Psychoanalytic FMV ‘Of Two Minds’ comes to iOS on February 5th

Emanuela (29. January 2024 13:47 )
Psychoanalytic FMV ‘Of Two Minds’ comes to iOS on February 5thNews  |  DLH.NET The Gaming People

PSYCHOANALYTIC FMV GAME 'OF TWO MINDS' COMES TO iOS ON FEBRUARY 5th

Unravel the minds of a group of people in the gritty but vibrant New York of the late 80s in this FMV game, created with footage actually shot in 1989

 

Burgeon & Flourish announced today that their FMV game Of Two Minds will be released on iOS on February, 5nd for $2.99/€2.99. Of Two Minds is a free-association psychoanalytic FMV game that puts you in the psychoanalyst's chair to explore the minds and psyches of a cast of characters, as flawed, contradictory and vulnerable as you are, in the New York of the late 80s. Discovering and connecting the topics and ideas in their thoughts and memories will unveil more of the story as you fill in the gaps, digging deeper into their obsessions, secrets, and histories.

Of Two Minds is a game 35 years in the making: it started back in 1989, when international award-winning film director Michael Bergmann (founder of Burgeon & Flourish) shot more than three hours of fiction about the intensity of two psychoanalysts' love affair. 30 years later, in an inspired collaboration with game designer and composer Lucas Tahiruzzaman Syed, this footage was adapted into the nonlinear narrative game Of Two Minds. 
 

As psychoanalysis faded from the mainstream landscape, increasingly replaced with therapies based on drugs and faster methods, Michael became obsessed with preserving and popularizing some of its most exciting ideas, ideas which can transform a human life but are in danger of being lost forever.

Dive into this narrative experience to unveil all the secrets of its set of unique characters, coming to iOS on February 5th!

 

ABOUT OF TWO MINDS

Of Two Minds is a free association FMV game set in the 80s – and created with footage actually shot back in 1989. The game places you in the mindset of a psychoanalyst, diving into the psyche of a network of people (a couple having an affair, their spouses, and even their own analysts, one of whom goes broke while another marries the wrong person) in the gritty but vibrant New York of the late 80s. Every time you discover a new Memory, you will have to connect the topics and ideas — Themes — that appear in every video. Working with these Themes will unlock new videos, filling in the gaps in the story as so you get to know each character and their motivations. Your deductions and daring leaps of reason and creativity will help you dig deeper into their lives and minds. If you want to learn more about the game and its creators, follow @OfTwoMindsGame on Instagram!



KEY FEATURES

  • Enjoy more than three hours of footage not only set but recorded in the 1980s. All the video footage was actually recorded in 1989 with professional actors. 
  • Analyze the characters. Associate the feelings and ideas evoked by every clip to unlock new content.
  • Experience a non-linear narrative. Every player will experience the story in a unique way based on their associations and observations. The story is the same, but how every player fills the gaps in the story will depend on the associations they make while watching the clips.
  • Unveil the psychological motivations behind the characters' actions. Why does Annie fear the sound of breaking glass? Why does Rex dream about a red blanket? Why does Mel gamble away his summer house? Ultimately, the experience of the story is uniquely yours.




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ABOUT BURGEON & FLOURISH

Burgeon & Flourish, LLC, based in New York City and Acton MA, is a company that makes art, theater, and film. From history-making public sculptures (Central Park's Women's Rights Pioneers Monument) to operatic adaptations of literary classics (De Kenessey and Bergmann's The Bonfire of the Vanities: The Opera), we create work under the mantra of "ut moveat, ut doceat, ut delectet"—to move, to teach, to delight. With Of Two Minds, are bringing our signature provocative, smart and witty approach to storytelling to the medium of video games for the first time.



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