On June 29th, the new wrestler and competitor of the developer team Yuke's Co Ltd and publisher THQ Nordic was released. Find out here what to expect and if the title is worth it.
Gameplay and missing tutorial
As far as gameplay goes, AEW: Fight Forever brings back memories of the classic wrestling games I enjoyed on the Nintendo 64. I find that the game mechanics are relatively simple and make it easy to master the basics. I can punch and kick to achieve satisfying combos, execute holds to perform a variety of moves, and even perform aerial maneuvers over the top rope. The action in the ring feels simple and engaging, even if there are occasional bumpy moments. The game almost faithfully recreates the feel of popular titles such as No Mercy and WrestleMania 2000. The moves in the game aren't the most varied, but the ease with which I can execute the moves is what makes the gameplay so engaging. However, I was a bit frustrated when I couldn't find detailed instructions for basic moves like picking an opponent up off the mat or executing a hold from behind. It took a few tries to figure it out, especially since some of the best signature moves are executed from this position. Once I got the hang of it, the fights went reasonably well, and the inclusion of high-flying jump moves like the Tope Con Hilo added a frantic and exciting element to the action.
Realistic approach, over too quickly
One of the outstanding features of AEW: Fight Forever is the realistic approach to signature moves. Unlike other wrestling games, AEW lets me perform the signature moves repeatedly without any restrictions. This feature adds an authentic touch to the game, as wrestlers in real professional wrestling matches often perform their signature moves several times in a row. The ability to quickly repeat most signature moves and finishing moves adds to the arcade-like feel of the game and makes it more exciting overall. However, there is one aspect that somewhat detracts from the gameplay experience, the quick finishes. AEW is known for its epic and hard-fought battles, and the quick finishes in the game detract from the awesomeness with which these intense moments are recreated. I often hesitated to pin an opponent because I wanted the fights to continue and unfold in more dramatic ways.
Game modes and weapons
To build momentum in fights and unleash impressive moves, I had to strategically execute different moves and get buffs for certain actions. This gave the gameplay a nice flow, and it's in 1v1 matches that AEW: Fight Forever really shines. But the game also offers fun and excitement in other match types. Tag matches, Triple Threats, and 4-Way matches are all a ton of fun. The real highlights, however, are the Lights Out and Exploding Barbed Wire matches. These particular matches deviate from the traditional wrestling style and embrace the chaotic and over-the-top nature of AEW. In the "Lights Out" matches, I had a lot of fun using a variety of tools such as a mop wrapped in barbed wire, football helmets, baseball bats with nails, golf clubs, steel chairs, and tables. The game allows me to quickly grab weapons from the barriers, which adds to the fun of these fights. The match with the exploding barbed wire is another exciting experience. As the match progresses, the barbed wire wrapped ropes become dangerous explosive devices that detonate on impact. The tension and excitement in these matches is palpable and the successful execution of moves near the ropes provides an adrenaline rush.
vgygg