Final Fantasy 8

Final Fantasy 8

15.10.2013 12:23:12
Demo to Game Changes FAQ
~B
Final Fantasy 8: Demo -> Game Changes
By: Matt Hobbs (YelseyKing@aol.com)

--------------------------------------------------------------------------
Ok, so this kinda late, but after playing FF8, then playing the demo
again, I've discovered just how different the two are, and decided to make
a list of them. I had no plans to put this up, but a friend of mine
convinced me, so...here it is. ^_^
--------------------------------------------------------------------------


1) The intro FMV is slightly different in the actual game. And doesn't show
an FF8 logo.
2) The music in the game is different when heading for Dollet. The demo's
music for this area is awful. ^_^
3) The dialogue is different.
4) The font is different.
5) You can't open the sub-screen.
6) Your team is Squall, Zell, and Rinoa. In the game, it's Squall, Zell,
and Seifer/Selphie.
7) You only have GF Leviathan. No Ifrit, Shiva, or Quetzalcoatl.
8) No save point near the entrance or at the Comms tower, but this makes
sense, I suppose.
9) No Draw points. Again, this makes sense.
10) In the demo, you can use limit breaks even when you have lots of hit
points. You just have to press the O button many, many times. The fewer
hit points you have, the more likely you'll get a limit break.
11) The 'waiting' scene at the town square is different. It has some eerie
sound effects in the demo, which make this the one and only scene
that's better than the actual game.
12) Your team is immensely weaker in the demo than they are in the game.
13) You don't gain Exp or AP.
14) The Galbadia soldiers are quite a bit weaker. (Or they seem to be,
anyway. It might just have to do with the fact that your characters are
weaker.)
15) The random enemies on the hill are different. Anaconduars, Buels, etc.
16) Since Seifer isn't in the team, there is no message during the battle
against the Anaconduar on the hill.
17) The enemies have different spells to draw.
18) The draw amounts are horribly low. The most I've gotten from any enemy
is 3 of one type of spell.
19) The animations of some spells are slightly different.
20) The Battle music and victory music seem to be ever-so-slightly
different in the actual game than they are in the demo.
21) Enemies don't drop the usual items. Since stuff like cards and Bomb's
Fragments would be useless in the demo, this isn't important.
22) Squall's limit break is "C. Sword".
23) Zell's limit is "Meteo Barret".
24) Rinoa doesn't seem to have a limit at all.
25) No FMV at the hill, and no option to jump off. Since Selphie isn't in
the demo, this isn't important at all.
26) The battles against Biggs, Wedge, and Elvoret just play normal battle
music, and don't have any special screen motion when entering battles.
27) When X-ATM082 starts chasing you, you only get 15 minutes to escape.
28) The timer continues during the FMVs at the end.
29) There is no option of running into the cafe that the other Squad came
out of. In fact, there is no evidense that there even *are* other
squads there.

Those're all the differences I've found. If you know of any more, feel free
to mail me.

---------------------------------------------------------------------------
Thanks to Soulcleaver (soulcleaver@yahoo.com) for the bit about using limit
breaks with near full HP, and for suggesting I submit this FAQ in the first
place.

This mini-FAQ is ©1999 Matt Hobbs.
Final Fantasy 8 is ©1999 Square
 
Comments:
Your comment has been saved!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Save game for FF VII running Windows 7 64bit
Savegame

18.October 2013
Complete Game Script
FAQ/Walkthrough

14.October 2013
Boss Guide
FAQ/Walkthrough

14.October 2013
Weapon Upgrading
FAQ/Walkthrough

14.October 2013
Saved at the last disc with lots of goodies and all characters at their maximu level.
SaveGame

15.October 2013
End of the game
SaveGame

13.October 2013
Just before the song "Eyes on Me" (Disc 3)
SaveGame

17.October 2013
Start of the game with Squall and Quists at Level 100 and all abilities.
SaveGame

17.October 2013
All Characters at Level 100. ALL stats Maximum.
SaveGame

13.October 2013
Japanese Version: Save at the Beginning of Disc 2.
SaveGame

17.October 2013
US Version: All characters above level 100, everthing unlocked.
SaveGame

15.October 2013
US Version: All characters at level 100, all ultimate weapons, all cards. Submission: AndrewCastillo(wingzerocustom@earthlink.net)
SaveGame

17.October 2013
Rare items trainer
Trainer

18.October 2013
Granny's Hand-Holding Guide to Cards
FAQ/Walkthrough

15.October 2013
Chocobo World Guide
Hints

13.October 2013
Mega trainer (for all versions incl. v1.2)
Trainer

18.October 2013
Japanese Version: Save at the Beginning of Disc 2.
SaveGame

14.October 2013
US Version: All characters above level 100, everthing unlocked.
SaveGame

17.October 2013
Patch and +146 Trainer for the Spanish PAL Version
GamePatch

14.October 2013
Boss Guide
FAQ/Walkthrough

16.October 2013
Power Up Boko Guide
FAQ/Walkthrough

14.October 2013
Patch and +146 Trainer for the Italian PAL Version
GamePatch

15.October 2013
Walkthrough
FAQ/Walkthrough

16.October 2013
US Guide
FAQ/Walkthrough

17.October 2013
Side Quests Guide
FAQ/Walkthrough

13.October 2013
Pocket Station Guide
FAQ/Walkthrough

17.October 2013
Robot Spider Guide
FAQ/Walkthrough

17.October 2013
Pocketstation Guide
FAQ/Walkthrough

15.October 2013
King Edgar
FAQ/Walkthrough

15.October 2013
Item Refinement FAQ
FAQ/Walkthrough

17.October 2013
 
Most Popular
07.April 2014
07.July 2015
25.September 2015
30. December 2013
27.May 2015
19.February 2014
11.June 2014