Parasite Eve

Parasite Eve

12.10.2013 01:30:32
Inventory FAQ
~B
========================================================================
SYSTEM: Sony Playstation (Japan)
TITLE: Parasite Eve
GENRE: Cinematic RPG
DEVELOPER: Square Japan
PRICE: 6,800 yen
AVAILABILITY: -Now- (3.29.98 release)
------------------------------------------------------------------------
SUBJECT: Parasite Eve inventory listing
VERSION: 1.01
EDITOR's NOTE: Here is an inventory guide for the weapons/armory
and items that are found in Parasite Eve, compiled
together along with the item attributes and features
to help you keep track of the items you may come
across in your journeys in this cinematic rpg.

It is also recommended that you view this document in
a font with a [fixed width] such as courier, as the
layout for this walkthrough has been optimized in using
the courier font.

Iwata Shoji - 4.12.98
siwata@sfsu.edu
http://v-idols.simplenet.com/
------------------------------------------------------------------------

Affiliated web site: - Multimedia Dome Imegga
http://may.csse.muroran-it.ac.jp/~murata/index.shtmll

-- [ Parasite Energy ] -------------------------------------------------

In the course of your game, you will have to become accustomed to rely
upon Aya's unique Parasite Energy abilities in the midst of the battles.
Consisting of 15 unique abilities:

(LVL = the character level at which the ability is gained at)

ABILITY LVL DESCRIPTION
------------------------------------------------------------------------
o Heal 1 Heals 30 hit points of your character.
------------------------------------------------------------------------
o Scan 4 Determines the enemy's hit points, max HP,
and weaknesses.
------------------------------------------------------------------------
o Slow 7 Reduces the attack bar (AT) recovery for
the duration of 1 round.
------------------------------------------------------------------------
o Detox 9 Cures from poisoned status.
------------------------------------------------------------------------
o Heal HI 11 Heals 60 hit points of your character.
------------------------------------------------------------------------
o Barrier 13 Transfers the damages from the enemy's
attacks to your PE bar, providing a
temporary shielding.
------------------------------------------------------------------------
o Energy Shot 15 A burst of energy to inflict upon the
enemy, utilizing all or remaining amount
of your parasite energy (PE).
------------------------------------------------------------------------
o Confuse 17 Disorders/confuses the target enemy.
------------------------------------------------------------------------
o Haste 20 Increases the attack bar (AT) recovery for
the duration of 1 round. Note that your
defence level will decrease a bit during
this duration.
------------------------------------------------------------------------
o Heal EX 22 Heals 280 hit points of your character.
------------------------------------------------------------------------
o General Heal 25 Gradually heals your character hit points
for the duration from your remaining
parasite energy (PE).
------------------------------------------------------------------------
o Medic 28 Completely cures your character status.
------------------------------------------------------------------------
o Preraise 30 Revives your character after death.
------------------------------------------------------------------------
o Full Recovery 32 Completely heals all your character hit
points, cures your character status.
------------------------------------------------------------------------
o Revalate 33 Empowered by the mitochondria, Aya will
utilize the entire Parasite Energy to
take shape of another form and inflict
multiple damages upon target enemy.
High damage level.
------------------------------------------------------------------------

[!] TIP: If you use the parasite energy (PE) too much in a battle,
you will notice that the recovery of the PE bar will become
very slow, particularly in the midst of a long battle.
Simply change your armor/suit and the PE recovery should
return to normal. It should come especially useful for those
times when you want to use the Revalate PE attack repeatedly.

-- [ Weaponary ] -------------------------------------------------------

Here is a catalog listing of weapons that can be found in Parasite Eve.
Use the weapon attribues to help determine and customizing your own
offensive features.


[ Weaponary Type: CLUB ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
Club 10(9+1) 10(10+0) 0(0+0) 1 n/a default
------------------------------------------------------------------------
Club 2 10(10+0) 0(0+0) 0(0+0) 1 steal Soho
------------------------------------------------------------------------
Club 3 38(38+0) 10(10+0) 0(0+0) 2 steal Sewer
preempt attack
------------------------------------------------------------------------
Club 4 80(78+2) 10(10+0) 0(0+0) 3 critical Crystler
counter attack building
------------------------------------------------------------------------


[ Weaponary Type: HANDGUN ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
M84F 12(10+2) 51(51+0) 6(6+0) 1 shotx2 default
------------------------------------------------------------------------
P220 15(14+1) 55(55+0) 5(5+0) 1 shotx2 Carnegie
------------------------------------------------------------------------
M1911A1 17(15+2) 60(60+0) 6(5+1) 2 shotx3 Sewer
------------------------------------------------------------------------
M9 17(17+0) 54(53+1) 9(8+1) 3 shotx3 Central
Park
------------------------------------------------------------------------
P8 19(18+1) 56(54+2) 7(7+0) 1 n/a Central
Park
------------------------------------------------------------------------
M92F 29(28+1) 51(50+1) 11(8+3) 3 shotx3 N.Y.P.D.
------------------------------------------------------------------------
G19 32(30+2) 58(57+1) 10(8+2) 3 shotx3 Soho
------------------------------------------------------------------------
M9(rev) 39(38+1) 55(54+1) 11(10+1) 2 shotx3 N.Y.P.D.
------------------------------------------------------------------------
PPK 47(45+2) 49(48+1) 12(12+0) 2 shotx5 Warehouse
preempt attack
------------------------------------------------------------------------
G23 48(47+1) 60(58+2) 10(10+0) 2 shotx3 Hospital
------------------------------------------------------------------------
P220(rev) 48(48+0) 55(55+0) 12(11+1) 3 shotx3 Museum
------------------------------------------------------------------------
M1911A2 48(48+0) 61(61+0) 11(8+3) 2 shotx3 China
Town
------------------------------------------------------------------------
G22 51(49+2) 60(60+0) 11(10+1) 2 shotx2 Museum
------------------------------------------------------------------------
M9(rev2) 53(51+2) 58(58+0) 13(13+0) 2 shotx3 Museum
double command
------------------------------------------------------------------------
M8000 53(53+0) 58(58+0) 12(12+0) 3 double command Museum
------------------------------------------------------------------------
USP(rev) 58(58+0) 59(57+2) 11(11+0) 2 n/a Crysler
------------------------------------------------------------------------
P228 59(59+0) 56(55+1) 13(12+1) 2 n/a Crysler
------------------------------------------------------------------------
P226 64(63+1) 57(57+0) 12(11+1) 2 n/a Crysler
------------------------------------------------------------------------
G20 65(65+0) 62(61+1) 14(12+2) 2 counter attack Crysler
------------------------------------------------------------------------
M1911A4 68(68+0) 63(62+1) 9(9+0) 2 n/a Crysler
------------------------------------------------------------------------
P229 71(71+0) 56(56+0) 13(13+0) 1 shotx3 Crysler
------------------------------------------------------------------------
USP(rev2) 76(75+1) 58(58+0) 13(12+1) 2 shotx2 Crysler
preempt attack
------------------------------------------------------------------------
M96 77(75+2) 59(59+0) 16(14+2) 5 n/a Crysler
------------------------------------------------------------------------
AM44 78(78+0) 58(58+0) 13(12+1) 2 n/a Crysler
------------------------------------------------------------------------
Mark23 82(81+1) 61(60+1) 13(13+0) 2 shotx3 Crysler
counter attack
------------------------------------------------------------------------
M1911A5 86(85+1) 63(63+0) 11(10+1) 2 n/a Crysler
------------------------------------------------------------------------
M712 87(85+2) 64(63+1) 11(10+1) 2 counter attack Crysler
------------------------------------------------------------------------
M96R 89(88+1) 59(59+0) 20(20+0) 2 shotx2 Crysler
triple command
------------------------------------------------------------------------


[ Weaponary Type: MACHINE GUN ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
M11 33(32+1) 42(42+0) 21(20+1) 2 shotx5 Soho
random attack
------------------------------------------------------------------------
MP5K 36(35+1) 43(43+0) 24(23+1) 1 shotx3 N.Y.P.D.
------------------------------------------------------------------------
M10 38(37+1) 45(45+0) 24(22+2) 2 shotx7 Hospital
random attack
------------------------------------------------------------------------
Micro-UZ 43(43+0) 43(43+0) 19(18+1) 4 shotx5 Hospital
random attack
------------------------------------------------------------------------
MP5PDW 53(52+1) 46(46+0) 25(23+2) 2 shotx7 Museum
random attack
------------------------------------------------------------------------
Full UZ 60(58+2) 50(49+1) 43(42+1) 3 shotx10 Crysler
random attack
------------------------------------------------------------------------
MP5A5 68(67+1) 48(48+0) 29(28+1) 2 shotx2 Crysler
rapid attack
------------------------------------------------------------------------
MP5SD6 89(89+0) 52(52+0) 32(31+1) 4 shotx3 Crysler
random attack
------------------------------------------------------------------------


[ Weaponary Type: RIFLE ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
M16A1 35(34+1) 112(110+2) 16(15+1) 1 shotx2 N.Y.P.D.
------------------------------------------------------------------------
SG550 40(40+0) 110(108+2) 21(20+1) 2 shotx2 N.Y.P.D.
------------------------------------------------------------------------
G3A3 44(43+1) 123(121+2) 19(18+1) 3 n/a Hospital
------------------------------------------------------------------------
64 Shiki 51(50+1) 114(112+2) 16(14+2) 4 shotx3 Crysler
critical
------------------------------------------------------------------------
M16A2 55(53+2) 124(124+0) 19(18+1) 2 shotx3 Crysler
------------------------------------------------------------------------
PSG-1 75(75+0) 120(120+0) 19(18+1) 5 shotx2 Crysler
------------------------------------------------------------------------
SAR 86(85+1) 136(135+1) 16(16+0) 2 n/a Crysler
------------------------------------------------------------------------
XM177E2 99(99+0) 159(158+1) 17(16+1) 5 critical Crysler
------------------------------------------------------------------------
FA-MAS 119(119+0) 169(168+1) 26(26+0) 6 shotx3 Crysler
------------------------------------------------------------------------


[ Weaponary Type: GRENADE LAUNCHER ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
M203 27(25+2) 60(59+1) 5(5+0) 2 fire Central
Park
------------------------------------------------------------------------
M79 45(44+1) 67(65+2) 5(4+1) 3 shotx2 Hospital
tranquilizer
------------------------------------------------------------------------
M79(rev) 46(45+1) 68(68+0) 6(4+2) 4 shotx3 China
acid Town
------------------------------------------------------------------------
M203(rev) 49(48+1) 65(65+0) 7(6+1) 2 shotx2 Warehouse
------------------------------------------------------------------------
M203(rev2) 50(49+1) 71(71+0) 7(5+2) 4 shotx3 Sewers
acid
------------------------------------------------------------------------
M79(rev2) 54(52+2) 69(68+1) 6(5+1) 3 shotx2 Train
freeze Tunnels
------------------------------------------------------------------------
M203(rev3) 58(57+1) 67(67+0) 8(7+1) 5 shotx2 Museum
freeze
------------------------------------------------------------------------
M79(rev3) 61(59+2) 65(65+0) 10(10+0) 4 n/a Crysler
------------------------------------------------------------------------
M203(rev4) 68(68+0) 65(65+0) 10(10+0) 4 n/a Crysler
------------------------------------------------------------------------
M79(rev4) 75(75+0) 69(67+2) 8(8+0) 5 n/a Crysler
------------------------------------------------------------------------
M203(rev5) 81(80+1) 68(67+1) 8(6+2) 4 Cyanide Crysler
------------------------------------------------------------------------


[ Weaponary Type: SHOTGUN ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
M870 49(48+1) 60(60+0) 7(4+3) 6 shotx2 Sewers
burst attack
------------------------------------------------------------------------
M500 59(57+2) 63(61+2) 7(5+2) 6 shotx2 Crysler
burst attack
------------------------------------------------------------------------
M870(rev1) 63(63+0) 64(63+1) 5(5+0) 7 burst attack Crysler
------------------------------------------------------------------------
Maverick 82(82+0) 71(69+2) 7(7+0) 5 burst attack Crysler
------------------------------------------------------------------------
S12 98(97+1) 72(70+2) 9(8+1) 6 burst attack Crysler
------------------------------------------------------------------------


[ Weaponary Type: ROCKET LAUNCHER ]

WEAPON ATTACK RANGE BULLETS SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
AT4 65(65+0) 202(202+0) 1(1+0) n/a n/a Warehouse
------------------------------------------------------------------------
AT4(rev) 186(186+0) 25(24+1) 1(1+0) n/a n/a Crysler
------------------------------------------------------------------------


-- [ Armory ] ----------------------------------------------------------

Here is a catalog listing of armor that can be found in Parasite Eve.
Use the armor attribues to help determine and customizing your own
defensive features.

ARMOR DEFENCE PE CRITICAL SLOTS ATTRIBUTES LOCATION
------------------------------------------------------------------------
N-Vest 10(9+1) 8(8+0) 13(13+0) 2 n/a default
------------------------------------------------------------------------
N-Protect 12(11+1) 9(9+0) 13(13+0) 3 n/a Sewers
------------------------------------------------------------------------
Cm-Vest 16(15+1) 16(16+0) 11(10+1) 2 autoheal N.Y.P.D.
------------------------------------------------------------------------
Sv-Vest 19(18+1) 16(14+2) 26(26+0) 3 item slot+1 Central
Park
------------------------------------------------------------------------
Kv-Vest 20(19+1) 12(11+1) 18(16+2) 2 n/a Sewers
------------------------------------------------------------------------
Sp-Vest 22(20+2) 15(14+1) 15(15+0) 2 n/a Central
Park
------------------------------------------------------------------------
Cr-Vest 29(27+2) 24(24+0) 30(30+0) 2 n/a Soho
------------------------------------------------------------------------
B-Vest 30(29+1) 35(35+0) 20(20+0) 2 anti-poison Hospital
------------------------------------------------------------------------
Cm-Vest 31(30+1) 35(33+2) 23(21+2) 2 autoheal N.Y.P.D.
(rev)
------------------------------------------------------------------------
B-Protect 33(32+1) 38(38+0) 23(22+1) 2 anti-paralyze Train
Tunnel
------------------------------------------------------------------------
Sp-Jacket 35(35+0) 30(29+1) 26(26+0) 2 n/a Hospital
------------------------------------------------------------------------
Cm- 37(36+1) 48(48+0) 31(29+2) 3 autoheal Warehouse
Protector
------------------------------------------------------------------------
Sv- 39(38+1) 36(45+1) 19(19+0) 2 item slot+1 Museum
Protector
------------------------------------------------------------------------
Sp- 39(38+1) 23(23+0) 19(18+1) 3 n/a Warehouse
Protector
------------------------------------------------------------------------
Cr- 41(39+2) 43(41+2) 26(25+1) 3 HP-Max Up Sewers
protector AT down
------------------------------------------------------------------------
Cm-Jacket 42(42+0) 52(50+2) 33(32+1) 2 autoheal Crysler
------------------------------------------------------------------------
Cr-Jacket 44(43+1) 45(45+0) 34(33+1) 4 n/a Crysler
------------------------------------------------------------------------
B-Jacket 44(43+1) 49(48+1) 28(27+1) 3 anti-poison Museum
------------------------------------------------------------------------
Cr-Vest 46(45+1) 43(42+1) 31(31+0) 2 n/a Museum
(rev)
------------------------------------------------------------------------
Kv-Jacket 46(46+0) 45(45+0) 21(21+0) 2 n/a Crysler
------------------------------------------------------------------------
Sv-Suit 47(46+1) 42(42+0) 40(38+2) 3 item slot+2 Crysler
------------------------------------------------------------------------
Sp-Vest 50(49+1) 41(41+0) 25(24+1) 2 n/a Crysler
(rev)
------------------------------------------------------------------------
Cm-Suit 52(52+0) 58(57+1) 35(35+0) 3 autocare Crysler
------------------------------------------------------------------------
Cm-Armor 52(52+0) 56(55+1) 38(37+1) 4 autoheal Crysler
autocare
------------------------------------------------------------------------
Sv-Suit 52(51+1) 45(45+0) 41(41+0) 3 item slot+2 Crysler
------------------------------------------------------------------------
B-Jacket 55(55+0) 62(61+1) 32(30+2) 2 anti-darkness Crysler
------------------------------------------------------------------------
Kv-Suit 56(55+1) 56(56+0) 28(27+1) 2 n/a Crysler
------------------------------------------------------------------------
Sp-Suit 60(58+2) 52(52+0) 29(29+0) 2 n/a Crysler
------------------------------------------------------------------------
Cr-Suit 65(65+0) 68(67+1) 39(37+2) 4 HP-Max up Crysler
AT down
------------------------------------------------------------------------
Sv-Armor 66(65+1) 62(62+0) 47(45+2) 2 item slot+4 Crysler
------------------------------------------------------------------------
B-Suit 68(68+0) 55(54+1) 27(27+0) 3 anti-poison Crysler
anti-darkness
anti-paralyze
------------------------------------------------------------------------
Kv-Armor 70(69+1) 68(67+1) 32(30+2) 2 n/a Crysler
------------------------------------------------------------------------
B-Suit 70(69+1) 76(75+1) 34(34+0) 2 anti-confuse Crysler
(rev) attack down
------------------------------------------------------------------------
Sp-Armor 75(75+0) 70(69+1) 33(32+1) 2 n/a Crysler
------------------------------------------------------------------------
Sv-Armor 79(78+1) 70(69+1) 49(48+1) 4 item slot+4 Crysler
(rev)
------------------------------------------------------------------------
B-Armor 85(85+0) 86(86+0) 45(45+0) 6 anti-poison Crysler
anti-paralyze
attack down
------------------------------------------------------------------------
Sp-Armor 87(86+1) 80(79+1) 40(39+1) 2 attack up Crysler
(rev)
------------------------------------------------------------------------
Cm-Armor 89(88+1) 97(96+1) 41(41+0) 5 PE Light Crysler
(rev) attack down
------------------------------------------------------------------------
Cr-Armor 92(91+1) 90(89+1) 43(42+1) 5 HP-Max up Crysler
AT down
attack up
------------------------------------------------------------------------
Cr-Armor 107 104 51(48+3) 7 HP-Max up Crysler
(rev) (106+1) (102+2)
------------------------------------------------------------------------


-- [ Other Tips ] ------------------------------------------------------

o Rare Trading Cards
There are approximately 14 special trading cards that can be found in
the Crysler building. As with normal trading cards, you can use them
to increase the weapon/armory slots. However, if you collect 5 rare
trading cards, you can exchange them for a special , allowing
you to customize the weapon/armory as many times as you want
(unlimited). This should ease up the inventory slots without having to
stock up on those tools. Similarly, if you collect 8 or more rare
trading cards, you can exchange them for a special .

Here is a list of the rare trading cards:

- Kasool - M1 - Bar - MG42 - 38 Shiki
- 13 Hawk - P38 - MK5 - M29 - 3 Shiki
- PPKS - P38 - MP44 - M73 - Eagle

o Helicopter Perspective:
In the map mode (city view), if you press the
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FAQ/Walkthrough

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SaveGame

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17.October 2013
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FAQ/Walkthrough

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Last Boss FAQ
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FAQ/Walkthrough

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PAL/NTSC Selector for the US NTSC Version.
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Gamebuster/-sharkcodes
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