Party's Breaker: The Queen of Heart 2001

Party's Breaker: The Queen of Heart 2001

17.10.2013 18:17:43
The Queen of Heart'99 SE FAQ. V1.07 2002/12/14 (YYYY/MM/DD)
Written by Yunari
Hi everyone thank you for reading my FAQ. Either data in this useful
or useless. I still thank you for reading. This is my first FAQ too so I
excuse for something that would be wrong.

Table of Contents
1. Disclaimer
2. Update
3. Setting
4. Character
4.1 Character Name
4.2 Hidden Character
5. In game Button
6. Move
6.1 Basic Move
6.2 Advance Move
6.3 Command List
6.4 Combo System
7. Network game
8. Trouble shooting
9. Misc
9.1 Hidden Greeting
9.2 Related Game Info
10. Reference
11. Special thank


1. Disclaimer

This document is copyright 2001 by yunari. Feel free to distribute to
anyone with giving my credit. Feel free to post to your page but please
don't change something on this FAQ.


2. Update

V 1.07 2002/12/14
- Add one more way to fix jittering bgm while playing.
- Thailand Comike 2002 realease.

V 1.06 2002/10/14
- Add detail about debug setting.
- Add trouble shooting about jittering bgm while playing.
- Add release year for Kizuato Renewal.

V 1.04 2002/05/11
- Correct information about blocking
- Change all command from 41236 (Half circle front) to 4236 since it
does not need to push 1 while enter half circle in this game. Very
useful for keyboard player.

V 1.035 2002/02/13
- Complete character name section (how could I forgot it -_-)

V 1.034 2002/01/21
- Correct table of content.
- QOH Competition Inside Pocket webboard (competition in my group)
release
- Include detail about netmassage.txt in net directory in net game
section.
- Include additional detail about combo I found in combo section.
- Include additional detail about Corin's Angelic Hachure in command
section.

V 1.031 2002/01/19
- Add a bit more translated special command.
- Add adventage of disable frame skip is setting section.
- Edit combo section a bit.

V 1.03 2002/01/01
- Add addition move to Corin.
- Add comment about blocking in advance move section.
- Translate some of command to english.
- Add detail about "tirmes_1.img is incorrect version" error massage.
- Add kanji name for almost character in command section.
- Bit correction on character move section.
- Correct some character name.
- Add a bit of detail about air combo in combo system section.
- Correct information about LF'97 Aoi in related game info section.
- Spell checked. Hopefully it should have fewer misspelled word in FAQ.

V 1.02 2001/15/06
- Bit correction on character move section.
- Correct some character name.
- Almost complete character section.

V 1.01 2001/25/05
- Add comment that I forgot in command list.
- Add character in game list for To Heart in game information topic.
- Add one more trouble in troubleshooting.

V 1.00 2001/23/05
- First release.


3. Setting

Before you start game run config.exe in game directory to config something
before running these game.
in page 1
- Run in windows mode
Some system will run faster in full screen mode.
- Use 640x480 resolution
Useful if your system doesn't support 320x240 resolution or want
larger windows. This option run fines on Duron Processor but slow on
Pentium III and Celeron so I don't recommend. But if you use this
Resolution on Pentium processor you should use 8 bit color instead
to get acceptable frame rate.
- Use 320x240 windows
Game will use 640x480 resolution but will not stretch image.
- Use 16-bit mode
Will have better background and have some transparent effect in SE.
in page 2
- Player 1 setting
- Player 2 setting
- Player 3 setting
- Player 4 setting
Config for direction and button to use.
Note: Under win2k you can't config button for keyboard.
button 1 = weak attack
button 2 = medium attack
button 3 = strong attack
button 4 = stand button
- Test
Test button that configured. Press ESC to quit.
- Restore Default

After run game you will see option these are.
- Game round
- Difficulty
- BG
In realistic closer object will move faster while you move. This
option will enable this
- 2 BG
- 1 BG
Disable this function can increase speed a bit on some system
- Ground moving
As same as above
-used
-not use
- Frame
-Enable frame skip
-Disable frame skip
Disable frame skip give better actual framerate but game may slowdown
a bit use 8-bit mode to resolve this.
- Bgm
- wav
- midi
- Album
- see album
these data are
Max hit Best time cleared story mode
% Selected (random is excluded)
Max damage % win
- See max hit
- Delete Album
- Return to option


Debug option

To prevent any content change I will leave text file as is.
copy from ------BOF------- to ------EOF------ to fcommand.txt

------------------- BOF -------------------

//////////////////////////////////////////////////////////
//
// QOH 99, QOH 99 SE ‚̉B‚µƒRƒ}ƒ“ƒhŒQ‚Å‚·B
//
// QOH 99 Normal:
// "ƒCƒ“ƒXƒg[ƒ‹ƒfƒBƒŒƒNƒgƒŠ\SYSTEM" ‚É "FCommand.Txt"
// ‚Æ‚µ‚Ä’u‚¢‚Ä‚­‚¾‚³‚¢
//
// QOH 99 SE :
// 1."ƒCƒ“ƒXƒg[ƒ‹ƒfƒBƒŒƒNƒgƒŠ\LocalConfig" ‚É "FCommand.Txt"
// ‚Æ‚µ‚Ä’u‚¢‚Ä‚­‚¾‚³‚¢
// 2."ƒCƒ“ƒXƒg[ƒ‹ƒfƒBƒŒƒNƒgƒŠ\LocalConfig" ‚É ƒtƒ@ƒCƒ‹ƒTƒCƒY
// ‚P‚OƒoƒCƒg‚Ì"ConfigCheckFile.dmy" ‚ðì¬‚µ‚Ä‚­‚¾‚³‚¢
// ƒtƒ@ƒCƒ‹‚Ì“à—e‚Í“K“–‚ō\‚¢‚Ü‚¹‚ñ
//
// HN: cat
// URL:www.baywell.ne.jp/users/cat/
//
///////////////////////////////////////////////////////////

//////////////////////////////////////////
// •Ö—˜ƒRƒ}ƒ“ƒh
//
// ExtraFunctionEnable :TRUE or FALSE
//
// F2: 1P‚ÌCOMAƒvƒŒ[ƒ„[Ø‚è‘Ö‚¦
// F3: 2P‚ÌCOMAƒvƒŒ[ƒ„[Ø‚è‘Ö‚¦
// F4: HP,MP–³ŒÀ (»•i”łł͍ŏ‰‚©‚ç‚Ì‹@”\)
// F5: ƒLƒƒƒ‰‘I‘ð‚É–ß‚é
// F6: Äí
// F7: “–‚½‚è”»’è•\Ž¦
// F8:
// F9: ƒ|[ƒY
//
// SystemPause :TRUE or FALSE
//
// F10: ƒ|[ƒY
//
//////////////////////////////////////////
ExtraFunctionEnable TRUE
SystemPause TRUE

//////////////////////////////////////////
// ƒfƒoƒbƒO
// •â³‘O‚̃_ƒ[ƒW•\Ž¦
// PrintMasterDamage :–³‚µ
// PrintDecDamage :–³‚µ
//
//
// DebugWindow :TRUE or FALSE
// ComVsAsobiVersion :–³‚µ
//////////////////////////////////////////
PrintMasterDamage
PrintDecDamage
;DebugWindow TRUE
;ComVsAsobiVersion

//////////////////////////////////////////
// ‰æ–Ê“®ì
// SetWaitTim :®”
// WaitCount :®”
// Vsync :TRUE or FALSE
// ExtraSkip :®”
//
// [SE]
// WaitTimeMode :TRUE or FALSE
// PriorityTop :RealTime or Normal
//
//////////////////////////////////////////
;SetWaitTime 0
;WaitCount 0
;ExtraSkip 0
;Vsync FALSE
;WaitTimeMode
;PriorityTop Normal

//////////////////////////////////////////
// MaxLevel :3`5‚̐®”
//
// 3 = Normal
// 4 = Nightmare
// 5 = Hell
//////////////////////////////////////////
MaxLevel 5

///////////////////////////
// ‰B‚êƒLƒƒƒ‰oŒ» //
///////////////////////////
LF97_Aoi_Test
S_Kotone_Test
S_Siho_Test
C_Serika_Test
Kanako_Test
O_Chizuru_Test
M_Multi_Test
O_Akari_Test
Rina_Test
Serio_Test
Yuki_Test
Mizuki_Test

;[SE]
H_Hatune_Test
Tiria_Test

///////////////////////////////////////////////
// ƒeƒBƒŠƒAŽg—pƒRƒ}ƒ“ƒh
// —Ú—žŽq‚Å4ƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚È‚ª‚猈’è
///////////////////////////////////////////////

///////////////////////////
// ‰B‚êƒLƒƒƒ‰–•Á //
///////////////////////////
;Clear_Test

//////////////////////////////////////////
// ƒTƒEƒ“ƒh
// NoSound :TRUE or FALSE
// BgmPath :PathŽw’è
// BgmPlayType :Stream or Buffer
//
//////////////////////////////////////////
;NoSound FALSE
;BgmPath
BgmPlayType Buffer

------------------- EOF -------------------

That is which I can understand.

QOH99,QOH99SE Hidden command.
For QOH99
- Create Fcommand.txt in Game_Install_Directory/System/ directory.
For QOH99SE
- Create Fcommand.txt in Game_Insatall_Directory/LocalConfig directory.
- Create file name ConfigCheckFile.dmy with file size 10 bytes in
Game_Insatall_Directory/LocalConfig directory
info from@http://www.baywell.ne.jp/users/cat/

- Useful command
ExtraFunctionEnable : True or False
Enable extra function button

F2:Computer control P1
F3:Conputer control P2
F4:HP/SP auto refill
F5:Change character
F6:Reset round
F7:body/attack area display
F8:
F9:Game pause

SystemPause :TRUE or FALSE
N/A

F10:System Pause
Different from game pause that cpu usage is dropped as well.

- Debug

PrintMasterDamage
PrintDecDamage

DebugWindow :TRUE or FALSE
ComVsAsobiVersion

- PrintMasterDamage
Print damage that not calculate with handicap and hit damage reduction
system
- PrintDecDamage
N/A
- DebugWindow :TRUE or FALSE
Show game Debug window in windows mode.
- ComVsAsobiVersion
N/A
- Timing
SetWaitTim :non sign bit interger
WaitCount :non sign bit interger
Vsync :TRUE or FALSE
ExtraSkip :non sign bit interger

[SE]
WaitTimeMode :TRUE or FALSE
PriorityTop :RealTime or Normal

- SetWaittim
40000 30 FPS
20000 60 FPS
13300 90 FPS
10000 120 FPS
by the way....
- WaitCount
Use frame rate devide with wait count value to actual framerate
ie. setwaittim 20000
waitcount 2
framerate=60/2=30 FPS
However if Waittim is below 10000 this rule is not correct anymore.
- VSYNC
Write screen match with moniter refresh rate.
- Extra Skip
N/A
- WaitTimeMode :TRUE or FALSE
- False Disable default timing overide.
- PriorityTop
Set game piority. Normal game get cpu time as same as other
application. Realtime is give all CPU time to game.

- Sound

NoSound :TRUE or FALSE
BgmPath :PathŽw’è
BgmPlayType :Stream or Buffer

- Nosound
- true disable sound
- bgmpath
- Point to where you place game wave bgm files.
- BgmPlayType
- Buffer Load all wave data to ram first then start game.
- Stream Load wave data a bit by a bit as neccessary. Use this if you
have limited ram or have sound trouble.


4 Character

4.1 Character Select
note that H row mean that row is hidden
+--------+--------+--------+--------+--------+--------+--------+-------+
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | H |
+--------+--------+--------+--------+--------+--------+--------+-------+
|Azusa |Mizuho |Ruriko |Hatsune |Kaede |Azusa |Chitzuru|Tiria |
|Mizuki |Akari |Serika |Tomoko |Shiho |Aoi |Yuki |Corin |
|Serio |Multi |Kotone |Lemmy |Rio |Ayaka |Rina |Yoshie |
+--------+--------+--------+--------+--------+--------+--------+-------+
4.2 Secret Character
There Have some secret character the way to select are.
- Hold stand button and select character they are.
- Akari -> Young Version Akari
- Shiho ->
- Kotone -> True Heroine Version of Kotone
- Serika -> Comede Serika
- Ayaka -> Rapid Ayaka (SE only)
- Multi -> HM-12
- Hatsune -> Badness Hatsune
- Chitzuru -> Demon Chitzuru
- Mizuho -> Kanako
- Aoi -> LF'97 Aoi
- Move curser to most right row and move right again you can see
they have hidden row. You can select Corin(SE1126),Tiria(SE),
Yoshie(SE). If you can't reach this rule you may not clear some
rule which I don't know.
Way to get Hidden Character
I got these information from Japanese web site and not confirmed.
Since game I had already have save file that have all character
already and it's unable to wipe data too.
- Serio
Clear any character in easy level.
- Yuki
Clear any character in normal level.
- Mizuki
Clear any character in hard level.
- Rina
Clear any character with win Rina.
- Kanako
Clear Mizuho first.
- Demon Chitzuru
Clear Chitzuru first.
- Young Akari
Clear Akari first (confirmed).
- Arrange Shiho
Clear Shiho first.
- True Heroine Kotone
Clear Kotone first.
- HM-12
Clear Multi first.
- Comode Serika
??
- Badness Hatsune
Clear Hatsune First.
- Tiria
Clear game without continue in level hard or nightmare. She
will fight with you in stage 9. (confirmed) Then go to
character select screen move to Mizuki then press S -> Yuki+S
-> Akari+S -> Chitzuru+S -> Ruriko+S -> Select button
(1 button).


5. In game Button
- 1 to 0 Send massage to other player in net game.
- F1 Switch between windows mode and full screen mode.
- F4 Training mode Can use only when all character are human and
not network game.
- F12 Pause Game
Pause screen is To Heart (WIN9X) look alike screen. Only
menu that usable is last one to quit game. Press F12 again to
resume game.
- Del Reset game
- ESC,ALT-F4 Exit game


6. Move

In command number is related to direction on Numpad on keyboard.
ie. 236 mean down->down+front->front.
And Abbreviate are.
L = Light Attack
M = Medium Attack
H = Strong Attack
A = Any Attack Button
S = Special Button
F = Front
B = Back
D = Down
J = Jump

6.1 Basic move
FF = Dash
BB = Back Step
When you do back step you will not hit by opponent attack. Useful
against who rely on Jump Cancel too much.
B+H = Throw
You can evade that throw by press B+H.
FF+A = Dash Attack
Use with each button had different usage. Try to figure out since they
are really useful move.

6.2 Advance Move

- Jump Cancel
While your attack hit opponent press jump immediately you can jump
away from opponent instead freeze in front of opponent. This also able
evade from almost opponent counter attack. Try mastering it you will
less vulnerable.

- Attack Cancel
While attack hit press another attack button will continue to that
attack. Rule is you can't do same attack twice until you jump. You can
Cancel attack to another special attack.

- EX Cancel
During you excute with normal or special attack you can cancel attack
to EX attack and you can continue cancel to another EX move. Just enter
command before excute is finished. And you can continue with different
EX attack.
ie. Yuki dash+M->Idol Summersault(243+M)->EX Idol Summersault(243+H)
->EX Scattered CD(214+H)
Yoshie EX ‚Í‚¨‚¤Œ (236+H)->EX ‚»‚¤‚è‚イŒ (22+H)->
‚ç‚¢‚è‚イ‚µ‚傤‚°‚«”g (41236+H)

- Guard Cancel
While Guarding enter command will guard cancel and attack opponent
with that command. Same System as Justice Gaguen (Rival School in US).

- Blocking
Some character can do blocking by.
- First you should have your friend training with you but if you
can`t find your friend you can do by map both player button to
keyboard that suit you. Since you can do blocking easier with
keyboard and there have plenty button to map button as well.
- Tap forward twice quickly. At second tap release it as fast as
possible. If you done correctly you will see that character is
not dash but step a little forward instead. If there have
incoming attack to that character that character
- When Rapid Ayaka and Azusa is running release front button is
also count as blocking as well.
- To blocking attack that have multiple hit like EX projectile
after first blocking tap forward multiple time until that
attack passed. I also didn`t know timing of those but thing I
found that timing is not different from first twice tap much.
- For cought blocking tap 63 instead of 66.
Effect of blocking are blocking will not freeze like guard and
allow you for counter attack you will not get damage and guard gauge
will not decrease with blocking as well. If you seen Insane blocking
in MV Blocking Movie Final you can see mainly of blocking usage
(They can blocking whole Aoi no Ranbu and Phenomenon Drive form both
side!!!) and you can see why QOH2001 remove this system as well.

- Faultless Defense
Some Character can use faultless defense by press A While Guarding.
This can push opponent out a bit. This also apply to special button so
I recommend to use special button instead to prevent mistake that you
may press button before attack is comming. Useful to reduce pressure
from opponent.This move consume EX gauge a bit.

- Fall Recovery
If you get flop by opponent attack you can fall recover by press
direction twice opposite way you flopped when you reach screen. If
you lose balance with opponent attack keep guarding character will
recover as fast as she can or press D twice if she can't recover by
first method.


6.3 Command List
Still Uncompleted I will add translation later. All Japanese text is
encoded in S-JIS. And sorry about some spelling form katakana that would
be wrong. Also on translation since I am not good both English and
Japanese. Especially Japanese. Some word I understand but can't explain in
English or some word I am not understand at all. So I can't complete
translation by myself now.
(close) mean you must close opponent (throwing range) to use this move.
(air) mean this move must execute in air.
(air+) mean this move can execute both ground and air.
(number) number of gauge used with that attack


Saori iVé¹Dj
‰Î‚̋ʃXƒpƒCƒN Fire Ball Spike 22+A
ƒNƒCƒbƒNƒhƒ‰ƒCƒo[ Quick Driver 234+A
‚³‚¨‚è‚ñƒtƒ@ƒCƒ„[ Saorin Fire (air)F+H
‹ó’†“Š‚° Mid air throw (Close)(air)B+A
ƒnƒCƒp[ƒ^ƒbƒNƒ‹ Hyper Tackle 4236+A(3)

- Saori can blocking


Mizuho i—•Œ´•äj
“ÞŽq‚¿‚á‚ñ‚É‚æ‚é•ø—i 236+A
‹y‚ÑŠš‚݂‚«
“ÞŽq‚¿‚á‚ñ‚É‚æ‚éÁ‰Î 214+A
Ší‚Ì’v–½“I‘ÅŒ‚
ƒ^ƒ“ƒfƒ€ƒAƒ^ƒbƒN Tandem Attack 214+S(1)
ƒtƒHƒ‹ƒgƒŒƒXƒfƒBƒtƒFƒ“ƒX Faultless Defense A while guard
“ÞŽq‚¿‚á‚ñ‚É‚æ‚é•\Œ» (While control
‹y‚Ñà–¾•s‰Â”\‚ȍsˆ× Kanako) 4236+H(3)
“ÞŽq‚¿‚á‚ñ‚É‚æ‚é•\Œ»‹y (While control
‚Ñà–¾•s‰Â”\‚ȍsˆ×ƒp[ƒg2 Kanako)4236+MH(9)

- Use S button to control Kanako. Both can take damage so be careful.
- When use tandem attack enter any command you want to order Kanako to do
while screen is freezing. She will do these commands after screen freeze
and you can use Mizuho at the same time too.


Kanako i‘¾“c“ÞŽqj
“ÞŽq‚¿‚á‚ñ‚É‚æ‚é•ø—i 236+A
‹y‚ÑŠš‚݂‚«
“ÞŽq‚¿‚á‚ñ‚É‚æ‚éÁ‰Î 214+A
Ší‚Ì’v–½“I‘ÅŒ‚
ƒ^ƒ“ƒfƒ€ƒAƒ^ƒbƒN Tandem Attack 214+S(1)
ƒtƒHƒ‹ƒgƒŒƒXƒfƒBƒtƒFƒ“ƒX Faultless Defense A while guard
“ÞŽq‚¿‚á‚ñ‚É‚æ‚é•\Œ» (While control
‹y‚Ñà–¾•s‰Â”\‚ȍsˆ× Kanako) 4236+H(3)


Ruriko Tsukishima iŒŽ“‡—Ú—žŽqj
“d”gƒEƒFƒu Electrical Web 236+A
“d”gƒrƒbƒg Electrical Bit 214+A
ƒtƒHƒ‹ƒgƒŒƒXƒfƒBƒtƒFƒ“ƒX Faultless Defense A While Guard
ŒZ‚©‚ç‚Ì‘z‚¢ Sentiment from Older Brother 4236+A(3)


Hatsune Kashiwagi i”–؏‰‰¹j
‚¨‚½‚Ü“Š‚° Ladle Throw 236+A
ƒ„ƒJƒ““Š‚° Kettle Throw 214+A
ƒtƒ‰ƒC•Ô‚µƒAƒ^ƒbƒN (air)22+A
‚â‚©‚ñ‚ŃSƒ“ F+H
ƒˆ[ƒN‚É‚¨Šè‚¢ 6214+H(3)

- ƒtƒ‰ƒC•Ô‚µƒAƒ^ƒbƒN is not able to guard in air.
- ƒˆ[ƒN‚É‚¨Šè‚¢ is also attack ally.


Badness Hatsune i•s—Ǐ‰‰¹j
‚¨‚½‚Ü“Š‚° Ladle Throw 236+A
ƒ„ƒJƒ““Š‚° Kettle Throw 214+A
ƒtƒ‰ƒC•Ô‚µƒAƒ^ƒbƒN (air)22+A
‚â‚©‚ñ‚ŃSƒ“ F+H
ƒˆ[ƒN‚É–½—ß 6214+H(3)

- ƒtƒ‰ƒC•Ô‚µƒAƒ^ƒbƒN is not able to guard in air.
- ƒˆ[ƒN‚É–½—ß is also attack ally


Kaede Kashiwagi i”–Ø•–j
‹S‚Ì’Ü Nail of Demon 623+A
‘O¢‚Ì‹L‰¯E–³”‚ÌâI 236+A
‘O¢‚Ì‹L‰¯Eˆêw‚Ì•— 214+A
ƒtƒHƒ‹ƒgƒŒƒXƒfƒBƒtƒFƒ“ƒX Faultless Defense A While Guard
ƒ^ƒ“ƒfƒ€ƒAƒ^ƒbƒN Tandem Attack 214+S(1)
ˆê‹Ø‚Ì‘M One Fiber Flash 4236+H While
not use ‘O¢ƒ‚[ƒh
(3)

- Use 4 button to enable/disable ‘O¢ƒ‚[ƒh. Same system as jojo.
- When use tandem attack enter any command you want to order Stand to do
while screen is freezing. She will do these commands after screen freeze
and you can use Kaede at the same time too.


Azusa Kashiwagi i”–؈²j
‹S‚ÌŒ Demon Fist 236+A
•²Ó@ Pulverization 623+A
„—́@ Herculean Strength 214+A
“ñ‚ÌŒ‚EŽ¾•— Second Attack - Hurricane After Pulverization
F+H(1)
“ñ‚ÌŒ‚E“S’Æ Second Attack - Iron Hammer After Pulverization
D+H(1)
•KŽE Inevitable Kill 4236+H(3)

- Azusa can blocking


Chitzuru Kashiwagi i”–ؐç’߁j
”òãÄ Soar 236+A
Ø‚è—ô‚« 623+A
‹S‚Ì’Ü Nail of Demon 214+A(no EX)
‹S–åŠJ•• Breaking the seal of 4236+A(3)
Demon Gate
- Nail of Demon is not able to guard in air.


Demon Chitzuru i‹Sç’߁j
”òãÄ Soar 236+A
Ø‚è—ô‚« 623+A
‹S‚Ì’Ü Nail of Demon 214+A (no EX)
‚ ‚È‚½‚ðŽE‚µ‚Ü‚· I'm going to kill you 4236+A(3)

- Nail of Demon is not able to guard in air.


Akari Kamigishi i_ŠÝ‚ ‚©‚èj
‚¨‚½‚Ü“Š‚° Ladle Throw 236+A
“ç“Š‚° Pot Throw 214+A (air+)
ƒPƒ~—̓‹ƒCƒ“ƒpƒNƒg Chemical Impact 22+A
ƒ}ƒbƒnƒWƒƒƒu Mach Yap A repeatedly
ƒtƒŠƒbƒJ[ƒWƒƒƒu Flicker Yap B+A
ŒF“Š‚° Bear Throw 4236+H(3)


Young Akari i‚¨‰º‚°‚Ì‚ ‚©‚èj
‚¨‚½‚Ü“Š‚° Ladle Throw 236+A
“ç“Š‚° Pot Throw 214+A
ƒPƒ~—̓‹ƒCƒ“ƒpƒNƒg Chemical Impact 22+A
ƒtƒŠƒbƒJ[ƒWƒƒƒu Flicker Yap B+A
ƒtƒFƒmƒƒmƒ“ƒhƒ‰ƒCƒu Phenomenon Drive 4236+A(3)


Serika Kurusogawa i—ˆ²ì‹Új
—‹ Thunder 236+A(air+)
•— Wind 214+A
—ì Ghost 22+A
覐ΠMeteor 4236+A(3)

-Able to use air dash


Komode Serika iƒRƒ‚[ƒh‹Új
’n–‚̋ƉΠ236+A
ƒfƒXƒTƒCƒY Deathsyte 623+A
ƒ[ƒŠƒ“ƒOƒTƒCƒY RollingSyth (air)214+A
ˆ«–‚¢ŠÒ Demon Recall 4236+A(3)

- Able to use air dash


Tomoko Hoshina i•Û‰È’qŽqj
”òãÄŽa 623+A
ƒfƒbƒhƒŠ[ƒŒƒCƒYiŽ€¸ŽajDeadhly rise 214+A
‰Š‚̃cƒbƒRƒ~ 236+H
—¬¯‹r 22+A (air)
‚⁛‚´ƒLƒbƒN F+A
ƒAƒbƒp[ƒXƒCƒ“ƒO Upper Swing F+H
^E‰Š‚̃cƒbƒRƒ~—‚ê‘Å‚¿ 4236+H(3)

- Able to use air dash


Shiho Nagaoka i’·‰ªŽu•Ûj
Žu•Û‚¿‚á‚ñƒhƒ‰ƒCƒo[ Shiho Chan Driver 623+A
Žu•Û‚¿‚á‚ñ—³Šª Shiho Chan Tornado 214+A
ÌA—öl‚ð‚ ‚â‚ß‚½‹Z 426+H
‚Ì‚Ñ‚éƒLƒbƒN Prolonged Kick F+H
‹ón‹r Sky Blade Leg D+H(air)
•S‡Ü‚è Lily Break B+M(air)
‚·‚­‚¢“Ë‚« F+L(air)
^EŒˆ—ôŒ 236236+A(3)


Shiho iŽEˆÓ‚Ì”g“®‚É–ÚŠo‚ß‚½Žu•Ûj
ŒðÂŒ 236+A
Œˆ—ôŒ 623+A
Žu•Û‚¿‚á‚ñ—³Šª 214+A(air+)
‚Ì‚Ñ‚éƒLƒbƒN Prolonged Kick F+H
‹ón‹r Sky Blade Leg D+H(air)
•S‡Ü‚è Lily Break B+M(air)
‚·‚­‚¢“Ë‚« F+L(air)
^EŒˆ—ôŒ 236236+A(3)


Aoi Matsubara i¼Œ´ˆ¨j
‰Š‚̋󒆂Q’iR‚è 236+A
ƒ{ƒfƒB‚ªŠÃ‚¢‚Å‚· 214+A
ˆ¨ƒXƒyƒVƒƒƒ‹ Aoi Special (623+H)x3(1)
ˆ¨—•‘ Aoi Boisterous Dance 4236+H(3)

- Aoi can blocking
- Aoi Special when enter command enter in same direction.


LF'97 Aoi i‚k‚e‚X‚Vˆ¨j
‰Š‚̋󒆂Q’iR‚è 236+A
Žó‚¯‚ĉº‚³‚¢A‚±‚̃uƒ[ Please take this blow 214+A
ˆ¨ƒXƒyƒVƒƒƒ‹ Aoi Special (623+H)x3(1)
ˆ¨—•‘ Aoi Boisterous Dance 4236+H(3)

- Aoi can blocking
- Aoi Special when enter command enter in same direction.


Multi iƒ}ƒ‹ƒ`iHMX-12jj
ƒ}ƒ‹ƒ`ƒRƒŒƒ_[ Multi Corroder 236+A
ƒƒg ƒCƒhEƒ{ƒ€ Metriod Bomb 214+A
ƒ~ƒTƒCƒ‹‚P‚U˜AŽË Missile 16 Shot 4236+A(3)


HM-12
ƒ}ƒ‹ƒ`ƒRƒŒƒ_[ Multi Corroder 236+A
ƒƒg ƒCƒhEƒ{ƒ€ Metriod Bomb 214+A
ƒ~ƒTƒCƒ‹‚P‚U˜AŽË Missile 16 Shot 4236+A(3)


Serio iƒZƒŠƒIiHMX-13jj
‰öŒõü Mysterious Beam 236+A
ƒZƒŠƒIƒiƒbƒNƒ‹ Serio Knuckles 214+A
ƒŒ[ƒU[ƒhEƒXƒ}ƒbƒVƒ… Rezard Smash 22+A
ƒhƒŠƒ‹ Drill (air) D+H
”škŒC 3+M
ƒ~ƒTƒCƒ‹‚P‚O˜AŽË Missile 10 shot 4236+A(3)

- EX ‰öŒõü is unblockable crouch to evade this.


Kotone Himekawa i•Pì‹Õ‰¹j
•sK‚È—\’m Misfortune Prediction 236+A
ƒTƒCƒRƒ_ƒ“ƒN Psycho Dunk (close) 623+A
ƒTƒCƒRƒoƒŠƒA Psycho Barrier 214+A
ƒTƒCƒRƒnƒ“ƒ}[ Psycho Hammer F+A
u–ŽE 4236+A(3)

- Able to use air dash (teleport).
- To Evade EX Misfortune Prediction running and throw her.
- Psycho barrier can reflect projectile.


True Heroine Kotone Himekawa i^‚̃qƒƒCƒ“•Pì‹Õ‰¹j
•sK‚È—\’m Misfortune Prediction 236+A
ƒTƒCƒRƒ_ƒ“ƒN Psycho Dunk (close) 623+A
ƒTƒCƒRƒoƒŠƒA Psycho Barrier 214+A
ƒTƒCƒRƒnƒ“ƒ}[ Psycho Hammer F+A
u–ŽE 4236+A(3)

- Able to use air dash (teleport)
- To Evade EX Misfortune running and throw her
- Psycho barrier can reflect projectile.


Lemmy Miyauchi i‹{“àƒŒƒ~ƒBj
‹|–î Arrow Shoot 236+A
ƒWƒƒƒCƒAƒ“ƒgƒ{ƒ€ Giant Bomb 214+A
‹{“àƒoƒXƒ^[ Miyauchi Buster 623+A
ƒTƒ}[ƒ\ƒ‹ƒgƒLƒbƒN Summersault Kick 7+H (air+)
‚d‚w‹|–îM‚X‚W EX Arrow Shoot'98 236236+H(1)
ƒŒƒbƒcƒ{[ƒŠƒ“ Let's Bowling 4236+H(3)
ƒŒƒbƒcƒ{[ƒŠƒ“i–\“Šj Let's Bowling(back direction)4236+MH(3)


Rio Hinayama i—ŽR—j
ŽÖŽg‚¢ 236+A
•S—ô–ѐj Needle hair attack 100 times A repeatedly
ƒhƒŠƒ‹ƒLƒbƒN Drill Kick (air) D+H
•n–R_ God of Poverty 4236+A(3)


Ayaka Kurusokawa i—ˆ²ìˆ»j
ƒgƒ‹ƒl[ƒhƒLƒbƒN Tornado kick 236+A
”ð‚¯ Avoid 214+A
ƒTƒ}[ƒ\ƒ‹ƒgƒLƒbƒN Summersault Kick 623+A
¶’ê F+A
ƒnƒ“ƒ}[ƒq[ƒ‹ Hammer Heel (air) D+H
ˆê‘M A Flash 4236+H(3)

- Ayaka can blocking


Rapid Ayaka iƒ‰ƒs[ƒhˆ»j
”òãÄ‹r Soaring Leg (air) 236+A
•S•à_Œ 214+A
ƒTƒ}[ƒ\ƒ‹ƒgƒLƒbƒN Summersault kick 623+A
ƒƒ“ƒc[ƒuƒ[ One Two Blow F+A
ƒGƒNƒXƒgƒŠ[ƒ€EƒXƒgƒ‰ƒCƒNExtreme Strike 4236+H(3)

- Rapid Ayaka can blocking
- Able to use air dash


Yuki Morikawa iXì—RãYj
‚b‚c CD 236+A
ƒoƒ‰‚Ü‚«‚b‚c Scattered CD 214+A
ƒAƒCƒhƒ‹ƒTƒ}[ Idol Summersault 623+A
ƒK[ƒhƒLƒbƒN Guard Kick F+H
‚Ô‚Á”ò‚׃LƒbƒN (air) F+H
ƒAƒCƒhƒ‹ƒ_ƒuƒ‹ƒAƒbƒp[ Idol Double Upper F+M
ƒŠƒiEƒNƒ‰ƒbƒVƒ… Rina Crash 4236+H(3)


Rina Okata i•û—“ށj
‚b‚c CD 236+A
ƒoƒ‰‚Ü‚«‚b‚c Scattered CD 214+A
ƒAƒCƒhƒ‹ƒTƒ}[ƒ\ƒ‹ƒgƒVƒFƒ‹Idol Summersault Shell 623+A
ƒAƒCƒhƒ‹ƒq[ƒ‹ Idol Heel (air)214+A
ƒAƒNƒƒoƒeƒBƒbƒNƒLƒbƒN Acrobatic Kick F+H
ƒTƒEƒ“ƒhEƒIƒuE Sound of Destiny 4236+H(3)
ƒfƒBƒXƒeƒBƒj[


Mizuki Takaze i‚£Šój
•S—ô‚³[‚Ô Hundred Fissure Surve 236+A
‚ë‚Ô—Ž‚Æ‚µ 22+A
‚±‚¤‚°‚«‚u V Attack 214+A
ƒEƒBƒ“ƒfƒB[I Windy! 4236+H(3)


Thiria Fray iƒeƒBƒŠƒAƒtƒŒƒCj
ƒ‰ƒCƒgƒ{ƒE Light Bow 236+A
ƒtƒBƒ‹ƒXƒ\[ƒh Fils Sword 623+A
Š•Š„‚è Overhead Slash 214+A
ƒXƒsƒjƒ“ƒOƒVƒ…[ƒg Spinning Shoot (air) F+A
‹ó’†“Š‚° During air throw (close)(air)B+H
ƒVƒƒƒCƒ“ƒNƒ‹ƒX Shinning Guls 4236+H(3)


Yoshie iâ‰ºj
‚Í‚¨‚¤Œ 236+A
‚»‚¤‚è‚イŒ 22+A
‚ƂтЂ´‚©‚©‚Æ—Ž‚Æ‚µ 214+A
‚µ‚ñ‚­‚¤‚Æ‚Ñ‘«“ (air) 22+A
‚©‚©‚Æ—Ž‚Æ‚µ F+H
‹ó’†ƒJƒEƒ“ƒ^[ During Air Counter (air)F+H
‚ç‚¢‚è‚イ‚µ‚傤‚°‚«”g 4236+H(3)

- ‚ƂтЂ´‚©‚©‚Æ—Ž‚Æ‚µ is not able to guard in air.


Corin iƒRƒŠƒ“j
ƒGƒ“ƒWƒFƒ‹ƒ_ƒXƒg Angle Dust 236+A(air+)
ƒz[ƒŠ[ƒtƒ@ƒ“ƒO Holy Fang 623+A
ƒn[ƒhƒGƒbƒW Hard Edge 214+A
ƒ}ƒVƒ“ƒKƒ“ƒRƒ“ƒ{ Machine Gun Combo (close)4236+M
ƒoƒEƒ“ƒfƒBƒ“ƒOƒvƒŒƒX Bounding Press F+H
^‹ó“Š‚° Truely Air Throw 222+H(1)
ƒGƒ“ƒWƒFƒŠƒbƒNƒn[ƒLƒ…ƒŠ[Angelic Hachure 4236+A(3)
ƒZƒ‰ƒtƒBƒbƒNƒtƒFƒU[ Seraphic Feather During hit with
Angelic Hachure
And while on
Ground 4236+H(1)
ƒGƒ“ƒhƒIƒuƒwƒuƒ“ End of Heaven During hit with
Seraphic Feather
6214+H(1)

- The best time to excute Seraphic Feather and End of Heaven is 8 hit with
Angelic Hachure then 26 arial hit with Seraphic Feather.
- Seraphic Feather is also attack ally.
- Hard Edge(L) can follow up to three times on some character.


6.4 Combo
This still not managed sorry.
- Before play a new character I recommend to use training mode a while
(Press F4 while all player are human) to see which attack do what and
which attack can lift opponent up for air combo.
- Try to discover which dash attack used for since all of them have it use.
Especially which can cancel to regular attack and which can lift opponent
up for air combo. Some dash attack has more than one usage ie. Serio's
dash+H if cancel to attack immediately you can continue with ground combo
and if you jump cancel in middle of hit you can continue with air combo.
- More number of hit mean less damage can get.
Same H attack can get 800 in first attack but will get around 100-200
damage in 10+ hit so use L at least as you can.
- Invalid Combo
That mean opponent can evade from that combo ie. She could fall
recover before get that hit. But there still have invalid combo that
can't evade like Azusa's Second Attack Iron Hammer.

- Air combo
Basic are
1. lift opponent up->jump cancel
2. do basic attack->jump cancel->do basic attack
3. Finish attack
1. Lift opponent up
Most character work with D+H->H some may not. Some character can lift
with dash attack. Another way is to attack while opponent in air or
skip this and go air combat with opponent.
2. Do Basic Attack->jump cancel->do basic attack.
Basic is L->M->H->jump->L->M->H. You may omit low to increase accuracy
or reverse order to H->M->Jump->H->M->L. If you see your character
second jump too high from opponent and unable attack opponent you have
to add L to your combo like H->M->L->Jump->H->M->L.this is depend on
character you use and yourself.
3. Finish attack
Either use special move that character have or use L repeatedly.If
that character able to throw in air then use it.It may give a bit
lower damage but you will save when you landing in 4 player game.
ie. Tiria M->D+M->D+H->H->jump->H->M->jump->H->M->F+H
Ruriko D+M->D+H->H->Dash+H->Jump->H->Jump->H->M->L repeatedly.
After you can do air combo then you should train to connect between jump
attack and air combo.
ie. Ruriko Jump->M->H->(landed)D+H->D+M->H->Dash+H->Jump->H->Jump->H->M->M
->L reapeatedly

- After throw combo
After you throw you can attack whole set of air combo on opponenet
deadly when use with Rapid Ayaka since she can dash and throw opponenet
easily (even deadly than Running Three ^_^). This also apply to during
air throw.
ie. Rapid Ayaka dash->throw->dash to opponent->D+H->H->JUMP->H->M->H->
M->L Reapeatedly
Demon Chitzuru throw->walk to opponent about 1 metre (assume character
tall 160 cm)->623+M->Jump->H->M->H->->M->F+H
Tiria During air thorw->D+H->H->jump->H->M->jump->H->M->F+H

- Dash attack->Jump cancel combo
Some dash attack can use jump cancel and use for open up for air combo.
ie Chitzuru dash+H->Jump->H->M->L(3 hit)->Jump->H->M->F+H
This attack can use for various thing like open air combo from long
range,finish after ground combo.

After all for advance combo i recommended you to search for replay movie
on some japanese site. There have many nice example of combo to see.

7. Net game Function (se only)
Run "qoh99.exe net" Then game will ask for connection type There are.
- Dial up modem
- TCP/IP
- IPX/SPX
- Serial
Before start net game copy netmassage.txt from gamedir/net/net_mes/ to
system directory then you should edit it a bit. Game name, game comment,
username and user comment will automatically apply when you enter net game.
and 1 to 0 you can edit massage and sent to other player with number 1 to 0.
Forgot about Dial up modem and TCP/IP since it's too slow. For IPX/SPX when
you act as server enter game name and game will start and it will reset when
someone join your game. For client once you see game name enter game name and
your name then connect.When you use net game you can't use frame skip and
can't play 4 player mode so if you not using Duron or Thunderbird you should
set game to use 8-Bit instead of 16-Bit ortherwise you may surfer from lot of
slowdown.


8.Trouble shooting

These problem that I had got and way to resolve.

- When I switch to windows mode game crash.
Did you set desktop color depth to 24 or 32 bit? This game did not
support that resolution and will crash like that. If you want to play in
windows mode. Make sure you set color depth to 8 or 16 bit.

- I get massage tir_mes1.img incorrect version and can't run game.
Try or replace this file with update version 0428. It works for me.
Unfortunately this update is not available from watanabe production's HP.
If you need this file you can go to my homepage at
http://www.geocities.com/yunarisan/ for that update file.
After I released this FAQ there have a lot of people told me that them
also have this problem but someone may not thank you about this too.
These step is way I resolved this problem .
- Install QOH99SE. Game is not working.
- Update with V.0428. Game is working.
- Install rest of update to V.1124. Game end up with error again.
- Replaced tirmes_1.img from update V.0428. Game is working again.
This is mysterious bug. In fact this game check all file for correct
version by check files date. Correct time for tir_mes1.img is 2000/04/15
05:56 AM. But there have some of mysteries. When I burned game to CD to
play on other system date of this file on CD has been changed! I burned
another cd later with cdrwin but date still changed. And game refuse to
run on my system(PIII 700 RAM 128 MB WIN2000/WIN98 Japanese edition/
WINME) and said tirmes_1.img is incorrect version. But when i bring same
cd to run on college's computer(P166 Ram 64 MB WIN98SE), internet cafe's
computer(PIII667 RAM 128 MB WIN98SE) and on my friend computer (P166
overclocked to 200 RAM 48 MB WIN98SE) game is worked fine without any
problem! So that probably why someone not got this problem.

- I can't config button for each player.
If you use keyboard this game can't map button for keyboard under
win2k. Another thing that you make sure config file didn't set attribute
read only if so remove this attribute from qohcnf.key in gamedir\system
folder.

- There have jittering in bgm while playing game.
- Set bgm playing type in fcommand.txt to streaming. This way is solved
this problem on CMI8738 chipset.
- Disable sound hardware accuration
You can do by run DirectX Diaginotic tool which name dxdiag.exe then
go to sound and set to disable. If it solved that problem but got
sound lag problem instead then slide accuration to basic accuration
should solve this problem.
- Set BGM to MIDI if it can solved problem but MIDI sound become
unacceptable you have to decided to buy sound card that use Yamaha
YMF-724 because game wave files is use midi from this card and prize
is cheaper than yamaha software syntenizer(you may find demo version
at Yamaha HP if you want).


9.MISC
9.1 Hidden Greeting
If you run game in x'mas and in new year game will show greeting image
before game start.
9.2 Referred game information
This information I got from my friends while chatting and e-mail and
from Leaf HP. It still not complete yet. More information is welcome.

Games Port Released year Genre Character in game

Filsnown PC-98,WIN9X 1998(WIN9X) Rpg Thiria

Leaf Visual Novel PC-98,WIN9X 1996(WIN9X) Visual Novel Ruriko,Mizuho,
Vol.1 Shizuku Kanako

Leaf Visual Novel PC-98,WIN9X 1996(WIN9X), Visual Novel Chitzuru,hatsune
Vol.2 Kisuato 2002(WIN9X) Kaede,Saori

Leaf Visual Novel WIN9X,PSX 1997(WIN9X), Visual Novel Akari,Young Akari
Vol.3 To Heart 1999(PSX) ,Serika,Tomoko,
Shiho,Aoi,Multi,
Kotone,Lemmy,Rio,
Ayaka,Serio,
Yoshie

Saorin no Naisyo WIN9X 1997(WIN9X) Variety LF'97 Aoi
(Leaf Fight'97
is available in
this game)

White Album WIN9X 1998(WIN9X) Visual Novel Yuki,Rina

Comic Party WIN9X,DC 1999(WIN9X), Visual Novel Mizuki
2001(DC)

Inagawa de Ikou WIN9X 2000(WIN9X) Variety Corin

Go To Heart n/a n/a Doujin Manga Comode Serika,
Rapid Ayaka

10. Reference
- Qoh99se manual that come with update V.1124 for command list.
- http://www1.neweb.ne.jp/wb/isagian/qoh/qoh-top.htm for addition move list
- http://www5b.biglobe.ne.jp/~zanei/qoh99/qoh99index.html for addition move
list of Corin.
- http://www.baywell.ne.jp/users/cat/ for detail about debug setting.
- Leaf HP for game release date.

11. Contact me
There have many way to contact me for some question and suggestion are
welcome.
E-mail at yunari3@otakumail.com
Webboard in www.gamefaqs.com I check webboard there about once a week.
My Homepage Still have hothing there but I may put some usefull stuff
about doujin soft sometime as for now is update version 0428
if you need it.


12. Special Thank
Farewell For information about Filsnown and PC-98 Port.
Angel13th For help until I made qoh99se working and testing net and
dial up connection game with me.
Asahi For comment about blocking.
Someone For comment about Blocking.
Someone On his QOH99SE page that I used as reference.
Anyone who mail me about problem about tir_mes1.img error
so I know this problem doesn't happen only on me.
B.raver For playing QOH99SE with me and many of your help.
You For reading it.


 
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Engl. FAQ

17.Oktober 2013
Engl. Moves

18.Oktober 2013
 
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