DON'T SCREAM TOGETHER recovers from a disaster launch

Emanuela (10. December 2025 16:33 )
DON'T SCREAM TOGETHER recovers from a disaster launchNews  |  DLH.NET The Gaming People

DON'T SCREAM TOGETHER recovers from a disaster launch to reach 200,000 sales in seven days
Despite launching to mostly negative reviews, the game became a real redemption story
Manchester, UK – December 10th, 2025  -  DON'T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.

At release, many players ran into major technical issues that affected the game's core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON'T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.
Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.


The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.
"People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on," said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. "We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right."
The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.

DON'T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.
 

Key Features

  • Use Proximity Voice Chat to whisper, panic, and argue in real-time; only nearby players can hear you
  • Choose between two modes: scream and restart, or scream and return as the hunter
  • Explore the forest and discover hidden locations, symbols, relics, and secrets
  • Find batteries to power your camcorder and keep it running
  • Dynamic scares make every playthrough feel new
  • Time only moves when you do; keep moving
  • Microphone may flag laughing, coughs, sneezes, burps, and farts as a scream
  • A beautiful, relaxing walk in the forest (may contain traps)
  • Some jump scares might be... real?
  • Voice chat may become ASMR



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