Star Wars: Episode 1 - The Phantom Menace

Star Wars: Episode 1 - The Phantom Menace

13.05.2008 16:52:35
Solution, Hints and Cheats
~B
-------------------------------------------------------------------------
Star Wars Episode 1: The Phantom Menace Walkthrough v1.4
(C) Copyright 1999 Marilyn J. Caylor Email: marilyncaylor@yahoo.com

Copyright notice:

This Star Wars Episode 1: The Phantom Menace walkthrough is copyright
(C) 1999 by Marilyn J. Caylor, email: marilyncaylor@yahoo.com

This walkthrough may be reprinted on other walkthrough web sites without
permission, so long as the original content remains unedited and intact,
and proper credit is given to the author (which would be me). If you have
this walkthrough on your site, please let me know via email so I can
send you updates when necessary.

For any use other than a walkthrough site, you must contact me for
permission. This walkthrough is not public domain. It may not be
resold or distributed in any compilation without permission. Any
other use is strictly prohibited. For more information, contact me via
email.

---------------------------------------------------------------------------------
The text version of this walkthrough can be easily identified because it
is one long, HUGE file and it has a version number. The html version is
broken down into chapters, making it easier for reading, printing, and finding
specific solutions that you need. The most up-to-date html version can only be
guaranteed at http://www.mindspring.com/~xinh/phantom.htm or the Spoiler
Centre at http://www.the-spoiler.com. If you were kind enough to contact me via
email before putting this walkthrough on your website, then I will always email
(so I know where the walkthrough is ending up) you the most recent version when
it becomes available.
---------------------------------------------------------------------------------


---------------------------------
INTRO, TIPS, CHEATS, & RESOURCES
---------------------------------

-----
Intro
-----

The Phantom Menace is a wonderful action/adventure game (heavy on the
action). It does take a bit getting used to the odd, overhead view (but
that can be changed with a cheat). The beginning levels are fairly easy,
and allow you to get used to moving your character around. This walkthrough
is for the PC version of the game. As of this writing the PSX version has
not been released, and it is unknown if it will vary from the PC version.
However, since the official strategy guide says it covers both the PC and PSX
versions, I don't think they will differ.

Everything necessary to complete the game is included here. The strategies
one can use to fight boss monsters, kill battle droids, and complete other
actions are endless. The method in which you fight your battles will vary
slightly because of who you've talked to, what you talked about, how you've
moved into enemy territory, what weapons you have left, or any number of
variables. Everyone will have to complete certain common actions to get
through a level. But the AI of enemies means that the battleground may be
slightly different. Please remember that the strategies given in this
walkthrough are rough guides to what you can do. From there, you can
develop your own.

I have tried to be as accurate as possilbe in writing this walkthrough.
However, if I have inadvertantly made an error, please let me know.

-----
TIPS
-----

There are several skills you will have to learn to become good at.
You need to learn the running double jump (run, jump, and jump again in
mid-air). This skill is vital to getting onto overhead vines and ropes,
and jumping onto platforms and pillars. You can't get through the game
without learning this skill. Practice it whenever you get the chance.

You will also need to become good with your saber. There are times when
regular weapons won't do. Learn the overhead saber move, the twirling
saber move, and the jump and slash technique. Read your manual for more
information. You can also reflect enemy blaster shots off your saber and back
towards them. Qui-Gon and Obi-Wan move slightly different with their saber
moves. Obi-Wan, being the younger of the two, has more athletic flair.

-------------
Here are some special character moves. When you TAP, you are very quickly
tapping the key. When you PRESS a key, this is describing how you would
normally press a key on the keyboard. When you HOLD a key, you are continously
holding down the key and not releasing it. The Jumping spin attack and twirling
saber combo are pretty fun. When you are trapped in a corner and being gang banged
by a group of droids (they are surrounding you) the Circle Jerk move is pretty effective.
It's a slash and spin move similar to the twirling saber combo, except you are stationary.

Here are some character moves that Obi-Wan and Qui-Gon can use:

Normal slash -- PRESS attack key
Overhead slash -- TAP attack key
Forward slash -- HOLD forward key + PRESS attack key
Retreating slash -- HOLD back key + PRESS attack key
Slash combo -- HOLD attack key
Overhead slash combo -- TAP attack key, then HOLD attack key
Forward stepping combo -- HOLD forward key + HOLD attack key
Twirling saber combo -- HOLD forward key, TAP attack key, then HOLD attack key
Retreating slash combo -- HOLD back key + HOLD attack key
Run slash -- Run forward + PRESS attack key
Run double slash -- Run forward + TAP attack key
Run overhead slash -- Run + TAP attack key, release forward key before next attack
Run forward slash -- Run forward + HOLD attack key
Jumping attack -- Jump, then PRESS attack
Jumping spin attack -- Jump, then HOLD attack
Circle Jerk -- HOLD attack + HOLD left or right movement key

Here are some martial arts moves that Captain Panaka can use:

Punch -- PRESS attack key
Running punch -- Run + PRESS attack key
Punch-Kick combo -- HOLD attack key
Roundhouse punch-kick combo -- HOLD forward + HOLD attack

-------------

Don't forget that you can roll and hop depending on what character
you're playing. Qui-Gon and Obi-Wan can dodge blaster fire by rolling
left or right. Captain Panaka and Queen Amidala can hop from side to
side. This is a useful tactic to employ when taking on a group of enemies.

Force push is a convenient weapon sometimes, as it can temporarily stun
an enemy (but not for very long). Try using it when you have the chance. It's
also handy because you can push enemies off platforms. However, you can't
force push enemies unless they are on the same "level" as you. This means that
if an enemy is on top of the stairs, you can't push him when you're at the
bottom of the steps.

If your gameplay is slow during battles, try turning off some of your
performance options. The game may not look quite as pretty, but you'll
be able to move around and fight more quickly. I'm at the minimum requirements
for the game, and gameplay was a bit slow during battles with groups of droids.
I found that I was able to kill more efficiently when the performance options
were set to low.

When you are protecting a character, make sure you don't stray too far
from them. Enemies can show up and try to take them out while you're off
scouting ahead. Sometimes when you cross an "invisible line", the game will
say that the protected character has died, even if there are no enemies around
him or her. This is the game's way of telling you that you are not to go
into this new area without that character following behind you.

On the levels where you protect a character, there are certain checkpoints in
the game where they will automatically stop. They are relatively "safe" at
these points if you've cleared the area of enemies. You should always talk to
the person when he or she stops because you may have something to say, such as
"wait" or "follow me." Or they may have something to say to you.

Destroyer droids (the droids that roll around and have personal shields)
are a pain in the butt. They have a distinct sound so you know when one
is in the area. The most effective way of killing them is using a couple
of proton missiles on them. They are most vulnerable when they are rolling
around or right after they stop, because they don't have their shields up.
Try to get the first shot in before they get their shield up. If you can get
in any blaster shots or saber thrusts while they are rolling or right after
they stop, then all the better for you!

Sometimes a non-player character you're travelling with can provide cover
fire for you. They can take out destroyer droids or battle droids for you,
or help you in your battles. You may occasionally run into a soldier or two
that will help fight your battles. Keep your eyes and ears open, and observe.
But if they start ducking down or screaming, it usually means they need help.

If you come upon a heavy repeating cannon in the game that you can use,
that usually means that there are destroyer droids and a big group of battle
droids coming your way. Definitely make use of this wicked weapon.

If you see a battle tank, avoid it at all costs. You can sometimes
take them out, but not without wasting a lot of weapons, ammo, and time. It
is not necessary to take them out to finish a level. In other words, don't
try unless you want to show off. You should preserve the big ammo for the
destroyer droids (which you can't always run away from) and the boss monsters.
Run away from the battle tanks or do what you need to in order to get around
it as quickly as possible.

-------
Cheats
-------

Some people are just not Jedi material. If your eye/hand coordination is a
bit on the cross-eyed, three-fingered side, then you'll need these cheat
codes. The one complaint I have about the cheats is that the health ones are
limited in the number of times you can use them. That's a big thumbs down to
the person who brainstormed that brilliant idea. What the hell is the point
in allowing us to cheat, if they are going to dictate how many times we can do
it? It really defeats the purpose of cheating. Bah! Grrrrrrrr! Pbbbbbttttt!
And you know where you can stick that big thumbs down!

Here are some useful, fun, and not-so-useful cheat codes. I did not make the
cheats and I have not tested all of them. They may or may not work, so use
them at your own risk.

To enable the cheat, press the BACKSPACE key while in the game, then enter the
follow codes into the dialog box. Type in the cheat again to return to normal.

give me life -- full health (can only be done 5 times)
heal it up -- full health (can only be done 5 times)
i like to cheat -- all weapons and ammo
iamqueen -- play as the queen
iamquigon -- play as Qui-Gon
iampanaka -- play as Panaka
iamobi -- play as Obi-Wan
perfection -- auto-fire/attack
naughty naughty -- behind shoulders view
beyond cinema -- screen in letterbox format
from above -- birds eyed/top down view
perf -- wire frame mode
rex -- wire frame menu
fps -- view frame rate
60fps -- 60 fps frame rate
slowmo -- slow motion mode
gurshick -- view end-game credits
drop a beat -- moving walls
i stink -- difficulty level is set to easy
i really stink -- difficulty level is set to easy
i rule the world -- hard difficulty level
donttttt -- instant death
rrrrright -- instant death
kill me now -- instant death
but i feel so good -- force push color changes to red
happy -- weapon 3 more powerful
turntables -- makes Jawas huge (fun!)
brenando -- "Tech Bonus!" message
oldcode -- debug mode 1, enter again for debug mode 2


---------
Trainers
---------

You can also get an invincibility trainer for the game in the hints and
cheats section at http://www.avault.com. The invincibility trainer can
freeze your health at 255% (or thereabouts) and shouldn't affect your
skill rating after you've finished the game. So what is a trainer you
ask? A "trainer" is a small program created by an outside source, and
is designed to work in conjunction with the game. It allows you to
cheat the game in various ways. Refer to any documentation that the
trainer comes with for more information. And please remember that the
trainer may or may not work with your version of the game.


----------
Save Games
----------

Save games can be found on the html version of my walkthrough at
http://www.mindspring.com/~xinh/phantom.htm or http://www.the-spoiler.com

----------------
OTHER RESOURCES
----------------

Please keep in mind that I only wrote a walkthrough, and I'm just one person
trying to help others get a little more enjoyment out of the game. I can only
answer your questions about the walkthrough or strategies for the game. As
much as I would like to help, I am not an information kiosk. I can't or don't
have answers to specific questions about tech support issues or other programs
related to the game. Please defer your questions to the appropriate person.
The following is a list of other resources available to help you with other
questions you may have about the game. I hope you find it useful.

I can't help you with technical support issues, as I am not qualified to
do so. The obvious solution if you are having problems with bugs, crashes,
video, or sound problems is to contact tech support via phone. You can also
try the support section of the http://www.lucasarts.com home page.

Another excellent source is the Phantom Menace Forums at
http://www.jediknight.net. You can read the forums to see if anyone else
has the problem you're having, and if there are possible solutions. People
often leave messages helping each other out with technical problems they are
having. Sometimes a developer or designer of the game may even pop in. You
can also chat about different battle strategies if you could not get through
a particular area of the game.

One common video problem is not being able to see through the bubbles
(they should be transparent) on the Otoh Gunga level. You need to fool
around with additive blending. Please see the jediknight.net Phantom
Menace Forums for a possible solution.

If you would like to view the cutscenes (the movie sequences) for the
game, go to http://www.smacker.com and download the BINK video tools for free.
It allows you to view the movies from the game that are in the /gamedata/movie
directory of your cdrom. It's interesting to view them separate from the game.
I had my performance options set to low, which meant that the resolution for the
video wasn't as good as it could be. I didn't know just how good the videos
actually look. Kudos to the graphic artists!



------------------------------------------------------
Level 1: Trade Federation Battleship
Mission: Get to the hangar bay
------------------------------------------------------

In this level you play Obi-Wan. As a droid enters, you notice the conference
room fill up with poison gas. You can talk to the droid if you want, but do
it quickly. Exit the room, and have your lightsaber handy.

Kill all the droids in the immediate area (you can also use force push).
Qui-Gon will help you. In the room to the left of the conference room, you
can find a thermal detonator in a compartment ("use" the handprint icon).
There is also a full health powerup in the little round room (service closet).
In the other room to the right of the conference area, the compartment has a
blaster with 250 shots.

At the end of the hallway, there is an R2 unit fixing a broken door. Be
careful, to the right of him are 2 battle droids waiting in ambush. Kill
them, then go through the service closet and use the control panel to open the
broken door. If you need it, grab the full health powerup in the compartment
to the left of R2 droid.

Go through the newly opened door and end up in a hallway. To the left is a
destroyer droid carousel and a dead end. Destroyer droids are a nightmare!
It is possible to kill the destroyer droids by having their shots reflect off
your lightsaber and back at them, but this takes practice. The thermal
detonator will hardly put a dent in them, so don't waste it. You really need
a proton missile launcher, which you don't have yet. You don't have to go left,
but if you are quick, go beyond the destroyer droid carousel to the worker droid,
and kill her immediately before she can release them.

If you chose not to go left, go right, down the hallway, and your path is
blocked by a locked door. Go into the open control room on the right near
the locked door and use the handprint panel. It will open up a hidden area
with a battle droid in it directly across from you. Go across and kill the
battle droid. There's a full health in the service closet, but it will only
open if the R2 unit is in this room with you. If he's not already there,
go back down the hallway and find the R2 unit (he may be hiding behind the
destroyer droid carousel) and coax him into this room. Once again, use the
handprint panel to unlock the big door.


Follow Qui-Gon and go straight ahead all the way to the next intersection. The
trade federation viceroy closes the blast doors (you may even get a quick glimpse
at him), and you are ambushed by more destroyer droids. These guys have personal
shields and are hard to kill. So follow Qui-Gon's advice: tuck your tail between
your ass, Jedi-boy, and get the hell out of there! Go right, and another locked
door blocks your path. Take the small opening to your left. You run down a long
hallway, but the floor gives way and you fall into a shaft. You are separated from
Qui-Gon and on your own for the rest of this level.

Follow the catwalk into a hangar, and watch as your ship is blown to bits.
Keep going down the path. Maintainance droids are cleaning this area, and can
electrocute you to death if you're not careful. Avoid walking too close in front
of or behind them, or they will zap you. Use your blaster (not your saber) from
afar to kill them.

This area is a bit of a maze, but it's not very big. Keep to the right side
of the maze until you come to a door with a red, double triangular symbol
on it. Face the door. Then go to the area to the left where there is a
handprint panel which opens it (note the same triangle symbol near the panel).
If you find yourself at the ventilation fan (or blades in the floor) then you've
gone too far. Just turn around and you should see the control panel on the wall.

Use the control panel, and run as fast as you can back to the triangle-symbol door
you passed earlier. There is a maintainence droid inside, so let him pass first.
Go inside quickly and use the handprint (notice the double circle symbol -- it
opens a door with this same symbol on it). Exit the room, go straight until
you hit a wall, then right into the newly opened door. The doors are timed so
if you don't make it, you'll have to do it all over again. The control panels
and two doors are in such close vicinity so you can't get lost too easily
(I hope).

Follow the new path past the fan into another cramped hallway. The fork to the
left will take you to a room with 3 battle droids and a full health powerup.
After you're done taking them out, go back down the hallway. There's a grate
in the floor. If you can manage to jump the grate, you'll come to a room with
a thermal detonator. Go back, and the grate will give way under your feet.
Go straight until you reach an intersection with 2 blue doors and a red door.
There are a lot of battle droids here to kill. They'll come out the right door
first, then the door straight ahead. After that, look at the hallway behind you
for more droid action.

Directly across from the red door is a room with two boxes and a pit in
the floor. The box on the right is hiding a full health powerup. Push the
box into the pit and hopefully you'll take a droid or two out. Jump down
into the pit and kill any battle droids that are left. Turn around and use the
handprint to open up the big doors. Talk to the Neimoidian for background
information. Go into the service closet on the left and use your lightsaber
or blaster to destroy the power generator (the lights will go out). The red
door should now be open.

To get out of the pit, just jump up onto the ledge or wait for the small
elevator to lower/raise and exit the room. Fight more droids. Go through
the red door. Immediately go to the elevator to the left and use it, because
there is a starfighter droid (the big one with pointy legs) on the ground.
Kill the battle droid once you reach the upper platform. To make the
starfighter droid disappear, go through the small hallway about 2-3 feet
(relatively speaking). When the starfighter sees that it has nothing to kill,
the starfighter will go away (you can watch him leave to the left through the
grates).

Once its gone, exit the hallway and take the elevator back down to the ground.
Kill any battle droids that are left. There is a small health powerup on top
of one of the crates. See that crate sticking out? It's just begging to be
touched. If you move it, you can find a secret room with a thermal detonator
and a small health powerup. In the upper right corner of this room, you can
pull out another crate and find a secret room within a secret room. This second
room has a proton missile launcher with 5 missiles.

If you want a nice view of the hangar bay, go through the blue tunnel off to
one side. Once you're through, go back up the elevator onto the upper platform.
(If you missed it earlier, you can use the panel and go through the big door
to find 3 droids and a full health powerup). From the upper platform, go
back into the hallway (where you hid from the starfighter) and continue
forward until you find yourself on a catwalk. Keep walking, and you'll soon
hear Qui-Gon say "Obi-Wan." He's on the left catwalk below you. Wait for
him to speak. Follow his directions, and find a way offplanet.

Keep walking until you reach a dead end where an elevator should be. You need
to find a way to bring the elevator up to this area. Go down the path near the
elevator, and it's time to play the moving catwalk game. There is a purple
barrier blocking your path. Go left, press the control panel to move the barrier
The barrier is now blocking the path that you just came from, and freeing the path
that was blocked before. Follow the new path until you get to another control
panel. Press it, and it will activate a moving catwalk to your left. Quickly
cross it and press the control panel at the end. This will call up the elevator.
Wait on this catwalk until it movesback into place on the other side. Once in
place, use the control panel on this catwalk one more time. This will move the
purple barrier back into its original position. Exit, and now you are free to
use the elevator.

You are now on the lower catwalk that Qui-Gon was on. There is only a dead
end to the left. So go the other way (right). A couple of hovering platforms
with droids on it will start rising up towards you. You can fight them or just
keep running forward. A platform on your left (near the dead end you're coming
up on) will have a control panel on it. Walk onto this platform, and the level
will end.

------------------------------------------------------------------
Level 2: Swamps of Naboo
Mission: Find Qui-Gon
------------------------------------------------------------------

You start this level on top of a mound in the water. Turn left, and start
swimming. There should be a dry clearing between two trees on the left.
If you can't find it, just keep swimming along the perimeter of the swamp
until you do, you'll come upon it eventually.

Once in the clearing, you'll meet up with several battle droids, and a blaster
with 250 shots. After you kill the droids, jump into the water, go left, and
keep going straight until you come to an uphill path and find Jar Jar Binks.
Talk to him. He runs away from the "meccaneks." Follow him by turning around
and taking the left path (it goes downhill). You are dumped into the water.
Swim left or right (there's a lone droid to the left), and you will come to a
clearing with Jar Jar high up on a rock pedastal. In one corner of this
clearing, there is a full health powerup near two droids. After you kill the
two droids and grab the health, you can double jump onto the nearby rock
pillar and snatch the thermal detonator. Don't forget to kill the droid
patrolling a small ledge near Jar Jar.

To reach Jar Jar, go around the rock he's on and move the big, square hollow
log to it (the indentation in the grass serves as a path showing you where
you should put the log). Don't use force push to move objects, it won't work
(the default "use" key is the spacebar, so use the spacebar in combination
with the arrow keys to move it). Jump up, cross two logs, and jump up onto
higher ground. You'll cross a third log, but don't cross it all the way
(there's nothing on the other side except about 10 droids with your death on
their minds). Instead, turn left, and look down. You should see Jar Jar
on the ground below you.

Jump down (grab the gungan energy ball on the rock on the way down if you can)
and follow Jar Jar. Have your saber handy, there are about 7 more droids to
fight. Jump into the water, and to the right there is an alcove with a small
health powerup. Follow Jar Jar out of the water (despite what he says there
is no safe place!). And watch out for a group of those little round creatures.
In groups, and if you stay in one place too long, they'll start munching on you.
Just run past them quickly and jump over the small stone wall.

From the stone wall, jump into the water. In the upper right there is a small
alcove with a full health powerup. Go back out and continue forward. Kill a
couple of droids, and then you'll reach a series of staggering earth
platforms. Do what Jar Jar says and "jump to the top." Once on top, you'll
see Jar Jar run away from the meccaneks (mechanics).

Follow Jar Jar down a small hill, and you'll come to an intersection. The
left path will lead you to more droids than you can handle, and the right
path will take you to Jar Jar who's high up on a cliff that you can't reach.
You have to find another way to reach him, so take the center path, and watch
out for the falling trees! Keep going (relatively) straight until you hit a
wall and can't go straight anymore. From here, go left. You should see a
little rock with a small health powerup on it. From this rock, you want to
go right (pick up the gungan energy balls in the alcove to the left of the
rock if you want).

You should now be at a pond with a couple of big (and killer) fishies. If
you're unsure about your jumping prowess and are worried about falling into
the water, use your blaster to kill the big fish first (or you'll become
fish food). There are a few dry islands sticking out of the water that you'll
need to jump across. Your goal is to get to the shore on the far side. If
you've killed the big fish, you can just swim to the small clearing on the
right and jump up onto the platform.

On this last earth platform, there is a rock sticking out slightly. You'll
need to make a running double jump off this rock to reach the next platform.
Once across, continue forward, and make another running double jump off the
log onto the platform where Jar Jar is waiting. Talk to him, and he'll take
off.

This is an area where a lot of people seem to have trouble. You'll have to
make two running double jumps to reach Jar Jar on the other side. But there's
a STAP (a droid on a flying machine) attacking you from overhead. It will
develop a flight pattern, so just wait and watch for it. You can try to take
it out (jump up and whack it with your saber) or when it's out of range, you
can try jumping or taking the vine across. Be wary of the vine at this point
though, because if you're hit, you'll get knocked off. In any case, save your
game so you don't have to find your way back here again. To find the pond
if you get knocked down, turn around, keep hugging the right wall and
continue forward. The pond should be on the right and is not very far away.

Once on the other side, follow Jar Jar again. You'll come to an area with
a deep pit and a moveable log. Push the log into the pit. Pull and push
it to the other side, then jump up. And here is where you need to do a
running single jump (or double jump, depending on where you're standing) to
reach the vines. Once on the vine, go all the way right and press the
spacebar to let yourself down again.

You'll meet up with Jar Jar and a buttload of droids. If Jar Jar dies, the
level ends (you're near the end in any case). You can kill the droids with
whatever weapons and ammo you have, but the quick and fun way is to use the
heavy repeating cannon to the left. Get behind it and press the spacebar.
You have to position yourself just right or it won't work. You can move the
repeating cannon left or right, and you can also move it up and down.
Remember that you are moving the back of the cannon, so if you want to shoot
up, you need to press the down key. And if you want to shoot down, press the
up key.

There are destroyer droids hiding inside the two crates on the far side, so
try not to shoot the boxes if you can help it. Also, try not to walk too
close to those two crates, because that can also release the destroyer droids
from their hideout. Whack the crate next to you (near the cannon) and you'll
find a blaster. There is a full health powerup right next to this crate.
After the battle has ended, follow the path on the right side and you'll find
Qui-Gon and Jar Jar. That's the end of this level.


--------------------------------------------------------------
Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
--------------------------------------------------------------

Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass's
chambers. After the short conversation with Boss Nass, talk to Qui-Gon. Exit
the room. Go left into the next bubble and grab the gungan energy balls off
the red lounge-couch. Exit, and go straight past the aquarium into a small
transport bubble. Press the button.

Exit the bubble, and your only path out of there is blocked by guard Gungans
who don't like outlanders. There are two ways out of this situation. You
can follow Qui-Gon's advice and not kill any of them, or you can go on
a shooting rampage. My first time through I went on a shooting spree (the dark
side is strong in my family), and took great pleasure in silencing those pesky
little gungan punks who kept calling me a murderer! If you want to preserve
ammo, then take the light side path, because once you kill one Gungan, they'll
all start coming after you. To get past the guards the proper Jedi way, use
force push or a gungan energy ball. Some guards may still occasionally attack,
but just use force push on them to keep them at bay.

Get past the guard in this first bubble with your preferred method, and go
down the long hallway and into another bubble. Shoot or force push the guard
and go left down another hallway. In this third bubble there is black carpet
and a yellow circle pattern on the floor. You may hear Jar Jar say "hey, any
help here would be hot." He's in the bubble lift on the right that is closed
off to you. If you walk towards it (between the two red couches), the lift
will leave. If you haven't pissed off the guards by killing their buddies,
you can talk to the guard between the red couches and get a key pass. Despite
what he says, it is not needed to get through any doors or to complete the
level.

Continue forward down another long hallway, and you'll come to an area with
three white circles on the ground. They are pillars, and once you enter the
area, two of the pillars will start to rise. Looking down, number the pillars
1 (left), 2 (center), 3 (right). Pillar 3 (which has a slightly different
pattern than the other two) will take you back up to the starting balcony if
you need to start the puzzle over.

Now, you can do this puzzle the easy way or the hard way. The easy way is to
jump down immediately upon entering this area and stand on pillar 2. The
pillar will rise, and from here you can double jump to the balcony with the
two gungan guards on it. However, if pillar 2 rose before you could get on
it, then get on pillar 3 and jump back onto the balcony you started from.

From the starting balcony, make a running jump to pillar 1, turn slightly and
make another running jump to pillar 2. From pillar 2, double jump onto the
guard balcony. Once past the guards, you'll come to another transport bubble.
Push the button.

Exit, and say your prayers as you walk down this long hallway, because you
are about to come upon the bubble of pure evil! This jumping puzzle is a
problem for a lot of people. Not only do you have to jump, but you have to
jump onto the next platform quickly because the one you're standing on will
sink when you land on it. There are a couple of strategies to make this work,
but you will need quick and nimble fingers and it will be difficult in any
case. Once you land on the first platform, quickly turn slightly and make
either a single jump or double jump onto the next pillar. Repeat with the
other pillars. If you want to save yourself some frustration (although not
much), forget about the pillar with the blaster on it, you don't need it that
badly.

After you get past this puzzle, continue forward down a ramp. The bubbles on
the left and right will have energy balls. Continue all the way to the end
and use another transport bubble.

Exit, follow the left path, and you'll come to a timed puzzle. You need to
press the button on the right and RUN up the circular ramp to the door
(and moving tube) that it opens. If the door is closed when you get
there, you'll have to do it all over again. If you fall into the pit below,
just move the box near the ledge and jump up. However, if you're too high up
when you fall, you'll die.

Once through the door, you'll come to a bubble with a Gungan guard and a locked
passageway. Talk to him. Tell him that you need to find the detention area,
and that you have the security key. Then use your Jedi mind trick to convince
him you must be very important to have a pass. He should open the door for
you (walk towards it to coax him if it's still closed).

Go through to the next bubble, and you'll find a locked door with a red swirl
symbol on it on the right. Go left down a ramp and you'll come to a bubble
with a forcefield that's covering the swirl control panel beneath your feet.
There are pillars in 3 corners, and one corner is open. In the open corner
is a button up high, but you can't reach it. Move the box to this area and
push the button. Turn around, and you'll notice one of the pillars has
lowered, and you can move the box to it and push that button as well.
Continue this with the other two corners. Once the forcefield is open, jump
on top of the swirl control panel in the pit. It will change from green to
red. Exit, go up the ramp and straight across through the newly opened door.

Continue forward, and you will come to another puzzle. Jump down into the
pit, move the box to the pillar with the button on it, then get on top of
the box. Press the button, quickly jump on top of the pillar, make a
running double jump to the far balcony, and go through the door. If the
door closes on you, start over.

Once through the door, talk to the Gungan. He will help you control the
bubble lifts. Continue down the path to the next transport bubble. Once
past the guard, you'll come to a bubble where you can either go left or
right. Going right won't do you any good right now (Jar Jar will lead
you that way when he's released). To find Jar Jar, take the left path, down
the ramp, past the guards, and into Jar Jar's detention cell. Talk to him.
Follow him (get out of his way if he's not moving) and he'll lead you to
another transport bubble. After you arrive, exit, and you'll meet up
with Qui-Gon. End of level 3.

-------------------------------------------------------------
Level 4: Gardens of Theed
Mission: Reach the palace gates
-------------------------------------------------------------

Let me start out by saying that this level and the next one are very evil!!
There will be lots of killing and dying (yes you will die!). I would have
cheated on this one but the cheat codes weren't available yet when I played
the game.

You start the level on the wrong side of the bridge to the palace. On the
balcony across from you a battle tank is shooting at you. You'll come upon
this same tank at the end of the level. But for now, you have to navigate the
outer gardens in order to reach the palace gates that the tank is guarding.

Be careful, there's a huge waterfall to your left that will kill you. You
can try to take a running double jump onto the big pillar and jump down onto
the smaller pillars, but I found it easier just to swim. Jump into the water,
and quickly swim upstream (hug the right wall). Eventually you'll reach some
steps on the right. Go up, then you'll find a small pond area. Jump into the
water as far away from that small waterfall as possible (or it will suck you
into it and you'll have to swim upstream again).

There are a couple of concrete blocks in the water that you can jump onto for
a little bit of relief from the big killer fishies. Against one wall are 3
tiny waterfalls. Face it. One the left side of the waterfalls is a small
ledge and a set of stairs. That's where you want to head. Once up the
stairs and on the ledge against the wall, you'll have to jump across the
3 waterfalls. Once past it, you come to a seemingly dead end. There is no
way you can jump onto the next platform. But there is a tiny release
lever (it's black/silver) on the platform across from you. Shoot at it
or use force push to release a bridge.

Cross the bridge, go around the corner, and fight a few droids. There's
a pink forcefield surrounding a dam. To the left on the other side is
another control lever that you can shoot/push to release the forcefield.
The dam will now be about 2 inches under water (relatively speaking). Jump
down onto it, cross it (be careful not to fall off) and don't forget the small
health powerup once you're on the other side. There's a lone droid patrolling
the area as well, so blast him.

Follow the path around a couple of corners, and you'll come to an area with a
few Theed soldiers. You can run up the steps to the left and let them take
out any droids nearby, or you can help them (I suggest wimping out, you'll
need all your health VERY soon). After the shootout is over, a soldier should
go up the stairs into your hideout (go out and come back in if he needs a bit
of coaxing). Talk to him and he should give you a light repeating blaster
with 300 shots.

Continue forward, and you'll come to an area that will make you cry. A small
in-game movie sequence shows tons of droids and ships that have taken over
the garden. On the right side there is a battle tank, which will make bantha
fodder of you in two seconds if you try to take it headon. Instead, you are
forced to take the left path, and must navigate the garden maze to get back to
the right side near the battle tank. There aren't many words of wisdom for
this one. This is a shoot 'em up sequence! Either cheat or be quick and
nimble with the fingers.

There are 4 quadrants, or 4 main sections to the maze. Each quadrant has a
different entrance and exit point. Quadrants are easy to identify because
they have green grass. There is concrete pavement between the different
quadrants. The active battle tank and a few droids will be patrolling the
main path on the side. You must avoid them for now.

After the cut scene, go left, and you'll be attacked immediately by 2 droids.
Whack them with your saber quickly. Go straight, and you'll see about 7
droids in a corner area. If you have any flash grenades left, now is a good
time to use one to take out this group (stand as far back as possible). Use
your saber on any strays. If you're out of grenades, use a few gungan energy
balls to temporarily disable the battle droids while you finish them off with
your saber. Or if all else fails, use the repeating blaster you got earlier.

A disabled battle tank is blocking your path forward. But to your right is
the first quadrant with a full health powerup, which you probably need very
badly at this point. Follow the maze and you'll see some droids and the
battle tank on the main path to the right. Stay off that main path (you are
relatively safe from their blaster fire behind the maze walls), and cross over
to another quadrant near the disabled battle tank.

You'll have to fight more droids. They are spread apart so whacking them
with the saber should do the trick. Don't use your flash grenades in this
quadrant because there are 2 Theed soldiers here you want to keep alive.
If you find a downed soldier that is alive, talk to him and he will give you
the password to open the security gate you'll encounter later on. If he's
dead, don't worry about it, there's an alternate way into the plaza. There
should also be a light repeating blaster with 300 shots in the corner near
the downed soldier. If he's dead or his body is not there, you may or may
not have access to this weapon.

After fighting the battle droids and talking to the downed soldier (or finding
his body), it is time to exit this quadrant (though a different way than you
came in). You will be near a corner, and the battle tank will be patrolling
the area. Across the main path and directly ahead of you is a gate. If you
quickly run across and jump over it, you'll find 2 battle droids and a small
health powerup. Now, look at the main path that the battle tank is on and
observe its movements. You want the battle tank to pass you, and as it's
heading the opposite way that you want to go, make a run for it around the
corner.

Continue forward, and there will be a disabled battle tank blocking your path
straight ahead, and another one to the left. Your only option is to enter the
third quadrant, where battle droids are already attacking you. There is a
small health powerup in one corner of this quadrant.

Cross over to quadrant 4. As you cross the concrete pavement, to your right
are a bunch of stacked crates, and to the left near the entrance to quadrant
4 are 2 stacked crates. DON'T go to the right. If you walk too close to the
crates, they will open, revealing two destroyer droids.

In quadrant 4 are a few more battle droids to kill. Exit the quadrant. The
path to your left is blocked by rubble. Near the rubble is a small health
powerup. Go right, around a couple of corners, and you'll come to some
stacked crates on the right. Kill the droids near the crates. You are now
on the other side of crates the destroyer droids are in, so they can't get you
from here. There is a small health powerup on one of the crates. Jump up
and get it. From here, you can take out any battle droids ahead of you from
afar with your blaster (and save some of your health).

All the droids should be dead now. On your left is a gazebo (the little
round building) with a small health powerup inside. Go around the corner and
continue forward. Finally, you've come upon the security gates. The soldier
will ask you if you know the passcode. If you do, tell him and the gate will
open. Go through it, and you'll end up at the end of an abandoned plaza.

If you don't know the password, he'll show you another way around. Follow him
around the corner, past the gazebo, and up a set of covered stairs. He'll
open a door, but the droids inside will kill him.

Go inside and take out the 2 droids in front of you. Turn the corner,
and take out 2 more droids. Before you exit the hallway and go into the main
area (look at the change of pattern in the floor) there is a secret area on
the right wall. It's a bit uneven. Pull it out and you'll find a full health
powerup. Now go into the main area, and take out the battle droids on the
ground. Once that's done, run back to the hallway for cover. If you have any
flash grenades left, run into the main area and force push the droids on the
balcony to disable them, then take them out with a grenade. Push the red
button and a door will open in one corner.

If you're low on health, and have any energy balls left, throw them at
the droids, quickly push the red button, and enter the newly opened
door in the corner. Once you're through on the other side, the door will
close behind you and the droids can't blast you. You are now in an
abandoned plaza.

From the abandoned plaza, follow the only path forward. To your left, you'll
see a small walkway that leads to a tiny courtyard with a starfighter droid
and one or more downed soldiers. There's also a full health powerup that's
taunting you. The starfighter will blow up if you get too close. If you're
low on health you may not survive. But if you really need that healthpack,
go back outside the walkway. As far back as you can (so you're not hurt when
it blows up), and with the starfighter in sight, use your blaster to shoot it.
When the starfighter has been destroyed, grab the healthpack, and say your
apologies for killing those poor innocent soldiers, you murderer!

Head onward until you come to a small pool with a big fish and a set of stairs
on the left. The wall on your right (across from the stairs) has a small
ledge with some weeds (not that kind!) or flowers in it. Double jump on to
it. From here, you can jump into the bushes straight ahead. You'll find a
proton missile launcher with 5 missiles in this secret area.

Now, go up the stairs, press the button, and this will make the water in the
pool rise so you can swim to the other side. Make sure that big fishie swims
out of the pool through a tiny hole first. Then jump in and swim around the
corner. To your left you can see some stairs and a button under water. Get
out of the pool, go up another set of stairs, and find another button. This
will lower the water level. Go back down the stairs and a button that was
previously underwater is now dry and accessible. Press it to release a bridge
nearby.

Go up the stairs and look at the new bridge. If you want some extra goodies
ignore the bridge for now, and keep going past it. You'll come to a dead end
courtyard with a bench, two balconies, and a button. Press the button, and the
windows in the balcony open. Pull and push the bench near one of the balconies
and jump up. Don't forget to snatch the proton missile with 5 shells that
was behind the bench.

In one balcony, you'll find a thermal detonator (always handy). Cross the
vine to the other balcony (or use the bench again), and you'll get a proton
missile launcher with 5 shells (you need these to kill destroyer droids) and a
small health powerup.

Go back to the bridge and cross it (you'll notice this is where you were when
you first started this level, but you couldn't access this platform). Shoot
or force push the release lever on the platform across from you to release
another bridge. Cross it, and watch out for the bomb on the ground (there
are more like it in the courtyard with the tank). An alternate way of getting
to this area with the bomb on the ground is to jump down from the secret
balcony that had the thermal detonator in it.

Around a couple of corners, there is a battle tank guarding the palace
gates, so you'll have to be quick. The palace has two gates that must be
opened before you go can through. The release levers for both palace gates
are up high in a window, there's one to the left and one to the right of
the stairs. There's also a concrete block on each side of the stairs.

For now, run past the tank and across to the far side of the stairs.
Jump on top of the concrete block and you should see a release lever in the
window near you. Force push or shoot it, but be quick because the tank can
destroy the block you're standing on. There is also a small path off to the
side with a full health powerup.

If you need another full health powerup, there is a low level OPEN window to
the right of the stairs. Jump up, kill the battle droid inside, and grab the
healthpack.

Now you need to move the second release lever. Go to the right side of the
stairs. There are two different ways you can to this. The first is to jump
up on the concrete block. Once on the tall block, you will have to jump to
see the release lever, it's in a very high window. Jump and shoot, or jump
and force push to release it. I was very lucky. The tank managed to shoot
the release lever as it was aiming at me (because I was jumping up and
down trying to shoot the release lever).

The second way to get the release lever is to go into the corner to the right
side of the stairs (don't step on the land mines). There is a closed window
to the right that is low, and a closed window that is slightly higher up to
the left. You will need to jump on the ledge of lower level window, then from
there jump on to the ledge of the higher level window. From this higher level
window, double jump into the open window above you with the release lever.
Shoot it or force push it, and the last door is now open. Go through the
gates, and the level ends. Whew!


---------------------------------------------------------------
Level 5: Escape from Theed
Mission: Protect the Queen; Reach the hangar
---------------------------------------------------------------

In this mission you have to make sure the Queen is not killed, otherwise the
level automatically ends. You both need to reach the hanger safely. If
you are separated from the Queen because you are scouting ahead, and you
get a message that she has died, next time check back on her more often, or
don't stray too far from her.

Unless you are following this section of the walkthrough from beginning to end,
it is impossible to give an exact strategy that everyone can use. That's just
the nature of this level and the enemy AI. Enemies can attack unexpectantly,
you may have left the queen at a different point than I did, or done things
in a different order than I've done here (which will definitely affect your
game). For this level, I'm providing one of the strategies I used to finish
it. Just keep keep your eyes (and ears) open, check on the queen often, and
protect her as best you can from the droids.

You start the level separated from your comrades (how original), and the Queen
is running from gunfire, so follow her. Go up the stairs, to the right, then
left, through a circular room, and down some stairs to the garden. Kill a
couple of battle droids along the way. The queen should tell you that there's
a secret path behind the statue. If she doesn't lead you to the statue or
she's still somewhere behind you, go back to her and let her lead you. Push
the statue forward and make sure there's a big enough path for her to get
through or she won't follow you.

Once through, keep going up the stairs until you get to a door that is jammed.
You'll have to make a running double jump to the balcony on the other side.
But first, force push the droid off the balcony. Once across and near
the window, jump down to a secret balcony below you. Here you'll find a
proton missile launcher with 5 shells (you're going to need it). Jump
back up and go through the window into the room. Push the button to let the
queen inside. Listen to the queen and take the blaster with 250 shots and
a small health powerup (you would have done it without her permission anyways).

Exit, make sure the queen is following you, and go down a few steps. The
queen will tell you that she'll stay there while you scout ahead. Remember
to come back and check on her from time to time during your battles, because
even though you can clear the area of droids and go a little further, more
droids will come back when you're back is turned and try to kill her.

Go down the stairs and droids will start attacking you. Go right, and take out
a few droids. Go back to the left path. You'll be greeted by a couple of
battle droids. Kill them, and continue forward until you come to a dead end.
There's a door to the right, and an open room above you. First, jump up and
grab the ledge above you. Kill the droid and take the light repeating blaster
with 300 shots. Jump back down and kill any battle droids you see. Make sure
you check on the queen at this point because more droids should be attempting
to silence her snotty little attitude right now.

After you check on the queen, go back down the left path and through the door
on the right. Ignore the boy, jump onto the upper level, and grab the health
pack. Talk to the boy, and tell him it's safe to return to his mother.
Follow him to his mother (the door near the queen) and you should get another
full health pack for saving her son. You can save this health pack for later.

Talk to the queen and take her with you. Go forward, keep to the left side,
and you'll eventually come to a courtyard with a big battle tank shooting at
you. A locked security gate is to the right. The queen will stop on the left
side of the courtyard and be in a relatively safe area. The queen will tell
you that you need to open the gate, talk to her and tell her to make a run for
it when you get the gates open. Make sure you kill any battle droids in the
area before you scout ahead.

You'll need to get up on the bridge. From the courtyard, go up the stairs on
the left, kill a couple of droids on the way, and around the corner on the
bridge is a wounded soldier asking for water. If you want to help him, jump
off the bridge near him where there's a broken side railing and you can see a
small path. Follow the path around the corner and up the stairs. There's a
shield here, but if you pick it up the downed solider may not talk to you
while it's active. There's also a flask of water and a fusion coil (which
you'll need for the next level). Push the red button to open the door and
you'll be back on the bridge with the wounded soldier.

Go across the bridge, and the door at the end has a droid and a small health
pack. Exit, and continue down the side balcony and go through the windows
(you may need to check on the queen again beforehand). Walk through the
door on the left and cross a small covered bridge. Right after you cross
the bridge into another room, notice the side door on the right. You'll find
a blaster with 250 shots behind it. Cross another covered bridge and go
through another room.

Continue forward and you'll find yourself at the top of some stairs. To your
left in the corner is an open window. Crawl inside, and you'll find a light
repeating blaster with 300 shots on the floor. In the compartment is a full
health powerup. There's also an R2 unit and a dead person (kind of makes you
wonder if R2 had anything to do with it). If your shield is still active, you
may not be able to fit in the window, so come back here when it has worn off.

Go down the stairs and you'll end up in a small courtyard behind the
battle tank. Show the lone droid near the battle tank the pretty color of
your lightsaber, and then whack the tail end of the tank with your saber to
make it move out of your way. Once the tank has moved, you can push the red
button in the corner and open the locked security gates. If you go up the
other set of stairs in this area, you can free a wimpy prisoner and he may
give you a thermal detonator (but don't take his advice about using the
detonator on the tank).

Find your way to the queen. If she took your advice and made a run for it
when the doors opened, she'll be in the new area beyond the security gate. If
not, or you told her to wait, go back to her in the courtyard and tell her the
gates are open, then make a run for it. If you really want to waste your
ammo, it is possible to kill the battle tank (it'll take a very long time).

In the new area past the gates, kill the three droids coming at you on the
ground. And watch out for the two droids in the window above you. You'll
have to use your saber to reflect the shots back at them. A word of warning:
DON'T kill any of the battle droids on either side of the archway near the
stairs, because this will cause more destroyer droids than you can handle to
be released in the area. If you leave those battle droids alone, you will
only have to deal with 2 destroyer droids. If not, then it is possible to
still get through the level (I had about 6 destroyers my first time through).

Off to the side is an R2 unit. Leave him alone, you'll need him there when
you return to Theed later on in the game.

Talk to the queen and she should lead you to the stairs on the right
(remember, don't kill the battle droids here). Tell her to follow you up
the stairs. Make sure you quickly run ahead of her and don't let her catch
up, otherwise she'll get ahead of you and into the path of the destroyer
droids on the other side of the arch. But you also want to make sure she
is not left far behind on the stairs, or the battle droids might get her.

You'll cross a small bridge (the archway) and come to a room. In the
compartment is a full health powerup, and on the floor is a proton missile
launcher with 5 shells. Go to the exit on the far side, and you can see
some stairs leading down. Make sure the destroyer droids are NOT in this
area when you go down, wait for them to pass. They patrol the area in a
predictable circular pattern. When they are gone, and go down ONE set of
stairs and turn right. Wait for the destroyer droid to roll into your line
of sight, and shoot it with your proton missile launcher. Try to get in
your first shot before its shields come up. Two to three shots should do
it. And remember, you can always run up the stairs back into the room for
safety.

After the first destroyer is history, go down another set of stairs on the
left, turn right, and walk forward just a little bit (don't walk too far
forward or the droids under the archway will start shooting at you). There
is another destroyer droid moving around in a circular pattern. Wait for him
to be in your line of sight, and get him with your proton missile.

Go back into the room (or to the bridge if you ran a little too fast) and get
the queen. She should follow you (if not, run into her or talk to her to
coax her into moving). Once she starts moving out of the room, stay out of her
way. If you are lucky and you didn't destroy any of the battle droids under
the archway, there should be no more destroyer droids in the area. She'll walk
directly to the locked blast doors on the far side. Follow her there. Go down
the steps near the blast doors, and take out the two droids on the bottom (one
will come out of a door).

In order to open the blast doors, you need to go up another set of stairs
that you passed on your way to the blast doors. Look for the star symbol
on the ground, and there are stairs near there. Go up and talk to the rude
woman if you want. She'll tell you (if you're nice) how to open the blast
doors. There's a full health in the bedroom around the corner if you need it.
Go out the window, hang a right, and you'll see a rope above you. Jump up and
cross to the other side. Once across, jump onto the outer balcony and go
through the glass door. Find the red button that opens the blast doors, and
exit through the bottom level.

Get the queen through the blast door (if she hasn't already gone through), and
when she stops, tell her to stay put while you scout ahead. There will be 2-3
battle droids near some land mines, so show them the butt end of your blaster.
When you come to a bridge that's raised, jump over it and get into the boat.
You can talk to the boatman if you like. And yes, there really is a deadly
waterfall at the end of the river. From the boat, go into the room, get the
blaster with 250 shots, and go up the stairs onto the balcony. Shoot or force
push the release lever on the balcony across from you to make the bridge go
down. Now the queen can cross.

Go back for the queen and she'll follow. Make sure she doesn't step on any
land mines (shoot and destroy them first if you have to). Once you cross the
bridge, she'll start running ahead of you and leading you. You'll come to an
area near a fountain where the queen stops. Go forward a little bit, and
she'll say "we're trapped." Around the corner are 2 battle droids and a droid
using a heavy repeating cannon. Ignore them for a moment, because there are
more battle droids coming from behind you. Take them out. Then kill the two
battle droids in front of you.

If you need it, there's a small health powerup in a room on the other side of
the fountain. But there's also a battle droid in there.

There will be one droid left operating the heavy repeating cannon. Once you
take this droid out, a destroyer droid will appear, so be prepared. Look up
above you near where the queen is standing. There's a ledge you can jump on.
Jump up and cross it all the way to the end. You may see two battle droids to
your left that you can take out from up here. Now, carefully look to your right
and you'll see the cannon droid. Jump down behind him, and take him out
quickly with your saber. The queen should start running towards you. If not,
quickly go get her and lead her away. A destroyer droid may show up near the
fountain, so get behind the heavy repeating cannon and use it. Or if you have
any proton missiles left, that will also work.

When it's safe, the queen will run ahead a little bit and stop on the right
side, near a corner with two doors. She'll stay there until it's "safe." Go
into one of the doors and talk to the man. Ask him for help, and he'll open
up the door next to it and you can find a full health pack and a floating
seeker droid.

Exit, and make sure there are no droids behind you that can take out the queen
as you move forward. Continue forward, and you're almost near the end. There
are a few soldiers hanging about, talk to them if you want, but they aren't
very good at fighting for you.

You'll come to a big courtyard. On the right is a fountain, two destroyer
droids, and a blaster with 250 shots. Unless you are desperate for ammo, it's
not worth it. To the left is the hangar, but there are a lot of battle droids
guarding it. Now would be a good time to use your flash grenades if you have
any left.

Once you've made junkyard metal of the droids, go back and get the queen.
Lead her to the outside of the hangar where she'll stop. Talk to her and
tell her to stay put while you scout ahead. Go inside the hangar and kill 3
more battle droids. Go back out to the queen and tell her you need to get to
her ship. At the far end of the hanger is Qui-Gon and company. End of level.

------------------------------------------------------
Level 6: Mos Espa
Mission: Find Anakin, Jar Jar, Podracer parts
------------------------------------------------------

COMPREHENSIVE MOS ESPA TRADING GUIDE PROVIDED AT THE END OF
THIS SECTION


This level is fairly easy as you don't have to fight a lot of people.
Avoid getting too near a party of Jawas or they'll start shooting at you
to protect their precious junk. Once you shoot one Jawa, you'll have to
shoot them all. Try to keep your hands free of weapons, so people don't
think you're about to attack them (although you will still occasionaly be
attacked regardless). If someone starts attacking you, just run and they
usually won't follow you. If you want to make it a little bit interesting,
go to the dung worm seller (right when you enter blue street) and walk
through the dung worms on the rug. You'll hear interesting comments from
the slave boys and other inhabitants, like "you smell like bantha poodoo."

In this level, you play Qui-Gon for the first time. This means the only weapon
you start with is a lightsaber. Head out away from the ship, and you'll meet
up with a lot of sand people (Tusken Raiders) as you walk forward. Two of them
have guns, take those out first (one is in the corner, the other is far to
the left). The jump and slash technique is good here, because the sand people
will gang up on you. When you're done, follow the path in the desert sand,
and it will lead you to the city of Mos Espa. Jar Jar and Padme may or may
not be with you at this point, but it doesn't matter because you'll all meet
up at the end of the level.

There are 4 major streets in the city, and although you can't read the
language, there are 4 different colors on the signs: red, black, blue, and
orange. Red street is the one you are on when you enter the city, and is the
"main" street. From the city entrance, on the right side of red street you
will first find black street, and if you keep going further down, blue street.
On the left side of red street you'll find orange street.

At the end of orange street is Watto's shop, who has the T-14 hyperdrive
generator that you need. But you can't get into his shop that way until
after Anakin leads you to him, through the junkyard. And you have to find
Shmi so she can lead you to Anakin. Shmi will not show up at her house until
you find out about both Anakin and Watto from the cityfolk, so start talking
to people!

First, as you enter the city, talk to the woman selling hydroponic vegetables
on the left. Ask her about the T-14, and she'll tell you about Watto.
Continue forward until you reach blue street. At the entrance to blue street is
the dung worm seller on the right, and a merchant tent on the left (a merchant may
or may not be there). To the right and behind the tent is a small alley. Walk
into the alley a little bit, and you'll find a small health pack. Then go back
to blue street (don't exit through the other end of the alley).

Continue back down blue street, and it will curve left. Before you go left,
talk to the merchant in the corner who says "stand back mister because
I'm going to slash... all my prices!" If you ask him how business is
doing (before anything else) he'll tell you about the podracers. Ask him
what a podracer is and then he'll show you his podracer out back. The door
next to him will open, follow him into the backyard. Here you'll find a
full health pack. Talk to him again, ask about the T-14 hyperdrive, and
then use your Jedi mind trick to get him to tell you where Watto's
shop is.

Continue down the road. Soon you will reach the second curve to the left in
the road. Keep going until you see a big green beast on the left, and Padme
will be across from it on the right. Talk to Padme. You have to find Anakin,
while she searches for Jar Jar.

Remember where that beast is across from Padme. In the building next to it
is a blue elephant-man creature taking a bath. Later on in the game this
is where you'll find Jar Jar (because Padme is NOT quite capable of finding
him herself).

Continue on your path past Padme and you will come upon the slave quarters
with a bunch of little slave boys running around. Talk to one of the slave
boys, and he'll tell you where to find Shmi. Keep going until you reach
a dead end, and there will be a little street to the left, where you'll find
Shmi. Talk to her, agree to free Anakin from slavery, then follow through
the door to the backyard.

In one corner of this big backyard, there is a blaster near two Jawas. You
will need a blaster very desperately on the next level (where it is lacking),
so grab blasters on this level whenever you can.

Talk to Anakin near the podracer. He'll take you to Watto, so follow him
through the small door (where the metal just fell on the ground) straight
ahead to the junkyard.

You will need to do some running double jumps in the junkyard. You'll be
taking a slightly different path than Anakin, because he's small and can get
through tiny crawlspaces. Follow him as best as you can. You'll come to an
area with a big white pillar, and a droid operating a machine with some nasty
looking blades in front. You need to get onto the lower platform near the
pillar, and make a running double jump onto the pillar. Then you have to make
another double jump onto the roof (looks like metal grating) on the right.
Follow Anakin across a plank, and it falls beneath your feet (because you ate
too many bantha burgers I'm sure).

If you go left, the droid with the machine will bust through the wall and come
towards you. So walk to the right, and some Jawas should break down the wall.
Follow them about 2 feet and there's a small hallway to the left. You'll
need to come back here. For now, go forward into the desert. You'll find
a small health powerup, and a fuel convertor. The Jawa's will start
shooting at you for snatching their goods, so run back towards that hallway.
Continue down the hallway until you come to an area with a box. Move the
box agaist the wall that has a "see-through" box on top and you'll see Anakin
on the other side. Jump up, and keep walking until you reach Watto's shop.

Talk to Watto (the flying creature). Try to trade for a T-14. If you trade
him your Naboo fusion coil, you will get a hydrospanner, one fuel convertor,
or two fuel convertors. What you receive depends on the order you chose the
dialog options. Make sure you don't leave the shop until Watto mentions a bet.
And don't forget to pick up your trade item off the ground when the conversation
is over.

Outside Watto's shop, talk to Anakin. He needs parts (a servo control and
mass coupler) for his podracer, which you'll have to do some trading to get.
You can't trade for podracer parts until you find out from Anakin that he
needs them. Next, talk to Padme. You'll have to find Jar Jar 'cause she
couldn't do the job right.

Talk to one of the blue Twi'lek girls standing nearby. Jabba will loan you
money, and at the beginning of the next level you'll meet up with this Twi'lek.

Now let's find Jar Jar, and rescue a couple of people before you do some
trading. You are on orange street right now. Go forward. Before you exit
orange street, there is a red door to your left that you can go through.
On the bed are 5 flash grenades. Once you grab it, a floor gun will shoot you,
but those flash grenades will come in very handy for the next level.

Exit orange street and you'll end up on red street. Turn left, and keep going
until you find blue street on the right. Follow it around two left turns until
you come to the big green beast (right before you get to ths slave quarters).
Go into the building next to it, and you'll find Jar Jar and elephant boy
engrossed in manly conversation in the bathhouse. Talk to Jar Jar and tell
him to go to Watto's. There's a small health powerup in the corner if you need
it.

Exit back out to blue street (don't go out the door Jar Jar went through).
Head towards the slave quarters. Before you reach the dead end, you'll see
Yak-Face. He's whining because some thugs took over his house. Go up the
stairs on the left into his house. You can either shoot the thugs or use your
Jedi mind trick to reason with them. Exit out the back way, and jump over
the balcony to the ground. There are 2 thieves out here trying to rob the
merchant in the corner. Kill them. Talk to the merchant, and he'll lead
you inside his shop. Keep talking to him and he'll eventually give you an
engine binder for saving his life.

Exit through the front door, and you'll find yourself at the dead end
of red street. Ahead on the left is a hammerhead lady in a pink dress,
sitting next to some stairs. If you don't see her, you have a video card
problem (she "disappeared" even though I could still hear her speak). Talk
to her. Find her son Tomo, who's a captive of Captain Neg. Unfortunately,
it's not as easy as walking up the steps to his door. Guns in the floor will
come out and shoot you, so you have to find another way in. Go back down,
and look at the balcony on the side. Look up, and you'll see a rope that
leads to it. You'll have to find a way to get to that rope, because it's too
high to jump on from the ground.

Go back to orange street. There is an area where you can go up the stairs
into someone's room. Go up, through the room, and come out on the other
side. If the owner is in or near this room, floor guns may come up and shoot
you. You are now on a ledge. Follow the ledge all the way around until
you come to a rope. You'll have to jump to this rope to reach another
balcony. Once across, you find yourself in Selbuba's room with a couple of
his whores. There's a blaster with 250 shots in one corner, but once you
grab it, a floor gun will start shooting at you. Exit, and you find yourself
on another ledge. Follow it until you get to another rope. This rope leads
to the balcony of Captain Neg's house. Cross it. You may get knocked down
from the rope by one of Captain Neg's guards who comes out a side door. If
that happens, kill him so you don't get knocked down on your next try across.

Once you're across, kill the droid and the lady that looks like a nun (she sure
dosn't act like one). There are 2 cages, one has a monster in it that breaks
free. You'll have to kill him. Watch his movement patterns on the ground and
it's possible to kill him from the stairs using your blaster and saber. You
can also jump on top of the boy's cage and fight the beast from there. It will
take a little bit longer, but just keep whacking the beast with your saber
when he's near the cage, and you can kill him without being injured very much.
Or, if you can get to the beast before he breaks free, you can trapping him
in his cage and whacking him with your saber. If you're brave, there's a
small health powerup on the ground.

Once the beast is dead, free the boy and talk to him. Go around to the side
and use your saber on the power generator that's keeping the side door closed.
Follow the boy through the door and around the corner to his mother. Talk to
her and she'll give you a repulse booster.

If you want a blaster (you'll need it for the next level) talk to Mat Rags
(in a blue outfit with a pointy hat) inside or just outside the bar on black
street. If you complement him and are nice to him, he will give you a
krayt dragon tooth. Go to the hydroponic vegetables lady (at the city
entrance) and she will trade you a blaster for it.

If you need another small health powerup, go all the way to the end of black
street. There will be a Jawa and a big green beast on the right. Go past them
around the corner, and near some rocks you'll find the powerup.

Now it's time to trade for podracer parts. Ultimately, you want to get a mass
coupler and servo control. When you have both of these items, go back to
Watto's shop and talk to Anakin. Let him know you have the parts and the
level should end.

-----------------------
MOS ESPA TRADING GUIDE
-----------------------

The following is a list of all the different trade options. Two things
determine the direction you can move in the trading process: the item you
received from Watto, and what you traded away first (after Watto). I'm
providing such descriptive options because most people get stuck when they
are in the middle of the trading process, and the first item they traded away
affects the rest of the trade. So just look at what item you received from
Watto, what you've traded away, and you should have the rest of the solution.

You CAN kill people for parts. But when you take them to Anakin, he will say
that he won't take things from a murderer like you! It's kind of funny. :)

The most common problem is finding an extra fuel convertor. Make sure
you get the fuel convertor from the Junkyard Jawa's in the desert. When
the Jawa's broke down the wall in the junkyard, you should have followed them
into the desert to get the fuel convertor. If you didn't, you'll have to
go back down to the slave quarters (end of blue street), through Shmi's house
to the backyard, and through the junkyard again. Depending on how you have
traded, a Junkyard Jawa fuel convertor may be REQUIRED to get you through the
rest of the trade. Or, you could also restore from a previous save game to
do your trading a little bit differently.

Another way to get an extra fuel convertor is from Barbo's Thug. AFTER
you have a Servo Control in your possession (or it may not work), go to Barbo's
shop (near Padme and Watto's). Talk to him and ask him if he wants to trade
for podracer parts. He should say no, and let you out to the back of the shop.
If the door closes, talk to him again and make sure you get through quicker
this time. There will be one or more thugs out back, and be careful because
a floor gun will start shooting at you when he's dead. Grab the fuel convertor
in the corner, and jump onto the platform near the wall. On the other side,
you'll find yourself near the entrance to the city. Just keep the wall on your
left side as you walk, and you'll come to the entrance fairly quickly.

The last way to get an extra fuel convertor is down on blue street. Go to
the "slashing prices" merchant. Turn around, and you should see the "blue street"
sign. To the left is what looks like someone's tent. To the left of the tent is
an empty stall with a brown awning. Right behind this empty stall is a very tiny
alley. Depending on how you've done your trading, a fuel convertor may show up here
if you need it (and not beforehand).

-----------------
People and Places
-----------------

Watto: Watto is easy to find, since you should have already dealt with him
at this point. His shop is at the end of orange street.

Teemto: You can find Teemto in the bar (cantina) on black street. He's the
little drunk alien fellow.

Mawhonic: Mawhonic has a podracer repair shop on blue street. Find
the R2 unit working on a podracer, and you've found Mawhonic's shop. Go
between the pods to get to the back of his shop.

Barbo: Barbo's a slow guy, and he's always chatting with the guard
by the stairs on orange street. His shop is close to where Padme is standing.
You will have to coax Barbo into his shop. Either stand in his shop and
wait about 30 seconds, or go bug him by the stairs, and run back to his shop
and wait again. He'll show up eventually.

Cheesy Merchant: This guy is in a corner on blue street. You better
stand back mister, because he's going to slash... all his prices!


IF WATTO GAVE YOU A HYDROSPANNER:

Trade Option 1 Requires: Repulse booster, engine binder, hydrospanner

Fuel Convertor: mind trick Teemto OR Junkyard Jawas OR blue street alley
Servo Control: trade your fuel convertor and repulse booster to Barbo
Mass Coupler: trade your engine binder and hydrospanner to Mawhonic


Trade Option 2 Requires: Repulse booster, engine binder, hydrospanner

Servo Control: trade your engine binder and repulse booster to Teemto
Fuel Converter: trade your hydrospanner to Mawhonic
Extra Fuel Convertor: Junkyard Jawa OR Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant



IF WATTO GAVE YOU ONE FUEL CONVERTOR:

Trade Option 1 Requires: repulse booster, engine binder, 1 Watto fuel convertor

Servo Control: trade your engine binder and repulse booster to Teemto
Extra Fuel Convertor: Junkyard Jawas OR Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel converters to the "slashing prices" merchant


Trade Option 2 Requires: repulse booster, engine binder, 1 Watto fuel convertor

Servo Control: trade Barbo your fuel convertor and repulse booster
Extra Fuel Convertor: Jedi mind trick Teemto
Extra Fuel Convertor #2: Junkyard Jawas or Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant



IF WATTO GAVE YOU TWO FUEL CONVERTORS:

Trade Option 1 Requires: repulse booster, engine binder, 2 Watto fuel convertors

Servo Control: trade repulse booster and fuel convertor to Barbo
Extra Fuel Convertor: mind trick Teemto, OR get from Junkyard Jawas OR
Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant


Trade Option 2 Requires: repulse booster, engine binder, 2 Watto fuel convertors

Servo Control: trade your engine binder and repulse booster to Teemto
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant



WATTO GAVE YOU NOTHING (you didn't trade with him):

Trade Option 1 Requires: repulse booster, engine binder, Naboo fusion coil

Fuel Convertor: Teemto OR Junkyard Jawas OR blue street alley
Mass Coupler: trade fusion coil and engine binder to "slashing prices" merchant
Servo Control: trade your fuel converter and repulse booster to Barbo


Trade Option 2 Requires: repulse booster, engine binder, Naboo fusion coil

Servo Control: trade your engine binder and repulse booster to Teemto
Fuel Convertor: Junkyard Jawas
Extra Fuel Convertor: Barbo's Thug OR blue street alley
Mass Coupler: trade two fuel convertors to the "slashing prices" merchant



----------------------------------------------------
Level 7: Mos Espa Arena
Mission: Find Jabba; Find Watto; Find Anakin
----------------------------------------------------

Weapons are pretty scarce on this level, and there are 2 boss monsters you
have to fight. If you did not carry over any weapons from the previous level,
the secret areas at the beginning of this level are critical to finishing the
game (unless you're a whiz with your saber).

Don't enter the Arena gates just yet. From your starting position, go all
the way left. You'll find some thugs up against a wall and near a round
building. Kill them. To your left, there is an opening in the canyon wall.
Follow it, and you'll be led to a sandcrawler. Jump up and kill any sand
people inside. The room to your left will have a small health pack. The
room to the right (use the control panel) has an R2 unit and a blaster.

Let the R2 unit out, and get the blaster. Make sure you protect the R2 unit,
because there may (he doesn't always show up) be a Tusken Raider on the cliff
ledge as you're leaving the sandcrawler. It'll shoot at R2. So get in front
of the R2 unit when you first let him out if you have to, shoot or force push
the Raider, let R2 down the ramp, and then get your blaster powerup.

Exit back to the main entrance area (but don't go in) and this time go to
your right. There is a little round building with a locked door. Find the
R2 unit (he should be hanging around there somewhere) and coax him towards the
door and eventually he may open it. Inside are 5 flash grenades.

Go back past the gates again, around the green beastie, and in one of the
corners is a merchant (Grendle) selling "chokie." You must choose the
following dialog options in order to get the thermal detonator. First, ask
him how dried chokie is made, and whether he sells anything else. Ask about
the thermal detonator, say you're a farmer, and when he asks, say that you're
helping a farmer friend. He will direct you to another merchant.

Go inside towards the entrace of the arena. To the left is the dweezel and
pallie merchant (Anabar). Talk to him. Ask him if he sells anything else,
then ask about the thermal detonator. You will have to use a jedi mind trick
to make him take your republic credits.

When you're done, find the blue Twi'lek lady from the last level, she's right
next to the gates. Talk to her and she'll lead you to Jabba. Follow her up
the stairs. Do what she says and just follow the path. Eventually you'll find
a room with a button. Push it, and you get dropped into a pit. Walk towards
the money (peggats), and Jabba will say some things.

Now it's time to fight Jabba's Champion. What a nightmare! Don't use
the thermal detonator or you'll hurt some spectators. And you won't last
very long after that because angry people will kill you. There are quite
a few strategies to beating him. The easist depends on you acting very
quickly after you pick up the peggats. Get your saber out, and head
over to the door that the monster comes out of. Stand there (don't walk
on the spikes or you'll lose health) and when the monster comes out, hold
down your attack key. The monster will try to push you back, but keep
pushing forward and holding down your attack key. Trap him in the little
door and don't let him move forward. You can kill the monster
this way VERY easily and quickly, and not lose many (if any) health points.
The red health bar for the monster may not show up if you choose to attack him
this way, but he will still die if you are hitting him.

For other strategies, you may have to die several times, and observe the
monster's movement. You can try the jump and slash, jump and slash
technique with your saber. If you have any flash grenades (from the beginning
of this level or carried over from the last level), you can try using force
push, throw a grenade, and repeat that process until it's dead.

Once he's dead, exit the room and you find yourself in a bar. You can go into
Jabba's throne room if you want, but it's not necessary. If you talk to the
blue Twi'lek girl a couple of times, she has a change in attitude towards you.
Well, at least you can take pleasure in knowing that her station in life will
never be above that of Jabba's dancing whore. You can also have a quick chat
with Jabba before you leave if you wish.

On the far side of the bar there's a group of podracer fans blocking the
entrance into the arena stands. Talk to Teemto at the bar. Use your jedi
mind trick to make him lead you to the human on the other side of the bar
(across from the band). He's the guy from Watto's junkyard. There's a small
health pack here, so use it if needed. Talk to the human, and he's not very
helpful. Talk to Kreg, his hammerhead friend sitting next to him, who says
the human is friendlier with a few drinks in him. Go to the bar. Make sure
you're right up against it, and near the corner (I couldn't get the droid to
talk to me unless I was near the corner). Wait for the bartender droid to
initiate conversation with you, and then get a juri juice (you will not get a
juri juice until Kreg tells you the human can be coaxed with drinks). Take it
to the human. Go back to the bar and get another drink for his friend.

The drunk human will now talk to you. He'll take you to Watto. When he says
"wait here", don't wait. Follow him up the stairs and through the newly opened
door. Keep going until you reach Watto on the balcony. Talk to Watto
and place your bet.

Exit back to the bar. Go around the bar, past Jabba's throne room, and
the arena stands that were previously blocked is now accessible. Go
down to the bottom of the stairs. Jump over the wall into the arena, and go
straight ahead to find Anakin in his podracer.

If you die (you shouldn't) then just take the long way around by going to the
right, across the long bridge, up a hill, past a couple of domed buildings. At
the second domed building is a guard who trades podracer parts. If you have a
fuel convertor left over from the last level, you can try to trade it to him
for a blaster (the guard will not be here anymore when you chase the thief up
here). When done, go down the stairs. Go straight and you should find Anakin
near his podracer.

Anakin yells at you that a thief just stole his ignition capacitor (if
he doesn't, just run after the little blue creature that just took off).
It will lead you near a spare parts yard with a full health against the
far back wall, then into a trench with some sand people. Before you chase
the thief any further, go to the end of the small trench and enter a dead end
tunnel. You'll find another full health powerup. The "end" of the tunnel is
actually a door. Open it with your "use" key (spacebar) and you'll find 5
flash grenades. Continue chasing the blue creature, he should be heading back
towards Anakin. Follow him up the stairs, or just go up the stairs if you
can't see him. At the top, go into the domed building. The creature is
there (if he's not, go find him and chase him there), but it doesn't have
the part you need. Don't bother killing him, you won't get it that way.
Instead, move the block on the back wall.

Now it's time to beat another boss monster. One strategy to beat him is to
stand just barely in the doorway until you can just see the boss guy and
start shooting. This is the best and quickest strategy. The thermal detonator
you should have gotten at the beginning of the level will also come in handy
here (just make sure you're as far away from the room as possible when it
explodes). If you snatched the flash grenades from the end of the trench
tunnel, use them. You can use other strategies (I did it the hard way) if you
want to test your skills. If you're low on ammo or have already run out, this
is the strategy I used (because I didn't have any other weapon left).

Use your saber and draw the boss man to one of the corners where a gun
will come up out of the floor. Don't get too close to him or his personal
shield will go up, and he can partially heal with the shields up. Whack the
bossman, and when the gun comes up, you can just whack it because it's within
reach right there (that way you don't have to run towards it and lose precious
health from the boss shooting you in the back and the gun shooting you as you
run towards it). After you destroy one gun, go to another corner where another
gun will come up and draw the boss man to that and so on. You may have to die
a few times to see which guns will pop up first, or to fine tune your
strategy. The overhead saber twirl move may come in handy, if you're any good
with it.

If you have to run away from the boss to safety to one of the 2 small
health packs in the area, be careful. There are also 2 guns in the pit.

Grab the ignition capacitor off the floor when the boss is dead. Once you
have the part, return it to Anakin who's in his podracer now, and
talk to him and end the level.


--------------------------------------------
Level 8: Encounter in the Desert
Mission: Distract Darth Maul
--------------------------------------------

You can't kill Darth Maul in this level, so don't try. This can be a quick
or painfully long level depending on your skill with the saber. There is not
much to do here. Your main purpose is to distract Darth Maul while your crew
tries to get themselves and the hyperdrive generator to the ship safely. If
one of your people dies or the hyperdrive generator is destroyed, the level
ends. Now is a good time to start practicing your saber moves on Darth Maul,
because you'll need to be good at it to beat him during the last level. Try
some jump and slash, overhead saber, and saber twirl moves on him.

First, exit the city. Right outside the city are some probe droids that shoot
at you. It's best to take these out before you go any further and come to
Darth Maul, because it's very troublesome trying to fight Maul with these
little buggers shooting at you at the same time. It's a bit hard to get
these probes with your saber because they can fly high up. You can try to
use force push to disable them temporarily, and then take them out with your
blaster or saber.

You'll come to a mountain pass, and Darth Maul will cause a rockslide to
block your path. Nothing but a saber will work on him, so don't waste
your ammo. You need to injure him to about half way on his health bar, and
then he'll run to the other side. There's a full health powerup in the
landspeeder in the corner. Notice the big rocks on the ground? You
can destroy them with your saber. If you try to run to the speeder for the
health during the middle of battle, Darth Maul can use his force powers to
smash your face with those rocks. So destroy them ahead of time. Once Darth
is about halfway down on his health, he'll run away.

There is a small platform near the fallen rockslide that you can jump onto.
Push a big rock out of the way to reveal an opening, and go through to the
other side. If you want to make short work of this level, at the beginning of
the first battle you can completely ignore Maul and come to this rock and go
through to the other side. Either way, the whole point is to delay Darth Maul
while your crew and the generator get aboard the ship safely.

Here's part 2 of fighting Darth. When you first see Maul, don't walk towards
him immediately. Try to let him come to you, so he passes the hyperdrive
generator on his way to you. You don't want to battle him too near it. After
he comes to you, go forward a little bit and try to keep yourself between the
ship and Darth. Don't let him near the hypderdrive or he will destroy it
instead of trying to fight you. Once the hyperdrive or one of your crew is
destroyed, the level will end. Use force push to keep him away from the
hyperdrive. There's a full health near the ship if you need it, although if
you try to run for it, Darth may try to run for the generator and your crew.
Try not to stray too far from the ship, in one corner are some nasty sand
people.

You only need to distract Maul for a couple of minutes. After enough
time has passed, go towards the ship and the level should automatically end.
If you are already near enough to the ship when you are fighting Maul, the
level will end when everyone is safely aboard.


-----------------------------------------------------------------
Level 9: Coruscant
Mission: Find Senate Chambers, Protect/Rescue the Queen
-----------------------------------------------------------------

In this level you play Captain Panaka. I didn't particularly like this level
because Panaka and the Queen are both weak characters to play (I miss my
saber!). You need to protect the Queen in this level, so remember to check
up on her if she's behind you somewhere.

You start the level on a floating landing platform. Take the R-65 blaster
with 100 shots right near the ship. In one corner of this platform is a
light repeating blaster with 300 shots. When you walk towards your taxi,
your driver and the taxi are destroyed by a flying hover cannon. Use your
blaster to destroy the hover cannon, and then take out any enemies nearby.
Quickly get to the moving platform with the droid and talk to him. Have
him take you across the way to the tourism office.

Go inside and talk to the reception droid. Continue forward around the
corner and talk to the guy behind the counter. He's not very helpful.
There's a full health pack in the control room behind him (on the ramp near
the black door), but you might want to save it. Continue through the black
door until you come to the tourism droid selling tickets for the city tour.
It costs 200 republic credits, which you don't have. You can try to sell your
electrobinoculars to the tourists in the waiting lounge, but it won't work.
If you talk to the lady, she'll provide a hint for the city password later
on in the game.

Go back to the area with the R2 unit and the man behind the desk. There is a
door here that leads to another landing platform outside. Talk to the man
with the wicked looking horns on the right, and he wants to sell you two tour
tickets for 100 credits. Walk across the platform to the other side and talk
to the man in blue. Don't be greedy. Sell him your electrobinoculars for
100 credits. Go back to the first guy and buy the tickets, but he wants
them for a different price. Keep talking to him until he sells both tickets
for 100 credits (total).

You may be attacked on your way back in by more thugs. Kill them, and use the
health pack in the office if you saved it from before. Go back to the ticket
droid, and she will open the door for you (talk to her if you have to). Go
through, and you have to fight another flying hover cannon that's shooting at
you (it also destroys the tour ship). You'll have to find another way to the
Senate Chambers.

To your right is a warehouse. There's a pit with a lot of crates, and a lift
that is in the bottom position. This is preventing you from getting to the
area on the other side. You need to get that lift into the upper position
because the queen won't follow you into the pit (she sure is picky for someone
who doesn't have a lot of options right now).

There are 2 moveable boxes in the pit. One box is behind a blue forcefield
in the corner, and the other box is the opposite corner (it's grey with yellow
mold). You will need both boxes to complete this puzzle.

Move the yellow moldy box. Hidden behind the box in the corner is a panel
that you can move. Behind it is a light repeating blaster with 300 shots.
Move the moldy box to the wall on the far side with the broken railing. Jump
up, and go to the control room. There's a full health pack here. There are
also 2 levers here you can use. The red lever on the left will move the lift
into the upper/lower positions, and it will also turn off the blue forcefield.
The blue lever on the right will give a nasty electric shock to the R2 unit
encased in glass and piss him off. He'll come out and shoot at you for doing
that to him.

Pull the left lever down to move the lift into the upper position, and in the
process it will turn off the forcefield. Wait until the lever pops back into
the up position, and use the lever again to move the lift back into the bottom
position. Go to the corner in the pit where the blue forcefield was. You
now have access to a second box. Push this box onto the lift itself. Go back
to the control room and pull the red lever again to make the lift go up.

Now you have one box on the lift (where you need it). Move the remaining
box to the side of the lift, and use it to jump on top of the lift. In the
process of moving the box, you may hear the queen scream for help, but you
can't save her at this time (she's being kidnapped, not killed).

Once on top of the lift, move the box forward to the area that drops off
into the chasms of the city (you can't move it past the blue line on the
floor). There's a panel here that controls a floating platform. The
platform is high up though, and you can't reach it from the ground. Move
the box into position, use the panel, jump onto the box, and then jump onto
the platform when it arrives.

Once on the other side, there are more enemies and a hover cannon to fight.
You take take cover between all the crates. The crate stacked on top of one
of the other crates has a light repeating blaster with 300 shots. Push it
onto the ground to reveal it. The hover cannon shooting at you will fly
in a predictable counterclockwise pattern. You don't have to fight if you
don't want to, you can just make a run for it.

You can't get through huge doors, but there is a ledge to the right. There
are two windows, and inside one of them an enemy is shooting at you. If
you kill the thug in the window, you can find a small health pack. If you
walk on the ledge to the second window, the grates will fall down and allow
you access. Follow the dark hallway and use the handprint panel at the end
(it opens the next vent). Turn right, and go out another window to the
ledge. You'll have to jump over the crack to get to the next ledge, and
through the vent.

Follow the path to the storage room. There are two boxes here you can move.
One box is on the ground, and reveals an area behind it with a small health
powerup. In this secret corridor is a hidden panel near the red light. Behind
it is a R-65 heavy blaster. Outside in the storage area, there's a box that is
stacked on top of another box. Push it to the ground and you'll get an R-65
blaster with 100 shots.

Exit the storage room into a merchant area. You can talk to them if you wish.
Go up the stairs, and use the only available lift (the open one on the far
left) which will take you to a dark area with several doors. Behind one of
these doors you'll find 2 small health powerups, 5 flash grenades, and a light
repeating blaster with 300 shots. Be careful though, because behind the other
doors are enemies. You'll have to kill a couple of them to disable the
forcefield guarding the lift. Once done, use the lift and you end up in the
dredges of the city. Watch out for the spiders, and follow the dark hallway
to a huge door. You can go to the room to the left and talk to the man if you
want. He'll provide a password for getting back into the city. Beyond the
big door is the forbidden area, where outlaws rule.

Once through the doors, you'll come across a lot of beggars wanting money
and food, none of which you have. They'll start attacking you later for
being "mean" so you may as well just kill them now.

Follow the path, and you come to a seemingly dead end. Use the handprint
control panel, and the wall will lower. Quickly run on top of it and wait.
It will soon raise you to an upper level.

Use the control panel, and when the wall comes down, run straight across it
into another room. There are two control panels here. Turn around and
face them. The panel on the left controls the blocked wall in front of
you. The panel on the right controls the blocked wall on the other path
that you passed on the way to this room.

Quickly press the panel on the left, the press the panel on the right. Run
towards the wall coming down, and then quickly run to the right twice. The
path should be clear, but if you run into a blocked wall, you'll have to push
the panels all over again (it's timed).

Press another control panel. When the wall comes down, run straight ahead.
You should be in a room with some stacked boxes. The box on top has a
white key pass that you need, so push the box onto the ground to reveal it.

Push the lever, and when the wall comes down, take the path to the right.
Use your key pass on the white panel. Enter the room, take out the bad guy,
and rescue the queen. Don't forget to take the red lift key that the bad guy
dropped when he died.

Use the panel, and when the wall comes down, run straight ahead. Get onto the
lift and use the red lift key on the red panel. If you are having problems
using the red key, you should hear a clicking sound and the dull red panel
should turn bright red. Just walk right up to the panel and bump against
it or use the "use" key and it should work. Get on the lift (make sure
the queen is with you). At the bottom, go forward until your path is blocked
by a bottomless pit.

This may seem like a diabolical puzzle, but it's not that hard. Turn right,
and use the lever. The door across the pit closes, but it reveals a lever
in the other corner. Go to that lever and use it. The bridge moves and now
you can cross the pit. Make sure you take the queen with you across the bridge
at this point. So cross the bridge, and turn left. Use the lever the
queen is standing next to. The bridge moves again. Go to the other opposite
corner and use that lever. The blocks move. Go to the next lever (the
one you pushed when you first started this puzzle) and use it. The door opens,
even though you can't see it (you should hear it though). Go back to the
other lever (don't cross the bridge) and use it again to move the blocks.
Now the open door is revealed.

Continue forward. Use the panel to open the door. And use the next panel to
operate the lift. You'll come to a password protected door. The answer is
"Coruscant has lovely sunsets." If you provide the wrong password, floor
guns will come up and you'll have 10 seconds to vacate the area. Go inside
the door and defeat the boss man.

This guy is a Coruscant Mercenary. He is tougher than sin, especially
since you're playing Panaka, who's a fairly weak character. Most of the time
the mercenary will be right up in your face. If you have any flash grenades,
when you first enter the room and he's coming out of the other door, throw
them at him quickly before he nears you and that should take him out. If not,
try jumping and running around a lot and shooting him when he's not so close.
Try to lure him near one of the power columns. If you shoot the column when
he's near it, it should stun him and you can get in a few shots while he's
stunned. If you saved ammo from your R-65, now is a perfect time to use it.
He can reflect the shots of your regular blaster, but not the R-65. The R-65
can pierce his armor. When you're done with him, go through the door, forward
onto the lift, and across the moving platform. The level ends.



-----------------------------------------------------------
Level 10: Assault on Theed
Mission: Queen - Get into the palace and protect Panaka /
Obi-Wan - follow and fight Darth Maul
-----------------------------------------------------------

In this level you play both Queen Amidala and Obi-Wan (you keep switching
between characters and scenes, which is kind of annoying). The Queen is a
weak character (anyone without a saber is!) and this is evidenced by the fact
that her starting weapon is a wimpy droid stunner. As the Queen, you need to
protect Captain Panaka, because if he dies the level ends. As Obi-Wan,
your mission is to just fight and follow Darth Maul where ever he goes.

This is another level in which fighting strategies will be slightly different
for everyone. It all depends on where you leave Panaka, if you tell him to
scout ahead or if you scout ahead, what enemies you kill, or if you run past
them, and so forth. You don't always have to destroy every enemy, sometimes
running out of the area will work and they won't follow you. The desciptions
I give here are for the strategies that I used, but there are many other
strategies you can employ.

First you start out as Obi-Wan. Turn right, and lead the crew forward into
the hangar bay, and you meet up with Darth Maul again. As suddenly as it
began, you are no longer Obi-Wan.

Now are you the Queen. Getting through some of this level should be
easy (well, at least familiar), because you've been here before
(only now you're following the path in reverse).

Grab the 5 flash grenades behind you. Go forward, and fight some droids. On
your left is a room with the man guarding the small weapons room. Talk to him,
and he'll open the door next to you. Grab the seeker droid and the blaster
with 250 shots. Exit, and continue onward.

You'll come to a small courtyard with a fountain. In one corner is a ledge up
above with 5 flash grenades. In another corner is a small health powerup. In
the room near the fountain is a thermal detonator and a battle droid.

Panaka may comment that it's too quiet, or that there's more droids ahead.
If he says "we've got problems, move out" pay attention. That means the
destroyer droid is coming up behind you. Once you past the first fountain
area, the destroyer droid won't follow you around the corner.

On your way out of the fountain courtyard, blast the droids, and then go
around the corner. You'll come to the bridge. There's a balcony and room
to the right, except the boat has been destroyed so you can't get in that way.
There is a tiny buttress near the balcony. Get onto it, then then from there
you can jump, and hang off the railing. Hoist yourself up. You'll find a
small health powerup, and down the stairs is a proton missile launcher with
5 shells.

Across the bridge and around the corner is a droid using a heavy repeating
cannon. Kill the droid operating it, then get behind it and blast everything
in sight. There are about 10 battle droids and 3 destroyer droids. When the
area is cleared, continue forward, but be prepared because there is a destroyer
droid around the corner. You can take him out with your proton missile
launcher, or if you're quick you can run back to the heavy repeating cannon.
If you choose the latter, make sure you don't hit Panaka because he will be
up ahead near the destroyer droid. When the path is clear, go around the
corner to the blast doors. You will switch characters.

Now are you Obi-Wan in the hangar bay. Help Qui-Gon fight Darth Maul. There's
a full health powerup to the right, and a small health powerup to the left.
You need to get Maul about halfway down on his health bar (none of Qui-Gon's
hits affect this). Try to destroy any boxes on the ground because Darth Maul
will starting throwing them at you. After Darth Maul's health is about halfway,
he'll escape through a side door. Follow him.

Now you're the queen again. The blast doors are now open. Talk to Panaka,
and tell him to scout ahead while you cover him. Go through. Once past the
doors, on the left is a set of stairs going down. There's a destroyer droid
that way. Quickly run past it and if you don't turn around and go back
that way, it shouldn't bother you. If it does, you should have some proton
missile launchers left that you can use.

In the meantime, follow behind Panaka and if you told him to scout ahead,
he should blast the droids for you. He will stop on the right side behind
a wall of flowers/bushes for some protection. And don't shoot the droids
under the archway unless you want more destroyers on your tail!

Go up the stairs off to the right and into the room (you've been here before).
Use the compartment to get a full health powerup. If Panaka is still down
below, go talk to him and get him to follow you.

Go up through the room, across the bridge, and down the stairs. Kill the
2-3 droids off to the side, but don't shoot the droids under the archway
behind you. The security gates are locked again. Off to the right is an R2
unit and a wounded soldier. Talk to the wounded soldier. Talk the the R2
unit and have him open the machinery room door near the soldier. Go inside
and shoot the generator until it's destroyed.

If the R2 unit has been destroyed and is not there, you'll have to get a
keypass from the soldier. Then you'll need to go back up the stairs, across
the bridge, through the room, exit outside, and off to the left (near the star
symbol on the ground) is the red door. Use the keypass control panel to open
it, and push the red button inside. This will open the machinery room door
near the wounded soldier. Go to the machinery room and destroy the generator.

The security gates are now open, go through and kill any droids. Your path
is blocked by a pink force field. Talk to the wounded soldiers if you want.
There are 3 ways to destroy the pink forcefield. But first, let's gather
some goodies that you'll need. Talk to Panaka near the soldiers and tell
him to wait there.

Go into the small courtyard behind you (where the tank used to be from the
first Theed level) and up the stairs on the right to the prisoner Obi-Wan
released. Talk to him and he will give you a proton missile launcher with 5
shells, and 10 flash grenades (2 sets of 5 each).

After you're done talking to him, go down the stairs to the small courtyard,
and up the other set of stairs. Before you go through the door, look at the
open window with a red light coming from it. Jump up in there, and you'll
find a full health powerup in the compartment. Back outside, go through the
door.

Go through the room and you'll cross a very short covered bridge. Go through
another room, and you'll come to another short covered bridge. Before you
cross it, go into the room on the left and snag the full health powerup.
Continue forward into the last room.

Exit out the window, along the balcony, and you'll come to one side of
the bridge that is blocked by the pink forcefield. Kill the battle droid
guarding the room up here. Go inside the room and you'll find a proton
missile launcher with 5 shells. Jump down through the broken side railing
into the big courtyard below, where Panaka is waiting.

The first way to get rid of the pink forcefield is to have Panaka take it
out. He will throw two thermal detonators at it, which will destroy it. If
he was injured too much in battle during this level, he may not survive the
blast, in which case you'll to to take it out. Use your proton missiles and
flash grenades to destroy the generator inside the forcefield. Stand where
Panaka was standing on the stairs when he tried to take it out.

The third way of getting around the forcefield has more to do with either luck,
a bug, or previous actions in the level. I don't know what actions sets this
third option in motion. After R2 opened the machinery door for me and I
destroyed the generator, Panaka went ahead of me into the courtyard. I
didn't talk to him, but went around this part of the level grabbing goodies,
and he was not in the courtyard when I came back. If he's not in the courtyard,
just go up the stairs by the wounded soldier. You'll come to the bridge, and
you can jump down the broken railing. I found Panaka on already on the other
side.

In any case, once you're past the forcefield, you'll round a corner where evil
R2 (astromech) droids are waiting in ambush. If you followed Panaka and he's
not too far ahead, he'll help you take them out. Before you go up the stairs,
go down the dead end path. Up on the ledge is a battle droid and a full health
powerup. There's nothing in the room where the little lost boy used to be.
Continue on your journey up the stairs, and go into the door on your left. The
lost boy's mother will open a door in the back for you where you'll find a
light repeating blaster with 300 shots.

Follow Panaka up the stairs, and grab the full health as you go through
the room. You'll go down some stairs, past the statue, into the garden, and
finally to a balcony with the other soldiers. Talk to Panaka, and the queen's
part of the level will end.

Now you're Obi-Wan again. There's a small health powerup on the left. DON'T
cross the catwalk yet or the level will end. You have to fight Darth Maul
a little bit, and then both Maul and Qui-Gon will start crossing the catwalk.
Follow them. Qui-Gon will tell you that the choice is yours. Jump over
Qui-Gon to reach Darth, and the catwalk will give way under your feet. Qui-Gon
makes it to the other side.

After your fall off the catwalk, turn around. There's an alternating blue
forcefield. When it goes off, walk into the next circular area. Don't go
any further and don't pass any more forcefields. Walk to the left and a
small compartment will open up and you'll automatically enter. End of level.



--------------------------------------------------------------------
Level 11: The Final Battle
Mission: Queen - Find throne room / Obi-Wan - Defeat Darth Maul
--------------------------------------------------------------------

This is the final level of the game. To get through the various security
doors, you need to find different colored keypasses. You start as out the
queen. Go left, past the open room, and on the right are two control panels
on the wall. You can use the right panel and it will reveal a full health.
If you stick around, a red droid will come and open up the left control panel
for you. It has a blaster with 250 shots.

Continue the other way, and you'll find a white security door that needs a
white passkey. To your left you'll see a soldier standing near 3 doors. Listen
to what he says and DON'T open the door behind me, as there's no force great enough
in the universe that can destroy all those droids. If you pissed around waiting for
the red droid and the hidden panel, he may have gotten killed in the meantime. It
doesn't really matter. The only thing he was there for was to tell you not to open
the door behind him (the center door) and that you need passkeys to get through the
security doors.

Go into the room on the right, kill the two battle droids, and move the
cabinet (there's a small health underneath it). Move the cabinet across
the hall into the other room, where there are two more droids waiting. Kill
them, and push the cabinet under the the green control panel that's high up on
the wall. Push the button, and a secret passage is revealed. On the other
side is the room where the prisoners are being held. One of them has the white
passkey, talk to him.

Exit back out to the main area, and go to the white security door. The control
panel is hidden beneath an outer casing, so it's inaccessible right now. In
the corner next to the panel is a passkey reader machine that you have to use
in order to reveal the white control panel. Once that's done, use the control
panel. The door will open.

You are now Obi-Wan. Go through the door, and prepare for a jumping game
made from hell. Believe it or not, you will have to navigate most of these
circular platforms and elevators from one side of the room to the other in
order to reach the catwalk that Qui-Gon and Darth Maul are fighting on.

There is a droid on this ring. Kill it. Your goal in this part of the game
is to get onto the left side of the room. Go all the way left, past 2 rings
with pink forcefields, until you come to a dead end ring with a droid on
it. Kill it or force push it off. When the elevator comes, get onto it.
Ride it all the way to the top ring, and get off. From this vantage point,
you can see Darth Maul and Qui-Gon fighting.

Look around, and you'll see a door against a wall just below you. There is a
ring (with a pink forcefield coming out of the center) that leads to the
door. You'll have to double jump down onto this ring.

Go through the door, and kill 2 droids. Open the next door, and you're on a
catwalk. The first control panel you come to on the left turns on the lights.
Go to the end of the catwalk, and this control panel will get rid of the blue
forcefields. Go back to the first control panel. Opposite of this is a small
area that juts out. Get onto it. You need to get across to the other catwalk.

At this point these platforms are too far apart for you to jump across. You
only need to get one of the platforms to extend. You can throw a gungan
energy ball onto the platform on the other side, and it will short out the
control panel next to it. This will cause that platform to extend a little.
Or you can just force push the same control panel. Another option is to use
the middle control panel on your side (go all the way around it to see the
panel), which will extend the platform on your side a little bit. Once one
or both platforms are extended (they won't meet), make a running double jump
to the other side.

On the other side, kill any droids that are bothering you, and go through the
door where you'll find 4-5 more battle droids. There is a secret panel in
the wall next to the control panel that opens the door. Open it, and you'll
find a full health powerup. Go through the next door, and you'll end up on a
dead end ring. Walk forward a little bit, and you'll switch characters again.

Now you are the Queen. There's a buttload of battle droids, droids operating
heavy repeating cannons, and destroyer droids down the long hallway to the
left. At the start of this section, you see a door straight ahead of you. If
you want to gather some goodies to help beat the droids on this level, you need
to find a way to open it.

But first, you'll need to kill the first set of repeating cannon droids. Let
Panaka take out a couple of droids around the corner before you move into the
corridor. An easy way to take out the repeating cannon droid is to walk
forward very slowly until you can just barely see it at the top of your screen.
Use your blaster to destroy it, and then take out any strays. Turn around,
and head back towards Panaka. There's a control panel on the right wall, near
the point where the wall curves inward. This will open the door in the corner
that leads to all the goodies.

Head towards that door, go inside up a long ramp, and through the strange
silver doors at the top. Inside the round room, kill the two droids.
Turn around and face the door you just came through. On the right is a
BLUE control panel. Use it, and a proton missile launcher with 5 shells
will fall out of the compartment. To the right is a ledge. Jump out onto
it, and go through the open window on the left. At the bottom of the stairs,
turn around. There is a hidden panel on the wall between the two stairs.
Inside you'll find a full health pack and a thermal detonator.

Exit the room. If you did not kill the first set of repeating cannon droids
beforehand, they will be right outside this room as you exit. Go get Panaka on
the left and continue down the hallway. Take out the second repeating cannon
droid using the same method I recommended for the first. Walk very slowly
towards it until you can just barely see it on your screen, and take it out
with your blaster.

Continue forward and you'll run into some destroyer droids. Let Panaka
destroy them. Behind the first door you run into on your left is a weapons
stash. Inside is a light repeating blaster with 300 shots, a small health pack,
and a blaster with 250 shots. But wait, there's more. There's a hidden panel
in the corner that you can use. Inside the next room you'll find a blaster with
250 shots, a light repeating blaster with 300 shots, and a small health pack.

You can hide in these rooms while Panaka kills the destroyers. You may have to
go back into the hallway to lure the destroyers to the Captain. Panaka may be
playing the wounded soldier role and standing as far back from the battle as
possible, near where you started this section. If he's not helping you out, you'll
just have to take on the destroyers yourself.

As you continue forward, a closed door on your right will suddenly open,
revealing another destroyer droid. Let Panaka have it.

Finally you've come to your last set of repeating cannons droids. The cannon
is on the left side of the wall. Use the same strategy as before to take it
out. Or use whatever other goodies you may have on you. Open the door on
the left and you enter a new hallway.

There are four doors here. The door to your left has the blue passkey reader
machine. The door to the right has a full health powerup in a compartment.
Go all the way down the hallway to another blocked door. On the left is a
room with the blue pass, but it also has a destroyer droid. Let Panaka take
it out. The door on the right also has a destroyer droid, but there's
nothing useful in there, so don't open it. Once you have the blue pass,
go back to the room with the passkey reader and use it. Some stray battle
droids may attack on the way there and back. Then go back to the blue
security door and use the blue control panel.

At the end of the hallway to your right is the red passkey reader. There's
also a room here with a moveable cabinet. On the tiny ledge of the pillar near
this room is the red passkey. Downstairs is another moveable cabinet near the
elevator. There's also a destroyer droid or two, and a few battle droids
lurking about. Let Panaka kill them, or kill them with whatever tactic you've
developed thus far.

To get the red passkey, you'll need to move the cabinet that's near the elevator
under the broken railing near a pillar. Then go into the room next to the
passkey reader and push the cabinet through the broken railing so it lands
on the cabinet below. If it is not perfectly stacked, that's ok. Move the
stacked boxes to the other pillar with the red passkey, then go back upstairs,
jump over the balcony onto the box, and snatch the red passkey. Go back
upstairs and use the red passkey reader.

On the bottom floor, open the door with the newly revealed red control panel.
You'll find a light repeating blaster with 300 shots, 2 small health packs,
and a blaster with 250 shots. The go up to the red security door, use the
panel, and walk forward a little bit. You'll switch characters.

You are Obi-Wan again. Your goal in this part of the game is to make your
way to the other side of the room. Walk onto the ring. Look down. There's
a droid walking on a ring just below you with a pink forcefield in the
center. You want to get on the ring one level below the droid. Get on the
elevator. There are 3 levels to the elevator you're on now, but the elevator
only stops on the top and bottom ring. Get off on the middle ring. From here,
you need to make a running double jump onto the next nearest ring below
you (with the pink forcefield). It may not seem possible, but it is, so keep
trying.

Go forward, and you'll reach another dead end ring (pink forcefield) with a
droid on it. Kill it. Right below you is a ring with an elevator. Again,
make another running double jump. You may want to wait until the elevator is
in the down position because when I jumped, I barely made it and actually
rolled onto the elevator. Had the elevator not been there, I may have gone
through the hole in the center to my death. Take the elevator to the top.

Kill the droid at the top, and then go through the door. There is a box
behind the grate against one wall (near the control panel). You need
access to it. Use the panel to call the elevator up. Use it again and
quickly get on the elevator to go down. Against one wall is a small ledge.
You'll have to run and double jump to get up there. Push the button, and
it will move the grate upstairs to one side. The grate is timed, but you have
plenty of time before the grate will move back to its original position. Go
up the elevator, and pull the box out of the wall and onto the elevator. Use
the control panel again to make the elevator go down.

You need to move the box to the area where all the blue forcefields are
blocking your path. Off to the left side side is a small ledge that's out
of your reach. Move the box to it and jump up. This control room will
operate the blue forcefields. You need to maniuplate them so you have a
clear path to the room on the other side.

Pretend the controls are the faces on a clock. Starting on the wall with 3
panels, and going left to right, it should be: 9:00, 9:30, 3:00. On the other
wall with the 5 panels, from left to right, it should read: 9:30, 3:00, 9:30,
3:00, 9:30. The path should now be clear. Go to the other side, up the
elevator, and out the door.

Now you are the Queen again. Kill the droid behind the heavy repeating
cannon. Use the cannon to kill a buttload of battle droids and destroyer
droids. Go up the stairs. If you have any proton missiles left (you
better hope you do) use them on the destroyer droids up here. Once up
the stairs, go through the door on the left. You'll have to go out the
window and walk along the ledge until you come to another window. Get
the full health powerup in this room.

A door on the side leads to the throne room (the other leads back to the
area with the big stairs that you were just at). Go through the side door
and kill a few droids. Before you talk to the Viceroy, open the door
opposite of where you just came in. Talk to Panaka and make sure he follows
you into the room. If you doesn't follow you, just make sure the door is
open at least. Talk to the Viceroy, and your final battle has begun.
Kill the droids. If Panaka followed you in the room, he should help you. If
not, and the doors are open, he should come running in to help you. Once all
the droids are destroyed, talk to the Viceroy and you switch characters one
last time.

Now you are Obi-Wan, and the level is almost done. Walk out onto the right
side of the ring. Look down. There's an elevator. You have to jump onto
the elevator either as it's coming up or going down. If you do it as it's
starting to come up, it may be easier. If you do it as it's going down
and you wait too long, you may die because the jump "down" is too far.

This elevator has 3 levels. It'll stop on the top and bottom ring, but you
need to get off on the middle ring. Once on the middle ring, follow
the path (past 2 rings with pink forcefields) until you come to another
dead end ring. Get on the elevator. There are 4 levels to this elevator.
You want to get off on the ring that's one level below the top ring. Walk
forward onto the last ring, and from here you can jump onto the catwalk
(finally!!). But Qui-Gon and Darth Maul are no longer fighting on the catwalk.

Go through the door to your left, and watch out for the red forcefields
alternating on and off. Go through to the end where Darth Maul and Qui-Gon
are fighting.

Here's the final battle. Up on ledges on both sides of the pit are full
health powerups in hidden blue panels. One easy strategy to defeating Maul
is to force push him into the pit. But when he's near the edge, he will jump
up over you and away from it. When you have him near the edge, get your saber
out. Whack him a few times to keep him there temporarily, then quickly force
push him again until he falls into the pit. Another strategy (if you're lucky)
is to position yourself in one of the corners and take him out with a couple
of proton missiles. Or you can go the old fashioned route and duel him saber
to saber. Watch out, he'll use red lightning and throw boxes at you. After
Darth Maul dies, go talk to Qui-Gon. End of game.

END OF GAME

(C) Copyright 1999 Marilyn J. Caylor, email: marilyncaylor@yahoo.com

 
Comments:
Your comment has been saved!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

PAL Patch for the US NTSC Version.
GamePatch

17.October 2013
Solution, Hints and Cheats
Solution
13.May 2008
 
Most Popular
07.April 2014
25.September 2015
01. December 2014
30. December 2013
07.July 2015
04.March 2019
11.February 2016
07.June 2019