Gold Saucer Mini Games
Character codes
Weapon Codes
Armlet Codes
Misc. Codes
Character Editing
Item Codes
Chocobo Codes
Version 2.0
Gold Saucer Mini Games (still havn't found those sub game codes)
Character Codes
Weapon Codes
Armlet Codes
Misc. Codes
Character Editing
Item Codes
Chocobo Codes
Accessorie Edit Codes
Battle Selecion Modifier
Materia/Materia List
Version 3.0 (this one)
Gold Saucer Mini Games (still havn't found those sub game codes)
Character Codes *UPDATED
The name table *Updated
Weapon Codes
Armlet Codes
Misc. Codes
Character Editing
Item Codes
Chocobo Codes
Accessorie Edit Codes
Battle Selecion Modifier
Materia/Materia List
New-
LIMIT BREAKS
notes-
After a long long search on character codes, I came finally
found out what I was missing. See, there were many addresses
beetween 'all limits' and '[character]HP', and I had no clue
what they did, but after a long, long search of the menue
screens, I finally know what they do. Please refer to the
'character codes' section, and check for somenew codes.
--------------+---------------------+-----------------+
Preface:
Here it is- A full Gamehack Code Guide. Although these Gamehack
codes are strictly for the computer version of FF7, They are just as
good as the ones for the PSX Version.
Although FF7 is one of the most Popular games, I have yet to see
a Gamehack code guide, so that's why its here.
For later Versions of this Guide, you will see them at Gamefaqs,
Possibly neoseekers (if they put it on)
or my site - please go to : www.geocities.com/nivtheman. It will be
put up shortly.
Although it is a Final Fantasy Art Gallery, at the bottom of this
page will be a link to this Guide (or its updated versions)
Now, without further adu -
The final Fantasy VII, N/A, PSX, Gamehack code Guide,
Version 2.0. I hope you Enjoy
----------------------------------------------------------------
Table of Contents:
0.0 - What is GameHack
0.1 - What you need
0.2 - Why I made this
0.3 - Authors Notes
0.4 - Intro
0.5 - The byte table
1.1 - Gold Saucer Mini Games
1.2 - Character codes
1.3 - Weapon Codes
1.4 - Armlet Codes
1.5 - Misc. Codes
1.6 - Character Editing
1.7 - Item Codes
1.8 - Chocobo Codes
1.9 - Accessory Codes
1.10 - Battle Selection Modifier
1.11 - Materia/Materia List
1.12 - CHARACTER LIMIT BREAKS
2.0 - Thanks list
3.0 - HELP. IM RUNNING OUT OF IDEAS
-----------------------------
0.0 - What is Gamehack?
Gamehack is the ultimate cheat device. It's cheap ($$) and usable
on any windows game. It's use is just like gameshark and gameshark
codes (except there gamehack codes)And you don't have to buy all this
extra stuff to search for codes, (expansion packs, sharkwire). It
comes in one big package. Its great. Go to the gamehack homepage to
get a copy of it.
0.1 - What you need:
You can't use any of these codes unless first, you have final
fantasy VII for the PC version. You'll also need a copy of Gamehack.
For those of you that are new to gamehack, it is sort of like a
gameshark for the computer. You can get a copy at gamehack.com
Once you have all of these, your ready to cheat.
0.2 - Why I made this:
Well. Theres one reason:
Gamehack is a great cheat device. In some ways, it could be
better than Gameshark. But what I noticed was, there was no code guides
for this great cheat system. And so, I begain, and finally, it was finished.
0.3 - Authors Notes:
Remember. Gamehack is for the use of everyone. You should cheat with
gamehack, but also explore, and make codes of your own. There are probably
codes that I havn't recorded here. Send me some if you've found some codes
I don't have!
In my e-mail, a very good question came up. Its something i didn't explain
so i guess I will have to do it here. In gamehack, you can't simply add a
new code (without an old one first). For this reason, some people who were
new to gamehack came to the conclusion that you 'search' the code, putting
the address in. This is wrong. It may find thousands of results, or none.
To add your own codes, you'll have to do it the way outlined below. (this
is my way of doing it, and it is not nessesarily the only way)
Adding codes to gamehack:
Simply search for a number. Do not search for 0 or 1, because too many
results will come up too fast, and they won't be shown. I search for '9999'.
It usually comes up with three addresses. You will have to search for a
number and have low enough addresses that they show up. Anyways, chose
the number, enter it, and stop the search after one or more results. Now
there should be a code around the top of the gamehack screen. (Its best
not to screw with codes like this that are unknown). Double click it
and it should appear around the bottom half of the gamehack screen. Now
you will be able to edit this code. Simply right click the code, chose
edit and enter the addresses in this Faq in the line 'address'. Then make
a description to the code and voila, you have your code. You can also
edit values and how many bytes the code is.
To add a second code, just right click the first code, and select new.
you should repeat the process with the next code.
0.4 - Intro:
Before beginning, you will have to load FF7, and then load gamehack,
and THEN set Gamehack to the program "DEFAULT", or whatever the programs
name is. This could be "FF7", "final 7" and so on. For me it was "default"
, but it may not be the same for you. This should lock gamehack onto the
coding of Final Fantasy VII. Remember to set Gamehack to the program after
loading FFVII. For further instruction on using gamehack, read the help files.
If you see anything that is wrong, then please contact me. I will give you
credit at the bottom of the document. Thanks, and enjoy.
0.5 - The Byte Table:
By using the Byte Table, you will learn how much value to add to codes
that have different byte rates:
1 byte--------- Allows values from 0 - 255
2 bytes-------- Allows values from 0 - 65535
4 bytes-------- Allows values from 0 - 4294967295
8 bytes-------- Allows values from (-) 9223372036854775808 -
(+) 9223372036854775807
so by learning these, you will have to change byte sizes to get certain
numbers!
FOR BEST RESULTS OF THE CODES, USE THE VALUES SHOWN TO THE RIGHT OF THE CODE
Super Dunk - This code allows you to get as much GP for dunking one ball
in the game Super Dunk. (note- no matter how many dunks you get, you will
only get the amount of GP you put in.
00Cb2b81 - (Freeze to ?)
G-Bike- This Code will allow you to edit your Score in the G-Bike game at
gold Saucer.
00D7D2CC (freeze to 1-99999999)
3d- Battler- This code will allow you to alter the amount of times you have
to hit your enemy, before killing them
00CB2B87
00CB2B8D
(note- but using this code does not in hp or anything. It's the amount of
times you've hit your enemy. So if you put the value to 9, then if you hit
the enemy once, you will win. You will have to put both codes to the same
value for it to work. DO NOT FREEZE. Don't Freeze these codes. If you do,
your enemies HP will stay at the value and never go down (or should I say
up) it would make him invincible.
BUG-
There is a small bug when using this code the wrong way. First of all,
if you FREEZE the codes to 9, then the enemy will be invincible. But he
will act like he was killed, and then you will have to fight him again.
Try it out, Have fun and don't worry to much about it.
Snowboarding Game- This code will allow you to change how many points you get.
00DC9A1C (Freeze at 1-40) 1 byte
00DC9A12 (Freeze at 1-40) 1 byte
00DC9A14 (Freeze at 1-30) 1 byte
00DC9A18 (Freeze at 1-100) 1 byte
I havn't found much out about the Sub game.
Speed Square
00C30DFC (Freeze at 1-34463) 2 bytes
(note- for this code, I noticed that you will not receive a prize. This may be
just because its an Impossiple score to get, without cheating.
I'm trying to find a code to keep you Power Gauge at full but right now, I wont
be able to. I will update in later versions.
1.2- CHARACTER CODES
+-----------------------------------------------------------------------------+
| THE NAME TABLE (updated) |
| Use the specific number to get the desired character |
| |
| 1= ! 36= D 71= g 106= ä |
| 2= " 37= E 72= h 107= ã |
| 3= # 38= F 73= i 108= å |
| 4= $ 39= G 74= j 109= ç |
| 5= % 40= H 75= k 110= è |
| 6= & 41= I 76= l 111= é |
| 7= ' 42= J 77= m 112= ê |
| 8= ( 43= K 78= n 113= ë |
| 9= ) 44= L 79= o 114= ì |
| 10= * 45= M 80= p 115= í |
| 11= + 46= N 81= q 116= î |
| 12= , 47= O 82= r 117= ï |
| 13= - 48= P 83= s 118= ñ |
| 14= . 49= Q 84= t 119= ò |
| 15= / 50= R 85= u 120= ó |
| 16= 0 51= S 86= v 121= ô |
| 17= 1 52= T 87= w 122= ö |
| 18= 2 53= U 88= x 123= õ |
| 19= 3 54= V 89= y 124= ù |
| 20= 4 55= W 90= z 125= ú |
| 21= 5 56= X 91= { 126= û |
| 22= 6 57= Y 92= | 127= ü |
| 23= 7 58= Z 93= } 128= ¤ |
| 24= 8 59= [ 94= ~ 129= º |
| 25= 9 60= \ 95= 130= ¢ |
| 26= : 61= ] 96= Ä 131= £ |
| 27= ; 62= ^ 97= Á 132= ú |
| 28= < 63= _ 98= Ç 133= ù |
| 29= = 64= ` 99= É 134= |
| 30= > 65= a 100= Ñ 135= ¸ |
| 31= ? 66= b 101= Ö 136= (r) |
| 32= @ 67= c 102= Ü 137= (c) |
| 33= A 68= d 103= à 138= (tm) |
| 34= B 69= e 104= á 139= ' |
| 35= C 70= f 105= â 140= ¨ |
+-----------------------------------------------------------------------------+
Note- What the 'times limit break (#) used means'
When I was testing these codes, i thought "what the hell do these do". They
weren't doing anything. But I thought and thought. And one battle, when I
used a limit break, boom, I gained 4 limits, all in that one battle. So,
how does it work?
Basically, adding this codes address triggers the limit breaks.
(this depends on what character, and what value). Next, the value you put
in will basically tell the game how many times that limit break for that
character was used. so for an example, I used cloud, limit one, and set the
value to 100. Then I go into battle, use his limit, and win. Now you will
notice that you get some new limits.
Basically, all this code is doing, is telling the computer that you
used this limit the ammount of times you put the value too.
One thing to note, using this code, is that you HAVE to use the limit
in the battle, or the code won't work.
CODE Discription Value that the code Byte/s
should be set to.
00DB1384 - Cloud's Name #1 (33-58) (65-90) 1 byte
00DB1385 - Cloud's Name #2 (33-58) (65-90) 1 byte
00DB1386 - Cloud's Name #3 (33-58) (65-90) 1 byte
00DB1387 - Cloud's Name #4 (33-58) (65-90) 1 byte
00DB1388 - Cloud's Name #5 (33-58) (65-90) 1 byte
00DB1389 - Cloud's Name #6 (33-58) (65-90) 1 byte
00DB138A - Cloud's Name #7 (33-58) (65-90) 1 byte
00DB138B - Cloud's Name #8 (33-58) (65-90) 1 byte
00DB138C - Cloud's Name #9 (33-58) (65-90) 1 byte
00DB1375 - Cloud's Level (1-99) 1 byte
00DB1376 - Cloud's Strength (1-255) 1 byte
00DB1377 - Cloud's Intellegence (1-255) 1 byte
00DB1378 - Cloud's Magic Power (1-255) 1 byte
00DB1379 - Cloud's Vitality (1-255) 1 byte
00DB137A - Cloud's Luck (1-255) 1 byte
00DB137B - Cloud's Dexterity (1-255) 1 byte
00DB1396 - All Limits for Cloud (763) 2 bytes
00DB1399 - Times Limit break 1 used (0-?) 2 bytes
00DB139A - Times Limit Break 2 used (0-?) 2 bytes
00DB139B - Times Limit Break 3 used (0-?) 2 bytes
00DB139C - Times Limit Break 4 used (0-?) 2 bytes
00DB139D - Times Limit Break 5 used (0-?) 2 bytes
00DB139E - Times Limit Break 6 used (0-?) 2 bytes
00DB139F - Times Limit Break 7 used (0-?) 2 bytes
00DB13A0 - Cloud's HP (1-9999) 2 bytes
00DB13A2 - Cloud's Max HP (1-9999) 2 bytes
00DB13A4 - Cloud's MP (1-999) 2 bytes
00DB13A6 - Cloud's Max MP (1-999) 2 bytes
00DB13B0 - Cloud's game EXP. (1-?) 4 bytes
00DB1390 - Cloud's Weapon (0-127) 1 byte
00DB1391 - Cloud's Armlet (0-31) 1 byte
00DB1392 - Cloud's Accessory (0-31) 1 byte
00DB1408 - Barret's name #1 (33-58) (65-90) 1 byte
00DB1409 - Barret's name #2 (33-58) (65-90) 1 byte
00DB140A - Barret's name #3 (33-58) (65-90) 1 byte
00DB140B - Barret's name #4 (33-58) (65-90) 1 byte
00DB140C - Barret's name #5 (33-58) (65-90) 1 byte
00DB140D - Barret's name #6 (33-58) (65-90) 1 byte
00DB140E - Barret's name #7 (33-58) (65-90) 1 byte
00DB140F - Barret's name #8 (33-58) (65-90) 1 byte
00DB1408 - Barret's name #9 (33-58) (65-90) 1 byte
00DB1410 - Barret's Level (1-99) 1 byte
00DB13FA - Barret's Strength (1-255) 1 byte
00DB13FB - Barret's Intellegence(1-255) 1 byte
00DB13FC - Barret's Magic (1-255) 1 byte
00DB13FD - Barret's Vitality (1-255) 1 byte
00DB13FE - Barret's Luck (1-255) 1 byte
00DB13FF - Barret's Dexterity (1-255) 1 byte
00DB141A - All limits for Barret (763) 2 bytes
00DB141D - Times Limit Break 1 Used (0-?) 2 bytes
00DB141E - Times Limit Break 2 Used (0-?) 2 bytes
00DB141F - Times Limit Break 3 Used (0-?) 2 bytes
00DB1420 - Times Limit Break 4 Used (0-?) 2 bytes
00DB1421 - Times Limit Break 5 Used (0-?) 2 bytes
00DB1422 - Times Limit Break 6 Used (0-?) 2 bytes
00DB1423 - Times Limit Break 7 Used (0-?) 2 bytes
00DB1424 - Barret's HP (1-9999) 2 bytes
00DB1426 - Barret's Max HP (1-9999) 2 bytes
00DB1328 - Barret's MP (1-999) 2 bytes
00DB142A - Barret's Max MP (1-999) 2 bytes
00DB1434 - Barret's game EXP. (1-?) 4 bytes
00DB1414 - Barret's Weapon (0-127) 1 byte
00DB1415 - Barret's Armlet (0-31) 1 byte
00DB1416 - Barret's Accessory (0-31) 1 byte
00DB148C - Tifa's Name #1 (33-58) (65-90) 1 byte
00DB148D - Tifa's Name #2 (33-58) (65-90) 1 byte
00DB148E - Tifa's Name #3 (33-58) (65-90) 1 byte
00DB148F - Tifa's Name #4 (33-58) (65-90) 1 byte
00DB1490 - Tifa's Name #5 (33-58) (65-90) 1 byte
00DB1491 - Tifa's Name #6 (33-58) (65-90) 1 byte
00DB1492 - Tifa's Name #7 (33-58) (65-90) 1 byte
00DB1493 - Tifa's Name #8 (33-58) (65-90) 1 byte
00DB1484 - Tifa's Name #9 (33-58) (65-90) 1 byte
00DB147D - Tifa's Level (1-99) 1 byte
00DB147E - Tifa's Strength (1-255) 1 byte
00DB147F - Tifa's Intellegence (1-255) 1 byte
00DB1480 - Tifa's Magic (1-255) 1 byte
00DB1481 - Tifa's Vitality (1-255) 1 byte
00DB1482 - Tifa's Luck (1-255) 1 byte
00DB1483 - Tifa's Dexterity (1-255) 1 byte
00DB149E - All limits for TIFA (22235) 2 bytes
00DB14A1 - Times Limit Break 1 Used (0-?) 2 bytes
00DB14A2 - Times Limit Break 2 Used (0-?) 2 bytes
00DB14A3 - Times Limit Break 3 Used (0-?) 2 bytes
00DB14A4 - Times Limit Break 4 Used (0-?) 2 bytes
00DB14A5 - Times Limit Break 5 Used (0-?) 2 bytes
00DB14A6 - Times Limit Break 6 Used (0-?) 2 bytes
00DB14A7 - Times Limit Break 7 Used (0-?) 2 bytes
00DB14A8 - Tifa's HP (1-9999) 2 bytes
00DB14AA - Tifa's Max HP (1-9999) 2 bytes
00DB14AC - Tifa's MP (1-999) 2 bytes
00DB14AE - Tifa's Max MP (1-999) 2 bytes
00DB14B8 - Tifa's Game EXP (1-?) 4 bytes
00DB1498 - Tifa's Weapon (0-127) 1 byte
00DB1499 - Tifa's Armlet (0-31) 1 byte
00DB1500 - Tifa's Accessory (0-31) 1 byte
00DB1510 - Aeris's Name #1 (33-58) (65-90) 1 byte
00DB1511 - Aeris's Name #2 (33-58) (65-90) 1 byte
00DB1512 - Aeris's Name #3 (33-58) (65-90) 1 byte
00DB1513 - Aeris's Name #4 (33-58) (65-90) 1 byte
00DB1514 - Aeris's Name #5 (33-58) (65-90) 1 byte
00DB1515 - Aeris's Name #6 (33-58) (65-90) 1 byte
00DB1516 - Aeris's Name #7 (33-58) (65-90) 1 byte
00DB1517 - Aeris's Name #8 (33-58) (65-90) 1 byte
00DB1518 - Aeris's Name #9 (33-58) (65-90) 1 byte
00DB1502 - Aeris's Level (1-99) 1 byte
00DB1503 - Aeris's Strength (1-255) 1 byte
00DB1504 - Aeris's Intellegence (1-255) 1 byte
00DB1505 - Aeris's Magic power (1-255) 1 byte
00DB1506 - Aeris's Vitality (1-255) 1 byte
00DB1507 - Aeris's Luck (1-255) 1 byte
00DB1508 - Aeris's Dexterity (1-255) 1 byte
00DB1523 - All limit breaks for (763) 1 byte
Aeris
00DB1526 - Times Limit Break 1 Used (0-?) 2 bytes
00DB1527 - Times Limit Break 2 Used (0-?) 2 bytes
00DB1528 - Times Limit Break 3 Used (0-?) 2 bytes
00DB1529 - Times Limit Break 4 Used (0-?) 2 bytes
00DB152A - Times Limit Break 5 Used (0-?) 2 bytes
00DB152B - Times Limit Break 6 Used (0-?) 2 bytes
00DB152C - Aeris's HP (1-9999) 2 bytes
00DB152E - Aeris's Max HP (1-9999) 2 bytes
00DB1530 - Aeris's MP (1-999) 2 bytes
00DB1532 - Aeris's Max MP (1-999) 2 bytes
00DB153C - Aeris's game EXP. (1-?) 4 bytes
00DB151C - Aeris's Weapon (0-127) 1 byte
00DB151D - Aeris's Armlet (0-31) 1 byte
00DB151E - Aeris's Accessory (0-31) 1 byte
00DB1594 - Red XIII's Name #1 (33-58) (65-90) 1 byte
00DB1595 - Red XIII's Name #2 (33-58) (65-90) 1 byte
00DB1596 - Red XIII's Name #3 (33-58) (65-90) 1 byte
00DB1597 - Red XIII's Name #4 (33-58) (65-90) 1 byte
00DB1598 - Red XIII's Name #5 (33-58) (65-90) 1 byte
00DB1599 - Red XIII's Name #6 (33-58) (65-90) 1 byte
00DB159A - Red XIII's Name #7 (33-58) (65-90) 1 byte
00DB159B - Red XIII's Name #8 (33-58) (65-90) 1 byte
00DB159C - Red XIII's Name #9 (33-58) (65-90) 1 byte
00DB1585 - Red XIII's Level (1-99) 1 byte
00DB1586 - Red XIII's Strength (1-255) 1 byte
00DB1587 - Red XIII's Intellegence(1-255) 1 byte
00DB1588 - Red XIII's Magic (1-255) 1 byte
00DB1589 - Red XIII's Vitality (1-255) 1 byte
00DB158A - Red XIII's Luck (1-255) 1 byte
00DB158B - Red XIII's Dexterity (1-255) 1 byte
00DB15A6 - All limits for Red XIII (763) 2 bytes
00DB15A9 - Times Limit Break 1 Used (0-?) 2 bytes
00DB15AA - Times Limit Break 2 Used (0-?) 2 bytes
00DB15AB - Times Limit Break 3 Used (0-?) 2 bytes
00DB15AC - Times Limit Break 4 Used (0-?) 2 bytes
00DB15AD - Times Limit Break 5 Used (0-?) 2 bytes
00DB15AE - Times Limit Break 6 Used (0-?) 2 bytes
00DB15AF - Times Limit Break 7 Used (0-?) 2 bytes
00DB15B0 - Red XIII's HP (1-9999) 2 bytes
00DB15B2 - Red XIII's Max HP (1-9999) 2 bytes
00DB15B4 - Red XIII's MP (1-999) 2 bytes
00DB15B6 - Red XIII's Max MP (1-999) 2 bytes
00DB15C0 - Red's Game EXP. (1-?) 4 bytes
00DB15A0 - Red XIII's Weapon (0-127) 1 byte
00DB15A1 - Red XIII's Armlet (0-31) 1 byte
00DB15A2 - Red XIII's Accessory (0-31) 1 byte
00DB1618 - Yuffie's Name #1 (33-58) (65-90) 1 byte
00DB1619 - Yuffie's Name #2 (33-58) (65-90) 1 byte
00DB161A - Yuffie's Name #3 (33-58) (65-90) 1 byte
00DB161B - Yuffie's Name #4 (33-58) (65-90) 1 byte
00DB161C - Yuffie's Name #5 (33-58) (65-90) 1 byte
00DB161D - Yuffie's Name #6 (33-58) (65-90) 1 byte
00DB161E - Yuffie's Name #7 (33-58) (65-90) 1 byte
00DB161F - Yuffie's Name #8 (33-58) (65-90) 1 byte
00DB1620 - Yuffie's Name #9 (33-58) (65-90) 1 byte
00DB1609 - Yuffie's Level (1-255) 1 byte
00DB160A - Yuffie's Strength (1-255) 1 byte
00DB160B - Yuffie's Intellegence(1-255) 1 byte
00DB160C - Yuffie's Magic (1-255) 1 byte
00DB160D - Yuffie's Vitality (1-255) 1 byte
00DB160E - Yuffie's Luck (1-255) 1 byte
00DB160F - Yuffie's Dexterity (1-255) 1 byte
00DB162A - All limits for Yuffie(763) 2 bytes
00DB162D - Times Limit Break 1 Used (0-?) 2 bytes
00DB162E - Times Limit Break 2 Used (0-?) 2 bytes
00DB162F - Times Limit Break 3 Used (0-?) 2 bytes
00DB1630 - Times Limit Break 4 Used (0-?) 2 bytes
00DB1631 - Times Limit Break 5 Used (0-?) 2 bytes
00DB1632 - Times Limit Break 6 Used (0-?) 2 bytes
00DB1633 - Times Limit Break 7 Used (0-?) 2 bytes
00DB1634 - Yuffie's HP (1-9999) 2 bytes
00DB1636 - Yuffie's Max HP (1-9999) 2 bytes
00DB1638 - Yuffie's MP (1-999) 2 bytes
00DB163A - Yuffie's Max MP (1-999) 2 bytes
00DB1644 - Yuffie's Game EXP (1-?) 4 bytes
00DB1624 - Yuffie's Weapon (0-127) 1 byte
00DB1625 - Yuffie's Armlet (0-31) 1 byte
00DB1626 - Yuffie's Accessory (0-31) 1 byte
00DB17A4 - Cid's Name #1 (33-58) (65-90) 1 byte
00DB17A5 - Cid's Name #2 (33-58) (65-90) 1 byte
00DB17A6 - Cid's Name #3 (33-58) (65-90) 1 byte
00DB17A7 - Cid's Name #4 (33-58) (65-90) 1 byte
00DB17A8 - Cid's Name #5 (33-58) (65-90) 1 byte
00DB17A9 - Cid's Name #6 (33-58) (65-90) 1 byte
00DB17AA - Cid's Name #7 (33-58) (65-90) 1 byte
00DB17AB - Cid's Name #8 (33-58) (65-90) 1 byte
00DB17AC - Cid's Name #9 (33-58) (65-90) 1 byte
00DB1795 - Cid's Level (1-99) 1 byte
00DB1796 - Cid's Strength (1-255) 1 byte
00DB1797 - Cid's Intelligence (1-255) 1 byte
00DB1798 - Cid's Magic (1-255) 1 byte
00DB1799 - Cid's Vitality (1-255) 1 byte
00DB179A - Cid's Luck (1-255) 1 byte
00DB179B - Cid's Dexterity (1-255) 1 byte
00DB17B6 - all limits for Cid (763) 2 bytes
00DB17B9 - Times Limit Break 1 Used (0-?) 2 bytes
00DB17BA - Times Limit Break 2 Used (0-?) 2 bytes
00DB17BB - Times Limit Break 3 Used (0-?) 2 bytes
00DB17BC - Times Limit Break 4 Used (0-?) 2 bytes
00DB17BD - Times Limit Break 5 Used (0-?) 2 bytes
00DB17BE - Times Limit Break 6 Used (0-?) 2 bytes
00DB17BF - Times Limit Break 7 Used (0-?) 2 bytes
00DB17C0 - Cid's HP (1-9999) 2 bytes
00DB17C2 - Cid's Max HP (1-9999) 2 bytes
00DB17C4 - Cid's MP (1-999) 2 bytes
00DB17C6 - Cid's Max MP (1-999) 2 bytes
00DB17D0 - Cid's Game EXP (1-?) 4 bytes
00DB17B0 - Cid's Weapon (0-127) 1 byte
00DB14B1 - Cid's Armlet (0-31) 1 byte
00DB14B1 - Cid's Accessory (0-31) 1 byte
00DB1720 - Vincent's name #1 (33-58) (65-90) 1 byte
00DB1721 - Vincent's name #2 (33-58) (65-90) 1 byte
00DB1722 - Vincent's name #3 (33-58) (65-90) 1 byte
00DB1723 - Vincent's name #4 (33-58) (65-90) 1 byte
00DB1724 - Vincent's name #5 (33-58) (65-90) 1 byte
00DB1725 - Vincent's name #6 (33-58) (65-90) 1 byte
00DB1726 - Vincent's name #7 (33-58) (65-90) 1 byte
00DB1727 - Vincent's name #8 (33-58) (65-90) 1 byte
00DB1728 - Vincent's name #9 (33-58) (65-90) 1 byte
00DB1711 - Vincent's Level (1-99) 1 byte
00DB1712 - Vincent's Strength (1-255) 1 byte
00DB1713 - Vincent's Intellegence(1-255) 1 byte
00DB1714 - Vincent's Magic (1-255) 1 byte
00DB1715 - Vincent's Vitality (1-255) 1 byte
00DB1716 - Vincent's Luck (1-255) 1 byte
00DB1717 - Vincent's Dexterity (1-255) 1 byte
00DB1732 - All limits for Vincent(763) 2 bytes
00DB1735 - Times Limit Break 1 Used (0-?) 2 bytes
00DB1737 - Times Limit Break 2 Used (0-?) 2 bytes
00DB1739 - Times Limit Break 3 Used (0-?) 2 bytes
00DB173A - Times Limit Break 4 Used (0-?) 2 bytes
00DB173C - Vincent's HP (1-9999) 2 bytes
00DB173E - Vincent's Max HP (1-9999) 2 bytes
00DB1740 - Vincent's MP (1-999) 2 bytes
00DB1742 - Vincent's Max MP (1-999) 2 bytes
00DB174C - Vincent's Game EXP (1-?) 4 bytes
00DB172C - Vincent's Weapon (0-127) 1 byte
00DB172D - Vincent's Armlet (0-31) 1 byte
00DB172D - Vincent's Accessory (0-31) 1 byte
-------------------------------------------------------------
0099A1C5 -- Character 1 battle timer 1 byte
0099A209 -- Character 2 battle timer 1 byte
0099A24D -- Character 3 battle timer 1 byte
For these codes, set them to 255 for battle timer always full,
so you can attack full force without stopping, or set to 0 for
it to always stay empty (0 is not a good choice)
These codes corrospond with the character codes. Use the specific Weapon
code from which character you want. The numbers shown after the weapons
in this list are the values you should set the codes to. The reason i say
(0-?) is because after weapons for weapons, there armours for weapons.
Then accessories for weapons or something like that.
(anyone experimented with float negative numbers?)
00DB1EE2 -- Save Anywhere (0) 1 byte
00DB1EA0 -- Timer Reset (0-?) 4 bytes
0098F970 -- EXP recieved after battle (1-?) 4 bytes
0098F974 -- AP recieved after battle (1-50000) 2 bytes
0098F978 -- Gil recieved after battle (1-?) 4 bytes
00DB200E -- GP (1-?) 4 bytes
00DB1E9C -- Gil (1-?) 4 bytes
00DB1F34 -- BP (1-?) 4 bytes
00DAE0C1 -- Random battles
(using this code is odd. Freezing this to 16 is the normal amount of battle
percentage you would get. 0 Would be none.)
00DB1EE2 - Access menu's #1 (255)
(this code is to have options 1-8 accessible.
OODB1EE3 - Access Menus's #2 (0)
This is for PHS and SAVE to be Accessible
00DB1EE0 - Menu Control #1 (255)
This is to have options 1-8 Visible
00DB1EE1 - Menu Control #2 (0)
PHS and SAVE hidden
(note- using this code can be bad. if you use the PHS when there isn't anyone
on your team (such as at the start of the game) you will be stuck in the PHS
screen.
00DB1EDC --Total Battles Fought (1-?) 2 bytes
00DB1EDE -- Times Run Away (1-?) 2 bytes
0099C958 -- Enemy 1 HP (1-?) 4 bytes
0099C9C0 -- Enemy 2 HP
0099CA28 -- Enemy 3 HP
0099CA90 -- Enemy 4 HP
0099CAF8 -- Enemy 5 HP
0099CB60 -- Enemy 6 HP
This is a real glichy code. You might have problems with Young Cloud,
Sephiroth, Chocobo,and Aeris (that is, after she is dead). I will try to
find a more stabler code, (but im not sure if that would be possible.)
**When using chocobo Stamina codes, its best to add the code**
**before the start of the race, then just freeze it after the**
**race has started. This will Keep it in the same place the**
**whole race**
(SWTBR=Stay within two bite range)
Chocobo Types
set to =
... MANY MANY MORE. The reason from 28 -on are NOT listed is
because many of them are very glitch.Some Will freeze your computer,
menues will come up, and if you don't use the right item/magic/
whatever, the game will freeze. One thing though. If you want to
experiment with these, I suggest you start with values 200 +. Not
too many will freeze your computer, and theres some cool spells.
(some i havnt seen in the game)
Materia/Materia List
(**to get to the next materia on the list, simply add 4 hex
to the code. This is shown below)
00DB1A9C -- 1st materia in materia list 1 byte
(+4 hex)=
00DB1AA0 -- 2nd materia in materia list 1 byte
(+4 hex)
00DB1AA4 -- 3rd materia in materia list 1 byte
....
00DB1DB8 -- 200th materia in materia list 1 byte
As shown there, the code 00DB1A9C is the first materia in the
list. once 4 was added, the code equaled 00DB1AA0. This is
the code for the second materia on the list
*** This Should Be Under Character Codes, But I Decided To Make It ***
*** Seperate so it would be noticed more ***
Brand new. These codes took FOREVER to find. I had to use advance
search methods, and it took close to 5 hours. These codes will 'magically'
bring your characters limit bar completely filled, for unlimited limit
breaks. These are double coding codes. This means that you will have to
add both addresses and add the same value to them to work
0099A470 -- Character 1 limit bar (255) 1 byte
0099A472 -- Character 1 limit bar (255) 1 byte
0099A4A4 -- Character 2 limit bar (255) 1 byte
0099A4A6 -- Character 2 limit bar (255) 1 byte
0099A4D8 -- Character 3 limit bar (255) 1 byte
0099A4E0 -- Character 3 limit bar (255) 1 byte
-- Squaresoft for making this game for the computer
-- Gamehack, for making this cheat system
-- Gamefaqs, for actually putting this Guide on
-- neoseekers, for actually putting this Guide on also
-- ;) My brother phil, for entertaining me with binary protocol ;)
To get put on the Thanks list, send me a code that isn't here, or
show me something i did wrong.
Please. Send me suggestions, codes i should find out, anything. Im
running out of ideas, so I need them badly. You know my email, so just
think up something I don't have here, and send it to me. Your help will
be much appreciated!
This Guide was completely done by Me (supernova232) This Guide
is Copyright Supernova232 2001. Reproduction of this
Guide without my word is completely
ILLEGAL
Alle Spieler sind auf Level 100, alle Summons inklusive 2 Ritter der round spells, alles Material, alle Gegenstände, alle ultimativen Waffen. Übermittelt von: Andrew Castillo (wingzerocustom@earthlink.net)