Dragon's Quest VI

Dragon's Quest VI

16.10.2013 19:31:59
...
~B
Dragon Quest 6 Walthrough Part 3 by Ian Kelley

This is the last part of my Dragon Quest 6 walkthrough. It covers all
the way until the end, and includes a full translation of the ending.
Again, do not read further in the game than you are unless you want
to be spoiled! Don't read the ending unless you really want to be
spoiled! Again, if you have any questions or comments, mail them to me at
ikelley@mail.sas.upenn.edu

Contents:
Chapter 30: The Castle in the Sky
Chapter 31: The Pegasus Tower
Chapter 32: The Dimension of Darkness
Chapter 33: The Treasure of Masarl
Chapter 34: Deathtamoor's Prison
Chapter 35: Masarl's Brother
Chapter 36: The Final Battle
Chapter 37: The Ending
Chapter 38: It's not over yet! The Bonus Dungeon

Chapter 30: The Castle in the Sky

Now that you've found all four pieces of equipment, you should go
back to Longadeseo. Sally will have finished your sword and give
you the new improved Sword of Ramias. She then will ask you to tell
Cobure, if you find him, to tell him that his daughter is waiting for
him. Now you have the Sword of Ramias. It's a very powerful
weapon, but you can make it even more powerful. A lot of people
don't realize this, but if you bring it to the Oshare na Kajiya in
addition to making its Kakkoyosa rating increase, it will also make
the sword stronger! The first time you get it improved, its power will
go up by 5 points. Also, once you improve it, you can improve it
again, to make its strength go up an extra 10 points! It will cost you
an arm and a leg though.

By now you may have found the shrine to the west of Gandino with
the four plates. If not, you should go there and check it out. There
are four plates there, each with a symbol on it. Next to each plate
there is a switch, and each time you step on a switch the symbol
changes. There are 8 possible different symbols, and you need to find
the right combination of four symbols. You may not know what
symbols to choose. This is one of the tougher puzzles in the game.
There are two people who will give you clues as to solve it: Hock, and
the scholar in the house west of Gandino.

When you talk to Hock, he will note that you have the legendary
sword. He will tell you that each of the four legendary pieces of
equipment have a symbol, and these symbols are a key to something.

When you talk to the scholar, he will say that he has heard a legend:
"The head goes with the head, the right arm with the right arm, and
the body with the body. Arrange the symbols and I shall appear."

Big Hint #1. Hock gives you a clue on how to find what symbols you
need. The scholar gives you a clue on where to put each symbol.

Since I don't want to spoil this puzzle, I'll put a series of hints in
succession here, after which I will put the solution if you're totally
stuck.

Questions:
1. Hock says the symbols on the equipment are a key to something.
How could you find out what the symbols he's talking about are?
2. In order to find out the symbols, you need to know more about the
weapons and armor you're carrying. How can you find out more
about your weapons and armor?
3. The scholar says "Head goes with Head, Right arm goes with right
arm, etc..." Where does each piece of equipment you have go?
4. Your Hero is right-handed. How would the parts of the body
compare with the arrangements of the four plates in the shrine?

Solutions:

The four symbols you need are on the four pieces of legendary
equipment. In order to find out what the symbols are, however, you
need to cast Inpas on each of the pieces of equipment, and it will tell
you what is written on it.
Sword of Ramias: A symbol like lightning is on it.
Armor of Orgo: A heart-like symbol is written on it.
Shield of Sufida: A cross-like symbol is written on it.
Helmet of Cevas: A sun-like symbol is written on it.

Now that you know the symbols, you need to know which goes
where. When the scholar tells you "Head goes with head," he means
that you should pair the head armor with the "head" plate, IOW the
top, northernmost plate. The "right hand plate" is on the left (since
it's arranged as if you're facing the "person.") The "Chest" plate is the
southernmost plate. The "Left hand" plate is on the East. Therefore,
your symbols should be arranged as follows:
North: Sun
South: Heart
East: Cross
West: Lightning.

Once you put the symbols in the shrine in the correct order, the
central symbol will light up and your party will stand on it. If your
party has not collected all four of the legendary items, then a voice
will sound saying that you need to collect all four before you can
continue. If you have collected all four, then a castle on a floating
island in the sky will descend a bit, and you will be drawn up to it.
However, this castle has defenses ready! You'll have to fight it!

How to beat the "Hell Cloud"

Hell Cloud: HP 2200
The Hell Cloud uses strong attacks, both physical and magical. It will
do large damage with physical attacks, and also can create
Shinkuuhas and cast Bagicross. Raising your defense levels with
Skara or Skult is a must. You can try the Bikilt+Chikara/Kiai
Tame+Seikenzuki trick if you want here, but if you have a level 5
Battlemaster or above, or Hassan has Chikara/Kiai Tame, you might
want to replace the Seikenzuki with Tobihizageri. Since the Cloud is a
flying monster, it is especially weak to Tobihizageris, and it can't
dodge them nearly as easy as it can dodge a Seikenzuki. If you have
a Level 7 Kenja or Level 5 Paladin, you will probably want to cast
Magic Barrier to reduce the damage of the Bagicross spells that the
Cloud casts. If you cast Mahokanta or Mahotarn, you can reflect the
magic that the Cloud casts, but at the same time you can't heal those
protected characters except with items like the Gent no Tsue. A
Superstar with Hustle Dance or someone with healing spells like
Behomara or Behomazun, you will probably want to bring them into
the fight as the Hell Cloud can dish out heavy damage.

Once you beat the Hell Cloud, you can enter the castle, and you will
meet two monsters guarding the castle. They will note that you're no
ordinary people to be able to get into the castle. They prepare to
attack you, but then a voice sounds out telling them to stop. The
monsters, surprised, identify the voice as Duran, their master. Duran
says that you are his important guests, and asks them to let you pass
without harm.

If you've played DQ4 or DQ5, this place should be very familiar to
you...it's the Tenkuu no Shiro! (Castle in the Sky)

Items in the castle in the Sky:
Inochi no Kinomi, Sekaiju no Ha (Leaf of the World Tree)

What's going on in the Tenkuu no Shiro:
This castle is supposed to be in the dream world, but the Maou Duran
has taken it over, sealed away the King, Zenis, and brought it to the
real world, thus sealing all of its inhabitants off. Most of the monsters
here are wondering why Duran is letting you come to him.

At any rate, proceed to the top of the castle. When you reach the
top, you will be greeted by Duran, who identifies himself ast the
master of Hell Cloud Castle. He congratulates you on assembling the
four legendary pieces of equipment, and said that it was a task that
many people attempted, but only you could successfully complete. He
then says that anyone who manages to do so would be an obstacle to
him. He says that he's been waiting here for you so that doesn't
happen. He then asks you to entertain him with his two monsters.

Battle: 1 Killer Mashinga (HP 600) and 1 Land Armor (HP 410).

These guys are normal monsters you will encounter later in the game
(you may have encountered them already if you fought the
guardians of the underwater palace) Your primary target here should
be the Killer Mashinga, since it does *really* heavy damage, and can
attack twice in a round. The Land Armor will be annoying and often
cover it, but you should take care of it afterwards. If you have a
maxed Battlemaster Metal Giri will work great on both monsters.
Seikenzuki will work on the Killer Mashinga, but rarely on the Land
Armor. Don't use any attack magic if possible, since both monsters
can cast Mahokanta on themselves. If you have a Superstar with
Hustle Dance, use it every round. Don't use techniques like
Kamaitachi or Shinkuuha since both monsters are immune to wind
attacks. Fortunately these guys have lower HP than most boss fights
so you shouldn't have too much trouble.

After killing Duran's monsters, Duran will congratulate you on your
victory. But then he'll say that you might not have as easy a time
against your next opponent, who is a human like you. He says that
this human's desire to become strong was so great that he came to
work for Duran and become stronger. And he brings forth none
other than Terry! He says that Terry gave his soul to Duran in order
to become the strongest man on Earth. Then he pits you against him!

How to beat Terry

Terry: HP 2500 (Why can't he have this much when he joins you? ^_^)
Although he is supposed to be just a Senshi, Terry will use many
skills that other classes can use. He'll lower your defense with
Rukanan, and use Samidareken to attack your entire party. He's also
awfully good at dodging your spells. He's also irritatingly good at
dodging your attacks. However, being a fighter, Terry is susceptible
to most forms of magic attack. It's generally a good idea to keep
your defense high in this fight. Don't worry about magical defense
since he doesn't use any magical attacks. If you have a Superstar,
Hustle Dance helps a lot in this fight.

After defeating Terry, Duran will note that you are stronger than he
expected, and says that it looks like he'll have to defeat you. Then he
attacks.

How to beat Maou Duran

Duran: HP 3000
Fortunately you get your life and MP refilled for this fight after
fighting 3 straight boss battles in a row. Still, this can be a very
difficult fight. Duran gets two attacks in one round, and can do large
amounts of damage to the entire party in one attack. Magic attacks
are not a good idea since he casts Mahotarn. In addition, Duran can
use Itetsukuhadou to neutralize all power-up spells, so you might
find yourself a lot weaker in a tough pinch. However, Duran is one of
those bosses that's a stickler for keeping his magic shield up, so if
you cast a cheesy spell like Manusa on him to get rid of his shield,
you'll often get it so he wastes one of his attacks putting up his
barrier so that he'll only get to do damage to you once a round. In
general, since magical attacks aren't too effective on him, Bikilt is a
really helpful spell against him. Don't expect to connect with
Seikenzukis too often though, like Terry, Duran is great at dodging
them.

After defeating Duran, he will congratulate you, saying it's his
complete loss and you have done well. He then says that it's not over,
and since he likes strong people, he'll tell you something. He tells you
that Mudo, Jamiras, Glacos, and himself are all working under the
Daimaou, Deathtamoor, and are all much weaker than him. This is
the first confirmation that there is a big Daimaou working behind the
scenes. As he dies, Duran tells you (the hero) to become stronger and
stronger, because he wants to have the chance to fight you again
when he is reborn.

As you try to leave, Terry will stop you, and ask if you if you intend
to leave him. Even if you say you don't, he'll get mad at you for
killing Duran off, saying that he wants to become strong, no matter
who the opponent is. He then tells you to kill him, for if you don't, it
will probably end up that he is going to eventually kill you. If
Mireyu isn't in your party at the moment, at this point she will come
in and stop you. She runs up to Terry and asks you not to kill him.
Then she asks Terry if he recognizes her. He doesn't. Mireyu doesn't
say anything, but then notes that it's probably natural for him not to
recognize her after such a long time. She then says even if it has
been a long time, that he should remember about Gandino, its people,
and her. Then Terry will realize who she is, and reveal that Mireyu
is his older sister! (If you remember the part about the Gindoro-
gumi, you'll also remember that a kid who was really strong attacked
them, wanting his sister back--that was Terry.)

Mireyu will be very happy that Terry recognizes her, and Terry says
that he never realized who she was. She will apologize to him for not
paying any attention to him before she was taken away in Gandino,
and he will apologize to her for not being strong enough to prevent
her from being taken away. (Now you know why Terry is so
obsessed with getting stronger) Then Mireyu will tell Terry that his
help is needed to benifit the world, and she will ask him to join you.
Your other party members (as long as they aren't monsters) will then
make some greeting remark to Terry of some sort, and Terry will
finally join you! He and Mireyu will return to the horse wagon ahead
of you. Once you leave the castle, it will float up into the air, and fill
one of the holes in the Dream World, since its seal has been broken
with Duran's death.

Now that you have Terry, you will probably have a slight problem
since your party will probably already consist of 8 members. You'll
have to decide how to incorporate Terry in your party. While Terry's
HP are lower than Hassan's, he is the most powerful fighter-type
character to join your party. (Amos might be a bit better though, it
depends on what jobs you give them.) When you first get Terry, he
will start out with Senshi maxed, and will be a level 1 Battlemaster.
(What happened to Butouka?) In any case, he's quite a tough
character, but he will probably be vastly weaker than the rest of
your party at this point, who should at least be on their third or
fourth jobs. I usually rotate Terry and my non-Hoimin monster in
Ruida no Sakaba for awhile until he gets stronger, and then I leave
my weakest monster in the Sakaba. Do note that Terry comes with a
really good set of equipment too, including the Raimei no Ken that ge
got in Arcbolt.

Also, now that you have Terry, you should go back to Arcbolt with
him in your party. Talk to the Battle Rex that he killed way back
when when he got the Raimei no Ken. The Battle Rex, Drango,
impressed greatly with Terry's strength, will offer to join you. You
have the option to leave him there, but I advise against it, since
Drango is a *very* strong fighter, and starts with the secret Dragon
job, whic learns very powerful techniques.

In any case, with the Tenku no Shiro returned to its rightful place in
the Dream World, you should go there next to see what changes have
come there now that its seal has been broken.


Chapter 31: The Pegasus Tower

With the seal on Cloud Castle broken, the people of the castle have
returned. The guard will greet you and tell you the castle has
returned to the hands of Zenis.

Items in Zenis' Castle: Sekaiju no Ha
Chiisa na medal x 2: In the center chest of drawers in a room with 3
lined up against the back wall, and one hidden behind Zenis' throne.
(where the secret passage was in DQ5, if you played it)

A child in a room of the castle will give you the Seikaiju no Shizuku.
(Drop of Sap from the World Tree) This powerful item will heal your
entire party to maximum HP one time. However, you can only hold
one at a time. If you use up your Shizuku, go back to the child, and
he will give you another.

The people in this castle have tons of information on Deathtamoor.
They say he lives in the Hazama no Sekai, a world of darkness he
created that is located in a cleft between dimensions. However, they
say that there is no way to go there willingly, that the only thing that
can go there is the Pegasus. The pegasus supposedly lives in a tower
connected to the castle, and therefore Deathtamoor sealed it off.

In any case, you should go talk to Zenis.
Zenis will tell you how Deathtamoor sealed the four legendary
weapons that you are now carrying, Darma Shinden, the Medal King's
castle, and Calverona, and the Cloud Castle. He will tell you the key
to Deathtamoor's sealing of the castle was because of the winged
horse Pegasus. Pegasus has the ability to break the barrier to the
Hazama no Sekai. However, Deathtamoor has managed to seal that
power off. Zenis will then ask you to bring Pegasus to him by going
through the well located in the center of the castle, and he will give
the power to Pegasus again.

Go into the well, and then go right out again. You'll find yourself in a
different place. You can use the well to go back to Zenis' castle, but
you'll have to defeat a Death Hole to do so. Death holes have the
annoying ability to make all magic not work, but they should be no
problem for you at this point.

Once you get to the Pegasus Tower, you may find that you are unable
to enter the front door. If this is the case, you haven't found the
Saigo no Kagi yet; go back to Chapter 23 and finish the part that tells
about it.

Items in the Pegasus Tower:
Sekiaju no Ha, Dragon Killer, Inochi no Kinomi, Honou no Tsume
2 Chiisa na Medals: 1 in a treasure box on the first floor; you need to
use a staircase from the second floor to get to it, and1 in a treasure
box in the secret room.
1 of the Treasure Boxes here is a Mimic.

The Pegasus tower has a lot of tricky enemies, but it's a great place
to get powerful monsters to join your party; the Boss Troll, Killer
Machine 2, and if you're really lucky, the Hagure Metal can all join
your party here. This is also an excellent place to build job levels; no
matter how powerful your party gets in terms of levels, the monsters
here will always be considered tough enough to advance you. Be
careful of the Ankoku Madous (Black Magicians) since they can cast
powerful spells and Zaoriku. As long as you're around level 35-36
you should be in good shape. Since you now have Ramias' sword,
which when used in battle casts Bikilt, you can power up your
fighters as much as you want without worrying about the magic.

Note from the third floor on the outside rim of the tower, there is an
entrance to a secret room. Go as far to the right as you can, and you
will see a small ledge going along the right edge of the tower. Follow
this ledge to the end and walk into the left wall. You'll then enter a
secret room with 3 treasure boxes.

When you reach the top of the tower, you will find Pegasus...but it's
turned to stone! However, Falshion will start to have the same
reaction that the hero and Hassan did when they found their real
world counterparts. However, just as the two are about to fuse, 3
monsters appear and stop the reaction and attack!

Fight:
Holo-Ghost: HP 280
Devil Papiyon: HP 310
Lamp no Maou: HP 870

The first thing you're going to want to do in this fight is get rid of the
Holo-Ghost ASAP. Use Odorifuuji on him for sure to keep him from
using his Shi no Odori, which can very will kill your entire party in 1
hit. Also, the Holo-Ghost can use the technique which prevents you
from casting magic, so you'll want to kill him before he can pull it off.
The Devil Papiyon does a fair amount of damage and can poison your
characters with Moudoku, but is probably the least dangerous enemy
you face. The Lamp no Maou is the strongest and the toughest to kill,
it does lots of damage, can cast Bagicross and heal all of the enemies
with Behomara. If you kill the Holo-Ghost before it pulls off the "no-
magic" trick, use Merazoma and Dein spells to attack the Lamp no
Maou. Magic Barrier, Bikilt, and healing spells will also come in
handy. If the Holo-Ghost seals your magic, cross your fingers. Use
Ramias' sword to provide your Bikilts, the Superstar's Hustle Dance to
heal you, and you might want a Sekaiju no Ha handy in case anyone
gets killed. The key in this fight is to keep your magic; without it it's
tough, but with it it's no problem.

With Deathtamoor's flunkies dead, Falshion will fuse with the
Pegasus and take off. After a brief flight, he will return, and you will
get the Tenma no Datsuna (Reins of the Heavenly Horse) Try using
them now, and the horse will take off. You can use this item as much
as you like, and now you can go anywhere you want. For now, you
should go to the shrine that you first went to to get to Zenis' castle,
and plug in the right symbols on the floor again. You will create an
energy field that you can use any time to teleport to Zenis' castle.

Return to Zenis, and he will thank you for freeing Pegasus. He asks
you how it feels to fly. If you say "no," he tells you to use the
Datsuna. He'll then say that with the Pegasus alone, you can't make
it to the Hazama no Sekai. Then, as promised, he'll cast a spell, and
give the Pegasus its full powers again. He then tells you to press the
Blue button (This is the X button) whenever you're flying with the
horse to travel to the Hazama no Sekai. He tells you that you should
not hurry there. Since it's Deathtamoor's dimension, there's no telling
what would happen to you there, or if you could get back somehow
either.

When you're ready, go to the Hazama no Sekai. You should prepare
before going there, because it's not exactly easy to survive there, as
you'll soon see. Make sure you're prepared, and then press X while
flying on Falshion to go to the Hazama no Sekai.


Chapter 32: The Dimension of Darkness

Once in the Hazama no Sekai, you will notice very quickly that there
has been a serious change to your party; everybody's max HP has
been reduced to 1, and their max MP has been reduced to 0!
Basically, if you get fought, run away, or you're dead. Also, the
Pegasus' powers have been sealed here, and you can't use your Magic
Carpet either! Fortunately, there's a town nearby. You should go
there.


Items in Zetsubou no Machi (Town of Despair):
Inochi no Kinomi, Kimera no Tsubasa, Mamori no Tane
Chiisa na Medal x 2: 1 in a pot in the inn, and one under the middle
cross in the north of the town.

What's going on in Zetsubou no Machi:
This is a depressing place. Everybody who is here got sucked into
this world by Deathtamoor, who gets his kicks off watching people
fall into despair. Nobody here has a shred of hope left, some people
don't even have the energy to move or talk. Those who were stronge
before got their energy sucked away by the same force that took
your strength.


A priest here will learn that you came here of your own will, and
then realized that if you figured a way to get here on your own, that
there's some hope left that there might be a way to reverse the
process. But he says the townspeople aren't likely to cheer up enough
to help.

There's a monster upstairs in one of the houses who asks if you dare
to defy Deathtamoor. If you say yes he'll attack you. Although he's
not too tough, due to your party's weakened state, it would be best if
you say no for the time being.

Downstairs in the basement of one of the buildings, there is an old
man mumbling about how he'll never make armor again. When you
tell him that you came here to defeat Deathtamoor, and that you
came here through your own will. He'll start to get excited, but will
be suspicious and think that you're just a trick from Deathtamoor
who is trying to get his hopes up. Then he'll ask you to prove
yourselves. He'll identify himself as Clarck Ende, the armorer who
disappeared from Zaxon village! He asks you to give an item to his
wife to let her know he's OK, and gives you the Furbita Pipe. (Aged
Pipe) Then asks you to bring him his tools which are left in his
house. He says if you do so, he'll believe you.

Now you have to find a way out of this dimension. Someone in the
town suggests you go to the western hot springs if you want to feel
better, and the next town is very far away, so the springs should be
your next destination.


What's going on in the Hell Herb Onsen (Hell Herb Springs):
All the people sucked in the Hazama no Sekai go here when they
want to feel better. The sense of hopelessness in the Zetsubou no
Machi is much less strong here, but is still present. Nobody here
gives you any particularly useful information.

Items in the Hell Herb Springs:
Tada No Nuno Kire, Kimera no Tsubasa
1 Chiisa na Medal: On top of the skeleton in the secret room

This place is small, but the way back to the real world is here. When
you enter the springs, it may seem like a pointless place, but the big
stone block smack in the middle of the springs is actually a cave. On
the right face of the cave is the entrance. Enter there, and you will
find the way back to the real world. Unfortunately, once back in the
real world, your maximum HP and MP will still be left at 1 and 0. Go
to Zaxon village like Ende asked you.

Once in Zaxon Village, use the pipe Ende gave you in front of his dog.
The dog will recognize his master's pipe and grab it in his teeth and
bring it inside. Then he'll take you with him.

Ende's wife ask you how you got the pipe. She'll ask you if Ende is
still alive. If you say no she will say she doesn't believe you. :) She
then goes and gets you Ende's tools. With the tools, go back to
Zetsubou no Machi and talk to Ende.

Ende will ask you if you brought his tools. Say yes, and you'll give
them to him. Upon seeing his tools, he will realize you made it back
to Zaxon and will apologize for mistrusting you. Then he'll ask you if
his wife was alive. If you say yes, he will be relieved. If you say no,
then he'll laugh at you and say that only his wife knew where his
tools were so she has to be alive. :) Then he'll tell you that he'll make
a piece of armor for you. You get 4 choices:

Kabuto (Helmet)
Yoroi (Armor)
Tate (Shield)
Atode (I'll decide later)

These are the specs on each of his pieces of armor:

Ende no Kabuto (Ende's helmet)
Defense +55 Kakkoyosa +15
Also has the power to reduce damage from spells.

Ende no Yoroi (Ende's Armor)
Defense +90 Kakkoyosa +17
Also has the power to reduce damage from ice breath.

Ende no Tate (Ende's Shield)
Defense +60 Kakkoyosa +8
Also has the power to reduce damage from fire breath.

The Ende equipment is some of the most powerful form of armor in
the game. This is a tough decision, but I would reccommend going
for the helmet. There's a shield you can buy that has the same effect
as Ende's shield but is only 5 defense points weaker. The Gigant
Armor is more powerful than Ende's armor yet protects against ice
and fire. (However, fewer people can use it.) Choose whichever you
like best, they're all good pieces of equipment.

Once you decide which piece of equipment you want, Ende will start
to work on it, you will take a rest and when you wake up, you will
have the equipment. More importantly, your HP and MP will go back
to their normal levels when you leave the room!

Ende has told everybody about how you made it out of this world.
Knowing that they can now leave Deathtamoor's world whenever
they want, everyone feels a lot better and rename the town "Kibou
no Machi" (Town of Hope.) You can also buy some great weapons and
armor here. Get the Taiyou no Ougi for Mireyu, it's the most powerful
weapon she can use next to the Metal King Sword. You should also
get one for Hoimin, if you have enough money (and you have
Hoimin.) Anyhow, with your HP and MP back to normal, your next
destination should be the Yokubou no Machi, (Town of Greed) to the
northeast of the Kibou no Machi.


Chapter 33: The Treasure of Masarl

Yokubou no Machi (Town of Greed) is located northeast of Kibou no
Machi. With your HP totals back to normal, you should make it easily.

What's going on in the Town of Greed:
This town lives up to its namesake. Everybody here is looking to
make a fast buck. There is talk about the Dai-Kenja (Great Kenja)
Masarl from this town that was abducted by Deathtamoor, but left a
great treasure behind, and a lot of people are after it. There is also
talk of people who defy Deathtamoor being brought to a "Rougoku no
Machi." (Prison town) The mayor of the town Morgan is especially
nasty, and is willing to take advantage of anyone and everyone.
Supposedly he sells people to the Rougoku no Machi as slaves in
return for information and money.

Items in Yokubou no Machi:
600G, Inochi no Kinomi, Utsukushisou, Megante no Udewa (Megante
Armband)
1 Chiisa na Medal: In the garden next to the house right under the
cave
There are 2 treasure boxes in this town that are Mimics.

There are plenty of people here who will try to rip you off. These are
the ripoffs you should not waste your money on:

The kid who wants to charge you 50G to walk on his mat

The guy who wants to sell you Yakusou for 80G.

The guy who claims that to be running an "establishment with lots of
cute girls." ;) Only male characters can enter. He will charge you
200G to enter, but the only thing in there is a man who will hit on
you, an old lady, and a bartender. In addition, when you try to leave,
he will force 1200G out of you. If you don't have it he'll get pissed
and kick you out. :)

There are some really powerful weapons and armor here, but they
will cost you a fortune. There is also a casino here too. It is very hard
to win, but the stakes are really high, and you can win a lot. If you
get the jackpot in the slots, you'll win a whopping 75,000 coins! You
can also buy some really powerful stuff here, including the Medal
King no yoroi, (Metal King Armor) the strongest armor in the game,
and the Hakai no Tekkyuu, (Iron ball of Destruction) which attacks
all enemies for massive damage.

There is a mine here. Once you're done in the town, you should enter
the mine. Be warned, however, that the monsters in here are tough.
The Jigoku no Honou (Hellfires) can breathe Hageshii Honou, which
can do nasty damage. The Megaborgs, despite their suicidal
tendancies, can dish out serious damage too. The monsters down here
seem to be weak to confuse spells, so Medapani Dance will be a
useful technique here.

Items in the mine:
Chikara no tane.
1 of the treasure boxes here is a Mimic.

There are two people here. One is at the grave of his father. He says
his father was a fool; in an attempt to find the treasure Masarl left,
he went into the mine, and got crushed under a rock, joining the
numbers of those who died searching for the treasure. The other is a
priest who remarks about how many people have died searching for
the treasure and wishes there was a way to free Masarl.

The important item here is at the bottom of the cave-it is a note from
Morgan. It says that he has information about where Masarl hid the
treasure, and anyone who wants to know should go to him.

Before you go to Morgan, save your game. When you go to him, he
will tell you--but he'll charge you 5000G first! Pay the gold, and he'll
tell you that northwest of the village, there is a forest with a hidden
lake in the middle, and the Kenja's treasure is sunken at the bottom
of the lake. Now that you know where it is, reset your game and just
go there. :)

When you go to the lake, there are a lot of people there, but they
can't get to the bottom of the lake. Talk to the guy on the left, and he
gets mad that nobody can get down there. Then he asks you
"Wouldn't you sell your soul to a demon to get that treasure?" As
inappropriate as it may seem, say yes. Suddenly the place gets dark
and the water drains out of the lake! Everybody goes rushing to get
the treasure and starts to attack one another. There are two ways to
go here; left and right. If you go to the right you can go straight to
the treasure while everyone is battling it out. If you go to the left
the people will die off one by one, killed by other people who want
the treasure. When you reach the bottom, two monsters will appear
and tell you if you don't hurry someone else will get the treasure. All
of the others die off except for one guy, Debitt. When you talk to him,
he will attack you.

How to beat Debitt:
You shouldn't be fighting this guy!

If you do go the wrong way, you will be sent back in time to before
the chaos starts. Don't though; go right and get the treasure.

When you open the box, everyone will notice that....the box is empty!
Everyone gathers around the box, and realizes that they've been too
greedy, willing to kill each other over an empty box. They realize
that this was all a scheme by Masarl to make the people of the town
realize what they were doing. They decide to go back to the town and
tell everybody. Search the box more closely; you will find a secret
staircase under it. Go into the staircase into an underground passage,
but first go back to the Yokubou no Machi; the man who had the
Dragon Robe there will now give it to you.

Items in the underground passage:
Yakusou.

Outside of the passage, you will come upon a well.
Items in the well:
Utsukushisou
There is an old man who will heal your party there, and a priest who
can save your game. Stop here and recharge before heading to your
next destination, the Rougoku no Machi.


Chapter 34: Deathtamoor's Prison

The Rougoku no Machi (Prison Town) is located to the east of the
well. Go there, and you will find a guard at the front of the town. The
guard will wonder how you got here, and then assume that you want
to get into the prison. He says he'll send you to Hell, and then attacks.

How to beat the Nageki no Kyojin (Giant of Sorrow)

Nageki no Kyojin: HP 2500
This guy is *tough.* If you're going to cast any power-up spells like
Skult or Bikilt, do it ASAP, because he uses a black mist that will
surround everyone and make it so you can't cast spells. Use the
Kiaitame-Seikenzuki trick on him because it works well. Bring a
Superstar and use Hustle Dance. If you have a powerful enough
Yuusha, Gigas Slash works great on the Kyojin, and will work even
when your magic is sealed. Also, the Paladin technique Grand Cross is
also usuable when in the black mist, and it is equally effective. Keep
your HP as high as possible, since the Kyojin has a tendency to make
critical hits often.

Once you beat the Kyojin, you will find a Chiisa na Medal after the
fight, says that you might be the one his younger brother is waiting
for, and lets you pass. Go and talk his younger brother, guarding the
gate. The younger brother is stunned that you beat his older
brother, and asks what on earth you are, and wonders if the
prediction the Daikenja made that someone who can oppose the
Daimaou would appear has come true. A voice calls to the guardian
of the gate, and asks him to open the gate, saying that you are the
ones who will stand up to the Daimaou, and that you will "bring light
to the people."

After hearing the voice, the giant tells you that he and his brother
are the only two remaining members of a race of giants that the
Daimou wiped out, and they are forced to work under him. He says
he has been waiting more than a hundred years for somebody who
could beat the Daimaou to appear, and allows you to enter. He tells
you that the head of the dungeon, Maou Akbar, is very strong, and
that you should first go see how things are among the prisoners. He
then gives you the Rougoku no Kagi. (Key to the prison) Then he tells
you that that the Daikenja knows how to get close to Deathtamoor's
castle. He then asks you to defeat Akbar and free the Daikenja.

When you enter, the two guards inside will think you are new
prisoners, but are confused since they were not notified that any
new prisoners were coming. The guard leader takes you to the
prison, after waking up the two guards in charge of watching the
prisoners. :)

Items in the Rougoku no Machi:
Subayasa no Tane, Kusarigama, Inochi no Kinomi, Fushigi na Kinomi,
Chiisa na Medal X 3, 4800G, Hametsu no Tate (Sheild of Ruin)
1 in a pot by the electrified gate
1 in a barrel by the bar in the town
1 in a treasure box surrounded by lava

With the Prison Key, it is very easy to get out of your cell. However,
if you try to escape, you will get caught and thrown in the cell again.
Walk over the lava (the spell Toheros will come in handy here) and
go down the stairs. There's a guard down there, who is surprised to
see you, but then recognizes you! He identifies himself as Soldi, the
captain of the guard of Reidock from the Dream World! He then says
that the day you defeated Mudo (in the Dream World) he was on his
way back to the castle when all of a suddenly he was in
Deathtamoor's world. (Remember how after you turned Mudo back
into the king, the soldier escort for the king never made it back?) He
says that when looking for the exit to the dungeon, he learned of the
Daikenja, who is behind the gate glowing with electricity. However, in
order to get that gate open, Akbar has to die first. Soldi says he's not
tough enough, but since you beat Mudo, you might be. He then gives
you 4 guard uniforms.

Change into the uniforms and you can get past the guard. Go into the
other cells and talk to the people there and they will tell you
different things depending on whether or not you're wearing the
uniforms. The nun tells you that you should leave before you get
caught, and the man in the helmet asks you to rescue Sister Anna.
(the nun.) When you leave, the guard will tell you to shut the door if
you're finished. If you use the Rougoku no Kagi while standing in the
doorway, you can relock the doors, but I've found no practical
application for doing so.

Once you get out of the solitary confinement area, you will find the
main "town." The people here will say very different things
depending on whether or not you're wearing the uniforms. If you're
wearing the uniforms, most will be afraid to voice their opinions for
fear of what will happen to them, but a few will badmouth you.
When you are in your normal clothes they will give you info.
Basically, this place is in a pretty bad way. It's really a prison rather
than a town, and people aren't given good food, aren't allowed to
sleep for long, and are being bullied by the guards. Also, they were
researching seeds to increase strength, but their research was halted
by Akbar. You'll also learn about Sister Anna; she has a remarkable
ability to calm everybody here down despite the fact they are
essentially living in a concentration camp. But because of her ability
to make everyone feel better, she was imprisoned in solitary
confinement.

You can't get out of the town in your regular clothes, but in your
uniforms you are free to wander the castle. You can also leave the
town entirely if you wish. From the other guards, you can learn that
Sister Anna is going to be forced to marry Akbar, and his magic will
be able to put a demon's spirit in her and corrupt her heart to evil.
You will see a guard rying to learn of the whereabouts of the group
of people rumored to be strong enough to defeat Deathtamoor. (i.e.
you) You also will see Akbar's head magician Dogma, who is just
making evil speeches in general. :) You will also learn that soldiers
anybody else who pisses off Akbar gets decapitated by guillotine in
front of all the prisoners. (nice. ^_^) You can't get to Akbar because
the captain of the guard is blocking the way.

After learning of Anna's "betrothal" to Akbar, go and talk to Rui, the
head of the bar in the town, in your regular clothes. Tell Rui, and she
will be shocked, then ask if you intend to defeat Akbar. Before you
can answer, she will say that she can tell you are. She'll reveal
herself as part of the "resistance," and will tell you to talk to the
owner of the item store. When you tell him you want to defeat
Akbar, he'll ask you to come behind the counter to talk to him, and to
talk to Gon, who's guarding the entrance. Gon will ask if there's
anything you want. Say yes and you'll tell him about Akbar's
intentions for Anna. He'll say that it's a worthless effort to try to
defeat Akbar, but thanks you for the info, and says he'll let you
drink some wine in exchange, and let you past. From behind the
counter, the owner of the item store will tell you the same thing, and
give you some wine. He tells you to avoid the wine in the right
barrel, as it's "special."

As you leave, three soldiers will enter, and say it's time for
punishment of one of the people in solitary. Two soldiers bring out
the man in the helmet from the prison, and his younger brother
freaks as he is escorted out. The older brother says he's done for, and
tells his younger brother to live long, and gets escorted away by the
guards. Don will take you to the center square, where the man is
about to be decapitated. The soldier says "This is what will happen
to you if you oppose us" and orders the blade to be dropped. Gon
tries to stop them, but realizes if he says anything the same will
happen to him. Gon will say "Isn't there anyone to save him?" No
matter what you say, the result will be the same: the soldiers will
note your presence, say "If you want to save him, you'll have to beat
us first!

Fight: 2 Rougokuhei (Prison Guards) 1500 HP each.

If you beat the Nageki no Kyojin, these guys should be no problem.
They seem pretty strong to most magic, but all they can do is attack,
so it's easy to plan your attacks accordingly. Even cheesy techniques
like Otakebi will work on these guys, so just keep an eye on your HP
and fight them like you would a normal fight. Butouka, Battlemaster,
and other physical techniques overall work pretty well on these two.
You shouldn't lose any sleep over these guys.

Once you beat the guards, three more come to attack you, and the
captain of the guard, Zozogel, comes to see what the heck is going on.
The soldiers say that you are defying the execution, and the captain
of the guard notes that it took guts to do that, but it will do you no
good. He talks to Dogma, says "Let's do it," and attacks.

Fight: Zozogel and Dogma:
Zozogel: HP 3500
Dogma: HP 7000

This fight is basically impossible. After a few rounds, Dogma will use
a technique that paralyzes your entire party, and it will always work
on everybody. I've read on some of the newsgroups in Japan about
some insane people building their levels to 80-90, getting 3 Hagure
Metals, dishing out multiple Madantes to Dogma and managing to kill
him, but I'm not going to waste my time trying to do that just to see
what happens if you beat him. :)

After getting defeated, you will be thrown in jail, given a death
sentence--and your key and soldier clothes will be taken from you!
One guard is left to guard you, and the other two go to get drunk. You
get a message saying how you were tired from the fight and rest a
night.

When you wake up, the guard guarding you is asleep. Another comes
and tries to wake him up. The guard comes by, saying "what is going
on with everybody being asleep--even the captain?" Suddenly, three
of the townspeople come running up to the guard! The guard
realizes that they put something in the wine, and the three attack
and kill him. Gon will come in and open the door, and tell you that
since your brave act yesterday, everybody else has gotten a little bit
of guts and started the jailbreak plan. But nobody is tough enough to
take on Akbar, so that job is going to you. They go upstairs and wait
for you.

Upstairs, everybody is waiting to take on the guards in the upper
regions of the castle. The guy you saved from the guillotine
yesterday and the farmer Tonnura are heading the resistance
movement. They say they wanted to start this earlier, but there
was nobody tough enough to beat Akbar before. Talk to the leader,
and he'll give you the basic plan: they put most of the soldiers to
sleep by drugging the wine, and now everyone is going to go and
clean up the remaining soldiers. In that time, you have to go defeat
Akbar. He'll ask if you're ready. When you say yes, he will give you 4
Chikara no Tanes and the Rougoku no Kagi. Then everybody rushes
out to attack!

When you go upstairs the resistance force is battling it out with the
remaining soldiers. Dogma is out like a light so he's no problem. If
you talk to Zozogel on your way up, he will wake up and attack you.
It's not neccessary to do so, though; you can just go straight through.
However, if you do choose to fight

Zozogel: 3500 HP
Zozogel uses no magical attacks but his physical techniques are very
strong. He can use special strikes like Metalgiri or Dragongiri. For this
reason, don't bring Drango or any Hagure Metals you may have into
this fight or he will massacre them. He also will use techniques
which attack the entire party, so spells like Behomara or Behomazun,
Hustle Dance, and using a Kenja no Ishi are good tricks to bring into
the battle. Try and conserve your MP since you'll want it for the
upcoming fight.

When you enter, the ceremony of putting a demon into Sister Anna is
about to start. The two monsters with Akbar tell him that they will
kill you for him, but he chuckles and says he will fight too. Akbar is
surprised that the people he was searching for came here of their
own will, but says he'll disprove the prediction that you would kill
him

How to beat Maou Akbar

Akbar: 3300
2 Guardians: 420 HP each

Akbar is a huge pain in the ass. Surprisingly enough, Mahoton works
on him, so use it as soon as the battle starts. Otherwise, he'll cast
Rukanan on your party and revive the Guardians with Zaoriku. Also,
since he breathes Hageshii Honou, you should cast Fubaha on your
party with any Kenjas you may have. You should *definitely* have
someone heal the party the entire round as he can also create
earthquakes, which there is no way to reduce the damage from. In
this fight, you will want to kill the Guardians first; since Akbar can't
summon more, once they are out of your hair it becomes much
easier. If worst comes to worst, if you have a Yuusha with Meisou
(you should by now) you can use that technique to your advantage.
It's really slow, but what you do is attack or use something like
Seikenzuki every other round, and use Meisou every other round.
Meisou will heal you to max at this point in the game, and doesn't
take any MP. Akbar usually won't deal out enough damage to kill
you outright in one round, so you should be OK. Unfortunately, this
plan only heals the Yuusha, so the other characters will probably end
up dead. Use this only as a last resort.

Once you kill Akbar, he will be shocked that the prophecy was true,
says "those two must not meet," and dies. At this point, Tonnura,
Gon, and the item store owner come in and congratulate you on
killing Akbar. They say the moment Akbar died, the soldiers they
were fighting just vanished. Then they take Sister Anna to a bed.
Soldi comes running in; he wanted to help you fight Akbar but was
too late. Tonnura says it's OK, that he did enough, and everyone is
free now. Now that Akbar is dead, the seal on the door to the
Daikenja's room should be broken. You should go there now.


Chapter 35: Masarl's Brother

Soldi will be waiting for you in the dungeon. He asks you to open the
door. When you do, Soldi will go running in, and will ask you to
unlock the manacles that Masarl is bound in. Use the Rougoku no
Kagi to unlock them. Masarl will fall to the ground, but manages to
stand up. With all the years he's been in the dungeon, his eyes have
gone blind, bu the can still hear. However, he will reveal himself to
not be Masarl, but Krimut, Masarl's younger brother! Krimut says
that Masarl is being held in Deathtamoor's castle. He feels a strong
power from you and realizes that you are the ones that the Daimaou
was afraid of. He says that Masarl is waiting for you, and although
he isn't as powerful as his brother, he can help you find the way
there. He casts a spell, and creates an ball of light. Krimut says that
is the "Shinjitsu no Orb" (Orb of Truth) and you can see the true form
of the world with it standing on the cape in front of the Sea of
Nothingness to the north. Then he falls asleep with exhaustion. Talk
to Soldi, and he will tell you that from the time he first met you he
felt a strong power from you, but talk comes later since Krimut will
wake up and he has a job to do. He leaves.

You see a sequence saying that the freed people celebrated all night
long. However, that night, a voice sounds...
"If I let them play, they start to get overconfident...pathetic humans,
remember my power!"

Through Deathtamoor's power, everyone is either turned to stones, or
turned into dogs or cats. You are OK, and so is Krimut since he was
able to shield himself, but everybody else is not. Krimut will ask you
if everyone is OK, but even if you say yes he will know what
happened. As you leave, he tells you to use the Shinjitsu no Orb on
the cape of the Sea of Nothingness. You should do so; go as far as you
can north on the cape to the NW of the Rougoku no Machi. Use the
orb there and you will be teleported to an island with a very large
mountain on it. In front of the mountain will be a small house. Go
there. This is the Nageki no Rougoku (Dugeon of sorrow.)

Nobody has been in the Nageki no Rougoku for a long time. There's a
corpse of a monster on the top floor that is long dead and is rotted
almost completely away. Proceed further and you will find a man
chained to the wall. The man can't respond, but he's not dead. Your
other characters will note that he looks like Krimut. As soon as you
talk to him, you will be enveloped into his mind.

The man is being confronted by two monsters, who are demanding
that he pledge his loyalty to them, and they want him to give his
power to the Daimaou. The monsters will identify the man as the
Daikenja Masarl! Masarl refuses to help them, but the monsters say
that since they are in his mind, they can continue to make him
weaker until he gives out. They show him a scene of Krimut being
brought to the guillotine, and they say that if he doesn't give his
powers to the Daimaou, they will execute him. Masarl still refuses to
help, so he has to watch as Krimut is beheaded. The monsters don't
care, they'll just show the scene to him again and again until he gives
out. Then you will be teleported out of his mind. Return to the
Rougoku no Machi and talk to Krimut.

Krimut will ask you if there's something wrong. Say yes. Upon
hearing your story, Krimut will ask you to take him to his brother,
and say not to worry about him since he healed himself. With
Krimut in your party, return to Masarl. When you get there, Krimut
will note that the Daimaou has sealed away Masarl's consciousness.
Masarl's spirit is not in his body, but Krimut says he might have the
power to bring it back. Krimut talks to Masarl and casts a spell. You
and Krimut both teleport into Masarl's mind again.

The monsters are still trying to get Masarl to go along with them, and
Masarl is getting weaker. They show Krimut being executed again,
but this time Masarl stops them and agrees to pledge allegience to
the demons. But Krimut calls out and says that they're just trying to
trick him, and that he's OK. Masarl is glad to see that Krimut is OK,
and there is a quick reunion which is quickly halted by the two
monsters. Neither of them know how you managed to get into
Masarl's mind. Masarl asks who you are, nad Krimut identifies you
as the people who are working against the Daimaou. Masarl and
Krimut start to leave, but the monsters get really mad, and consider
killing Masarl and Krimut, but eventually decide against it since they
wouldn't be able to use their power. While they are trying to decide,
Masarl and Krimut start to work together to teleport you all out.
You're about to get out, but the monsters stop you, and decide to kill
you instead.

How to beat Shoukaku and Zuikaku

Zuikaku: 2500 HP
Shoukaku: 4000 HP

Shoukaku and Zuikaku both go heavy on physical attacks, so you
should use spells like Skult and Skara to raise your defense level.
While Shoukaku has lots of HP, you can reduce his defense power
with Rukani, plus he does tons of damage, so I usually go after him
first. Although Zuikaku has fewer HP than Shoukaku, he usually will
take longer to kill since he uses technqiues like Meisou and has a
high defense power, so save him for later. Often he doesn't attack in
his turn, so he won't pose as much as a problem. If you try bothering
with him while Shoukaku is still around, you will have a hard time
trying to keep both off your back, so finish off Shoukaku first.
Zuikaku can use Ganseki Otoshi, which does heavy damage to all your
party, so you should have somebody that can use Hustle Dance, or
someone who can cast Behomara and/or Behomazun. Both are really
strong to magical attacks, so concentrate on physical attacks.
Seikenzuki can connect so use it a lot. Senshi, Butouka, and
Battlemaster all come in handy for this fight.

When you beat the two, you will get a Chiisa na medal from them,
and Masarl will come to. Masarl breaks his chains, and the two of
them thank you for your help. Masarl says that only because of you
could the two of them meet. Together, they have a strong power, a
power that "can supercede the air." They can create a "traveller's
door," a portal between dimensions, and create pathways normally
impassable areas. That is the power that the Daimaou wanted and
thus captured them. They say they will show you their powers, and
cast a spell which has a double effect; one, it destroys the mountain
Deathtamoor's castle is on, bringing it down to an accessable level,
and two, creating a portal to the real world in the floor. They note
that their power wasn't enough to damage the castle, but now you
can make it. Now that Deathtamoor's castle is accessable, when you
think you're ready for the final battle, make sure you have all the
necessary preparations and go in!


Chapter 36: The Final Battle

Deathtamoor's castle is longer than any other dungeon that you'll
have been in so far, and the monsters are tougher than anywhere
you've been before. I reccommend that you don't even set foot in the
last dungeon until you're level 40, and I wouldn't dream of trying to
take on the last boss until you're in your low-mid 40's, and have at
least each of the following classes maxed somewhere in your party:
Yuusha, Kenja, Battlemaster, and Superstar. A maxed Paladin or
Mahousenshi will also be great assets here. If by chance you have a
maxed Dragon, you're set! ;) But that will probably be unlikely at this
stage of the game unless you've been building job levels a lot.

Items in Deathtamoor's castle:
Demon Spear, Ougon no Tiara, (Golden Tiara) Dragon no Satori,
(Knowledge/Elightenment of the Dragon) Princess Robe.
2 Chiisa na Medals: In a treasure box in the swampy basement, and
in a treasure box in the misty room.
2 Treasure boxes are Mimics.

Before you try to take on Deathtamoor, it's generally a good idea to
clear out all of the items in the castle, leave, save your game, and
then go for a final run to the boss, using as little MP as possible so
that you'll have lots for the fight. After getting the items out of here
you will also probably be able to get all the items in the Kakkoyosa
contest fairly easily. In addition, you'll want to go back to Darma
Shinden and give everyone the best hybrid job they've already
maxed. This will make it much easier to beat Deathtamoor. If you
need to build up experience levels, the area right in front of
Deathtamoor's castle is the best place in the game to do it. There you
can fight lots of Metal Kings, who give your party 30010 XP each! Use
Majingiri on them, it will kill them in 1 hit.

On the second floor of the castle is a room with arrows on the floor
like the test you underwent in the tower to become a soldier way
back in the beginning of the game. The arrow puzzles here are
slightly easier here than they were before though. Just try to see a
way that will get you as close to the switches as possible; if you step
on the switches the arrow-floors will revert to normal floors. Later
on in the room are arrow-floors that will drop you into a pit if you
step on them wrong. It's actually a good idea to go into the basement
first though, since there is a Chiisa na medal down there that you
might want to pick up. The correct pathway you'll want to walk on is
on the lower-left in case you get really stuck. (not likely) Note that
halfway through this room is a staircase to a room upstairs with a
healing spring. You'll want to stop here before going on, this is the
last spring like it in this dungeon. To go there you'll have to
deactivate the moving floor though, and if you want to proceed
afterward, you'll have to reactivate the floor using the switch. Don't
forget to pick up the Demon Spear in this room; it can kill enemies
instantly like the Dokubari.

The next room is a room with lots of springboards. If you step on the
wrong springboard, you will be vaulted into a pit and have to start
all over again. Each springboard will vault you 5 character-lengths to
the left/right, depending on which way it is facing, so you can judge
whether or not the board you're going to step on is going to kick you
into a pit. Halfway through the room you will find a staircase down.
Inside the small room there, you will find a switch. Step on the
switch, and the small room you are in will be levitated up a floor. Be
sure to pick up the Ougon no Tiara before you leave this room.

The next puzzle room has many doors in it, all but one of which will
bring you back to the same room. It's not too hard to find, but the
right door is the northernmost one in case you're in a hurry. The
Dragon no Satori is located here. This item will let you change jobs to
that of the Dragon, so be sure to pick it up!

The next room is really tricky. It's like a maze, except you can't see
the walls at all except when lightning strikes occasionally. It's really
easy to get caught in an eternal loop here, so here's a map of the
floor:

|-------------D-----------------------|
| | | | * |
| | | |------------------ |
| ____| | |
| | | ----------------------|
___| | |_______| |___
| | | -------------- |
| ___|___ | |_____________ |___ |
| | | | | |
|--- --------|------ |--- | | |
| | | | | ----|
| | | | * | | | |
| | | | * * | | | |
| | | | | |
|-------| |-------------| |-------|
| |
| |
|----------D----------|

(Forgive the cheesy ASCII Art) The "D" indicates a door, the bottom is
the entrance, the top is the exit. The stars are the treasure chests. It's
easy to get caught in the loop on the right, so you'll want to be going
left. Be sure to pick up the chests, one of them is the Metal King no
Ken, (Metal King Sword) which is the most powerful weapon in the
game next to the Gringham Whip/Sword of Ramias lv 3, plus any
character or monster in the game can use it!

After this, there's only one last empty room before Deathtamoor! If
you're going to go back and save your game, get items from the Slime
Arena or Best Dresser Contest, or change your jobs, do it now!

Once you fall into Deathtamoor's room, nothing will attack you, so
make a character with the Shiawase no Boushi heal everybody, walk
around, regenerate his/her MP, and then talk to the old man.

The old man says that you have probably overestimated yourselves
since he let you "play around" for so long. He says that he's going to
kill you himself, and congratulates you for making it this far. He then
identifies himself as Deathtamoor himself! Then he attacks.


How to beat Deathtamoor
Deathtamoor: HP 2000

Deathtamoor uses lots of powerful attacks. The sphere to his left uses
a powerful Ice-breath type attack, and the sphere to his right uses a
powerful fire-type attack. For this reason, you'll want to cast Fubarha
on your party to reduce the damage. Deathtamoor can also use his
spheres to attack you with a powerful physical attack, so casting
Skult is also a good idea. He downplays on the magic attacks, casting
only an occasional Ionazun, so don't worry too much about spells like
Mahokanta or Magic Barrier. Try to do as much damage as possible a
round, since he can use Meisou to revive 500 of his HP.
Unfortunately, Deathtamoor is too fast to hit with Seikenzuki so using
the Bikilt-Kiaitame-Seikenzuki technique won't work. Bikilt is a good
idea on him since physical attacks tend to do more damage than
magical ones. However, techniques like Gigas Slash and Grand Cross
work really well on him. If you think you can risk a round without
healing, casting Minadein will take about 1/3 of his HP. Using Hustle
Dance, the Kenja no Ishi, or spells like Behomara and Behomazun are
really good if you need healing. Throughout the last boss fight, if
somebody gets hurt badly, switch them with somebody in the
horsecart. Then, by using spells, skills or items that heal the entire
party, you can heal those hurt characters that are now in the
horsecart. Switch characters as much as you need to, doing so will
help you a lot.

Once you kill Deathtamoor, he apologizes for appearing as an old
man, and says he'll fight you for real. The two spheres that
Deathtamoor was using merge together and the real Deathtamoor
comes out!

How to kill Deathtamoor (stage 2)
Deathtamoor: HP 3000

In his second state, Deathtamoor is a lot tougher than he was before.
Deathtamoor can use Shakunetsu, which does lots of damage, so use
Fubarha, or Oikaze with any Rangers you might have. He doesn't cast
much magic, but his regular attacks do quite a lot of damage, so
casting Skult and Skara is a good idea. Also, if he uses Bikilt on
himself, have your Yuusha use Itetsukuhadou on him immediately to
cancel it, otherwise things will get REALLY messy. Same thing goes if
he casts Skara on himself. Gigas Slash and Minadein work really well
on him. In this state, Deathtamoor can be hit with Seikenzuki so the
Bikilt-Kiaitame-Seikenzuki trick works well. If you can summon
Bazuu with a high-level Kenja, it will make it much easier. The best
thing to keep in mind for this fight is to keep your physical defense
high.

Once you beat Deathtamoor's second stage, he laughs at you and says
that it's time to stop playing around. and he transforms to his
strongest state!

How to beat Deathtamoor (final State)
Deathtamoor: 2400 HP
Hidarite (Left Hand): 1700 HP
Migite (Right Hand): 1500 HP

Deathtamoor in this state is powerful in all aspects; he can use all the
maximum-level attack magics, does heavy phyiscal damage, can
breathe powerful fire or ice blasts, and can use Itetsukuhadou to
cancel any magics you cast on yourself. Therefore, you'll want to use
all the different kinds of defense you've got; physical, magical, and
breath weapon. If Deathtamoor uses Itetsukuhadou, bring your
defenses back up again. The first thing you should do in this fight is
bring in Barbara and cast Madante. Madante does triple damage on
Deathtamoor so it will take a very large chunk out of his HP. Gigas
Slash, Jigospark, and Grand Cross all also work very well on
Deathtamoor. If you have Bazuu summoned, sometimes he will cast
Jigospark too, which helps a lot. Ganseki Otoshi will work on the
hands, but not on the head, but is a good choice for a Battlemaster.
The first target you should kill is the Left Hand. The left hand can
cast Zaoriku, so any other parts you killed will be revived
immediately upon its death. The right hand can cast Behomara to
heal Deathtamoor, and if you kill the head first it will just revive the
head with Zaoraru, so the right hand should be your next target. With
the hands out of the way, go for the head and kill it off. The head can
dodge Seikenzukis, but neither of the hands can, so the Bikilt-
Kiaitame-Seikenzuki technique works well on them.

Once you beat this final form, you've done it! Sit back and enjoy the
ending!


Chapter 37: The Ending

While I couldn't do a raw translation for the rest of the game (way
too long) I'll do just the ending here. For the main character's, I'll just
use "Eiyu," (Japanese for "hero" ^_^) so just substitute whatever you
named your hero for that.

Some basic untranslatable forms of address in Japanese you'll want
to know for this:

"-san" Kind of the equivalent of "Mr./Mrs." A polite suffix used when
calling people by their name.
"-sama" A very polite "-san." A very polite suffix used to those better
than oneself.
"-dono" An old, formal, polite suffix, similar to "-san" and "-sama."
Tough to explain what kinds of situations it would be used in.
"-niichan" Literally "Big brother." Said when talking to your big
brother. ^_^
"-chan" An informal suffix used to indicate someone you know.
Usually used only for girls.
"Aniki" Literally "older brother" but used in the sense of "boss," or
some other type of superior.
Once you see *that marks people you don't have to talk to in the
ending, but can.

The Ending:

Deathtamoor: Ugh...Wh, Why...to think that I could be defeated by
these bugs...
Deathtamoor: My consciousness is fading...My, My world...is falling
apa...Guaah!!

Masarl: Eiyu! Eiyu! Can you hear me? It's me, Masarl!
Masarl: Get out of there quickly! I don't know why but this world is
starting to fall apart!
Masarl: Huh....! C, could it be that you defeated Deathtamoor! I see,
that must be it!
Masarl: OK, got it! We'll save the people who are trapped in this
dimension!
Msarl: We can't help you but you should be able to get out on your
own!
Masarl: Let's go Krimut!
Krimut: Yes big brother!

Zenis: Well done Eiyu! Deathtamoor's dimension of destruction has
disappeared.
Zenis: The people trapped in that dimension were all saved by these
two.
Zenis: Now the world will truly be peaceful.
Zenis: This is all thanks to you. You all did really well.
Zenis: If it weren't for you, both the real world and the dream world
would have fallen into the control of the Daimaou.
Zenis: As king I thank you on behalf of all the people in the Dream
World!
Zenis: Thank you Eiyu. And you others also did really well!
Zenis: Well then.... It looks like it's time to say goodbye.
Zenis: This is the Dream world, you should not exist here...
Zenis: The power of the Daimaou which was used to change the
nature of this world in order to conquer it has started to fade.
Zenis: Thus you, as people from the real world, will no longer be able
to see this world and the people in it.
Zenis: But don't worry. The world is simply returning to its true
shape.
Zenis: You should go. Everyone is waiting for you to return.
Terry: Well then, I guess I'll go...
Terry: I'm not good at stuff like this. Sorry, but I'm going to go ahead
to the horsecart.
Mireyu: Hey, wait! You don't have to hurry so much!
Mireyu: There's nothing you can do about him.
Mireyu: Sorry, Eiyu. I'll have to go back ahead to the horsecart too.
Mireyu: Feel free to take your time.
Mireyu: Well then, King Zenis...
Zenis: Yeah.

*Zenis: Come to think about it, if it wasn't for the Daimaou trying to
take over the Dream World, I would never have met you.
Zenis: Fate is certainly a mysterious thing.
Zenis: This is the Dream world, you should not exist here...
Zenis: The power of the Daimaou which was used to change the
nature of this world in order to conquer it has started to fade.
Zenis: Thus you, as people from the real world, will no longer be able
to see this world and the people in it.
Zenis: But don't worry. The world is simply returning to its true
shape.
Zenis: You should go. Everyone is waiting for you to return.
*Masarl: I had no idea this castle existed.
Masarl: To tell the truth this is really interesting. I need to speak to
King Zenis a little longer.
*Krimut: We're going to stay here a little longer.
Krimut: You all really helped us out. On behalf of me and my brother,
I really have to thank you. Thanks, Eiyu.
*Soldier: Thank you!
*Soldier: We will guard the people of the world in this castle. Please
stay well...
*Girl: The Dream world is the phantom version of reality...an invisible
world that exists in the hearts of people.
Girl: But if people don't stop believing in their dreams.....
Girl: Then they surely will be able to see the castle floating in the air.
*Dancer: A new future will be born from the egg...
*Dancer: You can hear the sound of life from within the egg...
*Dancer: Everyone's future shines within the egg...
*Man: We will continue to research so that the peace this world has
attained does not fall into ruin again.
Man: Eiyu-san, please stay well...
*Old Man: Deathtamoor's magic power was supposed to be dreadful.
But to think that humans could stand up to it!
Old Man: That that would be possibile wasn't written anywhere.
*Scholar: Eiyu-dono, you have my utmost respect.
Scholar: Please use that power you have to help everyone from now
on.
*Well Guard: Even though this world becomes only an illusion to you,
we will still exist.
Well Guard: Please don't forget that.
*Girl: The world below....I wonder what kind of a place it is?
(Both yes and no): Oh, don't say anything! You don't need to answer.
Girl: Someday I'll see the world below with my own eyes! (chuckles)
*Boy: Eiyu-san, you're incredible! I'll continue to do by best raising
the World Tree.
*Farmer: I'm taking care of this egg that the King left to me.
Farmer: Our future is said to be held within this egg...
Farmer: See, it'll be born any minute now.
*Nun: King Zenis is always watching over the world.
Nun: Please remember this castle and the Dream world, Eiyu-sama.
*Priest: How can I thank you, Eiyu-dono...
Priest: I hope that someday I can at least repay what you have done
for us...please stay well.
*Doorguard: Thank you so much for everything! Please stay well.
*Man: Pegasus will take you to all your towns. Please stay well!
*Guard: You're going already, aren't you. We may never meet again,
but please stay well.

Next stop: Reidock

Guard: Oh, It's Eiyu and Hassan!
Guard: The king is waiting for you. Please enter.

*(If you try to leave): Hey, where are you going?
*Guard: The world has become peaceful and Captain Soldi has
returned! (starts to cry)
*Guard: Hey! Eiyu and Hassan!
Guard: I heard from Captain Soldi! You defeated the Daimaou! That's
some accomplishment!
*Cook: Heh...cooking is a job that really requires power...Oh, the lid of
the pot is burned!
*Cook overseer: Hey hey, if you continue like that you won't make it
in time for tonight's celebration!
*Old man who had the horsecart: Hey, it's you guys! To think that
newbie soldiers like you would save the world.
Old man who had the horsecart: To know that I was the one that
gave you that horsecart makes me proud.
*Girl: The monsters are gone! I'm so happy!
*Man: Did you hear? All the big holes that were in this world were all
filled up.
Man: Land came up from the holes, but that kind of thing shouldn't
happen!
*Scholar: So there really was a Daimaou stronger than Mudo. Hmm...
*Geban: Something big seems to be going on out there...but when are
they going to let me out of here?
*Soldier: Reidock, Banzai! Captain Soldi, Banzai!
*Soldier: Have you seen Captain Soldi yet? I'm sure he'll be really
glad to see you!
*Woman: Hey, it's you! Everyone's waiting for you upstairs.
Woman: But to think that you would defeat the Daimaou...I'm really
surprised.
*Prime Minister: Oh, Eiyu and Hassan! You have done magnificent
work!
Prime Minister: After you defeated Mudo I was worried about the
King, but to think that he gave you your directions...
Prime minister: That's King Reidock for you! He's our king!
*Soldier: Your battle with Daimaou Deathtamoor will most likely go
down in history.
Soldier: Damn! I wanted to gone too!
*Soldier: Hey, I heard Eiyu! The king was telling you to defeat the
Daimaou from the start!
*Soldier: This is the first time I've been up to the king's chamber.
Soldier: Now both me and my father have become true soldiers.
(starts to cry)

Soldi: Oh, you came back all right, Eiyu and Hassan!
Soldi: I also was able to get back with the help of Daikenja Masarl-
dono and Krimut-dono.
Soldi: You really helped us out. I thank you.
Soldi: By the way, the king hasn't been around for the past bit but...
Soldi: He left a note for you.
Soldi: Umm..."Eiyu and Hassan, good job. Soldi, I'm glad you're OK
too."
Soldi: "I'll be waiting for you below, be sure to show me your faces.
--King Reidock."
Soldi: Hmm....I wonder what this means...

Next Stop: Calverona

Calve: Well done, Barbara. You released the world from the Daimaou's
grasp.
Calve: You've already gotten enough power so that it would be fitting
to call you the Great Sorceress.
Calve: The elder would have been very happy...
Old woman: But I can't act as elder any longer...
Barbara: So are you telling me to become the elder?
Calve: No, we're not saying that. You're young. You still have many
things you'll want to learn.
Calve: I'm going to go study under King Zenis.
Calve: Possibly while I'm there I can learn of more hidden unknown
magics.
Barbara: Hmm....But I'll think about it a little longer. I want to decide
what to do on my own.
Calve: Yes, that's a good idea.
Barbara: Sorry, I still don't understand myself yet...
Barbara: Let's go, Eiyu. We still have to see everyone else off.

Next stop: Lifecod

Man: Yo, Eiyu! You came back!
Man: Everyone's talking about you. Come with me!
Elder: Oh, Eiyu! I've been waiting!
Elder: Is this all really because of you?
(Yes/no both the same)
Elder: Oh, I know even without you having to say anything! That's
because all the monsters have disappeared.
Elder: I thought, "This must because Eiyu defeated some big boss of
the monsters."
Elder: Oh yeah, come celebrate with everyone! You did great Eiyu!
Elder: Today everything's on me! Everyone drink to their heart's
delight!
Elder: Yes, Eiyu, and all your friends, you all did great.
Elder: Wa ha ha! This is great! It's been a long time since I've felt this
good!

*Man: So the one who saved the world came from this village! Eiyu,
Banzai! *hiccup*
*Judy: Hey, Eiyu, that was incredible!
Judy: I wish I had married you. I guess it's my loss.
*Farmer: Eiyu's not only the hero of this town, but the whole world!
Wow, that's awesome.
*Woman: Welcome back Eiyu! Everone's been waiting for you.
Woman: Tanya-chan can finally be together with you. That's great.
*Merchant: Eiyu! You really did great. It seems the mountain spirits
really were with you.
*Old man: Bringing back peace to the world with that youth was
great, Eiyu!
Old man: I guess my generation is over now.
*Bartender: Heh, everyone's drinking and eating so much! But then
it's a celebration! You've got to live it up!
Bartender: And it's all thanks to you.
*Old lady: Oh Eiyu. Tanya and Rand are waiting at your house.
*Rand's dad: That was a great accomplishment Eiyu! I wish you'd
teach Rand to be like that!
*Old lady: It seems my granddaughter has finally improved.
*Granddaughter: Kattan Cotton...Look! Loke at the way it flows!
*Cow: Moo moo!
*Shop owner: Oh, Eiyu, welcome back. You've been to the tavern, I
presume.
Shop owner: I wonder if I should clean up my shop and go join
them...
*Man: Hey, Eiyu, you've certainly returned to your home town in
glory.
Man: Thanks to you there are no more monsters and I can finally go
to the foot of the mountain.
Man: But before I do that...I've gotten kind of sleepy...(yawns)
*Nun: I thank you, your friends, and the mountain spirits, Eiyu...
Nun: I hope this peace can go on forever...
*Priest: Oh, Eiyu! It really seems that at the ceremony of the spirits
this year you...(yawn)
Priest: (yawn) Huh! Hmm, I've gotten sleepy all of a sudden (yawns)
*Cat: Meeeeew!
*Rand: Oh, Aniki, you came back! I've been waiting for you.
Rand: Even though the monsters are gone, Tanya-chan is lonely. I
can't seem to do anything...
Rand: But I'll wait. I'll wait until the day Tanya-chan opens her heart
to me!

Tanya: Oh, welcome back! I'm glad....I was starting to think you
wouldn't come back....
Tanya: Eiyu-niichan! Promise me! Promise you won't forget about
me...
Tanya: Ah....sorry, what am I saying all of a sudden? But...
Tanya: Hey, Eiyu-niichan. I get the feeling that I understand what's
really going on, at least a little.
Tanya: Eiyu-niichan I...
Tanya: I've gotten kind of sleepy...
Tanya: Goodbye Eiyu-niichan. But we'll most certainly meet again.
Tanya: Eiyu-niichan, I love you...goodbye...

Next stop: Real world, Granmaz' place.

Mireyu: I'm back, Granny! Terry's with me too.
Granmaz: Yes, yes, it's good to have you back. And...
Granmaz: Same thing goes to you too Terry. Although this may be the
first time for you, I've always been watching you.
Terry: ..............
Granmaz: Anyhow, to think that you would defeat Deathtamoor...
Granmaz: Seeing dreams is a good thing. Dreams give birth to hope,
and hope gives one the power to live.
Granmaz: But sometimes dreams give birth to greed......
Granmaz: He [Deathtamoor] certainly got engulfed in the greed
produced by his ridiculous dream.
Granmaz: But you all fought well. You defended both worlds.
Granmaz: Now peaceful days will come like before.
Mireyu: Um...Granny?
Granmaz: What is it, Mireyu?
Mireyu: I want you to take me as your student. I want to use my
power to read dreams and tell fortunes to help others.
Granmaz: Ho ho ho...now you say so. That was my intention from the
start.
Mireyu: Thank you Granny.
Granmaz: You don't need to thank me Mireyu. Well, should I treat
you all to a great feast?

Mom: Dear, if you don't rest some....
Dad: No. While my idiot son is out there risking his life I can't rest!
Mom: Hey hey...you've said what you really think about about Hassan
not being here.
Mom: Dear...
Dad: Hm?
Hassan: Hehe...I'm back...
Mom: Dear, it's Hassan! Hassan's come back!
Dad: Yeah, I know...
Hassan: Mom, and dad too...sorry for making you worry.
Dad: What's with you, making a satisfied face like you've finished a
normal job like that?
Dad: Hmph! If you've become a man amazing enough to take on that
type of job, then do some engineering!
Mom: D...Dear?
Hassan: ....and that's how it's like, Eiyu. I'm going to follow in the
footsteps of my dad and become a great engineer.
Hassan: We've been together for a long time, but now it's time for me
to split up from you all.
Chamoro: .............
Hassan: Hey, hey, don't be making a sad face like that. We're all just
going back to our own homes.
Chamoro: That's right, isn't it....we can meet again at any time....
Hassan: You got it! See you later Eiyu, Mireyu, take care.

Next stop: Gent

Man: Hey! Chamoro-sama!
Man: I see! Since you've come back now, you must be coming back
for good!
Chamoro: Is Grandfather inside?
Man: No...just a little while ago all of a sudden the Kami no Fune came
back, and he went to check it out...
Chamoro: Then he's in the palace.
Chamoro: Grandfather, I'm back.
Elder: You've come back, Chamoro! Oh, you've become almost like a
different person. Well done!
Chamoro: Grandfather, how did the ship...
Elder: It's quite amazing. It came back on its own as if its job was
done.
Elder: Anyhow, you did well. You all saved the future of both Gent's
skills and of those people who need healing.
Elder: The god of Gent is most certainly pleased.
Chamoro: Eiyu-san, I now have to continue working at this village to
heal sick people.
Chamoro: If you ever get injured, sick or hurt, please give me a call.
Chamoro: Well then, may the god of Gent bless you all.

*Chamoro: Eiyu-san, I now have to continue working at this village to
heal sick people.
Chamoro: If you ever get injured, sick or hurt, please give me a call.
Chamoro: Well then, may the god of Gent bless you all.
*Elder: The world will come to attain true peace now.
Elder: It could be that the true journey starts now.

Next stop: Gandino

Dad: Is it really you, Mireyu....and you, Terry?
Mireyu: Yes, Father.
Dad: You still call me father, even after I sold you!?
Mireyu: Of course. After all, you are the ones that brought us up.
Mireyu: The fact that we turned out the way we are now is because
of you.
Dad: Oh, Mireyu!
Terry: ...........
Mireyu: By the way, I want to become a dream fortune-teller. I want
to study under someone named Granmaz.
Dad: Just for me to know that you two are still alive is enough.
Dad: Just coming again to see us is enough.
Dad: So do whatever you'd like. Don't worry about us.
Mireyu: Thanks, Father, Mother.
Terry: Hmph!
Mireyu: I guess we should split up now, right Eiyu?
Mireyu: I'd like to speak alone with my parents and Terry.

*Dad: Mireyu, Terry and you all will certainly build a great world.
*Mom: I can't believe that Mireyu and Terry grew up to be this
great...
*Mireyu: Eiyu, thanks for all you've done for me.
Mireyu: The fact that I can return home like this and meet Terry
agin is all because of all of you.
Mireyu: Thanks a lot.
*Terry: You didn't do all that much for me, but thanks anyway.
Terry: I'll see you again adventuring in some cave or somewhere!

Next stop: Lifecod

*Barbara: I wonder what's up? Nobody's around.
*Elder: Oh, Eiyu, you've come back!
Elder: Although I guess I'd better stop calling you Eiyu.
Elder: You are the prince of Reidock after all, Eiyu-dono.
Elder: But you saved the world.
Elder: By the way, prince, have you been back to the castle yet?
(Yes)
Elder: Strange...you should have met everyone there...
(No)
Elder: They're holding a festival at the castle...
Elder: Tanya, Rand, and everyone has been called to the castle and
has gone there.
Elder: I was called too but I'm not good around castles and the like.
Elder: So I'll just watch the town while everyone is out.
*Elder: Hm...It feels kind of strange with everything changed all of a
sudden.
Elder: Even if you return to the castle, please remember this village
every once in a while.
Elder: Well, well, go now Prince Eiyu. Everyone's waiting for you to
return.

Next stop: Reidock

King: Well done coming back, my son!
King: The Daimaou was destroyed due to all your efforts!
King: Look how clear the sky has become! Feel how good the wind
has become! This is all a sign of true peace!
King: To know that you are my son makes me very proud!
Shera: Eiyu, you worked really hard. Your destiny has finished.
Shera: Now return to your life as prince of this country.
King: By the way it's been bugging me, but who's that cute girl with
you?
Barbara: Huh? Huh? Are you talking about me?
King: Never mind, never mind. But Eiyu, you're a lot like me in that
you can pick up chicks really well.
King: I'm impressed that you could bring a babe like that back with
you.
Barbara: ...........
Shera: Dear....
King: Oh yes! That's right! We have to prepare for the banquet!
King: Eiyu, I've invited all your friends! Let's celebrate, let's
celebrate!
Soldiers: Yeah!!

*King: What's wrong Eiyu, why don't you dance too?
King: Why don't you bring that Barbara girl down here, she suits you.
*Shera: How many years has it been since I've danced like this?
*Mireyu: Eiyu, if you ever want to see your future, come see me.
Mireyu: I'll fortell what a great future you have ahead of you.
*Soldier dancing w/Mireyu: This woman was your friend...she's really
pretty...
*Girl: See you come back in one piece makes me really happy.
*Soldier dancing w/girl: Prince Eiyu! It's all because of you that peace
has returned. Thank you!
*Chamoro: My legs are getting tangled....Eiyu-san, would you like to
take my place dancing?
*Girl Dancing w/Chamoro: Yay, yay!
*Rand: Eiyu! So you were the prince all along! That's really
something.
Rand: But even if you're the prince I won't let you have Tanya!
*Tanya: Eiyu-niicha....or should I say Prince Eiyu-sama...
(Yes)
Tanya: Thank you for what you've graciously done. You did very well
on your journey to defeat the Maou.
(No)
Tanya: Oh then it's OK to call you Eiyu-niichan from now on.
Tanya: I love you Eiyu-niichan!
*Soldier: Well done, Prince Eiyu!
*Gate Guard: Heheh...I've gotten a little drunk....*hiccup*
*Gate Guard: Peace has finally come, and it's all thanks to you. Thank
you so much!
*Guard: Prince Eiyu! Peace is gate, isn't it.
*Guard: Prince Eiyu-sama, it is an honor to be near you!
*Hassan: Hey, Eiyu. When I take a look this castle is kind of run
down.
Hassan: When you become king you'd better fix it up.
Hassan: Then you'd better leave it to me! Got it, that's a promise!
*Franco: Prince Eiyu, I knew your important fate would be fufilled.
Franco: Prince, from now on, please protect this country as king.
*Terry: I'm not really good around celebrating people like that.
Terry: I guess I just came here out of a sense of honor...
Terry: I'll go in a little while.
Terry: Tell my big sister for me, will you?
*Bard: It bothers me....that girl upstairs seems awfully sad
somehow....
Bard: Even though it's such a happy day...

Barbara: Oh, Eiyu...
Barbara: It's sad, but it looks like it's come time to say goodbye...
Barbara: See, unlike everyone I don't have my own body as a
resident of the Dream World...
Barbara: Goodbye Eiyu...
Barbara: Say goodbye for me to everyone...
Barbara: I'll never forget any of you...


CREDITS
Note: Watch Terry very carefully during the credits! He gives you a
hint that is the key to getting into the bonus dungeon!

*Franco: Peace really is a good thing.
Franco: And it's all because of you, Prince.
*Shera: Eiyu...You've become very strong and independant, but to us
you're still a child.
Shera: You should decide your own path in life without worrying too
much.
*King: So how is it? Have you thought about coming King yet?
(Yes)
King: Oh! That's my son for you!
(No)
King: Oh...Oh, all right. I'll wait until you feel like it.
*Soldier: Are you leaving, Prince? Come to think of it you were
supposed to meet with your friends today, weren't you.

Mireyu: OK? All right then, we'll begin.
Hassan: Hey, what's beginning. Why did you call us here...
Chamoro: Shh, be quiet...
Terry: ..........

Barbara: Wow....it's time, isn't it...
Farmer: It's going to hatch, it's going to hatch!
Zenis: Yeah....it's finally been raised, our future.....
Barbara: I wonder what it will be like, our future....Oh! It's started to
hatch!

THE END

Chapter 38: It's not over yet! The Bonus Dungeon


Once you've finished the game, you will get access to the trademark
bonus dungeon of the Dragon Quest games. If you want to figure out
on your own how to get to the bonus dungeon, skip the next
paragraph.


The secret to getting to the bonus dungeon is in the torch room of
Darma Shinden. Each of the torches in the bonus dungeon
corresponds to one of the jobs. As each job gets mastered by
someone in your party, the torches light up and burn brighter as the
jobs advance. Once you bring a job up to level 6, the corresponding
torch to that job burns as bright as they will get. Once all 18 torches
are burning as bright as they can, you will gain access to the bonus
dungeon. You don't need to max all the jobs on one person to do so,
all you have to do is have each job brought to level 6 or above
somewhere in your party. This includes the two secret jobs, Dragon
and Hagure Metal. However, in order to become these jobs, you need
the Dragon no Satori and the Hagure no Satori respectively. You can
find the Dragon no Satori before you win the game, but you can only
find the Hagure no Satori on a save file on which you have already
won the game at least once. The Hagure no Satori is very well
hidden, but watch the ending very closely, there is a very big hint as
to where it is hidden. There is only one Hagure no Satori in the game,
so choose who you give it to wisely. There is actually a way to get
more Hagure no Satoris, which I'll describe later in the chapter, but
it is very difficult and you will probably not get another for a very
long time unless you are extremely lucky. I reccomend you give it to
someone who has maxed the Dragon or Yuusha classes; since the
Hagure Metal class is really really fast, the character would be able
to use the really powerful dragon breath or Yuusha techniques
before any of the other monsters could attack. Anyhow, once you've
lit all the torches in Darma Shinden, return to that room and the
entrance to the dungeon will open.


Right before the entrance to the bonus dungeon opens, you will hear
a voice, speaking to "the ones who have obtained many skills," and
will tell you that you are now allowed to enter. Be sure you are
ready to enter, because the monsters in the bonus dungeon are
really really tough.


Items in the first half of the bonus dungeon:

Chikara no Tane, Mamori no Tani, Shinpi no Yoroi.

1 Chiisa na Medal: in a chest along the far right wall in the first
room in the dungeon.


The theme of the bonus dungeon is kind of a "cave of time." It
consists mostly rooms from many different dungeons you have
visited before, except that the monsters are different, and towards
the very end it starts to differ slightly from the areas it is repeating.
The monsters here are very tough, and unless your characters are
level 50 or over it might be very tough to make it to the halfway
point. If you enter when your characters are under level 50, have
someone use Shinobi Ashi to reduce the number of monster fights,
and it helps to have a Hagure Metal with powerful skills from other
classes since its speed will really help you out. Some monsters to be
on the lookout for: The Muscle Animals can use Chikara Tame and
dish out 200+ points of damage in 1 hit. Io- and Dein-type spells,
along with breath weapons work well. Moudokugiri is really helpful
since it will drain 150 of their HP each round, and Medapani dance
sometimes works too. The Daimajins are *very* hardy with high
defense power, do 150+ points of damage a hit, and are really strong
to most magic. Use Dein or Io spells on them, and use Bikilt to beefen
up your physical fighters. The Evil Frankens are the hardest
monsters in the first half of the dungeon. They have really powerful
physical attacks, and are very strong or immune to all magics except
Mera and Dein. Don't use breath weapons on them since they can
send it back at you with Oikaze. It might be a good idea to run away
from them at first, but once in a very long while they will drop
Hakai no Tekkyuus.


At one point, you will enter a doorway and will go back in time to
Lifecod! The elder comes up to you, and congratulates you for getting
the Crown. (remember the first quest in the game to get the crown?)
He thanks you and tells you to wait for Tanya to come out as the
Kami no Tsukai. If you walk around the town, however, you'll note
things are slightly different than the first time you got the crown;
instead of this being Lifecod in the Dream World, it's actually Lifecod
in the real world! People in this town talk about you Tanya finding
you on the cliff and "adopting" you as her real brother. (remember
that in the first quest, you were bringing the crown to the town in
the Dream world where you *were* Tanya's brother.) Also, Rand will
act arrogant towards you, like the Rand in the real world does. If
you talk to the girl in Tanya's house, she will ask you "if it's OK yet."
Once you say yes, she will show you the true form of the town--the
town of monsters, Deathcod.


Items in Deathcod:

4G, Yamabiko no Boushi, (Echoing Hat)

1 Chiisa na Medal: In a pot on the straw mat outside.


There are a lot of characters from earlier Dragon Quest games that
you can meet in this town. Toruneko, the merchant from DQ4, is in
the inn, and the little sister of Minea, also from DQ4, is in Tanya's.
In
addition, in the basement of the elder's house is Sancho and two kids
"looking for their parents who had been turned into stone by
monsters." (A DQ5 reference) There is also a really good store here,
where you can buy Dragon no Satoris! They cost a hefty 30,000 GP
each, but it's worth it. There is a demon in the town that tells you
that his treasure is hidden 5 steps west and 5 steps north of the well
in Calcado. If you go back to Calcado and search there, you will find
the Orihalcon no Kiba. (Orihalcon Fang) Only some monsters can use
it, but it is more powerful than even the Gringham whip! Note...you
must talk to this demon before you can pick up the treasure. In the
basement of the elder's house, the exit to the second half of the
dungeon. Make sure you're really ready before you go here though;
it gets much tougher. If you teleport out of the dungeon now, you
can return to Deathcod by using Rura instead of having to go through
the first half of the dungeon.


Items in the second half of the dungeon:

Chikara no Tate, Chikara no Ruby, Tenshi no Leotard (Angel's
Leotard)

1 Chiisa na medal: On the skeleton in the cave section.


The layout of the lava part of the dungeon here is slightly different
than the lava dungeon before, so you'll have to do a little exploring
to find the way out. The monsters here are much tougher than
before, so be careful. Killer Machingas appear here as random fights,
and they can be a pain. If you get into a fight with a group of Death
Staffs, run. They are immune to nearly all magic/breath damage,
have a defense power higher than any other non-boss monster in
the game, and can do 100+ of damage to your entire party with their
breath weapon. One can be a pain, but a group is lethal. The Demon
Kings here are the toughest monster in the game that's not a boss.
There is no type of magic or breath weapon that they don't have
some resistance or immunity to, and even then some of them bounce
off all magic naturally. Those that don't can cast Mahokanta to make
it that way. Plus they have almost every really damaging attack
there is. Basically, be careful.


When you get to the end of the dungeon, you will be at a place that
looks like the ceremonial area where the king of Castle Grace
summoned that demon that torched his castle. If you go up to the
central area, you will hear that you sense an evil aura and will have
to choice to meditate. If you do, you will summon that demon, and
not only that, you'll have to fight him. The boss of the bonus
dungeon is none other than Dark Dream, the demon which destroyed
Castle Grace, and rumored to be more powerful than Deathtamoor!


How to kill Dark Dream

Dark Dream: HP 13,000


Deathtamoor is nothing next to Dark Dream. These are a few of the
attacks in Dark Dream's arsenal: Grand Cross, Shakunetsu, Kagayaku
Iki, Gigadein, and Merazoma, among several other nasty attacks.
Considering all of these do more than 100 points of damage, (some of
them can do as much as 300+ points of damage) this makes Dark
Dream extremely dangerous. And that's just the start. Dark Dream
can attack twice or even three times in one round, always strikes
first in a round, even with a Hagure Metal in your party, and is
immune or strong to every type of magic and breath weapon.
Basically, you've got to be really ready before you take him on.
Fighting him before your characters are level 55, no matter how
many jobs they've mastered, is suicide. Even after that, you
probably won't have a great chance until you're in your 60s. Once
your characters are in their late 60s-early 70s, Dark Dream becomes
about a fairly even fight. First off, make sure that going into the
battle each character is currently in whatever hybrid job he or she
has maxed that you think will work best. At the highest level of
each job, you get at least a +20 bonus to some statistic, which should
help you in this fight. (except for the Superstar, who gets a +15
bonus to Kakkoyosa which won't help you anyway in this fight.) You
should play this as a defensive rather than offensive fight. If Dark
Dream casts Bikilt on himself, immediately you should have a
Yuusha use an Itetsukuhadou to take it away. Fubarha, Magic
Barrier, and Skult are all a must in this fight unless you are a really
high level. If Dark Dream uses an Itetsukuhadou, cast the spells
again on your party. One of the best weapons against Dark Dream is
the Yamabiko Boushi. Whoever wears the Yamabiko Boushi will
have a "double magic" attack; whatever spell that character casts will
"echo" and be cast again after the first spell is cast, and it doesn't
even take any more MP. There are two really effective uses for this.
The first is with casting Behomara. It will heal your entire party,
even those in the horsecart, and combined with the Boushi, will
double to heal your entire party 200+ points. Also, if Chamoro,
Mireyu, or Barabara is a maxed Yuusha, give them the Boushi, and
have them cast Minadein; the most powerful spell in the game
doubled can do more than 1000 points of damage to Dark Dream if
you're lucky. If you can spare all of one character's MP, Madante
works really well on him too. Other than that, the Bikilt-Kiaitame-
Seikenzuki technique works well; characters like Hassan and Terry
will do more than 1000 points of damage with one if they're strong
enough. Remember: the more Kenjas and Yuushas in your party, the
better. Good luck! This is by far the toughest fight in the game.


If you beat Dark Dream in more than 20 rounds, after the fight he
will tell you that since you took so long that you didn't truly defeat
him, and that he will wait for you to challenge him again. If you do
defeat him in less than 20 rounds, he will admit defeat, and tell you
that although he takes orders from no one, he will do a job for you.
Afterwards, you will see a special ending.


Another thing about Dark Dream is that once in a while, he will drop
Hagure no Satoris! This is the only way you can get a Hagure no
Satori aside from the first one that was hinted at in the ending, so it
is profitable to fight Dark Dream a lot to get Satoris from him. If you
are trying to get Hagure no Satoris from Dark Dream, make *sure*
that you defeat him in more than 20 rounds. Otherwise you will go
to the second ending, and since the game ends, you won't be able to
keep any Hagure no Satori that you might have gotten from him.
Dark Dream almost never drops Hagure no Satoris, but there is a way
to get the Satoris more consistently. If you go into the fight with *all*
of your characters as maxed Touzokus, then you will steal a Hagure
no Satori from him about 70% of the time. Note that unless your
characters are pretty high level, it will be very difficult to kill him
with nothing but Touzokus in your party, so you may have to build
your levels a bit before you can defeat him this way. With unlimited
Hagure no Satoris gained from Dark Dream, you can make your
entire party perfect! Once I maxed every job for every character in
my party, I managed to kill Dark Dream in only two rounds! See if
you can figure out how to! ^_^


Well, that about does it for DQ6; if you've gotten this far,
congratulations! Thanks to everybody who helped with this
walkthrough and goaded me to finish it. If you find anything in DQ6
that I've neglected to put in either the FAQ or the walkthrough,
please let me know! I am especially looking for the location of the
Hoshifuru Udewa. (Falling Star Armband) I have played through
DQ6 3 times and have searched everywhere but I have not found
this item yet. Find it and let me know, and you will get it credited to
you in the walkthrough, and my thanks too. ^_^

--Ian Kelley 6/9/97


Do not remove the following from this FAQ!
=============================================================
For any additions, corrections, or questions, please email me at
ikelley@mail.sas.upenn.edu. Thanks. If you want to put any or all
of this FAQ on your page, please let me know first. I don't mind
at all if you use this FAQ on your page, in fact I encourage you
to do so if you wish, but if you let me know first I can keep a
running tab on who's got it so I know who to email when I update
it. Plus I can look at your page too. :)

 
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