Priston Tale

Priston Tale

17.10.2013 11:01:22
Survive or Die In-Depth Guide
Priston Tale
PC Version
***********************************
Survive or Die In-Depth Guide v1.02
by Rodrigo Ishizaka Ciarlini



This document is Copyright 2004 Rodrigo Ishizaka Ciarlini

This guide should not be altered in any form, nor it should be used for
anything other than private and personal use. It's free and should be
redistributed only with my express written permission.
Anyone interested in using this guide for anything other than just reading
should contact me, Rodrigo Ishizaka Ciarlini , by
e-mail.

Priston Tale is Copyright @ 2000-2004 TRIGLOW PICTURES Ltd. All rights Reserved



-= INDEX =-

UPDATE INFO.............................. 0.0

INTRODUCTION............................. 1.0

SOD BASICS............................... 2.0

SOD RULES................................ 3.0

IN-DEPTH SOD............................. 4.0
SoD Duration........................ 4.1
SoD Monsters........................ 4.2
SoD Ranking......................... 4.3

SOD STRATEGIES........................... 5.0
Solo Strategies..................... 5.1
Strategies With Extra People Around. 5.2
Party Strategies.................... 5.3

EXTRAS................................... 6.0
Terminology Dictionary.............. 6.1
Hints and tips...................... 6.2
Links to useful sites............... 6.3
Special Thanks...................... 6.4



-= 0.0: UPDATE INFO =-

2004-03-27 v0.9 released.
2004-04-02 v1.0 - Updated with the now complete list of monsters, along with
some new info.
2004-04-05 v1.01 - Minor fixes
2004-05-03 v1.02 - Forgot to add Hulk in Bloody Rose round - now fixed :P




-= 1.0: INTRODUCTION =-

This FAQ will be mostly based on my experience of Survival or Die in
Thailand Priston Tale. It's currently on version 2.9.0, so no Tier 3 Skills.
In Korean version, there are extra monsters in there, and there might be
some further differences. As CaringAngelEX pointed me out, Minigue Silver
appear in Round 5, and that's only one of the news there.



-= 2.0: SOD BASICS =-

Survive or Die (aka SoD) is an event held at Navisko. But unless admins have
it open, it'll be always closed, as it is in EPT so far. In TPT, it's open
only during specific times, mostly from 6:00~18:00 by GMT (+0), but seems to
be open all day in weekends.
If it isn't open, be it permanently or temporarily, you won't be able to
take part of it, and the SoD NPC will probably tell some random phrase.
If it's open, then you need to talk to the SoD NPC (the guy on Booma or
Hobgoblin costume on top of the stairs) as soon as the day dawns (either
empty or with only one step in the time bar) and he'll expain the rules,
then you need to click Ok, and a window with a entrance will be shown, and
you need to click Ok and pay for it. Once that's done, you're in. The value
will be (300 gold x character level), so if your character is at level 50,
you'll pay 15000 to enter. The minimum level required to enter is 10, but
since there's little you can do if you cannot solo at a hellspawn in Oasis,
I wouldn't recomend to go, unless you want to see it just out of curiosity
or steal loot from the other characters.
You cannot go in, even if that's done if it's already full. Also, there's a
limit of 500 total character levels, which means that people can enter as
long as that limit isn't exceeded.



-= 3.0: SOD RULES =-

The basic rule is pretty simple: either survive or die. One you're in, those
are basically the two ways to go out. When you're in SoD, you'll be in a big
arena which you won't be able to exit easily. Ether Cores of any type won't
work (altough it'll be wasted if you use it), nor a Union Core can bring you
into SoD. Aside from dying or surviving, another way to exit is to quit the
game. This hint might be handy if you need to go away from keyboard, since
staying in there without doing a thing will mostly probably result in death
in later rounds.
The basic purpose of SoD is to score points. Each monster you kill, you'll
get some points, and tougher the monster is, more points it'll give. If you
survive until the end, those points will be converted in gold. Also, you
keep any item monsters drop and you pick-up, so you may end up with a nice
upgrade and/or more money from its sale as well. Each monster will award an
ammount of points equal to 10% of monster XP (total, not discounted even if
you have more than 10 levels of difference to the monster, so, if you kill a
Rabie, even at level 62 you'll get 11 points as everyone else would).
SoD consists in 7 rounds, plus an extra 8th round if someone is currently
with 50000 points or more by the end of 7th round. A window will pop-up when
each new round begins.
As soon as round 1 begins, you may try killing monsters to sum up points.
The current ammount you have will be shown every time you kill a monster.
Monsters will award regular XP, so this is a valid method for levelling up,
altough not a very good one since you either can kill everything and will be
just losing time in the first rounds, or you'll be unable to kill a thing at
later rounds and will be just running at that time, or worst, die and lose
what you'd usually do in a regular death.
You may party up within SoD as you'd do in any other place, but this won't
affect your score, just XP and other party benefits.
Also, you can use Monster Crystals as well, but you won't award any points
for its kills, just the usual 50% XP.
Finally, but worth mention, is that monsters won't drop any potions. So,
pack up at Merchant first, or you may regret later.



-= 4.0: IN-DEPTH SOD =-

Knowing SoD better is a good way to increase your score and success rate.


4.1: SoD Duration

First basic of knowing SoD is how much it lasts. If you don't clock it, the
round 7 will end when it's already night. If you go thru round 8, it'll end
just some seconds before dawn.
An interesting thing I noticed is that round duration is not equal nor
fixed. The info below can be a bit off, but it's kind of (in
minutes:seconds) :
- Round 1: From 0:00 to 1:25~1:40
- Round 2: Ends at 3:05~3:20 (of course, it begins when the previous round end
:P)
- Round 3: Ends at 4:40~4:50
- Round 4: Ends at 7:10 (from here the endtime will be fixed)
- Round 5: Ends at 9:30
- Round 6: Ends at 11:55
- Round 7: Ends at 14:20
- Round 8: Ends at 17:00

A good way to keep track of it is use a stopwatch as soon as Round 1 begins.
You can also program your music player with musics that have that duration
(a bit misleading for the first 3 rounds, but those are easy rounds anyway)
and put it to play as soon as it begins, so each track ending will means
that the round is ending too.


4.2: SoD Monsters

Well, this is, obvisiouly important. If you can know beforehand what you'll
face, you can prepare better for each round, or plainly avoid SoD until you
know you can take care of those.
As soon as a round begins, monsters will spawn non-stop. There's a maximum
ammount of 35 them at a single time (total monsters, not per each type), but
as you kill them, more appear. After the round ends, all its monsters will
instantly die (but not summing points for anyone, of course), so there'll be
no left-overs for the next round.
Just for info completion sake, as mostly will already figure this even
before entering SoD, each new round will bring tougher monsters. Each round
will bring a new batch of monsters, but there are only 3 variants, and
simply observing which monsters came on Round 1, you can tell what will come
on the next rounds. I'll list them in a way that you'll know that if
monsters of the first group (first line of the Round 1 listings) came on
round 1 (Doral, Imp and Minigue), on round 2 will have monsters from the
first group (first line of the Round 2 listings) again (Plant, Skeleton and
Mephit).
Anyway, here's the list:

- Round 1: [Doral, Imp, Minigue],
[North Goblin, Egan, Rabie],
[Hobgoblin, Imp, Mutant Plant]

- Round 2: [Plant, Skeleton, Mephit],
[Bee Dog, Corrupt, Mutant Rabbit],
[Planty, Skeleton, Mephit]

- Round 3: [Scorpion, Cockrice, Zombie],
[Devilish Tree, Zombie, Mephit],
[Ghoul, Cockrice, Scorpion]

- Round 4: [Mutant Tree, Cyclops, Skeleton Archer, Decoy],
[Bargon, Leech, Skeleton Archer, Cyclops],
[Mighty Goblin, Skeleton Archer, Cyclops, Decoy]

- Round 5: [Crypt, Buma, Bargon, Mighty Goblin],
[Skeleton Warrior, Buma, Decoy, Sandlam, Bargon],
[Griven, Bargon, Buma, Cyclops Knight]

- Round 6: [Griven, Skeleton Ranger, Bargon, Head Cutter, Sandlam],
[Avelisk-S, Skeleton Ranger, Titan, Mighty Goblin],
[Skeleton Warrior, Skeleton Ranger, Titan, Bargon]

- Round 7: [Slaughter, Figon, Stone Giant, Sliver],
[Dawlin, Head Cutter, Avelisk Lord, Web],
[Skeleton Knight, Web, Illusion Knight, Naz]

- Round 8: [Hellsing, Mummy, Dawlin, Web, Head Cutter, King Hopy],
[Bloody Rose, Hulk, Illusion Knight, Naz, King Hopy]
[Vermum Actarun, Figon, Avelisk-S, Avelisk-L]


4.3: SoD Ranking

It's possible that ranking on SoD is enabled at PT website. If so, you can
see a lot of info on how well people do in SoD.
You can see people with the top 100 highest scores, average scores, monster
kills, percentage of kills. And with clan enabled you can also see the top
100 clans in highest points and accumulated points, and you can see the
"clan heroes" (either all the clan members that were in the highest score or
the top 5 people with more accumulated points).
Highest Scores is pretty simple, it shows the highest score attained in
ammount of points for each character (so, no character will be listed twice).
Average Scores will show the average points of all your successful SoDs.
Monster Kills is simply how many monsters you killed at in a given SoD and
works pretty much like Highest Scores.
Percentage of Kills is a comparative between a character and everyone else
who was in that SoD. If one goes alone, it'll get a 100% score, but if I go
in together with 4 more people and kill 150 monsters while the total sum of
all the rest was 50, I'll score 300%. Based on that, the list will display
only the best score for each character, like in Highest Scores.
Highest Clan Score will simply give the best sum of points in a single SoD
for a clan (you need to have at least 3 clan members surviving to get a
score). If 10 characters of the same clan go in and each score 30000 points,
total score will be 300000. Only the best score for each clan will be listed.
Finally, Accumulated Points will show how many points all the clan members
have accumulated so far. Those will take in account only points scored for
someone who was in the clan when went in SoD, so if someone leaves or join
the clan, it won't lose or gain points.
The cool thing is that there are some options to filter around. The default
is to include characters from all classes, levels and servers, but you can
filter it in a way so you can see only the scores for lv6X Atalantas that
play in a particular server. But in clan rankings you can only filter by
server. All the rankings are monthly, and you can see how it was in each
month. Of course, at each new month, the rankings will begin from the zero.



-= 5.0: SOD STRATEGIES =-

Aside from the rules enforced by SoD itself, usually there are no rules into
it. That means no one will avoid KSing and anyone will try to get a good
item if in ground. So, unless you happen to be alone, you'll need to take
the extra people in consideration.
I don't know that much detail about tier 3 Skills since I'm not into KPT, so
I'll only mention a thing or two about it and won't go into detailed info.


5.1: Solo Strategies

But let's begin the easy and most improbably way. If you happen to be all
alone, then you can use your usual solo strategies.
SoD is just like a big hellspawn, and by big, I mean one you won't see in
any other place. So, no matter how well you play or how high level you are,
usually the best scorers are the classes with ability to cause area damage.
As far as tier 2 Skills go, the best ones are Pikemen and Knights, followed
by Magicians, Archers and Priestesses; of course, classes like Atalanta,
Fighter and Mechanician have quite limited scores due the lack to cause
decent area damage. With tier 3 Skills, things so far are showing that best
classes for SoD now are Archers and Magicians, but with new skills, everyone
can do better scores, specially Atalantas.
Pikemen and Knights tend to do the same thing, gather the most number of
manageable monsters around them then being to spam their area Skills
(usually, in tier 2, Tornado for Pikemen and Brandish for Knights). If
there's just few monsters, then do regular attacks to save mana.
Magicians and Archers just try to gather the monsters in a pack and do their
best at some distance (with Watornado/Fireball and Arrow of Rage,
respectively). With Watornado, Magicians actually don't need monsters to be
in a so tight pack, so they can hit more monsters at a time by running in a
straight line and stopping to cast some Watornados in pursuers.
Priestesses works a bit like Magicians and Archers, except they just need to
gather as many monsters as they have bolts in Divine Lightning. Avoid
casting DL with less monsters than your maximum for optimal use of
mana/stamina. Also, Holy Reflection may help, specially in round 4 and 6,
where there are ranged undeads.
Fighters, Mechanicians and Atalantas don't have much to do. Just keep
attacking a single enemy until it's dead, as you'd do in any other place.
The difference is that monsters will crowd the place. With a Fighter, you
can try using Roar if things begin to become nasty, while an Atalanta can
Shield Strike. Other than that, you may try attack Skills for monsters you
want dead quickly.

Now, for the desperation time... as far as I know, no single character can
handle all the monsters alone at later rounds (at least, not smoothly), so
you may decide that it's time to save your skin and keep your current
points, so... RUN! It's a common measure for people who can't take the heat
(sometimes, literally) of a given round just to run around until the round
is over. Usually, the best way is just run around the place, trying to be
close to the wall for a longer course and keeping all monsters in a single
place (running after you). You don't need to run all the time, tough. You
can take small stops so the monsters can close a bit, so you won't risk
monsters staying in one place and, when you complete one lap, he's right in
front of you, while the rest is coming from behind.
But you don't need to just run when you cannot fight the whole mob. Since
rangers are usually going to hit you sooner or later and they tend to stop
since they try to attack you from far when you're within reach, sometimes
they are alone in a place when you already have some distance from the rest,
so you can try to employ your best damage attack on it to try to kill it at
once, or at least weaken it for the next stop. It's common Fighters running
on Round 7 stop to do an Impact on a lone Web, so it won't bother anymore
and will give extra points.
Also, for those with ranged area attacks, it could be handy to cast this
attack when you have some distance from the monsters, so you can slowly kill
the closed monsters. A Priestess excels at this since they don't need to aim
nor turn around to attack with their Divine Lightning, altough a Magician or
Archer won't be bad either.


5.2: Strategy With Extra People Around

This isn't very different from fighting solo. You still need to employ your
best area attacks to do well, but other people will be trying this too.
At the first rounds, since even low levels usually can handle the monsters,
you won't be able to gather monsters as you please, so Archers, Knights and
Pikemen will either avoid doing area attacks or simply avoid doing it too
much, since there's no need anyway. Even classes with more MP like Magicians
and Priestesses may decide using their area skills a lot isn't worth the
trouble, altough Priestesses have a slightly better time with this since DL
is auto-target, so they can hit monsters on different directions, a common
scenario when there's a lot of people. The rest can do as usual, the
difference is that monsters won't gang up on you so much, and you might get
KSed.
At later rounds (usually from 4th), low level people are more likely to die
(due Skeleton Archers) or run. This will leave serious players with more
monsters to kill, but running people can be troubleful since you can be
fighting a pack and the someone lures another group onto you from another
direction, so keep warned if you cannot tank that round very well. Some
people that are too annoyed by low level people presence may try to gather a
group of ranged monsters and lure in the way of the low level character, so
she'd end up killed.
As for higher level people, even without a party, Fighters and Mechanicians
will tend to tank monsters, even if not exactly for other people, but they
end up doing this since monsters usually keep coming in a higher rate than
they can kill. Tankers like that usually don't mind much to be KSed a bit,
since the monster being attack will probably die by their hand and the rest
will be weakened, so they'll need fewer hits to die, plus you end up losing
less potions. Pikemen and Knight might be bugged by this since they usually
want to be surrounded by many enemies, but consider you'd need to do less
special attacks to kill part of the monsters. As for ranged characters, they
can enjoy the benefit of not being pursued and make their attacks non-stop.

If you need to run at some points, the basic is the same from solo, but
you'll need to take extra care. First, the monsters won't be all after you,
which can be good and bad at same time.
The good point is that if you are caught by ranged mobs, at least there'll
be less attacking you.
The bad side is that the mob flow will be disrupted. You cannot conduct them
in your pace. You may run into another group, or people who are running in a
oposite direction can bring monsters over you. Either way, you may find it's
better to take a detour, or you can also try to get past thru it, if the mob
is already doing some attacks, since those probably won't hit you and the
passage can be harmless.
You can try to follow the flow and change your running direction to match
the rest, so monsters may end up in a single pack and will be easier to
avoid.


5.3: Party Strategies

Actually, there's nothing much to tell about this. If you follow the solo
and "strategy with extra people around" hints and also do the usual party
formation, chances are the things will go smoothly.
Of course, since there are so many monsters, tankers may consider to stop
attacking and just use potions, since they'd still get the XP and would risk
less (because you won't need to wait the attack to end before using a
potion). Some in more extreme situations just use potions non-stop, since
not doing it would mean death.
If monsters are accumulating and getting around the tankers, then the best
place to be is one of the corners. There it'll be easier for avoiding
monsters getting around the tankers and ranged characters can do their work
undisturbed.

If things begin to turn bad, you can always run as well.
As a party, altough, you can use some colective strategy (altough even
caring people outside the party can do those as well). First, you should
agree in a single direction to run. Also, there's the option for one
character keep luring most of the monsters away while the rest deal with
single monsters or small groups in another part of the arena.
When running, tankers can also be nice and run behind the rest or in the
inner part of the "track", so they could tank a few hits. Ranged characters
can also work with tankers so the later do small stops while the former do
some ranged attacks. This way, you could end up with some extra kills.
Finally, if everyone do their best one shot at that Web or Figon astray from
the pack, it would end up killed, and that would end up helping a lot.



-= 6.0: EXTRAS

This section will be used for things like the dictionary, which isn't fitted
to other sections. Altough things here are more optional in benefit than
other sections, it's still recomended that you take a time to read this.


6.1: Terminology Dictionary

Just for reference about some terms used in FAQ that are a bit particular to
online games or PT.

DL - Divine Lightning
EPT - English Priston Tale.
FB - Fireball
GMT - If you don't know what this is, you skipped your geography class and
should be studying, not fooling around in an online game. I refuse to
explain this in a FAQ. :P
Hellspawn - A place where spawns a lot of monsters at a fast rate.
KPT - Korean Priston Tale.
KS - 1. Kill steal. Act of killing a monster which is currently being
handled by another character/party, either by being already attacked,
attacking someone else or simply is in an area handled by another
character/party.
Kser - Kill stealer. Someone who KSes.
NPC - Character controlled by computer. Usually said referring to those
computer characters who buy/sell itens.
TPT - Thailand Priston Tale.
WT - Watornado


6.2: Hints and tips

Just general hints and tips that might be useful.

- Try to buy a lot of healing and stamina potions. SoD isn't your regular
spawn, where you don't need to use so many of them and can choose to go back to
the city anytime you want.

- If you can, try to gather some mana potions before coming here. Unless you
absolutely has no attack skills worth mention, you'll want to spam some of
those, plus depleting your mana quickly. Unless you're a Magician with decent
Agony level, of course.

- Again, avoid coming into SoD if you don't have the ability to keep attacking
at most of the round and don't want to loot or know how it is firsthand. At a
regular spawn for your level, you'd probably get more XP (since you can
actually keep killing monsters), money (since you don't need to pay for an
entrance fee and you'd also get items to drop) and risk less (since it would be
easier to not get killed, so no loss of XP or gold). And you'd not annoy people
who are there to actually try it more seriously.

- Don't be greedy. If you cannot take on the monsters, run. You usually have
more to lose than to win on times like this.

- Unless you want to party, I'd advise to not go much into it if you don't have
decent area damage skills. With the time and resources wasted, you'd probably
get more at a regular spawn over the same time. But if you intend to party,
then it's ok, because at least XP will be fast and it's not hard to party in
SoD if you have a decent level.

- If you don't have mana potions and depend too much on attack skills, try to
wait for MP to regen a bit when the round is near the end or has just began.
When the round is near end, chances are some attacks will be wasted in monsters
that will vanish before you can kill them, and in the beginning monsters are
still spawning (for area damage skills, that's it). Also, try to do some
regular attacks while waiting for the bar to fill up, you may end up killing
some monsters and earning extra points.

- Try to gather some itens, even if they're not good enough for selling to
another players for a large sum or work as upgrade for you. With a good ammount
of them, you can make an extra money, or at least recover some money in case of
dying in SoD.

- If there are too many people waiting to enter SoD, try to keep around where
the NPC will appear and act fast, so you can ensure your participation. But
don't forget to sell any previous loot and restock on potions.

- Sometimes, it happens to some character be struck by SoD bug. Money is paid,
character is teleported in kinda like the usual. But will not be targeted by
monsters and won't be able to score points. Nor that character will be able to
exit SoD when it ends or by coring (logging off is the only way). So, if you
get that problem and wants to exit, just quit the game and log in again.


6.3: Links to useful sites

There are a lot of useful places on the web to visit for more PT info or
options. Some of those places are listed below:

- Official Priston Tale site ( http://www.pristontale.com/ )
Here you'll be able to register for an account, download the game, read
official announcements, get a lot of info and so on. Try to check this place
at least sometimes. Also, an usually neglected section by users is their
Guide section, which brings a lot of useful info.

- Thai Priston Tale site ( http://www.pristontale.in.th/ )
Because there's no link to TPT in the official PT portal, I'm posting this
link here.

- Valhallan Sentinels ( http://atalanta.arthmoor.com/ )
Home for this great Atalantas-only clan. You'll find a lot of useful hints
in the Strategies Section, and the Trade Section would be a good place to
buy or sell Atalanta Spec. equipment.

- PTProphecy ( http://www.ptprophecy.com/ )
Probably the biggest community for EPT, but they also have nice TPT foruns
where the official language is english, not thai. Apart from the strategy
one (which is universal), there's one exclusively for TPT talk and another
for TPT item trading.

- PTXChange ( http://www.pttrade.net/ )
Another nice place to visit. Similar in content and use as PTProphecy.
Altough they have less members, their trade section is more well organized,
so you may find this a good place to buy and sell itens.

- PT Guide ( http://www.ptguide.net/ )
Very good site for info on the game and all classes. Brings Skills tables
for all classes, equipment listing and much more!

- GameFAQs ( http://www.gamefaqs.com/ )
A great database for game faqs. Probably the main place where this FAQ will
be hosted.

- NeoSeeker ( http://www.neoseeker.com/ )
Another place with guides and reviews. Another place where this FAQ will be
hosted.


6.4: Special thanks

I'd like to thank, first and foremost, Quintana for giving me my current TPT
account. Most of the info gathered about this was in TPT, and the account
came with a lv18 Priestess with the same name, which I could use as a good
starting point. This spared me the trouble to go after a TPT account (at the
time, it was closed beta), then go after the 24h play (because registrations
in open beta open to foreigners needed an extra step to play also in the
curfew time) and go thru 18 levels of non-DL Priestess. This way I just
needed to get 5 more levels and begin to DL over and over for fast
levelling. I could not have the will to go thru all that trouble by myself,
and this FAQ wouldn't be out now.
I'd also like to thank the cool people at TPT, either the ones who just
chatted with me, gave away itens to me (you know, being around in the town
to put some money at Warehouse and sudenlly receive a request trade only to
know that some Magician wanted to give me a good PRS Dark Moon is nice ^_^),
partied with me (even tough I prefer to solo in most occasions, it's nice to
party up sometimes, even with lower level people), entered in the Einhejars
clan (it is nice to have a clan again after the one I entered before
disbanded, and now I get to know how it's to create and manage one), sold me
stuff I needed (upgrades are always nice ;)) and interacted with me (helping
to keep alive my interest on TPT).
EPT is also getting some thanks, at least for this FAQ, since they don't SoD
yet, I wouldn't see it so soon. But since the servers are lately lagging so
much, it made me to spent more time on TPT. :P
New_Satan get thanks too, because he was the main responsible for most
non-Thai TPT players getting into the game.
DisVirginator, CaringAngelEX, Raptaur and others for helping
correcting/adding info on this guide.
Finally, I'd like to thank those people who went into SoD together with me
to really struggle. I won't be able to list everyone I'd like to thank, but
I'll list those who were more frequently with me, so don't feel unthanked if
not listed, you know you deserve if you deserve. :D This includes Demonio,
Rosetto, NanaideaC0m, Moskipi, VanTino, Microbiologist, ^DivinE_HelP^,
WITHE-GANDALF, Gon^^, Maximise, Thaysashy and many others. You people really
helped me enjoy the SoD more.




(c) 2004, Rodrigo Ishizaka Ciarlini

EOF
 
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