Final Fantasy 8

Final Fantasy 8

17.10.2013 00:21:20
Guardian Forces
~B
Date: Sun, 26 Sep 1999 19:55:23 EDT

Final Fantasy VIII: Guardian Forces Part: 1
---------------------------------------------
Section 1: Introduction
Section 2: Explanation of The Guardian Forces
Section 3: The Guardian Forces
-Powers
-Locations
-Abilities
Section 4: Advanced Guardian Forces
Section 5: Explanation of The Guardian Force Abilities
Section 6: Credits
-----------------------------------

-Introduction-
--------------

Welcome to my second installment of Final Fantasy VIII FAQs. I will be
covering the Guardian Forces, what their powers are, where they can be
located, and the abilities they carry with them. Each will appear like this:

-(Guardian Force Name)-
-(Powers/Attack)-
-(Starting HP/Level)-
-(Elemental Base)-
-(Location)-
-(Starting Abilities)-

Later in the FAQ, I'll tell you how to gain the more elusive GF's like
Odin, Gilgamesh, and Phoenix. Hopefully you'll find this FAQ informative and
helpful in your quest through Final Fantasy VIII

-----------------------------------

-Explanation of The Guardian Froces
-------------------------------------

Each Guardian Force has it's good and bad elements, but all are powerful
enough to help you through the first 3 discs. The further along you are, the
better your Guardian Forces will turn out to be.

Guardian Forces are like people. They get jealous, exceptionally friendly,
and you can name them as you would a pet or a newborn baby. In order to keep
them friendly and liking you, you have to concentrate all of your usage on
that particular Guardian Force. If you Junction two or more GF's to a
character, the usage becomes irregular, and the Guardian Force's will not
come as quickly in a battle as they should.

You can teach your Guardian Force's new tricks later in the game with
scrolls that you'll find through out the world in your travels. Although on
occassion, you will find that you cannot teach a GF something, and need to
find Amnesia Greens. Once you have these Green's, feed it to the GF, and the
GF will forget an ability of your choice.

I recommend that you take away something that has lost it's usefullness,
such as SumMag+10%, when you've already learned SumMag20%.

Also, learn the Boost Ability for your Guardian Forces. Those with long
animation times can have their attacking power boosted to 250. To Boost, when
the GF animation comes up, hold select, and tap the Square button, but stop
when an X crosses over the finger and the button, then resume tapping when
the X disappears. I've gotten some super damage (35,000+ pts.) with Eden this
way.

-----------------------------------

-The Guardian Forces-
---------------------


-Quezacotl-
-Attack: Thunder Storm-
-300 HP/Level 1-
-Thunder Elemental-
-Location: Quezacotl can be found at Squall's study panel in the classroom of
Balamb Garden in the beginning of the game, use the Tutorial and he will be
automatically added to your inventory-

-=Quezacotl Abilities=-

Ability AP Needed Leads To Ability
------------------------------------------------------------
HP-J 50 ---------
Vit-J 50 Elem-Def-J
Mag-J Pre-Learned ---------
Elem-Atk-J 160 ---------
Elem-Def-J 100 Elem-Defx2
Elem-Defx2 130 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Card 40 Card Mod
Mag+20% 60 Mag+40%, Elem-Atk-J
Mag+40% 120 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 ---------
Boost 10 ---------
T Mag-RF 30 Mid Mag-RF
Mid Mag-RF 60 ---------
Card Mod 80 ---------

The Card and Card Mod Abilities are two of the best Abilites to have in the
beginning of the game. You can turn monsters into Cards with the Card
Ability, and then modify those Cards into Items with the Card Mod Ability,
try to learn those two Abilities in the beginning of the game to get a jump
start.


-Shiva-
-Attack: Diamond Dust-
-298 HP/Level 1-
-Ice Elemental-
-Location: Can be found with Quezacotl on the study panel in the classroom at
Balamb Garden, she will automatically be added to your inventory with
Quezacotl.

-=Shiva Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Str-J 50 Elem-Atk-J
Vit-J 50 Vit+20%
Spr-J Pre-Learned ---------
Elem-Atk-J 160 ---------
Elem-Def-J 100 Elem-Defx2
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Doom 60 (Gained at Lvl 10)
Vit+20% 60 Vit+40%
Vit+40% 120 ---------
Spr+20% 60 Spr+40%, Elem-Def-J
Spr+40% 120 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 ---------
Boost 10 ---------
I Mag-RF 30 ---------

The I Mag-RF is your first Refining Ability that you'll recieve. You can
turn items into Ice/Water Magic.


-Ifrit-
-Attack: Hell Fire-
-305 HP/Level 1
-Fire Elemental-
-Location: Defeat him in the Fire Cavern for him to join you.-

-=Ifrit Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
HP-J 50 ---------
Str-J Pre-Learned ---------
Elem-Atk-J Pre-Learned ---------
Elem-Def-J 100 Elem-Defx2
Elem-Defx2 130 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Mad Rush 60 (Gained at Lvl 10)
Str+20% 60 Str+40%
Str+40% 120 Str Bonus
Str Bonus 100 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GPHP+20%
GFHP+20% 70 GPHP+30%
GFHP+30% 140 ---------
Boost 10 ---------
F Mag-RF 30 ---------
Ammo-RF 30 (Gained at Lvl 10)

The Ammo Refine Ability isn't useful until you have Irvine in your party
later on in the game. But the F Mag-RF is good to gain more Fire spells to
Junction later to your party members. Strength is this guy's main source,
with the Str+20/40% and the Strength Bonus, you should be good to go once you
have them all learned for your character.


-Siren-
-Attack: Silent Voice-
-391 HP/Level 3-
-Non Elemental(Status Attack: Silence)-
-Location: Draw Siren during the fight with Elvoret on the Comm Tower in
Dollet.-

-=Siren Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Mag-J Pre-Learned ---------
ST-Atk-J Pre-Learned ---------
ST-Def-J Pre-Learned ---------
ST-Def-Jx2 100 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Treatment 100 (Gained at Lvl 12)
Mag+20% 60 Mag+40%
Mag+40% 120 Mag Bonus
Mag Bonus 100 ---------
Move-Find 40 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 ---------
Boost 10 ---------
L Mag-RF 30 ---------
ST Med-RF 30 ---------
Tool-RF 30 ---------

Abilities aplenty with Siren. She holds the next three important Refine
Abilities, Tool, Status Medication and Life/Recovery Refine Abilites. Her
Move-Find Ability is a must have to find hidden draw points and hidden save
points.


-Brothers-
-Attack: Brotherly Love-
-670 HP/Level 7-
-Earth Elemental-
-Location: Found in the Tomb of the Unknown King. You must defeat the first
Brother (Sacred) and then defeat the Brothers together (Sacred and Minotaur)-

-=Brothers Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
HP-J Pre-Learned ---------
Str-J 50 Elem-Atk-J
Spr-J 50 Elem-Def-J
Elem-Atk-J 100 ---------
Elem-Def-J 100 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Defend 100 ---------
HP+20% Pre-Learned ---------
HP+40% 120 HP+80%
HP+80% 240 HP Bonus
Cover 100 ---------
HP Bonus 100 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Boost 10 ---------

Good for HP Boosting Stats. The HP Bonus adds 30 HP to your total when you
level up each time. Shoot for it as soon as you can get it.

-Diablos-
-Attack: Dark Messenger-
-730 HP/Level 9-
-Non Elemental-
-Location: Inside of the Cursed Lamp when you recieve it from Headmaster Cid.-

-=Diablos Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
HP-J 50 HP+20%
Mag-J Pre-Learned ---------
Hit-J 120 ---------
Abilityx3 Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Dark 100 ---------
HP+20% 60 HP+40%
HP+40% 120 HP+80%
HP+80% 240 ---------
Mag+20% 60 Mag+40%
Mag+40% 120 ---------
Mug 200 ---------
Enc-Half 30 Enc-None
Enc-None 100 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Time Mag-RF 30 ---------
ST Mag-RF 30 ---------

Mug is one of the most useful Abilities in the game. Just say the word...it
not only sounds cool, but you get rare items from monsters. The Abilityx3 is
good to have, allowing not 2, but 3 GF Abilities to your character.


-Carbuncle-
-Attack: Ruby Light-
-1220 HP/Level 16-
-Non Elemental(Casts Reflect)-
-Location: Draw Carbuncle from the Iguions Boss fight(Disc 1)-

-=Carbuncle Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
HP-J 50 HP+20%
Vit-J Pre-Learned ---------
Mag-J 50 ST-Atk-J
ST-Atk-J 160 ---------
ST-Def-J 100 ST-Def-Jx2
ST-Def-Jx2 130 ---------
Abilityx3 Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
HP+20% 60 HP+40%
HP+40% 120 ---------
Vit+20% 60 Vit+40%
Vit+40% 120 Vit Bonus
Vit Bouns 100 ---------
Counter 200 Auto-Reflect
Auto-Reflect 250 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Recov Med-RF 30 ---------

Carbuncle's not good for much except the Status blocking reflects and
whatnot.


-Leviathan-
-Attack: Tsunami-
-1349 HP/Level 17-
-Water Elemental-
-Location: Draw from NORG on the Basement Floor of the Balamb Garden.-

-=Leviathan Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Spr-J Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Mag-J 50 Elem-Atk-J
Elem-Atk-J 160 ---------
Elem-Defx2 130 ---------
Recover 200 ---------
Spr+20% 60 Spr+40%
Spr+40% 120 Spr Bonus
Spr Bonus 100 ---------
Auto-Potion 150 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Boost 10 ---------
Supt Mag-RF 20 GF Recov Med-RF
GF Recov Med-RF 30 ---------

The most useful Ability in Leviathan's arsenal has to be the Recover, as
you can restore a character's HP without ever using Magic. If equipped at the
beginning of the game, it can turn a character into a strong magical defense
unit.


-Pandemona-
-Attack: Tornado Zone-
-1442 HP/Level 19-
-Wind Elemental-
-Location: Draw from Fujin during the boss fight in disc 2 against Fujin and
Raijin in the town of Balamb during the occupation of the Galbadin Army.-

-=Pandemona Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Str-J Pre-Learned ---------
Spd-J 120 Spd+20%
Elem-Atk-J Pre-Learned ---------
Elem-Def-J Pre-Learned ---------
Elem-Defx2 130 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Absorb 80 ---------
Str+20% 60 Str+40%
Str+40% 120 ---------
Spd+20% 150 Spd+40%
Spd+40% 200 ---------
Initiative 160 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Boost 10 ---------

Speed, speed, speed. With all the speed and the Initiative, you should be
able to finish off monsters before they get a chance to blink.


-Cerberus-
-Attack: Counter Rockets-
-1490 HP/Level 23-
-Non Elemental (Casts Double and Triple magic uses)-
-Location: Challenge him in the Galbadia Garden during the Battle of Disc 2-

-=Cerberus Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Str-J Pre-Learned ---------
Mag-J 50 ST-Atk-J
Spr-J 50 ST-Def-J
Spd-J 120 Spd+20%
Hit-J Pre-Learned ---------
ST-Atk-J 160 ---------
ST-Def-J 100 ST-Def-Jx2
ST-Def-Jx2 130 ST-Def-Jx4
ST-Def-Jx4 180 ---------
Abilityx3 Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Spd+20% 150 Spd+40%
Spd+40% 200 Auto-Haste
Auto-Haste 250 ---------
Expendx2-1 250 ---------
Alert 200 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------

Master defense against Status Abnormalities with this GF, equip him, and
you can cause severe damage to your opponent with Status attacks, but take
virtually no damage in return.

-Alexander-
-Attack: Holy Judgement-
-1925 HP/Level 25-
-Holy Elemental-
-Location: Must draw him from Edea in the Battle of Disc Two in Galdabin
Garden.-

-=Alexander Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Spr-J Pre-Learned ---------
Elem-Atk-J 160 ---------
Elem-Defx2 Pre-Learned ---------
Elem-Defx4 180 ---------
Abilityx3 Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Revive 200 ---------
Spr+20% 60 Spr+40%
Spr+40% 120 ---------
Med Data 200 Med LV Up
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Boost 10 ---------
High Mag-RF 60 ---------
Med LV Up 120 ---------

The Med LV Up is a good ability to have during the UFO Chase Side Quest.
Revive is priceless during fights later on in the game, including the one
with the Ultima Weapon.


-DoomTrain-
-Attack: Runaway Train-
-2521 HP/Level 28-
-Non Elemental (Causes Abnormal Status)-
-Location: You'll find a ring at a place called Tears' Point, called the
Solomon Ring, in Esthar. In order to gain this Guardian Force, you need 6 of
the following items each; Malboro Tentacles, Remedy+, and Steel Pipes, then
use the ring and DoomTrain will join you.

-=DoomTrain Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Elem-Atk-J Pre-Learned ---------
ST-Atk-J Pre-Learned ---------
Elem-Defx4 180 ---------
ST-Def-Jx4 180 ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Darkside 100 ---------
Absorb 80 ---------
Auto-Shell 250 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 SumMag+40%
SumMag+40% 200 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 GFHP+40%
GFHP+40% 200 ---------
Boost 10 ---------
Junk Shop Pre-Learned ---------
Forbid Med-RF 200 ---------

DoomTrain has 4 great Abilities rolled into his profile: ST-Def-Jx4,
Elem-Def-Jx4, ST-Atk-J, and Elem-Atk-J. This makes DoomTrain a powerhouse in
the Elemental/Status area. The Junk Shop Ability is good later in the game
when you need to upgrade your weapons.


-Bahamut-
-Attack: Mega Flare-
-3274 HP/Level 35-
-Non Elemental-
-Location: Once you have the Ragnarok spaceship, find the Deep Sea Research
Facility in the Southwest Corner of the map. Inside, meet Bahamut and answer
his questions correctly. When you win, he will join you.-

The Questions:

Bahamut: "So you wish to challenge me.."

Choose: "It's not our will to fight."

Bahamut: "Begging me for mercy?"

Choose: "Never."

Bahamut: "Damned imbeciles. Why do you wish to fight?"

Choose the hidden option below "None of your business."

That should initiate a fight with Bahamutm however, if you do not do it
correctly, you'll face a Ruby Dragon, and be asked the question over again.

-=Bahamut Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Abilityx4 Pre-Learned ---------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Str+60% Pre-Learned ---------
Mag+60% Pre-Learned ---------
Mug 200 ---------
Move-HP Up 200 ---------
Auto Protect 250 ---------
Expendx2-I 200 ---------
Rare Item 250 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 SumMag+40%
SumMag+40% 200 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 GFHP+40%
GFHP+40% 200 ---------
Boost 10 ---------
Forbid Mag-RF Pre-Learned ---------

The Rare Item and Abilityx4 is worth taking the time and effort to fight
Bahamut. Rare Item is worth it when you want to get every item in the game.
Abilityx4 speaks for itself.


-Jumbo Cactuar-
-Attack: 1,000 Needles-
-1766 HP/Level 20-
-Non Elemental-
-Location: The Jumbo Cactuar is on Cactuar Island east of the Centra Ruins.
Sometimes, you will see a green thing sticking out of the sand, that would be
the Cactuar. When you fight him, be careful of the 1,000 needles attack, it
causes 10,000 points of non-elemental damage, which will outright kill a
character. Watch the status screen, when it says he is hesistating, DO NOT
HIT HIM, he'll run away, and you'll be forced to fight him all over again.-

-=Jumbo Cactuar Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Eva-J 200 Eva+30%
Luck-J 200 Luck+50%
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
Defend 100 ---------
Kamikaze 100 ---------
Eva+30% 150 Expendx2-I
Luck+50% 200 ---------
Initiative 160 ---------
Move-HP Up 200 ---------
HP Bonus Pre-Learned ---------
Str Bonus Pre-Learned ---------
Vit Bonus Pre-Learned ---------
Mag Bonus Pre-Learned ---------
Spr Bonus Pre-Learned ---------
Auto Potion 150 ---------
Expendx2-I 250 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------

Cactuar Guardian Force has the biggest prize with the 5 bonuses.
Unfortunately, you get it way late in the game, so the effects might be
minimal.


-Tonberry King-
-Attack: Chef's Knife-
-2596 HP/Level 30-
-Non Elemental-
-Location: You have to fight 18+ Tonberry's at the Centra Ruins in order to
face the Tonberry King (Really Tough). When you finish off the 18th Tonberry
or so, the Tonberry King will appear (Extremely Tough because he appears
after you've been beaten on by the last Tonberry).-

-=Tonberry King Abilities=-

Ability AP Needed Leads to Ability
------------------------------------------------------------
Magic Pre-Learned ---------
GF Pre-Learned ---------
Draw Pre-Learned ---------
Item Pre-Learned ---------
LV Down Pre-Learned ---------
LV Up Pre-Learned ---------
Eva+30% Pre-Learned ---------
Luck+50% Pre-Learned ---------
Initiative 160 ---------
Move-HP Up 200 ---------
Auto Potion 150 ---------
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 ---------
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 ---------
Boost 10 ---------
Haggle 150 Sell-High
Sell-High 150 ---------
Familiar 150 Call Shop
Call Shop 200 ---------

Tonberry King holds all the shop Abilities, Sell High, Haggle, Familiar and
Call Shop. All of which are helpful, if you've missed something rare, earlier
in the game, you can buy it with the Familiar Ability. Haggle allows you to
buy at dirt cheap prices. Sell High, allows you to sell things at high
prices, when they aren't worth it, and Call Shop allows you to call a shop
anywhere at any time, and bring up any shop that you've visited in the past.

(Picking up after Eden)

-Advanced Guardian Forces-

These are Guardian Forces that you cannot control or are in your inventory.
Some can be summoned by using an item, others show up when they want to.

-Odin-
-Location: Centra Ruins Quest. Climb the tower and find him in under 20
minutes. He'll appear 1 out of 10 battles, but never a boss fight. He uses
one attack, which severs the enemies in half.

-Phoenix-
-Location: Only available by using the Phoenix Pinion during a battle. It
will revive all of the KO'd party members, but only appears every so often.

-Boko the Chocobo-
-Location: You cannot summon the Chocobo until after you've finished the
Chocobo Forest Puzzle. After you have solved it, use the Gysahl Greens to
have the Chocobo attack.

-MiniMog-
-Location: MiniMog is more of a GF Ability. By using the Mog Amulet, you can
teach a GF the MiniMog Ability. The downfall is, that it works in the effect
that it heals your GF's, but costs you 100 Gil Per Character Average Level.

-Moomba-
-Location:Call upon them by using the Friendship item in battle.

-Gilgamesh-
-Location: After Odin get's whopped by Seifer, Gilgamesh will take over his
job by aiding you 1 out of 10 battles, including Boss Fights. He has four
attacks:

Masamune: Heavy Damage to all enemies.
Excalipoor: 1 point of damage to all enemies.
Excaliber Strong damage against all enemies.
Zantetsuken: Slices and instantly kills all enemies on screen.


-Explanation of the Guardian Forces Abilities-
----------------------------------------------

A brief explanation of the Guardian Forces Abilities in this format, Ability
- Effect and the Item you can get the Ability from.

Ability Effect Item
--------------------------------------------------------------------------
(Junction Abilities)
HP-J Junctions Magic to Char. HP HP-J Scroll
Str-J Junctions Magic to Char. Strength Str-J Scroll
Vit-J Junctions Magic to Char. Vitality Vit-J Scroll
Mag-J Junctions Magic to Char. Magic Mag-J Scroll
Spr-J Junctions Magic to Char. Spirit Spr-J Scroll
Spd-J Junctions Magic to Char. Speed Spd-J Scroll
Eva-J Junctions Magic to Char. Evasion Aegis Amulet
Hit-J Junctions Magic to Char. Hit % ---------
Luck-J Junctions Magic to Char. Luck Luck-J Scroll
Elem-Atk-J Junctions Magic to Char. Elemental Attack Elem-Atk
Elem-Def-J Junctions Magic to Char. Elemental Def. ---------
Elem-Defx2 Junctions 2 Magics to Char. Elemental Def. ---------
Elem-Defx4 Junctions 4 Magics to Char. Elemental Def. Elem-Guard
ST-Atk-J Junctions Magic to Char. Status Attack Status Atk
ST-Def-J Junctions Magic to Char. Status Def. ---------
ST-Defx2 Junctions 2 Magics to Char. Status Def. ---------
ST-Defx4 Junctions 4 Magics to Char. Status Def. Status Guard
Abilityx3 Sets 3 Party and/or Char. Abilities ---------
Abilityx4 Sets 4 Party and/or Char. Abilities Rosetta Stone

(Command Abilities)
Magic Enables use of Magics in battle Magic Scroll
GF Enables use of GF in battle GF Scroll
Draw Enables use of Draw in/out of battle Draw Scroll
Item Enables use of Item in battle Item Scroll
Card Transforms an enemy to a Card in battle Gambler's Spirit
Doom Casts Death on an enemy ---------
Mad Rush Casts Beserk, Protect and Haste on allies ---------
Treatment Cures all Status Abnormalities Med Kit
Defend Reduces physical damage to 0 ---------
Darkside Triples physical/Char. loses 1/10 HP ---------
Recover Restores all HP to one Char. Healing Ring
Absorb Drains HP from an enemy ---------
Revive Restores Char. from KO status Phoenix Spirit
LV Down Cuts Target's Level by half ---------
LV Up Doubles Target's Level ---------
Kamikaze Inflicts Major Damage, KO's one Char. Bomb Spirit
Devour Consumption of Enemies Hungry Cookpot
MiniMog Restores HP of all GF/x100 Gil per Level Mog's Amulet

(Character Abilities)
HP+/20/40/60/80% Increase of Char. HP by 20/40/60/80% Regen Ring,
Giant's Ring
Str+20/40/60% Increase of Char. Strength by 20/40/60% Strength Love,
Power Wrist
Vit+20/40/60% Increase of Char. Vitality by 20/40/60% Turtle Shell,
Orihalcon
Mag+20/40/60% Increase of Char. Magic by 20/40/60% Circlet,
Hypno-Crown
Spr+20/40/60% Increase of Char. Spirit by 20/40/60% Rune Armlet,
Force Armlet
Spd+20/40% Increase of Char. Speed by 20/40% Jet Engine,
Rocket Engine
Eva+30% Increase of Char. Evade by 30% ---------
Luck+50% Increase of Char. Luck by 50% ---------
Mug Changes Attack Command to Mug ---------
Med Data HP Recovery from items doubled Doc's Code
Counter Char. Counterattacks when hit Monk's Code
Return Damage When hit, returns 1/4 of the damamge back Hundred Needles
Cover Take damage in place of injured ally Knight's Code
Expendx2-1 Reduces Magic used in Double from 2-1 ---------
Expendx3-1 Reduces Magic used in Triple from 3-1 Three Stars
HP Bonus When Char. Levels up, gains 30 HP ---------
Str Bonus When Char. Levels up, gains 1+ Str Point ---------
Vit Bonus When Char. Levels up, gains 1+ Vit Point ---------
Mag Bonus When Char. Levels up, gains 1+ Mag Point ---------
Spr Bonus When Char. Levels up, gains 1+ Spr Point ---------
Auto Reflect Auto casts Reflect in battle Glow Curtain
Auto Shell Auto casts Shell in battle Moon Curtain
Auto Haste Auto casts Haste in battle Steel Curtain
Initiative ATB is always full Accelerator
Move-HP Up Recovers HP during walking on the map ---------
Auto Potion Recovery items used automatically when hit ---------

(Party Abilities)
Enc-Half Encounter enemies half of the time
Enc-None Never encounter enemies
Alert Protects against Back Attack and First Strike
Rare Item Rare items become easier to obtain after battle
Move-Find Hidden Save and Draw Points become visible

(GF Abilities)
SumMag10/20/30/40% Increases GF Attack power by 10/20/30/40% Steel Pipe,
Samantha Soul
GFHP+10/20/30/40% Increases GF HP by 1/20/30/40% Healing Mail,
Silver Mail
Boost Increses Damamge by a GF in battle

(Menu Abilities)
Haggle Buy items at discount
Sell High Sell items at shops for higher prices
Familiar Enables better variety of items at shops
Call Shop Call any shopsto but items.
Junk Shop Call a Junk Shop from the menu
T Mag-RF Refine Lighting/Wind Magic from items
I Mag-RF Refine Water/Ice Magic from items
F Mag-RF Refine Fire Magic from items
L Mag-RF Refine Life/Recovery Magic from items
Time Mag-RF Refine Time/Space Magic from items
ST Mag-RF Refine Status Magic from items
Supt Mag-RF Refine Support Magic from items
Forbid Mag-RF Refine Forbidden Magic from items
Recov Mag-RF Refine Recovery Magic from items
ST Med-RF Refine Status Recovery Magic from items
Ammo-RF Refine Ammunition from items
Tool-RF Refine Tools from items
Forbid Med-RF Refine Forbidden Medicine from items
GFRecov Med-RF Refine Recovery Medicine for GF from items
GFAbl Med-RF Refine GF Ability Medicine from items
Mid Mag-RF Refine Mid-Level Magic from items
High Mag-RF Refine High-Level Magic from items
Med LV Up Refine rare medicines from common medicines
Card Mod Refine items from Cards

-------------------------------------------------------------------
Credits-

Thanks to my Girfriend, Mary, yet again. Patience is a virtue that she seems
to have inifinate amounts of.

Thanks to those who wrote me on my last FAQ, and gave me some pointers:
DarkPaladinSSU(DPaladin)

Copyright to Kasket Darkfyre 1999

----------------------------------------------------

 
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Save game for FF VII running Windows 7 64bit
Savegame

18.October 2013
Complete Game Script
FAQ/Walkthrough

14.October 2013
Boss Guide
FAQ/Walkthrough

14.October 2013
Weapon Upgrading
FAQ/Walkthrough

14.October 2013
Saved at the last disc with lots of goodies and all characters at their maximu level.
SaveGame

15.October 2013
End of the game
SaveGame

13.October 2013
Just before the song "Eyes on Me" (Disc 3)
SaveGame

17.October 2013
Start of the game with Squall and Quists at Level 100 and all abilities.
SaveGame

17.October 2013
All Characters at Level 100. ALL stats Maximum.
SaveGame

13.October 2013
Japanese Version: Save at the Beginning of Disc 2.
SaveGame

17.October 2013
US Version: All characters above level 100, everthing unlocked.
SaveGame

15.October 2013
US Version: All characters at level 100, all ultimate weapons, all cards. Submission: AndrewCastillo(wingzerocustom@earthlink.net)
SaveGame

17.October 2013
Rare items trainer
Trainer

18.October 2013
Granny's Hand-Holding Guide to Cards
FAQ/Walkthrough

15.October 2013
Chocobo World Guide
Hints

13.October 2013
Mega trainer (for all versions incl. v1.2)
Trainer

18.October 2013
Japanese Version: Save at the Beginning of Disc 2.
SaveGame

14.October 2013
US Version: All characters above level 100, everthing unlocked.
SaveGame

17.October 2013
Patch and +146 Trainer for the Spanish PAL Version
GamePatch

14.October 2013
Boss Guide
FAQ/Walkthrough

16.October 2013
Power Up Boko Guide
FAQ/Walkthrough

14.October 2013
Patch and +146 Trainer for the Italian PAL Version
GamePatch

15.October 2013
Walkthrough
FAQ/Walkthrough

16.October 2013
US Guide
FAQ/Walkthrough

17.October 2013
Side Quests Guide
FAQ/Walkthrough

13.October 2013
Pocket Station Guide
FAQ/Walkthrough

17.October 2013
Robot Spider Guide
FAQ/Walkthrough

17.October 2013
Pocketstation Guide
FAQ/Walkthrough

15.October 2013
King Edgar
FAQ/Walkthrough

15.October 2013
Item Refinement FAQ
FAQ/Walkthrough

17.October 2013
 
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