This FAQ is for personal use only. It cannot be altered without
the consent of the FAQ's owner (me), nor published in any magazines or any
reproduced form. This FAQ is not meant for sale and is copyright 2000 Red
Scarlet. If you want to use this FAQ on your Website or page, please email me
for permission (akaiscarlet@hotmail.com).
This FAQ was created using NJSTAR, and to view it properly, I would suggest
right clicking the page, then choose 'encoding' and choose Japanese
Auto-Select. That is to view it on a PC with Windows, and since I don't have a
Mac, I have no idea how to do that with them. So, sorry.
Although there are a couple of Menued versions of the ability lists and the
like, I have yet to see anything actually explaining what all of them do.
Usually, there is just a name for them, and I guess you simply have to know
what they do by only the name. Well, some people do not know, so I am going to
try to throw out a helping hand again. Hopefully this'll help y'all out
somewhat.
Note that most of my lists are not at 100%; I apologize, as I am only going
through the game for my 2nd time at the time of writing this. Thank you.
For the Abilities, they will be listed as they look on the ability screen
first, so their placement on the actual screen of the TV/monitor will look
similar. Then the same list with their English translations follows. After
that list, each ability will be translated (to the best of my ability), then
the info about it will be displayed. Lastly, the actual equipment that must be
equipped to learn the Ability will be in there too, but note that I have
nowhere near every item, so these lists go by what I have encountered on my own
way through the game. Here we go. I am sorry for the huge delay in posting
this, and the US version comes out in a few weeks, but hey, its better late
than never, right?
ƒAƒrƒŠƒeƒC‚̃tƒ‰ƒCƒ„-Abiriti no Furaiya (Freiya's Abilities)
Please note that I myself call her Freiya, and the correct way (I guess) is
like Freija or something..I like the Y better, but this is by personal
preference. So please don't email me saying I'm stupid for calling her
that..thats what I first thought it was and prefer it.
Dragon Sword 10 Lazy Wind 12
Dragon Breath 78 White Draw 36
Luna 12 Six Dragons 28
Dragon Killer's Badge 16
—³Œ•-Ryuuken (Dragon Sword) MP cost: 10
AP to learn: 20.
Damages a targets HP and MP.
Can be learned by equipping:
Weapons
ƒpƒ‹ƒ`ƒUƒ“-Paruchizan (Partisan)
Armlets
ƒhƒ‰ƒSƒ“ƒŠƒXƒg-Doragonrisuto (Dragon Wrist)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
ƒŒ[ƒ[‚Ì•—-Reeze no Kaze (Lazy Wind) MP cost: 12.
AP to learn: 40.
When used, this casts Regen on all party members. Useful when there is no
direct healer in the group.
“VŽg‚̃Cƒ„ƒŠƒ“ƒO-Tenshi no Iyaringu (Angel Earring)
-----
ƒhƒ‰ƒSƒ“ƒuƒŒƒX-Doragonburesu (Dragon Breath) MP cost: 78.
AP to learn: 205.
HP lowering attack on one target.
Can be learned by equipping:
Weapons
—³‚Ì•E-Ryuu no Hige (Dragon Whisker)
-----
ƒzƒƒCƒgƒhƒ[-Howaitodoroo (White Draw) MP cost: 36.
AP to learn: 90.
MP lowering attack on one target.
Can be learned by equipping:
Weapons
ƒAƒCƒXƒ‰ƒ“ƒX-Aisuransu (Ice Lance)
Accessories
ƒGƒƒ‰ƒ‹ƒh-Emerarudo (Emerald)
-----
ƒ‹ƒi-Runa (Luna) MP cost: 12.
AP to learn:
All party members and enemies are put to sleep. Try to wake up first.
Can be learned by equipping:
Weapons
ƒgƒ‰ƒCƒfƒ“ƒg-Toraidento (Trident)
-----
˜Z—³-Rokuryuu (Six Dragons) MP cost: 28.
AP to learn: 25.
Well, when I used it, my 1st and 4th characters' HP went down to 1 and my 2nd
and 3rd characters' MP went to 1. Don't know what the point of this is.
Can be learned by equipping:
Weapons
ƒwƒ”ƒBƒ‰ƒ“ƒX-Heviransu (Heavy Lance)
-----
?
-----
—³‚ÌiÍ-Ryuu no Koushou (Dragon Slayer's Badge) MP cost: 16.
AP to learn: 45.
Attempts to instantly kill one enemy.
Can be learned by equipping:
Weapons
ƒz[ƒŠ[ƒ‰ƒ“ƒX-Hooriiransu (Holy Lance)
-----
‚»‚¤‚Ñ-Soubi (Equippable Abilities; signified by a Green or Blue diamond.
Green means the ability is not equipped, while a Blue repre-
sents the ability is currently equipped.)
Always Reflect 15 Always Levitate 6
Always Haste 9 Always Regen 10
Life Guard 12 HP 10% Up 4
HP 20% Up 8 MP 10% Up 4
Give Heart 2 Hitting Skill 5
Ninja Teachings 16 MP Consumption Attack 5
Bird Killer 3 Mush Killer 2
Stone Killer 4 Undead Killer 2
Dragon Killer 3 Devil Killer 2
Beast Killer 4 Man Eater 2
High Jump 4 Added Effect 3
Gamble Defense 1 Medicine Expert's Permit 4
Full Moon Heart 8 Counter 8
Cover 6 Eye for an Eye 5
No Freeze/Burn 4 Pre-Emptive Rate Up 5
Level Up 7 Ability Up 3
Sleep Dodging Skill 5 Tasting Skill 4
Darkness Evasion Skill 4 Near Death, HP Recover 8
Hardness Dodging Skill 4 Auto Potion 3
Stop Dodging Skill 4 Confusion Dodging Skill 5
‚¢‚Â‚Å‚àƒŠƒtƒŒƒN-Itsudemorifureku (Always Reflect) CP: 15.
AP to learn: 95.
Always have the 'Reflect' status in battle. Spells will bounce off the
Reflected character onto an opponent.
Can be learned by equipping:
Accessories
ƒŠƒtƒŒƒNƒgƒŠƒ“ƒO-Rifurekutoringu (Reflect Ring)
-----
‚¢‚Â‚Å‚àƒŒƒrƒeƒg-Itsudemorebiteto (Always Levitate) CP cost: 6.
AP to learn: .
Always have the 'Levitate' status in battle. The character will float; thus
being a defense against Earthquake attacks and spells.
Can be learned by equipping:
Accessories
ƒtƒFƒU[ƒu[ƒc-Feza-bu-tsu (Feather Boots)
-----
‚¢‚‚łàƒwƒCƒXƒg-Itsudemoheisuto (Always Haste) CP cost: 9.
AP to learn: 75.
Always have the 'Haste' status in battle. AT bar goes up twice as fast, and
the 'Slow' spell will be innefective against a character with Always Haste.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
-----
‚¢‚Â‚Å‚àƒŠƒWƒFƒl-Itsudemorijene (Always Regen) CP cost: 10.
AP to learn: 25.
Always have the 'Regen' status in battle. The character will receive about 5%
of their Max HP at regular intervals.
Can be learned by equipping:
Armor
ƒLƒƒƒ‰ƒrƒjƒG[ƒ‹-Kyarabinieeru (Carbini Mail)
Accessories
‚¨‚Æ‚ß‚Ì‚¢‚Ì‚è-Otome no Inori (Maiden's Prayer)
“VŽg‚̃Cƒ„ƒŠƒ“ƒO-Tenshi no Iyaringu (Angel Earring)
-----
‚¨‚Ü‚¶‚È‚¢-Omajinai (Life Guard) CP cost: 12.
AP to learn: 125.
Always start with the 'Reraise' status in battle. When fallen in battle for
the first time, the character will be instantly revived as if the 'Life' spell
was automatically cast. Only works one time per battle.
Can be learned by equipping:
Accessories
“]¶‚ÌŽw—Ö-Tensei no Yubiwa (Rebirth Ring)
-----
HP20%ƒAƒbƒv-HP 10% apu (HP 10% Up) CP cost: 4.
AP to learn: .
”EŽÒ‚Ì‹³-Ninja no Kyou (Ninja's Teaching) CP cost: 16.
AP to learn: 210.
When equipped with this ability, the character can be put into the back row and
still do the same amount of physical damage. The point of it is to be put into
the back row and still be able to do the same amount of damage, but only
receiving half of the physical damage from enemies.
Can be learned by equipping:
Accessories
‚Ü‚à‚è‚ÌŽw—Ö-Mamori no Yubiwa (Protect Ring)
-----
MPÁ”ïUŒ‚-MP Shouhikougeki (MP Consumption Attack) CP cost: 5.
AP to learn: .
In battle, MP are used each time the character attacks to always do a Critical
Hit.
ƒ€ƒVƒLƒ‰[-Mushikiraa (Mush Killer) CP cost: 2.
AP to learn: 25.
When equipped, attack damage done to insects increases.
Can be learned by equipping:
Helmets
ƒuƒƒ“ƒYƒwƒ‹ƒ€-Buronzuherumu (Bronze Helm)
Armlets
ƒ~ƒXƒŠƒ‹‚Ì‚±‚Ä-Misuriru no Kote (Mithril Glove)
-----
ƒXƒg[ƒ“ƒLƒ‰[-Sutoonkiraa (Stone Killer) CP cost: 4.
AP to learn: .
When equipped, attack damage done to monsters made of stone increases.
Can be learned by equipping:
Helmets
ƒvƒ‰ƒ`ƒiƒwƒ‹ƒ€-Purachinaherumu (Platina Helm)
Armor
ƒS[ƒ‹ƒhƒA[ƒ}[-Goorudoaamaa (Gold Armor)
-----
ƒAƒ“ƒfƒbƒhƒLƒ‰[-Andedokiraa (Undead Killer) CP cost: 2.
AP cost: 20.
When equipped, attack damage done to undead monsters increases.
Can be learned by equipping:
Armlets
ƒGƒXƒJƒbƒVƒ‡ƒ“-Esukashon (Escutcheon)
Armor
ƒvƒŒƒCƒgƒƒCƒ‹-Pureitomeiru (Plate Mail)
-----
ƒhƒ‰ƒSƒ“ƒLƒ‰[-Doragonkiraa (Dragon Killer) CP cost: 3.
AP to learn: 70.
When equipped, attack damage done to dragon-type characters increases.
Can be learned by equipping:
Weapons
ƒWƒƒƒxƒŠƒ“-Jaberin (Javelin)
Helmets
ƒoƒ‹ƒrƒ…[ƒ^-Barubyuuta (Barbuta)
-----
ƒfƒrƒ‹ƒLƒ‰[-Debirukiraa (Devil Killer) CP cost: 2.
AP to learn: 30.
When equipped, attack damage done to devils/demon-type characters increases.
Can be learned by equipping:
Helmets
ƒNƒƒXƒwƒ‹ƒ€-Kurosuherumu (Cross Helm)
Armlets
—‹_‚Ì‚±‚Ä-Raijin no Kote (Thunder God's Glove)
-----
ƒr[ƒXƒgƒLƒ‰[-Bi-sutokira- (Beast Killer) CP cost: 4.
AP to learn: .
When equipped, attack damage done to beast monsters increases.
Can be learned by equipping:
Armor
ƒvƒ‰ƒ`ƒiƒA[ƒ}[-Purachina Aamaa (Platina Armor)
Accessories
•‘Ñ-Kurobi (Black Sash)
-----
ƒ}ƒ“ƒC[ƒ^[-Mani-ta- (Man Eater) CP cost: 2.
AP to learn: 20.
When equipped, attack damage done to human enemies increases.
Can be learned by equipping:
Armlets
ƒ~ƒXƒŠƒ‹‚Ì‚±‚Ä-Misuriru no Kote (Mithril Glove)
Accessories
‚³‚ñ‚²‚ÌŽw—Ö-Sango no Yubiwa (Coral Ring)
-----
ƒnƒCƒWƒƒƒ“ƒv-Haijanpu (High Jump) CP cost: 4.
AP to learn:
Freiya jumps higher than normal, resulting in more damage when she uses her
Jump attack.
Can be learned by equipping:
Armor
ƒhƒ‰ƒSƒ“ƒƒCƒ‹-Doragonmeiru (Dragon Mail)
-----
’ljÁŒø‰Ê”“®-Tsuikakoukahatsudou (Added Effect) CP cost: 3.
AP to learn: 25.
When some weapons are equipped, they can do an extra attack; usually a status
attack. With this Ability equipped, the extra attacks can be used.
For example, go to Freiya's weapons menu, and hit select while on the
ƒAƒCƒXƒ‰ƒ“ƒX-Aisuransu (Ice Lance). In the red letters is
ƒtƒŠ[ƒY-Furiizu (Freeze). When Freiya has the Ice Lance equipped, and this
ability, she will randomly do the 'Freeze' status effect to an enemy. Whew.
Can be learned by equipping:
Armlets
—‹_‚Ì‚±‚Ä-Raijin no Kote (Thunder God's Glove)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ƒMƒƒƒ“ƒuƒ‹–hŒä-Gyanburubougyo (Gamble Defense) CP cost: 1.
AP to learn: 20.
Random Defense Power in battle. (It IS a gamble, afterall.)
Can be learned by equipping:
ƒoƒŒƒbƒ^-Bareta (Barette)
-----
–òÜŽt‚Ì–Æ‹–-Kusurizaishi no Menkyo (Medicine Expert's Permit) CP cost: 4.
AP to learn: .
When this Ability is equipped, the effects of curative items in battle
(Potion/High Potion/Ether/etc.) will have double the regular effect.
A High Potion will restore 900 HP instead of 450.
Can be learned by equipping:
Armor
ƒOƒ‰ƒ“ƒhƒA[ƒ}[-Gurandoaamaa (Grand Armor)
Accessories
ƒoƒŒƒbƒ^-Bareta (Barette)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
–žŒŽ‚ÌS“¾-Mangetsu no Kokorotoku (Full Moon Heart) CP cost: 8.
AP to learn: 20.
The 'Trance' meter fills up faster when this ability is equipped, so the
character will get into Trance mode more often.
Can be learned by equipping:
Weapons
ƒpƒ‹ƒ`ƒUƒ“-Paruchizan (Partisan)
Helmets
ƒOƒ‰ƒ“ƒhƒwƒ‹ƒ€-Gurandoherumu (Grand Helm)
Armlets
Œ¹Ž‚Ì‚±‚Ä-Genji no Kote (Genji Glove)
Armor
ƒfƒ‚ƒ“ƒYƒƒCƒ‹-Demonzumeiru (Demon's Mail)
Accessories
ƒTƒtƒ@ƒCƒA-Safaia (Sapphire)
-----
ƒJƒEƒ“ƒ^[-Kauntaa (Counter) CP cost: 8.
AP to learn: 85.
When attacked in battle, the character will randomly counter attack.
–Ú‚É‚Í–Ú‚ð-Menihamewo (Eye for an Eye) CP cost: 5.
AP to learn: 35.
The likelihood of counter-attacking goes up when this is equipped. Use this
ability and 'Counter'.
Can be learned by equipping:
Armor
ƒ‰ƒo[ƒRƒ“ƒVƒƒƒX-Rabaakonshasu (Rubber Conscious)
-----
”M‚¹‚¸—₹‚¸-Netsusezureisezu (No Freeze/Burn) CP cost: 4.
AP to learn: .
'Burn' and 'Freeze' status attacks are ineffective when a character is equipped
with this Ability.
Can be learned by equipping:
Armor
Œ¹Ž‚ÌŠZ-Genji no Yoroi (Genji Armor)
Accessories
ƒ_ƒCƒ„ƒ‚ƒ“ƒh-Daiyamondo (Diamond)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒ}ƒ_ƒCƒ“‚ÌŽw—Ö-Madain no Yubiwa (Madain Ring)
-----
æ§UŒ‚—¦ƒAƒbƒv-Senseikougekinotsu (Pre-Emptive Rate Up) CP cost: 5.
AP cost: 95.
Get a 'Chance to Strike First!' more often with this Ability equipped.
Can be learned by equipping:
Accessories
ƒoƒgƒ‹ƒu[ƒc-Batorubuutsu (Battle Boots)
-----
ƒŒƒxƒ‹ƒAƒbƒv-Reberuapu (Level Up) CP cost: 7.
AP to learn: 40.
Gain more Experience points from battles. (About 50% extra.)
Can be learned by equipping:
Helmets
ƒAƒCƒAƒ“ƒwƒ‹ƒ€-Aianherumu (Iron Helm)
Accessories
ƒp[ƒ‹ƒ‹[ƒWƒ…-Paaruruuju (Pearl ?)
—d¸‚̃sƒAƒX-Yousei no Piasu (Fairy Pierce)
ƒCƒNƒXƒeƒ“ƒVƒ‡ƒ“-Ikusutenshon (Extension)
ƒƒ[ƒbƒ^‚ÌŽw—Ö-Rozeta no Yubiwa (Rosetta Ring)
-----
ƒAƒrƒŠƒeƒCƒAƒbƒv-Abiritiapu (Ability Up) CP cost: 3.
AP to learn: .
Gain twice the AP in battles.
“Å–¡‚Ìp-Dokumi no Jutsu (Tasting Skill) CP cost: 4.
AP to learn: 15.
Character is immune to “Å-Doku (Poison) status ailments when this Ability is
equipped.
Can be learned by equipping:
Helmets
ƒ~ƒXƒŠƒ‹ƒwƒ‹ƒ€-Misuriruherumu (Mithril Helm)
Armlets
ƒuƒƒ“ƒY‚Ì‚±‚Ä-Buronzu no Kote (Bronze Glove)
Accessories
ƒKƒ‰ƒX‚̃oƒbƒNƒ‹-Garasu no Bakuru (Glass Buckle)
-----
ˆÃˆÅ‰ñ”ð‚Ìp-Kurayamikaihi no Jutsu (Darkness Avoidance Skill) CP cost: 4.
AP to learn: 20.
Character is immune to ˆÃˆÅ-Kurayami (Darkness) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
ƒAƒCƒAƒ“ƒwƒ‹ƒ€-Aianherumu (Iron Helm)
Accessories
ƒJƒ`ƒ…[ƒVƒƒ-Kachuusha
-----
*Ž€HP‰ñ•œ-*shi HP kaifuku (Near Death, HP Recover) CP cost: 8.
AP to learn: 85.
In battle, if a character gets 'Near Death' status (HP number value is in
yellow rather than white numbers), their HP are restored.
ŒÅ‚܂炸‚Ìp-Komarazu no Jutsu (Hardness Dodging Skill) CP cost: 4.
AP to learn: 30.
Character is immune to Î-Ishi (Stone) status ailments when this Ability is
equipped.
Can be learned by equipping:
Armlets
ƒ_ƒCƒ„‚Ì‚±‚Ä-Daiya no Kote (Diamond Glove)
ƒhƒ‰ƒSƒ“ƒŠƒXƒg-Doragonrisuto (Dragon Wrist)
Armor
ƒ~ƒXƒŠƒ‹ƒA[ƒ}[-Misuriruaamaa (Mithril Armor)
-----
ƒI[ƒgƒ|[ƒVƒ‡ƒ“-O-topo-shon (Auto Potion) CP cost: 3.
AP to learn: 30.
Use a potion in your inventory whenever attacked. Always uses the weakest
potion, so it is more effective if the regular weak potions are disposed of,
and High Potions are used instead.
Can be learned by equipping:
Accessories
ƒGƒ‹ƒƒX‚Ì‚‚Â-Erumesu no Kutsu (Hermes' Shoes)
‹à‚̃`ƒ‡[ƒJ[-Kin no Chookaa (Gold Choker)
ƒCƒNƒXƒeƒ“ƒVƒ‡ƒ“-Ikusutenshon (Extension)
-----
Ž~‚܂炸‚Ìp-Shimarazu no Jutsu (Stop Dodging Skill) CP cost: 4.
AP to learn: .
Character is immune to the 'Stop' status ailment when this Ability is equipped.
Can be learned by equipping:
Armor
ƒvƒŒƒCƒgƒƒCƒ‹-Pureitomeiru (Plate Mail)
Accessories
ƒAƒ“ƒNƒŒƒbƒg-Ankureto (Anklet)
-----
¬—‰ñ”ð‚Ìp-Konrankaihi no Jutsu (Confusion Avoidance Skill) CP cost: 5.
AP to learn: 35.
Character is immune to ¬—-Konran (Confusion) status ailments when this
Ability is equipped.
Can be learned by equipping:
Helmets
ƒ‰ƒ~ƒA‚̃eƒCƒAƒ‰-Ramia no Tiara (Lamia Tiara)
ƒS[ƒ‹ƒhƒwƒ‹ƒ€-Goorudoherumu (Gold Helm)
Accessories
–‚pŽt‚Ì‚‚Â-Majutsushi no Kutsu (Mage Master's Shoes)
That's it for now, unless I get enough emails about anything else or any
additions/changes. Thank you for reading my FAQ and email with any questions
(akaiscarlet@hotmail.com). Copyright Red Scarlet 2000