Marvel Super Heroes vs. Street Fighter

Marvel Super Heroes vs. Street Fighter

17.10.2013 00:05:33
Cancel FAQ
~B

#############################################################################
## Some Words from Shawn Kwong ##
#############################################################################

Hey! I am happy by how many EX Cancels I receive daily. Therefore, this Faq
will updated a LOT. So far, I am expected to receive more and more EX Cancels
for this Faq. Thanks to everyone who sent them to me, and once again, keep
sending them!

###################
## UPDATE NOTICE ##
###################

<0.5> Added Mech-Gouki Trick (Import).
Added Apocalapyse Trick (Import).
Added EX Option Trick (Import).

<0.4> Fixed Sakura EX Cancel bug. Sorry!
Added more EX Cancels for Wolverine, Blackheart/Mephisto, and
Captain America.

<0.3>-Added New Logo.
Added another EX Cancel for Ryu.
Added another strategy on how to build up your Hyper Combo Gauge.
Added EX Access section with codes.
Revised Legal Information-please read.

<0.2>-Added new EX Cancels for Gouki, Chun-Li, Cyclops, and Wolverine.

<0.1>-Initial version released.

<0.0>-Development of Faq begins.

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EX Cancel Faq

(v0.5)

ryokoguy@aol.com

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This Faq can always be found at:

HTTP://FLY.TO/KOFWORLD

If you're an Anime, KOF, or gaming fan!

HTTP://WWW.GAMEFAQS.COM

Need I say more?

[Legal Information]

This Faq is Copyright c 1999 RyokoGuy.

Distribution on Faq is granted provided that the Faq is unmodified. No
changes will be made to this Faq without my prior consent. You may not
claim this work as your own.

However, if anyone wishes to post an HTML version of this Faq on a website,
they may do so and they _may_ edit the Faq PROVIDED that the _only_ edits
made are strictly for HTML, and NOT on the actual Faq text.

Publications such as GAMEST and EGM may NOT print this Faq in their
respective publications.

Marvel Super Heroes vs Street Fighter EX is Copyright c 1999 Capcom
Ltd. All rights reserved.

All trademarks mentioned are property of their respective owners.

No price will ever be put on this Faq, nor will any profit be made from
this Faq.

[Introduction]

Welcome to the Marvel Super Heroes vs Street Fighter EX -- EX Cancel
Faq! The PlayStation version of the arcade hit, though it doesn't have
tag-team, still kicks. The animation was not cut down too much, and you
cannot notice it that much (with the possible exception of the larger
characters). However, Capcom went out of their way and allowed players
to have a Cross-Over Mode, which allowed limited tag-team action, and
Hero Battle, which pitted Marvel against Capcom characters. They also
included EX Cancels -- the basis of this Faq.


EX Cancels are when you chain more than one Hyper Combos together. They
are possible with some of the characters, but not all of them can
(though quite a few can). I know that EGM Editors especially hate this
feature in Capcom's PlayStation ports of Vs games, but I think they add
a new dimension to the game. This Faq will discuss EX Cancels for the
characters that can perform them effectively. Note that Gouki, though
many may think he has effective EX Cancels, his Hyper Combos chaining
together are easily blocked.

[Contents]

I. Building up your Hyper Combo Gauge

II. How to Read this Faq

III. Characters
A. Ryu
B. Ken
C. Dan
D. Sakura
E. Chun-Li
F. Captain America
G. Wolverine
H. Omega-Red
I. Blackheart/Mephisto
J. Shadow/Nash
K. Gouki/Akuma
L. Cyclops

IV. EX Access
A. Hidden Character Codes

V. Update Plans

VI. Credits

#########################################
## BUILDING UP YOUR HYPER COMBO GAUGE ##
#########################################

There are a number of effective ways to build up your Hyper Combo Gauge
for EX Cancels.

The first of them is quite simple-performing constant basic moves to
gain your power up. Though this can be effective sometimes, it tends to
wear its effectiveness when players start to play the clock against you
and pummel you down with their own attacks.

The second of the two is the worst possibly-performing Special Moves.
These do not give you much Hyper Combo Gauge at all, and as a result,
most Special Moves are too slow to build up your Hyper Combo Gauge.

The third (and the best) is Super Jumping into the air, then performing
constant Fierce punches. This is a relatively safe place, and you will
build tons of energy up here.

Another one that you can do is by performing tons of air combos. This works
pretty well, too.

Can you think of other ways to build up Hyper Combo Gauge? If you can,
please e-mail me! If I decide to place it in my Faq, you will get
credit.

##########################
## HOW TO READ THIS FAQ ##
##########################

-The particular EX Cancel

Command

Explanation-The explanation of how the logic goes behind it.

Note: Unless otherwise specified, all EX Cancels can be done anywhere
on the screen. If it can't be, however, the Explanation tells exactly
where it can be performed.

################
## CHARACTERS ##
################

Here is where the meat of the Faq is-the Characters section! If you can
find EX Cancels for any characters I did not list, by all means please
e-mail me! If I decide it is a legitimate EX Cancel I'd want in my Faq,
then you'll get credit for your submission.

//////////
// RYU //
////////



Shinkuu Hadouken -> Shin Shoryuken

Explanation: You must have your opponent in the corner, and at least
two levels of your Hyper Combo Gauge charged up. Then, perform the
Shinku Hadouken, then, while you are still performing it, keep trying
to perform the Shin Shoryuken. (However, I use a joystick, which may be
why I sometimes have trouble).



Shinkuu Hadouken -> Shinkuu Tastumaki Senpuukyaku

Explanation: Again, you must have your opponent still in the corner.
Perform the Shinkuu Hadouken, then, as soon as it is over, the Shinkuu
Tastumaki Senpuukyaku should immediately occur. Your opponent should
still be in the `hurt-in-air' animation when it starts.



Shinkuu Hadouken -> Shinkuu Tastumaki Senpuukyaku -> Mid-Air Shinkuu Hadouken

Explanation: The timing is really tough on this, plus you should note
that you can cancel the Shinkuu Hadouken into the Shinkuu Tastumaki
Senpuukyaku outside of a corner, but only in the first three hits of the
Hadouken or so. You'll get around 30+ hits. Its also possible to link his
Shin Shoryuuken instead of the Shinkuu Hadouken, and you don't need to be in
the corner for that one.


//////////
// KEN //
////////



Shippu Jinrai Kyaku -> Shoryuureppa -> Shinryuu Ken

Explanation: This is a simple, but excellent EX Cancel. First off,
anywhere are the screen, perform the Shippu Jinrai Kyaku. While you are
still on the ground, QUICKLY perform your Shoryuureppa. Finally, after
Ken does his Dragon Punches 2 times rotating, QUICKLY perform the
Shinryuu Ken. Stylish!



Shippu Jinrai Kyaku -> Shinryuu Ken

Explanation: This one, again, is quite simple. While your character is
still on the ground performing your Shippu Jinrai Kyaku, perform your
Shinryuu Ken.

//////////
// DAN //
////////



Hisshou Buraiken -> Kouryurekka

Explanation: While your character is still on the ground performing the
Hisshou Buraiken, perform Kouryurekka.



Super Gadouken -> Hisshou Buraiken

Explanation: While the Super Gadouken is still hitting, perform the
Hisshou Buraiken. Easy!



Kouryurekka -> Hisshou Buraiken

Explanation: This cancel is possible, but it is still sorta hard. Just
perform your Kouryurekka, and then quickly perform the Hisshou Buraiken
when your character is still on the ground.



Super Gadouken -> Hisshou Buraiken

Explanation: While the Super Gadouken is still hitting, just perform
your Hisshou Buraiken.

/////////////
// SAKURA //
///////////



Midare Zakura -> Haru Ichiban

Explanation: Sorry about the mistake! Just perform the Midare Zakura,
then perform the Haru Ichiban when your opponent is still getting hit.



Shinkuu Hadouken -> Haru Ichiban

Explanation: This is yet another stylish one. As soon as your Shinkuu
Hadouken ends, just perform your Haru Ichiban. The Haru Ichiban
should hit just about when the opponent is still in `hit-in-air'
freezing animation.

//////////////
// CHUN-LI //
////////////



Senretsukyaku -> Hazan Tenshoukyaku

Explanation: As Chun-Li is performing her fast kicks and is gliding
horizontially on the ground, perform the Hazan Tenshoukyaku before it
ends. It is her best combo.



Kikkoshou -> Senretsukyaku -> Hazan Tenshoukyaku

Explanation: n/a



Kikkoushou -> Hazan Tenshoukyaku

Explanation: n/a

//////////////////////
// CAPTAIN AMERICA //
////////////////////



Hyper Charging Star -> Final Justice

Explanation: Hit on the Final Justice just about when Hyper Charging
Star ends. You should be in the corner, though I have done it before
without having my opponent in the corner.



Hyper Charging Star -> Hyper Stars and Stripes -> Final Justice

Explanation: Timing is important. You gotta know the Charging Star so you
can know when to start the Stars & Stripes. Before you take off for the
third Stars And Stripes, do the Final Justice. I haven't really tried it not
in the corner, but it should work since before the third S&S, the person
is still on the ground.

////////////////
// WOLVERINE //
//////////////



Berserker Barrage X -> Fatal Claw

Explanation: The Berserker Barrage X hits, then perform the Fatal Claw.
Actually, if you are really having trouble with this one, just tell me,
and I'll update this Faq will a more elaborate explanation.



Weapon X -> Berserker Barrage X

Explanation: Wolverine cuts away with Weapon X, then before it ends,
perform your Berserker Barrage X.



Berserker Barrage X -> Weapon X

Explanation: n/a



Berserker Barrage X -> Weapon X -> Fatal Claw

Explanation: The tricky part is to do the Fatal Claw before the last hit of
the Weapon X, if it works, it's really cool and well, slice and dice.



Weapon X -> Berserker Barrage X -> Fatal Claw

Explanation: On the Weapon X into Fatal Claw, did you know that you can
cancel the Weapon X into the Fatal Claw in mid-air at the VERY last second
(after the big X slash), and it's very hard to time, yet possible. You can't
do it with the Berserker Barrage X though, since it won't work in the air.

////////////////
// OMEGA-RED //
//////////////



Omega Destroyer -> Omega Destroyer -> Omega Destroyer

Explanation: Though Capcom always says you can't EX Cancel one Hyper
Combo into another, apparently, Omega-Red can! You must perform them
quickly consecutively, so your opponent won't be able to block.



Carbonadium Smasher -> Carbonadium Smasher -> Carbonadium Smasher

Explanation: Again, just hit your opponent when he's in the air with
the Carbonadium Smasher, and repeat three times quickly!

//////////////////////////
// BLACKHEART/MEPHISTO //
////////////////////////



Judgement Day -> Heart of Darkness

Explanation: Wow! I never thought a big character like Blackheart could
ever do combos, but he sure can do EX Cancels! Perform Judgement Day,
then chain Heart of Darkness.



Armageddon -> Judgement Day -> Heart of Darkness

Explanation: Perform this in the corner. When the person is at the right
height, perform Judgement Day, then Heart of Darkness.

//////////////////
// SHADOW/NASH //
////////////////



Cross Fire Blitz -> Shadow Flash Kick

Explanation: When the Cross Fire Blitz is hitting, just prepare to
launch the Shadow Flash Kick just before Cross Fire Blitz ends.



Cross Fire Blitz -> Shadow Break -> Shadow Flash Kick

Explanation: Yeah! One of my favorite EX Cancels of all time. Perform
his Cross Fire Blitz, then hit the Shadow Break Hyper Combo. When
you're starting to pummel down your opponent with Sonic Booms, quickly
perform the Shadow Flash Kick. . . . tight!

//////////////////
// GOUKI/AKUMA //
////////////////



Messatu Gou Shoryu -> Shun Goku Satsu

Explanation: The beauty of this one is as long as they are on the ground
the will get hit by the Raging Demon. If they block the Super Dragon Punch
they are still in their block animation and cannot get free in time. If they
don't block, well then they get extra damage.

//////////////
// CYCLOPS //
////////////

Optic Blast -> Control Beam

Explanation: n/a

###############
## EX ACCESS ##
###############

/////////////////////////////
// HIDDEN CHARACTER CODES //
///////////////////////////



Highlight Hulk while holding Select, then, press Jab+Fierce.



Highlight Omega-Red while holding Select, then, press Jab+Fierce.



Highlight Spider-Man while holding Select, then, press Jab+Fierce.



Highlight Dhalsim while holding Select, then, press Jab+Fierce.



Highlight Blackheart while holding Select, then, press Jab+Fierce.



Highlight M-Bison while holding Select, then, press Jab+Fierce.



Beat the game without using any continues at Level 8 difficulty. Save your
data. Then highlight Gouki, press Select 5 times, then press any button.



Identical to Mech-Gouki's trick, only press Select 7 times.

/////////////////
// EX OPTIONS //
///////////////

At the Title Screen, press L1, X , Left, Left, Square. EX Options will open.

###################
## UPDATE PLANS ##
###################

I need more EX Cancels! Please, if anyone has any I haven't listed, BY
ALL MEANS please e-mail me with your submission. You WILL get credit in
the Credits section.

Also, if anyone has any trouble performing the EX Cancels, I will be
happy to elaborate in an update.

#############
## CREDITS ##
#############

Everyone, I really forgot what everbody contributed, so I only have their
name and e-mail.

Capcom -- For porting a game to the PlayStation that, even though was
hard and created significant changes, was still tight!

Marvel -- Without them, no X-Men! No Cyclops! No Apocalypse! No Mavel
Super Heroes!

Shawn Kwong --

Hawk Chadwick --

Richad --

R Stone --

Jean-François Gagné --

Helton Cação Ribeiro --
_____________________________________________________________________________

 
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US Version: All bonus characters and gallery unlocked. Highlight Akuma and press 5x Select to play as Cyber-Akuma. Highlight Akuma and press 6x Select to play as Apocalypse.
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