Iron Storm

Iron Storm

18.10.2013 01:15:18
IRONSTORM WALKTHROUGH ver 0.9
by MystiK (wangbadan2000@hotmail.com)

Copyright 2003 Daniel Chen


NOTE
(March 3 2003)
This walkthrough is now at its final stage, because I say it is. I probably
won't add anymore unless someone writes to me and its bloody brilliant. I
serving member of the Australian Defence Force and so there are periods of times
when I can't get to a internet connection. So if you write to me and I don't
reply, then I apologize and ask you to be patient.
Thank you to all the gamers who have supported me and my efforts and to you the
reader, you are playing/have played one of my favorite games and I wish you all
the best of luck.

FREEDOM IS NOT FREE



CONTENTS

1. Introduction

2. Weapons

4. F.A.Q

3. Walkthrough

4. Credits

5. Legal Stuff





INTRODUCTION

Ok this is my first walkthrough, some of these points are written and discussed
and compiled from different forums but mostly from my brain and endless saving
and reloading. Credit list is at end. The editing is quite raw at the moment, as
this is just the first version. Everything should be there, but I'll flesh out
the walkthrough later. Feel free to email for any questions or for any
additions. Full credit will be giving. Please don't spam and don't swear. All
will be replied.

Anywho, those of you who are reading this probably don't need an introduction as
this game is attracted to a quite a niche market.

Definitely a sleeper hit but a very good and a hell load of fun (though abeitly
way too hard) game. On a side note I'm a veteran player to FPS, playing a lot
Counterstrike, Global Ops, Soldier of Fortune 1 and 2, Deus Ex, and this is
definitely one of the harder games in the genre, rivaling SOF 2 in difficulty
sometimes more. I played normal once, and easy once, and easy aint very easy.
I'd like to hear from anyone who has finished on hard!

THE GAME

Iron Storm plays similar to that of Half Life, although the defaults for
movement are the up, down, left, right combo my recommendation is to WASD them
immediately (God do these programmers play the games they make??)
The game is an action shooter but it has a lot of elements of stealth. HOWEVER
it seems to me that stealth only works when the programmers SPECIFICALLY created
the area to be stealthy. I mean some areas a guy facing away from me 100 metres
away, hears and sees me, when I'm crawling on my belly in the shadows. But other
times when I walk up to someone I can stab him 6 times and he dies without
uttering a sound. Watch out for stealth moments when Cecile (your communications
officer) tells you to 'sneak'.
Anyway the game is BLOODY HARD, it's possible to walk around the corner and just
BANG a sniper picks you off. Reminds me of that stage in Medal of Honor: Allied
Assault. So my advice is to save to a fresh file every 10 mins or so (keep about
five of these files) and quick save like every time you walk around a corner.
WHAT? Too much, LOL you'll see.

WEAPONS

There's a fair amount of weapons and assortments in this game. There are limited
slots for weapons so a tactical assessment must be made before each pickup. I'll
give a brief Description of each.

Knife
This little baby is quite useless in combat. Try to charge someone with it and
you will get a couple of bullets in the head for your trouble. Good however for
quite dispatches in a few of the missions, and opening boxes.

Snake B. 9mm pistol w/ silencer
Sidearm that is quite weak, has a very slow range of fire and limited range.
Will kill infantry with headshots though. NOT very useful if your surrounded by
enemy's. Its silenced so good for stealth missions.

Heckler & Koch MP-6 (machine pistol)
Better firing rate than pistol, but not silenced, I don't see the point of this
weapon. It's not silenced so you can't use for stealth, yet it's really weak
compared the rifles, try to pick up the pistol instead.

Remington M910 (The pump gun)
This is essentially a shotgun, I don't really like this gun, it doesn't do that
much damage, and the spread is only small. Useful for the few close encounters
you have.

Dragunov Snayperskaya (sniper rifle)
A very good weapon, essential against other snipers, I have a wheel mouse so the
scope is very easy to use, the scope is dynamic (smooth zooming) unlike Counter
Strike which only has a couple of zoom overlays. Try to be on your belly or
crouched as you use it as this effects the scope 'shakiness'.

MG-36A (assault rifle)
Mid to long range rifle, very fast firing rate, though its not as accurate as
the machine pistol its an ok weapon, good for multiple targets.

Simonov K-S 12 {semi-automatic rifle}
This is a excellent rifle, its damage is slightly higher than the assault rifle
but only has a 10 round magazine. The good thing though it has a 2x scope so its
easier to head shot. Since it occupies the same slot as the assault rifle the
player must always choose which is better for the situation, pick this over the
assault rifle on bigger more open maps.

VIVDA KSK (flak launcher)
The manual calls this a heavy machine gun, which can be quite misleading. It is
actually a launcher that fires exploding shells (yes like a tank) and is used by
the Siberian brothers (those heavily armoured scary guys, portrayed on some
magazine covers). I never use these for more than a couple of minutes as their
ammo is rare to find, and there is a good chance you damage yourself more than
the enemy, as if you would chuck away your rifles for this piece of elephant poo
anyway?!!!

F-Jane 10 (Consortium Gun)
You get this one later in the game, it's a weapon used by the officers of the
baddies. Very fast firing rate, 50 round clip, good accuracy and has a scope
similar to the Simonov, good weapon, recommended over the other rifles.

M203 40mm (Grenade Launcher)
Similar to the rocket launcher, don't really use this one, managed to blow
myself up a few times in some tight corridors before I threw this one away.

B-M50 (rocket launcher)
Description not really necessary, its launches rockets! Good for tanks,
helicopters and groups of infantry.


F.A.Q

Q: Help! I am not able to change the setting to WSAD from the option menu. How do you do
it?
A: There was some bugs in the game on release and the game would crash on key changes, the
latest patch should fix this problem, I think its 1.03.

Q: Bloddy (sic) hell cheats don't work cause there no console!!!!
A: You don't enter them into a console, you just press esc and then the code,
then esc again.



WALKTHROUGH


Level 1

Pretty easy level (well it is the first one) A good opening to the game. After a
couple of attempts at this most people went back to the half-life esque style of
quick saving after every twist and turn, and you would need it.

Collect as much ammunition and weapons as possible in the Headquarters including
the Sniper rifle in the dormitory. Basically all of HQ is just a tutorial area.
You can go visit the mess and field Hospital for various equipment like ammo and
med kits.

Exit the Headquarters by following the 'Front lines' direction.

Follow the sergeant he'll ask you to take out two snipers, whom are oblivious to
your presence, ha! You could probably go and stab these guys if you want to save
ammo, better to either snipe them or just shotgun them.

Follow the sergeant again and he will lead you to this up ramp. There is this
house with a couple of riflemen in it, and snipers all over the bloody place, so
keep you head down, you sniper out and save save save. After wards cross to the
other side of the field and jump into the enemy trenches.

Follow the tunnel to access the second lines (towards the church)
At the first crossing take the right way (flooded) to collect some energy
and more ammunition.

Head back to the crossing and take your left.

Just keep moving forward (its pretty obvious where to go, the enemy are nice
enough to leave signs) take note of a entrenched and shelled APC, duck under it
and go into a bunker, take out the two snipers and from the bunker shot all the
baddies on the field. Now go back to the apc and crawl up and out onto the
field. Head towards the right side of the map and there will be a gap in the
barbwire. You will encounter and crap load of resistance, kill them all and then
access the church and go down.

Level 2

Again more trench trawling, and snipers giving you hell. I thought the Medal of
Honor sniping stage was hard!!

At the first crossing head into the bunker and kill the enemy inside (helps for
what follows).
Head back to the crossing and take the other way.
Now take the way at the left of the camp
In the tunnel with a broken armoured door and a shooting turret, enter the vent
that's hidden behind planks on the right hand wall.
Take the second exit of the vent.
Two options at the next crossing: Right way via the kennels, the left way is
easier though.
Once at the camp take the right way if coming from the right, or straight ahead
if coming from the left.
After the tunnel, take the left at the crossing.
Pick up the bazooka and the ammunition in the small camp (get rid of a heavy
weapon to free space in the inventory to collect a new weapon).
Head back to the crossing and take the right way.
Prepare yourself for a fight against the helicopter just before reaching the
bridge.
Two options in the catacombs: Left way (fallen rocks - can be destroyed with
grenades), right way (loads of enemies and mines).
If the player is missing grenades, any other weapon can be used.
Be careful about those dogs; try using a gas grenade if they are giving you
strife, as that instantly kills them.
You eventually reach this huge field with bunkers in it. If you had continued to
walk in the trench you would of reached a huge bunker door with flashing lights,
keep a note of this. Go back to the field.
Destroy the right bunker's door with the fixed gun lying in the middle of the
meadow.
Get into the bunker
Head into the last bunker, there's guys with grenade launchers in here so watch
out. Use the gun in the last bunker to decimate the door with the flashing
lights on the far end of the field.

Get back out and through this door and you find yourself in a canyon.
There will be mines scattered along the ground so watch your step.
Also keep an eye out for a dying (dead?) ally, who tell you stuff. Sneak forward
till you see a large rock with a dark spot on the right, crouch or crawl towards
it, and wait for a patrol to pass (you should just have enough time to do this)
otherwise if you try to shoot them they will more than likely kick your ass.
Head through the mountains stealthily till you behold a camp with watch towers.
Carry on at the foot of the mountains on the left hand side and behind the
trucks. Watch out for a guy on your right (he's probably facing the other way
though but if you run he will turn around).
Take the underground way, which will get you out behind the prisoners' area.
Throw down all your weapons that your carry on your back. So everything except
grenades, handgun, and shotgun.
WALK slowly towards the APC following the other prisoners (you could even maybe
whistle to look nonchalant :)
Lastly, get into the truck


Level 3

Very long and very difficult.

Exit to the right and arm yourself with the knife
Sneak behind your enemy and kill him to pick up his weapon.
Grab the ammo to the left of the lorry as you get out.
Infiltrate the canteen building taking down all enemies and snipers.
Exit the yard and take the street to the right to gather some energy and
ammunitions.
Head towards the City Hall square.
After passing the two enemies located behind the sandbags, go to the first
floor of the house on right

Go through the access door to the yard after taking down as many enemies as
possible.
Exit to the yard through the opposite door
Attract the group of enemies to the left
Take the opposite direction and station in front of the Fixed gun
Go up the street towards the blown up tank
Enter the house to the left
Go through the cellar
Defeat your enemy and deactivate the steam valve (after the broken wall on the
right)
Go back the way you came and take the way on your left that was previously
blocked by the steam jets
Climb up the ladder
Once in the flat, kill as many enemies stationed on the City Hall square as
possible
Get back down to the square through the windows.
Take the left and go through the little rounded door.
Get the mines left in the camp.
Come back to the square to neutralize the tank (set a few mines on its way)
Use the tank to destroy a few buildings
Take the street left of the brewery
Attract the second tank towards the City hall square. Be carefull doing this as
it is harder than it sounds. Some how the tank driver won't move forward towards
the next street if he doesn't see you. So you have to pop your body around
(maybe even take a pot shot at the thing, maybe its an Israeli tank??? no? ok!)
and then run like hell before you get shelled.
Run back to the statue and get in the the first tank and just start firing
wildly at the direction of the 2nd, its pretty hard to see because of the smoke.
Head back to the street at the left of the brewery
Go the house at the back on the right.
Go to the next floor
Go to the opposite house using the beam
Jump above the broken wall to the enemy quarters.
Go down and in the opposite building, then to the next floor to operate the
lever that opens the door to the disused factory.
Go towards the factory
Go through the door at the left of the big building.
Follow the corridor
Go past the 'valley' surrounded by watch towers
To gain access to the disused factory, by pass to the right
Accept the duel with the enemy
Get into the factory
After the fight, operate the crane a couple of times (switch located on the dash
board)
Then, climb up the crane to access the upper catwalks
Find the goods lift and smash through the concrete roof.

Level 4
Most of this mission involves you weaponless (well except for you little knife),
so a stealth-oriented approach is a must.

Do not fire, drop all your weapons when told so, and surrender, follow the guy,
he will lead you into a laboratory.
A man will go crazy and suddenly your glass breaks, In the back of the glass
chambers room is a door that leads down to a medic room. Get there and get the
knife and health.
Go back to room with glass chambers and bust the wood planks on the floor, use
lever and go down into refuse room.

On the left side of the refuse room are some crates that lead you to a vent.
Take the vent to a ladder, which takes you to another vent [in the vent turn
right], This is the glass chamber roofs room above where you started.
Go around left corner, hide under turret, go thru right door.
In the room with shelving, [beware turret #1] turn left and behind the crate is
a vent which leads you around the room. Go thru door under turret #2. [Time both
turrets] Kill both Doctors in the waiting area.

Welcome to the laser Room - Open door, wait for Doctor #1 to walk by, stab him
in the back and go to the left.

Go over crates and stab Doctor #2 in the back. Turn Corner Stab Doctor #3 in the
back. Kill doctor #4. [Do not let them set off the alarm - guards come.]
Go back the to the refuse room either the way you came, or by smashing the roof
[room with one turret] of the glass chamber you were in and going down the
chute.
Go out of the refuse room using the door this time.
Use elevator then sit under first turret. Turn left and duck into 2nd left to
time 2nd turret [but dont go into weapons research yet]. When clear go thru door
and into medic room. Let dogs loose by switch in medic room.

Go back to weapons research. Time Turrets, go through blown out door, grab
nuclear material, and go out thru the vent. Dont take the ladder but go back
into the glass chamber roofs room and go down thru one. Go downstairs into the
testing room and place your nuclear material. Go back to laser room and blast
it.
Go back to testing room and go out vent.
Go all the way thru vent, up ladder, thru another vent and into a room with big
tanks and two doctors - kill them.

Go out door, Straight down the hall, don't go into silo chamber yet.
In the 2nd room of big tanks, go down into the toxic waste.
At the junction of boards, break them and go foward, down is just a dead end.
Go up a ladder and out to the big silo chamber.
Kill scientist, make your way along the pipes into the center of the silo, go to
the bottom via ladders.
Kill gaurds on the bottom, get guns - whoohoo!! [A smart soldier will grab the
one with a scope.]
Break blue glass thingy in middle of chamber.
Climb back up to the top, go into the little room and flip the switch.
Go out the door with the red flashing light.
In the plank room, kill the gaurds, turn off the alarm [or the next door wont
open], flip the switch outside the office door, then walk along the plank. Take
hallway to the tank room. Go thru the tank room, turn left and follow the signs
to the Station [down elevator, thru waiting room].
Once in the station, find the room with the switch, flip it, take the ladder up
thats right outside this room.
Then get on the moving catwalk that spans the train.

Level 5

This one really pissed me off, you can play it two ways, stealth or Broken Arrow
style, the latter will net you nothing but a quick bullet to the head, believe
me.

A door opens up on top of the train, take the stairs down.
Grab silencer/ammo from under the stairs.
Use lever to open the door, then go to the right, kill gaurds in first room,
shoot helicopter down from second room.

Turn left when leaving the second room and go down the elevator.
This is the rear defense car, lots of ammo in room.
Continue foward into the sleeping car. [hint: if two heads are in line, one
bullet will get them both]
Go upstairs in the sleeping car and commit carnage. The last door upstairs takes
you outside, dont go out there yet - heli #2 is out there.
Go back downstairs and continue foward into the Hospital Wagon.
Waste every one in the hospital wagon and the morgue upstairs.
Go back downstairs and continue foward into the communications car.
Waste everyone in the communication car, be sure to grab sniper rifles in second
room.
Go upstairs to the anti-aircraft defense room and kill everyone. In the main
room with all the computers is door toward the back of the train. Dont even
bother yet - you cannot make it up the ladder alive.
Go downstairs and into the chapel. Carefull going in theres baddies upstairs.
Kill everybody in the main hall and go foward to the first door, open it and
kill the baddy.
Bam, lights go out and alarm sounds - dont forget you have a flashlight.
Continue foward to the stairs, go up and head to the back of the chapel.
Open the door, get your sniper rifle ready, and go up the ladder.
Snipe the bastard on your right asap [foward in relation to train], then turn
around and snipe the 4 guys in the pill box [backwards in relation to train]. I
hate these 4 bastages, make them feel great pain.
After you've sniped everybody you can see and rang the churchbell a few times,
go back downstairs and head to anti-arcraft defense [upstairs of the
communications car which is one car back].
Get to the room with all the computers in it, go through the door at the back
and up the ladder [the one I said not to bother with earlier].

Play with the big guns and drop the heli.
Go back down the ladder and into the room with the computers. Go out the main
door and turn LEFT. Go out the door at the end of the hall, wait for it to close
and then take the other door to the outside of the train. [The doors to the
outside will not open until the door behind you has closed].
Now your outside, get on the railing of catwalk and hop up the broken ladder
onto the top of the train.
[alternativly, I hear you can go all the way back to the rear of the train and
go up the way you came in - the trapdoor thing]

Go foward two cars and drop back into the train through the glass roof.
Continue foward through to doors into a room with curtains, kill the baddy, jam
to the far side of the room and turn off the alarm before the turret turns you
into swiss cheeze. Be sure you hit the button on the right as you leave the
curtain room - THIS IS BUTTON #1.
Go down the fancy stairs, kill lots of baddies, and jump thru the window in
front of you - turn off alarm.
This is the embassy car, once every one is dead, go foward into the HQ wagon.
The HQ wagon kinda sucks, my suggestion is to bypass that first door, turn the
corner and run your ass down the long hall into the first door. Then turn off
the alarm, and waste the baddies from behind. But thats just me.

Go upstairs of the HQ wagon into the "Knock before entering" room. On the
bookcase next to the door is a book/lever that turns off the alarm. Go into the
little room and push the button - THIS IS BUTTON #2 [kill the panzy-assed
aristocrat hiding in the bathroom too].
Go back downstairs and head foward into the Foward Defense wagon.
Make your way thru the crates, run down the center between the shelves - in thru
the door, and turn off the damn alarm.

Continue foward, dont bother with the stairs and get to the locomotive car.
[ONCE IN THE LOCOMOTIVE CAR, HARD SAVE YOUR GAME]

Have fun getting the shit kicked out of you, then head foward to the drivers cab
door, go up the ladder to the right and take the catwalk to the back of the
locomotive car. Get your sniper rifle ready and head out the door to the outside
of the train. Pop the two baddies in the pill box, then run up and jump inside
the pill box, down the ladders, and thru thru the door.

Voilla - Isolation Room.
Kill the two baddies with mounted guns. Run around the corner and under the
turrets, get on your belly, and blast it until it blows. Then shoot the glass
section of pipe above the door, the glass section of pipe behind the case, and
the booty is yours.
To get out, throw a poison canister as close to the pillbox door as you can, get
on your belly and crawl under the steam. The baddies come out, they die, you
wait for gas to clear and crawl out of the room. Interogate the idiot in the
corner just through the next door.



Level 6

Ok this is the last one, and it is a hard one.

* You'll find yourself in a train station initially. You have to make your way
up to the metal walkway above the train. You'll need to eliminate some soldiers
on the ground and a couple of snipers posted on the walkway itself. Follow the
metal walkway until you come to a door, it's the only door that is up there.

Inside the door there are two store rooms sealed off by reinforced metal garage-
type doors.

One of the storeroom doors is partially raised. crouch down and shoot the two
soldiers in the room then crawl under the door. The room is full of crates and
there appears to be nothing of importance in the room. You'll see one crate is
partially broken. Blow it up some more and then blow up the internal walls of
all the connecting crates.

Eventually you'll see a vent through which you can crawl to the next storeroom.
In the next room blow up the fuel canister sitting in one corner of the room
which opens another vent you can crawl through. crawl into the supply room and
then make your way out into the main corridor behind the gun stations. Eliminate
the resistance and proceed to follow the hallways until you come to the door
which leads you into the unfinished basement level. This doorway will lead you
to the boiler room where you'll have to kill several armed guards.

There is a first aid kit leaning against one of the support pylons in the back
of the room in case you need it. Flip the lock lever on the wall and run through
the barred doorway when the bars raise. Be careful in the next several chambers
not to run into the electrified pools of water or you'll quickly drain your life
meter.

Make your way through the connecting rooms until you get to a locker room. There
will be some heavy resistance there. Kill off the guards and grab the first aid
kit by the stairway. Up the stairs you will find a sleeping quarters for the
soldiers/guards. Kill them off and proceed to the door at the far end. This will
take you to an elevator. There is one guard waiting in the elevator, be ready
for him. Take the elevator to the first floor.

You'll find a room with a bunch of supply tents and soldiers will attack you.
You'll get trapped in the room then you'll have to jump up on the boxes and
crates to reach the wooden walkway above you. Make your way out of that room and
it will blow up, causing a cave in of the room. Don't worry about it, you never
need to go back into it. continue down the hall until you get to one particular
hall with a sniper at both ends. Take out the one nearest to you with a grenade.
quickly get behind the barricade he was hiding behind then shoot the sniper at
the far end with your own sniper rifle. Make your way down the hall to the only
available door you can open. Inside you will find on a walkway above a caged
ammunition room.

There's no way to get to the room below from there. Take out the one guard
standing watch on your level and then cross the middle connector and go down the
other side to the ventilation grating. Shoot it out and go through until you
reach the generator room. In the generator room shut off the power to level two.
Go out into the hallway and shoot the fuel barrel next to the elevator. This
will blow open a hole in the elevator doors large enough for you to crawl
through. (the doors will not open otherwise since you turned the power off with
the generators.)
Drop down into the elevator car and go to the fourth floor, that being the roof.

*** Now... there are a number of ways you can deal with what awaits you here on
the roof. I did this the HARD way. So I'll describe what I did, and if you want
you can try to follow it, otherwise you can try to work out something else for
yourself***


admentment(March3 2003)
(many people have mailed me that this next part didn't work for them, as I have
now deleted Ironstorm I don't really feel like doing the game again so I have
added a walkthrough from one of my readers who was nice enough to send me his
method. SEE END)


The big problem with the roof, initially, is the attack-helicopter. It will
relentlessly pursue you no matter where you go on the roof, and its aim is VERY
good. You won't last long if stand still. There are basically three things you
need to do on the roof..., destroy the helicopter, turn off the gas supply to
the pipes, and find a way to shut down the power so that you can get over the
electrified fencing on the roof and into the enemy commander's hidden compound
beyond it. There is only one place you can run to (besides the elevator) where
the helicopter can not get you, and that is a small metal building near the gas
supply tanks. This metal building serves two purposes. First, it's a way to get
down to the streets below the compound (go down the ladders inside), and
secondly it provides a way back up to the roof once you shut the power down to
the roof itself. You can't get down to the street, however, because the way down
is blocked by a gas leak. One of the first orders of business is to shut off the
valve on top of the gas tank nearest the metal building on the roof.This is
almost impossible before taking out the helecopter, because the moment you get
near the ladder to climb the gas tank, the copter will fire missles at you and
blow you to bits.

Command headquarters radios to you that you need to find the rocket launcher in
order to take out the helecopter. It's in the munitions storeroom, the one you
passed above before while you were on the second floor, that was all caged off.
This is not exactly necessary. You can knock the helecopter down with any one of
the mini gun rocket-launchers that many of the guards carry. If you already have
one, well, great. Take aim and shoot the sucker down. Once the helecopter is out
of the way, you can climb the ladder on the gas tank by the metal building on
the roof and shut down the gas supply. Don't have a rocket launcher? Neither did
I when I got to the roof. So I pulled a daring ploy. I ran around on the roof
getting the helecopter to chase me. When it flew out of range, and started to
turn around to get aim at me, I ran for the tank ladder. You have to be very
quick to do this. You can't pause for even a moment. As soon as I reached the
ladder, the copter started tossing its missiles, but it was too far away to be
accurate and it missed several times as I was climbing. I got to the top of the
tank ran to the valve, shut it off and jumped down at the same time. I scrambled
into the metal shed and voila..., the gas was shut off and I didn't have to take
out the copter at all to do it.

Climb down the ladders in the metal building (by the way there are a few hidden
first aid kits in there). When you get to the bottom get ready to be blown to
pieces by a tank that's outside facing the exit door. You will probably think
it's impossible to get past this menacing tank. Unless you are very very quick,
it will in fact be impossible. The moment you open the door to leave the
building, the tank will fire at you, killing you. Even if you manage to duck, it
will keep firing till you are blown to pieces. This is a very frustrating part
because it can seem hopeless. Don't give up though. You CAN actually out
manuever the tank.

It requires excellent timing, and will probably require a dozen tries. Get
yourself as close to the door as you can without opening it. As soon as you open
it jump at an angle to the left of the door and onto the side walk, and DON'T
STOP MOVING!!. Run hard to the scrap pile of a wrecked tank that sits infront of
the steps to a building. It will provide you shelter. If you make it, be sure to
save your game at that point! I can't stress enough how important it is to save
your place after doing something as nearly impossible to do as this. At this
point you can jump down off the sidewalk to get behind the building you just
came out of.

There is a ladder back there. Climb it and then cross the platform and jump
through the open window. Inside, follow the hallways till you come to a room
with a mounted heavy rocket gun facing out a window. Using this gun you can wipe
out the tank outside, and be sure to kill off the other tank that's roaming
around out there too.

Now things get very interesting. You have to shut down the power to the roof and
make your way back up through the metal building you came down. First, find your
way back out to where the tanks are. (if you want, before you do that you can
visit the amunition room which is accessible through the same level where
tank-destroying gun is.) Make your way to the area where the second tank was
roaming around. There is a set of double wooden doors there. Go through them and
make your way back to the basement, to the locker room area and then up the
stairs and get to the elevator. take the elevator back to the second floor. Go
to the generator room and shut off the power to the roof (fourth floor). Take
the elevator back to the basement (floor zero). make your way down through the
basement all the way back to one particular room. The room has a little
makeshift alter with a cross, (actually there are a couple of rooms like this in
the basement), but there is also a separate elevator car in this room. The
elevator car goes directly to the street level where the tanks are. Once there,
make your way back to the metal building you climbed down from the roof. This
time, if you haven't taken out the helicopter yet then make sure you take a mini
rocket launcher with you and have at least twenty rockets. (or you can go back
through the open window and find the ammunition room and grab the full sized
rocket launcher if you prefer). make your way back up all the ladders to the
roof. Now the electrified fences will be off. You can safely cross over the
ladder on the fence. Once over the fence, head for the huge walled bunker. There
will be a broken section of wall on the outside of it that you can jump down
through, to the floor below. Once down there you will be in a corridor with no
doors at all. You have to blow your own entrance open by shooting the fuel
barrel that's sitting by the wall.

Okay, from this point you should be able to figure out the rest of this level.
There's not much more to it. Good luck, and I hope this little walkthrough
helps.

ALTERNATE METHOD

Instead of going to the fourth floor, turn off the power to floor 0 (the
basement) and go back down into the watery basement of the building. With the
electricity turned off you can make your way through this level and eventually
come to a large courtyard area and through a large banquet hall. This will
eventually lead out double doors to the front of the building where there are
two tanks waiting for you. Go to the left from the doors, drop down, then climb
up the ladder to an open window. This is the area where you can destroy the two
tanks outside and reach the lower level of the armory (rocket launcher and
bazooka). Deal with the tanks then go back into the building through the double
doors.

Assuming that you've cleared all the levels (you can't clear 3 - it's guarded by
gun turrets and there is no power shut-off) you're going to take the main
elevator to the 4th floor (roof). You'll need to take the rocket launcher or
bazooka from the Armory.

Once you get to the roof, shoot down the helicopter(s). There are 3 ladders on
the roof - two are to enemy gun placements, the third is to the gas tank. Go to
the top of the gas tank and shut-off the gas supply. You'll see men come
running from the landed helicopter in the distance - take them out with the
rifle. Climb down the ladder and go into the door next to the gas shut-off.
You can pick up health and ammo then head down the ladders. This is the way
back up to the roof later on when you shut down the power to the 4th floor (at
that point the elevator won't go to that floor).

This places you on the ground level of the building. Pick up the new gun and
run across to the other entrance. Take the service elevator to the 2nd floor
and shut off power to the roof. Then go back the way you came, out front and up
the ladders, to the roof.

Head over the deactivated electric fence and make your way to the large area
surrounded by a wooden (?) fence. It's the courtyard below, and you can jump
down to a ledge. Before you do, shoot the explosive drum to blast a hole in the
wall. From here it's straightforward to the end.





Credits


Gitana
Big thank you to Gitana who actually wrote in what I should of done instead of
telling me I'm wrong like countless others.

mike123456
Wrote a guide for level 6 on NeoSeeker forums

postertoad
Wrote forum guide to levels 4 5 6 . Big contributer

CJayC
For hosting my guide

darkening
My friend who said I was a crap writer, so I wanted to prove him wrong.

oddball
Darkening's brother who claims he is the best, I own him at this game though!!!

John "Jackass" Doe *note* NOT real name
The loser manager at Electronic Boutique who's like on a pimply 17 year old who
acts like his got some kind of authority. I asked this guy for a discount and he
gave me 5cents off! What a jackass. Well I only mention him because his such a
jackass so if you are in Parramatta (NSW, Australia) Shopping Centre, go into EB
and call the guy a jackass. (after asking him for a discount)


Legal
This may be not be reproduced under any circumstances except for personal,
private use. EXCEPTION to this follows as such...
Permission will USUALLY be given to publish on web sites or other public mediums
if given advance notice of more than 24 hours before it is presented. Permission
may be presumed to be given unless explicitly contacted by me telling otherwise,
after a period of 24 hours. This of couse procures that a REASONABLE attempt to
contact me through the above mail address has been applied. Reproduction or
dissection of this guide used for any purposes that contributes to a profit is
strictly forbidden and a breach of copyright.
Any other uses not mentioned maybe further discussed with me.


 
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Engl. Lösung

18.Oktober 2013
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