The House of the Dead 2

The House of the Dead 2

16.10.2013 04:19:24
english FAQ for The House of the Dead 2
~B
The House of the Dead 2 FAQ (Walk-through) Version 1.1
======================================================

Author: Frank Valenzuela
E-mail: pharnok@hotmail.com

Revision History
================
March 26, 1999- First Draft Finished.
April 9, 1999- Corrected grammar and spelling errors. Added information on
the bonus room and the expert ending. Added information on a couple of the
undead and bosses. Corrected information on the Second and Final Chapters.
Added additional information to various sections.

Table of Contents
=================
1. Introduction
2. Game Mechanics
3. Machine Type
4. Gun Type
5. Reloading and Aiming
6. Clothes and Health Care
7. Looking Cool
8. Game Tips
9. Chapter Routes
10. Boss Section
11. The Undead
12. Items and Scoring
13. Endings
14. Codes
15. Notes and Miscellaneous Information
16. Special Thanks
17. Copyright Information

1. Introduction
===============
"People, make your sacrifice." The House of the Dead 2 (HOTD2) is the
sequel to Sega's and AM1's The House of the Dead (HOTD1). This is a light gun
game like the original; you play one of two agents (James or Gary) from AMS
whose mission is to make contact with Agent G (a character you play from part
one). Along the way you discover that the city has been overrun with undead and
you proceed to shoot your way through mountains of ghouls, ghasts, wraiths and
other creatures of the dead. During your ordeal, you encounter innocents in
need of rescuing from the claws of fiendish horrors that dwell within bowels of
the city. During your trek through the denizens of the dead, you have two other
agents, Amy and Harry, who aid you on your mission (too bad they don't aid you
by shooting the zombies). "Can you face the fear?"
This FAQ is a walk-through for people who want to know about all the routes
through the game. Included is information on ALL the paths and what it is
required to take them. In addition, general tips and tactics for getting
through the more difficult portions of the game are listed. Also included are
the locations of items and which innocents give life-ups. Plus, a brief
description of the enemies and a guide on how to fight the bosses is written as
well.

2. Game Mechanics
=================
HOTD2 is played like other gun games where you shoot at your enemies with a
hand-held plastic light gun and reload by shooting off-screen. Your character
carries a six-shooter pistol, called The Gun of Justice, which you use to blow
holes in the varies body parts of the undead. There are no upgrades for your
gun so you must learn to make due with your available firepower. During your
adventure, you encounter various forms of enemies that either fly, swim, crawl,
or run toward you, so you must be fast and accurate.
You have little choice on the path your character takes; you walk on a
predetermined road. However, you are allowed to choose your path at certain
instances usually involving rescuing an innocent. The different paths offer
replay value for those of you who are die-hard gun game addicts.
All the undead share one thing in common, their weak spot. Located on the
head, it only takes 1-2 shots to finish off any form of enemy. This is easier
said than done, however, because the game moves very quickly at times.
Generally, there are plenty of undead to shoot at and in two-player mode there
is even more.
You start off with three health, displayed as flaming copper-colored
torches at the bottom of the screen. You can gain up to five health from
shooting crates or barrels with life-ups (which appear as first-aid kits with
the word "life") or by rescuing certain innocents from the undead. At the end
of each chapter you can also gain a life bonus if you rescue enough innocents.
Unlike HOTD1, you can only earn a maximum of one life-up for rescuing
innocents. Of course, once you run out of life your game is over at which time
a map will be displayed showing the route you have taken through the game.
Damage can be inflicted upon you by the many forms of attacks the undead throw
at you (more on this later) as well as "accidentally" shooting innocents. You
never take more than one health worth of damage at a time. A few of the bosses'
attacks have the ability to hit both players at the same time.
Like HOTD1, your score is not displayed until you complete a chapter, but
in HOTD2 your accuracy will also be displayed. You cannot enter your initials
until you complete the game at which time your rank will also be given. If you
score high enough you will be able to input your initials and they will be saved
for posterity.

3. Machine Type
===============
There are two types of machines that HOTD2 can be played on, the small
cabinet type and the large big-screen version. Both are exactly the same except
the big-screen version will cost more to play. The small cabinet type takes one
coin to play and the big-screen version two coins. Those of you who start with
the small cabinet type and move to the big-screen version will find it hard to
reload because you must move your gun farther to the side. Those of you who
start with the big-screen version and move to the small cabinet type will find
it difficult to aim precisely. The small cabinet type offers a sharper
resolution so the graphics will be better, but the big-screen version will be
easier because the undead are bigger targets. Beware of the machines that will
not allow you to have more than three health. These machines are rare, but if
you find one don't play it.

4. Gun Type
===========
The guns are the same small plastic model as the previous HOTD as well as
other gun games by Sega, it is the ANNEX ARM JPN DUAL-ACTION BLASTER MOD7587 CAL
10mm/12.7mm HE, also known as "The Eater." The gunfire for player one is red
and for player two, blue. While playing for the first time, check your gun to
see if it is aligned correctly. This is not really a problem for most people
unless you switch machines or between player one and two a lot; the alignment
can vary from gun to gun. HOTD1 players will notice the guns on HOTD2 have a
black plastic cover over the barrel; this is helpful if you use the on-screen
reloading trick (see next section).
Tip: Don't play L.A. Machineguns or Gunblade before HOTD2! ~_~

5. Reloading and Aiming
=======================
Remember to maintain a tight grip on your gun at all times; this will keep
your aim from wandering around too much. There is nothing that I can tell you
that will really help your aim except practice. The game will call for good
accuracy especially when you fight chapter bosses.
Some people use an on-screen reloading trick; this is done by placing a
finger in front of the barrel and releasing it after you reload. The advantage
of this method is that you do not need relocate your target each time you
reload. When using this method remember to completely remove your finger before
firing. If your finger is partially in front of the barrel you may shoot
completely off target. This can be troublesome when you are trying to save
innocents.
HOTD2 has something I call "Shadow Reloading." This means when the game
registers your gun as not pointing at the screen, it will reload automatically.
So, you can actually reload faster than in HOTD1 (but not much faster). This is
helpful to know for those of you that use the standard reloading method or for
beginners.
I also suggest you develop what I call a RAPID-FIRE-FINGER. You can get
this by playing any side-scrolling shooter. I personally got this ability from
Ghostbusters (arcade version), does anyone remember that game? Try to build up
your speed so you can shoot all six bullets in about 1/2-3/4 of a second.

6. Clothes and Health Care
==========================
Wear loose fitting comfortable clothes that allow free movement of your
arms. It is also important to wear clothes that won't get too hot since you
will be moving a great deal and you may become overheated. Take breaks every
two hours and drink plenty of soda. Get plenty of rest and make sure you eat
enough junk food before coming to the arcade! Also remember to take regular
trips to the bathroom. (Be good to your colon . . . and your colon will be good
to you.)

7. Looking Cool
===============
At the end of each level pose like your character in the game. Learn all
the lines and say them at the same time as your on-screen character. Take extra
friends along so they can fill in the rest of the parts. Draw straws to see who
has to be Amy. When you become an expert switch to a long black trench coat and
say your with the FBI. 0_-

8. Game Tips
=============
Try to stick to the same route over and over again. Trying different ways
can often lead to a quick death. Of course, when you begin playing you may want
to try different paths at least once to find the best one for you. If you play
with someone else always try to play together so you can develop better
teamwork.
When trying to save innocents remember that many of the undead will take
less hits to kill than normal. Only a few seem to require the same amount or
more hits as regular undead, so these can be especially tough. Also, undead
that kill innocents are not stunned or slow downed by your gunfire and their
limbs cannot be blown off. In addition, these undead are not distracted into
killing you until the innocent is dead. If you are unsure if you can save an
innocent because of your accuracy, just take your time aiming and shot slowly.
The innocent was going to die anyway, so you might as well build up your skill
and who knows you just might get lucky.
While it's not necessary to hit all the undead in the head, it makes the
game a lot easier if you can. In the later portions of the game the undead will
pop out close and you will have only a few moments before they hit. Sometimes
the undead will still move around even with half their head blown off so be
careful. Once an undead dies it will fall and turn into a pool of green blood
and disappear. Enough shots to the chest will blow the top half off almost any
undead.

9. Chapter Routes
=================
This portion of the FAQ is divided into sections; at the end of each
section will be a route decision following the paths you can take. Follow your
path to the corresponding section. Note these chapter explanations are mostly
for one-player games; I tried to include two-player information but it is
difficult to come by. The strategies for the bosses and the undead will be
placed at the end of the game route section for easy reference. Remember:
Knowing is only half the battle. YO JOE!
Note: I did not bother to include the dialogue in the game. You can find
this out for yourself as you play (if you can hear it).

The First Chapter: A Prelude
============================
Chapter Notes: This chapter is more or less straight forward with only one
real choice near the beginning. You must, however, rescue all five innocents to
get the life-up at the end of the chapter. Many first time players die
somewhere near the middle and it is important not to get discouraged. HOTD
games take a few tries before you can actually get somewhere.

SECTION 1A
You begin your adventure by driving in your car when you see a purple demon
flying in the air. You stop your car and get out and he talks to you and flies
away. You then see two zombies (3 in 2-player) approach you, shoot these
zombies (if you don't shoot them then why are you playing?). There are four
zombies in the background you can shoot these for extra practice and points;
they fall in 1-2 shots.
Afterwards, you walk into a church and two zombies (3 in 2-player) come out
as you open the door. Entering you then look toward the right and down and see
a dead innocent. Just then another zombie appears behind a chair on the right.
Shoot it and you then walk a little bit and look down to the left and see
another zombie. It gets up and walks toward you, shoot it and another zombie
from the right appears, kill it and you walk forward and talk with G.
After talking with him an ax-wielder and zombie (2 ax-wielders in 2-player)
punch through a glass window and run toward you, shoot them and finish your talk
with G. You walk through the broken window and turn right to see an ax-wielder
kill an innocent (there's nothing you can do about this), kill it and you hear
the dying words of the innocent. There is also a zombie in the background for
extra shooting practice.
You turn back left and walk a little further, two jars are at the left, one
of which contains a coin. A female innocent then runs from the left, she is
being chased by a zombie, this is your first choice.
If you save her go to SECTION 1B.
If you don't save her go to SECTION 1F.

SECTION 1B
After saving her, you turn left and see one zombie walking toward an
innocent, kill it to save him. Behind him are two crates, the right one
contains your first life-up for the game. If you kill the first zombie two more
appear from both sides of the innocent, kill them and he tells you that you can
go out the nearby exit.
If you save the innocent go to SECTION 1C.
If you don't save the innocent go to SECTION 1D.

SECTION 1C
After saving the innocent you jump down; in the background to the right you
see two barrels one contains a diamond. Just then you hear the cries of another
innocent crawling on the floor. He is being chased by a zombie who kicks him if
you don't shot it. This zombie one takes 1-2 shots to kill. Afterwards, you
turn left and see an ax-wielder and zombie approach; kill them and you walk
forward and see a grate bust open and maggots come out, shoot them and you see
G's blood stains on the floor.
Go to SECTION 1G.

SECTION 1D
You turn back to the first innocent and talk to her, after you turn left
you see three zombies breakdown a gate, shoot them and walk into the next
section.
Go to SECTION 1E.

SECTION 1E
You see tree barrels to left that contain nothing. You turn right and see
four death frogs, shoot them and continue walking on your path. Before you
reach the wooden door, you swing left and see an ax-wielder and zombie, shoot
them and walk through the door. You then walk out and see G's blood stains on
the floor. A grate busts open and maggots appear, shoot them. Looking back up
you see barrels to the left. The closest bottom barrel contains a diamond. At
the same time a chainsaw marauder appears from a door on the right, shoot him
and continue walking to the next section.
Go to SECTION 1G.

SECTION 1F
You turn left and see three zombies running toward you (notice the dead
innocent in the background) shoot them and you turn back right and see three
zombies bust through the gate, shoot them and you walk to the next section.
Go to SECTION 1E.

SECTION 1G
You look up and see an ax-wielder throw an ax at you. Shoot the ax and
kill the ax-wielder (it walks away if you can't kill it). After, you look to
the right and two green revenants jump out, these only take one shot to kill.
You then turn back left and see two barrels on the right, one contains a
coin. Just then a child innocent bursts from the doors from the left followed
by two ax-wielders (3 in 2-player). Shoot them and you walk further, two clawed
minions jump from underneath a panel on the ground. Kill them and you walk a
bit further seeing two zombies. As you kill them a third zombie falls from
above. After you kill them, you look up and see two more zombies jump down, you
can shoot them as they fall. Behind all of this are two iron barrels and a
large can to the left. One of the barrels has a golden frog.
As you walk you look up and see a zombie with a barrel who is about to
throw it down at a female innocent. Shoot the barrel and kill the zombie. The
innocent falls down and lands on the dumpster. She points to the right and
another zombie comes forth. Kill the zombie and the innocent gives you a life-
up. After that, you walk to an open space and see the first chapter boss.
Note: If you shoot the zombie in the head it immediately dies falling forward
and releasing the barrel, but the barrel will not hit the innocent.
Go to BOSS 1.

The Second Chapter: Muddy
=========================
Chapter Notes: This chapter has many ways to travel to reach the end.
There are two versions of the boss which, in turn, take you to different parts
in the third chapter. This chapter is often the stopper for many beginners.
You must rescue at least five innocents for the life-up.

SECTION 2A
You walk along when you see a red car with a zombie on it, shoot the zombie
to save the first innocent. The car quickly swerves from side to side and ends
up driving off to the left; at this point it is close enough to get a few good
shots. It takes 1-6 shots to knock the zombie off (head shot of course is only
one). If you don't save him he crashes into a building and dies.
If you save him go to SECTION 2B.
If you don't save him go to SECTION 2G.

SECTION 2B
The innocent opens the door of the car and thanks you; behind him is a
large can with a coin in it. You walk further and see a black van to the left.
Two zombies burst forth, shoot them and continue on your way.
Walking up the stairs you see two zombies and an ax-wielder getting up on a
car to get you. As you walk up you can shoot at the undead. Kill these enemies
and you walk a bit further onto a small street. From the top of the furthest
building a bladed minion jumps on the rooftops and comes down on you. Wait
until he is high in the air and shoot. After you kill him, you walk a bit
further and two clawed minions jump from a window at the left. Kill them and
you continue on your way.
You turn right and see two wooden barrels at the right, one contains a
coin. At the same time two owls (4 in 2-player) fly down. Kill them and you
see two zombies trying to get at an innocent (you can't see him). Shoot them
and at the left near the back are two wooden crates, one contains a diamond.
Just then an innocent falls from above; you look up and see an ax-wielder
throw an ax. Shoot the ax first before killing him as he throws it very fast.
You then continue walking and turn left and walk down some stairs, an owl (2 in
2-player) comes out. Shoot it and you turn right and see two bladed minions
fall from the sky. Kill them, near the back and to the right are two jars, one
has a golden frog.
At this point you see a dead innocent with a key. Shooting the key will
choose your path.
If you shoot the key go to SECTION 2C.
If you don't shoot the key go to SECTION 2I.

SECTION 2C
Shooting the key, you walk through the gate and see two jars in front which
contain nothing. You turn right and see a ghoul with a barrel, kill it and you
see a child innocent being chased by another ghoul running from a building at
the right. A head shot is best for this part as it takes to many hits to kill
the ghoul before it kills the kid.
If you save the child go to SECTION 2D.
If you don't save the child go to SECTION 2K.

SECTION 2D
Saving the child you enter the building and see two wraiths (3 in 2-player)
kill them and you then hear the cries of the father innocent and walk toward a
locked door. The lock only requires ONE SHOT to open. If you are in 2-player
mode it is best to let only one player shoot the lock. Once you shoot the lock,
the door flies open and you see an innocent followed by a wraith that is about
to kill him. The wraith is to the right of the innocent. A head shot is also
best for this part, fortunately it is not to difficult to do because the wraith
is very close to you and is a big target. Saving the innocent AFTER the lock is
open does not matter in choosing your path.
If you open the lock go to SECTION 2E.
If you don't open the lock go to SECTION 2M.

SECTION 2E
Opening the lock you watch some TV (why not?) and see the second chapter
boss. You then walk forward into the open room and see one maggot on the table
and three maggots hidden underneath the rug. Shoot the hidden maggots first.
After you turn toward the door and begin to walk out. Just then two ghasts (4
in 2-player) come out of a ventilation duct and fall to the ground, kill them
and continue on your way.
Go to SECTION 2F.

SECTION 2F
You turn right and see two wooden crates and a barrel. One wooden crate
has a health (you must shot both crates to get the health though) and the wooden
barrel has a coin. You then hear the cries of another innocent. You turn right
and see a zombie on the left near the innocent and a ghoul on the right ready to
attack you. In this part I strongly recommend head shots for both. If you want
to save the innocent kill the zombie first and then the ghoul.
After you turn back you have one more chance to get the health and the
coin. You turn left and walk along for a bit. Turning right you see two
revenants and a ghoul on a boat coming toward you. You can shoot them before
they land to attack you. To the right are two zombies for shooting practice.
Kill these undead and you walk and turn right.
In the distance you see an innocent being chased by an ax-wielder. This
requires accuracy in order to save the innocent. You can get a head shot but
this is difficult because of the axes and the great distance. However, your
best chance to kill the ax-wielder is when he raises his ax to kill the
innocent. At the point he drops his guard and is open, but doing this is risky.
This still requires good aim to save the innocent. You can also aim for the
right elbow of the ax-wielder, since it sticks out the most on the undead's
body, to do some damage.
Whether you save the innocent or not a chainsaw marauder (2 in 2-player)
suddenly busts through a door in front of you. If you saved the innocent he
tells you about Sunset Bridge and gives you a life-up.
Go to SECTION 2L.

SECTION 2G
You walk toward the car wreck and look at the driver innocent's corpse.
Just then you hear a scream and turn left to see two wraiths about to attack a
female innocent. Kill the wraith on the right first. To her right is a crate
with a diamond. Kill both to save her and she tells you that there are more
people inside.
You open the door and walk through seeing two wraiths. After you kill
these, two clawed minions jump out. Once you are done killing them, you walk
forward and see three barrels at the end of the hall, one has a coin. You then
look down and to the right at a dead twitching innocent. Suddenly, you swing
around and see a chainsaw marauder charge at you.
After you kill it, you do a 180 and continue down the hall. Going around
the corner you see a zombie on the left, running toward you, and an ax-wielder
on the right throw an ax at the same time. Shoot the ax, then the zombie, and
finish off the ax-wielder. You can shoot at both of them as you turn around the
corner before they attack.
You see an open room at the left and turn to face into it. Near the center
(slightly to the left) you see a crying female innocent. At the same time a
wraith (2 in 2-player) appears from the right, shoot it and you talk to the
innocent. You then watch some TV (sure!) and see the second chapter boss
dancing. You then leave the building out the door.
In a small alley like place an ax-wielder bursts through a door. Once you
kill it you turn left and see a bladed minion jump on the rooftops and fly
toward you. Wait until it is high in the air before shooting it. You then walk
a bit further and see a zombie (2 in 2-player) come forth from the right. As
you shoot this zombie another zombie comes out closer to you. Shoot the closer
zombie because he attacks you very quickly (for a zombie).
Once you are done with this, you walk a bit further and see three wooden
crates, one contains a golden frog. As you are going, maggots squirm out into
the center of the screen. Kill them and you hear the cries of an innocent. You
walk forward to a small door with the word "wharf" and see an innocent thrown
out to your left. When you look back right you see a ghoul charging at you
(head shot is recommended).
Once the ghoul is finished you turn right and see two owls (4 in 2-player),
kill these quickly as they hit soon after. You then walk a bit more and see a
bladed minion (2 in2-player) fall from above kill it and you turn right.
As you turn right you see a ghoul on the right and a zombie on the left;
both are about to kill a grandpa and grandma innocent, respectively. This part
is very difficult to do in single-player. You must score a head shot on the
ghoul first. If you don't, at best you will only save one. You can start
shooting at them as soon as you begin turning toward the right.
Once you are done with this, you continue walking and see a female innocent
behind a gate with two wraiths by her side. Kill the wraith on the left first
then the right one. Be careful not to kill the innocent.
If you save her go to SECTION 2H.
If you don't save her go to SECTION 2J.

SECTION 2H
Saving the female innocent you shoot open the gate and enter the clock
tower. There are several barrels to shoot for practice here. You walk to the
other side of the room and see another stack of barrels which you can't shoot.
From these a ghoul comes forth charging shoot him and walk through the door.
You then pass through a small hallway and come to another door. Three
ghasts punch through the bottom portion. Kill them and you go through the door.
You then look left and see nothing and look right and see three wraiths walking
toward you. After you kill them you turn back left and see a chainsaw marauder
(head shot is best for this part) in close range. You look right and see two
clawed minions jump out of some crates. The rest of the crates in the
background cannot be shot. Once you kill these you come to a bookcase that can
be shot on the left.
If you shoot the bookcase go to SECTION 2N.
If you don't shoot the bookcase go to SECTION 2O.

SECTION 2I
You turn left and look up at a giant clock face with two clawed minions
that fall on you. You must score a hit one each or they will hit you. After
you finish them off, you enter the clock tower. To your left you see five
wraiths kill them and you look down and see zombies (can't shoot them). You
then decided to take the high road. Looking to the right you see a large group
of putrid slugs hanging on a clock gear.
Once you are done, you walk up stairs and suddenly turn left at the sound
of an innocent. He is about to be slashed by an ax-wielder; a head shot is
recommended. After, you continue walking and turn left seeing a chainsaw
marauder. Kill it and you go down the ladder and see a female innocent and a
wraith. After this you exit the building.
Go to SECTION 2J.

SECTION 2J
You turn right and see three revenants come from the river; to the center
are three barrels that contain nothing. In the background are three zombies for
shooting practice. Afterwards, you walk a bit further and see three more
revenants come out and behind them are three more barrels one contains a coin.
Once you kill everything you take a few steps and a zombie suddenly comes out
from the left.
After you kill it you turn right and see a large can that contains nothing
and a set of doors. From these doors an innocent comes out; she is being chased
by an ax-wielder. You can shoot through the doors to help you kill it. After
you kill the ax-wielder, two revenants will jump out from the left; these only
take 1-3 shots to kill. If you rescue the innocent she gives you a life-up.
You then get pulled by two revenants into the river where they immediately
attack you. After you kill them three piranhas attack you; there are three
zombies in the background for shooting practice. After that, you walk and turn
left and suddenly see an ax-wielder in front of you. Once you kill it two
zombies will jump from a nearby boat into the water. Kill these and you walk
forward under a bridge on the top are two zombies for shooting practice.
You then see an innocent on a boat coming from the right. He is about to
be killed by a revenant. A head shot it best for this part as the revenant
takes a good amount of hits to kill. Be careful you can shot through the boat
and accidentally kill the innocent. You then begin to walk toward a ladder to
climb out; as you walk another revenant jumps out of the water in front of you.
Kill it and you climb out of the river.
As you climb out you turn right and see a chainsaw marauder dash out, a
head shot is best. There are two large cans around the undead, one on the left
and one behind it, both contain nothing. You then see Amy and Harry but before
reaching them a zombie appears from the right, kill it and you then fight the
boss.
Go to BOSS 2 in Location B.

SECTION 2K
Walking to a building you hear the cries of a female innocent. Looking in
the window you see her get killed by an undead. You enter and see three barrels
on the right and one barrel in front of you. The one in front contains a
health. You then turn right and see a female innocent backing away from a
wraith, both coming from the left. Kill the wraith to save the innocent.
Immediately after, you swing right and see a child innocent about to be killed
by three ghasts. Careful aim is needed as it is easy to kill the innocent.
Shoot the lead ghast first.
Soon after you turn back, you see two more ghasts crawling toward you,
shoot these and go to the next room. At the end of this room is a barrel which
contains a golden cat. At the same time two clawed minions come from the door
leading out at the left. Once you kill these a ghoul comes from the door at the
end of the hall. After you kill everything you go outside and turn right. You
then see a bladed minion jump from below. Kill it to continue.
Entering the building you go up an elevator and see three zombies through
the door. These can be shot before the door opens. After you kill them you
turn right and see an ax-wielder. Killing it you continue up the stairs. When
you reach the top you see two iron barrels one contains a necklace. At the same
time, maggots squirm out from the right. Kill them and you walk to the right.
Turning left you see a chainsaw marauder come from the right very quickly. A
head shot is best for this part.
You then walk into a dark corridor when two clawed minions jump out. Kill
them and you walk a little more and see two bladed minions jump from the
windows. After your done killing them, you walk into the next room and see two
wraiths come from behind the pillars from both sides. Kill them and you climb
down a ladder.
After a scene of you climbing down the ladder, you see Amy and Harry;
before you reach them two green revenants jump out of the water to the right,
kill them and move on to the boss.
Go to BOSS 2 in Location B.

SECTION 2L
After you turn and walk a bit, in a window above and in front of you is an
ax-wielder. It suddenly throws open the window and hurl an ax. Kill him and
you walk further and see three piranhas in the water jump out.
You then walk and turn right and see a two green revenants jump out of the
water. About one second later two more black revenants jump out as well.
After, you walk forward and look up some stairs and see two iron barrels that
are about to be thrown at you. Shoot them and you walk up the stairs.
Two ghouls are waiting for you and start running toward you for an attack.
I strongly recommend head shots for 1-player games. Begin shooting the ghouls
as soon as you see the tops of their heads coming up.
Up ahead you see four zombies eating some dead innocents; they stop eating
and start running toward you. Kill them and you meet up with Harry and Amy.
Soon after you fight the chapter boss.
Go to BOSS 2 in Location A.

SECTION 2M
Not opening the lock you then watch some television and see the second
chapter boss. You continue walking more into the building and begin to enter a
door on the left. As you do, three ghasts come through the door. Once you kill
them you go through the door and turn left seeing two wraiths, behind them are
two barrels one contains some apples. After you kill them, a chainsaw marauder
suddenly comes from the right, behind him is a jar which contains a golden cat.
Kill it quickly and continue to the next section.
Go to SECTION 2P.

SECTION 2N
Shooting the bookcase you turn left and see a wraith come out on the left.
Going in the door on the right you see the arm of a wraith punch through the
door from the right. Looking right you see two wraiths. Once you kill these,
you turn back left and see putrid slugs hanging from the ceiling. Kill these
and you go through the door to the next section.
Go to SECTION 2F.

SECTION 2O
Not shooting the bookcase you enter the room on the right. Walking in, you
see a room filled with ankle-high whitish water and four ghasts crawling toward
you. There are several iron barrels in this room which contain nothing. After
you kill the ghasts, three piranhas jump out to bite you. After all this, you
open the door and suddenly see a wraith about to attack you, kill it and go to
the next section.
Go to SECTION 2P.

SECTION 2P
You turn and see an ax-wielder and two zombies behind it. Behind all the
undead are two jars one of which contains a necklace. Kill the ax-wielder first
and then finish off the zombies. Once you are done you turn right and cross a
bridge and hear the cries of a female innocent. Walking toward the building you
see two barrels to the right which contain nothing. Looking in the window you
see a female innocent with a zombie and ax-wielder behind her. Kill the zombie
first, which is on the right, and then the ax-wielder, which is on the left. If
you save the innocent she gives you a life-up.
After you are done, you turn left and walk to the edge of the river. There
are three zombies in the background for shooting practice. Three revenants jump
out; kill them and you see the bridge is out. Then two more revenants pull you
into the river where they are waiting to attack you. Kill them and on a boat a
ghoul, zombie, and ax-wielder come from the left and jump into the river with
you. You can shoot them before they jump to kill them.
Once you are done, you walk toward the edge to climb out. Before you reach
the ladder one more revenant jumps out. Kill it and you climb out and walk to
the left. As you get to the corner a chainsaw marauder comes out from the right
at close range (head shot is best).
Go to SECTION 2L.

The Third Chapter: Darkness
===========================
Chapter Notes: This chapter is not as long as the previous one, but it can
be more difficult, especially for first time players. There are many enemies
that jump out suddenly if you don't know what to look for and large groups of
undead can come out at one time. Like the second chapter, there are two
versions of the boss which lead you to different parts in the next chapter. You
need to rescue at least three innocents for the life-up.

SECTION 3A
After your conversation with Amy and Harry, you see three revenants in the
water to the right shoot them and your boat turns left. There are two zombies
on the bridge for extra points and in the back there is a barrel and crate both
contain nothing. At the same time a zombie will drop down and hang from the
bridge and kick you. After, Harry asks you if you all right.
Your boat turns right and you see an ax-wielder (2 in 2-player) off to the
left. Afterwards, two owls (4 in 2-player) swoop down, kill them and after
you hear the cry of another innocent; you turn right and see two revenants
coming toward him. Shoot the one on the right first and then the left one, they
only require a few shots. Behind them are two barrels both contain nothing.
After that, your boat continues and a red revenant will jump out of the
water to bite you. You can see him before he jumps traveling in the water and
are able to shot him. Also in the water is green revenant but he does not
attack. You look up and see a ghoul holding an iron barrel. Kill him and you
turn around and see two green revenants and after you kill them three piranhas
attack.
You then continue for a bit and see an innocent on a moving boat with a
revenant. This undead requires one shot. While on the boat the undead moves
from the innocent's right side to left. Be careful not to shoot the innocent as
the undead goes behind him, not in front as he moves. To the left are two
crates and a barrel, one crate contains a golden frog. To the right you see a
red crate which has a life-up. If you fail to save the innocent the boat
crashes into the wall and explodes. After, Amy will receive a call telling you
about Goldman.
If you save the innocent go to SECTION 3B.
If you don't save the innocent go to SECTION 3F.

SECTION 3B
You continue on and at Amy's warning you turn toward an iron gate which
pulls up allowing an ax-wielder, two zombies, and a muscles to walk out. The
ax-wielder throws his axes and runs up to you for a kick. It is important to
take him out first. Then finish off the zombies according to how close they
are. Note: these zombies walk up to you until you shoot them, after they will
run toward you. After, you immediately turn left and see a ghoul and a muscles
running toward you, shoot the ghoul first with a head shot.
Once you kill them, your boat turns left this is another chance to get the
life-up in the red crate if you missed it the first time. Moving along Amy
tells you to look at a female innocent whose is about to be killed by a zombie.
A head shot is best for this part. After your boat turns right, you see an ax-
wielder (2 in 2-player) up ahead. Kill them and your boat continues and you see
a large flock of harmless bats. Shoot these for pleasure, practice, and points.
Your boat turns left and five bats fly toward you.
After you kill them, you enter the underground and see three wraiths (4 in
2-player) to the right. Once you kill them, Amy and Harry leave you while you
search the subterraneous structure. You look forward and see an innocent being
chased by two wraiths. Shoot the wraith on the left first, it is hidden at
first behind a stone. This is to trick you into shooting the other wraith which
is moving very slowly.
Go to BOSS 3 in Location A.

SECTION 3C
Your boat goes through a broken gate and you see two red revenants in the
water which jump out unless you shoot them. Harry asks if you are all right.
You continue and on the right is a barrel and a crate both contain nothing.
Suddenly a zombie drops and lands on your boat, kill it and another comes down
hanging from above. Your boat then turns left and you hear the cries of another
innocent. He is on a boat with a ghoul and a muscles. The muscles jumps on
your boat and attacks you while the ghoul attacks the innocent. As the boat
comes from the left, you have some time to kill the ghoul before the muscles
jumps on your boat. A head shot is best for this part. If you don't save the
innocent the boat crashes in the water gate and he dies. To the right is a iron
barrel that contains a diamond.
If you save the innocent go to SECTION 3D.
If you don't save the innocent go to SECTION 3E.

SECTION 3D
After you save the innocent an ax-wielder drops on you boat and attacks.
You must kill it very quickly or it kicks you. You then look up and see two
more ax-wielders but these throw their axes at you. If you don't kill them they
jump down after you to attack. During this time the innocent opens the water
gate and you continue on. As you approach a shore, you see one zombie and three
muscles waiting for you. The muscle on the extreme right is the closest to you
when you stop, so kill it quickly. After, you turn right and look down into the
water and see five revenants attack you. Once you kill these you proceed onto
the next section.
Go to SECTION 3G.

SECTION 3E
Your boat turns right and you hear the crackling sound of electricity.
From a room near the center two wraiths and an ax-wielder come out. After that,
your boat continues and you look down into the water and see two revenants. You
continue a little ways more and hear the cries of another innocent. Looking up
you see a swimming innocent who is being attacked by two revenants from either
side of him. Once you take care of this you turn around and see three piranhas
attack. After, you continue and see on the left two crates and a barrel. In
one of the of the crates is a golden frog. Far in the background near the left
is a red crate with a life-up. Moving along a red revenant jumps out of the
water. Once you kill it, in the water ahead, you see three green revenants
swimming along. These attack soon, but after you turn around. During this time
though you can shoot them as they swim. Once you turn around they swim back and
attack. After, you turn back around and continue to the next section.
Go to SECTION 3B.

SECTION 3F
Your boat turns left and floats down a bit when you hear the cries of an
innocent. You turn right and see a swimming innocent about to be attacked by
two revenants. The first is behind him and the second is to the right hidden at
first by the building. A head shot is best for the second one because you don't
have much time to kill it when it appears. Once you kill the revenants three
piranhas jump out to attack, kill them and you go on to the next section.
Go to SECTION 3G.

SECTION 3G
You turn left and see two ghouls on a bridge with iron barrels. Shoot the
one on the right first. After, three piranhas attack as you face left. Once
they are dead you swing back and continue on your boat. Looking toward the left
you see two ghouls, one on each end, and in the middle, a zombie. Behind them
are two wooden barrels and an iron barrel. One of the wooden barrels contains a
mushroom. Head shots are best for this part. Before they attack you have a few
moments to shoot the undead. After you kill them, you continue on and turn
left. In the water is a crate with a life-up in the center of the screen. Once
this is done you land and Harry and Amy leave you as you search the underground.
You enter and see three wraiths running up to you. Once you kill them, you
look up and see bats swoop down from the ceiling to attack. Kill them and you
walk a bit more and two ghouls drop from above; the left ghoul attacks first.
Once they are dead you walk down a small slope and see an innocent being chased
by two wraiths. Kill the wraith on the left first. After, you fight the
chapter boss.
Go to BOSS 3 in Location B.

The Fourth Chapter: Despair
===========================
Chapter Notes: This chapter does not offer much in the ways you can
travel. There are two versions of the boss but both take you to the same
location in the next chapter. The innocents that need to be rescued are very
close to the enemies. Careful aim is needed to save almost all of them. This
chapter is short but deadly as it can kill off many first time players or
players with low health. Unlike previous chapters, some of the undead are
different in the same locations if you come from a different path. You need to
rescue at least three innocents for the life-up.

SECTION 4A
You suddenly turn right and see three wraiths jump up and land to attack.
You can shoot these as they jump at you. After you are done, you turn right and
take a few steps and turn left; walking up some steps you see a clawed assassin
with a two wraiths one on each side of it. Kill these and after you take a few
steps and a bladed assassin runs out. Once this is done you walk forward and
see about five bats quickly fly out at you.
After, you walk down some stairs and hear the cries of an innocent. You
turn right and see an innocent held by a wraith very closely and a clawed
assassin behind in a cage to the right. Your best bet is to aim for the
wraith's leg which is sticking out; this is the best place as it only takes one
shot to kill it. Behind all this are three crates, the one on the left has a
diamond and the center one has a mushroom. In order to save the innocent you
must kill the wraith quickly. If you save the innocent he gives you a life-up.
You turn back left and a two lizard spawns drop from above kill them and
you continue forward a bit hearing the cries of another innocent. You turn left
and see him being held by a wraith down a shaft. A head shot is best for this
part, be careful in aiming. If you don't save him he slides down and you follow
him.
If you save him go to SECTION 4B.
If you don't save him go to SECTION 4G.

SECTION 4B
You turn back right and look up and see two lizard spawn on a pipe above.
You can shoot them as they crawl toward you. Once they reach you they hang down
and try to hit you with their tails. Once you kill them they fall below and
die. Be careful sometimes they land in front of you and jump up for a hit.
After you kill them, you look up at the pipe again and then back down. You then
see a blood knight walking toward you. Right after, a wraith will suddenly come
from the right close to you to attack. Behind them and to the right are two
iron barrels one contains a necklace. After you kill them, two more lizard
spawns drop from above to attack. Finish them off and you walk through the
door.
As you open the door, you see a clawed assassin on the left and on the
right, a wraith with another clawed assassin near the center in the rear. Take
out the one on the left first as he attacks quickly. Head shots are best for
all the undead in this part as they all come at you fairly soon. After, five
bats swoop from above and attack. Kill them and you walk forward and turn right
at the sounds of another innocent. You turn toward the left and see a worker
innocent about to be killed by a wraith on the right. At the center is a blood
knight that is going to attack you. If you want to save the innocent you should
try to attack the wraith first and quickly finish off the blood knight before it
hits you. The wraith only requires one shot to kill, so you can quickly finish
off the wraith.
You then turn left and walk along for a bit. Two bladed assassins run out
along with a wraith. It is best to try and kill at least one bladed assassin as
it runs out before it throws its knives. After you kill everything, you head up
some stairs into the colosseum and fight the chapter boss.
Go to BOSS 4 in Location A.

SECTION 4C
You first see three wraiths walking up to you. After you kill them you
look down some sloping pipes and see two clawed assassins slide out of a pipe in
the distance. After you kill them a third slides out from the left. Once they
are dead you walk a bit more and a lizard spawn falls from above. After you
kill it, you hear the cries of another innocent. Looking down a shaft you see
him being held a wraith. A head shot is best, but be careful because the wraith
and innocent are moving around slightly. It can take a few shots to kill the
wraith.
If you save him go to SECTION 4D.
If you don't save him go to SECTION 4E.

SECTION 4D
Saving the innocent you go back and walk through the door. When you open
the door you see a wraith and clawed assassin ready to attack you. After you
kill them, two blood knights appear; the one on the left is closer and should be
attacked first. Once you kill them, you turn left and walk for a bit and look
up seeing two lizard spawn crawling on the pipe. Be careful with these two
because many times they fall down the pipe when you shoot them and quickly hit
you when they land.
After you kill them, you go through the door and hear the cries of an
innocent being held by a wraith at close range. To the right of the innocent in
a cage, is a clawed assassin and another wraith. In the cage also are three
crates, the left one contains a mushroom and the center one contains a life-up.
To kill the wraith holding the innocent, aim for the leg which is sticking out,
this requires only one shot. Once this is done, you will continue on and turn
right looking into a cage with a two dead innocents and bats hovering above.
Shoot the bats as they attack you.
After you kill them, you swing left and look at a hole. Two lizard spawns
crawl out to attack you. Once you kill them you go down the hole and through a
tunnel and turn left, a blood knight and a wraith be waiting to attack you.
Kill them and you turn toward the right and see three clawed assassins running
toward you. After, you go and fight the chapter boss.
Go to BOSS 4 in Location B.

SECTION 4E
Chasing the innocent you jump down the hole. When you reach the bottom a
clawed assassin and a wraith are waiting to attack you. After, you hear the
cries of another innocent. You turn right and see a fat innocent in a cage with
two wraiths. You must shot the lock in order to save the innocent. Once you
shot the lock the door opens and the innocent runs out, but the wraiths do not
chase him. You don't have much time to shot the wraiths because you swing left
as two bladed assassins attack you. After, you walk into the next section.
Go to SECTION 4F.

SECTION 4F
As you reach an archway, bats fly from above and attack you. Once you kill
them you turn left and see a blood knight very close to you. Behind him are two
iron barrels one contains a coin. After you kill it, you turn right and walk
down. Two lizard spawns will drop from above, once you kill them you walk a bit
more and hear the cries of an innocent. You turn left and see that he is being
chased by a wraith. This wraith is VERY close to the innocent. If you want to
save him it is best to wait until the wraith raises its arms to attack and shoot
the arms. Remember that this undead only takes one hit to kill.
If you save the innocent go to SECTION 4H.
If you don't save the innocent go to SECTION 4I.

SECTION 4G
You chase after the innocent to save him (even if you shot him) sliding
down a chute. When you reach the bottom you swing right and see a wraith at
close range, kill it and you turn back and walk a bit. You see a wraith and
clawed assassin at close range and after you then look down at the dead innocent
you were chasing. It is best to shoot the clawed assassin first because it
moves faster. Once they are dead you walk out of the cage and see two bladed
assassins attack you. After you kill them you go to the next section.
Go to SECTION 4F.

SECTION 4H
Saving the innocent you turn around going right. You walk for a bit and
see a clawed assassin and a wraith walk from the left. In the background near
the center are two iron barrels one contains a necklace. Facing a set of stairs
you see two lizard spawns crawling toward you. After you kill them, you walk up
the stairs. When you reach the top you turn right and see a blood knight on the
right and a wraith on the left ready to attack you. Finish off the blood knight
first; note the dead innocent in the background. After, you turn around and see
two bladed assassins ready to attack you. It is best try and finish one off as
quickly as possible for one-player games (shooting four knives before they hit
is tough). After, you soon fight the chapter boss.
Go to BOSS 4 in Location A.

SECTION 4I
Not saving the innocent you continue forward toward an elevator. Before
you reach it a clawed assassin and a wraith appear from the left side. Kill
them and you go up the elevator. When you reach the top two bladed assassins
appear to attack you. Once you kill them you turn left and see a blood knight
and a wraith about to attack you. Finish off the blood knight first. You walk
a bit and from the right, three clawed assassins run out. Kill them and you go
to fight the chapter boss.
Go to BOSS 4 in Location B.

The Fifth Chapter: Dawn
=======================
Chapter Notes: In parts this chapter is not very difficult, however,
together it wears players down. This chapter features return visits of the
first two chapter bosses. Many of the undead appear in mixed groups and start
off close to you. First time players will have trouble with this chapter
especially with the chapter boss. Also, on the map there are two different
roads at the beginning of this chapter both, however, are exactly the same. In
addition, there are no innocents to save and as a result no life-up at the end
of the chapter.

SECTION 5A
You walk down an empty street when you turn right and see three muscles
approach you. Kill them and you turn left and see an incubator next to a black
van. Behind him are two iron barrels the one on the left contains a life-up
(this is the only life-up in this chapter). After you kill it, two muscles bust
from the van on the right. You then turn right and see a car, as you walk an
incubator (2 in 2-player) raises up from the right kill it and you walk toward
Harry's car. To the right are four zombies in the background for practice.
Before you reach the car, you turn around and see a bladed assassin with two
muscles in front of you. Shoot the blade assassin quickly and finish off the
muscles.
After, you drive down a small hill and the purple demon from the first
chapter boss breaks your windshield and talks to you. You then fight Judgment
again. This boss is exactly the same as in the first chapter.
Once you kill the boss you continue to drive on. Another car pulls up
along side you. You turn right and see a muscles on the hood of a car. Kill it
quickly and then car drives up a bit more revealing two more muscles. Head
shots are recommend for this part. Once they are dead their car will swerve out
of control and crash. You can also shoot the driver muscles for points.
Shooting it first, however, will not cause the car to crash before the other two
muscles can hit you. Driving along, two lightbladed minions materialize on your
hood, shoot these quickly before they hit you. Your car swerves around when
they land.
As you drive along, the bridge explodes and the Hierophant emerges. He is
almost the same expect he does not summon piranhas when he reaches 1/2 health.
Instead, he goes straight to jumping into the air. The same tactics apply as
before.
Once you finish, you drive along the edge and see in the distance a group
five muscles. You can shoot them as you drive up to them. After you kill them,
from the van on the right, two incubators jump out. After, you continue driving
and two more lightbladed minions materialize on your car. Kill them and you ram
through a fence and get out of your car. You then see a group of four undead;
two muscles, one on each end, and in the middle, two incubators. After, you
walk to the Goldman's headquarters, but before you enter you fight the chapter
boss.
Go to BOSS 5.

The Final Chapter: Original Sin
===============================
Chapter Notes: This is the final chapter of the game and there are no
choices in your path. This chapter has new forms of undead that may be
difficult for first time players. There is also a return visit from the third
chapter boss. This chapter can be difficult as many undead pop out close to you
for a quick hit. If you rescued all the innocents you get the bonus room before
the final chapter boss.

SECTION 6A
You enter Goldman's Headquarters and see three neodymium zombies. Kill
them and you head for the elevator turning left. As you are walking three
lightbladed minions appear in the distance. Kill them and you turn right and
for the elevator door. When it opens two lightsaw marauders and one neodymium
zombie come out in a single-file line. After, you see a scene of you going up
in the elevator to the fiftieth-floor.
When the elevator door opens two lightsaw marauders (3 in 2-player) are
waiting for you. Kill the one on the left first as it is very close. Once they
are dead you walk a bit and turn left and fight two lightbladed minions. After
they are dead, you go to the end of the hall and three neodymium zombies phase
through the wall. Kill them and you go through a door and walk down a small
hall to another door. One more neodymium zombie phases through the door to
attack.
Going through the door a lightsaw marauder attacks you from the right. A
head shot is best for this undead because he appears very close. Turning around
a corner you see a crate to the right next to a door which contains a life-up.
As you reach the door two neodymium zombies phase close to you from the left;
the right one attacks first.
After you kill them, you walk through a lab and see all the forms of undead
you have been fighting through the game. Turning to the right you see Tower
emerge from the blue mist. Fighting it is almost the same except the blue head
also attacks and you do not need to fight the second attack method after.
Once you defeat it, you go through a door on the right and reach a bend.
Three neodymium zombies phase through the wall ahead. Turing right you see
three lightbladed minions in the distance. After you kill them, you walk
forward a bit and two lightsaw marauders come from both sides to attack; the
left one strikes first. Once you kill them you walk a bit more, if you rescued
all the innocents you go to the bonus room. If not, you head to the roof and
fight the final chapter boss. Good Luck!
If you rescued ALL the innocents go to SECTION 6B.
If you didn't rescue ALL the innocents go to BOSS 6.

SECTION 6B
Rescuing all the innocents you enter the room that the right lightsaw
marauder can from and go into the bonus room. In this room are two life-ups,
two diamonds, two golden frogs, two coins, two necklaces and one mushroom. You
will only have a few moments to shoot everything before you back out and
continue. After, you turn around and walk up a long staircase and talk to
Goldman. He opens the roof and you fight the final chapter boss. Good Luck!
Go to BOSS 6.

If you're wondering which path I take, here it is:

First Chapter: 1A, 1B, 1C, 1G, BOSS 1
Second Chapter: 2A, 2B, 2C, 2D, 2E, 2F, 2L, BOSS 2 (Location A)
Third Chapter: 3A, 3B, BOSS 3 (Location A)
Fourth Chapter: 4A, 4B, BOSS 4 (Location A)
Fifth Chapter: 5A, BOSS 5
Final Chapter: 6A, 6B, BOSS 6

My path is almost a straight line through the entire game (on the map). I
rescue all the innocents (or try to anyway) and shoot all the items (like keys
and such). I believe this is the easiest and fastest way through the game. Of
course, the best part about HOTD2 is the ability to take different routes, that
way everyone's game doesn't have to be the same.

10. Boss Section
================
All bosses require practice; the tips given here assume you have decent aim
and skill. No boss is easy at first, so don't be surprised if you have trouble
doing what is recommended in the following sections. All you need is practice
(and maybe a friend to play/die with). Before you fight each boss, G's File
book opens up (or as I like to call it "The Book of Hideous Undead Creatures"
glad I brought this puppy along!) which shows you the bosses' weak point.

BOSS 1
Judgment Type 28
================
Boss Notes: It is important for first time players not to get discouraged
by this boss. A little practice is all you need to be able to defeat it without
getting hit. A fast trigger finger can be helpful with the first attack method.

Battle Location
You are in a ruined portion of the city with two destroyed cars on fire.
The demon flies in front of you and speaks summoning another undead who pushes
aside the cars to reveal itself.

Physical and Weak Point Description
Judgment is a large headless undead with armor and large halberd. The weak
point is the purple demon that flies around it.

Attack Method One
The armored undead lumbers toward you for an attack; unless you hit the
demon it raises its weapon and slashes you. Before its attack, the demon stays
still for a second above the armored undead and shouts "Go! Krul!" This is
your last (and many times your best) chance to hit it, afterward it flies behind
the armored undead and you won't be able to shoot it. If you get hit the demon
laughs and flies up, this is another time it stays still for a hit.
Generally, the more times you hit the demon the faster it moves. At first
the demon is easy to hit but after 2-3 hits it will move too fast for most
people. At this point keep hitting the chest of the armored undead; sometimes
the demon will fly into your gunfire. Shooting the body will only cause minimal
damage, but if your trigger finger is fast enough you can actually do enough
damage to reduce the number of times needed to hit the demon.
Each time you hit the demon it flies behind the armored undead and stays
their for about a second. You will then see the armored undead shake off the
hit. After, it will quickly fly out again from either side of the undead. At
this time you can begin shooting above or to the side of one of its shoulders.
If you're lucky you can quickly score another hit.

Attack Method Two
After you have brought its health down to 1/3 the armored undead will fall.
The demon flies to the center and attacks you in one of three ways. It either
flies up and down in the center, zigzags keeping near the center, or zigzags
from one side of the screen to the other. You must score a hit or it rams you.
If it hits, you can quickly shoot the demon easily because it flies back to the
center and stays still for a few moments.
If you shoot the demon before it hits, it flies back and frantically zips
around in the background before attacking again. You can hit it during this
time but it is very difficult to do. Note that the demon always flies back to
the center before attacking you, so you can start shooting before it attacks and
keep him pinned (try aiming at a point in the background, like a window). After
you kill it, the demon screams Goldman's name and falls to the ground.

Special Attack Circumstances
If you have done well during the chapter, the boss is more difficult. The
only real difference is that the demon moves around very quickly at the
beginning of the first attack method.

Location Route Destination
This boss leads you to SECTION 2A.

BOSS 2
Hierophant Type B 05
====================
Boss Notes: This boss can cause players trouble at first, but quickly
becomes easier after a few times. The most difficult portion is when he summons
piranhas; this demands a little accuracy. A fast trigger finger can be helpful
with its third attack method.

Battle Location
Location A
You see several innocents being chased by some zombies. Before your
character can react the bridge underneath them explodes and the boss emerges
from below.
Location B
You see large amounts of water being splashed toward you and the boss
emerges forth from the waves in front. He is standing on a bridge made of
boards floating on water.

Physical and Weak Point Description
The Hierophant is a large humanoid fish creature holding a trident which it
uses to spear you. G's file displays its weak point as the pulsating thing in
the beast's chest.

Attack Method One
The boss first shifts from side to side and slowly walks forward; you must
score a hit on its weak spot in order to stop it from hitting you. In Location
B you have less time to shoot it before it spears you. If you fail, it swings
its spear around and hits you, but after you are able to hit it easily because
it is in close range and backs away with its chest open. After scoring a hit,
its chest closes and it is invincible but will not attack. At first it is slow
but after scoring 2-3 hits (2-player requires more) it moves around more wildly
.

Attack Method Two
When it reaches 1/2 health it begins to summon piranhas. In Location A it
jumps down into the river and in Location B it stands in front of you summoning
fish. Before it begins summoning fish you have a chance to score a good hit.
After, it turns from side to side (Location B) or just looks up opening and
closing its chest (Location A) and summons about 10 fish. The screen shifts
from side to side in order to see the fish emerge. After it stops, you have
another opportunity to shoot it. You can shoot the boss when the fish are
flying but this is difficult to do with only one player. Shooting the boss when
the fish are flying stops the summoning of fish.

Attack Method Three
Once it reaches 1/3 health or summons fish three times it attacks by flying
in the air and bringing its spear down on you. You must score a hit on the
weakpoint or suffer damage, it is best to pump bullets into it until he flies
back. Be careful, the it holds its trident in front of its chest to block your
shots. If you are having trouble hitting, aim for the upper chest (below its
chin). If it lands a hit it stands fairly close to you with its chest open; use
this time for a quick hit on it. Sometimes before it jumps it stands still
wildly opening and closing its chest; you can use this time to score one hit on
it. Before it jumps it sometimes quickly opens and closes its chest once, if
your lucky you can score a hit preventing it from jumping. In Location A only,
it sometimes jumps down into the river and flies up in a random direction (left,
center, or right). During this time your character says which direction it is
coming from (this is very hard to hear, especially in noisy arcades). After it
dies, it staggers back and falls in river.

Special Attack Circumstances
Unknown.

Location Route Destination
If you fought in Location A go to SECTION 3A.
If you fought in Location B go to SECTION 3C.

BOSS 3
Tower Type 8000
===============
Boss Notes: Tower can be difficult to beat with only one-player at first,
but it can be done easily with two. This boss demands quick reaction time and
some accuracy. The second form requires a quick trigger finger.

Battle Location
Location A
You see a fat innocent running directly toward you and is snatched away.
Afterwards, the second form is in the water.
Location B
You see a fat innocent running to the right and is snatched away.
Afterwards, the second form is in the sand.

Physical and Weak Point Description
Tower is a five-headed monster that looks like a hydra. It has four tan
colored heads and one blue one. Each of the four heads is a weak spot. The
center head will not attack and as a result cannot be hit (Third Chapter Only).

Attack Method One
Before each head strikes a golden circle forms around the mouth. You must
hit this head before it bites you. Up to two heads attack at the same time or
in quick succession. During these attacks you need to be fast and accurate.
You can sometimes hit a head when it is recovering from a hit, so try and shoot
the same head until it dies. This cuts down the waiting time, so you don't have
to sit there and wait for it to attack. Aiming for the mouth is your best bet
in hitting a head or when it is flying back from a hit, aim for the base of the
head.

Attack Method Two
Once all its energy is gone the heads fall and you see the blue one escape
through a door. It moves around building a golden circle around its mouth to
attack (you can also hear it roar). You must score at least two hits on its
head or it bites you. Remember to reload as quickly as you can. Locations A
and B are almost the same in technique. The blue head moves around in a
different pattern for each location, though. Each time you play the pattern is
the same, so you can anticipate where it comes from and shoot it more
accurately. I found the difficulty to be about the same for both locations.
Once you defeat Tower it roars and falls life-less on the sand or water. After
you defeat Tower you see a scene involving Amy and Harry.

Special Attack Circumstances
If you have done well up to this point more heads attack at the same time
or in quick succession more often. This is when it is most likely to attack
with three or four heads in quick succession.

Location Route Destination
If you fought in Location A go to SECTION 4A.
If you fought in Location B go to SECTION 4C.

BOSS 4
Strong Type 205
===============
Boss Notes: This is the first boss that separates the truly skilled from
the ones with the endless pockets of money. This boss demands accuracy and
nerves of steel, a quick trigger finger can be helpful. With two-players, this
boss is manageable, with one-player it can be difficult. The on-screen
reloading trick is very helpful.

Battle Location
Location A
The colosseum is tan in color with spots.
Location B
The colosseum is dark blue in color with bright flood lights in the
background.

Physical and Weak Point Description
Strong appears as a large crazed maniac wearing a gray hood with a big
chainsaw. He frantically runs around up to you and brings down his weapon for a
slice. G's file tells you that his weak spot is his head.

Attack Method One
You begin by walking backward as he advances, during this you have some
time to shoot his head before he runs up to you for a saw. Unfortunately, he
blocks many of your shots with his chainsaw. Try to shoot at the base of the
blade (above the red handle) sometimes you can get lucky and hit him. Shooting
him in the body only does minimal damage and is not worth trying. Even if you
hit him he will most likely slip in and try to saw you. During this time he
stands still and raises his chainsaw, ready to slice you. This is your last
chance to hit him before he hits you. If he hits you he takes a few steps back
and raises his chainsaw (beginners see this a lot ~_~) this is another good
chance to hit him.
During your fight with Strong he sometimes disappears (by running around a
corner) and breaks down a stone wall. If he does this you have only a few
moments before he raises his chainsaw for an attack. He can also jump from
above and bring his saw down on you. You must score a hit on his weak point or
he hits you. Note that in Location B he jumps down on you much sooner than in
Location A. Also in Location B, the halls are narrower.
A good time to hit him is when he comes around the corner because his
chainsaw is to the side. When he is at a great distance he stands still and
throws an ax at you. This is another good chance to hit him. Remember to shoot
the ax though.
As you shoot Strong you blow off bits of his hood. When he reaches low
health he moves around VERY quickly and it is extremely difficult to score a hit
on him at great distance. Also he allows less time for you to hit him when he
raises his chainsaw. When you defeat him, he yells and falls to the ground
lifeless (you can also see his face before he falls). Afterwards, you talk to
Amy and Harry and you get the keys to the car.

Special Attack Circumstances
Unknown.

Location Route Destination
This boss leads you to SECTION 5A.

BOSS 5
Magician Type 0
===============
Boss Notes: Players of HOTD1 will drop their jaws and cry to the heavens.
This boss is almost exactly the same as in the previous game. If you have never
fought him then be prepared to die (or continue) a lot. Fortunately, he is
easier than in the previous HOTD. Accuracy and a quick trigger finger are
helpful. The on-screen trick is helpful with the fourth attack method.

Battle Location
You look up at Goldman's building when one of the top floors explodes and
glass rains down on you. Backing up the Magician comes forth and speaks to you.

Physical and Weak Point Description
The Magician is similar in design as the previous HOTD. He appears as tall
somewhat thin undead with horns on his head and veins sticking out. He has
three weak spots one on HIS left arm, lower right leg and left thigh.

Attack Method One
He begins by spinning around and throwing fireballs at you. When he spins
around (before he shoots the fireballs) you have a good chance to hit it once or
twice. Don't try to hit him too many times because you need to devote your
attention to the fireballs he throws at you. He repeats this attack a few times
and occasionally attacks by standing still and hurling fireballs from each hand.
During this time you have a few moments to score some good hits, but again it is
best to hit him a few times and devote your attention to the fireballs.

Attack Method Two
After you do enough damage (3/4 health left) he switchs attacks. This time
he zips around three times flying somewhat quickly and flies into you holding a
fireball. When he attacks (you can't hit him when he is zipping around) you
must score a hit on his weak spot or suffer damage. You need to hit him only
once, unlike HOTD1, even with two players he only requires one shot to stop
before he hits.

Attack Method Three
Once you do enough damage (2/3 health left) he repeats attack methods one
and two. The attacks are more difficult, but the same tactics apply.

Attack Method Four
His final attack happens when he reaches about 1/2 health. He flies back
and shoots a massive amount of fireballs at you. Note that some of the
fireballs he shoots won't hit you. Concentrate on the center ones only; the
rest fly to the side. Before he hurls the fireballs, you have a good chance to
score many hits on him. He repeats this attack until he dies (or you die)
floating down a little each time. HOTD1 players will notice that this attack is
different from the original. In part one, he landed on the ground and shot
fireballs into the air and then you had to shoot them as they fell. When you
defeat him, he flies back and explode.

Special Attack Circumstances
If you have done well up to this point the magician zips around and throw
its fireballs at a faster rate. You can check to see if you are fighting the
more difficult version by looking at his shadows when he moves. If they are
bright white instead of dark purple and red then you are fighting the more
difficult version. If you get hit during the battle, then it reverts back to
his normal difficulty. If you do well in the battle he becomes more diffcult
again.

Location Route Destination
The boss leads you to SECTION 6A.

BOSS 6
Emperor Type Alpha
===================
Boss Notes: This boss is very difficult for first time players. Unless
you know what to expect, you will most likely die very quickly. This boss can
be discouraging and many players continue a lot (which is what the game wants).
However, once you learn what to do this boss becomes easier with time. You need
it all, accuracy, speed, a steady hand, fast reloading time, quick reaction time
and an iron will. The on-screen reloading trick is helpful, but not critical.

Battle Location
Goldman opens up his office to the roof where the Emperor is revealed. He
floats around and make a short speech.

Physical and Weak Point Description
The Emperor appears as a see-through jester-like being with eight silver
spheres floating around him. G's file displays his weak point as "unknown". It
is in fact the glowing red orb in his chest. When you score a hit he sometimes
turns red and you hear a beeping-like sound.

Attack Method One
He begins by throwing four small spheres at you; these fly somewhat quickly
and require one shot to stop. He can also throw four larger spheres which fly
at you slowly but take two shots to stop. Before he shoots the spheres you have
a few moments to score a hit on him. Finally, he can form a lance with the
spheres and fly over to you and slash you. You must score a hit on his weak
spot in order to stop him. The best chance to hit him is when he is about
halfway in flying over to you. He randomly switches between these attacks until
he reaches 3/4 health.

Attack Method Two
His next set of attacks is when he uses attack methods from the previous
bosses which he forms with his spheres. He can form the demon from Judgment
which flies toward you (note that it is much closer to you when it starts fly so
you have less time to hit it, one hit is needed to stop it). Or, he forms the
Hierophant and jumps in the air; one hit in the Hierophant's weak point to stop
it. He can also form the blue head of Tower which whips around for a bite. It
is best to aim to the right of the head and start shooting as he moves; this way
it flies into your gun fire. Finally it can also change into Strong, it floats
over to you with its chainsaw raised ready to bring it down on you. A shot to
the head is required to stop it. Each time you stop a bosses' attack you
inflict damage on the Emperor. Again, he randomly switches between these
attacks until he reaches 1/2 health.

Attack Method Three
His final attack is when he turns into a bunch of spinning spheres with his
weak point in the center. The floating spheres block your shots to the weak
point. During this time it floats over to you for a hit. Unless you keep
hitting the weak point it flies into you. When it reaches attack distance the
spheres form spikes. At this time you must hit the weak point a few times in
order not to get hit. After, it floats away making another attack run; hitting
the weak point now causes him to fly away, so if you have good accuracy you can
keep him pinned and away from you until he dies. Your best tactic is to aim for
the weak point and fire like crazy. Remember to have tight grip on your gun so
that if you shoot wildly you won't be shooting around the weak point. When you
defeat him he says something and finally explodes.

Special Attack Circumstances
Unknown. (None, I hope.)

Location Route Destination
This boss leads you to an ending (of course).

11. The Undead
===============
HOTD2 doesn't give any official names for the undead in the game, so I have
assigned names to them myself. I have also included the number of undead that
appear at one time and on which chapters. Note that this number does not count
toward when undead come in mixed groups.
As stated before, all of the undead take one 1-2 hits in the head and
generally 6 hits or more anywhere else. Of course aim for the head as much as
possible, but I strongly recommend a head shot for undead marked with an * .
Undead marked with a # appeared in HOTD1. Also, shots to the legs will stun or
slowdown most undead and shooting the limbs will sometimes blow them off. When
an undead dies it will give a small roaring sound (this is hard to hear
sometimes).

Undead Name (Number Appearing) [Level(s) Appearing]
Physical and Attack Description.

Ax-wielder # (1-2) [1-3]
These can appear in two different forms always carrying two axes in a cross
pattern to block your shots. You can shoot above the axes but this is difficult
for beginners. Shooting them in the stomach or legs causes them to drop their
guard. You can also shoot them in the elbows, since they stick out, to blow
their arms off. When encountered at great distances they throw their axes at
you.

Bladed Assassin* (1-2) [4-5]
These undead run from a side and quickly throw one set of two knives at
you. They can be difficult if encountered in pairs while in single player.
After they throw their knives they come into close range for a bite.
Occasionally they run up to you and slash you with their knives instead of
throwing them.

Bladed Minion # (1-2) [2]
Small undead that jump up and throw knives at you. They tend to move
around very quickly especially when going from side to side. These undead do
backflip to avoid your gunfire. They also hold two large knives in front that
can block your shots. They come in only one form but they do have a cousin (see
Lightbladed Minion).

Blood Knight (1-2) [4]
An undead wearing light chain mail and carrying a large broadsword which
can block your shots They move somewhat slow but take many hits to kill. They
sometimes carry their swords over their heads or in front of their face
preventing head shots. Aim for the stomach to drop its guard and quickly shoot
the head.

Chainsaw Marauder* (1-2) [1-2]
An undead with two chainsaws which block your shots. They move very fast
and can be difficult to kill if they appear in close range. They have only one
form, but they do have a cousin (see Lightsaw Marauder).

Clawed Assassin* (1-3) [4]
Tall and thin undead with claws and a iron mask. They quickly walk up and
run you through with a claw. These undead sometimes raise their claws near
their face to prevent head shots. They can be tough when appearing with other
forms of undead at close range. Note they also have armor on their feet and
lower legs.

Clawed Minion # (2) [1-2]
Another small undead with a iron mask and claws on each hand. They jump on
you and claw for damage or fall from a high location for a hit. They can climb
on the walls and ceilings and can be attacked at almost any location even when
laying on the ground. Note that they have armor on the upper back, shoulders,
and lower legs which can block your shots. So if they seem to take a long time
to kill it is because you're hitting in these locations (or you're just
missing).

Death Frog # (2-4) [1]
Amphibians with a need for blood. Slowly moving, they are easy to kill as
they only take one shot. They leap at you for nip.

Ghast (2-4) [2]
Undead with their lower body torn off. They crawl toward you and jump when
in range. Not very difficult to kill as they move slowly and require only a few
shots.

Ghoul* # (1-2) [2-3]
These fat undead attack by doing a splash, jump kicking or ramming into
you. They are most deadly when encountered in pairs while in single player.
They are very difficult to kill once they have initiated their attack. Ghouls
sometimes carry barrels above their heads to throw at you. Always shoot at
these first before going after them.

Incubator (1-2) [5]
An undead with a pink parasite that bursts from its chest and flies toward
you. These undead cannot be hit in the chest, but they can be hit in the arms,
legs, and head. When they begin to release their parasite they clutch their
chests. At this time they cannot be shot; after releasing their parasite, they
simply fall to the ground and die. They sometimes move toward before releasing
their parasite and attack with a slash if don't you shoot them. Shooting them
in the chest automaticlly causes them to relsease their parasites. The parasite
requires only one shot to kill.

Killer Owl (1-4) [2-3]
Undead fowl with sunken eyes. They fly around in a pattern and swoop for
an attack. It is best to shoot them while they are flying toward you for an
attack because they do not move around so much. Different locations have
different patterns but they always be the same each time you play. Owls only
require one shot to kill.

Lightbladed Minion # (1-3) [5-6]
These bluish-gray minions have two types of attacks. They can materialize
in front for a quick attack, taking only a few hits to stop. Or, they can
attack from a distance throwing blue lightblades at you. During this attack
they blink in and out to avoid being shot. When at close range they jump on you
for a bite. These undead do not register any damage on their bodies, so you
can't blow their limbs off.

Lightsaw Marauder* (1-3) [6]
Almost the same as their cousin (see Chainsaw Marauder) these move faster
and come in bigger groups. Fortunately they take few hits to kill; they appear
in only one form which is bluish-gray in color. When you shoot them, their
bodies look like they are taking no damage and their limbs cannot be blown off.

Lizard Spawn* (1-2) [4]
Lizard men-like creatures, they sometimes crawl on pipes and attack by
hitting you with their tails. They can be difficult because they take many hits
and sometimes fool players by playing dead (you think they're dead and then pop
up for a hit). They are difficult to kill once they have jumped at you for an
attack. Also, these undead seem to come out only in poorly lit areas of the
game.

Maggot # (4 or more) [1-2]
These writhing worm-like creatures always come in large groups. They
squirm around and then jump at you for a bite. They require only one shot to
kill.

Muscles (1-2) [3-5]
Like their cousins (see zombie) these undead, however, take more damage and
move slightly faster. They appear as muscular undead which come in two forms
with or without a beret and military uniform. They attack by slashing or
ramming with their stomachs when in range.

Neodymium Zombie (1-3) [6]
Bluish-gray undead, their attacks are almost identical to regular zombies
(they only slash and not bite), expect these undead have the ability to phase
through walls for a surprise attack. These undead, when shot, do not look like
they are taking any damage. As a result, their limbs cannot be blown off.

Piranha (1-5) [2-3]
Amazon fish appear to have made their way to the city as undead sea-life
(actually they live in freshwater). They can be shot underwater appearing as
black spots or when they jump out to attack. They can be difficult because of
their speed, caution should be taken when dealing with large groups as people
tend to miss one or two.

Putrid Slug (5 or more) [2]
Brown squishy things that come in large groups. They always appear hanging
from somewhere and drop. Then they inch their way forward and jump at you for
an attack. They only require one shot to kill and can be disposed of while
still hanging.

Revenant* # (1-4) [1-3]
These undead come from the water and are green, black or red. They attack
by jumping out of the water and slashing or when on land by biting. While in
the water I recommend a head shot. The red ones wait in the water and jump out
for a surprise attack.

Vampire Bat # (5 or more) [3-4]
Winged mammals that fly in small circles toward you. They only take one
shot to kill. They can be trouble if they swarm you.

Wraith # (1-5) [1-4]
Thin spindly-looking undead that tend to come in large groups, deadly if
you let them get into close range. However, they're very easy to kill quickly.
They come in only one form.

Zombie # (1-3) [1-3]
The most common undead appear in two forms with or without a shirt. The
shirt-less form attacks by biting, while the ones with the shirts attack by a
one- or two-handed slash. They sometimes appear with barrels (actually only in
the first chapter).

12. Items and Scoring
======================
During the course of the game you can shoot various items for extra points.
Because the game does not display your score, I am not sure how much each one is
worth. All items when shot sparkle with the player's color and fly up. They
are hidden in barrels, cans, jars, crates, etc.

Coin- Small object that spins around.
Diamond- Large rock that spins around.
Golden cat- Egyptian looking thing.
Golden frog- It jumps up and down and is hard to shoot when enemies are around.
Necklace- Fine wear for our heroes!

These items do not sparkle when shot, I have no idea what they do. They are
hidden in crates, barrels, etc. as well.
Apples- A bunch in a basket. (Come here, dearie . . .)
Mushroom- Black with red spots. (I hope these don't REDUCE your score!)

13. Endings
===========
There are three different endings to this game like HOTD1. Depending on
how well you do determines what type of ending you get. One point will be added
to your score for each time you continue.
In each ending Goldman jumps off his building after giving his speech.
Then you see scenes of the inside representing you walking out. During this,
the credits are displayed to the side. Unlike HOTD1, you do not walk all the
way back to the first chapter to your car (thank goodness). Instead, you only
walk out of the building; once you reach the doors leading out you see which
ending you get.

Normal Ending
If your score is under 80,000 and ends with a number between 1-9, you see
Amy, Harry, and G (Silver Fang!), along with a bunch of innocents waving at you.
And you say "Thank You."

Advanced Ending
If your score is under 80,000 and ends with a 0, Goldman is at the bottom
appearing as a zombie (you hear the music from HOTD1 when Sophie comes out as a
zombie). Amy, Harry, and the others do not appear.

Expert Ending
If your score is above 80,000 and ends with anything, Thomas Rogan (Eager
Eagle!) appears as you walk out and tells you about the next mission . . .

14. Codes
==========
To my knowledge there are no codes for HOTD2 unlike part one. If you have
found any codes let me know.

15. Notes and Miscellaneous Information
=======================================
No animals were harmed in the making of this walk-through.
^o^ Many innocents had to die in order to find all the paths. ^o^

If you have any comments or suggestions please e-mail me. Let me know if
there are any errors in this walk-through or additional information that should
be included.

Silly Game Lines plus (My Comments)

"AAAAHHHH! I don't want to die!"- First Chapter innocent (Too Bad!)

"My friends, they went inside. They're not back yet. I told them not to go!"-
Third Chapter innocent (You have really stupid friends!)

"Thank you for rescuing me."- innocents throughout the game (You're welcome, NOW
WHERE'S MY LIFE-UP, YOU JERK?!)

"I am . . . I am . . ."- Emperor (Oh, shut up!)

"In time a successor will come."- Goldman (You're a bad actor, but does this
mean HOTD3?!)

"What happened to Sophie?"- Me (Well, what did happen to her? You never knew
who she really was in HOTD1.)

16. Special Thanks
==================
Thanks to the following people . . .

Gustavo Arturo Beltran- for listening to me talk about HOTD1 and HOTD2 even
though he never plays it.

Andrew Scott Frazer Irving- for having a slow trigger finger allowing me to
shoot HIS zombies for extra points.

Seumas Nelson Irving- for never playing HOTD1 or HOTD2 and ruining my game with
his bad aim.

Felipe Soto- for providing his "special skills" and fooling people into thinking
we were with the police.

17. Copyright Information
=========================
This is an unofficial FAQ and is not endorsed by Sega. Sega and AM1 are
registered trademarks of their respective companies. "The House of the Dead"
and "The House of the Dead 2" are registered under Sega, 1996, 1998.
Copying or reproducing this document is granted for private use only.
This document is copyright 1999 by Frank Valenzuela.

 
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