Moons of Madness
Engineer Dr Shane Newehart is part of a secret expedition to Mars. On behalf of the science company Orochi, he and the rest of the team are to find out whether the dead celestial body is suitable as an alternative habitat to Earth. To get to the bottom of this question, experiments are carried out on animals and plants under the hostile conditions of the red planet, samples are collected for analysis and the data extracted from it is sent to Earth. Over a long period of time, the work in the Trailblazer Alpha, the name of the research station, seemed to run smoothly and the announced reinforcement for the team was also to arrive shortly. But then the complications accumulate: systems fail, an above-average storm searches the planet's surface and the crew is collectively plagued by nightmarish visions. The technician is desperate for damage limitation, but as rumours of a supernatural being spread in the form of a ground-based witch, Dr Newehart suspects that her research has opened a door that would have been best closed.
The heavy load of insulation
Moons of Madness is a story-focused horror game. In terms of gameplay, comparable to a Layers of Fear, this adventure takes us into the uncomfortable isolation of a dead planet. Accompanied by the pressure of permanent loneliness and fatal complications, we witness the protagonist increasingly slipping into the depths of madness, his reality being interspersed with disturbing visions. In staging, Moons of Madness turned out to be a real treat when it came to gamble. Thus, the setting is absolutely atmospheric and in love with detail. Dynamic shadows chase across the station's narrow corridors, broken screens create ominous lighting moods, and the superbly mixed sound is the icing on the cake of this wonderful display of horror. I was able to play Moons of Madness with my system (more details, you can find in the info box) with very high level of detail and a 2K image resolution constantly with 60 FPS. Only when it was saved automatically did there occur minor drops in the frame rate. The control system also worked perfectly with the gamepad.
Great role models and great historyIn addition to H.P. Lovecraft, Moons of Madness was inspired by the survival horror classic Dead Space. Like Issac Clarke, Dr. Shane Newehart is an engineer with the stated main goal of getting the store up and running again. For example, much of the tasks in Moons of Madness are basically a technician's everyday life: maintenance and repairs! However, in order to prevent this from becoming too barren, developer Rock Pocket Games garnishes those activities with some – surprisingly demanding – head nuts. For example, we need to steer energy from one point to another. However, we must not exceed a certain limit value. Finding the right path is quite challenging. It is usually worth searching the surrounding area for clues to solve the problem.