Носков Сергей (Noskov Sergey) is a Russian developer who created the video game 7th Sector alone. His first released game was 35MM.
As a small energy ball, we try to explore the gloomy cyberpunk world, solve puzzles and collect some data.
7th Sector is an atmospheric sidescrolling platformer with great optics, tricky puzzles and cyberpunk/dystopia elements. The game starts as a shadow figure in a TV from which, we try to escape. After we morth into a little spark. This spark full of energy must travel along a series of wires and solve tricky puzzles. The game has a total of four different ends, which you have to find out without any help, since there is no tutorial. if you think to use a walkthrough, forget about it, because many of these puzzles change with each playthrough.
The controls work great in moving from left to right, but when a player needs to move an object in three dimensions, the controls can make those efforts a bit frustrating.
Sound and Graphic:
This Game offers no dialogues but music and sound effects that helps the game getting a really great atmosphere. The graphics are gorgeous and the smaller effects ar done really great. The game environment takes place in a cyberpunk city of the future.
The puzzles are sometimes light and sometimes quite heavy, you have finally solved them, it feels a bit empty, because there is no help and you have to remember a lot, it can make quite an effort and is therefore not suitable for every player.
7th Sector is not suitable for everyone as it is a challenging puzzle game that can sometimes become frustrating. Those who take on the challenge, however, are inspired by the unique puzzles, but also by the story that the game ultimately wants to tell. Due to the different ends and the changing puzzles, it has a high replay value. The playing time of about 7 hours is perfectly fine with the small price.
Pros and Cons
Great soundtrack Gorgeous Graphics Super atmosphere Tricky puzzles Four different endings
Control can be frustrating Puzzles feel a bit empty after they've been done No tutorial