Arc the Lad

Arc the Lad

13.05.2008 16:52:35
~B
Arc The Lad solution


Note: Walk-through guide v1.32
authored by Iwata Shoji.


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Winter Scene

As the introduction sequence begins to unfold, you will first see a wintry scene
with Kukuru, the young and only daughter of the Whito family, whose destiny was
laid forth as the guardian of the mystic spirit shrine of the mountain of
Toville, and one of the village leaders. Kukuru, at this point, faces a certain
dilemma in which she must marry the prince of Palencia, a dilemma she feels she
should have no obligation to follow through with. Thus, the village leader has
given her the prerogative (option) to her own will, only if she goes to the
mystic spirit shrine of the Toville mountain and release the ancient fire.
Without question, she does so, not even realizing the consequences of what she
is about to do. When she does blow out the ancient fire, a demonic voice speaks
out, cursing the 3000 years it has been enslaved within the depths of the
ancient fire. Perplexed (stunned) at what has happened, Kukuru returns to the
village leader, who is plotting in something beyond the realization of Kukuru.
Kukuru questions the village leader of what she heard, only to find ridicule by
the skepticism of the plotting village leader. So, this wintry scene ends as the
village leader secretively revealing his greedy plot in gaining his reward for
following the orders of the evil Lord Andel.


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Arc's House

At this point of the intro sequence, Arc is seen, seemingly grieving over the
long absence of his father. He attempts to open the chest that contains his
father's armor and sword, only to find it locked. As his mother, Polta, comes in
the scene, Arc questions her of the true nature for his father's absence. Though
she only would speak of his father's death as a result of monsters within the
mountains, Arc, with denial, increasingly becomes determined to find the true
nature of his father's absence, believing that his father was too skilled and
strong to perish under the hands of a mere monster. Seeing the strong nature and
determination in Arc, she gives in and opens the chest, and leaves the room. His
mother, in the other room, recalls of what Arc's father said 10 years ago, and
thus, a flashback scenery is shown. In the flashback sequence, Arc is 5 years
old and is seen sleeping in his bed. His father explains to Polta of his destiny
to fight the monsters for the sake of his world and his only son, Arc. Polta,
reluctant of listening to his reasonings, pleads for him to stay, only to find
her husband's determination perpetual (unchanging) to her appeal. He leaves,
asking for her to take good care of Arc, and notes that Arc will 10 years from
now, embark on the same journey, as it was his destiny to do so. As the
flashback ends, the player (you) will now begin your game....


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Arc's House

Now that the chest is open, you now have access to the sword and armor.

Before you leave the room, make sure to look for hidden items. There is a
medicine (HP revive) in one of the pots on the left side of the room.

Talk to your mother in the other room. As all mothers are, she will be concerned
and will make sure you are well prepared before you go outside. She will give
you...

Kaisarg Robe (Raises throwing level +1)
Cure Potion (HP revive)
Poison Repellant
Life Potion (Revive a dead member)
Make sure to look for hidden items. There is a rock hidden in the upper right
corner of the room. You can use it to throw it against enemies. Make sure to
have your Kaisarg Robe equipped before you throw it. It will raise the amount of
damage you inflict upon your enemies.

Leave the house. You will then head towards the mountains.


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The Mystic Mountain and The Fire Shrine

Back at the wintry mountain scene, you will see Kukuru and hear a demonic wail
(scream) in the background. Arc will meet Kukuru for the first time, and Arc
will insist, with strong determination, on going to the mystic shrine to light
the fire, in hopes of finding out anything that might lead to the whereabouts of
his father. Arc takes the light and heads towards the depths of the mountain.
When Arc encounters the Demon, it questions him if he is the one that released
the fire. Assuming he was, the demon attacks Arc, leaving him to die in the
cold. A light shines on him, and he is revived by the guardian spirit of the
mountains. It speaks to him of his true destiny and enhances his fighting
will/power to battle the monsters.

After that sequence, you will begin your first battle against 6 green slimes.
They should be of no difficulty, as they only have 3 Hps each. But note that
they can replicate themselves at will to create more slimes.

Another sequence will thereafter follow, as Arc lights the fire of the shrine.
Once he reaches his house, he is summoned by the king of Palencia. Another scene
with Kukuru and Arc will follow, and his destined journey begins


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The Castle Of Palencia

As Arc reaches the castle, the little sequence with the Palencia army and Poco
is shown. In the castle, Arc is greeted -- but with skepticism due to his
youthful appearance -- by the King, whose interest lies in Arc's newfound
"power" that was bestowed upon him by the mountain spirit guardian. Lord Andel,
the king's most "trusted" advisor, suggests that Arc should prove his worth by
fighting the monsters in Colbo. Arc accepts.

Head towards the Colbo fields, the middle area. There, you will meet Poco, who
will be the first to join your group. Fight the enemies. (Colbo Enemies:
Zombies, spirits, green slime, fireballs)

Return to Palencia to see the king again. When you see the king, you will
encounter even more skepticism than before. Then a guard will come in to inform
the king of the monsters invading the castle. Arc will take this chance to prove
to the king and subjects of his worth.

At the bridge, Kukuru will be surrounded by monsters. Kukuru will now be a
member of your cast.

Battle the monsters. (Palencia Bridge Enemies: green slime, spirits, evil monk,
priest)

Back at the King's throne room, the king gives his full pardon for his
skepticism and doubt of Arc's worth. The scene will follow with the myth of the
ancient treasure of light and darkness -- a relic that is foretold to hold the
destiny of the world and its fate. The king then speaks of his brother's absence
after an incident in the Toyoke woods. The king then asks Arc to find out the
truth behind the incident and go to the Toyoke woods. Another scene will follow,
with Lord Andel reporting of Arc to an evil source in a mirror.

Now head towards the Sumaria Airbase where you must travel to Millmana.


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Millmana

On arriving at the Millmana airbase, commander Yagun's right-hand-man will be
expecting you, as he will take you to Yagun. On meeting him, he will greet you
with extreme ridicule/mockery of Arc's age and appearance. He will even suggest
that Arc is too weak and young to venture into the Toyoke woods. Eventually it
will come to the point where Arc will, again, have to prove his worth and skills
by battling monsters in the woodlands.

Battle enemies at the woods (3 sections) (Millmana Enemies: Skeletons warriors,
priests, monks, spririts, poison plants, evil knights)

After defeating the enemies in all three sections, it will prove Arc's
worth/skills -- which evidently Yagun believes to be a threat to his hidden
plans/eugenda and thus, sends his monsters to kill Arc and his friends.

Another battle will take place, as Arc travels through the Toyoke woods. (Toyoke
Enemies: Ninja warriors, spirits, giant insects, poison plants)

After reaching to the mystic tree of Toyoke, Arc will be visited by the spirit
guardian. She will speak of Arc's father and his journey through the woods 20
years ago, and about Arc's destined fate to save the world.

Your task in Millmana is done. Though, it is advisable to battle more enemies to
gain levels and strength.

Head back to Sumaria (Palencia castle)


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Sumaria - Palencia Castle

When you reach Sumaria, you will notice that there are more battle areas to
explore. Though they are battle areas, they contain secondary level enemies.
They have more offensive and defensive tactics, so it is advisable to come back
to these areas after your characters are at stable levels.

Before you enter the Palencia castle, you will see Tosh being taken in by the
Palencia guards to the dungeon. As Arc and his party reports of his recent
expedition to Lord Andel, Kukuru becomes increasingly suspicous of the true
nature for Tosh's capure. Another scene with Tosh and the guards will follow, in
which you will find out that Tosh willingly let himself be captured in exchange
for the sparing of his father and brother's lives. But, it seems that the
Palencia guards betrayed him and not only killed both his father and brother,
but also set forth a death sentence for Tosh as well. Out of rage, Tosh escapes
from cell and plans for his revenge. The blue guards will transform themselves
into monsters and thus, a battle will follow. (Palencia Dungeon Enemies: Ninja
Warriors, drunken trolls, zombies)

After speaking to the king, head towards Arc's house. There, Arc will find his
house in ruins and his mother missing. A postal messenger will drop off a letter
from Arc's father.

Head towards the peak of the mountains, where the ancient circle of rocks lie.
There you will fight the evil spirit of the underworld. Take heed, for he will
cast "Sleep" on your characters a lot, and if you're too close, he will inflict
quite some damage.

After defeating the spirit demon, Gogen, the old sorcerer, will join your group.
In the scene, he will speak of the 5 mystic orbs (fire, wind, light, earth,
water) that you will need in the course of your journeys. (Note: Before this
scene ends, Gogen finds and picks up a 'Romancing Stone'. These are special
hidden items that supposedly give your characters special powers. There are four
of them, so if you find them all, something might happen...)

Head back to the Palencia castle again and report about the 5 orbs to the king.
He will give you some nifty items.

Before you go to the airbase, visit Arc's house again. There is a hidden item in
Arc's house. Look around and you will eventually find the second 'Romancing
Stone'!

At the airbase, Tosh - after encountering the spirit who advises him to join Arc
- will join Arc.

Head to Araratos. (Note: From this point on, Arc's main goal is to obtain all 5
orbs. Search for them in the 5 different continents...)


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Araratos

On arriving at Araratos, you will be first greeted by Chongara. He has something
he wants to show you. Follow him.

In the scene at Chongara's little shop, he will tell you everything from
mankind's history beginning in Araratos, to what Arc will need in the course of
his journey. But he will first ask Arc to obtain a certain ancient artifact (a
pot) from the 5th level below of the dungeons, located near the shop.

Head towards the dungeon and obtain the pot. It is located on the 5th floor.
Note that the enemies past the 6th floor are of high level status, meaning that
if you get too caught up in trying to defeat the enemies, you might just find
yourself unable to get out... Also note: There are 50 Levels, all full of
enemies ranging from low level trolls to insanely-difficult demon dragons.
(Dungeon enemies: Low-level samurai, evil priests, monks, spririts)

Once having obtained the pot, head back to the shop. After the flashback scene
with Chongara, he will temporarily join your party.


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The Underworld

You will notice that another area will now be available to explore. It is one of
the underworlds to which you will obtain one of the 5 orbs. (Underworld Enemies:
Rock monster, vampire bats, robot.)

Your task here is done. Head back to the airbase to search for the second orb in
the continent of Gracina. But just as you are about to leave, Chongara will run
in and join your party. It seems that he has had a change of heart...


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Gracina

In arriving at Gracina, you must head to the temple. There will be a scene where
the temply head priest orders Iga to keep Arc and his party out of the temple.
Arc will eventually challenge Iga in order to get in the temple. Fight Iga.

Though without any weapon or items, Iga can prove to be quite a formidable
enemy. Try not to use magic on him, as you may find that most of your magic will
not work well against him. Use the hit-and-run tactic. And try not to throw bomb
on him---he will simply catch them and may possibly throw them back.

After defeating Iga, he will keep his promise and let Arc meet the temple
priest. When taken to the priest, Kukuru seems right through the true form of
priest, revealing a hideous monster. A battle against the monster and his army
will follow. (Temply Enemies: teleporting monsters, boss (priest)

Head to the mountains, where the second orb lies. A battle will follow. (Temple
Mountain Enemies: Blue Slime, Winter Big Foots, monks)

Having obtained the second orb, head back to the temple, where Iga will finally
join your party. Now, on to search for the third orb...

But before leaving Gracina, you have an option of training and building your
skills/levels at the temple. Go there and answer "yes" to his first question.
You will first face 20 green slimes. The fighting order will successively go in
this order:

1st Stage: 20 Green Slimes
2nd Stage: 20 Fireballs
3rd Stage: 20 Drunken trolls
4th Stage: 20 Bats
5th Stage: 20 Blue Slimes
6th Stage: 20 Hemogees
7th Stage: 20 Vampire Bats
8th Stage: 20 2nd Level fireballs
9th Stage: 20 2nd Level Drunken trolls
10th Stage: 20 red slimes
After the ten and last stage of training, the temple priest will give you a
special artifact...

Also note that the priest will give you the option of gaining a special relic if
you answer all his questions correctly. To do this, answer "No" to his first
question. Then Answer "Yes" to his second, thus starting your test of wits. The
Answers are:

Question #1: 3rd Answer (7 people)
Question #2: Gogen
Question #3: 4th Answer
Question #4: 2nd Answer
Question #5: 3rd Answer
Question #6: 2nd Answer
Question #7: 4th Answer
Question #8: 2nd Answer
Question #9: 4th Answer
Head to Needle. There, lies the third orb.


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Needle

Upon reaching at the continent of Needle, head towards the fighting arena.
There, it seems that you need to fight and win in the tournament to win the
grand prize -- the orb of wind. The announcer is Rocktle -- he will be
announcing the matches and rules.

In the tournament, you will be fighting 6 challengers. Depending on the skill
level your characters are at, it will most likely be a breeze. You will select
one of your 7 characters to fight in the tournament. Note that if you change
characters anytime during the tournament, you will have to start over.

After winning the tournament, Rocktle, the announcer, will give you your prize
-- the third orb. A scene will follow. In the scene, the announcer will
cynically congratulate you for your efforts, but he persists in not letting you
leave....at least not alive. It seems that he was part of the evil dominion, and
thus sent to rid of Arc and his party. He will transform and a battle will take
place. (Needle Enemies: Evil monks, Arc Demon (Rocktle))

After defeating Rocktle and his band of evil monks, Gogen will accidently drop
the orb, releasing the wind spirit inside. It will give you the true orb. Now
for the fourth orb...

BUT....before you go to the airbase, check out the arena again. Talk to the
other announcer 10 times. He just might give you something...

Your task here is done. Head to the airbase for the continent of Aribasha.
There, the fourth orb awaits.


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Aribasha

Upon arriving in Aribasha, you will be greeted by the village leader of
Aribasha. As he takes you a scenic view of the village, a light flashes and
before you know it, Aribasha is in flames. You encounter the demons responsible,
and thus a battle... (Aribasha Desert Enemies: Desert Poison Plants, Red
skeletons, blue arch-demon)

As one of the old leaders of Aribasha breathes his last words, he gives Arc a
relic. He asks of you to protect the temple of the water goddess. As you head to
the desert temple, you see a band of armies combing the desert area. Kasadooru,
the leader of the army, will have his army attack you. Yet another battle...
(Desert temple enemies: Desert insects, giant moth)

Continue to head north. There are more battles to be fought. (Temple enemies:
vampire bats, level 2 priests, level 2 monks, 1 robot (Kasadooru))

After defeating Kasadooru and his army, the path will lead to the mystic water
goddess' shrine. Go in and get the fourth orb. The goddess will also give
Chongara a new monster to summon. He is Raigin. (Refer to the Tips and Tricks
Section).

Though your task in Aribasha is technically done, there will be two more desert
areas for you to battle. For the sake of gaining more levels, it is advisable to
explore and battle the enemies there before heading back to the airbase.

At the airbase, your final orb is located back in Sumaria. But, I STRONGLY
advise you to explore the regions you have yet to explore, in order to gain more
levels:

The 50 Dungeons in Araratos and get the secret character
The 10 training levels at the temple of Gracina.
Pick up a monster at Chongara's shop
Enter other tournaments to win prizes at Needle

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Sumaria

Back in Sumaria, go to Arc's house (or what's left of it). Arc's father will
have left a letter for you. It states that the final orb will be in the depths
of the Palencia castle.

Head to the castle, where a scene will take place. After finding out the secrets
of Andel and the experiments done on the fire spirit, a battle will take place.
(Palencia enemies: priests, red slimes, blue dragon)

Just as you defeat the enemies and gain the final orb, the evil scientist, with
his last bit of energy, pulls the self-destruct lever, leaving the Palencia
castle on the verge of destruction and everyone in it.

As everyone struggles to leave the castle, monsters will try to slow you down.
Arc and Kukuru will battle the monsters. (Palencia enemies: blue skeletons,
level 2 fires, grim reaper)

As Arc and Kukuru escape through the elevator, two flying dragons will try to
stop you. (Palencia enemies: blue dragons)

A final scene with the destruction of the Palencia castle will be shown. Towards
the end of the scene, Lord Andel will decree himself as the new emperor and
frame Arc and his party as the ones responsible for the destruction of Palencia
and the king.

With the final battle coming forth, you will have the option of either
re-exploring the battle areas to gain more levels, or to re-enter Sumaria
(disguised) and battle the final bosses of the game.


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Sumaria (Re-entered)

When re-entering Sumaria, you will be disguised as a group of royalty, seeking
Andel's help. Once in Sumaria, head to Toville (Arc's House). There, Arc must
blow off the ancient fire and battle the enemies. (Toville Mountain enemies:
level 3 monks, level 3 priests, level 3 knights, flying insects)


Once completed, you must head to the upper little region of the mountain, where
the mystic chest lies. There, a battle with 10 red/green demons will take place.
It will not be an easy battle. (Toville Upper Region enemies: green demons, red
demons)

The final battle sequence of the game will follow. At the waterfall, you will be
given an option, asking whether or not you want to proceed.

Assuming that you answered 'yes', you will use the five orbs to reveal the
secret entrance of the mystic treasure. Upon reaching the mystic treasure, it
will tell you that in order to obtain the treasure, you must fight your 'true
oneself'. Thus, the final boss(es) -- the evil reflections of your characters.
(Final Bosses: Arc, Tosh, Kukuru, Poco, Gogen, Chongara, Iga)

In the final sequence of the game and having defeated your evil reflections, all
five of the gods will speak to you, telling Arc of his true destiny. As they
leave, Arc and Kukuru will be given special powers, accordingly to their
destined fate. Once leaving the cavern, Andel and his army will be waiting for
you, in anticipation of stealing the mystic treasure from you. Oddly enough, Arc
will choose not to battle them, assuming he was outnumbered. In the course of
events to follow, Andel will gain the treasure, Arc has yet to find his father
(at least, not for now) and Kukuru and Arc will be separated (for now), as it
was said by the gods. As the final scene unfolds, Kukuru is seen looking over
the horizon and Arc's ship will pass by her.

 
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