Wu Tang Shaolin Style

Wu Tang Shaolin Style

15.10.2013 19:42:24
Masta Killa FAQ
~B
Wu-Tang: Shaolin Style - Masta Killa FAQ/Guide/Move List Version 0.3
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 12/01/99 07:54 PM PT
Last Updated: 12/21/99 06:17 PM PT
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Designed for, at least, IE 3 or NN 3 at 640x480
Resolution and Courier New font enabled
44, 723 characters (letters, numbers, etc.)

Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dash
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Moves' Damage
7. Using Masta Killa & Against Masta Killa
8. Masta Killa Info
- Masta Killa Character Profile
9. Basics (Basic Moves available to all characters)
10. Frequently Asked Questions
11. Special Thanks
12. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.3 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.2 12/12/99:
I haven't done much, since I covered about everything there is, so I
just added two things to the Special Thanks section. But I did add a
new 'Moves' Damage' section. Similar to the 'Move Analysis' section of
my Raekwon and Method Man, as well as my Ehrgeiz character guides,
Guides, this section lists the damage for each move, but it doesn't have
a move analysis.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.1 12/01/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Masta Killa's moves, I'm missing quite a few. If you want to help
with it, then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Masta Killa.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
(rA) Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Name Input
_______________________________________________
4.1: Standing
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Right Hook P1
Rising Uppercut@ (rA) rising P1
Mid Elbow F+P1
Mid Elbow-Power Kicks F+P1, K1
Low Backhand F, P1
Masta Upper P1+P2
Quick Knife K2+P1+P2
Overhand Spike P2
Mid Slice@ (rA) rising P2
Overhand-Backstab P2, P2
Overhand-Reverse Kick P2, K2
Reverse Ninja Slice F+P2
Ninja Upper F, P2
Low Spin Reverse B, F+P2
Low Spin Reverse-Slice B, F+P2, P1+P2
Leg Slice B, F, P2
Single Knife F+P1+P2
Quad Knives F+P1+P2, P2, P2, P2
Knee K1
Mid Roundhouse@ (rA) rising K1
Mini Stomp F+K1
Double Power Kicks F, K1
Switch Evade K1+K2
Dashing Overhead K1+K2+P1
Rising Sun K1+K2+P1, K2
Reverse Back Kick K2
High Front Kick@ (rA) rising K2
Thai Knee F+K2
Thai Knee Combo F+K2, K2
Step Back F, K2
Ninja Flash Kick K1+K2+P2
Disrespect K1+P2
Counter Low@ (low attacks) F+K1+K2
_______________________________________________
4.2: Dashing
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Dash-Mid Elbow@ Dash+P1
Dash-Low Backhand@ Dash, P1
Dash-Reverse Ninja Slice@ Dash+P2
Dash-Ninja Upper@ Dash, P2
Dash-Mini Stomp@ Dash+K1
Dash-Double Power Kicks@ Dash, K1
Dash-Thai Knee@ Dash+K2
Dash-Step Back@ Dash, K2
_______________________________________________
4.3: Crouching (must be crouching)
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Crouch Straight P1
Low Slice P2
Low Hook Kick K1
Plant Mid Kick K2
_______________________________________________
4.4: Grabs
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Teleport Swap K2+P1
Dragon Whip Throw K1+P1
Tsunami Throw K2+P2
TFTOD B, F+K1+P1
Behind Throw@ (behind) any grab command
_______________________________________________
4.5: Wake-Up Attacks
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Mid Elbow@ P1
Mid Slice@ P2
Reverse Sweep Kick@ K1
Sweep Kick@ K2
_______________________________________________
4.6: High Launchers
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Masta Upper P1+P2
Ninja Upper F, P2
Ninja Flash Kick K1+K2+P2
TFTOD (throw) B, F+K1+P1
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Masta
Killa juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.
I have other 10-hit+ juggles that are much easier to execute, but they
are my secrets.

1. K1+K2+P1, #P2, #P2, #K1+K2+P1, K2
2. B, F+K1+P1, #F, P2, #K1+K2+P1, K2, #K1+K2+P1, *K2
3. K1+K2+P1, K2, #K1+K2+P1, K2, #K1+K2+P1, *K2
4^. F, P2, #F, P2, #F, P2, #F, P2, #F, P2, #F, P2
5. F+P2, #P2, #P2, P2, #P2, P2, #P2, #CR+K1, #rising P1, #CR+K2,
rising P2, #CR+K1
6. F+P2, #F+P2, #P2, P2, #P2, P2, #P2, #CR+K1, #rising P1,
#K1+K2+P1, *K2

*Push this last command if you want to retreat from the enemy
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
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If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
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If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Masta Killa. But they can be described above and throughout the
Story Mode Walkthrough.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides, you'd know what it is. A mix-up...is exactly what it
is, a mix-up. You have some moves that you trade off between that have
different start up and recovery times that might trick your opponent
into doing something you can attack them. You "mix" between them and you
should be able to attack your opponent if you use it correctly.
As for juggling, Masta Killa is pretty good, and you should be able
to think of some your own and if you think it's worthy/good enough, send
it to me and I'll think about it. If I already know it, then I won't
list it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
|Story Mode Walkthrough:|
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__ _____________ _______________________________________________________
|Staten Island| Stages
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Courtyard:
There are three enemies here, two with one life, and the other with
two lives, while you get four lives. The enemies are Suang Dao, Wuji,
and Shrui Shan (he has two lives). Suang Dao is Rza's rival; Wuji:
Gza; Shrui Shan: ODB.
Try shaking off two of the guys and keep one of them isolated with you
so you can beat that guy up (try to make it a guy with one life). Once
that guy's dead, go after the other one life guy. After he's dead, then
you're only left with the last guy. It should be really easy. Just
juggle your way to his death. If during anytime of the battle your Rage
Meter is full, use it ASAP and kill them off.

Bonus Area - Courtyard:
Your enemy is Juwen Long (U-God's rival). He has three lives while
you are given four. This shouldn't be too hard. Just keep juggling his
sorry @$$ until he dies.

Under the Bridge:
Your enemy is Chang Dao Fu (Method Man's rival). She and you have
three lives each. For a beginner, this could be difficult, but just try
juggling her to her death.

Chinese Barge:
Your enemy is Wudi So (Inspectah Deck's rival). In this stage, you
will be given a random partner (from the Wu-Tang Clan). Wudi So has
four lives, while you have three and your partner has two. It
shouldn't be too hard since there are two of you guys, and only one
of him. Keep him isolated and just keep attacking.

Bonus Area - Barge:
Your enemies are Shrui Shan and Nan Wang. Shrui Shan is the rival
of ODB, Nan Wang: Raekwon. You will have a random partner (from the
Wu-Tang Clan). You and your partner will each have two lives, while
your opponents have three lives each. You take care of one of the
enemies while your partner gets the other. Try getting rid of one of
your opponent's lives, then attack the other opponent for a while until
your original opponent comes back. Once you have a full Rage meter, use
it and kill these enemies quickly.
__ _________ ___________________________________________________________
|Chinatown| Stages
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Warehouse:
Your enemies are Jin Gang and Wuji. Jin Gang is Ghostface Killah's
rival while Wuji is Gza's rival. Jin Gang has two lives, Wuji one, and
you three.

Bonus Area - Warehouse 1:
Your opponent is Wuji (Gza's rival). He has two lives while you have
three. It shouldn't be hard, since you have an advantage. Get rid of him
just by juggling him to death.

Bonus Area - Warehouse 2:
Your opponents are Wudi So (Inspectah Deck's rival) and Shrui Shan
ODB's rival). You will be given a random partner (from the Wu-Tang Clan
of course) and you must kill ten of your opponents total. You and your
partner each have three lives. This might be pretty difficult if you
aren't good enough. But really, you just have to beat on one guy until
he dies, then help out your partner to kill the guy he's fighting. Once
you have a full Rage meter, activate it and go on a killing rampage. You
should be able to kill at least three guys while Raged. Then it's pretty
simple then.

Chinatown Square:
Your enemy is Nan Wang, Raekwon's rival. You each have three lives.
Watch out for him, he's pretty tough, alright. But he isn't too hard.
Just juggle him in the corner and it should be over just like that.
Activate your Rage meter as soon as you get it and it'll be even easier.

Bonus Area - Chinatown:
Your enemy is Jin Gang (Ghostface Killah's rival). He has three lives
while you have two. You will have two random partners (from the Wu-Tang
Clan, of course, I can stop saying this now, I hope) that have one life
each. Jin Gang's Rage meter fills up really quickly, and if he does one
Jackhammer throw, you'll die, as well as your partners if it's done on
them. Keep on attacking him, and juggle him as much as possible. Once
you have a full Rage meter, use it. Your partners aren't always so
smart, so you'll have to take on Jin Gang by yourself sometimes and it
isn't funny. But with teamwork (or just some really good juggles), Jin
will be dead...eventually.

Chinatown Sewers:
Your enemies are Suang Dao (Rza's rival) and Chang Dao Fu (Method
Man's rival). You have to protect a random partner from the two enemies.
All participants in this battle have one life each. Block/evade a lot,
but try not to go towards your friend, otherwise they'll attack him when
they get close. If you can, push your opponent into a corner, get away,
and fight the opponents. This should be a pretty easy battle. Once your
Rage meter is full, use it, and it'll be really easy to kill your
opponents.

Airport Hangar:
There will be an infinite number of Gan Wuyin (Masta Killa's rival),
but only three on the screen at a time. They have no power, so they die
after one hit, but they just keep on coming. You are given four lives.
You have to survive this stage for two minutes. This isn't a really easy
stage. You have to block a lot, but don't let them get too close because
they'll throw. You have to evade, too. Block, and when there's an
opening, attack. You can also evade and then do a dashing attack towards
an opponent. There are many things you can do to survive, but what
matters is...can you take it?
Try to keep dashing away for a really long time, but when one of the
guys gets too close, try doing one or two attacks and dashing away
again. If you can survive for at least 40 seconds per life, then this
will be a pretty easy stage.
__ _____ _______________________________________________________________
|China| Stages
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Chinese Courtyard:
Your enemies are...well, it depends on who you're using, but there's
three of them. All three of the enemies are the same character, but they
are the rival of the character you are using. Two of them have one life
each, while the other has two lives. You are given three lives. This is
a really frustrating stage, especially when you seem powerless and you
can't beat them.
Trust me, 'You Can Do It If You Really Try'. Well, you have to evade
quite often and get a quick attack in once in a while on one of the
enemies. Try attacking one of the one-life guys, since once they die,
there will be less guys left to fight. Once/if you have a full Rage
meter, use it, and wreak havoc! This is probably the only "easy" way to
win, even though it still isn't easy. But once you beat this stage, on
to The Forgotten Temple.

The Forgotten Temple:
You will fight Hei-Mudan, except there are three of her!? You are
given five lives, while two of the Hei-Mudans have two lives, while the
other only has one life. Try killing the one with one life first. Block
and evade as much as possible, getting in a few quick hits in there once
in a while until you have a full Rage meter. Use your Rage and get rid
of these enemies. Shouldn't be too hard, you're given an equal number of
lives as all three of them combined.

Shaolin Temple:
Lei-Gong is your enemy, and he supposedly has the power to use the
weather. But if he did, you'd be dead in one hit. You and he both have
six lives. Okay, he is a really cheap character and loves ducking. If
you don't have the right move to hit him with, this is really hard. Do
not block for long, otherwise, he'll grab you, which he just loves to
do. He also has some funky attacks like levitating near the top of the
ceiling and going down slowly and doing a flying sidekick or a smashing
headbutt from the top. He has some really cheap attacks. Be careful,
this might take you a while.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
Once your Rage meter is full, use it and just try to kill him, it
could be the only way for some characters. Before you can proceed on to
the next stage, you must have 35 Chambers (you get the 35th Chamber by
beating this stage). Otherwise, you'll beat Lei-Gong and you won't have
access to the next stage. You can then get the other Chambers then come
back, but you have to fight Lei-Gong again, so I wouldn't risk it if
Lei-Gong is really difficult for you.

Inner Sanctum:
The last stage. Mong Zhu's your opponent. Both of you guys have nine
lives. And he's a really quick character, but I don't think he's as
cheap as Lei-Gong. This is where all of your skills you've learned on
this quest comes in handy. Block and evade is the key, and once he
activates his Rage, watch out, just evade as long as possible. Block
until you see an opening, then attack and keep him away. It's gonna be a
long battle, unless you use your Rage meter once you can and kill as
many of his lives you can.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
________________________________________________________________________
Getting the Chambers:
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In this mini-section, after the listing of the chamber will be what to
do to get that chamber.

Chamber # What to do to get Chamber
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Chamber 1 Go to the first stage (Courtyard)
Chamber 2 Go to and beat the Bonus Area - Courtyard stage
Chamber 3 Beat any two stages consecutively (no continuing)
Chamber 4 Execute a four-hit combo
Chamber 5 Go to and beat the Under the Bridge stage
Chamber 6 Beat any four stages consecutively (no continuing)
Chamber 7 Execute a five-hit combo
Chamber 8 Execute a six-hit combo
Chamber 9 Execute a Swap Grab (Punch 1 + Kick 2)
Chamber 10 Execute a seven-hit combo
Chamber 11 Execute an eight-hit combo
Chamber 12 Execute a nine-hit combo
Chamber 13 Execute four throws during a match
Chamber 14 Finish the enemy with Punch 2 (must have second fatality)
Chamber 15 Kill three enemies while Raged
Chamber 16 Block five moves consecutively
Chamber 17 Go to and beat the Bonus Area - Barge stage
Chamber 18 Keep away from all enemies for 15 seconds
Chamber 19 Used the Rage Meter
Chamber 20 Go to and beat the Bonus Area - Warehouse 1 stage
Chamber 21 Execute a Tech Roll
Chamber 22 Go to and beat the Bonus Area - Warehouse 2 stage
Chamber 23 Go to and beat the Bonus Area - Chinatown stage
Chamber 24 Go to and beat the Chinatown Sewers stage
Chamber 25 Execute a 10-hit combo
Chamber 26 Go to and beat the Airport Hangar stage
Chamber 27 Beat a stage without dying (losing a life)
Chamber 28 Finish the enemy with Kick 1 (must have third fatality)
Chamber 29 Beat any six stages consecutively (no continuing)
Chamber 30 Beat any eight stages consecutively (no continuing)
Chamber 31 Go to and beat The Forgotten Temple stage
Chamber 32 Go to and beat the Shaolin Temple stage
Chamber 33 Beat any 10 stages consecutively (no continuing)
Chamber 34 Finish the enemy with Kick 2 (must have fourth fatality)
Chamber 35 Killed an enemy('s life) without losing any energy
Chamber 36 Defeat Mong Zhu (Inner Sanctum)
________________________________________________________________________
Secrets with Masta Killa:
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Chambers Set What's Unlocked
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Blue Night Fighting Mode
Red Masta Killa's Second Fatality
Green Masta Killa's Third Fatality
Yellow Lei-Gong's Third Fatality
Purple Gan Wuyin
Magenta Warehouse Second Variation Arena
Orange Secret Character Outfit (Masta Killa)
Blue-Purple Masta Killa's Fourth Fatality
Dark Green Original Character Concept Art (Masta and Gan Wuyin)
Grey Masta Killa's Fifth Fatality
Mustard Yellow FMV Viewer
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Part 6: Moves' Damage
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In this section, I shall give the damage for each hit of each move in
its corresponding order.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

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6.1 Standing

Right Hook: P1 |7
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Rising Uppercut@ (rA): rising P1 |9
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Mid Elbow: F+P1 |7
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Mid Elbow-Power Kicks: F+P1, K1 |7, 9, 9
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Low Backhand: F, P1 |8
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Masta Upper: P1+P2 |8
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Quick Knife: K2+P1+P2 |15
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Overhand Spike: P2 |7
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Mid Slice@ (rA): rising P2 |10
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Overhand-Backstab: P2, P2 |7, 7
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Overhand-Reverse Kick: P2, K2 |7, 8
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Reverse Ninja Slice: F+P2 |9
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Ninja Upper: F, P2 |12
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Low Spin Reverse: B, F+P2 |13
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Low Spin Reverse-Slice: B, F+P2, P1+P2 |13, 13
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Leg Slice: B, F, P2 |9
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Single Knife: F+P1+P2 |6
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Quad Knives: F+P1+P2, P2, P2, P2 |6, 6, 6, 6
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Knee: K1 |7
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Mid Roundhouse@ (rA): rising K1 |8
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Mini Stomp: F+K1 |12
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Double Power Kicks: F, K1 |9, 9
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Switch Evade: K1+K2 |N/A
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Dashing Overhead: K1+K2+P1 |7 each hit (up to 3)
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Rising Sun: K1+K2+P1, K2 |7 each hit (up to 3),
15 each hit (up to 2)
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Reverse Back Kick: K2 |8
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High Front Kick@ (rA): rising K2 |10
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Thai Knee: F+K2 |8
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Thai Knee Combo: F+K2, K2 |8, 10
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Step Back: F, K2 |N/A
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Ninja Flash Kick: K1+K2+P2 |15
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Disrespect: K1+P2 |N/A
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Counter Low@ (low attacks): F+K1+K2 |N/A
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6.2: Dashing

Dash-Mid Elbow@: Dash+P1 |7
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Dash-Low Backhand@: Dash, P1 |8
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Dash-Reverse Ninja Slice@: Dash+P2 |9
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Dash-Ninja Upper@: Dash, P2 |12
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Dash-Mini Stomp@: Dash+K1 |12
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Dash-Double Power Kicks@: Dash, K1 |9, 9
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Dash-Thai Knee@: Dash+K2 |8
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Dash-Step Back@: Dash, K2 |N/A
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6.3: Crouching (must be crouching)

Crouch Straight: P1 |5
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Low Slice: P2 |6
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Low Hook Kick: K1 |6
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Plant Mid Kick: K2 |7
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6.4: Grabs

Teleport Swap: K2+P1 |10
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Dragon Whip Throw: K1+P1 |25
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Tsunami Throw: K2+P2 |28
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TFTOD: B, F+K1+P1 |15
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Behind Throw@ (behind): any grab command |55
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6.5: Wake-Up Attacks

Mid Elbow@: P1 |4 (stuns opponent)
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Mid Slice@: P2 |7
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Reverse Sweep Kick@: K1 |5
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Sweep Kick@: K2 |5
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Part 7: Using Masta Killa & Against Masta Killa
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|Using Masta Killa:|
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Masta Killa doesn't really rely on juggling, but instead on OTGs and
speed. His true juggles don't hit higher than say...seven hits or so.
But that's okay, because his power relies on speed and getting quick and
strong attacks in, grabs included. He is a really quick character and
you can do quite a few fakes and get hits on your opponent.
_____________________
|Close-Range Fighting:|
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Follow the standing P1 with:
============================
1. P1
2. F+P1 (to F+P1 links)
3. P2 (to P2 links)
4. F, P2 (to F, P2 juggles)
5. F+P1+P2 (to F+P1+P2 links)
6. K1+K2+P1 (to K1+K2+P1 juggles/links)
7. Crouch+P1, P2, K1, or K2
8. Grab

Follow the standing F+P1 with:
==============================
1. (F+P1 links)
2. F+P1 (to F+P1 links)
3. P1
4. P2 (to P2 links)
5. F, P2 (to F, P2 juggles)
6. Crouch+P1, P2, K1, or K2
7. Grab
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|Medium-Range Fighting:|
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Follow the standing P2 with:
============================
1. P2
2. P1
3. F, P2 (to F, P2 juggles)
4. Crouch+P1, P2, K1, or K2
5. Grab
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|Long-Range Fighting:|
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Masta has no long-range attacks. He has a few attacks to close up the
gap though. One is B, F+P2 (to B, F+P2 links) or K1+K2+P1 (to its links).
He's really quick, so you can evade and get an attack in as you come
back.
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|Crouching Attacks:|
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CR+K1 against standing/grounded opponents. CR+P1 against crouching
opponents. You can also plainly use the standing attack K1+K2+P1
against crouching opponents.
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|Countering Opponent's Mistakes:|
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If you're quite some distance and your opponent misses, you can
try K1+K2+P1, K2. The extra K2 is for added security, just in case
your opponent blocks or something so you won't be hit. You can also
try Dash, P2 to launch your opponent in the air and do a juggle on
them. There is still so much more you can do though.
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|Miscellaneous:|
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Masta has a really unique move named "Step Back," which is done by
F, K2.

Follow the standing F, K2 with:
===============================
1. P1
2. P2 (to P2 links)
3. K1+K2+P1 (to K1+K2+P1 juggles/links)
4. Grab

Notes: this move can be used in many more ways than listed here. It's a
fake attack, so use it to your advantage.

You can also mix-up Masta's F+P2, K2 and F+P2, K1. The latter move's
second hit hits low.

Masta Killa's F+K1 stuns the opponent shortly. Also, the Wake-Up P1
stuns the opponent shortly as well.
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|Against Masta Killa:|
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Well, he's really quick. So try to predict his attacks and react
corresponding to that. But it might not help at all. You have to try to
look for his attacks. He can evade/attack you after recovering pretty
easily, so you have to attack him before he attacks you, or you can just
evade.
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Part 8: Masta Killa Info
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- Masta Killa Character Profile
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Name Masta Killa
A.K.A.'s Noodles
Story:
To date, not much is known about the dark and mysterious one - but
that's how he likes it. His ninja-like style coupled with superior
dexterity and reflexes allows him to slash his opponents to pieces
without them ever knowing which direction he will ultimately attack
from. Masta Killa carries a single-sided blade that combines the
hitting power of a sword with the flexibility and accuracy of a knife.
He can strike from the shadows and moves so quickly that he seems to
disappear.
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Part 9: Basics
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If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Blocking:
If you stand in a neutral position, you will automatically block high
and middle attacks. To block low attacks, you must crouch and hold block.
You can also just hold block as a backup, but sometimes its better to
stand neutrally.

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
When your Rage Meter (the red power bar under the green one) is full,
push all attack buttons simultaneously, damage you do is now doubled.

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
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Part 10: Frequently Asked Questions
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1. What is your best record with any character for each type of record?
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|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.

Have any questions or if you can help me answer any questions that
need confirmation, then E-mail them to lbdangc@aol.com
________________________________________________________________________
Part 11: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer which I'm using
________________________________________________________________________
Part 12: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END


 
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US Version: All characters and arenas unlocked.
SaveGame

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