongest attack spells in the game, as well as balanced stats and good
Speed. Don't forget though, for the better part of the game, enemies
will be killed with their sticks, and their healing and revival is
quite unreliable.

A powerful class, in both stats and skillsets. The obvious
advantages come in HP healing, status curing, revival, and long range
attacks. High Brave characters will dominate the game early on, and
moves like Wave Fist and Earth Slash will become powerful staples of
strategy. Remember though, they do have pretty poor HP. Still a fun
class.

Obvious advantages come in the Steal set. You can get nice EXP
early on, some equipment you couldn't get otherwise from Secret Hunt
and the Steals, and even the glorious Move and Jump +2s. They have
great Speed too! Of course, they have horrible PA and must depend on
the very very "iffy" Steal Heart to do their damage for them. Also,
they have low HP, and no actual long range attacking. Don't even get
me started on how they can beat Wiegraf or Velius...

 
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