Space Quest 5 - The Next Mutation

Space Quest 5 - The Next Mutation

18.10.2013 03:08:09
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FAQ/Walkthrough for
SPACE QUEST V: THE NEXT MUTATION

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GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 28th Aug, 2002 (First version)


===============================================================================

1. Introduction

===============================================================================


Space Quest V starts with Wilco taking a test at the Star Confederacy Space
Academy to become a captain of a ship. After the test, Wilco explores the
academy, and then returns to find that he's passed the test with a maximum
score. Due to the high marks, StarCon awards him with his very own ship: The
Eureka. The main part of the game is based on the ship, with Wilco travelling
between planets and completing various challenges. A meeting with an android
known as WD40, a transformation into a fly, and an encounter with the dangerous
Pukoids are only some of the adventures Wilco has to face.

The graphics have had a noticeable upgrade from Space Quest IV. Colours are now
more clear and the surroundings look a lot more detailed. Although there is no
speech (as there was in the CD version of Space Quest IV), what sound there is
is very good. The level of difficulty has been decreased from Space Quest IV,
where some sections got to the point of being almost annoying (the Skate-O-Rama
section springs to mind). With Space Quest V, the game plays very well, and
puzzles seem to be set at just the right difficulty: Not too easy but difficult
enough so that it's hard to figure out straight away. Overall, Space Quest V is
one of the best games in the series.


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2. Walkthrough

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STAR CONFEDERACY SPACE ACADEMY

At the start of the game, walk north. Enter the classroom. Click outside of the
test screen to get a view of the classroom. Watch the Proctormatic 9000
scanning the class in the background. When it turns away, look at the screen of
the alien on the left. Look at the answer, and then look at Wilco's screen.
Click the correct answer. Repeat this process for all ten answers to get full
marks on the test.

After leaving the classroom, walk south. Open the bottom door to the janitorial
closet and various items will fall out. Click to stand up. Get the scrubomatic.
Get the safety cones. Walk south. Go along the hallway leading off to the east
at the top of the screen. Walk onto the lift to arrive near a huge crest.

Use the safety cones on the crest. Use the scrubomatic on the crest. Use the
scrubomatic to enlarge it. Click to ride the scrubomatic all over the crest.
When the crest has been completely cleaned, there will be a small cutscene.
After the cutscene, walk off the left side of the crest to ride the lift up to
the second floor. After another cutscene, walk south. Look at the panel near
the crowd. Right click the letter with the hand icon.


STARSHIP EUREKA

Use the chair. Order Flo. Select 'Hail StarCon'. Order Droole. Select 'Lay in a
course'. Enter '92767' on the keypad to set the coordinates for Peeyu and click
'Ent'. Order Droole and select 'Lite speed'. After arriving at Peeyu, order
Droole and select 'Regular speed'. Order Droole and select 'Activate RRS'.

After retrieving the garbage from Peeyu, order Droole and select 'Lay in a
course'. Enter '71552' on the keypad to set the coordinates for Gangularis, and
click 'Ent'. Order Droole and select 'Lite speed'. After arriving at
Gangularis, order Droole and select 'Regular speed'. Order Droole and select
'Activate RRS'. Flo will inform you that a life form has been retrieved along
with the garbage. Exit the chair. Walk through the doors to the engineering
section of the Eureka.

Use the tool box at the bottom of the screen. Get the alien laser cutting
torch. Get the spare fuse. Get the hole punch. Get the anti-acid tablets.
Select 'Exit'. Press the blue button near the trash compartment door to release
Spike. Enter and re-enter the science lab door at the bottom-left of the
engineering section until Spike appears. Wilco will automatically pick up
Spike. Open the specimen container at the right side of the room. Use Spike
with the specimen container. Use the anti-acid tablets with the specimen
container. Exit the lab.

Go through the doors at the top of the engineering section to return to the
bridge. Use the chair. Order Droole. Select 'Lay in a course'. Enter '20011'
on the keypad to set the coordinates for Kiz Urazgubi, and click 'Ent'. Order
Droole and select 'Lite speed'. After the cutscene, exit the chair and walk
through the doors to the engineering section. Enter the science lab at the
bottom-left corner of the engineering section. Stand on the transporter unit
and click the order icon on it to transport to Kiz Urazgubi.


KIZ URAZGUBI

After arriving on Kiz Urazgubi, walk west and go through the cave. Walk east to
arrive in an area with a tree and a log. Walk onto the tree to grab onto a
branch, which breaks, causing Wilco to drop down into the pool. Wait for the
branch to get near, then get the branch. Walk west and go through the cave, and
then walk east to return to the area with the tree and the log. Enter the log
and crawl through to the other side.

After exiting the log, use the branch on the banana bunch near the cave exit on
the right, which will start the banana bunch swinging. Get a banana from the
bunch. Crawl back through the log and go west on the other side. Enter the far
left cave, then go through the next cave on the left to arrive on a high ledge.
Click on the other side of the gap to jump to the other side. Walk up to the
high boulder above the cave exit. Use the branch on the boulder to hit the
android (WD40) out of the cave.

Walk down to the ledge outside the cave entrance and jump over the gap on the
left. Walk through the cave, and then go down the next cave on the right to
return to the pool. WD40 will appear. Walk west and go through the cave. Walk
east to return to the area with the tree and the log. Enter the log, and WD40
will appear on the log above. Use the banana on WD40 to defeat her.

Exit the left side of the log and get the head. Walk west and go down the first
cave to return to the pool. Cliffy will transport you up to the Eureka. Exit to
the engineering room. Go to the science lab. Cliffy gives you a device. Stand
on the transporter unit and use the order icon on it to return to Kiz Urazgubi.

After arriving on the plateau, use the device on Wilco to reveal the lift to
WD40's ship. Walk on the lift to enter the ship. Inside the ship, use the panel
on the right to get a view of the locking mechanism. Follow this method to open
the panel:

- Open the top latch
- Open the bottom latch
- Click on all four handles
- Open the top-left latch
- Open the bottom-right latch
- Click on the remaining two handles
- Open the top-right latch
- Open the bottom-left latch

With the panel open, get the cloaking device, and then quickly walk onto the
lift to exit the ship.


STARSHIP EUREKA

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '69869' on the keypad to
set the coordinates for the Spacebar, and click 'Ent'. Order Droole and select
'Lite speed'. After arriving at the Spacebar, talk to Droole and select
'Regular speed'. Order Droole and select 'Standard orbit'. Exit the bridge.
Enter the science lab. Get Spike out of the specimen container. Stand on the
transporter unit and click the order icon on it to transport to the Spacebar.


SPACEBAR

After arriving in the Spacebar, walk left and sit at the table with Flo and
Droole. After a cutscene, Quirk will challenge you to a game of Battle Cruiser.
Select 'Directions' for help on the game, or select 'Play' to start playing
straight away. Try and destroy all four of Quirk's ships without having any of
your own destroyed to get maximum points. After the game, there will be a
cutscene where Cliffy gets taken away.

After the cutscene, sit at the table with Flo and Droole. Use the space monkeys
with Wilco's drink. Leave the table and walk east to the cells. Use the control
panel to remove the force field. Look in the second cell on the left to find
Cliffy. Use Spike on the cell bars to release Cliffy, and Wilco will
automatically escape the Spacebar before the space monkeys destroy it.


STARSHIP EUREKA

Order Droole. Select 'Lay in a course'. Enter '90210' on the keypad to set the
coordinates for the Clorox II, and click 'Ent'. Order Droole and select 'Lite
speed'. After arriving at Clorox II, Order Droole and select 'Regular speed'.
Order Droole and select 'Standard orbit'. Order Flo and select 'Hail ship'.
Exit the chair. Walk through the doors to the engineering section of the
Eureka. Enter the science lab at the bottom-left corner of the engineering
section to find that WD40 has been rebuilt. Stand on the transporter unit and
click the order icon on it to transport to Clorox II.


CLOROX II

After arriving on Clorox II, walk down the slope and enter the large building.
Use the computer console, and a creature will attack you. Click left or right
to dodge the five loogies spat by the creature. After the fifth Loogie, Droole
will rescue you. Get the piece of paper. Use the computer console and enter
'80869' on the keypad. Exit the building. Walk up the slope to the
transportation point. Walk west to find a can of primordial soup. Go west to
the transportation point and use the Personal Communication Device on Wilco to
beam to the science lab of the Eureka.


STARSHIP EUREKA

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '53284' on the keypad to
set the coordinates for Thrakus, and click 'Ent'. Order Droole and select 'Lite
speed'. After arriving at Thrakus, talk to Droole and select 'Regular speed'.
Order Droole and select 'Standard orbit'. Exit the bridge. Press the red button
on the wall. Walk on the lift to enter the pod bay.

Open the panel at the top-right corner of the room to get an oxygen tank. Open
the panel at the left side of the pressure suits to get a rebreather mask. Use
the panel on the pedestal near the lift and select 'elevator door'. Enter the
elevator to return to the engineering section. Enter the science lab at the
bottom-left corner of the engineeing section. Stand on the transporter unit.
Use the rebreather mask on Wilco. Click the order icon on the transporter unit
to transport to Thrakus.


THRAKUS

Walk west. Walk through the entrance in the tree on the right. Look in the
escape pod. Get the coat. Press the red button. Exit the escape pod. Walk west,
and Beatrice will attack, rolling Wilco off the edge of the cliff. Use the coat
on Beatrice. Use the Personal Communication Device on Wilco. Beatrice will soon
throw a vine over the cliff. Climb the vine. Just as the Pukoids appear, Cliffy
will transport you up to the Eureka.


STARSHIP EUREKA

Press the red button next to the specimen tank to reveal the cryo chamber. Use
the cryo chamber to open it. Get Beatrice and put her in the cryo chamber. Look
at the cyro chamber. Look at the panel on the cyro chamber. Enter 10 on the
keypad and select 'Start'. Exit the science lab. Walk north through the doors
to enter the bridge. Use the chair. Wait for the Goliath to attack. Order
Droole. Select 'Evasive action'. Select 'OK! Let's risk almost certain death in
the asteroid field!'

After the cutscene, exit the chair. Exit the bridge. Press the red button on
the wall. Walk on the lift to enter the pod bay. Use the panel on the pedestal
near the lift and select 'pod rotation'. Use the pod. Inside the pod, move
toward the red dot on the radar to find Cliffy. Use the lever at the right side
of the pod to extend the claw. Move the claw over Cliffy until a message
appears on screen that the target is in range. Select Move the mouse near the
lever and select 'Claw'. Use the lever at the right side of the pod to rescue
Cliffy. Move toward the green dot on the radar to return to the Eureka.

After returning to the Eureka, use the panel on the pedestal near the lift and
select 'elevator door'. Enter the elevator to return to the engineering
section. Walk north through the doors to enter the bridge. Use the chair. Order
Droole. Select 'Lay in a course'. Enter '41666' on the keypad to set the
coordinates for the Genetix Research Station, and click 'Ent'. Order Droole and
select 'Lite speed'. After arriving at Genetix Research Station, talk to Droole
and select 'Regular speed'. Order Droole and select 'Standard orbit'. Exit the
bridge. Enter the science lab. Stand on the transporter unit and click the
order icon on it to transport to the Genetix Research Station.


GENETIX RESEARCH STATION

After arriving at the Genetix Research Station, Wilco will have been turned
into a fly due to a transporter accident. Fly over the pond and a frog will
jump out, which will land on the Personal Communication Device. Fly onto the
PCD, and talk to Flo. Fly off the PCD and go west. Fly through the card key
slot on the rocks on the left. Fly west into the room behind the beams.

Fly onto the computer. Walk over to the Restart button. Select 'Projects'.
Select the 'Next' button thirteen times to read about project X. Select 'Main
menu'. Select 'Accounting'. Select 'Main menu'. Select 'Systems'. Select '3'.
Select 'Security'. Select 'Camera 3'. Fly away from the computer. Fly out of
the room. Fly east past the beams. Fly onto Cliffy. Fly east to the area with
the dumpster. Fly onto Wilco's body to return to normal. Walk west twice. Talk
to Cliffy and select 'Beam us aboard the Eureka, Cliffy.'


STARSHIP EUREKA

After returning to the Eureka, Cliffy will talk to you about Spike. Select the
bottom speech option. Look at the cryo chamber. Look at the panel on the cryo
chamber. Enter 10 on the keypad. Select 'Defrost'. Select 'Start'. Use the cryo
chamber. Get Beatrice, and click on the transporter unit. Stand on the
transporter unit and click the order icon on it to return to the Genetix
Research Station.


GENETIX RESEARCH STATION

After returning to the Genetix Research Station, open the inventory and use the
hole punch on the business card. Create an 'X' on the card using five holes,
and then select 'Exit'. Use the card on the card key slot to reveal an
entrance. Go through the entrance to arrive in the lab. Go down the steps and
use the black button. Get the liquid nitrogen canisters. Exit the lab. When
Cliffy talks to you, select 'Beam back to the Eureka.'


STARSHIP EUREKA

Exit the science lab. Walk north through the doors to enter the bridge. Use the
chair. Order Droole. Select 'Lay in a course'. Enter '81100' on the keypad to
set the coordinates for the Commodore LXIV, and click 'Ent'. Order Droole and
select 'Lite speed'.

After arriving at Commodore LXIV, talk to Droole and select 'Regular speed'.
WD40 will appear on the monitor, saying that the Goliath is near. Press the
green button to talk to Cliffy. Select 'Cloak ship'. When Cliffy asks you if
there's anything else, select 'Forget it'. Exit the chair. Exit the bridge.
Enter the science lab. Cliffy will show you some scans of the Goliath. Exit the
scans. Exit the lab. Press the red button on the wall. Walk on the lift to
enter the pod bay. Enter the pod.


GOLIATH

Inside the pod, click on the panel at the back of the Goliath. Press the panel
on the right to open the door. Use the laser cutting torch to cut a hole in the
door. Inside the Goliath, a guard will walk along on the walkway above. Wait
for the guard to exit the room, and then quickly walk up to the panel. Use the
warp distributor cap in the receptacle. Click outside of the panel. Wait for
the guard to exit the room, and then go through the door at the end of the
walkway. Use the grating in the floor to enter the maze, and follow these
directions to the exit:

North. East. North. North. Go up the ladder and enter level 7. North. Go up
the ladder and enter level 6. South. West. North. North. East. North. North.
Go up the ladder and enter level 5. North. Go up the ladder and enter level
4. South. West. West. West. North. North. West. West. North. North. Go up the
ladder and enter level 2. South. South. West. South. East. South.

Use the switch. After a cutscene, the Pukoids will arrive in a room with the
transporter. When all Pukoids are standing on the transporter, order Cliffy and
he'll transform them back to normal. After another cutscene, Flo will talk to
you. Select 'Call Cliffy and have him beam me over to the Eureka!'


STARSHIP EUREKA

After returning to the Eureka, exit the science lab. Walk north through the
doors to enter the bridge. Use the chair. Wait for the Goliath to attack. Order
Droole and select 'Fire'. Order Droole and select 'Activate RRS'. Order Flo and
select 'Abandon Ship'. Use the chair. Use the red button. Use the left button
on the egg timer. Exit the bridge.

Enter the science lab. Use the cryo chamber. Stand on the transporter unit and
click the order icon on it to find that it's not working. Exit the science lab.
Enter the service tunnel. Get the top-middle circuit fuse. Replace it with the
old high voltage fuse. Exit the service tunnel. Enter the lab. Get Spike out of
the specimen container. Stand on the transporter unit and click the order icon
on it to complete the game.


===============================================================================

3. Item List

===============================================================================


ANDROID HEAD
Found on Kiz Urazgubi after WD40 has been defeated.


ANTI-ACID TABLETS
Found in the tool box on the Eureka. They are used with the specimen
container in the lab on the Eureka.


BANANA
Found on the banana bunch on Kiz Urazgubi. It is used from the log on Kiz
Urazgubi to defeat WD40.


BRANCH
Found on Kiz Urazgubi after Wilco has grabbed onto the tree. It is used on
the banana bunch to get the banana.


CAN OF PRIMORDIAL SOUP
Found up the slope from the transportation point on Clorox II.


CLOAKING DEVICE
Cliffy will give Wilco the cloaking device on the Eureka after WD40 has been
defeated. It is used to reveal the lift to WD40's ship on Kiz Urazgubi.


COAT
Found in the escape pod on Thrakus. It is used on Beatrice on Thrakus.


HOLE PUNCH
Found in the tool box on the Eureka. It is used to create an 'X' on the
business card at the Genetix Research Station.


LASER CUTTING TORCH
Found in the tool box on the Eureka. It is used to cut a hole in the door of
the Goliath.


LIQUID NITROGEN CANISTERS
Found in the lab of the Genetix Research Station. They are not used.


OXYGEN TANK
Found in the pod bay of the Eureka. It is used while on Thrakus.


PIECE OF PAPER
Found in the building on Clorox II after the creature has been defeated.


REBREATHER MASK
Found in the pod bay of the Eureka. It is used while on Thrakus.


SAFETY CONES
Found in the janitorial closet at the Star Confederacy Space Academy. They
are used on the crest.


SCRUBOMATIC
Found in the janitorial closet at the Star Confederacy Space Academy. It is
used to polish the crest.


SPACE MONKEYS
Found in the Spacebar. They are used on Wilco's drink in the Spacebar.


SPARE FUSE
Found in the tool box on the Eureka. It is used to replace the old circuit
fuse in the service tunnel on the Eureka.


SPIKE
Found in the engineering section on the Eureka after the garbage has been
picked up from Gangularis. He is used on the cell bars to release Cliffy at
the Spacebar.


WARP DISTRIBUTOR CAP
Beatrice will give Wilco the warp distributor cap on the Eureka. It is used
on the panel in the Goliath.


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4. Point List

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TOTAL POINTS ACTION

5 5 Enter the classroom.

10 5 Look at the alien's answers in the classroom.

20 10 Get the scrubomatic from the closet.

30 10 Get the safety cones from the closet.

80 50 Clean the crest with the scrubomatic.

180 100 Read the letter from the panel.

280 100 Retrieve the garbage from Peeyu.

380 100 Retrieve the garbage from Gangularis.

385 5 Get the laser cutting torch from the tool box.

390 5 Get the spare fuse from the tool box.

395 5 Get the hole punch from the tool box.

415 20 Get the anti-acid tablets from the tool box.

435 20 Release Spike from the trash compartment.

455 20 Put Spike in the specimen container in the lab.

470 15 Use the anti-acid tablets with Spike in the lab.

480 10 Transport to Kiz Urazgubi.

490 10 Get the branch from the pond.

515 25 Get a banana from the swinging banana bunch.

615 100 Use the branch on the boulder.

815 200 In the log, use the banana on WD40.

840 25 Get the android head.

1015 175 Transport to the Eureka.

1115 100 Use the device on Wilco to enter the ship.

1315 200 Get the cloaking device.

1325 10 Transport to the Spacebar.

1425 100 Win game against Quirk with all ships remaining.

1475 50 Use the space monkeys with Wilco's drink.

1500 25 Use the panel near the cells.

1550 50 Use Spike on the cell bars to release Cliffy.

1560 10 Go into standard orbit around Clorox II.

1570 10 Order Flo to hail the Goliath.

1575 5 Transport to Clorox II.

1625 50 Dodge the five loogies spat by the creature.

1630 5 Get the piece of paper.

1650 20 Enter the code for the computer console.

1700 50 Look at the can of primordial soup.

1720 20 Go into standard orbit around Thrakus.

1745 25 Get an oxygen tank from the pod bay.

1750 5 Get a rebreather mask from the pod bay.

1770 20 Use the rebreather mask on Wilco.

1780 10 Get the coat from the escape pod.

1815 35 Press the red button in the escape pod.

1850 35 On the cliff edge, use the coat on Beatrice.

1875 25 Use the Personal Communication Device on Wilco.

1880 5 Climb the vine thrown by Beatrice.

1900 20 Open the cryo chamber.

1920 20 Put Beatrice in the cryo chamber.

1995 75 Freeze Beatrice for 10 seconds.

2030 35 Avoid the Goliath by hiding in the asteroid field.

2330 300 Rescue Cliffy with the pod's claw.

2380 50 Return to the Eureka with Cliffy.

2390 10 Go into standard orbit around Genetix.

2490 100 Turn on the Personal Communication Device.

2530 40 Talk to Flo with the Personal Communication Device.

2550 20 Fly through the card key slot.

2560 10 Fly onto the computer terminal.

2580 20 Read about Project X on the computer terminal.

2595 15 Read about accounting on the computer terminal.

2600 5 Fly onto Cliffy.

2610 10 Fly onto Wilco's body.

2660 50 Get Cliffy to transport Wilco back to normal.

2710 50 Defrost Beatrice.

2760 50 Put Beatrice on the transporter unit.

2765 5 Use the hole punch on the card.

3265 500 Use the card with the 'X' in the card key slot.

3315 50 Get the liquid nitrogen canisters from the lab.

3365 50 Cloak the ship when the Goliath is near.

3665 300 Enter the pod.

3765 100 Use the laser cutting torch on the Goliath door.

3835 70 Enter the Goliath.

3935 100 Use the warp distributor cap in the receptacle.

4035 100 Use the grating in the floor to enter the maze.

4385 350 Find the switch on floor 2 of the maze.

4405 20 Use the switch.

4425 20 Transport the Pukoids back to normal.

4445 20 Transport back to the Eureka.

4495 50 Order Droole to fire on the Goliath.

4695 200 Order Droole to activate RRS.

4705 10 Order Flo to abandon ship.

4805 100 Use the left button on the egg timer.

4815 10 Use the cryo chamber.

4990 175 Replace the circuit fuse in the service tunnel.

5000 10 Get Spike out of the specimen container.


===============================================================================

5. Copyright Information

===============================================================================


This document is Copyright 2002-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
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